Changeset 1638 for code/branches/gui
- Timestamp:
- Jul 20, 2008, 7:49:26 PM (16 years ago)
- Location:
- code/branches/gui
- Files:
-
- 13 added
- 1 deleted
- 87 edited
- 5 copied
Legend:
- Unmodified
- Added
- Removed
-
code/branches/gui
-
Property
svn:mergeinfo
set to
/code/branches/input merged eligible
-
Property
svn:mergeinfo
set to
-
code/branches/gui/src/core/CMakeLists.txt
r1612 r1638 4 4 Core.cc 5 5 Error.cc 6 Exception.cc 6 7 Language.cc 7 8 OrxonoxClass.cc … … 41 42 input/Button.cc 42 43 input/CalibratorCallback.cc 44 input/ExtendedInputState.cc 43 45 input/HalfAxis.cc 44 46 input/InputBuffer.cc … … 47 49 input/KeyBinder.cc 48 50 input/KeyDetector.cc 51 input/SimpleInputState.cc 49 52 50 53 tolua/tolua_bind.cc -
code/branches/gui/src/core/ClassTreeMask.h
r1505 r1638 60 60 step back, and so on. 61 61 62 Example: A and B are child s of BaseObject, A1 and A2 are childs of A, B1 and B2 are childsof B.62 Example: A and B are children of BaseObject, A1 and A2 are children of A, B1 and B2 are children of B. 63 63 The ClassTreeMaskIterator would move trough the tree in the following order: 64 64 BaseObject, A, A1, A2, B, B1, B2. -
code/branches/gui/src/core/CommandExecutor.h
r1505 r1638 36 36 #include "CommandEvaluation.h" 37 37 38 namespace orxonox 39 { 38 namespace orxonox // tolua_export 39 { // tolua_export 40 40 class _CoreExport CommandExecutor 41 /* 42 class CommandExecutor { // tolua_export 43 */ 41 44 { 42 45 public: 43 static bool execute(const std::string& command, bool useTcl = true); 46 static bool execute(const std::string& command, bool useTcl = true); // tolua_export 44 47 static std::string complete(const std::string& command); 45 48 static std::string hint(const std::string& command); … … 98 101 std::map<std::string, ConsoleCommand*> consoleCommandShortcuts_; 99 102 std::map<std::string, ConsoleCommand*> consoleCommandShortcuts_LC_; 100 }; 101 } 103 }; // tolua_export 104 } // tolua_export 102 105 103 106 #endif /* _CommandExecutor_H__ */ -
code/branches/gui/src/core/Core.cc
r1535 r1638 23 23 * Fabian 'x3n' Landau 24 24 * Co-authors: 25 * ...25 * Reto Grieder 26 26 * 27 27 */ -
code/branches/gui/src/core/Core.h
r1535 r1638 23 23 * Fabian 'x3n' Landau 24 24 * Co-authors: 25 * ...25 * Reto Grieder 26 26 * 27 27 */ … … 29 29 /** 30 30 @file Core.h 31 @brief De finition of the Core class.31 @brief Declaration of the Core class. 32 32 33 33 The Core class is a singleton, only used to configure some variables -
code/branches/gui/src/core/CoreIncludes.h
r1543 r1638 105 105 @param StringOrInt The name or the network ID of the class 106 106 */ 107 #define ID(StringOrInt) \107 #define GetIdentifier(StringOrInt) \ 108 108 orxonox::Factory::getIdentifier(StringOrInt) 109 109 -
code/branches/gui/src/core/CorePrereqs.h
r1543 r1638 158 158 159 159 // input 160 //class GUIInputHandler;161 160 class BaseCommand; 162 161 class BufferedParamCommand; 163 162 class Button; 164 163 class CalibratorCallback; 164 class ExtendedInputState; 165 165 class HalfAxis; 166 166 class InputBuffer; 167 167 class InputManager; 168 class InputState; 168 169 class JoyStickHandler; 169 170 class MouseHandler; … … 173 174 class ParamCommand; 174 175 class SimpleCommand; 176 class SimpleInputState; 175 177 } 176 178 -
code/branches/gui/src/core/Error.cc
r1505 r1638 37 37 namespace orxonox 38 38 { 39 40 41 42 43 44 39 Error::Error(std::string errorMsg, int errorCode) 40 { 41 COUT(1) << "############################ "<< std::endl 42 << "# Error "<<errorCode<< " #"<< std::endl 43 << "############################ "<< std::endl 44 << "An error occured in Orxonox: "<< std::endl; 45 45 46 47 48 49 50 51 52 53 54 55 56 57 58 46 if (errorMsg=="") 47 { 48 switch (errorCode) 49 { 50 case 1: 51 errorMsg = "Some error!"; 52 break; 53 default: 54 errorMsg = "Unknown error!"; 55 } 56 } 57 COUT(1) << errorMsg << std::endl<< std::endl; 58 } 59 59 } -
code/branches/gui/src/core/Error.h
r1505 r1638 29 29 /** 30 30 @file Error.h 31 @brief De finition of the Error class.31 @brief Declaration of the Error class. 32 32 */ 33 33 … … 41 41 namespace orxonox 42 42 { 43 44 45 46 47 43 class _CoreExport Error 44 { 45 public: 46 Error(std::string errorMsg = "", int errorCode = 0); 47 private: 48 48 49 49 }; 50 50 } 51 51 -
code/branches/gui/src/core/Identifier.h
r1543 r1638 76 76 - the name 77 77 - a list with all objects 78 - parents and child s78 - parents and children 79 79 - the factory (if available) 80 80 - the networkID that can be synchronised with the server -
code/branches/gui/src/core/OrxonoxClass.h
r1505 r1638 29 29 /** 30 30 @file OrxonoxClass.h 31 @brief De finition of the OrxonoxClass Class.31 @brief Declaration of the OrxonoxClass Class. 32 32 33 33 All objects and interfaces of the game-logic (not the engine) are derived from OrxonoxClass. -
code/branches/gui/src/core/Script.cc
r1555 r1638 60 60 luaopen_debug(luaState_); 61 61 #endif 62 tolua_ core_open(luaState_);62 tolua_Core_open(luaState_); 63 63 output_ = ""; 64 64 } -
code/branches/gui/src/core/Shell.cc
r1540 r1638 34 34 #include "ConsoleCommand.h" 35 35 #include "input/InputInterfaces.h" 36 #include "input/SimpleInputState.h" 37 #include "input/InputManager.h" 36 38 37 39 #define SHELL_UPDATE_LISTENERS(function) \ … … 57 59 this->clearLines(); 58 60 59 this->inputBuffer_ = 0; 60 this->setInputBuffer(new InputBuffer()); 61 this->inputBuffer_ = new InputBuffer(); 62 this->configureInputBuffer(); 63 InputManager::createSimpleInputState("console", 40)->setKeyHandler(this->inputBuffer_); 61 64 62 65 this->outputBuffer_.registerListener(this); 63 66 64 67 this->setConfigValues(); 68 } 69 70 Shell::~Shell() 71 { 72 SimpleInputState * inputState = dynamic_cast<SimpleInputState*>(InputManager::getState("console")); 73 if (inputState) 74 { 75 inputState->removeAndDestroyAllHandlers(); 76 InputManager::destroyState("console"); 77 } 65 78 } 66 79 … … 97 110 } 98 111 99 void Shell::setInputBuffer(InputBuffer* buffer) 100 { 101 if (this->inputBuffer_) 102 { 103 this->inputBuffer_->unregisterListener(this); 104 // TODO: may be very dangerous. InputManager already deletes InputBuffer instance!!! 105 delete this->inputBuffer_; 106 } 107 108 this->inputBuffer_ = buffer; 112 void Shell::configureInputBuffer() 113 { 109 114 this->inputBuffer_->registerListener(this, &Shell::inputChanged, true); 110 115 this->inputBuffer_->registerListener(this, &Shell::execute, '\r', false); -
code/branches/gui/src/core/Shell.h
r1535 r1638 71 71 void unregisterListener(ShellListener* listener); 72 72 73 void setInputBuffer(InputBuffer* buffer);74 73 inline InputBuffer& getInputBuffer() 75 74 { return (*this->inputBuffer_); } … … 105 104 Shell(); 106 105 Shell(const Shell& other); 107 virtual ~Shell() {} 106 virtual ~Shell(); 107 108 void configureInputBuffer(); 108 109 109 110 void addToHistory(const std::string& command); -
code/branches/gui/src/core/SignalHandler.h
r1505 r1638 29 29 /** 30 30 @file SignalHandler.h 31 @brief De finition of the SignalHandler class.31 @brief Declaration of the SignalHandler class. 32 32 */ 33 33 -
code/branches/gui/src/core/XMLPort.h
r1628 r1638 288 288 for (ticpp::Iterator<ticpp::Element> child = xmlsubelement->FirstChildElement(false); child != child.end(); child++) 289 289 { 290 Identifier* identifier = ID(child->Value());290 Identifier* identifier = GetIdentifier(child->Value()); 291 291 if (identifier) 292 292 { -
code/branches/gui/src/core/input/Button.cc
r1535 r1638 28 28 29 29 /** 30 @file 31 @brief Implementation of the different input handlers. 32 */ 30 @file 31 @brief 32 Implementation of the different input handlers. 33 */ 33 34 34 35 #include "Button.h" … … 44 45 namespace orxonox 45 46 { 46 void Button::clear() 47 { 48 for (unsigned int j = 0; j < 3; j++) 49 { 50 if (nCommands_[j]) 51 { 52 // delete all commands and the command pointer array 53 for (unsigned int i = 0; i < nCommands_[j]; i++) 54 delete commands_[j][i]; 55 delete[] commands_[j]; 56 commands_[j] = 0; 57 nCommands_[j] = 0; 58 } 59 else 60 { 61 commands_[j] = 0; 62 } 63 } 64 } 65 66 void Button::parse(std::vector<BufferedParamCommand*>& paramCommandBuffer) 67 { 68 if (isEmpty(bindingString_)) 69 { 70 clear(); 71 return; 72 } 73 74 // use std::vector for a temporary dynamic array 75 std::vector<BaseCommand*> commands[3]; 76 77 78 // separate the commands 79 SubString commandStrings(bindingString_, "|", SubString::WhiteSpaces, false, 80 '\\', false, '"', false, '(', ')', false, '\0'); 81 82 for (unsigned int iCommand = 0; iCommand < commandStrings.size(); iCommand++) 83 { 84 if (commandStrings[iCommand] != "") 85 { 86 SubString tokens(commandStrings[iCommand], " ", SubString::WhiteSpaces, false, 47 void Button::clear() 48 { 49 for (unsigned int j = 0; j < 3; j++) 50 { 51 if (nCommands_[j]) 52 { 53 // delete all commands and the command pointer array 54 for (unsigned int i = 0; i < nCommands_[j]; i++) 55 delete commands_[j][i]; 56 delete[] commands_[j]; 57 commands_[j] = 0; 58 nCommands_[j] = 0; 59 } 60 else 61 { 62 commands_[j] = 0; 63 } 64 } 65 } 66 67 void Button::parse(std::vector<BufferedParamCommand*>& paramCommandBuffer) 68 { 69 if (isEmpty(bindingString_)) 70 { 71 clear(); 72 return; 73 } 74 75 // use std::vector for a temporary dynamic array 76 std::vector<BaseCommand*> commands[3]; 77 78 79 // separate the commands 80 SubString commandStrings(bindingString_, "|", SubString::WhiteSpaces, false, 87 81 '\\', false, '"', false, '(', ')', false, '\0'); 88 82 89 unsigned int iToken = 0; 90 91 // for real axes, we can feed a ButtonThreshold argument as entire command 92 if (getLowercase(tokens[0]) == "buttonthreshold") 93 { 94 if (tokens.size() == 1) 95 continue; 96 // may fail, but doesn't matter 97 convertValue(&buttonThreshold_, tokens[1]); 98 continue; 99 } 100 101 // first argument can be OnPress, OnHold OnRelease or nothing 102 KeybindMode::Enum mode = KeybindMode::None; 103 if (getLowercase(tokens[iToken]) == "onpress") 104 mode = KeybindMode::OnPress, iToken++; 105 if (getLowercase(tokens[iToken]) == "onrelease") 106 mode = KeybindMode::OnRelease, iToken++; 107 if (getLowercase(tokens[iToken]) == "onhold") 108 mode = KeybindMode::OnHold, iToken++; 109 110 if (iToken == tokens.size()) 111 continue; 112 113 // second argument can be the amplitude for the case it as an axis command 114 // default amplitude is 1.0f 115 float paramModifier = 1.0f; 116 if (getLowercase(tokens[iToken]) == "scale") 117 { 118 iToken++; 119 if (iToken == tokens.size() || !convertValue(¶mModifier, tokens[iToken])) 120 { 121 COUT(2) << "Error while parsing key binding " << name_ 122 << ". Numeric expression expected afer 'AxisAmp', switching to default value" << std::endl; 123 if (iToken == tokens.size()) 124 continue; 125 } 126 iToken++; 127 } 128 129 // no more arguments expected except for the actual command 130 if (iToken == tokens.size()) 131 continue; 132 133 std::string commandStr; 134 while (iToken != tokens.size()) 135 commandStr += tokens[iToken++] + " "; 136 137 // evaluate the command 138 CommandEvaluation eval = CommandExecutor::evaluate(commandStr); 139 if (!eval.isValid()) 140 continue; 141 142 // check for param command 143 int paramIndex = eval.getConsoleCommand()->getAxisParamIndex(); 144 if (paramIndex >= 0) 145 { 146 // parameter supported command 147 ParamCommand* cmd = new ParamCommand(); 148 cmd->paramModifier_ = paramModifier; 149 cmd->bRelative_ = eval.getConsoleCommand()->getIsAxisRelative(); 150 151 // add command to the buffer if not yet existing 152 for (unsigned int iParamCmd = 0; iParamCmd < paramCommandBuffer.size(); iParamCmd++) 153 { 154 if (getLowercase(paramCommandBuffer[iParamCmd]->evaluation_.getOriginalCommand()) 155 == getLowercase(commandStr)) 156 { 157 // already in list 158 cmd->paramCommand_ = paramCommandBuffer[iParamCmd]; 159 break; 160 } 161 } 162 if (cmd->paramCommand_ == 0) 163 { 164 cmd->paramCommand_ = new BufferedParamCommand(); 165 paramCommandBuffer.push_back(cmd->paramCommand_); 166 cmd->paramCommand_->evaluation_ = eval; 167 cmd->paramCommand_->paramIndex_ = paramIndex; 168 } 169 170 171 // we don't know whether this is an actual axis or just a button 172 if (mode == KeybindMode::None) 173 { 174 if (!addParamCommand(cmd)) 175 { 176 mode = eval.getConsoleCommand()->getKeybindMode(); 177 commands[mode].push_back(cmd); 178 } 179 } 83 for (unsigned int iCommand = 0; iCommand < commandStrings.size(); iCommand++) 84 { 85 if (commandStrings[iCommand] != "") 86 { 87 SubString tokens(commandStrings[iCommand], " ", SubString::WhiteSpaces, false, 88 '\\', false, '"', false, '(', ')', false, '\0'); 89 90 KeybindMode::Enum mode = KeybindMode::None; 91 float paramModifier = 1.0f; 92 std::string commandStr = ""; 93 94 for (unsigned int iToken = 0; iToken < tokens.size(); ++iToken) 95 { 96 std::string token = getLowercase(tokens[iToken]); 97 98 if (token == "onpress") 99 mode = KeybindMode::OnPress; 100 else if (token == "onrelease") 101 mode = KeybindMode::OnRelease; 102 else if (token == "onhold") 103 mode = KeybindMode::OnHold; 104 else if (token == "buttonthreshold") 105 { 106 // for real axes, we can feed a ButtonThreshold argument 107 ++iToken; 108 if (iToken == tokens.size()) 109 continue; 110 // may fail, but doesn't matter (default value already set) 111 if (!convertValue(&buttonThreshold_, tokens[iToken + 1])) 112 parseError("Could not parse 'ButtonThreshold' argument. \ 113 Switching to default value.", true); 114 } 115 else if (token == "scale") 116 { 117 ++iToken; 118 if (iToken == tokens.size() || !convertValue(¶mModifier, tokens[iToken])) 119 parseError("Could not parse 'scale' argument. Switching to default value.", true); 120 } 121 else 122 { 123 // no input related argument 124 // we interpret everything from here as a command string 125 while (iToken != tokens.size()) 126 commandStr += tokens[iToken++] + " "; 127 } 128 } 129 130 if (commandStr == "") 131 { 132 parseError("No command string given.", false); 133 continue; 134 } 135 136 // evaluate the command 137 CommandEvaluation eval = CommandExecutor::evaluate(commandStr); 138 if (!eval.isValid()) 139 { 140 parseError("Command evaluation failed.", true); 141 continue; 142 } 143 144 // check for param command 145 int paramIndex = eval.getConsoleCommand()->getAxisParamIndex(); 146 if (paramIndex >= 0) 147 { 148 // parameter supported command 149 ParamCommand* cmd = new ParamCommand(); 150 cmd->paramModifier_ = paramModifier; 151 cmd->bRelative_ = eval.getConsoleCommand()->getIsAxisRelative(); 152 153 // add command to the buffer if not yet existing 154 for (unsigned int iParamCmd = 0; iParamCmd < paramCommandBuffer.size(); iParamCmd++) 155 { 156 if (getLowercase(paramCommandBuffer[iParamCmd]->evaluation_.getOriginalCommand()) 157 == getLowercase(commandStr)) 158 { 159 // already in list 160 cmd->paramCommand_ = paramCommandBuffer[iParamCmd]; 161 break; 162 } 163 } 164 if (cmd->paramCommand_ == 0) 165 { 166 cmd->paramCommand_ = new BufferedParamCommand(); 167 paramCommandBuffer.push_back(cmd->paramCommand_); 168 cmd->paramCommand_->evaluation_ = eval; 169 cmd->paramCommand_->paramIndex_ = paramIndex; 170 } 171 172 173 // we don't know whether this is an actual axis or just a button 174 if (mode == KeybindMode::None) 175 { 176 if (!addParamCommand(cmd)) 177 { 178 mode = eval.getConsoleCommand()->getKeybindMode(); 179 commands[mode].push_back(cmd); 180 } 181 } 182 } 183 else 184 { 185 SimpleCommand* cmd = new SimpleCommand(); 186 cmd->evaluation_ = eval; 187 188 if (mode == KeybindMode::None) 189 mode = eval.getConsoleCommand()->getKeybindMode(); 190 191 commands[mode].push_back(cmd); 192 } 193 } 194 } 195 196 for (unsigned int j = 0; j < 3; j++) 197 { 198 nCommands_[j] = commands[j].size(); 199 if (nCommands_[j]) 200 { 201 commands_[j] = new BaseCommand*[nCommands_[j]]; 202 for (unsigned int i = 0; i < commands[j].size(); i++) 203 commands_[j][i] = commands[j][i]; 204 } 205 else 206 commands_[j] = 0; 207 } 208 } 209 210 bool Button::execute(KeybindMode::Enum mode, float abs, float rel) 211 { 212 // execute all the parsed commands in the string 213 for (unsigned int iCommand = 0; iCommand < nCommands_[mode]; iCommand++) 214 commands_[mode][iCommand]->execute(abs, rel); 215 return true; 216 } 217 218 inline void Button::parseError(std::string message, bool serious) 219 { 220 if (serious) 221 { 222 COUT(2) << "Error while parsing binding for button/axis" << this->name_ << ". " 223 << message << std::endl; 180 224 } 181 225 else 182 226 { 183 SimpleCommand* cmd = new SimpleCommand(); 184 cmd->evaluation_ = eval; 185 186 if (mode == KeybindMode::None) 187 mode = eval.getConsoleCommand()->getKeybindMode(); 188 189 commands[mode].push_back(cmd); 190 } 191 } 192 } 193 194 for (unsigned int j = 0; j < 3; j++) 195 { 196 nCommands_[j] = commands[j].size(); 197 if (nCommands_[j]) 198 { 199 commands_[j] = new BaseCommand*[nCommands_[j]]; 200 for (unsigned int i = 0; i < commands[j].size(); i++) 201 commands_[j][i] = commands[j][i]; 202 } 203 else 204 commands_[j] = 0; 205 } 206 } 207 208 bool Button::execute(KeybindMode::Enum mode, float abs, float rel) 209 { 210 // execute all the parsed commands in the string 211 for (unsigned int iCommand = 0; iCommand < nCommands_[mode]; iCommand++) 212 commands_[mode][iCommand]->execute(abs, rel); 213 return true; 214 } 227 COUT(3) << "Warning while parsing binding for button/axis" << this->name_ << ". " 228 << message << std::endl; 229 } 230 } 215 231 } -
code/branches/gui/src/core/input/Button.h
r1535 r1638 28 28 29 29 /** 30 @file 31 @brief Different definitions of input processing. 32 */ 30 @file 31 @brief 32 Different definitions of input processing. 33 */ 33 34 34 35 #ifndef _Button_H__ … … 42 43 namespace orxonox 43 44 { 44 class _CoreExport Button45 {46 public:47 Button() { nCommands_[0]=0; nCommands_[1]=0; nCommands_[2]=0; clear(); }48 virtual ~Button() { clear(); }49 virtual void clear();50 virtual bool addParamCommand(ParamCommand* command) { return false; }51 void parse(std::vector<BufferedParamCommand*>& paramCommandBuffer);52 bool execute(KeybindMode::Enum mode, float abs = 1.0f, float rel = 1.0f);45 class _CoreExport Button 46 { 47 public: 48 Button() { nCommands_[0]=0; nCommands_[1]=0; nCommands_[2]=0; clear(); } 49 virtual ~Button() { clear(); } 50 virtual void clear(); 51 virtual bool addParamCommand(ParamCommand* command) { return false; } 52 void parse(std::vector<BufferedParamCommand*>& paramCommandBuffer); 53 bool execute(KeybindMode::Enum mode, float abs = 1.0f, float rel = 1.0f); 53 54 54 //! The configured string value 55 std::string bindingString_; 56 //! Name of the trigger as strings 57 std::string name_; 58 //! Basic commands for OnPress, OnHold and OnRelease 59 BaseCommand** commands_[3]; 60 //! Number of basic commands 61 unsigned int nCommands_[3]; 62 //! Says how much it takes for an analog axis to trigger a button 63 //! Note: This variable is here to have only one parse() function. 64 float buttonThreshold_; 65 }; 55 //! The configured string value 56 std::string bindingString_; 57 //! Name of the trigger as strings 58 std::string name_; 59 //! Basic commands for OnPress, OnHold and OnRelease 60 BaseCommand** commands_[3]; 61 //! Number of basic commands 62 unsigned int nCommands_[3]; 63 //! Says how much it takes for an analog axis to trigger a button 64 //! Note: This variable is here to have only one parse() function. 65 float buttonThreshold_; 66 67 private: 68 void parseError(std::string message, bool serious); 69 }; 66 70 } 67 71 -
code/branches/gui/src/core/input/CalibratorCallback.cc
r1535 r1638 28 28 29 29 /** 30 @file 31 @brief Implementation of the different input handlers. 32 */ 30 @file 31 @brief 32 Implementation of the different input handlers. 33 */ 33 34 34 35 #include "CalibratorCallback.h" … … 37 38 namespace orxonox 38 39 { 39 void CalibratorCallback::keyPressed(const orxonox::KeyEvent &evt) 40 { 41 if (evt.key == KeyCode::Return) 40 void CalibratorCallback::keyPressed(const orxonox::KeyEvent &evt) 42 41 { 43 InputManager::setInputState(InputManager::IS_NOCALIBRATE); 42 if (evt.key == KeyCode::Return) 43 { 44 //InputManager::setInputState(InputManager::IS_NOCALIBRATE); 45 } 44 46 } 45 }46 47 } -
code/branches/gui/src/core/input/CalibratorCallback.h
r1535 r1638 28 28 29 29 /** 30 @file 31 @brief Different definitions of input processing. 32 */ 30 @file 31 @brief 32 Different definitions of input processing. 33 */ 33 34 34 35 #ifndef _CalibratorCallback_H__ … … 36 37 37 38 #include "core/CorePrereqs.h" 38 39 39 #include "InputInterfaces.h" 40 40 41 41 namespace orxonox 42 42 { 43 class _CoreExport CalibratorCallback : public KeyHandler44 {45 public:46 CalibratorCallback() {}47 ~CalibratorCallback() {}43 class _CoreExport CalibratorCallback : public KeyHandler 44 { 45 public: 46 CalibratorCallback() { } 47 ~CalibratorCallback() { } 48 48 49 private:50 void keyPressed (const KeyEvent& evt);51 void keyReleased(const KeyEvent& evt) {}52 void keyHeld (const KeyEvent& evt) {}49 private: 50 void keyPressed (const KeyEvent& evt); 51 void keyReleased(const KeyEvent& evt) { } 52 void keyHeld (const KeyEvent& evt) { } 53 53 54 void tickInput(float dt, const HandlerState &state) { }55 };54 void tickInput(float dt) { } 55 }; 56 56 } 57 57 -
code/branches/gui/src/core/input/HalfAxis.cc
r1535 r1638 28 28 29 29 /** 30 @file 31 @brief Implementation of the different input handlers. 32 */ 30 @file 31 @brief 32 Implementation of the different input handlers. 33 */ 33 34 34 35 #include "HalfAxis.h" … … 38 39 namespace orxonox 39 40 { 40 void HalfAxis::clear() 41 { 42 Button::clear(); 43 if (nParamCommands_) 41 void HalfAxis::clear() 44 42 { 45 // delete all commands and the command pointer array 46 for (unsigned int i = 0; i < nParamCommands_; i++) 47 delete paramCommands_[i]; 48 delete[] paramCommands_; 49 nParamCommands_ = 0; 43 Button::clear(); 44 if (nParamCommands_) 45 { 46 // delete all commands and the command pointer array 47 for (unsigned int i = 0; i < nParamCommands_; i++) 48 delete paramCommands_[i]; 49 delete[] paramCommands_; 50 nParamCommands_ = 0; 51 } 52 else 53 { 54 nParamCommands_ = 0; nParamCommands_ = 0; 55 } 50 56 } 51 else 57 58 bool HalfAxis::addParamCommand(ParamCommand* command) 52 59 { 53 nParamCommands_ = 0; nParamCommands_ = 0; 60 ParamCommand** cmds = paramCommands_; 61 paramCommands_ = new ParamCommand*[++nParamCommands_]; 62 unsigned int i; 63 for (i = 0; i < nParamCommands_ - 1; i++) 64 paramCommands_[i] = cmds[i]; 65 paramCommands_[i] = command; 66 if (nParamCommands_ > 1) 67 delete[] cmds; 68 return true; 54 69 } 55 }56 70 57 bool HalfAxis::addParamCommand(ParamCommand* command) 58 { 59 ParamCommand** cmds = paramCommands_; 60 paramCommands_ = new ParamCommand*[++nParamCommands_]; 61 unsigned int i; 62 for (i = 0; i < nParamCommands_ - 1; i++) 63 paramCommands_[i] = cmds[i]; 64 paramCommands_[i] = command; 65 if (nParamCommands_ > 1) 66 delete[] cmds; 67 return true; 68 } 69 70 bool HalfAxis::execute() 71 { 72 bool success = true; 73 for (unsigned int i = 0; i < nParamCommands_; i++) 74 success = success && paramCommands_[i]->execute(absVal_, relVal_); 75 return success; 76 } 71 bool HalfAxis::execute() 72 { 73 bool success = true; 74 for (unsigned int i = 0; i < nParamCommands_; i++) 75 success = success && paramCommands_[i]->execute(absVal_, relVal_); 76 return success; 77 } 77 78 } -
code/branches/gui/src/core/input/HalfAxis.h
r1535 r1638 28 28 29 29 /** 30 @file 31 @brief Different definitions of input processing. 32 */ 30 @file 31 @brief 32 Different definitions of input processing. 33 */ 33 34 34 35 #ifndef _HalfAxis_H__ … … 40 41 namespace orxonox 41 42 { 42 class _CoreExport HalfAxis : public Button 43 { 44 public: 45 HalfAxis() : relVal_(0.0f), absVal_(0.0f), paramCommands_(0), nParamCommands_(0), 46 wasDown_(false), hasChanged_(false) { } 47 using Button::execute; 48 bool execute(); 49 bool addParamCommand(ParamCommand* command); 50 void clear(); 43 class _CoreExport HalfAxis : public Button 44 { 45 public: 46 HalfAxis() 47 : relVal_(0.0f) 48 , absVal_(0.0f) 49 , paramCommands_(0) 50 , nParamCommands_(0) 51 , wasDown_(false) 52 , hasChanged_(false) 53 { } 54 using Button::execute; 55 bool execute(); 56 bool addParamCommand(ParamCommand* command); 57 void clear(); 51 58 52 // axis related53 float relVal_;54 float absVal_;55 ParamCommand** paramCommands_;56 unsigned int nParamCommands_;59 // axis related 60 float relVal_; 61 float absVal_; 62 ParamCommand** paramCommands_; 63 unsigned int nParamCommands_; 57 64 58 // button related59 bool wasDown_;60 bool hasChanged_;61 };65 // button related 66 bool wasDown_; 67 bool hasChanged_; 68 }; 62 69 } 63 70 -
code/branches/gui/src/core/input/InputBuffer.cc
r1535 r1638 220 220 @param dt Delta time 221 221 */ 222 void InputBuffer::tickInput(float dt , const HandlerState& state)222 void InputBuffer::tickInput(float dt) 223 223 { 224 224 timeSinceKeyPressed_ += dt; -
code/branches/gui/src/core/input/InputBuffer.h
r1535 r1638 170 170 void processKey (const KeyEvent &e); 171 171 172 void tickInput(float dt, const HandlerState& state); 172 void tickInput(float dt); 173 void tickInput(float dt, int device) { } 173 174 174 175 std::string buffer_; -
code/branches/gui/src/core/input/InputCommands.cc
