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Ignore:
Timestamp:
Nov 4, 2007, 5:00:41 PM (17 years ago)
Author:
rgrieder
Message:
  • added namespace Orxonox to every file
    • removed all the "using namespace Ogre" in the header files
  • cleaned up with the includes: attempt to include as little as possible to reduce compile time.
    • created a header file: orxonox_prerequisites.h
    • used OgrePrerequisites in the header files
    • avoided including "Ogre.h", using separate files instead
  • created empty class: AmmunitionDump
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/main_reto_vs05/include/weapon_manager.h

    r157 r161  
    3030#define WEAPON_MANAGER_H
    3131
    32 #include "Ogre.h"
     32#include "OgrePrerequisites.h"
    3333
    34 using namespace Ogre;
    35 
    36 class WeaponManager
    37 {
    38 public:
    39         WeaponManager(SceneManager*);
    40         virtual ~WeaponManager();
    41 
    42 protected:
    43 
    44 };
     34#include "Orxonox_prerequisites.h"
    4535
    4636
     37namespace Orxonox {
     38
     39  class WeaponManager
     40  {
     41  public:
     42    WeaponManager(Ogre::SceneManager*);
     43          virtual ~WeaponManager();
     44
     45  protected:
     46
     47  };
     48
     49}
     50
    4751#endif /* WEAPON_MANAGER_H */
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