r1535 r1638 28 28 29 29 /** 30 @file 31 @brief Implementation of the different input handlers. 32 */ 30 @file 31 @brief 32 Implementation of the different input handlers. 33 */ 33 34 34 35 #include "InputCommands.h" … … 37 38 namespace orxonox 38 39 { 39 // ###############################40 // ### BufferedParamCommand ###41 // ###############################40 // ############################### 41 // ### BufferedParamCommand ### 42 // ############################### 42 43 43 /**44 * Executes a buffered command. This is used for commands with additional45 * parameters.46 * @return True if command execution was successful or value was zero.47 */48 bool BufferedParamCommand::execute()49 {50 if (nValuesAdded_)44 /** 45 @brief 46 Executes a buffered command. This is used for commands with additional 47 parameters. 48 @return 49 True if command execution was successful or value was zero. 50 */ 51 bool BufferedParamCommand::execute() 51 52 { 52 BufferedParamCommand& cmd = *this; 53 cmd.evaluation_.setEvaluatedParameter(cmd.paramIndex_, cmd.value_); 54 // reset 55 cmd.nValuesAdded_ = 0; 56 cmd.value_ = 0; 57 return cmd.evaluation_.execute(); 53 if (nValuesAdded_) 54 { 55 BufferedParamCommand& cmd = *this; 56 cmd.evaluation_.setEvaluatedParameter(cmd.paramIndex_, cmd.value_); 57 // reset 58 cmd.nValuesAdded_ = 0; 59 cmd.value_ = 0; 60 return cmd.evaluation_.execute(); 61 } 62 else 63 return true; 58 64 } 59 else60 return true;61 }62 65 63 // ###############################64 // ##### SimpleCommand #####65 // ###############################66 // ############################### 67 // ##### SimpleCommand ##### 68 // ############################### 66 69 67 /** 68 * Executes a simple command with no additional paramters. 69 * @return True if command execution was successful, false otherwise. 70 */ 71 bool SimpleCommand::execute(float abs, float rel) 72 { 73 return evaluation_.execute(); 74 } 70 /** 71 @brief 72 Executes a simple command with no additional paramters. 73 @return 74 True if command execution was successful, false otherwise. 75 */ 76 bool SimpleCommand::execute(float abs, float rel) 77 { 78 return evaluation_.execute(); 79 } 75 80 76 // ###############################77 // ##### ParamCommand #####78 // ###############################81 // ############################### 82 // ##### ParamCommand ##### 83 // ############################### 79 84 80 /** 81 * Executes a parameter command. The commmand string is not directly executed, 82 * but instead stored in a buffer list so that values can be combined. 83 * @return Always true. 84 */ 85 bool ParamCommand::execute(float abs, float rel) 86 { 87 BufferedParamCommand& cmd = *paramCommand_; 88 // command has an additional parameter 89 if (bRelative_) 85 /** 86 @brief 87 Executes a parameter command. The commmand string is not directly executed, 88 but instead stored in a buffer list so that values can be combined. 89 @return 90 Always true. 91 */ 92 bool ParamCommand::execute(float abs, float rel) 90 93 { 91 if (rel != 0.0f) 92 { 93 // we have to calculate a relative movement. 94 // paramModifier_ says how much one keystroke is 95 cmd.value_ += paramModifier_ * rel; 96 } 94 BufferedParamCommand& cmd = *paramCommand_; 95 // command has an additional parameter 96 if (bRelative_) 97 { 98 if (rel != 0.0f) 99 { 100 // we have to calculate a relative movement. 101 // paramModifier_ says how much one keystroke is 102 cmd.value_ += paramModifier_ * rel; 103 } 104 } 105 else if (abs != 0.0f) 106 { 107 // Usually, joy sticks create 'noise' (they return values if they're in 0 position) 108 // and normally this is caught in tickInput(), but that threshold cannot be to high 109 // in order to preserve accuracy. Instead, we have to catch the problem here. An example: 110 // Someone only uses buttons with an active joystick. The joy stick value could then 111 // be 0.05 for instance and the the key value 1. Without handling the problem, the final 112 // value would be computed to (1+0.05)/2=0.5025 which is not what the user expects. 113 float absQ = abs * abs; 114 float valueQ = cmd.value_ * cmd.value_; 115 if (absQ > 50.0f * valueQ) // ease up comparison by using quadratics 116 { 117 cmd.value_ = abs * paramModifier_; 118 cmd.nValuesAdded_ = 1; 119 } 120 else if (absQ * 50.0f < valueQ) 121 { 122 // abs is too small, we just don't do anything 123 } 124 else 125 { 126 // we have to calculate the absolute position of the axis. 127 // Since there might be another axis that is affected, we have to wait and 128 // store the result in a temporary place 129 cmd.value_ = (cmd.value_ * cmd.nValuesAdded_ + paramModifier_ * abs) / ++cmd.nValuesAdded_; 130 } 131 } 132 return true; 97 133 } 98 else if (abs != 0.0f)99 {100 // Usually, joy sticks create 'noise' (they return values if they're in 0 position)101 // and normally this is caught in tickInput(), but that threshold cannot be to high102 // in order to preserve accuracy. Instead, we have to catch the problem here. An example:103 // Someone only uses buttons with an active joystick. The joy stick value could then104 // be 0.05 for instance and the the key value 1. Without handling the problem, the final105 // value would be computed to (1+0.05)/2=0.5025 which is not what the user expects.106 float absQ = abs * abs;107 float valueQ = cmd.value_ * cmd.value_;108 if (absQ > 50.0f * valueQ) // ease up comparison by using quadratics109 {110 cmd.value_ = abs * paramModifier_;111 cmd.nValuesAdded_ = 1;112 }113 else if (absQ * 50.0f < valueQ)114 {115 // abs is too small, we just don't do anything116 }117 else118 {119 // we have to calculate the absolute position of the axis.120 // Since there might be another axis that is affected, we have to wait and121 // store the result in a temporary place122 cmd.value_ = (cmd.value_ * cmd.nValuesAdded_ + paramModifier_ * abs) / ++cmd.nValuesAdded_;123 }124 }125 return true;126 }127 134 } -
code/branches/gui/src/core/input/InputCommands.h
r1535 r1638 28 28 29 29 /** 30 @file 31 @brief Different definitions of input processing. 32 */ 30 @file 31 @brief 32 Different definitions of input processing. 33 */ 33 34 34 35 #ifndef _InputCommands_H__ … … 40 41 namespace orxonox 41 42 { 42 class _CoreExport BufferedParamCommand43 {44 public:45 BufferedParamCommand() : value_(0.0f), nValuesAdded_(0), paramIndex_(-1) { }46 bool execute();43 class _CoreExport BufferedParamCommand 44 { 45 public: 46 BufferedParamCommand() : value_(0.0f), nValuesAdded_(0), paramIndex_(-1) { } 47 bool execute(); 47 48 48 float value_;49 unsigned int nValuesAdded_;50 int paramIndex_;51 CommandEvaluation evaluation_;52 };49 float value_; 50 unsigned int nValuesAdded_; 51 int paramIndex_; 52 CommandEvaluation evaluation_; 53 }; 53 54 54 class _CoreExport BaseCommand55 {56 public:57 virtual ~BaseCommand() { }58 virtual bool execute(float abs = 1.0f, float rel = 1.0f) = 0;59 };55 class _CoreExport BaseCommand 56 { 57 public: 58 virtual ~BaseCommand() { } 59 virtual bool execute(float abs = 1.0f, float rel = 1.0f) = 0; 60 }; 60 61 61 class _CoreExport SimpleCommand : public BaseCommand62 {63 public:64 bool execute(float abs = 1.0f, float rel = 1.0f);62 class _CoreExport SimpleCommand : public BaseCommand 63 { 64 public: 65 bool execute(float abs = 1.0f, float rel = 1.0f); 65 66 66 CommandEvaluation evaluation_;67 };67 CommandEvaluation evaluation_; 68 }; 68 69 69 class _CoreExport ParamCommand : public BaseCommand70 {71 public:72 ParamCommand() : bRelative_(false), paramModifier_(1.0f), paramCommand_(0) { }73 bool execute(float abs = 1.0f, float rel = 1.0f);70 class _CoreExport ParamCommand : public BaseCommand 71 { 72 public: 73 ParamCommand() : bRelative_(false), paramModifier_(1.0f), paramCommand_(0) { } 74 bool execute(float abs = 1.0f, float rel = 1.0f); 74 75 75 bool bRelative_;76 float paramModifier_;77 BufferedParamCommand* paramCommand_;78 };76 bool bRelative_; 77 float paramModifier_; 78 BufferedParamCommand* paramCommand_; 79 }; 79 80 } 80 81 -
code/branches/gui/src/core/input/InputInterfaces.h
r1556 r1638 28 28 29 29 /** 30 @file 31 @brief Declarations of various interface classes for the input management. 30 @file 31 @brief 32 Declarations of various interface classes for the input management. 32 33 */ 33 34 … … 37 38 #include "core/CorePrereqs.h" 38 39 39 #include " src/ois/OISKeyboard.h"40 #include " src/ois/OISMouse.h"41 #include " src/ois/OISJoyStick.h"40 #include "ois/OISKeyboard.h" 41 #include "ois/OISMouse.h" 42 #include "ois/OISJoyStick.h" 42 43 #include "util/Math.h" 43 44 44 45 namespace orxonox 45 46 { 46 namespace KeyCode 47 { 48 // note: KeyCode comments were directly taken from OISKeyboard.h 49 enum Enum 50 { 51 Unassigned = OIS::KC_UNASSIGNED, 52 Escape = OIS::KC_ESCAPE, 53 NumRow1 = OIS::KC_1, 54 NumRow2 = OIS::KC_2, 55 NumRow3 = OIS::KC_3, 56 NumRow4 = OIS::KC_4, 57 NumRow5 = OIS::KC_5, 58 NumRow6 = OIS::KC_6, 59 NumRow7 = OIS::KC_7, 60 NumRow8 = OIS::KC_8, 61 NumRow9 = OIS::KC_9, 62 NumRow0 = OIS::KC_0, 63 Minus = OIS::KC_MINUS, // - on main keyboard 64 Equals = OIS::KC_EQUALS, 65 Back = OIS::KC_BACK, // backspace 66 Tab = OIS::KC_TAB, 67 Q = OIS::KC_Q, 68 W = OIS::KC_W, 69 E = OIS::KC_E, 70 R = OIS::KC_R, 71 T = OIS::KC_T, 72 Y = OIS::KC_Y, 73 U = OIS::KC_U, 74 I = OIS::KC_I, 75 O = OIS::KC_O, 76 P = OIS::KC_P, 77 LeftBracket = OIS::KC_LBRACKET, 78 RightBracket = OIS::KC_RBRACKET, 79 Return = OIS::KC_RETURN, // Enter on main keyboard 80 LeftControl = OIS::KC_LCONTROL, 81 A = OIS::KC_A, 82 S = OIS::KC_S, 83 D = OIS::KC_D, 84 F = OIS::KC_F, 85 G = OIS::KC_G, 86 H = OIS::KC_H, 87 J = OIS::KC_J, 88 K = OIS::KC_K, 89 L = OIS::KC_L, 90 Semicolon = OIS::KC_SEMICOLON, 91 Apostrophe = OIS::KC_APOSTROPHE, 92 Grave = OIS::KC_GRAVE, // accent 93 LeftShift = OIS::KC_LSHIFT, 94 Backslash = OIS::KC_BACKSLASH, 95 Z = OIS::KC_Z, 96 X = OIS::KC_X, 97 C = OIS::KC_C, 98 V = OIS::KC_V, 99 B = OIS::KC_B, 100 N = OIS::KC_N, 101 M = OIS::KC_M, 102 Comma = OIS::KC_COMMA, 103 Period = OIS::KC_PERIOD, // . on main keyboard 104 Slash = OIS::KC_SLASH, // / on main keyboard 105 RightShift = OIS::KC_RSHIFT, 106 Multiply = OIS::KC_MULTIPLY, // * on numeric keypad 107 LeftAlt = OIS::KC_LMENU, // left Alt 108 Space = OIS::KC_SPACE, 109 CapsLock = OIS::KC_CAPITAL, 110 F1 = OIS::KC_F1, 111 F2 = OIS::KC_F2, 112 F3 = OIS::KC_F3, 113 F4 = OIS::KC_F4, 114 F5 = OIS::KC_F5, 115 F6 = OIS::KC_F6, 116 F7 = OIS::KC_F7, 117 F8 = OIS::KC_F8, 118 F9 = OIS::KC_F9, 119 F10 = OIS::KC_F10, 120 Numlock = OIS::KC_NUMLOCK, 121 Scrolllock = OIS::KC_SCROLL, // Scroll Lock 122 Numpad7 = OIS::KC_NUMPAD7, 123 Numpad8 = OIS::KC_NUMPAD8, 124 Numpad9 = OIS::KC_NUMPAD9, 125 NumpadSubtract= OIS::KC_SUBTRACT, // - on numeric keypad 126 Numpad4 = OIS::KC_NUMPAD4, 127 Numpad5 = OIS::KC_NUMPAD5, 128 Numpad6 = OIS::KC_NUMPAD6, 129 NumpadAdd = OIS::KC_ADD, // + on numeric keypad 130 Numpad1 = OIS::KC_NUMPAD1, 131 Numpad2 = OIS::KC_NUMPAD2, 132 Numpad3 = OIS::KC_NUMPAD3, 133 Numpad0 = OIS::KC_NUMPAD0, 134 NumpadPeriod = OIS::KC_DECIMAL, // . on numeric keypad 135 LessThan = OIS::KC_OEM_102, // < > | on UK/Germany keyboards 136 F11 = OIS::KC_F11, 137 F12 = OIS::KC_F12, 138 F13 = OIS::KC_F13, // (NEC PC98) 139 F14 = OIS::KC_F14, // (NEC PC98) 140 F15 = OIS::KC_F15, // (NEC PC98) 141 Kana = OIS::KC_KANA, // (Japanese keyboard) 142 ABNT_C1 = OIS::KC_ABNT_C1, // / ? on Portugese (Brazilian) keyboards 143 Convert = OIS::KC_CONVERT, // (Japanese keyboard) 144 NoConvert = OIS::KC_NOCONVERT, // (Japanese keyboard) 145 Yen = OIS::KC_YEN, // (Japanese keyboard) 146 ABNT_C2 = OIS::KC_ABNT_C2, // Numpad . on Portugese (Brazilian) keyboards 147 NumpadEquals = OIS::KC_NUMPADEQUALS, // = on numeric keypad (NEC PC98) 148 PreviousTrack = OIS::KC_PREVTRACK, // Previous Track (KC_CIRCUMFLEX on Japanese keyboard) 149 AT = OIS::KC_AT, // (NEC PC98) 150 Colon = OIS::KC_COLON, // (NEC PC98) 151 Underline = OIS::KC_UNDERLINE, // (NEC PC98) 152 Kanji = OIS::KC_KANJI, // (Japanese keyboard) 153 Stop = OIS::KC_STOP, // (NEC PC98) 154 AX = OIS::KC_AX, // (Japan AX) 155 Unlabeled = OIS::KC_UNLABELED, // (J3100) 156 NextTrack = OIS::KC_NEXTTRACK, // Next Track 157 NumpadEnter = OIS::KC_NUMPADENTER, // Enter on numeric keypad 158 RightControl = OIS::KC_RCONTROL, 159 Mute = OIS::KC_MUTE, // Mute 160 Calculator = OIS::KC_CALCULATOR, // Calculator 161 PlayPause = OIS::KC_PLAYPAUSE, // Play / Pause 162 MediaStop = OIS::KC_MEDIASTOP, // Media Stop 163 VolumeDown = OIS::KC_VOLUMEDOWN, // Volume - 164 VolumeUp = OIS::KC_VOLUMEUP, // Volume + 165 WebHome = OIS::KC_WEBHOME, // Web home 166 NumpadComma = OIS::KC_NUMPADCOMMA, // , on numeric keypad (NEC PC98) 167 Divide = OIS::KC_DIVIDE, // / on numeric keypad 168 SYSRQ = OIS::KC_SYSRQ, 169 RightAlt = OIS::KC_RMENU, // right Alt 170 Pause = OIS::KC_PAUSE, // Pause 171 Home = OIS::KC_HOME, // Home on arrow keypad 172 Up = OIS::KC_UP, // UpArrow on arrow keypad 173 PageUp = OIS::KC_PGUP, // PgUp on arrow keypad 174 Left = OIS::KC_LEFT, // LeftArrow on arrow keypad 175 Right = OIS::KC_RIGHT, // RightArrow on arrow keypad 176 End = OIS::KC_END, // End on arrow keypad 177 Down = OIS::KC_DOWN, // DownArrow on arrow keypad 178 PageDown = OIS::KC_PGDOWN, // PgDn on arrow keypad 179 Insert = OIS::KC_INSERT, // Insert on arrow keypad 180 Delete = OIS::KC_DELETE, // Delete on arrow keypad 181 LeftWindows = OIS::KC_LWIN, // Left Windows key 182 RightWindows = OIS::KC_RWIN, // Right Windows key 183 Apps = OIS::KC_APPS, // AppMenu key 184 Power = OIS::KC_POWER, // System Power 185 Sleep = OIS::KC_SLEEP, // System Sleep 186 Wake = OIS::KC_WAKE, // System Wake 187 WebSearch = OIS::KC_WEBSEARCH, // Web Search 188 WebFavorites = OIS::KC_WEBFAVORITES, // Web Favorites 189 WebRefresh = OIS::KC_WEBREFRESH, // Web Refresh 190 WebStop = OIS::KC_WEBSTOP, // Web Stop 191 WebForward = OIS::KC_WEBFORWARD, // Web Forward 192 WebBack = OIS::KC_WEBBACK, // Web Back 193 MyComputer = OIS::KC_MYCOMPUTER, // My Computer 194 Mail = OIS::KC_MAIL, // Mail 195 MediaSelect = OIS::KC_MEDIASELECT // Media Select 196 }; 197 } 198 199 namespace MouseButton 200 { 201 enum Enum 202 { 203 Left = OIS::MB_Left, 204 Right = OIS::MB_Right, 205 Middle = OIS::MB_Middle, 206 Button3 = OIS::MB_Button3, 207 Button4 = OIS::MB_Button4, 208 Button5 = OIS::MB_Button5, 209 Button6 = OIS::MB_Button6, 210 Button7 = OIS::MB_Button7 211 }; 212 } 213 214 namespace KeyboardModifier 215 { 216 enum Enum 217 { 218 Shift = 0x0000001, 219 Ctrl = 0x0000010, 220 Alt = 0x0000100 221 }; 222 } 223 224 struct _CoreExport Key 225 { 226 Key(const OIS::KeyEvent& evt) : key((KeyCode::Enum)evt.key), text(evt.text) { } 227 KeyCode::Enum key; 228 unsigned int text; 229 }; 230 231 class _CoreExport KeyEvent 232 { 233 public: 234 KeyEvent(KeyCode::Enum key, unsigned int text) : key(key), text(text) { } 235 KeyEvent(const OIS::KeyEvent& evt, unsigned int mod) : key((KeyCode::Enum)evt.key), text(evt.text), modifiers(mod) { } 236 KeyEvent(const Key& key, unsigned int mod) : key(key.key), text(key.text), modifiers(mod) { } 237 bool isModifierDown(KeyboardModifier::Enum modifier) const { return (KeyboardModifier::Enum)modifier&modifiers; } 238 239 const KeyCode::Enum key; 240 unsigned int text; 241 unsigned int modifiers; 242 }; 243 244 //typedef OIS::MouseState MouseState; 245 246 /*class _CoreExport JoyStickState 247 { 248 public: 249 JoyStickState(const OIS::JoyStickState& state, int ID) : OIS::JoyStickState(state), mJoyStickID(ID) { } 250 JoyStickState() { clear(); } 251 int mJoyStickID; 252 JoyStickState() { clear(); } 253 254 std::vector<bool> mButtons; 255 int axes[16]; 256 std::vector<Vector3> mVectors; 257 };*/ 258 259 /** 260 * Helper struct to determine which handlers of an object (can implement 261 * multiple handlers) are active. 262 */ 263 struct HandlerState 264 { 265 HandlerState() : key(false), mouse(false), joyStick(false) { } 266 bool key; 267 bool mouse; 268 bool joyStick; 269 }; 270 271 class _CoreExport InputTickable 272 { 273 public: 274 virtual ~InputTickable() { } 275 virtual void tickInput(float dt, const HandlerState& state) = 0; 276 }; 277 278 /** 279 @brief Interface class used for key input listeners. 280 */ 281 class _CoreExport KeyHandler : virtual public InputTickable 282 { 283 public: 284 virtual ~KeyHandler() { } 285 virtual void keyPressed (const KeyEvent& evt) = 0; 286 virtual void keyReleased(const KeyEvent& evt) = 0; 287 virtual void keyHeld (const KeyEvent& evt) = 0; 288 //virtual void tickKey (float dt) { } 289 }; 290 291 /** 292 @brief Interface class used for mouse input listeners. 293 */ 294 class _CoreExport MouseHandler : virtual public InputTickable 295 { 296 public: 297 virtual ~MouseHandler() { } 298 virtual void mouseButtonPressed (MouseButton::Enum id) = 0; 299 virtual void mouseButtonReleased(MouseButton::Enum id) = 0; 300 virtual void mouseButtonHeld (MouseButton::Enum id) = 0; 301 virtual void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) = 0; 302 virtual void mouseScrolled (int abs, int rel) = 0; 303 //virtual void tickMouse (float dt) { } 304 }; 305 306 307 /** 308 @brief Interface class used for joy stick input listeners. 309 */ 310 class _CoreExport JoyStickHandler : virtual public InputTickable 311 { 312 public: 313 virtual ~JoyStickHandler() { } 314 virtual void joyStickButtonPressed (int joyStickID, int button) = 0; 315 virtual void joyStickButtonReleased(int joyStickID, int button) = 0; 316 virtual void joyStickButtonHeld (int joyStickID, int button) = 0; 317 virtual void joyStickAxisMoved (int joyStickID, int axis, float value) = 0; 318 //virtual bool joyStickVector3Moved (int joyStickID, int index /*, fill list*/) {return true;} 319 //virtual void tickJoyStick (float dt) { } 320 }; 47 namespace KeyCode 48 { 49 // note: KeyCode comments were directly copied from OISKeyboard.h 50 enum Enum 51 { 52 Unassigned = OIS::KC_UNASSIGNED, 53 Escape = OIS::KC_ESCAPE, 54 NumRow1 = OIS::KC_1, 55 NumRow2 = OIS::KC_2, 56 NumRow3 = OIS::KC_3, 57 NumRow4 = OIS::KC_4, 58 NumRow5 = OIS::KC_5, 59 NumRow6 = OIS::KC_6, 60 NumRow7 = OIS::KC_7, 61 NumRow8 = OIS::KC_8, 62 NumRow9 = OIS::KC_9, 63 NumRow0 = OIS::KC_0, 64 Minus = OIS::KC_MINUS, // - on main keyboard 65 Equals = OIS::KC_EQUALS, 66 Back = OIS::KC_BACK, // backspace 67 Tab = OIS::KC_TAB, 68 Q = OIS::KC_Q, 69 W = OIS::KC_W, 70 E = OIS::KC_E, 71 R = OIS::KC_R, 72 T = OIS::KC_T, 73 Y = OIS::KC_Y, 74 U = OIS::KC_U, 75 I = OIS::KC_I, 76 O = OIS::KC_O, 77 P = OIS::KC_P, 78 LeftBracket = OIS::KC_LBRACKET, 79 RightBracket = OIS::KC_RBRACKET, 80 Return = OIS::KC_RETURN, // Enter on main keyboard 81 LeftControl = OIS::KC_LCONTROL, 82 A = OIS::KC_A, 83 S = OIS::KC_S, 84 D = OIS::KC_D, 85 F = OIS::KC_F, 86 G = OIS::KC_G, 87 H = OIS::KC_H, 88 J = OIS::KC_J, 89 K = OIS::KC_K, 90 L = OIS::KC_L, 91 Semicolon = OIS::KC_SEMICOLON, 92 Apostrophe = OIS::KC_APOSTROPHE, 93 Grave = OIS::KC_GRAVE, // accent 94 LeftShift = OIS::KC_LSHIFT, 95 Backslash = OIS::KC_BACKSLASH, 96 Z = OIS::KC_Z, 97 X = OIS::KC_X, 98 C = OIS::KC_C, 99 V = OIS::KC_V, 100 B = OIS::KC_B, 101 N = OIS::KC_N, 102 M = OIS::KC_M, 103 Comma = OIS::KC_COMMA, 104 Period = OIS::KC_PERIOD, // . on main keyboard 105 Slash = OIS::KC_SLASH, // / on main keyboard 106 RightShift = OIS::KC_RSHIFT, 107 Multiply = OIS::KC_MULTIPLY, // * on numeric keypad 108 LeftAlt = OIS::KC_LMENU, // left Alt 109 Space = OIS::KC_SPACE, 110 CapsLock = OIS::KC_CAPITAL, 111 F1 = OIS::KC_F1, 112 F2 = OIS::KC_F2, 113 F3 = OIS::KC_F3, 114 F4 = OIS::KC_F4, 115 F5 = OIS::KC_F5, 116 F6 = OIS::KC_F6, 117 F7 = OIS::KC_F7, 118 F8 = OIS::KC_F8, 119 F9 = OIS::KC_F9, 120 F10 = OIS::KC_F10, 121 Numlock = OIS::KC_NUMLOCK, 122 Scrolllock = OIS::KC_SCROLL, // Scroll Lock 123 Numpad7 = OIS::KC_NUMPAD7, 124 Numpad8 = OIS::KC_NUMPAD8, 125 Numpad9 = OIS::KC_NUMPAD9, 126 NumpadSubtract= OIS::KC_SUBTRACT, // - on numeric keypad 127 Numpad4 = OIS::KC_NUMPAD4, 128 Numpad5 = OIS::KC_NUMPAD5, 129 Numpad6 = OIS::KC_NUMPAD6, 130 NumpadAdd = OIS::KC_ADD, // + on numeric keypad 131 Numpad1 = OIS::KC_NUMPAD1, 132 Numpad2 = OIS::KC_NUMPAD2, 133 Numpad3 = OIS::KC_NUMPAD3, 134 Numpad0 = OIS::KC_NUMPAD0, 135 NumpadPeriod = OIS::KC_DECIMAL, // . on numeric keypad 136 LessThan = OIS::KC_OEM_102, // < > | on UK/Germany keyboards 137 F11 = OIS::KC_F11, 138 F12 = OIS::KC_F12, 139 F13 = OIS::KC_F13, // (NEC PC98) 140 F14 = OIS::KC_F14, // (NEC PC98) 141 F15 = OIS::KC_F15, // (NEC PC98) 142 Kana = OIS::KC_KANA, // (Japanese keyboard) 143 ABNT_C1 = OIS::KC_ABNT_C1, // / ? on Portugese (Brazilian) keyboards 144 Convert = OIS::KC_CONVERT, // (Japanese keyboard) 145 NoConvert = OIS::KC_NOCONVERT, // (Japanese keyboard) 146 Yen = OIS::KC_YEN, // (Japanese keyboard) 147 ABNT_C2 = OIS::KC_ABNT_C2, // Numpad . on Portugese (Brazilian) keyboards 148 NumpadEquals = OIS::KC_NUMPADEQUALS, // = on numeric keypad (NEC PC98) 149 PreviousTrack = OIS::KC_PREVTRACK, // Previous Track (KC_CIRCUMFLEX on Japanese keyboard) 150 AT = OIS::KC_AT, // (NEC PC98) 151 Colon = OIS::KC_COLON, // (NEC PC98) 152 Underline = OIS::KC_UNDERLINE, // (NEC PC98) 153 Kanji = OIS::KC_KANJI, // (Japanese keyboard) 154 Stop = OIS::KC_STOP, // (NEC PC98) 155 AX = OIS::KC_AX, // (Japan AX) 156 Unlabeled = OIS::KC_UNLABELED, // (J3100) 157 NextTrack = OIS::KC_NEXTTRACK, // Next Track 158 NumpadEnter = OIS::KC_NUMPADENTER, // Enter on numeric keypad 159 RightControl = OIS::KC_RCONTROL, 160 Mute = OIS::KC_MUTE, // Mute 161 Calculator = OIS::KC_CALCULATOR, // Calculator 162 PlayPause = OIS::KC_PLAYPAUSE, // Play / Pause 163 MediaStop = OIS::KC_MEDIASTOP, // Media Stop 164 VolumeDown = OIS::KC_VOLUMEDOWN, // Volume - 165 VolumeUp = OIS::KC_VOLUMEUP, // Volume + 166 WebHome = OIS::KC_WEBHOME, // Web home 167 NumpadComma = OIS::KC_NUMPADCOMMA, // , on numeric keypad (NEC PC98) 168 Divide = OIS::KC_DIVIDE, // / on numeric keypad 169 SYSRQ = OIS::KC_SYSRQ, 170 RightAlt = OIS::KC_RMENU, // right Alt 171 Pause = OIS::KC_PAUSE, // Pause 172 Home = OIS::KC_HOME, // Home on arrow keypad 173 Up = OIS::KC_UP, // UpArrow on arrow keypad 174 PageUp = OIS::KC_PGUP, // PgUp on arrow keypad 175 Left = OIS::KC_LEFT, // LeftArrow on arrow keypad 176 Right = OIS::KC_RIGHT, // RightArrow on arrow keypad 177 End = OIS::KC_END, // End on arrow keypad 178 Down = OIS::KC_DOWN, // DownArrow on arrow keypad 179 PageDown = OIS::KC_PGDOWN, // PgDn on arrow keypad 180 Insert = OIS::KC_INSERT, // Insert on arrow keypad 181 Delete = OIS::KC_DELETE, // Delete on arrow keypad 182 LeftWindows = OIS::KC_LWIN, // Left Windows key 183 RightWindows = OIS::KC_RWIN, // Right Windows key 184 Apps = OIS::KC_APPS, // AppMenu key 185 Power = OIS::KC_POWER, // System Power 186 Sleep = OIS::KC_SLEEP, // System Sleep 187 Wake = OIS::KC_WAKE, // System Wake 188 WebSearch = OIS::KC_WEBSEARCH, // Web Search 189 WebFavorites = OIS::KC_WEBFAVORITES, // Web Favorites 190 WebRefresh = OIS::KC_WEBREFRESH, // Web Refresh 191 WebStop = OIS::KC_WEBSTOP, // Web Stop 192 WebForward = OIS::KC_WEBFORWARD, // Web Forward 193 WebBack = OIS::KC_WEBBACK, // Web Back 194 MyComputer = OIS::KC_MYCOMPUTER, // My Computer 195 Mail = OIS::KC_MAIL, // Mail 196 MediaSelect = OIS::KC_MEDIASELECT // Media Select 197 }; 198 } 199 200 namespace MouseButton 201 { 202 enum Enum 203 { 204 Left = OIS::MB_Left, 205 Right = OIS::MB_Right, 206 Middle = OIS::MB_Middle, 207 Button3 = OIS::MB_Button3, 208 Button4 = OIS::MB_Button4, 209 Button5 = OIS::MB_Button5, 210 Button6 = OIS::MB_Button6, 211 Button7 = OIS::MB_Button7 212 }; 213 } 214 215 namespace KeyboardModifier 216 { 217 enum Enum 218 { 219 Shift = 0x0000001, 220 Ctrl = 0x0000010, 221 Alt = 0x0000100 222 }; 223 } 224 225 namespace InputDevice 226 { 227 enum Enum 228 { 229 Keyboard, 230 Mouse, 231 JoyStick0, 232 JoyStick1, 233 JoyStick2, 234 JoyStick3, 235 // note: No problem if there are more joy sticks. This enum is just for convenience. 236 }; 237 } 238 239 struct _CoreExport Key 240 { 241 Key(const OIS::KeyEvent& evt) : key((KeyCode::Enum)evt.key), text(evt.text) { } 242 KeyCode::Enum key; 243 unsigned int text; 244 }; 245 246 class _CoreExport KeyEvent 247 { 248 public: 249 KeyEvent(KeyCode::Enum key, unsigned int text) : key(key), text(text) { } 250 KeyEvent(const OIS::KeyEvent& evt, unsigned int mod) 251 : key((KeyCode::Enum)evt.key), text(evt.text), modifiers(mod) { } 252 KeyEvent(const Key& key, unsigned int mod) : key(key.key), text(key.text), modifiers(mod) { } 253 bool isModifierDown(KeyboardModifier::Enum modifier) const 254 { return (KeyboardModifier::Enum)modifier&modifiers; } 255 256 const KeyCode::Enum key; 257 unsigned int text; 258 unsigned int modifiers; 259 }; 260 261 //typedef OIS::MouseState MouseState; 262 263 /*class _CoreExport JoyStickState 264 { 265 public: 266 JoyStickState(const OIS::JoyStickState& state, int ID) : OIS::JoyStickState(state), mJoyStickID(ID) { } 267 JoyStickState() { clear(); } 268 int mJoyStickID; 269 JoyStickState() { clear(); } 270 271 std::vector<bool> mButtons; 272 int axes[16]; 273 std::vector<Vector3> mVectors; 274 };*/ 275 276 /** 277 @brief 278 Helper struct to determine which handlers of an object (can implement 279 multiple handlers) are active. 280 */ 281 //struct HandlerState 282 //{ 283 // HandlerState() : keyboard(false), mouse(false) { } 284 // bool keyboard; 285 // bool mouse; 286 // std::vector<bool> joySticks; 287 //}; 288 289 class _CoreExport InputTickable 290 { 291 public: 292 virtual ~InputTickable() { } 293 virtual void tickInput(float dt) = 0; 294 //virtual void tickInput(float dt, unsigned int device) = 0; 295 }; 296 297 /** 298 @brief 299 Interface class used for key input listeners. 300 */ 301 class _CoreExport KeyHandler : virtual public InputTickable 302 { 303 public: 304 virtual ~KeyHandler() { } 305 virtual void keyPressed (const KeyEvent& evt) = 0; 306 virtual void keyReleased(const KeyEvent& evt) = 0; 307 virtual void keyHeld (const KeyEvent& evt) = 0; 308 virtual void tickKey (float dt) { } 309 }; 310 311 /** 312 @brief 313 Interface class used for mouse input listeners. 314 */ 315 class _CoreExport MouseHandler : virtual public InputTickable 316 { 317 public: 318 virtual ~MouseHandler() { } 319 virtual void mouseButtonPressed (MouseButton::Enum id) = 0; 320 virtual void mouseButtonReleased(MouseButton::Enum id) = 0; 321 virtual void mouseButtonHeld (MouseButton::Enum id) = 0; 322 virtual void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) = 0; 323 virtual void mouseScrolled (int abs, int rel) = 0; 324 virtual void tickMouse (float dt) { } 325 }; 326 327 328 /** 329 @brief 330 Interface class used for joy stick input listeners. 331 */ 332 class _CoreExport JoyStickHandler : virtual public InputTickable 333 { 334 public: 335 virtual ~JoyStickHandler() { } 336 virtual void joyStickButtonPressed (unsigned int joyStickID, unsigned int button) = 0; 337 virtual void joyStickButtonReleased(unsigned int joyStickID, unsigned int button) = 0; 338 virtual void joyStickButtonHeld (unsigned int joyStickID, unsigned int button) = 0; 339 virtual void joyStickAxisMoved (unsigned int joyStickID, unsigned int axis, float value) = 0; 340 //virtual bool joyStickVector3Moved (unsigned int joyStickID, unsigned int index /*, fill list*/) {return true;} 341 virtual void tickJoyStick (float dt, unsigned int device) { } 342 }; 343 344 class _CoreExport EmptyHandler : public KeyHandler, public MouseHandler, public JoyStickHandler 345 { 346 private: 347 void tickInput(float dt) { } 348 void tickInput(float dt, unsigned int device) { } 349 350 void keyPressed (const KeyEvent& evt) { } 351 void keyReleased(const KeyEvent& evt) { } 352 void keyHeld (const KeyEvent& evt) { } 353 354 void mouseButtonPressed (MouseButton::Enum id) { } 355 void mouseButtonReleased(MouseButton::Enum id) { } 356 void mouseButtonHeld (MouseButton::Enum id) { } 357 void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) { } 358 void mouseScrolled (int abs, int rel) { } 359 360 void joyStickButtonPressed (unsigned int joyStickID, unsigned int button) { } 361 void joyStickButtonReleased(unsigned int joyStickID, unsigned int button) { } 362 void joyStickButtonHeld (unsigned int joyStickID, unsigned int button) { } 363 void joyStickAxisMoved (unsigned int joyStickID, unsigned int axis, float value) { } 364 }; 321 365 322 366 } -
code/branches/gui/src/core/input/InputManager.cc
r1555 r1638 28 28 29 29 /** 30 @file 31 @brief Implementation of the InputManager that captures all the input from OIS 32 and redirects it to handlers. 30 @file 31 @brief 32 Implementation of the InputManager that captures all the input from OIS 33 and redirects it to handlers. 33 34 */ 34 35 35 36 #include "InputManager.h" 36 37 37 #include <limits.h> 38 #include <climits> 39 #include <cassert> 40 41 #include "ois/OISException.h" 42 #include "ois/OISInputManager.h" 38 43 39 44 #include "core/CoreIncludes.h" … … 42 47 #include "core/CommandExecutor.h" 43 48 #include "core/ConsoleCommand.h" 44 #include "core/Shell.h" // hack!45 49 46 50 #include "InputBuffer.h" … … 48 52 #include "KeyDetector.h" 49 53 #include "CalibratorCallback.h" 50 51 #include " src/ois/OISException.h"52 #include " src/ois/OISInputManager.h"54 #include "InputState.h" 55 #include "SimpleInputState.h" 56 #include "ExtendedInputState.h" 53 57 54 58 namespace orxonox 55 59 { 56 SetConsoleCommandShortcut(InputManager, keyBind); 57 SetConsoleCommandShortcut(InputManager, storeKeyStroke); 58 SetConsoleCommandShortcut(InputManager, calibrate); 59 60 // ############################### 61 // ### Internal Methods ### 62 // ############################### 63 // ############################### 64 65 /** 66 @brief Constructor only sets member fields to initial zero values 67 and registers the class in the class hierarchy. 68 */ 69 InputManager::InputManager() : 70 inputSystem_(0), keyboard_(0), mouse_(0), 71 joySticksSize_(0), 72 keyBinder_(0), keyDetector_(0), buffer_(0), calibratorCallback_(0), 73 state_(IS_UNINIT), stateRequest_(IS_UNINIT), savedState_(IS_UNINIT), 74 keyboardModifiers_(0) 75 { 76 RegisterRootObject(InputManager); 77 } 78 79 /** 80 @brief The one instance of the InputManager is stored in this function. 81 @return A reference to the only instance of the InputManager 82 */ 83 InputManager& InputManager::_getSingleton() 84 { 85 static InputManager theOnlyInstance; 86 return theOnlyInstance; 87 } 88 89 /** 90 @brief Destructor only called at the end of the program, after main. 91 */ 92 InputManager::~InputManager() 93 { 94 _destroy(); 95 } 96 97 /** 98 @brief Creates the OIS::InputMananger, the keyboard, the mouse and 99 the joysticks and assigns the key bindings. 100 @param windowHnd The window handle of the render window 101 @param windowWidth The width of the render window 102 @param windowHeight The height of the render window 103 */ 104 bool InputManager::_initialise(const size_t windowHnd, int windowWidth, int windowHeight, 60 SetConsoleCommandShortcut(InputManager, keyBind); 61 SetConsoleCommandShortcut(InputManager, storeKeyStroke); 62 SetConsoleCommandShortcut(InputManager, calibrate); 63 64 using namespace InputDevice; 65 66 // ############################### 67 // ### Internal Methods ### 68 // ############################### 69 // ############################### 70 71 /** 72 @brief 73 Constructor only sets member fields to initial zero values 74 and registers the class in the class hierarchy. 75 */ 76 InputManager::InputManager() 77 : inputSystem_(0) 78 , keyboard_(0) 79 , mouse_(0) 80 , joySticksSize_(0) 81 , devicesNum_(0) 82 , stateDetector_(0) 83 , stateCalibrator_(0) 84 , stateEmpty_(0) 85 , keyboardModifiers_(0) 86 , bCalibrating_(false) 87 { 88 RegisterRootObject(InputManager); 89 } 90 91 /** 92 @brief 93 The one instance of the InputManager is stored in this function. 94 @return 95 A reference to the only instance of the InputManager 96 */ 97 InputManager& InputManager::_getInstance() 98 { 99 static InputManager theOnlyInstance; 100 return theOnlyInstance; 101 } 102 103 /** 104 @brief 105 Destructor only called at the end of the program, after main. 106 */ 107 InputManager::~InputManager() 108 { 109 _destroy(); 110 } 111 112 113 // ############################################################ 114 // ##### Initialisation ##### 115 // ########## ########## 116 // ############################################################ 117 118 /** 119 @brief 120 Creates the OIS::InputMananger, the keyboard, the mouse and 121 the joysticks and assigns the key bindings. 122 @param windowHnd 123 The window handle of the render window 124 @param windowWidth 125 The width of the render window 126 @param windowHeight 127 The height of the render window 128 */ 129 bool InputManager::_initialise(const size_t windowHnd, int windowWidth, int windowHeight, 130 bool createKeyboard, bool createMouse, bool createJoySticks) 131 { 132 if (inputSystem_ == 0) 133 { 134 CCOUT(3) << "Initialising Input System..." << std::endl; 135 CCOUT(ORX_DEBUG) << "Initialising OIS components..." << std::endl; 136 137 OIS::ParamList paramList; 138 std::ostringstream windowHndStr; 139 140 // Fill parameter list 141 windowHndStr << (unsigned int)windowHnd; 142 paramList.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); 143 //paramList.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_NONEXCLUSIVE"))); 144 //paramList.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_FOREGROUND"))); 145 //#if defined OIS_LINUX_PLATFORM 146 //paramList.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true"))); 147 //#endif 148 149 try 150 { 151 inputSystem_ = OIS::InputManager::createInputSystem(paramList); 152 CCOUT(ORX_DEBUG) << "Created OIS input system" << std::endl; 153 } 154 catch (OIS::Exception ex) 155 { 156 CCOUT(ORX_ERROR) << "Error: Failed creating an OIS input system." 157 << "OIS message: \"" << ex.eText << "\"" << std::endl; 158 inputSystem_ = 0; 159 return false; 160 } 161 162 if (createKeyboard) 163 _initialiseKeyboard(); 164 165 if (createMouse) 166 _initialiseMouse(); 167 168 if (createJoySticks) 169 _initialiseJoySticks(); 170 171 // set all the std::vector list sizes now that the devices have been created 172 _redimensionLists(); 173 174 // Set mouse/joystick region 175 if (mouse_) 176 { 177 setWindowExtents(windowWidth, windowHeight); 178 } 179 180 CCOUT(ORX_DEBUG) << "Initialising OIS components done." << std::endl; 181 182 // InputManager holds the input buffer --> create one and add it. 183 //buffer_ = new InputBuffer(); 184 //addKeyHandler(buffer_, "buffer"); 185 //Shell::getInstance().setInputBuffer(buffer_); 186 187 setConfigValues(); 188 189 stateEmpty_ = createSimpleInputState("empty", -1); 190 stateEmpty_->setHandler(new EmptyHandler()); 191 activeStates_[stateEmpty_->getPriority()] = stateEmpty_; 192 193 stateDetector_ = createSimpleInputState("detector", 101); 194 KeyDetector* temp = new KeyDetector(); 195 temp->loadBindings("storeKeyStroke"); 196 stateDetector_->setHandler(temp); 197 198 stateCalibrator_ = createSimpleInputState("calibrator", 100); 199 stateCalibrator_->setHandler(new EmptyHandler()); 200 InputBuffer* buffer = new InputBuffer(); 201 buffer->registerListener(this, &InputManager::_completeCalibration, '\r', true); 202 stateCalibrator_->setKeyHandler(buffer); 203 204 _updateActiveStates(); 205 206 CCOUT(ORX_DEBUG) << "Initialising complete." << std::endl; 207 } 208 else 209 { 210 CCOUT(ORX_WARNING) << "Warning: OIS compoments already initialised, skipping" << std::endl; 211 } 212 return true; 213 } 214 215 /** 216 @brief 217 Creates a keyboard and sets the event handler. 218 @return 219 False if keyboard stays uninitialised, true otherwise. 220 */ 221 bool InputManager::_initialiseKeyboard() 222 { 223 if (keyboard_ != 0) 224 { 225 CCOUT(2) << "Warning: Keyboard already initialised, skipping." << std::endl; 226 return true; 227 } 228 try 229 { 230 if (inputSystem_->getNumberOfDevices(OIS::OISKeyboard) > 0) 231 { 232 keyboard_ = (OIS::Keyboard*)inputSystem_->createInputObject(OIS::OISKeyboard, true); 233 // register our listener in OIS. 234 keyboard_->setEventCallback(this); 235 // note: OIS will not detect keys that have already been down when the keyboard was created. 236 CCOUT(ORX_DEBUG) << "Created OIS keyboard" << std::endl; 237 return true; 238 } 239 else 240 { 241 CCOUT(ORX_WARNING) << "Warning: No keyboard found!" << std::endl; 242 return false; 243 } 244 } 245 catch (OIS::Exception ex) 246 { 247 CCOUT(ORX_WARNING) << "Warning: Failed to create an OIS keyboard\n" 248 << "OIS error message: \"" << ex.eText << "\"" << std::endl; 249 keyboard_ = 0; 250 return false; 251 } 252 } 253 254 /** 255 @brief 256 Creates a mouse and sets the event handler. 257 @return 258 False if mouse stays uninitialised, true otherwise. 259 */ 260 bool InputManager::_initialiseMouse() 261 { 262 if (mouse_ != 0) 263 { 264 CCOUT(2) << "Warning: Mouse already initialised, skipping." << std::endl; 265 return true; 266 } 267 try 268 { 269 if (inputSystem_->getNumberOfDevices(OIS::OISMouse) > 0) 270 { 271 mouse_ = static_cast<OIS::Mouse*>(inputSystem_->createInputObject(OIS::OISMouse, true)); 272 // register our listener in OIS. 273 mouse_->setEventCallback(this); 274 CCOUT(ORX_DEBUG) << "Created OIS mouse" << std::endl; 275 return true; 276 } 277 else 278 { 279 CCOUT(ORX_WARNING) << "Warning: No mouse found!" << std::endl; 280 return false; 281 } 282 } 283 catch (OIS::Exception ex) 284 { 285 CCOUT(ORX_WARNING) << "Warning: Failed to create an OIS mouse\n" 286 << "OIS error message: \"" << ex.eText << "\"" << std::endl; 287 mouse_ = 0; 288 return false; 289 } 290 } 291 292 /** 293 @brief 294 Creates all joy sticks and sets the event handler. 295 @return 296 False joy stick stay uninitialised, true otherwise. 297 */ 298 bool InputManager::_initialiseJoySticks() 299 { 300 if (joySticksSize_ > 0) 301 { 302 CCOUT(2) << "Warning: Joy sticks already initialised, skipping." << std::endl; 303 return true; 304 } 305 bool success = false; 306 if (inputSystem_->getNumberOfDevices(OIS::OISJoyStick) > 0) 307 { 308 for (int i = 0; i < inputSystem_->getNumberOfDevices(OIS::OISJoyStick); i++) 309 { 310 try 311 { 312 OIS::JoyStick* stig = static_cast<OIS::JoyStick*> 313 (inputSystem_->createInputObject(OIS::OISJoyStick, true)); 314 CCOUT(ORX_DEBUG) << "Created OIS joy stick with ID " << stig->getID() << std::endl; 315 joySticks_.push_back(stig); 316 // register our listener in OIS. 317 stig->setEventCallback(this); 318 success = true; 319 } 320 catch (OIS::Exception ex) 321 { 322 CCOUT(ORX_WARNING) << "Warning: Failed to create OIS joy number" << i << "\n" 323 << "OIS error message: \"" << ex.eText << "\"" << std::endl; 324 } 325 } 326 } 327 else 328 { 329 CCOUT(ORX_WARNING) << "Warning: Joy stick support requested, but no joy stick was found" << std::endl; 330 return false; 331 } 332 return success; 333 } 334 335 void InputManager::_redimensionLists() 336 { 337 joySticksSize_ = joySticks_.size(); 338 devicesNum_ = 2 + joySticksSize_; 339 joyStickButtonsDown_ .resize(joySticksSize_); 340 povStates_ .resize(joySticksSize_); 341 sliderStates_ .resize(joySticksSize_); 342 joySticksCalibration_.resize(joySticksSize_); 343 344 for (unsigned int iJoyStick = 0; iJoyStick < joySticksSize_; iJoyStick++) 345 { 346 // reset the calibration with default values 347 for (unsigned int i = 0; i < 24; i++) 348 { 349 joySticksCalibration_[iJoyStick].negativeCoeff[i] = 1.0f/32767.0f; 350 joySticksCalibration_[iJoyStick].positiveCoeff[i] = 1.0f/32768.0f; 351 joySticksCalibration_[iJoyStick].zeroStates[i] = 0; 352 } 353 } 354 355 // state management 356 activeStatesTop_.resize(devicesNum_); 357 358 // inform all registered states 359 for (std::map<int, InputState*>::const_iterator it = inputStatesByPriority_.begin(); 360 it != inputStatesByPriority_.end(); ++it) 361 (*it).second->setNumOfJoySticks(joySticksSize_); 362 } 363 364 /** 365 @brief 366 Sets the configurable values. Use keybindings.ini as file.. 367 */ 368 void InputManager::setConfigValues() 369 { 370 if (joySticksSize_) 371 { 372 std::vector<MultiTypeMath> coeffPos; 373 std::vector<MultiTypeMath> coeffNeg; 374 std::vector<MultiTypeMath> zero; 375 coeffPos.resize(24); 376 coeffNeg.resize(24); 377 zero.resize(24); 378 for (unsigned int i = 0; i < 24; i++) 379 { 380 coeffPos[i] = 1.0f/32767.0f; 381 coeffNeg[i] = 1.0f/32768.0f; 382 zero[i] = 0; 383 } 384 385 ConfigValueContainer* cont = getIdentifier()->getConfigValueContainer("CoeffPos"); 386 if (!cont) 387 { 388 cont = new ConfigValueContainer(CFT_Keybindings, getIdentifier(), "CoeffPos", coeffPos); 389 getIdentifier()->addConfigValueContainer("CoeffPos", cont); 390 } 391 cont->getValue(&coeffPos); 392 393 cont = getIdentifier()->getConfigValueContainer("CoeffNeg"); 394 if (!cont) 395 { 396 cont = new ConfigValueContainer(CFT_Keybindings, getIdentifier(), "CoeffNeg", coeffNeg); 397 getIdentifier()->addConfigValueContainer("CoeffNeg", cont); 398 } 399 cont->getValue(&coeffNeg); 400 401 cont = getIdentifier()->getConfigValueContainer("Zero"); 402 if (!cont) 403 { 404 cont = new ConfigValueContainer(CFT_Keybindings, getIdentifier(), "Zero", zero); 405 getIdentifier()->addConfigValueContainer("Zero", cont); 406 } 407 cont->getValue(&zero); 408 409 // copy values to our own variables 410 for (unsigned int i = 0; i < 24; i++) 411 { 412 joySticksCalibration_[0].positiveCoeff[i] = coeffPos[i]; 413 joySticksCalibration_[0].negativeCoeff[i] = coeffNeg[i]; 414 joySticksCalibration_[0].zeroStates[i] = zero[i]; 415 } 416 } 417 } 418 419 420 // ############################################################ 421 // ##### Destruction ##### 422 // ########## ########## 423 // ############################################################ 424 425 /** 426 @brief 427 Destroys all the created input devices and sets the InputManager to construction state. 428 */ 429 void InputManager::_destroy() 430 { 431 if (inputSystem_) 432 { 433 CCOUT(ORX_DEBUG) << "Destroying ..." << std::endl; 434 435 // kick all active states 'nicely' 436 for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); 437 rit != activeStates_.rend(); ++rit) 438 (*rit).second->onLeave(); 439 activeStates_.clear(); 440 441 // destroy our own states 442 stateEmpty_->removeAndDestroyAllHandlers(); 443 stateCalibrator_->removeAndDestroyAllHandlers(); 444 stateDetector_->removeAndDestroyAllHandlers(); 445 _destroyState(stateEmpty_); 446 _destroyState(stateCalibrator_); 447 _destroyState(stateDetector_); 448 stateEmpty_ = 0; 449 stateCalibrator_ = 0; 450 stateDetector_ = 0; 451 452 // we don't remove the other states yet because the singleton might still exist. 453 // So people can still removeAndDestroy their states 454 //inputStatesByName_.clear(); 455 //inputStatesByPriority_.clear(); 456 457 // destroy the devices 458 _destroyKeyboard(); 459 _destroyMouse(); 460 _destroyJoySticks(); 461 462 _redimensionLists(); 463 464 OIS::InputManager::destroyInputSystem(inputSystem_); 465 inputSystem_ = 0; 466 467 CCOUT(ORX_DEBUG) << "Destroying done." << std::endl; 468 } 469 } 470 471 /** 472 @brief 473 Destroys the keyboard and sets it to 0. 474 */ 475 void InputManager::_destroyKeyboard() 476 { 477 if (keyboard_) 478 inputSystem_->destroyInputObject(keyboard_); 479 keyboard_ = 0; 480 keysDown_.clear(); 481 CCOUT(ORX_DEBUG) << "Keyboard destroyed." << std::endl; 482 } 483 484 /** 485 @brief 486 Destroys the mouse and sets it to 0. 487 */ 488 void InputManager::_destroyMouse() 489 { 490 if (mouse_) 491 inputSystem_->destroyInputObject(mouse_); 492 mouse_ = 0; 493 mouseButtonsDown_.clear(); 494 CCOUT(ORX_DEBUG) << "Mouse destroyed." << std::endl; 495 } 496 497 /** 498 @brief 499 Destroys all the joy sticks and resizes the lists to 0. 500 */ 501 void InputManager::_destroyJoySticks() 502 { 503 if (joySticksSize_ > 0) 504 { 505 // note: inputSystem_ can never be 0, or else the code is mistaken 506 for (unsigned int i = 0; i < joySticksSize_; i++) 507 if (joySticks_[i] != 0) 508 inputSystem_->destroyInputObject(joySticks_[i]); 509 510 joySticks_.clear(); 511 } 512 CCOUT(ORX_DEBUG) << "Joy sticks destroyed." << std::endl; 513 } 514 515 void InputManager::_destroyState(InputState* state) 516 { 517 assert(state); 518 inputStatesByPriority_.erase(state->getPriority()); 519 inputStatesByName_.erase(state->getName()); 520 delete state; 521 } 522 523 524 // ############################################################ 525 // ##### Runtime Methods ##### 526 // ########## ########## 527 // ############################################################ 528 529 /** 530 @brief 531 Updates the InputManager. Tick is called by the Core class. 532 @param dt 533 Delta time 534 */ 535 void InputManager::_tick(float dt) 536 { 537 if (inputSystem_ == 0) 538 return; 539 540 // check for states to leave (don't use unsigned int!) 541 for (int i = stateLeaveRequests_.size() - 1; i >= 0; --i) 542 { 543 stateLeaveRequests_[i]->onLeave(); 544 // just to be sure that the state actually is registered 545 assert(inputStatesByName_.find(stateLeaveRequests_[i]->getName()) != inputStatesByName_.end()); 546 547 activeStates_.erase(stateLeaveRequests_[i]->getPriority()); 548 _updateActiveStates(); 549 stateLeaveRequests_.pop_back(); 550 } 551 552 553 // check for states to enter (don't use unsigned int!) 554 for (int i = stateEnterRequests_.size() - 1; i >= 0; --i) 555 { 556 // just to be sure that the state actually is registered 557 assert(inputStatesByName_.find(stateEnterRequests_[i]->getName()) != inputStatesByName_.end()); 558 559 activeStates_[stateEnterRequests_[i]->getPriority()] = stateEnterRequests_[i]; 560 _updateActiveStates(); 561 stateEnterRequests_[i]->onEnter(); 562 stateEnterRequests_.pop_back(); 563 } 564 565 // Capture all the input. This calls the event handlers in InputManager. 566 if (keyboard_) 567 keyboard_->capture(); 568 if (mouse_) 569 mouse_->capture(); 570 for (unsigned int i = 0; i < joySticksSize_; i++) 571 joySticks_[i]->capture(); 572 573 if (!bCalibrating_) 574 { 575 // call all the handlers for the held key events 576 for (unsigned int iKey = 0; iKey < keysDown_.size(); iKey++) 577 activeStatesTop_[Keyboard]->keyHeld(KeyEvent(keysDown_[iKey], keyboardModifiers_)); 578 579 // call all the handlers for the held mouse button events 580 for (unsigned int iButton = 0; iButton < mouseButtonsDown_.size(); iButton++) 581 activeStatesTop_[Mouse]->mouseButtonHeld(mouseButtonsDown_[iButton]); 582 583 // call all the handlers for the held joy stick button events 584 for (unsigned int iJoyStick = 0; iJoyStick < joySticksSize_; iJoyStick++) 585 for (unsigned int iButton = 0; iButton < joyStickButtonsDown_[iJoyStick].size(); iButton++) 586 activeStatesTop_[JoyStick0 + iJoyStick] 587 ->joyStickButtonHeld(iJoyStick, joyStickButtonsDown_[iJoyStick][iButton]); 588 589 // tick the handlers for each active handler 590 for (unsigned int i = 0; i < devicesNum_; ++i) 591 activeStatesTop_[i]->tickInput(dt, i); 592 593 // tick the handler with a general tick afterwards 594 for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i) 595 activeStatesTicked_[i]->tickInput(dt); 596 } 597 } 598 599 void InputManager::_updateActiveStates() 600 { 601 for (std::map<int, InputState*>::const_iterator it = activeStates_.begin(); it != activeStates_.end(); ++it) 602 for (unsigned int i = 0; i < devicesNum_; ++i) 603 if ((*it).second->isInputDeviceEnabled(i)) 604 activeStatesTop_[i] = (*it).second; 605 606 // update tickables (every state will only appear once) 607 // Using a std::set to avoid duplicates 608 std::set<InputState*> tempSet; 609 for (unsigned int i = 0; i < devicesNum_; ++i) 610 tempSet.insert(activeStatesTop_[i]); 611 612 // copy the content of the set back to the actual vector 613 activeStatesTicked_.clear(); 614 for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it) 615 activeStatesTicked_.push_back(*it); 616 } 617 618 void InputManager::_completeCalibration() 619 { 620 for (unsigned int i = 0; i < 24; i++) 621 { 622 // positive coefficient 623 if (marginalsMax_[i] == INT_MIN) 624 marginalsMax_[i] = 32767; 625 // coefficients 626 if (marginalsMax_[i] - joySticksCalibration_[0].zeroStates[i]) 627 { 628 joySticksCalibration_[0].positiveCoeff[i] 629 = 1.0f/(marginalsMax_[i] - joySticksCalibration_[0].zeroStates[i]); 630 } 631 else 632 joySticksCalibration_[0].positiveCoeff[i] = 1.0f; 633 634 // config value 635 ConfigValueContainer* cont = getIdentifier()->getConfigValueContainer("CoeffPos"); 636 assert(cont); 637 cont->set(i, joySticksCalibration_[0].positiveCoeff[i]); 638 639 // negative coefficient 640 if (marginalsMin_[i] == INT_MAX) 641 marginalsMin_[i] = -32768; 642 // coefficients 643 if (marginalsMin_[i] - joySticksCalibration_[0].zeroStates[i]) 644 { 645 joySticksCalibration_[0].negativeCoeff[i] = -1.0f 646 / (marginalsMin_[i] - joySticksCalibration_[0].zeroStates[i]); 647 } 648 else 649 joySticksCalibration_[0].negativeCoeff[i] = 1.0f; 650 // config value 651 cont = getIdentifier()->getConfigValueContainer("CoeffNeg"); 652 assert(cont); 653 cont->set(i, joySticksCalibration_[0].negativeCoeff[i]); 654 655 // zero states 656 if (i < 8) 657 { 658 if (!(i & 1)) 659 joySticksCalibration_[0].zeroStates[i] = joySticks_[0]->getJoyStickState().mSliders[i/2].abX; 660 else 661 joySticksCalibration_[0].zeroStates[i] = joySticks_[0]->getJoyStickState().mSliders[i/2].abY; 662 } 663 else 664 { 665 if (i - 8 < joySticks_[0]->getJoyStickState().mAxes.size()) 666 joySticksCalibration_[0].zeroStates[i] = joySticks_[0]->getJoyStickState().mAxes[i - 8].abs; 667 else 668 joySticksCalibration_[0].zeroStates[i] = 0; 669 } 670 // config value 671 cont = getIdentifier()->getConfigValueContainer("Zero"); 672 assert(cont); 673 cont->set(i, joySticksCalibration_[0].zeroStates[i]); 674 } 675 676 // restore old input state 677 requestLeaveState("calibrator"); 678 } 679 680 681 // ############################################################ 682 // ##### OIS events ##### 683 // ########## ########## 684 // ############################################################ 685 686 // ###### Key Events ###### 687 688 /** 689 @brief 690 Event handler for the keyPressed Event. 691 @param e 692 Event information 693 */ 694 bool InputManager::keyPressed(const OIS::KeyEvent &e) 695 { 696 // check whether the key already is in the list (can happen when focus was lost) 697 unsigned int iKey = 0; 698 while (iKey < keysDown_.size() && keysDown_[iKey].key != (KeyCode::Enum)e.key) 699 iKey++; 700 if (iKey == keysDown_.size()) 701 keysDown_.push_back(Key(e)); 702 703 // update modifiers 704 if(e.key == OIS::KC_RMENU || e.key == OIS::KC_LMENU) 705 keyboardModifiers_ |= KeyboardModifier::Alt; // alt key 706 if(e.key == OIS::KC_RCONTROL || e.key == OIS::KC_LCONTROL) 707 keyboardModifiers_ |= KeyboardModifier::Ctrl; // ctrl key 708 if(e.key == OIS::KC_RSHIFT || e.key == OIS::KC_LSHIFT) 709 keyboardModifiers_ |= KeyboardModifier::Shift; // shift key 710 711 activeStatesTop_[Keyboard]->keyPressed(KeyEvent(e, keyboardModifiers_)); 712 713 return true; 714 } 715 716 /** 717 @brief 718 Event handler for the keyReleased Event. 719 @param e 720 Event information 721 */ 722 bool InputManager::keyReleased(const OIS::KeyEvent &e) 723 { 724 // remove the key from the keysDown_ list 725 for (unsigned int iKey = 0; iKey < keysDown_.size(); iKey++) 726 { 727 if (keysDown_[iKey].key == (KeyCode::Enum)e.key) 728 { 729 keysDown_.erase(keysDown_.begin() + iKey); 730 break; 731 } 732 } 733 734 // update modifiers 735 if(e.key == OIS::KC_RMENU || e.key == OIS::KC_LMENU) 736 keyboardModifiers_ &= ~KeyboardModifier::Alt; // alt key 737 if(e.key == OIS::KC_RCONTROL || e.key == OIS::KC_LCONTROL) 738 keyboardModifiers_ &= ~KeyboardModifier::Ctrl; // ctrl key 739 if(e.key == OIS::KC_RSHIFT || e.key == OIS::KC_LSHIFT) 740 keyboardModifiers_ &= ~KeyboardModifier::Shift; // shift key 741 742 activeStatesTop_[Keyboard]->keyReleased(KeyEvent(e, keyboardModifiers_)); 743 744 return true; 745 } 746 747 748 // ###### Mouse Events ###### 749 750 /** 751 @brief 752 Event handler for the mouseMoved Event. 753 @param e 754 Event information 755 */ 756 bool InputManager::mouseMoved(const OIS::MouseEvent &e) 757 { 758 // check for actual moved event 759 if (e.state.X.rel != 0 || e.state.Y.rel != 0) 760 { 761 activeStatesTop_[Mouse]->mouseMoved(IntVector2(e.state.X.abs, e.state.Y.abs), 762 IntVector2(e.state.X.rel, e.state.Y.rel), IntVector2(e.state.width, e.state.height)); 763 } 764 765 // check for mouse scrolled event 766 if (e.state.Z.rel != 0) 767 { 768 activeStatesTop_[Mouse]->mouseScrolled(e.state.Z.abs, e.state.Z.rel); 769 } 770 771 return true; 772 } 773 774 /** 775 @brief 776 Event handler for the mousePressed Event. 777 @param e 778 Event information 779 @param id 780 The ID of the mouse button 781 */ 782 bool InputManager::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id) 783 { 784 // check whether the button already is in the list (can happen when focus was lost) 785 unsigned int iButton = 0; 786 while (iButton < mouseButtonsDown_.size() && mouseButtonsDown_[iButton] != (MouseButton::Enum)id) 787 iButton++; 788 if (iButton == mouseButtonsDown_.size()) 789 mouseButtonsDown_.push_back((MouseButton::Enum)id); 790 791 activeStatesTop_[Mouse]->mouseButtonPressed((MouseButton::Enum)id); 792 793 return true; 794 } 795 796 /** 797 @brief 798 Event handler for the mouseReleased Event. 799 @param e 800 Event information 801 @param id 802 The ID of the mouse button 803 */ 804 bool InputManager::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id) 805 { 806 // remove the button from the keysDown_ list 807 for (unsigned int iButton = 0; iButton < mouseButtonsDown_.size(); iButton++) 808 { 809 if (mouseButtonsDown_[iButton] == (MouseButton::Enum)id) 810 { 811 mouseButtonsDown_.erase(mouseButtonsDown_.begin() + iButton); 812 break; 813 } 814 } 815 816 activeStatesTop_[Mouse]->mouseButtonReleased((MouseButton::Enum)id); 817 818 return true; 819 } 820 821 822 // ###### Joy Stick Events ###### 823 824 inline unsigned int InputManager::_getJoystick(const OIS::JoyStickEvent& arg) 825 { 826 // use the device to identify which one called the method 827 OIS::JoyStick* joyStick = (OIS::JoyStick*)arg.device; 828 unsigned int iJoyStick = 0; 829 while (joySticks_[iJoyStick] != joyStick) 830 iJoyStick++; 831 // assert: Unknown joystick fired an event. 832 assert(iJoyStick != joySticksSize_); 833 return iJoyStick; 834 } 835 836 bool InputManager::buttonPressed(const OIS::JoyStickEvent &arg, int button) 837 { 838 unsigned int iJoyStick = _getJoystick(arg); 839 840 // check whether the button already is in the list (can happen when focus was lost) 841 std::vector<int>& buttonsDown = joyStickButtonsDown_[iJoyStick]; 842 unsigned int iButton = 0; 843 while (iButton < buttonsDown.size() && buttonsDown[iButton] != button) 844 iButton++; 845 if (iButton == buttonsDown.size()) 846 buttonsDown.push_back(button); 847 848 activeStatesTop_[2 + iJoyStick]->joyStickButtonPressed(iJoyStick, button); 849 850 return true; 851 } 852 853 bool InputManager::buttonReleased(const OIS::JoyStickEvent &arg, int button) 854 { 855 unsigned int iJoyStick = _getJoystick(arg); 856 857 // remove the button from the joyStickButtonsDown_ list 858 std::vector<int>& buttonsDown = joyStickButtonsDown_[iJoyStick]; 859 for (unsigned int iButton = 0; iButton < buttonsDown.size(); iButton++) 860 { 861 if (buttonsDown[iButton] == button) 862 { 863 buttonsDown.erase(buttonsDown.begin() + iButton); 864 break; 865 } 866 } 867 868 activeStatesTop_[2 + iJoyStick]->joyStickButtonReleased(iJoyStick, button); 869 870 return true; 871 } 872 873 void InputManager::_fireAxis(unsigned int iJoyStick, int axis, int value) 874 { 875 if (bCalibrating_) 876 { 877 if (value > marginalsMax_[axis]) 878 marginalsMax_[axis] = value; 879 if (value < marginalsMin_[axis]) 880 marginalsMin_[axis] = value; 881 } 882 else 883 { 884 float fValue = value - joySticksCalibration_[iJoyStick].zeroStates[axis]; 885 if (fValue > 0.0f) 886 fValue *= joySticksCalibration_[iJoyStick].positiveCoeff[axis]; 887 else 888 fValue *= joySticksCalibration_[iJoyStick].negativeCoeff[axis]; 889 890 activeStatesTop_[2 + iJoyStick]->joyStickAxisMoved(iJoyStick, axis, fValue); 891 } 892 } 893 894 bool InputManager::axisMoved(const OIS::JoyStickEvent &arg, int axis) 895 { 896 unsigned int iJoyStick = _getJoystick(arg); 897 898 // keep in mind that the first 8 axes are reserved for the sliders 899 _fireAxis(iJoyStick, axis + 8, arg.state.mAxes[axis].abs); 900 901 return true; 902 } 903 904 bool InputManager::sliderMoved(const OIS::JoyStickEvent &arg, int id) 905 { 906 unsigned int iJoyStick = _getJoystick(arg); 907 908 if (sliderStates_[iJoyStick].sliderStates[id].x != arg.state.mSliders[id].abX) 909 _fireAxis(iJoyStick, id * 2, arg.state.mSliders[id].abX); 910 else if (sliderStates_[iJoyStick].sliderStates[id].y != arg.state.mSliders[id].abY) 911 _fireAxis(iJoyStick, id * 2 + 1, arg.state.mSliders[id].abY); 912 913 return true; 914 } 915 916 bool InputManager::povMoved(const OIS::JoyStickEvent &arg, int id) 917 { 918 unsigned int iJoyStick = _getJoystick(arg); 919 920 // translate the POV into 8 simple buttons 921 int lastState = povStates_[iJoyStick][id]; 922 if (lastState & OIS::Pov::North) 923 buttonReleased(arg, 32 + id * 4 + 0); 924 if (lastState & OIS::Pov::South) 925 buttonReleased(arg, 32 + id * 4 + 1); 926 if (lastState & OIS::Pov::East) 927 buttonReleased(arg, 32 + id * 4 + 2); 928 if (lastState & OIS::Pov::West) 929 buttonReleased(arg, 32 + id * 4 + 3); 930 931 povStates_[iJoyStick].povStates[id] = arg.state.mPOV[id].direction; 932 933 int currentState = povStates_[iJoyStick][id]; 934 if (currentState & OIS::Pov::North) 935 buttonPressed(arg, 32 + id * 4 + 0); 936 if (currentState & OIS::Pov::South) 937 buttonPressed(arg, 32 + id * 4 + 1); 938 if (currentState & OIS::Pov::East) 939 buttonPressed(arg, 32 + id * 4 + 2); 940 if (currentState & OIS::Pov::West) 941 buttonPressed(arg, 32 + id * 4 + 3); 942 943 return true; 944 } 945 946 947 // ############################################################ 948 // ##### Static Interface Methods ##### 949 // ########## ########## 950 // ############################################################ 951 952 std::string InputManager::bindingCommmandString_s = ""; 953 954 bool InputManager::initialise(const size_t windowHnd, int windowWidth, int windowHeight, 105 955 bool createKeyboard, bool createMouse, bool createJoySticks) 106 { 107 if (state_ == IS_UNINIT) 108 { 109 CCOUT(3) << "Initialising Input System..." << std::endl; 110 CCOUT(ORX_DEBUG) << "Initialising OIS components..." << std::endl; 111 112 OIS::ParamList paramList; 113 std::ostringstream windowHndStr; 114 115 // Fill parameter list 116 windowHndStr << (unsigned int)windowHnd; 117 paramList.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); 118 //paramList.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_NONEXCLUSIVE"))); 119 //paramList.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_FOREGROUND"))); 120 //#if defined OIS_LINUX_PLATFORM 121 // paramList.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true"))); 122 //#endif 123 124 try 125 { 126 inputSystem_ = OIS::InputManager::createInputSystem(paramList); 127 CCOUT(ORX_DEBUG) << "Created OIS input system" << std::endl; 128 } 129 catch (OIS::Exception ex) 130 { 131 CCOUT(ORX_ERROR) << "Error: Failed creating an OIS input system." 132 << "OIS message: \"" << ex.eText << "\"" << std::endl; 133 inputSystem_ = 0; 956 { 957 return _getInstance()._initialise(windowHnd, windowWidth, windowHeight, 958 createKeyboard, createMouse, createJoySticks); 959 } 960 961 bool InputManager::initialiseKeyboard() 962 { 963 return _getInstance()._initialiseKeyboard(); 964 } 965 966 bool InputManager::initialiseMouse() 967 { 968 return _getInstance()._initialiseMouse(); 969 } 970 971 bool InputManager::initialiseJoySticks() 972 { 973 return _getInstance()._initialiseJoySticks(); 974 } 975 976 int InputManager::numberOfKeyboards() 977 { 978 if (_getInstance().keyboard_ != 0) 979 return 1; 980 else 981 return 0; 982 } 983 984 int InputManager::numberOfMice() 985 { 986 if (_getInstance().mouse_ != 0) 987 return 1; 988 else 989 return 0; 990 } 991 992 int InputManager::numberOfJoySticks() 993 { 994 return _getInstance().joySticksSize_; 995 } 996 997 /*bool InputManager::isKeyDown(KeyCode::Enum key) 998 { 999 if (_getInstance().keyboard_) 1000 return _getInstance().keyboard_->isKeyDown((OIS::KeyCode)key); 1001 else 134 1002 return false; 135 } 136 137 if (createKeyboard) 138 _initialiseKeyboard(); 139 140 if (createMouse) 141 _initialiseMouse(); 142 143 if (createJoySticks) 144 _initialiseJoySticks(); 145 146 // Set mouse/joystick region 147 if (mouse_) 148 { 149 setWindowExtents(windowWidth, windowHeight); 150 } 151 152 state_ = IS_NONE; 153 CCOUT(ORX_DEBUG) << "Initialising OIS components done." << std::endl; 154 155 // InputManager holds the input buffer --> create one and add it. 156 buffer_ = new InputBuffer(); 157 addKeyHandler(buffer_, "buffer"); 158 Shell::getInstance().setInputBuffer(buffer_); 159 160 keyBinder_ = new KeyBinder(); 161 keyBinder_->loadBindings(); 162 addKeyHandler(keyBinder_, "keybinder"); 163 addMouseHandler(keyBinder_, "keybinder"); 164 addJoyStickHandler(keyBinder_, "keybinder"); 165 166 keyDetector_ = new KeyDetector(); 167 keyDetector_->loadBindings(); 168 addKeyHandler(keyDetector_, "keydetector"); 169 addMouseHandler(keyDetector_, "keydetector"); 170 addJoyStickHandler(keyDetector_, "keydetector"); 171 172 calibratorCallback_ = new CalibratorCallback(); 173 addKeyHandler(calibratorCallback_, "calibratorcallback"); 174 175 setConfigValues(); 176 177 CCOUT(ORX_DEBUG) << "Initialising complete." << std::endl; 178 } 1003 }*/ 1004 1005 /*bool InputManager::isModifierDown(KeyboardModifier::Enum modifier) 1006 { 1007 if (_getInstance().keyboard_) 1008 return isModifierDown(modifier); 179 1009 else 180 {181 CCOUT(ORX_WARNING) << "Warning: OIS compoments already initialised, skipping" << std::endl;182 }183 return true;184 }185 186 /**187 @brief Creates a keyboard and sets the event handler.188 @return False if keyboard stays uninitialised, true otherwise.189 */190 bool InputManager::_initialiseKeyboard()191 {192 if (keyboard_ != 0)193 {194 CCOUT(2) << "Warning: Keyboard already initialised, skipping." << std::endl;195 return true;196 }197 try198 {199 if (inputSystem_->getNumberOfDevices(OIS::OISKeyboard) > 0)200 {201 keyboard_ = (OIS::Keyboard*)inputSystem_->createInputObject(OIS::OISKeyboard, true);202 // register our listener in OIS.203 keyboard_->setEventCallback(this);204 // note: OIS will not detect keys that have already been down when the keyboard was created.205 CCOUT(ORX_DEBUG) << "Created OIS keyboard" << std::endl;206 return true;207 }208 else209 {210 CCOUT(ORX_WARNING) << "Warning: No keyboard found!" << std::endl;211 1010 return false; 212 } 213 } 214 catch (OIS::Exception ex) 215 { 216 // TODO: Test this output regarding formatting 217 CCOUT(ORX_WARNING) << "Warning: Failed to create an OIS keyboard\n" 218 << "OIS error message: \"" << ex.eText << "\"" << std::endl; 219 keyboard_ = 0; 220 return false; 221 } 222 } 223 224 /** 225 @brief Creates a mouse and sets the event handler. 226 @return False if mouse stays uninitialised, true otherwise. 227 */ 228 bool InputManager::_initialiseMouse() 229 { 230 if (mouse_ != 0) 231 { 232 CCOUT(2) << "Warning: Mouse already initialised, skipping." << std::endl; 233 return true; 234 } 235 try 236 { 237 if (inputSystem_->getNumberOfDevices(OIS::OISMouse) > 0) 238 { 239 mouse_ = static_cast<OIS::Mouse*>(inputSystem_->createInputObject(OIS::OISMouse, true)); 240 // register our listener in OIS. 241 mouse_->setEventCallback(this); 242 CCOUT(ORX_DEBUG) << "Created OIS mouse" << std::endl; 243 return true; 244 } 245 else 246 { 247 CCOUT(ORX_WARNING) << "Warning: No mouse found!" << std::endl; 1011 }*/ 1012 1013 /*const MouseState InputManager::getMouseState() 1014 { 1015 if (_getInstance().mouse_) 1016 return _getInstance().mouse_->getMouseState(); 1017 else 1018 return MouseState(); 1019 }*/ 1020 1021 /*const JoyStickState InputManager::getJoyStickState(unsigned int ID) 1022 { 1023 if (ID < _getInstance().joySticksSize_) 1024 return JoyStickState(_getInstance().joySticks_[ID]->getJoyStickState(), ID); 1025 else 1026 return JoyStickState(); 1027 }*/ 1028 1029 void InputManager::destroy() 1030 { 1031 _getInstance()._destroy(); 1032 } 1033 1034 void InputManager::destroyKeyboard() 1035 { 1036 return _getInstance()._destroyKeyboard(); 1037 } 1038 1039 void InputManager::destroyMouse() 1040 { 1041 return _getInstance()._destroyMouse(); 1042 } 1043 1044 void InputManager::destroyJoySticks() 1045 { 1046 return _getInstance()._destroyJoySticks(); 1047 } 1048 1049 1050 /** 1051 @brief 1052 Adjusts the mouse window metrics. 1053 This method has to be called every time the size of the window changes. 1054 @param width 1055 The new width of the render window 1056 @param^height 1057 The new height of the render window 1058 */ 1059 void InputManager::setWindowExtents(const int width, const int height) 1060 { 1061 if (_getInstance().mouse_) 1062 { 1063 // Set mouse region (if window resizes, we should alter this to reflect as well) 1064 const OIS::MouseState &mouseState = _getInstance().mouse_->getMouseState(); 1065 mouseState.width = width; 1066 mouseState.height = height; 1067 } 1068 } 1069 1070 void InputManager::storeKeyStroke(const std::string& name) 1071 { 1072 requestLeaveState("detector"); 1073 COUT(0) << "Binding string \"" << bindingCommmandString_s << "\" on key '" << name << "'" << std::endl; 1074 CommandExecutor::execute("config KeyBinder " + name + " " + bindingCommmandString_s, false); 1075 } 1076 1077 void InputManager::keyBind(const std::string& command) 1078 { 1079 bindingCommmandString_s = command; 1080 requestEnterState("detector"); 1081 COUT(0) << "Press any button/key or move a mouse/joystick axis" << std::endl; 1082 } 1083 1084 void InputManager::calibrate() 1085 { 1086 requestEnterState("calibrator"); 1087 } 1088 1089 void InputManager::tick(float dt) 1090 { 1091 _getInstance()._tick(dt); 1092 } 1093 1094 // ###### InputStates ###### 1095 1096 /** 1097 @brief 1098 Adds a new key handler. 1099 @param handler 1100 Pointer to the handler object. 1101 @param name 1102 Unique name of the handler. 1103 @return 1104 True if added, false if name already existed. 1105 */ 1106 bool InputManager::_configureInputState(InputState* state, const std::string& name, int priority) 1107 { 1108 if (name == "") 1109 return false; 1110 if (_getInstance().inputStatesByName_.find(name) == _getInstance().inputStatesByName_.end()) 1111 { 1112 if (_getInstance().inputStatesByPriority_.find(priority) 1113 == _getInstance().inputStatesByPriority_.end()) 1114 { 1115 _getInstance().inputStatesByName_[name] = state; 1116 _getInstance().inputStatesByPriority_[priority] = state; 1117 state->setNumOfJoySticks(numberOfJoySticks()); 1118 state->setName(name); 1119 state->setPriority(priority); 1120 return true; 1121 } 1122 else 1123 { 1124 COUT(2) << "Warning: Could not add an InputState with the same priority '" 1125 << priority << "'." << std::endl; 1126 return false; 1127 } 1128 } 1129 else 1130 { 1131 COUT(2) << "Warning: Could not add an InputState with the same name '" << name << "'." << std::endl; 1132 return false; 1133 } 1134 } 1135 1136 SimpleInputState* InputManager::createSimpleInputState(const std::string &name, int priority) 1137 { 1138 SimpleInputState* state = new SimpleInputState(); 1139 if (_getInstance()._configureInputState(state, name, priority)) 1140 return state; 1141 else 1142 { 1143 delete state; 1144 return 0; 1145 } 1146 } 1147 1148 ExtendedInputState* InputManager::createExtendedInputState(const std::string &name, int priority) 1149 { 1150 ExtendedInputState* state = new ExtendedInputState(); 1151 if (_getInstance()._configureInputState(state, name, priority)) 1152 return state; 1153 else 1154 { 1155 delete state; 1156 return 0; 1157 } 1158 } 1159 1160 /** 1161 @brief 1162 Removes a Key handler from the list. 1163 @param name 1164 Unique name of the handler. 1165 @return 1166 True if removal was successful, false if name was not found. 1167 */ 1168 bool InputManager::destroyState(const std::string& name) 1169 { 1170 if (name == "empty" || name == "calibrator" || name == "detector") 1171 { 1172 COUT(2) << "InputManager: Removing the '" << name << "' state is not allowed!" << std::endl; 1173 return false; 1174 } 1175 std::map<std::string, InputState*>::iterator it = _getInstance().inputStatesByName_.find(name); 1176 if (it != _getInstance().inputStatesByName_.end()) 1177 { 1178 _getInstance()._destroyState((*it).second); 1179 return true; 1180 } 248 1181 return false; 249 } 250 } 251 catch (OIS::Exception ex) 252 { 253 CCOUT(ORX_WARNING) << "Warning: Failed to create an OIS mouse\n" 254 << "OIS error message: \"" << ex.eText << "\"" << std::endl; 255 mouse_ = 0; 256 return false; 257 } 258 } 259 260 /** 261 @brief Creates all joy sticks and sets the event handler. 262 @return False joy stick stay uninitialised, true otherwise. 263 */ 264 bool InputManager::_initialiseJoySticks() 265 { 266 if (joySticksSize_ > 0) 267 { 268 CCOUT(2) << "Warning: Joy sticks already initialised, skipping." << std::endl; 269 return true; 270 } 271 bool success = false; 272 if (inputSystem_->getNumberOfDevices(OIS::OISJoyStick) > 0) 273 { 274 for (int i = 0; i < inputSystem_->getNumberOfDevices(OIS::OISJoyStick); i++) 275 { 276 try 277 { 278 OIS::JoyStick* stig = static_cast<OIS::JoyStick*>(inputSystem_->createInputObject(OIS::OISJoyStick, true)); 279 joySticks_.push_back(stig); 280 // register our listener in OIS. 281 stig->setEventCallback(this); 282 CCOUT(ORX_DEBUG) << "Created OIS joy stick with ID " << stig->getID() << std::endl; 283 success = true; 284 } 285 catch (OIS::Exception ex) 286 { 287 CCOUT(ORX_WARNING) << "Warning: Failed to create OIS joy number" << i << "\n" 288 << "OIS error message: \"" << ex.eText << "\"" << std::endl; 289 } 290 } 291 } 292 else 293 { 294 CCOUT(ORX_WARNING) << "Warning: Joy stick support requested, but no joy stick was found" << std::endl; 295 return false; 296 } 297 joySticksSize_ = joySticks_.size(); 298 activeJoyStickHandlers_.resize(joySticksSize_); 299 joyStickButtonsDown_.resize(joySticksSize_); 300 povStates_.resize(joySticksSize_); 301 sliderStates_.resize(joySticksSize_); 302 joySticksCalibration_.resize(joySticksSize_); 303 for (unsigned int iJoyStick = 0; iJoyStick < joySticksSize_; iJoyStick++) 304 { 305 // reset the calibration with default values 306 for (unsigned int i = 0; i < 24; i++) 307 { 308 joySticksCalibration_[iJoyStick].negativeCoeff[i] = 1.0f/32767.0f; 309 joySticksCalibration_[iJoyStick].positiveCoeff[i] = 1.0f/32768.0f; 310 joySticksCalibration_[iJoyStick].zeroStates[i] = 0; 311 } 312 } 313 return success; 314 } 315 316 /** 317 @brief Sets the configurable values. Use keybindings.ini as file.. 318 */ 319 void InputManager::setConfigValues() 320 { 321 if (joySticksSize_) 322 { 323 std::vector<MultiTypeMath> coeffPos; 324 std::vector<MultiTypeMath> coeffNeg; 325 std::vector<MultiTypeMath> zero; 326 coeffPos.resize(24); 327 coeffNeg.resize(24); 328 zero.resize(24); 329 for (unsigned int i = 0; i < 24; i++) 330 { 331 coeffPos[i] = 1.0f/32767.0f; 332 coeffNeg[i] = 1.0f/32768.0f; 333 zero[i] = 0; 334 } 335 336 ConfigValueContainer* cont = getIdentifier()->getConfigValueContainer("CoeffPos"); 337 if (!cont) 338 { 339 cont = new ConfigValueContainer(CFT_Keybindings, getIdentifier(), "CoeffPos", coeffPos); 340 getIdentifier()->addConfigValueContainer("CoeffPos", cont); 341 } 342 cont->getValue(&coeffPos); 343 344 cont = getIdentifier()->getConfigValueContainer("CoeffNeg"); 345 if (!cont) 346 { 347 cont = new ConfigValueContainer(CFT_Keybindings, getIdentifier(), "CoeffNeg", coeffNeg); 348 getIdentifier()->addConfigValueContainer("CoeffNeg", cont); 349 } 350 cont->getValue(&coeffNeg); 351 352 cont = getIdentifier()->getConfigValueContainer("Zero"); 353 if (!cont) 354 { 355 cont = new ConfigValueContainer(CFT_Keybindings, getIdentifier(), "Zero", zero); 356 getIdentifier()->addConfigValueContainer("Zero", cont); 357 } 358 cont->getValue(&zero); 359 360 // copy values to our own variables 361 for (unsigned int i = 0; i < 24; i++) 362 { 363 joySticksCalibration_[0].positiveCoeff[i] = coeffPos[i]; 364 joySticksCalibration_[0].negativeCoeff[i] = coeffNeg[i]; 365 joySticksCalibration_[0].zeroStates[i] = zero[i]; 366 } 367 } 368 } 369 370 /** 371 @brief Destroys all the created input devices and sets the InputManager to construction state. 372 */ 373 void InputManager::_destroy() 374 { 375 if (state_ != IS_UNINIT) 376 { 377 CCOUT(ORX_DEBUG) << "Destroying ..." << std::endl; 378 379 if (buffer_) 380 delete buffer_; 381 382 if (keyBinder_) 383 delete keyBinder_; 384 385 if (keyDetector_) 386 delete keyDetector_; 387 388 if (calibratorCallback_) 389 delete calibratorCallback_; 390 391 keyHandlers_.clear(); 392 mouseHandlers_.clear(); 393 joyStickHandlers_.clear(); 394 395 _destroyKeyboard(); 396 _destroyMouse(); 397 _destroyJoySticks(); 398 399 activeHandlers_.clear(); 400 401 // inputSystem_ can never be 0, or else the code is mistaken 402 OIS::InputManager::destroyInputSystem(inputSystem_); 403 inputSystem_ = 0; 404 405 state_ = IS_UNINIT; 406 CCOUT(ORX_DEBUG) << "Destroying done." << std::endl; 407 } 408 } 409 410 /** 411 @brief Destroys the keyboard and sets it to 0. 412 */ 413 void InputManager::_destroyKeyboard() 414 { 415 if (keyboard_) 416 // inputSystem_ can never be 0, or else the code is mistaken 417 inputSystem_->destroyInputObject(keyboard_); 418 keyboard_ = 0; 419 activeKeyHandlers_.clear(); 420 keysDown_.clear(); 421 CCOUT(ORX_DEBUG) << "Keyboard destroyed." << std::endl; 422 } 423 424 /** 425 @brief Destroys the mouse and sets it to 0. 426 */ 427 void InputManager::_destroyMouse() 428 { 429 if (mouse_) 430 // inputSystem_ can never be 0, or else the code is mistaken 431 inputSystem_->destroyInputObject(mouse_); 432 mouse_ = 0; 433 activeMouseHandlers_.clear(); 434 mouseButtonsDown_.clear(); 435 CCOUT(ORX_DEBUG) << "Mouse destroyed." << std::endl; 436 } 437 438 /** 439 @brief Destroys all the joy sticks and resizes the lists to 0. 440 */ 441 void InputManager::_destroyJoySticks() 442 { 443 if (joySticksSize_ > 0) 444 { 445 // note: inputSystem_ can never be 0, or else the code is mistaken 446 for (unsigned int i = 0; i < joySticksSize_; i++) 447 if (joySticks_[i] != 0) 448 inputSystem_->destroyInputObject(joySticks_[i]); 449 450 joySticks_.clear(); 451 joySticksSize_ = 0; 452 activeJoyStickHandlers_.clear(); 453 joyStickButtonsDown_.clear(); 454 povStates_.clear(); 455 sliderStates_.clear(); 456 joySticksCalibration_.clear(); 457 } 458 CCOUT(ORX_DEBUG) << "Joy sticks destroyed." << std::endl; 459 } 460 461 void InputManager::_saveState() 462 { 463 savedHandlers_.activeHandlers_ = activeHandlers_; 464 savedHandlers_.activeJoyStickHandlers_ = activeJoyStickHandlers_; 465 savedHandlers_.activeKeyHandlers_ = activeKeyHandlers_; 466 savedHandlers_.activeMouseHandlers_ = activeMouseHandlers_; 467 } 468 469 void InputManager::_restoreState() 470 { 471 activeHandlers_ = savedHandlers_.activeHandlers_; 472 activeJoyStickHandlers_ = savedHandlers_.activeJoyStickHandlers_; 473 activeKeyHandlers_ = savedHandlers_.activeKeyHandlers_; 474 activeMouseHandlers_ = savedHandlers_.activeMouseHandlers_; 475 } 476 477 void InputManager::_updateTickables() 478 { 479 // we can use a map to have a list of unique pointers (an object can implement all 3 handlers) 480 std::map<InputTickable*, HandlerState> tempSet; 481 for (unsigned int iHandler = 0; iHandler < activeKeyHandlers_.size(); iHandler++) 482 tempSet[activeKeyHandlers_[iHandler]].joyStick = true; 483 for (unsigned int iHandler = 0; iHandler < activeMouseHandlers_.size(); iHandler++) 484 tempSet[activeMouseHandlers_[iHandler]].mouse = true; 485 for (unsigned int iJoyStick = 0; iJoyStick < joySticksSize_; iJoyStick++) 486 for (unsigned int iHandler = 0; iHandler < activeJoyStickHandlers_[iJoyStick].size(); iHandler++) 487 tempSet[activeJoyStickHandlers_[iJoyStick][iHandler]].joyStick = true; 488 489 // copy the content of the map back to the actual vector 490 activeHandlers_.clear(); 491 for (std::map<InputTickable*, HandlerState>::const_iterator itHandler = tempSet.begin(); 492 itHandler != tempSet.end(); itHandler++) 493 activeHandlers_.push_back(std::pair<InputTickable*, HandlerState>((*itHandler).first, (*itHandler).second)); 494 } 495 496 497 // ################################# 498 // ### Private Interface Methods ### 499 // ################################# 500 // ################################# 501 502 /** 503 @brief Updates the InputManager. Tick is called by Orxonox. 504 @param dt Delta time 505 */ 506 void InputManager::_tick(float dt) 507 { 508 if (state_ == IS_UNINIT) 509 return; 510 511 if (state_ != stateRequest_) 512 { 513 InputState sr = stateRequest_; 514 switch (sr) 515 { 516 case IS_NORMAL: 517 activeKeyHandlers_.clear(); 518 activeMouseHandlers_.clear(); 519 for (unsigned int i = 0; i < joySticksSize_; i++) 520 activeJoyStickHandlers_[i].clear(); 521 522 // normal play mode 523 // note: we assume that the handlers exist since otherwise, something's wrong anyway. 524 enableKeyHandler("keybinder"); 525 enableMouseHandler("keybinder"); 526 enableJoyStickHandler("keybinder", 0); 527 stateRequest_ = IS_NORMAL; 528 state_ = IS_NORMAL; 529 break; 530 531 case IS_GUI: 532 state_ = IS_GUI; 533 break; 534 535 case IS_CONSOLE: 536 activeKeyHandlers_.clear(); 537 activeMouseHandlers_.clear(); 538 for (unsigned int i = 0; i < joySticksSize_; i++) 539 activeJoyStickHandlers_[i].clear(); 540 541 enableMouseHandler("keybinder"); 542 enableJoyStickHandler("keybinder", 0); 543 enableKeyHandler("buffer"); 544 stateRequest_ = IS_CONSOLE; 545 state_ = IS_CONSOLE; 546 break; 547 548 case IS_DETECT: 549 savedState_ = state_; 550 _saveState(); 551 552 activeKeyHandlers_.clear(); 553 activeMouseHandlers_.clear(); 554 for (unsigned int i = 0; i < joySticksSize_; i++) 555 activeJoyStickHandlers_[i].clear(); 556 557 enableKeyHandler("keydetector"); 558 enableMouseHandler("keydetector"); 559 enableJoyStickHandler("keydetector", 0); 560 561 stateRequest_ = IS_DETECT; 562 state_ = IS_DETECT; 563 break; 564 565 case IS_NODETECT: 566 _restoreState(); 567 keysDown_.clear(); 568 mouseButtonsDown_.clear(); 569 for (unsigned int i = 0; i < joySticksSize_; i++) 570 joyStickButtonsDown_[i].clear(); 571 state_ = IS_NODETECT; 572 stateRequest_ = savedState_; 573 break; 574 575 case IS_CALIBRATE: 576 if (joySticksSize_) 577 { 578 savedState_ = _getSingleton().state_; 579 for (unsigned int i = 0; i < 24; i++) 580 { 581 marginalsMax_[i] = INT_MIN; 582 marginalsMin_[i] = INT_MAX; 583 } 584 COUT(0) << "Move all joy stick axes in all directions a few times. " 585 << "Then put all axes in zero state and hit enter." << std::endl; 586 587 savedState_ = state_; 588 _saveState(); 589 590 activeKeyHandlers_.clear(); 591 activeMouseHandlers_.clear(); 592 for (unsigned int i = 0; i < joySticksSize_; i++) 593 activeJoyStickHandlers_[i].clear(); 594 595 enableKeyHandler("calibratorcallback"); 596 stateRequest_ = IS_CALIBRATE; 597 state_ = IS_CALIBRATE; 598 } 1182 } 1183 1184 /** 1185 @brief 1186 Returns the pointer to a handler. 1187 @param name 1188 Unique name of the handler. 1189 @return 1190 Pointer to the instance, 0 if name was not found. 1191 */ 1192 InputState* InputManager::getState(const std::string& name) 1193 { 1194 std::map<std::string, InputState*>::iterator it = _getInstance().inputStatesByName_.find(name); 1195 if (it != _getInstance().inputStatesByName_.end()) 1196 return (*it).second; 599 1197 else 600 { 601 COUT(3) << "Connot calibrate, no joy stick found!" << std::endl; 602 stateRequest_ = state_; 603 } 604 break; 605 606 case IS_NOCALIBRATE: 607 _completeCalibration(); 608 _restoreState(); 609 keyBinder_->resetJoyStickAxes(); 610 state_ = IS_NOCALIBRATE; 611 stateRequest_ = savedState_; 612 break; 613 614 case IS_NONE: 615 activeKeyHandlers_.clear(); 616 activeMouseHandlers_.clear(); 617 for (unsigned int i = 0; i < joySticksSize_; i++) 618 activeJoyStickHandlers_[i].clear(); 619 state_ = IS_NONE; 620 621 default: 622 break; 623 } 624 } 625 626 // Capture all the input. This calls the event handlers in InputManager. 627 if (mouse_) 628 mouse_->capture(); 629 if (keyboard_) 630 keyboard_->capture(); 631 for (unsigned int i = 0; i < joySticksSize_; i++) 632 joySticks_[i]->capture(); 633 634 if (state_ != IS_CALIBRATE) 635 { 636 // call all the handlers for the held key events 637 for (unsigned int iKey = 0; iKey < keysDown_.size(); iKey++) 638 for (unsigned int iHandler = 0; iHandler < activeKeyHandlers_.size(); iHandler++) 639 activeKeyHandlers_[iHandler]->keyHeld(KeyEvent(keysDown_[iKey], keyboardModifiers_)); 640 641 // call all the handlers for the held mouse button events 642 for (unsigned int iButton = 0; iButton < mouseButtonsDown_.size(); iButton++) 643 for (unsigned int iHandler = 0; iHandler < activeMouseHandlers_.size(); iHandler++) 644 activeMouseHandlers_[iHandler]->mouseButtonHeld(mouseButtonsDown_[iButton]); 645 646 // call all the handlers for the held joy stick button events 647 for (unsigned int iJoyStick = 0; iJoyStick < joySticksSize_; iJoyStick++) 648 for (unsigned int iButton = 0; iButton < joyStickButtonsDown_[iJoyStick].size(); iButton++) 649 for (unsigned int iHandler = 0; iHandler < activeJoyStickHandlers_[iJoyStick].size(); iHandler++) 650 activeJoyStickHandlers_[iJoyStick][iHandler]->joyStickButtonHeld(iJoyStick, joyStickButtonsDown_[iJoyStick][iButton]); 651 } 652 653 // call the ticks for the handlers (need to be treated specially) 654 for (unsigned int iHandler = 0; iHandler < activeHandlers_.size(); iHandler++) 655 activeHandlers_[iHandler].first->tickInput(dt, activeHandlers_[iHandler].second); 656 } 657 658 void InputManager::_completeCalibration() 659 { 660 for (unsigned int i = 0; i < 24; i++) 661 { 662 // positive coefficient 663 if (marginalsMax_[i] == INT_MIN) 664 marginalsMax_[i] = 32767; 665 // coefficients 666 if (marginalsMax_[i] - joySticksCalibration_[0].zeroStates[i]) 667 joySticksCalibration_[0].positiveCoeff[i] = 1.0f/(marginalsMax_[i] - joySticksCalibration_[0].zeroStates[i]); 668 else 669 joySticksCalibration_[0].positiveCoeff[i] = 1.0f; 670 671 // config value 672 ConfigValueContainer* cont = getIdentifier()->getConfigValueContainer("CoeffPos"); 673 assert(cont); 674 cont->set(i, joySticksCalibration_[0].positiveCoeff[i]); 675 676 // negative coefficient 677 if (marginalsMin_[i] == INT_MAX) 678 marginalsMin_[i] = -32768; 679 // coefficients 680 if (marginalsMin_[i] - joySticksCalibration_[0].zeroStates[i]) 681 joySticksCalibration_[0].negativeCoeff[i] = -1.0f/(marginalsMin_[i] - joySticksCalibration_[0].zeroStates[i]); 682 else 683 joySticksCalibration_[0].negativeCoeff[i] = 1.0f; 684 // config value 685 cont = getIdentifier()->getConfigValueContainer("CoeffNeg"); 686 assert(cont); 687 cont->set(i, joySticksCalibration_[0].negativeCoeff[i]); 688 689 // zero states 690 if (i < 8) 691 { 692 if (!(i & 1)) 693 joySticksCalibration_[0].zeroStates[i] = joySticks_[0]->getJoyStickState().mSliders[i/2].abX; 694 else 695 joySticksCalibration_[0].zeroStates[i] = joySticks_[0]->getJoyStickState().mSliders[i/2].abY; 696 } 697 else 698 { 699 if (i - 8 < joySticks_[0]->getJoyStickState().mAxes.size()) 700 joySticksCalibration_[0].zeroStates[i] = joySticks_[0]->getJoyStickState().mAxes[i - 8].abs; 701 else 702 joySticksCalibration_[0].zeroStates[i] = 0; 703 } 704 // config value 705 cont = getIdentifier()->getConfigValueContainer("Zero"); 706 assert(cont); 707 cont->set(i, joySticksCalibration_[0].zeroStates[i]); 708 } 709 } 710 711 // ###### Key Events ###### 712 713 /** 714 @brief Event handler for the keyPressed Event. 715 @param e Event information 716 */ 717 bool InputManager::keyPressed(const OIS::KeyEvent &e) 718 { 719 // check whether the key already is in the list (can happen when focus was lost) 720 unsigned int iKey = 0; 721 while (iKey < keysDown_.size() && keysDown_[iKey].key != (KeyCode::Enum)e.key) 722 iKey++; 723 if (iKey == keysDown_.size()) 724 keysDown_.push_back(Key(e)); 725 726 // update modifiers 727 if(e.key == OIS::KC_RMENU || e.key == OIS::KC_LMENU) 728 keyboardModifiers_ |= KeyboardModifier::Alt; // alt key 729 if(e.key == OIS::KC_RCONTROL || e.key == OIS::KC_LCONTROL) 730 keyboardModifiers_ |= KeyboardModifier::Ctrl; // ctrl key 731 if(e.key == OIS::KC_RSHIFT || e.key == OIS::KC_LSHIFT) 732 keyboardModifiers_ |= KeyboardModifier::Shift; // shift key 733 734 for (unsigned int i = 0; i < activeKeyHandlers_.size(); i++) 735 activeKeyHandlers_[i]->keyPressed(KeyEvent(e, keyboardModifiers_)); 736 737 return true; 738 } 739 740 /** 741 @brief Event handler for the keyReleased Event. 742 @param e Event information 743 */ 744 bool InputManager::keyReleased(const OIS::KeyEvent &e) 745 { 746 // remove the key from the keysDown_ list 747 for (unsigned int iKey = 0; iKey < keysDown_.size(); iKey++) 748 { 749 if (keysDown_[iKey].key == (KeyCode::Enum)e.key) 750 { 751 keysDown_.erase(keysDown_.begin() + iKey); 752 break; 753 } 754 } 755 756 // update modifiers 757 if(e.key == OIS::KC_RMENU || e.key == OIS::KC_LMENU) 758 keyboardModifiers_ &= ~KeyboardModifier::Alt; // alt key 759 if(e.key == OIS::KC_RCONTROL || e.key == OIS::KC_LCONTROL) 760 keyboardModifiers_ &= ~KeyboardModifier::Ctrl; // ctrl key 761 if(e.key == OIS::KC_RSHIFT || e.key == OIS::KC_LSHIFT) 762 keyboardModifiers_ &= ~KeyboardModifier::Shift; // shift key 763 764 for (unsigned int i = 0; i < activeKeyHandlers_.size(); i++) 765 activeKeyHandlers_[i]->keyReleased(KeyEvent(e, keyboardModifiers_)); 766 767 return true; 768 } 769 770 771 // ###### Mouse Events ###### 772 773 /** 774 @brief Event handler for the mouseMoved Event. 775 @param e Event information 776 */ 777 bool InputManager::mouseMoved(const OIS::MouseEvent &e) 778 { 779 // check for actual moved event 780 if (e.state.X.rel != 0 || e.state.Y.rel != 0) 781 { 782 for (unsigned int i = 0; i < activeMouseHandlers_.size(); i++) 783 activeMouseHandlers_[i]->mouseMoved(IntVector2(e.state.X.abs, e.state.Y.abs), 784 IntVector2(e.state.X.rel, e.state.Y.rel), IntVector2(e.state.width, e.state.height)); 785 } 786 787 // check for mouse scrolled event 788 if (e.state.Z.rel != 0) 789 { 790 for (unsigned int i = 0; i < activeMouseHandlers_.size(); i++) 791 activeMouseHandlers_[i]->mouseScrolled(e.state.Z.abs, e.state.Z.rel); 792 } 793 794 return true; 795 } 796 797 /** 798 @brief Event handler for the mousePressed Event. 799 @param e Event information 800 @param id The ID of the mouse button 801 */ 802 bool InputManager::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id) 803 { 804 // check whether the button already is in the list (can happen when focus was lost) 805 unsigned int iButton = 0; 806 while (iButton < mouseButtonsDown_.size() && mouseButtonsDown_[iButton] != (MouseButton::Enum)id) 807 iButton++; 808 if (iButton == mouseButtonsDown_.size()) 809 mouseButtonsDown_.push_back((MouseButton::Enum)id); 810 811 for (unsigned int i = 0; i < activeMouseHandlers_.size(); i++) 812 activeMouseHandlers_[i]->mouseButtonPressed((MouseButton::Enum)id); 813 814 return true; 815 } 816 817 /** 818 @brief Event handler for the mouseReleased Event. 819 @param e Event information 820 @param id The ID of the mouse button 821 */ 822 bool InputManager::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id) 823 { 824 // remove the button from the keysDown_ list 825 for (unsigned int iButton = 0; iButton < mouseButtonsDown_.size(); iButton++) 826 { 827 if (mouseButtonsDown_[iButton] == (MouseButton::Enum)id) 828 { 829 mouseButtonsDown_.erase(mouseButtonsDown_.begin() + iButton); 830 break; 831 } 832 } 833 834 for (unsigned int i = 0; i < activeMouseHandlers_.size(); i++) 835 activeMouseHandlers_[i]->mouseButtonReleased((MouseButton::Enum)id); 836 837 return true; 838 } 839 840 841 // ###### Joy Stick Events ###### 842 843 inline unsigned int InputManager::_getJoystick(const OIS::JoyStickEvent& arg) 844 { 845 // use the device to identify which one called the method 846 OIS::JoyStick* joyStick = (OIS::JoyStick*)arg.device; 847 unsigned int iJoyStick = 0; 848 while (joySticks_[iJoyStick] != joyStick) 849 { 850 iJoyStick++; 851 if (iJoyStick == joySticksSize_) 852 { 853 CCOUT(3) << "Unknown joystick fired an event. This means there is a bug somewhere! Aborting." << std::endl; 854 abort(); 855 } 856 } 857 return iJoyStick; 858 } 859 860 bool InputManager::buttonPressed(const OIS::JoyStickEvent &arg, int button) 861 { 862 unsigned int iJoyStick = _getJoystick(arg); 863 864 // check whether the button already is in the list (can happen when focus was lost) 865 std::vector<int>& buttonsDown = joyStickButtonsDown_[iJoyStick]; 866 unsigned int iButton = 0; 867 while (iButton < buttonsDown.size() && buttonsDown[iButton] != button) 868 iButton++; 869 if (iButton == buttonsDown.size()) 870 buttonsDown.push_back(button); 871 872 for (unsigned int iHandler = 0; iHandler < activeJoyStickHandlers_[iJoyStick].size(); iHandler++) 873 activeJoyStickHandlers_[iJoyStick][iHandler]->joyStickButtonPressed(iJoyStick, button); 874 875 return true; 876 } 877 878 bool InputManager::buttonReleased(const OIS::JoyStickEvent &arg, int button) 879 { 880 unsigned int iJoyStick = _getJoystick(arg); 881 882 // remove the button from the joyStickButtonsDown_ list 883 std::vector<int>& buttonsDown = joyStickButtonsDown_[iJoyStick]; 884 for (unsigned int iButton = 0; iButton < buttonsDown.size(); iButton++) 885 { 886 if (buttonsDown[iButton] == button) 887 { 888 buttonsDown.erase(buttonsDown.begin() + iButton); 889 break; 890 } 891 } 892 893 for (unsigned int iHandler = 0; iHandler < activeJoyStickHandlers_[iJoyStick].size(); iHandler++) 894 activeJoyStickHandlers_[iJoyStick][iHandler]->joyStickButtonReleased(iJoyStick, button); 895 896 return true; 897 } 898 899 void InputManager::_fireAxis(unsigned int iJoyStick, int axis, int value) 900 { 901 if (state_ == IS_CALIBRATE) 902 { 903 if (value > marginalsMax_[axis]) 904 marginalsMax_[axis] = value; 905 if (value < marginalsMin_[axis]) 906 marginalsMin_[axis] = value; 907 } 908 else 909 { 910 float fValue = value - joySticksCalibration_[iJoyStick].zeroStates[axis]; 911 if (fValue > 0.0f) 912 fValue *= joySticksCalibration_[iJoyStick].positiveCoeff[axis]; 913 else 914 fValue *= joySticksCalibration_[iJoyStick].negativeCoeff[axis]; 915 916 for (unsigned int iHandler = 0; iHandler < activeJoyStickHandlers_[iJoyStick].size(); iHandler++) 917 activeJoyStickHandlers_[iJoyStick][iHandler]->joyStickAxisMoved(iJoyStick, axis, fValue); 918 } 919 } 920 921 bool InputManager::axisMoved(const OIS::JoyStickEvent &arg, int axis) 922 { 923 //if (arg.state.mAxes[axis].abs > 10000 || arg.state.mAxes[axis].abs < -10000) 924 //{ CCOUT(3) << "axis " << axis << " moved" << arg.state.mAxes[axis].abs << std::endl;} 925 926 unsigned int iJoyStick = _getJoystick(arg); 927 928 // keep in mind that the first 8 axes are reserved for the sliders 929 _fireAxis(iJoyStick, axis + 8, arg.state.mAxes[axis].abs); 930 931 return true; 932 } 933 934 bool InputManager::sliderMoved(const OIS::JoyStickEvent &arg, int id) 935 { 936 //if (arg.state.mSliders[id].abX > 10000 || arg.state.mSliders[id].abX < -10000) 937 //{CCOUT(3) << "slider " << id << " moved" << arg.state.mSliders[id].abX << std::endl;} 938 //CCOUT(3) << arg.state.mSliders[id].abX << "\t |" << arg.state.mSliders[id].abY << std::endl; 939 940 unsigned int iJoyStick = _getJoystick(arg); 941 942 if (sliderStates_[iJoyStick].sliderStates[id].x != arg.state.mSliders[id].abX) 943 _fireAxis(iJoyStick, id * 2, arg.state.mSliders[id].abX); 944 else if (sliderStates_[iJoyStick].sliderStates[id].y != arg.state.mSliders[id].abY) 945 _fireAxis(iJoyStick, id * 2 + 1, arg.state.mSliders[id].abY); 946 947 return true; 948 } 949 950 bool InputManager::povMoved(const OIS::JoyStickEvent &arg, int id) 951 { 952 unsigned int iJoyStick = _getJoystick(arg); 953 954 // translate the POV into 8 simple buttons 955 int lastState = povStates_[iJoyStick][id]; 956 if (lastState & OIS::Pov::North) 957 buttonReleased(arg, 32 + id * 4 + 0); 958 if (lastState & OIS::Pov::South) 959 buttonReleased(arg, 32 + id * 4 + 1); 960 if (lastState & OIS::Pov::East) 961 buttonReleased(arg, 32 + id * 4 + 2); 962 if (lastState & OIS::Pov::West) 963 buttonReleased(arg, 32 + id * 4 + 3); 964 965 povStates_[iJoyStick].povStates[id] = arg.state.mPOV[id].direction; 966 967 int currentState = povStates_[iJoyStick][id]; 968 if (currentState & OIS::Pov::North) 969 buttonPressed(arg, 32 + id * 4 + 0); 970 if (currentState & OIS::Pov::South) 971 buttonPressed(arg, 32 + id * 4 + 1); 972 if (currentState & OIS::Pov::East) 973 buttonPressed(arg, 32 + id * 4 + 2); 974 if (currentState & OIS::Pov::West) 975 buttonPressed(arg, 32 + id * 4 + 3); 976 977 return true; 978 } 979 980 /*bool InputManager::vector3Moved(const OIS::JoyStickEvent &arg, int id) 981 { 982 unsigned int iJoyStick = _getJoystick(arg); 983 984 for (unsigned int iHandler = 0; iHandler < activeJoyStickHandlers_[iJoyStick].size(); iHandler++) 985 activeJoyStickHandlers_[iJoyStick][iHandler]->joyStickVector3Moved(JoyStickState(arg.state, iJoyStick), id); 986 987 return true; 988 }*/ 989 990 991 // ################################ 992 // ### Static Interface Methods ### 993 // ################################ 994 // ################################ 995 996 std::string InputManager::bindingCommmandString_s = ""; 997 998 bool InputManager::initialise(const size_t windowHnd, int windowWidth, int windowHeight, 999 bool createKeyboard, bool createMouse, bool createJoySticks) 1000 { 1001 return _getSingleton()._initialise(windowHnd, windowWidth, windowHeight, 1002 createKeyboard, createMouse, createJoySticks); 1003 } 1004 1005 bool InputManager::initialiseKeyboard() 1006 { 1007 return _getSingleton()._initialiseKeyboard(); 1008 } 1009 1010 bool InputManager::initialiseMouse() 1011 { 1012 return _getSingleton()._initialiseMouse(); 1013 } 1014 1015 bool InputManager::initialiseJoySticks() 1016 { 1017 return _getSingleton()._initialiseJoySticks(); 1018 } 1019 1020 int InputManager::numberOfKeyboards() 1021 { 1022 if (_getSingleton().keyboard_ != 0) 1023 return 1; 1024 else 1025 return 0; 1026 } 1027 1028 int InputManager::numberOfMice() 1029 { 1030 if (_getSingleton().mouse_ != 0) 1031 return 1; 1032 else 1033 return 0; 1034 } 1035 1036 int InputManager::numberOfJoySticks() 1037 { 1038 return _getSingleton().joySticksSize_; 1039 } 1040 1041 /*bool InputManager::isKeyDown(KeyCode::Enum key) 1042 { 1043 if (_getSingleton().keyboard_) 1044 return _getSingleton().keyboard_->isKeyDown((OIS::KeyCode)key); 1045 else 1046 return false; 1047 }*/ 1048 1049 /*bool InputManager::isModifierDown(KeyboardModifier::Enum modifier) 1050 { 1051 if (_getSingleton().keyboard_) 1052 return isModifierDown(modifier); 1053 else 1054 return false; 1055 }*/ 1056 1057 /*const MouseState InputManager::getMouseState() 1058 { 1059 if (_getSingleton().mouse_) 1060 return _getSingleton().mouse_->getMouseState(); 1061 else 1062 return MouseState(); 1063 }*/ 1064 1065 /*const JoyStickState InputManager::getJoyStickState(unsigned int ID) 1066 { 1067 if (ID < _getSingleton().joySticksSize_) 1068 return JoyStickState(_getSingleton().joySticks_[ID]->getJoyStickState(), ID); 1069 else 1070 return JoyStickState(); 1071 }*/ 1072 1073 void InputManager::destroy() 1074 { 1075 _getSingleton()._destroy(); 1076 } 1077 1078 void InputManager::destroyKeyboard() 1079 { 1080 return _getSingleton()._destroyKeyboard(); 1081 } 1082 1083 void InputManager::destroyMouse() 1084 { 1085 return _getSingleton()._destroyMouse(); 1086 } 1087 1088 void InputManager::destroyJoySticks() 1089 { 1090 return _getSingleton()._destroyJoySticks(); 1091 } 1092 1093 1094 /** 1095 @brief Adjusts the mouse window metrics. 1096 This method has to be called every time the size of the window changes. 1097 @param width The new width of the render window 1098 @param height the new height of the render window 1099 */ 1100 void InputManager::setWindowExtents(const int width, const int height) 1101 { 1102 if (_getSingleton().mouse_) 1103 { 1104 // Set mouse region (if window resizes, we should alter this to reflect as well) 1105 const OIS::MouseState &mouseState = _getSingleton().mouse_->getMouseState(); 1106 mouseState.width = width; 1107 mouseState.height = height; 1108 } 1109 } 1110 1111 /** 1112 @brief Sets the input mode to either GUI, inGame or Buffer 1113 @param mode The new input mode 1114 @remark Only has an affect if the mode actually changes 1115 */ 1116 void InputManager::setInputState(const InputState state) 1117 { 1118 _getSingleton().stateRequest_ = state; 1119 } 1120 1121 /** 1122 @brief Returns the current input handling method 1123 @return The current input mode. 1124 */ 1125 InputManager::InputState InputManager::getInputState() 1126 { 1127 return _getSingleton().state_; 1128 } 1129 1130 void InputManager::storeKeyStroke(const std::string& name) 1131 { 1132 setInputState(IS_NODETECT); 1133 COUT(0) << "Binding string \"" << bindingCommmandString_s << "\" on key '" << name << "'" << std::endl; 1134 CommandExecutor::execute("config KeyBinder " + name + " " + bindingCommmandString_s, false); 1135 } 1136 1137 void InputManager::keyBind(const std::string& command) 1138 { 1139 bindingCommmandString_s = command; 1140 setInputState(IS_DETECT); 1141 COUT(0) << "Press any button/key or move a mouse/joystick axis" << std::endl; 1142 } 1143 1144 void InputManager::calibrate() 1145 { 1146 _getSingleton().setInputState(IS_CALIBRATE); 1147 } 1148 1149 void InputManager::tick(float dt) 1150 { 1151 _getSingleton()._tick(dt); 1152 } 1153 1154 // ###### KeyHandler ###### 1155 1156 /** 1157 @brief Adds a new key handler. 1158 @param handler Pointer to the handler object. 1159 @param name Unique name of the handler. 1160 @return True if added, false if name already existed. 1161 */ 1162 bool InputManager::addKeyHandler(KeyHandler* handler, const std::string& name) 1163 { 1164 if (!handler) 1165 return false; 1166 if (_getSingleton().keyHandlers_.find(name) == _getSingleton().keyHandlers_.end()) 1167 { 1168 _getSingleton().keyHandlers_[name] = handler; 1169 return true; 1170 } 1171 else 1172 return false; 1173 } 1174 1175 /** 1176 @brief Removes a Key handler from the list. 1177 @param name Unique name of the handler. 1178 @return True if removal was successful, false if name was not found. 1179 */ 1180 bool InputManager::removeKeyHandler(const std::string &name) 1181 { 1182 disableKeyHandler(name); 1183 std::map<std::string, KeyHandler*>::iterator it = _getSingleton().keyHandlers_.find(name); 1184 if (it != _getSingleton().keyHandlers_.end()) 1185 { 1186 _getSingleton().keyHandlers_.erase(it); 1187 return true; 1188 } 1189 else 1190 return false; 1191 } 1192 1193 /** 1194 @brief Returns the pointer to a handler. 1195 @param name Unique name of the handler. 1196 @return Pointer to the instance, 0 if name was not found. 1197 */ 1198 KeyHandler* InputManager::getKeyHandler(const std::string& name) 1199 { 1200 std::map<std::string, KeyHandler*>::iterator it = _getSingleton().keyHandlers_.find(name); 1201 if (it != _getSingleton().keyHandlers_.end()) 1202 { 1203 return (*it).second; 1204 } 1205 else 1206 return 0; 1207 } 1208 1209 /** 1210 @brief Enables a specific key handler that has already been added. 1211 @param name Unique name of the handler. 1212 @return False if name was not found, true otherwise. 1213 */ 1214 bool InputManager::enableKeyHandler(const std::string& name) 1215 { 1216 // get pointer from the map with all stored handlers 1217 std::map<std::string, KeyHandler*>::const_iterator mapIt = _getSingleton().keyHandlers_.find(name); 1218 if (mapIt == _getSingleton().keyHandlers_.end()) 1219 return false; 1220 // see whether the handler already is in the list 1221 for (std::vector<KeyHandler*>::iterator it = _getSingleton().activeKeyHandlers_.begin(); 1222 it != _getSingleton().activeKeyHandlers_.end(); it++) 1223 { 1224 if ((*it) == (*mapIt).second) 1225 { 1226 return true; 1227 } 1228 } 1229 _getSingleton().activeKeyHandlers_.push_back((*mapIt).second); 1230 _getSingleton().stateRequest_ = IS_CUSTOM; 1231 _getSingleton()._updateTickables(); 1232 return true; 1233 } 1234 1235 /** 1236 @brief Disables a specific key handler. 1237 @param name Unique name of the handler. 1238 @return False if name was not found, true otherwise. 1239 */ 1240 bool InputManager::disableKeyHandler(const std::string &name) 1241 { 1242 // get pointer from the map with all stored handlers 1243 std::map<std::string, KeyHandler*>::const_iterator mapIt = _getSingleton().keyHandlers_.find(name); 1244 if (mapIt == _getSingleton().keyHandlers_.end()) 1245 return false; 1246 // look for the handler in the list 1247 for (std::vector<KeyHandler*>::iterator it = _getSingleton().activeKeyHandlers_.begin(); 1248 it != _getSingleton().activeKeyHandlers_.end(); it++) 1249 { 1250 if ((*it) == (*mapIt).second) 1251 { 1252 _getSingleton().activeKeyHandlers_.erase(it); 1253 _getSingleton().stateRequest_ = IS_CUSTOM; 1254 _getSingleton()._updateTickables(); 1255 return true; 1256 } 1257 } 1258 return true; 1259 } 1260 1261 /** 1262 @brief Checks whether a key handler is active 1263 @param name Unique name of the handler. 1264 @return False if key handler is not active or doesn't exist, true otherwise. 1265 */ 1266 bool InputManager::isKeyHandlerActive(const std::string& name) 1267 { 1268 // get pointer from the map with all stored handlers 1269 std::map<std::string, KeyHandler*>::const_iterator mapIt = _getSingleton().keyHandlers_.find(name); 1270 if (mapIt == _getSingleton().keyHandlers_.end()) 1271 return false; 1272 // see whether the handler already is in the list 1273 for (std::vector<KeyHandler*>::iterator it = _getSingleton().activeKeyHandlers_.begin(); 1274 it != _getSingleton().activeKeyHandlers_.end(); it++) 1275 { 1276 if ((*it) == (*mapIt).second) 1277 return true; 1278 } 1279 return false; 1280 } 1281 1282 1283 // ###### MouseHandler ###### 1284 /** 1285 @brief Adds a new mouse handler. 1286 @param handler Pointer to the handler object. 1287 @param name Unique name of the handler. 1288 @return True if added, false if name already existed. 1289 */ 1290 bool InputManager::addMouseHandler(MouseHandler* handler, const std::string& name) 1291 { 1292 if (!handler) 1293 return false; 1294 if (_getSingleton().mouseHandlers_.find(name) == _getSingleton().mouseHandlers_.end()) 1295 { 1296 _getSingleton().mouseHandlers_[name] = handler; 1297 return true; 1298 } 1299 else 1300 return false; 1301 } 1302 1303 /** 1304 @brief Removes a Mouse handler from the list. 1305 @param name Unique name of the handler. 1306 @return True if removal was successful, false if name was not found. 1307 */ 1308 bool InputManager::removeMouseHandler(const std::string &name) 1309 { 1310 disableMouseHandler(name); 1311 std::map<std::string, MouseHandler*>::iterator it = _getSingleton().mouseHandlers_.find(name); 1312 if (it != _getSingleton().mouseHandlers_.end()) 1313 { 1314 _getSingleton().mouseHandlers_.erase(it); 1315 return true; 1316 } 1317 else 1318 return false; 1319 } 1320 1321 /** 1322 @brief Returns the pointer to a handler. 1323 @param name Unique name of the handler. 1324 @return Pointer to the instance, 0 if name was not found. 1325 */ 1326 MouseHandler* InputManager::getMouseHandler(const std::string& name) 1327 { 1328 std::map<std::string, MouseHandler*>::iterator it = _getSingleton().mouseHandlers_.find(name); 1329 if (it != _getSingleton().mouseHandlers_.end()) 1330 { 1331 return (*it).second; 1332 } 1333 else 1334 return 0; 1335 } 1336 1337 /** 1338 @brief Enables a specific mouse handler that has already been added. 1339 @param name Unique name of the handler. 1340 @return False if name was not found, true otherwise. 1341 */ 1342 bool InputManager::enableMouseHandler(const std::string& name) 1343 { 1344 // get pointer from the map with all stored handlers 1345 std::map<std::string, MouseHandler*>::const_iterator mapIt = _getSingleton().mouseHandlers_.find(name); 1346 if (mapIt == _getSingleton().mouseHandlers_.end()) 1347 return false; 1348 // see whether the handler already is in the list 1349 for (std::vector<MouseHandler*>::iterator it = _getSingleton().activeMouseHandlers_.begin(); 1350 it != _getSingleton().activeMouseHandlers_.end(); it++) 1351 { 1352 if ((*it) == (*mapIt).second) 1353 { 1354 return true; 1355 } 1356 } 1357 _getSingleton().activeMouseHandlers_.push_back((*mapIt).second); 1358 _getSingleton().stateRequest_ = IS_CUSTOM; 1359 _getSingleton()._updateTickables(); 1360 return true; 1361 } 1362 1363 /** 1364 @brief Disables a specific mouse handler. 1365 @param name Unique name of the handler. 1366 @return False if name was not found, true otherwise. 1367 */ 1368 bool InputManager::disableMouseHandler(const std::string &name) 1369 { 1370 // get pointer from the map with all stored handlers 1371 std::map<std::string, MouseHandler*>::const_iterator mapIt = _getSingleton().mouseHandlers_.find(name); 1372 if (mapIt == _getSingleton().mouseHandlers_.end()) 1373 return false; 1374 // look for the handler in the list 1375 for (std::vector<MouseHandler*>::iterator it = _getSingleton().activeMouseHandlers_.begin(); 1376 it != _getSingleton().activeMouseHandlers_.end(); it++) 1377 { 1378 if ((*it) == (*mapIt).second) 1379 { 1380 _getSingleton().activeMouseHandlers_.erase(it); 1381 _getSingleton().stateRequest_ = IS_CUSTOM; 1382 _getSingleton()._updateTickables(); 1383 return true; 1384 } 1385 } 1386 return true; 1387 } 1388 1389 /** 1390 @brief Checks whether a mouse handler is active 1391 @param name Unique name of the handler. 1392 @return False if key handler is not active or doesn't exist, true otherwise. 1393 */ 1394 bool InputManager::isMouseHandlerActive(const std::string& name) 1395 { 1396 // get pointer from the map with all stored handlers 1397 std::map<std::string, MouseHandler*>::const_iterator mapIt = _getSingleton().mouseHandlers_.find(name); 1398 if (mapIt == _getSingleton().mouseHandlers_.end()) 1399 return false; 1400 // see whether the handler already is in the list 1401 for (std::vector<MouseHandler*>::iterator it = _getSingleton().activeMouseHandlers_.begin(); 1402 it != _getSingleton().activeMouseHandlers_.end(); it++) 1403 { 1404 if ((*it) == (*mapIt).second) 1405 return true; 1406 } 1407 return false; 1408 } 1409 1410 1411 // ###### JoyStickHandler ###### 1412 1413 /** 1414 @brief Adds a new joy stick handler. 1415 @param handler Pointer to the handler object. 1416 @param name Unique name of the handler. 1417 @return True if added, false if name already existed. 1418 */ 1419 bool InputManager::addJoyStickHandler(JoyStickHandler* handler, const std::string& name) 1420 { 1421 if (!handler) 1422 return false; 1423 if (_getSingleton().joyStickHandlers_.find(name) == _getSingleton().joyStickHandlers_.end()) 1424 { 1425 _getSingleton().joyStickHandlers_[name] = handler; 1426 return true; 1427 } 1428 else 1429 return false; 1430 } 1431 1432 /** 1433 @brief Removes a JoyStick handler from the list. 1434 @param name Unique name of the handler. 1435 @return True if removal was successful, false if name was not found. 1436 */ 1437 bool InputManager::removeJoyStickHandler(const std::string &name) 1438 { 1439 for (std::vector<OIS::JoyStick*>::iterator itstick = _getSingleton().joySticks_.begin(); 1440 itstick != _getSingleton().joySticks_.end(); itstick++) 1441 disableJoyStickHandler(name, itstick - _getSingleton().joySticks_.begin()); 1442 1443 std::map<std::string, JoyStickHandler*>::iterator it = _getSingleton().joyStickHandlers_.find(name); 1444 if (it != _getSingleton().joyStickHandlers_.end()) 1445 { 1446 _getSingleton().joyStickHandlers_.erase(it); 1447 return true; 1448 } 1449 else 1450 return false; 1451 } 1452 1453 /** 1454 @brief Returns the pointer to a handler. 1455 @param name Unique name of the handler. 1456 @return Pointer to the instance, 0 if name was not found. 1457 */ 1458 JoyStickHandler* InputManager::getJoyStickHandler(const std::string& name) 1459 { 1460 std::map<std::string, JoyStickHandler*>::iterator it = _getSingleton().joyStickHandlers_.find(name); 1461 if (it != _getSingleton().joyStickHandlers_.end()) 1462 { 1463 return (*it).second; 1464 } 1465 else 1466 return 0; 1467 } 1468 1469 /** 1470 @brief Enables a specific joy stick handler that has already been added. 1471 @param name Unique name of the handler. 1472 @return False if name or id was not found, true otherwise. 1473 */ 1474 bool InputManager::enableJoyStickHandler(const std::string& name, unsigned int ID) 1475 { 1476 // get handler pointer from the map with all stored handlers 1477 std::map<std::string, JoyStickHandler*>::const_iterator handlerIt = _getSingleton().joyStickHandlers_.find(name); 1478 if (handlerIt == _getSingleton().joyStickHandlers_.end()) 1479 return false; 1480 1481 // check for existence of the ID 1482 if (ID >= _getSingleton().joySticksSize_) 1483 return false; 1484 1485 // see whether the handler already is in the list 1486 for (std::vector<JoyStickHandler*>::iterator it = _getSingleton().activeJoyStickHandlers_[ID].begin(); 1487 it != _getSingleton().activeJoyStickHandlers_[ID].end(); it++) 1488 { 1489 if ((*it) == (*handlerIt).second) 1490 { 1491 return true; 1492 } 1493 } 1494 _getSingleton().activeJoyStickHandlers_[ID].push_back((*handlerIt).second); 1495 _getSingleton().stateRequest_ = IS_CUSTOM; 1496 _getSingleton()._updateTickables(); 1497 return true; 1498 } 1499 1500 /** 1501 @brief Disables a specific joy stick handler. 1502 @param name Unique name of the handler. 1503 @return False if name or id was not found, true otherwise. 1504 */ 1505 bool InputManager::disableJoyStickHandler(const std::string &name, unsigned int ID) 1506 { 1507 // get handler pointer from the map with all stored handlers 1508 std::map<std::string, JoyStickHandler*>::const_iterator handlerIt = _getSingleton().joyStickHandlers_.find(name); 1509 if (handlerIt == _getSingleton().joyStickHandlers_.end()) 1510 return false; 1511 1512 // check for existence of the ID 1513 if (ID >= _getSingleton().joySticksSize_) 1514 return false; 1515 1516 // look for the handler in the list 1517 for (std::vector<JoyStickHandler*>::iterator it = _getSingleton().activeJoyStickHandlers_[ID].begin(); 1518 it != _getSingleton().activeJoyStickHandlers_[ID].end(); it++) 1519 { 1520 if ((*it) == (*handlerIt).second) 1521 { 1522 _getSingleton().activeJoyStickHandlers_[ID].erase(it); 1523 _getSingleton().stateRequest_ = IS_CUSTOM; 1524 _getSingleton()._updateTickables(); 1525 return true; 1526 } 1527 } 1528 return true; 1529 } 1530 1531 /** 1532 @brief Checks whether a joy stick handler is active 1533 @param name Unique name of the handler. 1534 @return False if key handler is not active or doesn't exist, true otherwise. 1535 */ 1536 bool InputManager::isJoyStickHandlerActive(const std::string& name, unsigned int ID) 1537 { 1538 // get handler pointer from the map with all stored handlers 1539 std::map<std::string, JoyStickHandler*>::const_iterator handlerIt = _getSingleton().joyStickHandlers_.find(name); 1540 if (handlerIt == _getSingleton().joyStickHandlers_.end()) 1541 return false; 1542 1543 // check for existence of the ID 1544 if (ID >= _getSingleton().joySticksSize_) 1545 return false; 1546 1547 // see whether the handler already is in the list 1548 for (std::vector<JoyStickHandler*>::iterator it = _getSingleton().activeJoyStickHandlers_[ID].begin(); 1549 it != _getSingleton().activeJoyStickHandlers_[ID].end(); it++) 1550 { 1551 if ((*it) == (*handlerIt).second) 1552 return true; 1553 } 1554 return false; 1555 } 1556 1198 return 0; 1199 } 1200 1201 /** 1202 @brief 1203 Returns the current input handling method 1204 @return 1205 The current input mode. 1206 */ 1207 InputState* InputManager::getCurrentState() 1208 { 1209 return (*_getInstance().activeStates_.rbegin()).second; 1210 } 1211 1212 /** 1213 @brief 1214 Enables a specific key handler that has already been added. 1215 @param name 1216 Unique name of the handler. 1217 @return 1218 False if name was not found, true otherwise. 1219 */ 1220 bool InputManager::requestEnterState(const std::string& name) 1221 { 1222 // get pointer from the map with all stored handlers 1223 std::map<std::string, InputState*>::const_iterator it = _getInstance().inputStatesByName_.find(name); 1224 if (it != _getInstance().inputStatesByName_.end()) 1225 { 1226 _getInstance().stateEnterRequests_.push_back((*it).second); 1227 return true; 1228 } 1229 return false; 1230 } 1231 1232 bool InputManager::requestLeaveState(const std::string& name) 1233 { 1234 // get pointer from the map with all stored handlers 1235 std::map<std::string, InputState*>::const_iterator it = _getInstance().inputStatesByName_.find(name); 1236 if (it != _getInstance().inputStatesByName_.end()) 1237 { 1238 _getInstance().stateLeaveRequests_.push_back((*it).second); 1239 return true; 1240 } 1241 return false; 1242 } 1557 1243 } -
code/branches/gui/src/core/input/InputManager.h
r1555 r1638 28 28 29 29 /** 30 @file 31 @brief Implementation of a little Input handler that distributes everything 32 coming from OIS. 33 */ 30 @file 31 @brief 32 Implementation of a little Input handler that distributes everything 33 coming from OIS. 34 */ 34 35 35 36 #ifndef _InputManager_H__ … … 40 41 #include <map> 41 42 #include <vector> 42 43 #include <stack> 43 44 #include "util/Math.h" 44 45 #include "core/OrxonoxClass.h" … … 47 48 namespace orxonox 48 49 { 49 /** 50 * Helper class to realise a vector<int[4]> 51 */ 52 class POVStates 53 { 54 public: 55 int operator[](unsigned int index) { return povStates[index]; } 56 int povStates[4]; 57 }; 58 59 /** 60 * Helper class to realise a vector< {int[4], int[4]} > 61 */ 62 class SliderStates 63 { 64 public: 65 IntVector2 sliderStates[4]; 66 }; 67 68 /** 69 * Struct for storing a custom input state 70 */ 71 struct StoredState 72 { 73 std::vector<KeyHandler*> activeKeyHandlers_; 74 std::vector<MouseHandler*> activeMouseHandlers_; 75 std::vector<std::vector<JoyStickHandler*> > activeJoyStickHandlers_; 76 std::vector<std::pair<InputTickable*, HandlerState> > activeHandlers_; 77 }; 78 79 struct JoyStickCalibration 80 { 81 int zeroStates[24]; 82 float positiveCoeff[24]; 83 float negativeCoeff[24]; 84 }; 85 86 /** 87 @brief Captures and distributes mouse and keyboard input. 88 */ 89 class _CoreExport InputManager 50 /** 51 @brief 52 Helper class to realise a vector<int[4]> 53 */ 54 class POVStates 55 { 56 public: 57 int operator[](unsigned int index) { return povStates[index]; } 58 int povStates[4]; 59 }; 60 61 /** 62 @brief 63 Helper class to realise a vector< {int[4], int[4]} > 64 */ 65 class SliderStates 66 { 67 public: 68 IntVector2 sliderStates[4]; 69 }; 70 71 struct JoyStickCalibration 72 { 73 int zeroStates[24]; 74 float positiveCoeff[24]; 75 float negativeCoeff[24]; 76 }; 77 78 /** 79 @brief 80 Captures and distributes mouse and keyboard input. 81 */ 82 class _CoreExport InputManager 90 83 : public OrxonoxClass, 91 public OIS::KeyListener, public OIS::MouseListener, public OIS::JoyStickListener 92 { 93 public: // enumerations 94 /** 95 @brief Designates the way input is handled and redirected. 96 */ 97 enum InputState 98 { 99 IS_UNINIT, //!< InputManager has not yet been initialised. 100 IS_NONE, //!< Input is discarded. 101 IS_NORMAL, //!< Normal play state. Key and button bindings are active. 102 IS_GUI, //!< All OIS input events are passed to CEGUI. 103 IS_CONSOLE, //!< Keyboard input is redirected to the InputBuffer. 104 IS_DETECT, //!< All the input additionally goes to the KeyDetector 105 IS_NODETECT, //!< remove KeyDetector 106 IS_NOCALIBRATE, 107 IS_CALIBRATE, 108 IS_CUSTOM //!< Any possible configuration. 109 }; 110 111 public: // member functions 112 void setConfigValues(); 113 114 public: // static functions 115 static bool initialise(const size_t windowHnd, int windowWidth, int windowHeight, 116 bool createKeyboard = true, bool createMouse = true, bool createJoySticks = false); 117 static bool initialiseKeyboard(); 118 static bool initialiseMouse(); 119 static bool initialiseJoySticks(); 120 static int numberOfKeyboards(); 121 static int numberOfMice(); 122 static int numberOfJoySticks(); 123 124 static void destroy(); 125 static void destroyKeyboard(); 126 static void destroyMouse(); 127 static void destroyJoySticks(); 128 129 //static bool isModifierDown(KeyboardModifier::Enum modifier); 130 //static bool isKeyDown(KeyCode::Enum key); 131 //static const MouseState getMouseState(); 132 //static const JoyStickState getJoyStickState(unsigned int ID); 133 134 static void setWindowExtents(const int width, const int height); 135 136 static void setInputState(const InputState state); 137 static InputState getInputState(); 138 139 static void storeKeyStroke(const std::string& name); 140 static void keyBind(const std::string& command); 141 142 static void calibrate(); 143 144 static void tick(float dt); 145 146 static bool addKeyHandler (KeyHandler* handler, const std::string& name); 147 static bool removeKeyHandler (const std::string& name); 148 static KeyHandler* getKeyHandler (const std::string& name); 149 static bool enableKeyHandler (const std::string& name); 150 static bool disableKeyHandler (const std::string& name); 151 static bool isKeyHandlerActive (const std::string& name); 152 153 static bool addMouseHandler (MouseHandler* handler, const std::string& name); 154 static bool removeMouseHandler (const std::string& name); 155 static MouseHandler* getMouseHandler (const std::string& name); 156 static bool enableMouseHandler (const std::string& name); 157 static bool disableMouseHandler (const std::string& name); 158 static bool isMouseHandlerActive (const std::string& name); 159 160 static bool addJoyStickHandler (JoyStickHandler* handler, const std::string& name); 161 static bool removeJoyStickHandler (const std::string& name); 162 static JoyStickHandler* getJoyStickHandler(const std::string& name); 163 static bool enableJoyStickHandler (const std::string& name, unsigned int id); 164 static bool disableJoyStickHandler (const std::string& name, unsigned int id); 165 static bool isJoyStickHandlerActive (const std::string& name, unsigned int id); 166 167 private: // functions 168 // don't mess with a Singleton 169 InputManager (); 170 InputManager (const InputManager&); 171 ~InputManager(); 172 173 // Intenal methods 174 bool _initialise(const size_t, int, int, bool, bool, bool); 175 bool _initialiseKeyboard(); 176 bool _initialiseMouse(); 177 bool _initialiseJoySticks(); 178 179 void _destroy(); 180 void _destroyKeyboard(); 181 void _destroyMouse(); 182 void _destroyJoySticks(); 183 184 void _updateTickables(); 185 186 void _saveState(); 187 void _restoreState(); 188 189 void _completeCalibration(); 190 191 void _fireAxis(unsigned int iJoyStick, int axis, int value); 192 unsigned int _getJoystick(const OIS::JoyStickEvent& arg); 193 194 void _tick(float dt); 195 196 // input events 197 bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); 198 bool mouseReleased (const OIS::MouseEvent &arg, OIS::MouseButtonID id); 199 bool mouseMoved (const OIS::MouseEvent &arg); 200 bool keyPressed (const OIS::KeyEvent &arg); 201 bool keyReleased (const OIS::KeyEvent &arg); 202 bool buttonPressed (const OIS::JoyStickEvent &arg, int button); 203 bool buttonReleased(const OIS::JoyStickEvent &arg, int button); 204 bool axisMoved (const OIS::JoyStickEvent &arg, int axis); 205 bool sliderMoved (const OIS::JoyStickEvent &arg, int id); 206 bool povMoved (const OIS::JoyStickEvent &arg, int id); 207 //bool vector3Moved (const OIS::JoyStickEvent &arg, int id); 208 209 static InputManager& _getSingleton(); 210 static InputManager* _getSingletonPtr() { return &_getSingleton(); } 211 212 private: // variables 213 OIS::InputManager* inputSystem_; //!< OIS input manager 214 OIS::Keyboard* keyboard_; //!< OIS mouse 215 OIS::Mouse* mouse_; //!< OIS keyboard 216 std::vector<OIS::JoyStick*> joySticks_; //!< OIS joy sticks 217 unsigned int joySticksSize_; 218 219 KeyBinder* keyBinder_; //!< KeyBinder instance 220 KeyDetector* keyDetector_; //!< KeyDetector instance 221 InputBuffer* buffer_; //!< InputBuffer instance 222 CalibratorCallback* calibratorCallback_; 223 224 InputState state_; 225 InputState stateRequest_; 226 InputState savedState_; 227 unsigned int keyboardModifiers_; 228 StoredState savedHandlers_; 229 230 // joystick calibration 231 //std::vector<int> marginalsMaxConfig_; 232 //std::vector<int> marginalsMinConfig_; 233 int marginalsMax_[24]; 234 int marginalsMin_[24]; 235 bool bCalibrated_; 236 237 //! Keeps track of the joy stick POV states 238 std::vector<POVStates> povStates_; 239 //! Keeps track of the possibly two slider axes 240 std::vector<SliderStates> sliderStates_; 241 std::vector<JoyStickCalibration> joySticksCalibration_; 242 243 std::map<std::string, KeyHandler*> keyHandlers_; 244 std::map<std::string, MouseHandler*> mouseHandlers_; 245 std::map<std::string, JoyStickHandler*> joyStickHandlers_; 246 247 std::vector<KeyHandler*> activeKeyHandlers_; 248 std::vector<MouseHandler*> activeMouseHandlers_; 249 std::vector<std::vector<JoyStickHandler*> > activeJoyStickHandlers_; 250 std::vector<std::pair<InputTickable*, HandlerState> > activeHandlers_; 251 252 std::vector<Key> keysDown_; 253 std::vector<MouseButton::Enum> mouseButtonsDown_; 254 std::vector<std::vector<int> > joyStickButtonsDown_; 255 256 static std::string bindingCommmandString_s; 257 }; 84 public OIS::KeyListener, public OIS::MouseListener, public OIS::JoyStickListener 85 { 86 // --> setConfigValues is private 87 friend ClassIdentifier<InputManager>; 88 89 public: // static functions 90 static bool initialise(const size_t windowHnd, int windowWidth, int windowHeight, 91 bool createKeyboard = true, bool createMouse = true, bool createJoySticks = false); 92 static bool initialiseKeyboard(); 93 static bool initialiseMouse(); 94 static bool initialiseJoySticks(); 95 static int numberOfKeyboards(); 96 static int numberOfMice(); 97 static int numberOfJoySticks(); 98 99 static void destroy(); 100 static void destroyKeyboard(); 101 static void destroyMouse(); 102 static void destroyJoySticks(); 103 104 //static bool isModifierDown(KeyboardModifier::Enum modifier); 105 //static bool isKeyDown(KeyCode::Enum key); 106 //static const MouseState getMouseState(); 107 //static const JoyStickState getJoyStickState(unsigned int ID); 108 109 static void setWindowExtents(const int width, const int height); 110 111 static void storeKeyStroke(const std::string& name); 112 static void keyBind(const std::string& command); 113 114 static void calibrate(); 115 116 static void tick(float dt); 117 118 static SimpleInputState* createSimpleInputState (const std::string& name, int priority); 119 static ExtendedInputState* createExtendedInputState(const std::string& name, int priority); 120 static bool destroyState (const std::string& name); 121 //static bool removeState (const std::string& name); 122 static InputState* getState (const std::string& name); 123 static InputState* getCurrentState(); 124 static bool requestEnterState (const std::string& name); 125 static bool requestLeaveState (const std::string& name); 126 127 private: // functions 128 // don't mess with a Singleton 129 InputManager (); 130 InputManager (const InputManager&); 131 ~InputManager(); 132 133 // Intenal methods 134 bool _initialise(const size_t, int, int, bool, bool, bool); 135 bool _initialiseKeyboard(); 136 bool _initialiseMouse(); 137 bool _initialiseJoySticks(); 138 void _redimensionLists(); 139 140 void _destroy(); 141 void _destroyKeyboard(); 142 void _destroyMouse(); 143 void _destroyJoySticks(); 144 void _destroyState(InputState* state); 145 146 void _completeCalibration(); 147 148 void _fireAxis(unsigned int iJoyStick, int axis, int value); 149 unsigned int _getJoystick(const OIS::JoyStickEvent& arg); 150 151 void _tick(float dt); 152 153 void _updateActiveStates(); 154 bool _configureInputState(InputState* state, const std::string& name, int priority); 155 156 // input events 157 bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); 158 bool mouseReleased (const OIS::MouseEvent &arg, OIS::MouseButtonID id); 159 bool mouseMoved (const OIS::MouseEvent &arg); 160 bool keyPressed (const OIS::KeyEvent &arg); 161 bool keyReleased (const OIS::KeyEvent &arg); 162 bool buttonPressed (const OIS::JoyStickEvent &arg, int button); 163 bool buttonReleased(const OIS::JoyStickEvent &arg, int button); 164 bool axisMoved (const OIS::JoyStickEvent &arg, int axis); 165 bool sliderMoved (const OIS::JoyStickEvent &arg, int id); 166 bool povMoved (const OIS::JoyStickEvent &arg, int id); 167 168 void setConfigValues(); 169 170 static InputManager& _getInstance(); 171 172 private: // variables 173 OIS::InputManager* inputSystem_; //!< OIS input manager 174 OIS::Keyboard* keyboard_; //!< OIS mouse 175 OIS::Mouse* mouse_; //!< OIS keyboard 176 std::vector<OIS::JoyStick*> joySticks_; //!< OIS joy sticks 177 unsigned int joySticksSize_; 178 unsigned int devicesNum_; 179 180 // some internally handled states 181 SimpleInputState* stateDetector_; //!< KeyDetector instance 182 SimpleInputState* stateCalibrator_; 183 SimpleInputState* stateEmpty_; 184 185 std::map<std::string, InputState*> inputStatesByName_; 186 std::map<int, InputState*> inputStatesByPriority_; 187 188 std::vector<InputState*> stateEnterRequests_; //!< Request to enter a new state 189 std::vector<InputState*> stateLeaveRequests_; //!< Request to leave the current state 190 191 std::map<int, InputState*> activeStates_; 192 std::vector<InputState*> activeStatesTop_; //!< Current input states for joy stick events. 193 std::vector<InputState*> activeStatesTicked_; //!< Current input states for joy stick events. 194 195 // joystick calibration 196 //std::vector<int> marginalsMaxConfig_; 197 //std::vector<int> marginalsMinConfig_; 198 int marginalsMax_[24]; 199 int marginalsMin_[24]; 200 bool bCalibrated_; 201 bool bCalibrating_; 202 203 unsigned int keyboardModifiers_; //!< Bit mask representing keyboard modifiers 204 //! Keeps track of the joy stick POV states 205 std::vector<POVStates> povStates_; 206 //! Keeps track of the possibly two slider axes 207 std::vector<SliderStates> sliderStates_; 208 std::vector<JoyStickCalibration> joySticksCalibration_; 209 210 std::vector<Key> keysDown_; 211 std::vector<MouseButton::Enum> mouseButtonsDown_; 212 std::vector<std::vector<int> > joyStickButtonsDown_; 213 214 static std::string bindingCommmandString_s; 215 }; 258 216 259 217 } -
code/branches/gui/src/core/input/KeyBinder.cc
r1567 r1638 43 43 namespace orxonox 44 44 { 45 /** 46 @brief Constructor that does as little as necessary. 47 */ 48 KeyBinder::KeyBinder() : deriveTime_(0.0f) 49 { 50 mouseRelative_[0] = 0; 51 mouseRelative_[1] = 0; 52 mousePosition_[0] = 0; 53 mousePosition_[1] = 0; 54 55 RegisterRootObject(KeyBinder); 56 57 // keys 58 std::string keyNames[] = { 59 "UNASSIGNED", 60 "ESCAPE", 61 "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", 62 "MINUS", "EQUALS", "BACK", "TAB", 63 "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", 64 "LBRACKET", "RBRACKET", 65 "RETURN", "LCONTROL", 66 "A", "S", "D", "F", "G", "H", "J", "K", "L", 67 "SEMICOLON", "APOSTROPHE", "GRAVE", 68 "LSHIFT", "BACKSLASH", 69 "Z", "X", "C", "V", "B", "N", "M", 70 "COMMA", "PERIOD", "SLASH", 71 "RSHIFT", 72 "MULTIPLY", 73 "LMENU", 74 "SPACE", 75 "CAPITAL", 76 "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", 77 "NUMLOCK", "SCROLL", 78 "NUMPAD7", "NUMPAD8", "NUMPAD9", 79 "SUBTRACT", 80 "NUMPAD4", "NUMPAD5", "NUMPAD6", 81 "ADD", 82 "NUMPAD1", "NUMPAD2", "NUMPAD3", "NUMPAD0", 83 "DECIMAL", 84 "","", 85 "OEM_102", 86 "F11", "F12", 87 "","","","","","","","","","","", 88 "F13", "F14", "F15", 89 "","","","","","","","","","", 90 "KANA", 91 "","", 92 "ABNT_C1", 93 "","","","","", 94 "CONVERT", 95 "", 96 "NOCONVERT", 97 "", 98 "YEN", 99 "ABNT_C2", 100 "","","","","","","","","","","","","","", 101 "NUMPADEQUALS", 102 "","", 103 "PREVTRACK", 104 "AT", 105 "COLON", "UNDERLINE", 106 "KANJI", 107 "STOP", 108 "AX", 109 "UNLABELED", 110 "NEXTTRACK", 111 "","", 112 "NUMPADENTER", 113 "RCONTROL", 114 "","", 115 "MUTE", 116 "CALCULATOR", 117 "PLAYPAUSE", 118 "", 119 "MEDIASTOP", 120 "","","","","","","","","", 121 "VOLUMEDOWN", 122 "", 123 "VOLUMEUP", 124 "", 125 "WEBHOME", 126 "NUMPADCOMMA", 127 "", 128 "DIVIDE", 129 "", 130 "SYSRQ", 131 "RMENU", 132 "","","","","","","","","","","","", 133 "PAUSE", 134 "", 135 "HOME", 136 "UP", 137 "PGUP", 138 "", 139 "LEFT", 140 "", 141 "RIGHT", 142 "", 143 "END", "DOWN", "PGDOWN", "INSERT", "DELETE", 144 "","","","","","","", 145 "LWIN", "RWIN", "APPS", 146 "POWER", "SLEEP", 147 "","","", 148 "WAKE", 149 "", 150 "WEBSEARCH", "WEBFAVORITES", "WEBREFRESH", "WEBSTOP", "WEBFORWARD", "WEBBACK", 151 "MYCOMPUTER", "MAIL", "MEDIASELECT" 152 }; 153 for (unsigned int i = 0; i < nKeys_s; i++) 154 keys_[i].name_ = "Key" + keyNames[i]; 155 156 // mouse buttons 157 std::string mouseButtonNames[] = { 158 "MouseLeft", "MouseRight", "MouseMiddle", 159 "MouseButton3", "MouseButton4", "MouseButton5", 160 "MouseButton6", "MouseButton7", 161 "MouseWheel1Up", "MouseWheel1Down", 162 "MouseWheel2Up", "MouseWheel2Down" }; 163 for (unsigned int i = 0; i < nMouseButtons_s; i++) 164 mouseButtons_[i].name_ = mouseButtonNames[i]; 165 166 // joy stick buttons 167 for (unsigned int i = 0; i < 32; i++) 168 joyStickButtons_[i].name_ = "JoyButton" + getConvertedValue<int, std::string>(i); 169 for (unsigned int i = 32; i < nJoyStickButtons_s; i += 4) 170 { 171 joyStickButtons_[i + 0].name_ = "JoyPOV" + getConvertedValue<int, std::string>((i - 32)/4 + 1) + "North"; 172 joyStickButtons_[i + 1].name_ = "JoyPOV" + getConvertedValue<int, std::string>((i - 32)/4 + 1) + "South"; 173 joyStickButtons_[i + 2].name_ = "JoyPOV" + getConvertedValue<int, std::string>((i - 32)/4 + 1) + "East"; 174 joyStickButtons_[i + 3].name_ = "JoyPOV" + getConvertedValue<int, std::string>((i - 32)/4 + 1) + "West"; 175 } 176 177 // half axes 178 std::string rawNames[nHalfAxes_s/2]; 179 rawNames[0] = "MouseX"; 180 rawNames[1] = "MouseY"; 181 rawNames[2] = "Empty1"; 182 rawNames[3] = "Empty2"; 183 for (unsigned int i = 4; i < nHalfAxes_s/2; i++) 184 rawNames[i] = "JoyAxis" + getConvertedValue<int, std::string>(i - 3); 185 for (unsigned int i = 0; i < nHalfAxes_s/2; i++) 186 { 187 halfAxes_[i * 2 + 0].name_ = rawNames[i] + "Pos"; 188 halfAxes_[i * 2 + 1].name_ = rawNames[i] + "Neg"; 189 } 190 191 for (unsigned int i = 0; i < this->nHalfAxes_s; i++) 192 halfAxes_[i].buttonThreshold_ = buttonThreshold_; 193 } 194 195 /** 196 @brief Destructor 197 */ 198 KeyBinder::~KeyBinder() 199 { 200 // almost no destructors required because most of the arrays are static. 201 clearBindings(); // does some destruction work 202 } 203 204 /** 205 @brief Loads the key and button bindings. 206 @return True if loading succeeded. 207 */ 208 void KeyBinder::loadBindings() 209 { 210 COUT(3) << "KeyBinder: Loading key bindings..." << std::endl; 211 212 clearBindings(); 213 214 std::ifstream infile; 215 infile.open("keybindings.ini"); 216 if (!infile) 217 { 218 ConfigFileManager::getSingleton()->setFile(CFT_Keybindings, "def_keybindings.ini"); 219 ConfigFileManager::getSingleton()->save(CFT_Keybindings, "keybindings.ini"); 220 } 221 else 222 infile.close(); 223 ConfigFileManager::getSingleton()->setFile(CFT_Keybindings, "keybindings.ini"); 224 225 // parse key bindings 226 setConfigValues(); 227 228 COUT(3) << "KeyBinder: Loading key bindings done." << std::endl; 229 } 230 231 /** 232 @brief Loader for the key bindings, managed by config values. 233 */ 234 void KeyBinder::setConfigValues() 235 { 236 SetConfigValueGeneric(KeyBinder, analogThreshold_, 0.05f) .description("Threshold for analog axes until which the state is 0."); 237 SetConfigValueGeneric(KeyBinder, mouseSensitivity_, 1.0f) .description("Mouse sensitivity."); 238 SetConfigValueGeneric(KeyBinder, bDeriveMouseInput_, false).description("Whether or not to derive moues movement for the absolute value."); 239 SetConfigValueGeneric(KeyBinder, derivePeriod_, 0.05f).description("Accuracy of the mouse input deriver. The higher the more precise, but laggier."); 240 SetConfigValueGeneric(KeyBinder, mouseSensitivityDerived_, 1.0f).description("Mouse sensitivity if mouse input is derived."); 241 SetConfigValueGeneric(KeyBinder, bClipMouse_, true).description("Whether or not to clip absolute value of mouse in non derive mode."); 242 243 float oldThresh = buttonThreshold_; 244 SetConfigValueGeneric(KeyBinder, buttonThreshold_, 0.80f).description("Threshold for analog axes until which the button is not pressed."); 245 if (oldThresh != buttonThreshold_) 246 for (unsigned int i = 0; i < nHalfAxes_s; i++) 247 if (halfAxes_[i].buttonThreshold_ == oldThresh) 248 halfAxes_[i].buttonThreshold_ = buttonThreshold_; 249 250 // keys 251 for (unsigned int i = 0; i < nKeys_s; i++) 252 readTrigger(keys_[i]); 253 // mouse buttons 254 for (unsigned int i = 0; i < nMouseButtons_s; i++) 255 readTrigger(mouseButtons_[i]); 256 // joy stick buttons 257 for (unsigned int i = 0; i < nJoyStickButtons_s; i++) 258 readTrigger(joyStickButtons_[i]); 259 // half axes 260 for (unsigned int i = 0; i < nHalfAxes_s; i++) 261 readTrigger(halfAxes_[i]); 262 } 263 264 void KeyBinder::readTrigger(Button& button) 265 { 266 // config value stuff 267 ConfigValueContainer* cont = ClassIdentifier<KeyBinder>::getIdentifier()->getConfigValueContainer(button.name_); 268 if (!cont) 269 { 270 cont = new ConfigValueContainer(CFT_Keybindings, ClassIdentifier<KeyBinder>::getIdentifier(), button.name_, ""); 271 ClassIdentifier<KeyBinder>::getIdentifier()->addConfigValueContainer(button.name_, cont); 272 } 273 std::string old = button.bindingString_; 274 cont->getValue(&button.bindingString_); 275 276 // keybinder stuff 277 if (old != button.bindingString_) 278 { 279 // clear everything so we don't get old axis ParamCommands mixed up 280 button.clear(); 281 282 // binding has changed 283 button.parse(paramCommandBuffer_); 284 } 285 } 286 287 /** 288 @brief Overwrites all bindings with "" 289 */ 290 void KeyBinder::clearBindings() 291 { 292 for (unsigned int i = 0; i < nKeys_s; i++) 293 keys_[i].clear(); 294 295 for (unsigned int i = 0; i < nMouseButtons_s; i++) 296 mouseButtons_[i].clear(); 297 298 for (unsigned int i = 0; i < nJoyStickButtons_s; i++) 299 joyStickButtons_[i].clear(); 300 301 for (unsigned int i = 0; i < nHalfAxes_s; i++) 302 halfAxes_[i].clear(); 303 304 for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++) 305 delete paramCommandBuffer_[i]; 306 paramCommandBuffer_.clear(); 307 } 308 309 void KeyBinder::resetJoyStickAxes() 310 { 311 for (unsigned int i = 8; i < nHalfAxes_s; i++) 312 { 313 halfAxes_[i].absVal_ = 0.0f; 314 halfAxes_[i].relVal_ = 0.0f; 315 } 316 } 317 318 void KeyBinder::tickInput(float dt, const HandlerState& state) 319 { 320 // we have to process all the analog input since there is e.g. no 'mouseDoesntMove' event. 321 unsigned int iBegin = 8; 322 unsigned int iEnd = 8; 323 if (state.joyStick) 324 iEnd = nHalfAxes_s; 325 if (state.mouse) 326 iBegin = 0; 327 for (unsigned int i = iBegin; i < iEnd; i++) 328 { 329 if (halfAxes_[i].hasChanged_) 330 { 331 if (!halfAxes_[i].wasDown_ && halfAxes_[i].absVal_ > halfAxes_[i].buttonThreshold_) 332 { 333 halfAxes_[i].wasDown_ = true; 334 if (halfAxes_[i].nCommands_[KeybindMode::OnPress]) 335 halfAxes_[i].execute(KeybindMode::OnPress); 336 } 337 else if (halfAxes_[i].wasDown_ && halfAxes_[i].absVal_ < halfAxes_[i].buttonThreshold_) 338 { 339 halfAxes_[i].wasDown_ = false; 340 if (halfAxes_[i].nCommands_[KeybindMode::OnRelease]) 341 halfAxes_[i].execute(KeybindMode::OnRelease); 342 } 343 halfAxes_[i].hasChanged_ = false; 344 } 345 346 if (halfAxes_[i].wasDown_) 347 { 348 if (halfAxes_[i].nCommands_[KeybindMode::OnHold]) 349 halfAxes_[i].execute(KeybindMode::OnHold); 350 } 351 352 // these are the actually useful axis bindings for analog input AND output 353 if (halfAxes_[i].relVal_ > analogThreshold_ || halfAxes_[i].absVal_ > analogThreshold_) 354 { 355 //COUT(3) << halfAxes_[i].name_ << "\t" << halfAxes_[i].absVal_ << std::endl; 356 halfAxes_[i].execute(); 357 } 358 } 359 360 if (bDeriveMouseInput_ && state.mouse) 361 { 362 if (deriveTime_ > derivePeriod_) 363 { 364 //CCOUT(3) << "mouse abs: "; 45 /** 46 @brief 47 Constructor that does as little as necessary. 48 */ 49 KeyBinder::KeyBinder() 50 : deriveTime_(0.0f) 51 { 52 mouseRelative_[0] = 0; 53 mouseRelative_[1] = 0; 54 mousePosition_[0] = 0; 55 mousePosition_[1] = 0; 56 57 RegisterRootObject(KeyBinder); 58 59 // keys 60 std::string keyNames[] = { 61 "UNASSIGNED", 62 "ESCAPE", 63 "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", 64 "MINUS", "EQUALS", "BACK", "TAB", 65 "Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", 66 "LBRACKET", "RBRACKET", 67 "RETURN", "LCONTROL", 68 "A", "S", "D", "F", "G", "H", "J", "K", "L", 69 "SEMICOLON", "APOSTROPHE", "GRAVE", 70 "LSHIFT", "BACKSLASH", 71 "Z", "X", "C", "V", "B", "N", "M", 72 "COMMA", "PERIOD", "SLASH", 73 "RSHIFT", 74 "MULTIPLY", 75 "LMENU", 76 "SPACE", 77 "CAPITAL", 78 "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", 79 "NUMLOCK", "SCROLL", 80 "NUMPAD7", "NUMPAD8", "NUMPAD9", 81 "SUBTRACT", 82 "NUMPAD4", "NUMPAD5", "NUMPAD6", 83 "ADD", 84 "NUMPAD1", "NUMPAD2", "NUMPAD3", "NUMPAD0", 85 "DECIMAL", 86 "","", 87 "OEM_102", 88 "F11", "F12", 89 "","","","","","","","","","","", 90 "F13", "F14", "F15", 91 "","","","","","","","","","", 92 "KANA", 93 "","", 94 "ABNT_C1", 95 "","","","","", 96 "CONVERT", 97 "", 98 "NOCONVERT", 99 "", 100 "YEN", 101 "ABNT_C2", 102 "","","","","","","","","","","","","","", 103 "NUMPADEQUALS", 104 "","", 105 "PREVTRACK", 106 "AT", 107 "COLON", "UNDERLINE", 108 "KANJI", 109 "STOP", 110 "AX", 111 "UNLABELED", 112 "NEXTTRACK", 113 "","", 114 "NUMPADENTER", 115 "RCONTROL", 116 "","", 117 "MUTE", 118 "CALCULATOR", 119 "PLAYPAUSE", 120 "", 121 "MEDIASTOP", 122 "","","","","","","","","", 123 "VOLUMEDOWN", 124 "", 125 "VOLUMEUP", 126 "", 127 "WEBHOME", 128 "NUMPADCOMMA", 129 "", 130 "DIVIDE", 131 "", 132 "SYSRQ", 133 "RMENU", 134 "","","","","","","","","","","","", 135 "PAUSE", 136 "", 137 "HOME", 138 "UP", 139 "PGUP", 140 "", 141 "LEFT", 142 "", 143 "RIGHT", 144 "", 145 "END", "DOWN", "PGDOWN", "INSERT", "DELETE", 146 "","","","","","","", 147 "LWIN", "RWIN", "APPS", 148 "POWER", "SLEEP", 149 "","","", 150 "WAKE", 151 "", 152 "WEBSEARCH", "WEBFAVORITES", "WEBREFRESH", "WEBSTOP", "WEBFORWARD", "WEBBACK", 153 "MYCOMPUTER", "MAIL", "MEDIASELECT" 154 }; 155 for (unsigned int i = 0; i < nKeys_s; i++) 156 keys_[i].name_ = "Key" + keyNames[i]; 157 158 // mouse buttons 159 std::string mouseButtonNames[] = { 160 "MouseLeft", "MouseRight", "MouseMiddle", 161 "MouseButton3", "MouseButton4", "MouseButton5", 162 "MouseButton6", "MouseButton7", 163 "MouseWheel1Up", "MouseWheel1Down", 164 "MouseWheel2Up", "MouseWheel2Down" 165 }; 166 for (unsigned int i = 0; i < nMouseButtons_s; i++) 167 mouseButtons_[i].name_ = mouseButtonNames[i]; 168 169 // joy stick buttons 170 for (unsigned int i = 0; i < 32; i++) 171 joyStickButtons_[i].name_ = "JoyButton" + getConvertedValue<int, std::string>(i); 172 for (unsigned int i = 32; i < nJoyStickButtons_s; i += 4) 173 { 174 joyStickButtons_[i + 0].name_ = "JoyPOV" + convertToString((i - 32)/4 + 1) + "North"; 175 joyStickButtons_[i + 1].name_ = "JoyPOV" + convertToString((i - 32)/4 + 1) + "South"; 176 joyStickButtons_[i + 2].name_ = "JoyPOV" + convertToString((i - 32)/4 + 1) + "East"; 177 joyStickButtons_[i + 3].name_ = "JoyPOV" + convertToString((i - 32)/4 + 1) + "West"; 178 } 179 180 // half axes 181 std::string rawNames[nHalfAxes_s/2]; 182 rawNames[0] = "MouseX"; 183 rawNames[1] = "MouseY"; 184 rawNames[2] = "Empty1"; 185 rawNames[3] = "Empty2"; 186 for (unsigned int i = 4; i < nHalfAxes_s/2; i++) 187 rawNames[i] = "JoyAxis" + convertToString(i - 3); 188 for (unsigned int i = 0; i < nHalfAxes_s/2; i++) 189 { 190 halfAxes_[i * 2 + 0].name_ = rawNames[i] + "Pos"; 191 halfAxes_[i * 2 + 1].name_ = rawNames[i] + "Neg"; 192 } 193 194 for (unsigned int i = 0; i < this->nHalfAxes_s; i++) 195 halfAxes_[i].buttonThreshold_ = buttonThreshold_; 196 } 197 198 /** 199 @brief 200 Destructor 201 */ 202 KeyBinder::~KeyBinder() 203 { 204 // almost no destructors required because most of the arrays are static. 205 clearBindings(); // does some destruction work 206 } 207 208 /** 209 @brief 210 Loads the key and button bindings. 211 @return 212 True if loading succeeded. 213 */ 214 void KeyBinder::loadBindings() 215 { 216 COUT(3) << "KeyBinder: Loading key bindings..." << std::endl; 217 218 clearBindings(); 219 220 std::ifstream infile; 221 infile.open("keybindings.ini"); 222 if (!infile) 223 { 224 ConfigFileManager::getSingleton()->setFile(CFT_Keybindings, "def_keybindings.ini"); 225 ConfigFileManager::getSingleton()->save(CFT_Keybindings, "keybindings.ini"); 226 } 227 else 228 infile.close(); 229 ConfigFileManager::getSingleton()->setFile(CFT_Keybindings, "keybindings.ini"); 230 231 // parse key bindings 232 setConfigValues(); 233 234 COUT(3) << "KeyBinder: Loading key bindings done." << std::endl; 235 } 236 237 /** 238 @brief 239 Loader for the key bindings, managed by config values. 240 */ 241 void KeyBinder::setConfigValues() 242 { 243 SetConfigValueGeneric(KeyBinder, analogThreshold_, 0.05f) 244 .description("Threshold for analog axes until which the state is 0."); 245 SetConfigValueGeneric(KeyBinder, mouseSensitivity_, 1.0f) 246 .description("Mouse sensitivity."); 247 SetConfigValueGeneric(KeyBinder, bDeriveMouseInput_, false) 248 .description("Whether or not to derive moues movement for the absolute value."); 249 SetConfigValueGeneric(KeyBinder, derivePeriod_, 0.05f) 250 .description("Accuracy of the mouse input deriver. The higher the more precise, but laggier."); 251 SetConfigValueGeneric(KeyBinder, mouseSensitivityDerived_, 1.0f) 252 .description("Mouse sensitivity if mouse input is derived."); 253 SetConfigValueGeneric(KeyBinder, bClipMouse_, true) 254 .description("Whether or not to clip absolute value of mouse in non derive mode."); 255 256 float oldThresh = buttonThreshold_; 257 SetConfigValueGeneric(KeyBinder, buttonThreshold_, 0.80f) 258 .description("Threshold for analog axes until which the button is not pressed."); 259 if (oldThresh != buttonThreshold_) 260 for (unsigned int i = 0; i < nHalfAxes_s; i++) 261 if (halfAxes_[i].buttonThreshold_ == oldThresh) 262 halfAxes_[i].buttonThreshold_ = buttonThreshold_; 263 264 // keys 265 for (unsigned int i = 0; i < nKeys_s; i++) 266 readTrigger(keys_[i]); 267 // mouse buttons 268 for (unsigned int i = 0; i < nMouseButtons_s; i++) 269 readTrigger(mouseButtons_[i]); 270 // joy stick buttons 271 for (unsigned int i = 0; i < nJoyStickButtons_s; i++) 272 readTrigger(joyStickButtons_[i]); 273 // half axes 274 for (unsigned int i = 0; i < nHalfAxes_s; i++) 275 readTrigger(halfAxes_[i]); 276 } 277 278 void KeyBinder::readTrigger(Button& button) 279 { 280 // config value stuff 281 ConfigValueContainer* cont 282 = ClassIdentifier<KeyBinder>::getIdentifier()->getConfigValueContainer(button.name_); 283 if (!cont) 284 { 285 cont = new ConfigValueContainer 286 (CFT_Keybindings, ClassIdentifier<KeyBinder>::getIdentifier(), button.name_, ""); 287 ClassIdentifier<KeyBinder>::getIdentifier()->addConfigValueContainer(button.name_, cont); 288 } 289 std::string old = button.bindingString_; 290 cont->getValue(&button.bindingString_); 291 292 // keybinder stuff 293 if (old != button.bindingString_) 294 { 295 // clear everything so we don't get old axis ParamCommands mixed up 296 button.clear(); 297 298 // binding has changed 299 button.parse(paramCommandBuffer_); 300 } 301 } 302 303 /** 304 @brief 305 Overwrites all bindings with "" 306 */ 307 void KeyBinder::clearBindings() 308 { 309 for (unsigned int i = 0; i < nKeys_s; i++) 310 keys_[i].clear(); 311 312 for (unsigned int i = 0; i < nMouseButtons_s; i++) 313 mouseButtons_[i].clear(); 314 315 for (unsigned int i = 0; i < nJoyStickButtons_s; i++) 316 joyStickButtons_[i].clear(); 317 318 for (unsigned int i = 0; i < nHalfAxes_s; i++) 319 halfAxes_[i].clear(); 320 321 for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++) 322 delete paramCommandBuffer_[i]; 323 paramCommandBuffer_.clear(); 324 } 325 326 void KeyBinder::resetJoyStickAxes() 327 { 328 for (unsigned int i = 8; i < nHalfAxes_s; i++) 329 { 330 halfAxes_[i].absVal_ = 0.0f; 331 halfAxes_[i].relVal_ = 0.0f; 332 } 333 } 334 335 void KeyBinder::tickMouse(float dt) 336 { 337 tickDevices(0, 8); 338 339 if (bDeriveMouseInput_) 340 { 341 if (deriveTime_ > derivePeriod_) 342 { 343 //CCOUT(3) << "mouse abs: "; 344 for (int i = 0; i < 2; i++) 345 { 346 if (mouseRelative_[i] > 0) 347 { 348 halfAxes_[2*i + 0].absVal_ 349 = mouseRelative_[i] / deriveTime_ * 0.0005 * mouseSensitivityDerived_; 350 halfAxes_[2*i + 1].absVal_ = 0.0f; 351 } 352 else if (mouseRelative_[i] < 0) 353 { 354 halfAxes_[2*i + 0].absVal_ = 0.0f; 355 halfAxes_[2*i + 1].absVal_ 356 = -mouseRelative_[i] / deriveTime_ * 0.0005 * mouseSensitivityDerived_; 357 } 358 else 359 { 360 halfAxes_[2*i + 0].absVal_ = 0.0f; 361 halfAxes_[2*i + 1].absVal_ = 0.0f; 362 } 363 //COUT(3) << mouseRelative_[i] << " | "; 364 mouseRelative_[i] = 0; 365 halfAxes_[2*i + 0].hasChanged_ = true; 366 halfAxes_[2*i + 1].hasChanged_ = true; 367 } 368 deriveTime_ = 0.0f; 369 //COUT(3) << std::endl; 370 } 371 else 372 deriveTime_ += dt; 373 } 374 } 375 376 void KeyBinder::tickJoyStick(float dt, int device) 377 { 378 tickDevices(8, nHalfAxes_s); 379 } 380 381 void KeyBinder::tickInput(float dt) 382 { 383 // execute all buffered bindings (additional parameter) 384 for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++) 385 paramCommandBuffer_[i]->execute(); 386 387 // always reset the relative movement of the mouse 388 for (unsigned int i = 0; i < 8; i++) 389 halfAxes_[i].relVal_ = 0.0f; 390 } 391 392 void KeyBinder::tickDevices(unsigned int begin, unsigned int end) 393 { 394 for (unsigned int i = begin; i < end; i++) 395 { 396 // button mode 397 // TODO: optimize out all the half axes that don't act as a button at the moment 398 if (halfAxes_[i].hasChanged_) 399 { 400 if (!halfAxes_[i].wasDown_ && halfAxes_[i].absVal_ > halfAxes_[i].buttonThreshold_) 401 { 402 halfAxes_[i].wasDown_ = true; 403 if (halfAxes_[i].nCommands_[KeybindMode::OnPress]) 404 halfAxes_[i].execute(KeybindMode::OnPress); 405 } 406 else if (halfAxes_[i].wasDown_ && halfAxes_[i].absVal_ < halfAxes_[i].buttonThreshold_) 407 { 408 halfAxes_[i].wasDown_ = false; 409 if (halfAxes_[i].nCommands_[KeybindMode::OnRelease]) 410 halfAxes_[i].execute(KeybindMode::OnRelease); 411 } 412 halfAxes_[i].hasChanged_ = false; 413 } 414 415 if (halfAxes_[i].wasDown_) 416 { 417 if (halfAxes_[i].nCommands_[KeybindMode::OnHold]) 418 halfAxes_[i].execute(KeybindMode::OnHold); 419 } 420 421 // these are the actually useful axis bindings for analog input 422 if (halfAxes_[i].relVal_ > analogThreshold_ || halfAxes_[i].absVal_ > analogThreshold_) 423 { 424 //COUT(3) << halfAxes_[i].name_ << "\t" << halfAxes_[i].absVal_ << std::endl; 425 halfAxes_[i].execute(); 426 } 427 } 428 } 429 430 void KeyBinder::keyPressed (const KeyEvent& evt) 431 { keys_[evt.key].execute(KeybindMode::OnPress); } 432 433 void KeyBinder::keyReleased(const KeyEvent& evt) 434 { keys_[evt.key].execute(KeybindMode::OnRelease); } 435 436 void KeyBinder::keyHeld (const KeyEvent& evt) 437 { keys_[evt.key].execute(KeybindMode::OnHold); } 438 439 440 void KeyBinder::mouseButtonPressed (MouseButton::Enum id) 441 { mouseButtons_[id].execute(KeybindMode::OnPress); } 442 443 void KeyBinder::mouseButtonReleased(MouseButton::Enum id) 444 { mouseButtons_[id].execute(KeybindMode::OnRelease); } 445 446 void KeyBinder::mouseButtonHeld (MouseButton::Enum id) 447 { mouseButtons_[id].execute(KeybindMode::OnHold); } 448 449 450 void KeyBinder::joyStickButtonPressed (unsigned int joyStickID, unsigned int button) 451 { joyStickButtons_[button].execute(KeybindMode::OnPress); } 452 453 void KeyBinder::joyStickButtonReleased(unsigned int joyStickID, unsigned int button) 454 { joyStickButtons_[button].execute(KeybindMode::OnRelease); } 455 456 void KeyBinder::joyStickButtonHeld (unsigned int joyStickID, unsigned int button) 457 { joyStickButtons_[button].execute(KeybindMode::OnHold); } 458 459 /** 460 @brief 461 Event handler for the mouseMoved Event. 462 @param e 463 Mouse state information 464 */ 465 void KeyBinder::mouseMoved(IntVector2 abs_, IntVector2 rel_, IntVector2 clippingSize) 466 { 467 // y axis of mouse input is inverted 468 int rel[] = { rel_.x, -rel_.y }; 469 470 if (!bDeriveMouseInput_) 471 { 472 for (int i = 0; i < 2; i++) 473 { 474 if (rel[i]) 475 { 476 // absolute 477 halfAxes_[2*i + 0].hasChanged_ = true; 478 halfAxes_[2*i + 1].hasChanged_ = true; 479 mousePosition_[i] += rel[i]; 480 481 if (bClipMouse_) 482 { 483 if (mousePosition_[i] > 1024) 484 mousePosition_[i] = 1024; 485 if (mousePosition_[i] < -1024) 486 mousePosition_[i] = -1024; 487 } 488 489 if (mousePosition_[i] >= 0) 490 { 491 halfAxes_[2*i + 0].absVal_ = mousePosition_[i]/1024.0f * mouseSensitivity_; 492 halfAxes_[2*i + 1].absVal_ = 0.0f; 493 } 494 else 495 { 496 halfAxes_[2*i + 0].absVal_ = 0.0f; 497 halfAxes_[2*i + 1].absVal_ = -mousePosition_[i]/1024.0f * mouseSensitivity_; 498 } 499 } 500 } 501 } 502 else 503 { 504 mouseRelative_[0] += rel[0]; 505 mouseRelative_[1] += rel[1]; 506 } 507 508 // relative 365 509 for (int i = 0; i < 2; i++) 366 510 { 367 if (mouseRelative_[i] > 0) 368 { 369 halfAxes_[2*i + 0].absVal_ = mouseRelative_[i] / deriveTime_ * 0.0005 * mouseSensitivityDerived_; 370 halfAxes_[2*i + 1].absVal_ = 0.0f; 371 } 372 else if (mouseRelative_[i] < 0) 373 { 374 halfAxes_[2*i + 0].absVal_ = 0.0f; 375 halfAxes_[2*i + 1].absVal_ = -mouseRelative_[i] / deriveTime_ * 0.0005 * mouseSensitivityDerived_; 376 } 377 else 378 { 379 halfAxes_[2*i + 0].absVal_ = 0.0f; 380 halfAxes_[2*i + 1].absVal_ = 0.0f; 381 } 382 //COUT(3) << mouseRelative_[i] << " | "; 383 mouseRelative_[i] = 0; 384 halfAxes_[2*i + 0].hasChanged_ = true; 385 halfAxes_[2*i + 1].hasChanged_ = true; 386 } 387 deriveTime_ = 0.0f; 388 //COUT(3) << std::endl; 389 } 390 else 391 deriveTime_ += dt; 392 } 393 394 // execute all buffered bindings (addional parameter) 395 for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++) 396 paramCommandBuffer_[i]->execute(); 397 398 // always reset the relative movement of the mouse 399 if (state.mouse) 400 for (unsigned int i = 0; i < 8; i++) 401 halfAxes_[i].relVal_ = 0.0f; 402 } 403 404 void KeyBinder::keyPressed (const KeyEvent& evt) 405 { keys_[evt.key].execute(KeybindMode::OnPress); } 406 407 void KeyBinder::keyReleased(const KeyEvent& evt) 408 { keys_[evt.key].execute(KeybindMode::OnRelease); } 409 410 void KeyBinder::keyHeld (const KeyEvent& evt) 411 { keys_[evt.key].execute(KeybindMode::OnHold); } 412 413 414 void KeyBinder::mouseButtonPressed (MouseButton::Enum id) 415 { mouseButtons_[id].execute(KeybindMode::OnPress); } 416 417 void KeyBinder::mouseButtonReleased(MouseButton::Enum id) 418 { mouseButtons_[id].execute(KeybindMode::OnRelease); } 419 420 void KeyBinder::mouseButtonHeld (MouseButton::Enum id) 421 { mouseButtons_[id].execute(KeybindMode::OnHold); } 422 423 424 void KeyBinder::joyStickButtonPressed (int joyStickID, int button) 425 { joyStickButtons_[button].execute(KeybindMode::OnPress); } 426 427 void KeyBinder::joyStickButtonReleased(int joyStickID, int button) 428 { joyStickButtons_[button].execute(KeybindMode::OnRelease); } 429 430 void KeyBinder::joyStickButtonHeld (int joyStickID, int button) 431 { joyStickButtons_[button].execute(KeybindMode::OnHold); } 432 433 /** 434 @brief Event handler for the mouseMoved Event. 435 @param e Mouse state information 436 */ 437 void KeyBinder::mouseMoved(IntVector2 abs_, IntVector2 rel_, IntVector2 clippingSize) 438 { 439 // y axis of mouse input is inverted 440 int rel[] = { rel_.x, -rel_.y }; 441 442 if (!bDeriveMouseInput_) 443 { 444 for (int i = 0; i < 2; i++) 445 { 446 if (rel[i]) 447 { 448 // absolute 449 halfAxes_[2*i + 0].hasChanged_ = true; 450 halfAxes_[2*i + 1].hasChanged_ = true; 451 mousePosition_[i] += rel[i]; 452 453 if (bClipMouse_) 454 { 455 if (mousePosition_[i] > 1024) 456 mousePosition_[i] = 1024; 457 if (mousePosition_[i] < -1024) 458 mousePosition_[i] = -1024; 459 } 460 461 if (mousePosition_[i] >= 0) 462 { 463 halfAxes_[2*i + 0].absVal_ = mousePosition_[i]/1024.0f * mouseSensitivity_; 464 halfAxes_[2*i + 1].absVal_ = 0.0f; 465 } 466 else 467 { 468 halfAxes_[2*i + 0].absVal_ = 0.0f; 469 halfAxes_[2*i + 1].absVal_ = -mousePosition_[i]/1024.0f * mouseSensitivity_; 470 } 471 } 472 } 473 } 474 else 475 { 476 mouseRelative_[0] += rel[0]; 477 mouseRelative_[1] += rel[1]; 478 } 479 480 // relative 481 for (int i = 0; i < 2; i++) 482 { 483 if (rel[i] > 0) 484 halfAxes_[0 + 2*i].relVal_ = ((float)rel[i])/1024 * mouseSensitivity_; 485 else 486 halfAxes_[1 + 2*i].relVal_ = -((float)rel[i])/1024 * mouseSensitivity_; 487 } 488 } 489 490 /** 511 if (rel[i] > 0) 512 halfAxes_[0 + 2*i].relVal_ = ((float)rel[i])/1024 * mouseSensitivity_; 513 else 514 halfAxes_[1 + 2*i].relVal_ = -((float)rel[i])/1024 * mouseSensitivity_; 515 } 516 } 517 518 /** 491 519 @brief Event handler for the mouseScrolled Event. 492 520 @param e Mouse state information 493 */ 494 void KeyBinder::mouseScrolled(int abs, int rel) 495 { 496 //COUT(3) << mouseButtons_[8].name_ << " " << abs << " | " << rel << std::endl; 497 498 if (rel > 0) 499 for (int i = 0; i < rel/120; i++) 500 mouseButtons_[8].execute(KeybindMode::OnPress, ((float)abs)/120.0f); 501 else 502 for (int i = 0; i < -rel/120; i++) 503 mouseButtons_[9].execute(KeybindMode::OnPress, ((float)abs)/120.0f); 504 } 505 506 void KeyBinder::joyStickAxisMoved(int joyStickID, int axis, float value) 507 { 508 // TODO: Use proper calibration values instead of generally 16-bit integer 509 int i = 8 + axis * 2; 510 if (value >= 0) 511 { 512 //if (value > 10000) 513 //{ CCOUT(3) << halfAxes_[i].name_ << std::endl; } 514 515 halfAxes_[i].absVal_ = value; 516 halfAxes_[i].relVal_ = value; 517 halfAxes_[i].hasChanged_ = true; 518 if (halfAxes_[i + 1].absVal_ > 0.0f) 519 { 520 halfAxes_[i + 1].absVal_ = -0.0f; 521 halfAxes_[i + 1].relVal_ = -0.0f; 522 halfAxes_[i + 1].hasChanged_ = true; 523 } 524 } 525 else 526 { 527 //if (value < -10000) 528 //{ CCOUT(3) << halfAxes_[i + 1].name_ << std::endl; } 529 530 halfAxes_[i + 1].absVal_ = -value; 531 halfAxes_[i + 1].relVal_ = -value; 532 halfAxes_[i + 1].hasChanged_ = true; 533 if (halfAxes_[i].absVal_ > 0.0f) 534 { 535 halfAxes_[i].absVal_ = -0.0f; 536 halfAxes_[i].relVal_ = -0.0f; 537 halfAxes_[i].hasChanged_ = true; 538 } 539 } 540 } 521 */ 522 void KeyBinder::mouseScrolled(int abs, int rel) 523 { 524 //COUT(3) << mouseButtons_[8].name_ << " " << abs << " | " << rel << std::endl; 525 526 if (rel > 0) 527 for (int i = 0; i < rel/120; i++) 528 mouseButtons_[8].execute(KeybindMode::OnPress, ((float)abs)/120.0f); 529 else 530 for (int i = 0; i < -rel/120; i++) 531 mouseButtons_[9].execute(KeybindMode::OnPress, ((float)abs)/120.0f); 532 } 533 534 void KeyBinder::joyStickAxisMoved(unsigned int joyStickID, unsigned int axis, float value) 535 { 536 int i = 8 + axis * 2; 537 if (value >= 0) 538 { 539 //if (value > 10000) 540 //{ CCOUT(3) << halfAxes_[i].name_ << std::endl; } 541 542 halfAxes_[i].absVal_ = value; 543 halfAxes_[i].relVal_ = value; 544 halfAxes_[i].hasChanged_ = true; 545 if (halfAxes_[i + 1].absVal_ > 0.0f) 546 { 547 halfAxes_[i + 1].absVal_ = -0.0f; 548 halfAxes_[i + 1].relVal_ = -0.0f; 549 halfAxes_[i + 1].hasChanged_ = true; 550 } 551 } 552 else 553 { 554 //if (value < -10000) 555 //{ CCOUT(3) << halfAxes_[i + 1].name_ << std::endl; } 556 557 halfAxes_[i + 1].absVal_ = -value; 558 halfAxes_[i + 1].relVal_ = -value; 559 halfAxes_[i + 1].hasChanged_ = true; 560 if (halfAxes_[i].absVal_ > 0.0f) 561 { 562 halfAxes_[i].absVal_ = -0.0f; 563 halfAxes_[i].relVal_ = -0.0f; 564 halfAxes_[i].hasChanged_ = true; 565 } 566 } 567 } 541 568 } -
code/branches/gui/src/core/input/KeyBinder.h
r1535 r1638 28 28 29 29 /** 30 @file 31 @brief Different definitions of input processing. 32 */ 30 @file 31 @brief 32 Different definitions of input processing. 33 */ 33 34 34 35 #ifndef _KeyBinder_H__ … … 46 47 namespace orxonox 47 48 { 48 /** 49 @brief Handles mouse, keyboard and joy stick input while in the actual game mode. 50 Manages the key bindings. 51 */ 52 class _CoreExport KeyBinder : public KeyHandler, public MouseHandler, public JoyStickHandler, public OrxonoxClass 53 { 54 public: 55 KeyBinder (); 56 virtual ~KeyBinder(); 49 /** 50 @brief 51 Handles mouse, keyboard and joy stick input while in the actual game mode. 52 Manages the key bindings. 53 */ 54 class _CoreExport KeyBinder : public KeyHandler, public MouseHandler, public JoyStickHandler, public OrxonoxClass 55 { 56 public: 57 KeyBinder (); 58 virtual ~KeyBinder(); 57 59 58 void loadBindings();59 void clearBindings();60 void setConfigValues();61 void resetJoyStickAxes();60 void loadBindings(); 61 void clearBindings(); 62 void setConfigValues(); 63 void resetJoyStickAxes(); 62 64 63 protected: // functions 64 void tickInput(float dt, const HandlerState& state); 65 protected: // functions 66 void tickInput(float dt); 67 //void tickInput(float dt, int device); 68 void tickKey(float dt) { } 69 void tickMouse(float dt); 70 void tickJoyStick(float dt, int device); 71 void tickDevices(unsigned int begin, unsigned int end); 65 72 66 virtual void readTrigger(Button& button);73 virtual void readTrigger(Button& button); 67 74 68 void keyPressed (const KeyEvent& evt);69 void keyReleased(const KeyEvent& evt);70 void keyHeld (const KeyEvent& evt);75 void keyPressed (const KeyEvent& evt); 76 void keyReleased(const KeyEvent& evt); 77 void keyHeld (const KeyEvent& evt); 71 78 72 void mouseButtonPressed (MouseButton::Enum id);73 void mouseButtonReleased(MouseButton::Enum id);74 void mouseButtonHeld (MouseButton::Enum id);75 void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);76 void mouseScrolled (int abs, int rel);79 void mouseButtonPressed (MouseButton::Enum id); 80 void mouseButtonReleased(MouseButton::Enum id); 81 void mouseButtonHeld (MouseButton::Enum id); 82 void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); 83 void mouseScrolled (int abs, int rel); 77 84 78 void joyStickButtonPressed (int joyStickID,int button);79 void joyStickButtonReleased(int joyStickID,int button);80 void joyStickButtonHeld (int joyStickID,int button);81 void joyStickAxisMoved (int joyStickID,int axis, float value);85 void joyStickButtonPressed (unsigned int joyStickID, unsigned int button); 86 void joyStickButtonReleased(unsigned int joyStickID, unsigned int button); 87 void joyStickButtonHeld (unsigned int joyStickID, unsigned int button); 88 void joyStickAxisMoved (unsigned int joyStickID, unsigned int axis, float value); 82 89 83 protected: // variables84 //! denotes the number of different keys there are in OIS.85 static const unsigned int nKeys_s = 0xEE;86 //! Actual key bindings as bundle for Press, Hold and Release87 Button keys_ [nKeys_s];90 protected: // variables 91 //! denotes the number of different keys there are in OIS. 92 static const unsigned int nKeys_s = 0xEE; 93 //! Actual key bindings as bundle for Press, Hold and Release 94 Button keys_ [nKeys_s]; 88 95 89 //! denotes the number of different mouse buttons there are in OIS.90 static const unsigned int nMouseButtons_s = 8 + 2*2; // 8 buttons and 2 scroll wheels91 //! Actual key bindings as bundle for Press, Hold and Release92 Button mouseButtons_ [nMouseButtons_s];96 //! denotes the number of different mouse buttons there are in OIS. 97 static const unsigned int nMouseButtons_s = 8 + 2*2; // 8 buttons and 2 scroll wheels 98 //! Actual key bindings as bundle for Press, Hold and Release 99 Button mouseButtons_ [nMouseButtons_s]; 93 100 94 //! denotes the number of different joy stick buttons there are in OIS.95 static const unsigned int nJoyStickButtons_s = 32 + 4 * 4; // 32 buttons and 4 POVs with 4 buttons96 //! Actual key bindings as bundle for Press, Hold and Release97 Button joyStickButtons_ [nJoyStickButtons_s];101 //! denotes the number of different joy stick buttons there are in OIS. 102 static const unsigned int nJoyStickButtons_s = 32 + 4 * 4; // 32 buttons and 4 POVs with 4 buttons 103 //! Actual key bindings as bundle for Press, Hold and Release 104 Button joyStickButtons_ [nJoyStickButtons_s]; 98 105 99 //! denotes the number of half axes (every axis twice) there can be.100 static const unsigned int nHalfAxes_s = 56;101 /**102 * Array with all the half axes for mouse and joy sticks.103 * Keep in mind that the positions are fixed and that the first entry is the104 * positive one and the second is negative.105 * Sequence is as follows:106 * 0 - 3: Mouse x and y107 * 4 - 7: empty108 * 8 - 23: joy stick slider axes 1 to 8109 * 24 - 55: joy stick axes 1 - 16110 */111 HalfAxis halfAxes_[nHalfAxes_s];106 //! denotes the number of half axes (every axis twice) there can be. 107 static const unsigned int nHalfAxes_s = 56; 108 /** 109 * Array with all the half axes for mouse and joy sticks. 110 * Keep in mind that the positions are fixed and that the first entry is the 111 * positive one and the second is negative. 112 * Sequence is as follows: 113 * 0 - 3: Mouse x and y 114 * 4 - 7: empty 115 * 8 - 23: joy stick slider axes 1 to 8 116 * 24 - 55: joy stick axes 1 - 16 117 */ 118 HalfAxis halfAxes_[nHalfAxes_s]; 112 119 113 /** 114 * Commands that have additional parameters (axes) are executed at the end of 115 * the tick() so that all values can be buffered for single execution. 116 */ 117 std::vector<BufferedParamCommand*> paramCommandBuffer_; 120 /** 121 @brief 122 Commands that have additional parameters (axes) are executed at the end of 123 the tick() so that all values can be buffered for single execution. 124 */ 125 std::vector<BufferedParamCommand*> paramCommandBuffer_; 118 126 119 //! Keeps track of the absolute mouse value (incl. scroll wheel)120 int mousePosition_[2];121 //! Used to derive mouse input if requested122 int mouseRelative_[2];123 float deriveTime_;127 //! Keeps track of the absolute mouse value (incl. scroll wheel) 128 int mousePosition_[2]; 129 //! Used to derive mouse input if requested 130 int mouseRelative_[2]; 131 float deriveTime_; 124 132 125 //##### ConfigValues ##### 126 //! Threshold for analog triggers until which the state is 0. 127 float analogThreshold_; 128 //! Threshold for analog triggers until which the button is not pressed. 129 float buttonThreshold_; 130 //! Derive mouse input for absolute values? 131 bool bDeriveMouseInput_; 132 //! Accuracy of the mouse input deriver. The higher the more precise, but laggier. 133 float derivePeriod_; 134 //! mouse sensitivity 135 float mouseSensitivity_; 136 //! mouse sensitivity if mouse input is derived 137 float mouseSensitivityDerived_; 138 //! Whether or not to clip abslute mouse values to 1024 139 bool bClipMouse_; 140 }; 133 134 //##### ConfigValues ##### 135 136 //! Threshold for analog triggers until which the state is 0. 137 float analogThreshold_; 138 //! Threshold for analog triggers until which the button is not pressed. 139 float buttonThreshold_; 140 //! Derive mouse input for absolute values? 141 bool bDeriveMouseInput_; 142 //! Accuracy of the mouse input deriver. The higher the more precise, but laggier. 143 float derivePeriod_; 144 //! mouse sensitivity 145 float mouseSensitivity_; 146 //! mouse sensitivity if mouse input is derived 147 float mouseSensitivityDerived_; 148 //! Whether or not to clip abslute mouse values to 1024 149 bool bClipMouse_; 150 }; 141 151 } 142 152 -
code/branches/gui/src/core/input/KeyDetector.cc
r1535 r1638 28 28 29 29 /** 30 @file 31 @brief Implementation of the different input handlers. 32 */ 30 @file 31 @brief 32 Implementation of the different input handlers. 33 */ 33 34 34 35 #include "KeyDetector.h" … … 42 43 namespace orxonox 43 44 { 44 /** 45 @brief Constructor 46 */ 47 KeyDetector::KeyDetector() 48 { 49 RegisterObject(KeyDetector); 50 } 45 /** 46 @brief 47 Constructor 48 */ 49 KeyDetector::KeyDetector() 50 { 51 RegisterObject(KeyDetector); 52 } 51 53 52 /** 53 @brief Destructor 54 */ 55 KeyDetector::~KeyDetector() 56 { 57 } 54 /** 55 @brief 56 Destructor 57 */ 58 KeyDetector::~KeyDetector() 59 { 60 } 58 61 59 /** 60 @brief Loads the key and button bindings. 61 @return True if loading succeeded. 62 */ 63 void KeyDetector::loadBindings() 64 { 65 clearBindings(); 66 setConfigValues(); 67 } 62 /** 63 @brief 64 Loads the key and button bindings. 65 @return 66 True if loading succeeded. 67 */ 68 void KeyDetector::loadBindings(const std::string& command) 69 { 70 clearBindings(); 71 setConfigValues(); 72 this->command_ = command; 73 } 68 74 69 void KeyDetector::readTrigger(Button& button)70 {71 SimpleCommand* cmd = new SimpleCommand();72 cmd->evaluation_ = CommandExecutor::evaluate("storeKeyStroke" + button.name_);73 button.commands_[KeybindMode::OnPress] = new BaseCommand*[1];74 button.commands_[KeybindMode::OnPress][0] = cmd;75 button.nCommands_[KeybindMode::OnPress] = 1;76 }75 void KeyDetector::readTrigger(Button& button) 76 { 77 SimpleCommand* cmd = new SimpleCommand(); 78 cmd->evaluation_ = CommandExecutor::evaluate(this->command_ + " " + button.name_); 79 button.commands_[KeybindMode::OnPress] = new BaseCommand*[1]; 80 button.commands_[KeybindMode::OnPress][0] = cmd; 81 button.nCommands_[KeybindMode::OnPress] = 1; 82 } 77 83 } -
code/branches/gui/src/core/input/KeyDetector.h
r1535 r1638 28 28 29 29 /** 30 @file 31 @brief Different definitions of input processing. 32 */ 30 @file 31 @brief 32 Different definitions of input processing. 33 */ 33 34 34 35 #ifndef _KeyDetector_H__ … … 41 42 namespace orxonox 42 43 { 43 class _CoreExport KeyDetector : public KeyBinder44 {45 public:46 KeyDetector();47 ~KeyDetector();48 void loadBindings();44 class _CoreExport KeyDetector : public KeyBinder 45 { 46 public: 47 KeyDetector(); 48 ~KeyDetector(); 49 void loadBindings(const std::string& command); 49 50 50 protected: 51 void readTrigger(Button& button); 52 }; 51 protected: 52 void readTrigger(Button& button); 53 54 private: 55 std::string command_; 56 }; 53 57 } 54 58 -
code/branches/gui/src/core/tolua/tolua.pkg
r1505 r1638 1 1 $cfile "../../src/core/Script_clean.h" 2 $cfile "../../src/core/CommandExecutor.h" -
code/branches/gui/src/network/Client.cc
r1534 r1638 227 227 void Client::processClassid(classid *clid){ 228 228 orxonox::Identifier *id; 229 id= ID(std::string(clid->message));229 id=GetIdentifier(std::string(clid->message)); 230 230 if(id!=NULL) 231 231 id->setNetworkID(clid->clid); 232 232 COUT(4) << "Client: received and set network id: " << clid->clid << "; classname: " << clid->message << std::endl; 233 COUT(4) << "id(classid)->getName " << ID((unsigned int)clid->clid)->getName() << std::endl;233 COUT(4) << "id(classid)->getName " << GetIdentifier((unsigned int)clid->clid)->getName() << std::endl; 234 234 delete clid; 235 235 return; -
code/branches/gui/src/network/ClientConnection.cc
r1534 r1638 42 42 #include <iostream> 43 43 // boost.thread library for multithreading support 44 #include <boost/thread/thread.hpp> 44 45 #include <boost/bind.hpp> 45 46 -
code/branches/gui/src/network/ClientConnection.h
r1534 r1638 45 45 #include <string> 46 46 #include <enet/enet.h> 47 #include <boost/thread/thread.hpp> 47 #include <boost/thread/recursive_mutex.hpp> 48 #include "PacketBuffer.h" 48 49 49 #include "PacketBuffer.h" 50 namespace boost { class thread; } 50 51 51 52 namespace network -
code/branches/gui/src/network/ConnectionManager.cc
r1534 r1638 40 40 #include <iostream> 41 41 // boost.thread library for multithreading support 42 #include <boost/thread/thread.hpp> 42 43 #include <boost/bind.hpp> 43 44 -
code/branches/gui/src/network/ConnectionManager.h
r1505 r1638 47 47 // enet library for networking support 48 48 #include <enet/enet.h> 49 #include <boost/thread/thread.hpp>50 49 #include <boost/thread/recursive_mutex.hpp> 51 50 52 51 #include "PacketBuffer.h" 53 52 #include "PacketManager.h" 53 54 namespace boost { class thread; } 54 55 55 56 namespace std -
code/branches/gui/src/network/GameStateClient.cc
r1625 r1638 177 177 ///sigsegv may happen here again for some reason 178 178 ///sigsegv is receved after the COUT(4) above 179 orxonox::Identifier* id = ID((unsigned int)sync.classID);179 orxonox::Identifier* id = GetIdentifier((unsigned int)sync.classID); 180 180 if(!id){ 181 181 COUT(3) << "We could not identify a new object; classid: " << sync.classID << " uint: " << (unsigned int)sync.classID << " objectID: " << sync.objectID << " size: " << sync.length << std::endl; -
code/branches/gui/src/network/GameStateManager.cc
r1534 r1638 44 44 #include <iostream> 45 45 #include <zlib.h> 46 #include < assert.h>46 #include <cassert> 47 47 48 48 #include "core/CoreIncludes.h" … … 278 278 COUT(4) << "loadsnapshot: creating new object " << std::endl; 279 279 //COUT(4) << "loadSnapshot:\tclassid: " << sync.classID << ", name: " << ID((unsigned int) sync.classID)->getName() << std::endl; 280 orxonox::Identifier* id = ID((unsigned int)sync.classID);280 orxonox::Identifier* id = GetIdentifier((unsigned int)sync.classID); 281 281 if(!id){ 282 282 COUT(4) << "We could not identify a new object; classid: " << sync.classID << std::endl; -
code/branches/gui/src/network/Server.cc
r1556 r1638 42 42 43 43 #include <iostream> 44 #include <cassert> 44 45 45 46 … … 370 371 if(!client) 371 372 return false; 372 orxonox::Identifier* id = ID("SpaceShip");373 orxonox::Identifier* id = GetIdentifier("SpaceShip"); 373 374 if(!id){ 374 375 COUT(4) << "We could not create the SpaceShip for client: " << client->getID() << std::endl; -
code/branches/gui/src/orxonox/GraphicsEngine.cc
r1625 r1638 27 27 */ 28 28 29 /** 30 @file orxonox.cc 31 @brief Orxonox class 32 */ 29 /** 30 @file 31 @brief 32 Implementation of an partial interface to Ogre. 33 */ 33 34 34 35 #include "OrxonoxStableHeaders.h" … … 50 51 #include "core/CommandExecutor.h" 51 52 #include "core/ConsoleCommand.h" 53 #include "core/Exception.h" 52 54 53 55 #include "overlays/console/InGameConsole.h" … … 57 59 #include "tools/WindowEventListener.h" 58 60 61 #include "objects/CameraHandler.h" 59 62 60 63 namespace orxonox 61 64 { 62 /** 63 @brief Returns the singleton instance and creates it the first time. 64 @return The only instance of GraphicsEngine. 65 */ 66 /*static*/ GraphicsEngine& GraphicsEngine::getSingleton() 67 { 68 static GraphicsEngine theOnlyInstance; 69 return theOnlyInstance; 70 } 71 72 /** 73 @brief Only use constructor to initialise variables and pointers! 74 */ 75 GraphicsEngine::GraphicsEngine() : 76 root_(0), 77 scene_(0), 78 renderWindow_(0) 79 { 80 RegisterObject(GraphicsEngine); 81 82 this->detailLevelParticle_ = 0; 83 84 this->setConfigValues(); 85 CCOUT(4) << "Constructed" << std::endl; 86 } 87 88 void GraphicsEngine::setConfigValues() 89 { 90 SetConfigValue(resourceFile_, "resources.cfg").description("Location of the resources file in the data path."); 91 SetConfigValue(ogreConfigFile_, "ogre.cfg").description("Location of the Ogre config file"); 92 SetConfigValue(ogrePluginsFile_, "plugins.cfg").description("Location of the Ogre plugins file"); 93 SetConfigValue(ogreLogFile_, "ogre.log").description("Logfile for messages from Ogre. \ 94 Use \"\" to suppress log file creation."); 95 SetConfigValue(ogreLogLevelTrivial_ , 5).description("Corresponding orxonox debug level for ogre Trivial"); 96 SetConfigValue(ogreLogLevelNormal_ , 4).description("Corresponding orxonox debug level for ogre Normal"); 97 SetConfigValue(ogreLogLevelCritical_, 2).description("Corresponding orxonox debug level for ogre Critical"); 98 99 unsigned int old = this->detailLevelParticle_; 100 SetConfigValue(detailLevelParticle_, 2).description("O: off, 1: low, 2: normal, 3: high"); 101 102 if (this->detailLevelParticle_ != old) 103 for (Iterator<ParticleInterface> it = ObjectList<ParticleInterface>::begin(); it; ++it) 104 it->detailLevelChanged(this->detailLevelParticle_); 105 } 106 107 /** 108 @brief Called after main() --> call destroyObjects()! 109 */ 110 GraphicsEngine::~GraphicsEngine() 111 { 112 this->destroy(); 113 } 114 115 /** 116 @brief Destroys all the internal objects. Call this method when you 117 normally would call the destructor. 118 */ 119 void GraphicsEngine::destroy() 120 { 121 CCOUT(4) << "Destroying objects..." << std::endl; 122 Ogre::WindowEventUtilities::removeWindowEventListener(this->renderWindow_, this); 123 if (this->root_) 124 delete this->root_; 125 this->root_ = 0; 126 this->scene_ = 0; 127 this->renderWindow_ = 0; 128 // delete the ogre log and the logManager (since we have created it). 129 if (Ogre::LogManager::getSingletonPtr() != 0) 130 { 131 Ogre::LogManager::getSingleton().getDefaultLog()->removeListener(this); 132 Ogre::LogManager::getSingleton().destroyLog(Ogre::LogManager::getSingleton().getDefaultLog()); 133 delete Ogre::LogManager::getSingletonPtr(); 134 } 135 CCOUT(4) << "Destroying objects done" << std::endl; 136 } 137 138 /** 139 @brief Creates the Ogre Root object and sets up the ogre log. 140 */ 141 bool GraphicsEngine::setup() 142 { 143 CCOUT(3) << "Setting up..." << std::endl; 144 // temporary overwrite of dataPath, change ini file for permanent change 145 146 // TODO: LogManager doesn't work on specific systems. The why is unknown yet. 65 GraphicsEngine* GraphicsEngine::singletonRef_s = 0; 66 67 /** 68 @brief 69 Returns the singleton instance. 70 @return 71 The only instance of GraphicsEngine. 72 */ 73 /*static*/ GraphicsEngine& GraphicsEngine::getSingleton() 74 { 75 assert(singletonRef_s); 76 return *singletonRef_s; 77 } 78 79 /** 80 @brief 81 Non-initialising constructor. 82 */ 83 GraphicsEngine::GraphicsEngine() 84 : root_(0) 85 , renderWindow_(0) 86 , levelSceneManager_(0) 87 , levelViewport_(0) 88 { 89 RegisterObject(GraphicsEngine); 90 91 singletonRef_s = this; 92 93 this->detailLevelParticle_ = 0; 94 95 this->setConfigValues(); 96 CCOUT(4) << "Constructed" << std::endl; 97 } 98 99 void GraphicsEngine::setConfigValues() 100 { 101 SetConfigValue(resourceFile_, "resources.cfg").description("Location of the resources file in the data path."); 102 SetConfigValue(ogreConfigFile_, "ogre.cfg").description("Location of the Ogre config file"); 103 SetConfigValue(ogrePluginsFile_, "plugins.cfg").description("Location of the Ogre plugins file"); 104 SetConfigValue(ogreLogFile_, "ogre.log").description("Logfile for messages from Ogre. \ 105 Use \"\" to suppress log file creation."); 106 SetConfigValue(ogreLogLevelTrivial_ , 5).description("Corresponding orxonox debug level for ogre Trivial"); 107 SetConfigValue(ogreLogLevelNormal_ , 4).description("Corresponding orxonox debug level for ogre Normal"); 108 SetConfigValue(ogreLogLevelCritical_, 2).description("Corresponding orxonox debug level for ogre Critical"); 109 110 unsigned int old = this->detailLevelParticle_; 111 SetConfigValue(detailLevelParticle_, 2).description("O: off, 1: low, 2: normal, 3: high"); 112 113 if (this->detailLevelParticle_ != old) 114 for (Iterator<ParticleInterface> it = ObjectList<ParticleInterface>::begin(); it; ++it) 115 it->detailLevelChanged(this->detailLevelParticle_); 116 } 117 118 /** 119 @brief 120 Destroys all the Ogre related objects 121 */ 122 GraphicsEngine::~GraphicsEngine() 123 { 124 CCOUT(4) << "Destroying objects..." << std::endl; 125 Ogre::WindowEventUtilities::removeWindowEventListener(this->renderWindow_, this); 126 if (this->root_) 127 delete this->root_; 128 this->root_ = 0; 129 this->levelSceneManager_ = 0; 130 this->renderWindow_ = 0; 131 147 132 #if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32 148 // create a logManager 149 // note: If there's already a logManager, Ogre will complain by a failed assertation. 150 // but that shouldn't happen, since this is the first time to create a logManager.. 151 Ogre::LogManager* logger = new Ogre::LogManager(); 152 CCOUT(4) << "Ogre LogManager created" << std::endl; 153 154 // create our own log that we can listen to 155 Ogre::Log *myLog; 156 if (this->ogreLogFile_ == "") 157 myLog = logger->createLog("ogre.log", true, false, true); 158 else 159 myLog = logger->createLog(this->ogreLogFile_, true, false, false); 160 CCOUT(4) << "Ogre Log created" << std::endl; 161 162 myLog->setLogDetail(Ogre::LL_BOREME); 163 myLog->addListener(this); 133 // delete the ogre log and the logManager (since we have created it). 134 if (Ogre::LogManager::getSingletonPtr() != 0) 135 { 136 Ogre::LogManager::getSingleton().getDefaultLog()->removeListener(this); 137 Ogre::LogManager::getSingleton().destroyLog(Ogre::LogManager::getSingleton().getDefaultLog()); 138 delete Ogre::LogManager::getSingletonPtr(); 139 } 140 CCOUT(4) << "Destroying objects done" << std::endl; 164 141 #endif 165 142 166 // Root will detect that we've already created a Log 167 CCOUT(4) << "Creating Ogre Root..." << std::endl; 168 169 if (ogrePluginsFile_ == "") 170 { 171 COUT(1) << "Error: Ogre plugins file set to \"\". Cannot load." << std::endl; 172 return false; 173 } 174 if (ogreConfigFile_ == "") 175 { 176 COUT(1) << "Error: Ogre config file set to \"\". Cannot load." << std::endl; 177 return false; 178 } 179 if (ogreLogFile_ == "") 180 { 181 COUT(1) << "Error: Ogre log file set to \"\". Cannot load." << std::endl; 182 return false; 183 } 184 185 try 186 { 187 root_ = new Ogre::Root(ogrePluginsFile_, ogreConfigFile_, ogreLogFile_); 188 } 189 catch (Ogre::Exception ex) 190 { 191 COUT(2) << "Error: There was an exception when creating Ogre Root." << std::endl; 192 return false; 193 } 194 195 if (!root_->getInstalledPlugins().size()) 196 { 197 COUT(1) << "Error: No plugins declared. Cannot load Ogre." << std::endl; 198 COUT(0) << "Is the plugins file correctly declared?" << std::endl; 199 return false; 200 } 201 202 #if 0 203 // tame the ogre ouput so we don't get all the mess in the console 204 Ogre::Log* defaultLog = Ogre::LogManager::getSingleton().getDefaultLog(); 205 defaultLog->setDebugOutputEnabled(false); 206 defaultLog->setLogDetail(Ogre::LL_BOREME); 207 defaultLog->addListener(this); 143 singletonRef_s = 0; 144 } 145 146 /** 147 @brief 148 Creates the Ogre Root object and sets up the ogre log. 149 */ 150 void GraphicsEngine::setup() 151 { 152 CCOUT(3) << "Setting up..." << std::endl; 153 154 // TODO: LogManager doesn't work on linux platform. The why is yet unknown. 155 #if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32 156 // create a new logManager 157 Ogre::LogManager* logger = new Ogre::LogManager(); 158 CCOUT(4) << "Ogre LogManager created" << std::endl; 159 160 // create our own log that we can listen to 161 Ogre::Log *myLog; 162 if (this->ogreLogFile_ == "") 163 myLog = logger->createLog("ogre.log", true, false, true); 164 else 165 myLog = logger->createLog(this->ogreLogFile_, true, false, false); 166 CCOUT(4) << "Ogre Log created" << std::endl; 167 168 myLog->setLogDetail(Ogre::LL_BOREME); 169 myLog->addListener(this); 208 170 #endif 209 171 210 CCOUT(4) << "Creating Ogre Root done" << std::endl; 211 212 // specify where Ogre has to look for resources. This call doesn't parse anything yet! 213 if (!declareRessourceLocations()) 214 return false; 215 216 CCOUT(3) << "Set up done." << std::endl; 217 return true; 218 } 219 220 bool GraphicsEngine::declareRessourceLocations() 221 { 222 CCOUT(4) << "Declaring Resources" << std::endl; 223 //TODO: Specify layout of data file and maybe use xml-loader 224 //TODO: Work with ressource groups (should be generated by a special loader) 225 226 if (resourceFile_ == "") 227 { 228 COUT(1) << "Error: Resource file set to \"\". Cannot load." << std::endl; 229 return false; 230 } 231 232 // Load resource paths from data file using configfile ressource type 233 Ogre::ConfigFile cf; 234 try 235 { 236 cf.load(Settings::getDataPath() + resourceFile_); 237 } 238 catch (Ogre::Exception ex) 239 { 240 COUT(1) << "Error: Could not load resources.cfg in path " << Settings::getDataPath() << std::endl; 241 COUT(0) << "Have you forgotten to set the data path in orxnox.ini?" << std::endl; 242 return false; 243 } 244 245 // Go through all sections & settings in the file 246 Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator(); 247 248 std::string secName, typeName, archName; 249 while (seci.hasMoreElements()) 250 { 251 try 252 { 253 secName = seci.peekNextKey(); 254 Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext(); 255 Ogre::ConfigFile::SettingsMultiMap::iterator i; 256 for (i = settings->begin(); i != settings->end(); ++i) 257 { 258 typeName = i->first; // for instance "FileSystem" or "Zip" 259 archName = i->second; // name (and location) of archive 260 261 Ogre::ResourceGroupManager::getSingleton().addResourceLocation( 262 std::string(Settings::getDataPath() + archName), typeName, secName); 263 } 264 } 265 catch (Ogre::Exception ex) 266 { 267 COUT(2) << "Exception while reading resources.cfg. Proceeding.." << ex.getDescription() << std::endl; 268 } 269 } 270 return true; 271 } 272 273 bool GraphicsEngine::loadRenderer() 274 { 275 CCOUT(4) << "Configuring Renderer" << std::endl; 276 277 // check for file existence because Ogre displays exceptions if not 278 std::ifstream probe; 279 probe.open(ogreConfigFile_.c_str()); 280 if (!probe) 281 { 282 // create a zero sized file 283 std::ofstream creator; 284 creator.open(ogreConfigFile_.c_str()); 285 creator.close(); 286 } 287 else 288 probe.close(); 289 290 if (!root_->restoreConfig()) 291 if (!root_->showConfigDialog()) 292 return false; 293 294 CCOUT(4) << "Creating render window" << std::endl; 295 try 296 { 297 this->renderWindow_ = root_->initialise(true, "OrxonoxV2"); 298 } 299 catch (Ogre::Exception ex) 300 { 301 COUT(2) << "Error: There was an exception when initialising Ogre Root." << std::endl; 302 return false; 303 } 304 305 if (!root_->isInitialised()) 306 { 307 CCOUT(2) << "Error: Initialising Ogre root object failed." << std::endl; 308 return false; 309 } 310 Ogre::WindowEventUtilities::addWindowEventListener(this->renderWindow_, this); 311 Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5); 312 return true; 313 } 314 315 bool GraphicsEngine::initialiseResources() 316 { 317 CCOUT(4) << "Initialising resources" << std::endl; 318 //TODO: Do NOT load all the groups, why are we doing that? And do we really do that? initialise != load... 319 try 320 { 321 Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); 322 /*Ogre::StringVector str = Ogre::ResourceGroupManager::getSingleton().getResourceGroups(); 323 for (unsigned int i = 0; i < str.size(); i++) 324 { 325 Ogre::ResourceGroupManager::getSingleton().loadResourceGroup(str[i]); 326 }*/ 327 } 328 catch (Ogre::Exception e) 329 { 330 CCOUT(2) << "Error: There was an Error when initialising the resources." << std::endl; 331 CCOUT(2) << "ErrorMessage: " << e.getFullDescription() << std::endl; 332 return false; 333 } 334 return true; 335 } 336 337 /** 338 * @brief Creates the SceneManager 339 */ 340 bool GraphicsEngine::createNewScene() 341 { 342 CCOUT(4) << "Creating new SceneManager..." << std::endl; 343 if (scene_) 344 { 345 CCOUT(2) << "SceneManager already exists! Skipping." << std::endl; 346 return false; 347 } 348 scene_ = root_->createSceneManager(Ogre::ST_GENERIC, "Default SceneManager"); 349 CCOUT(3) << "Created SceneManager: " << scene_ << std::endl; 350 return true; 351 } 352 353 /** 354 Returns the window handle of the render window. 355 At least the InputHandler uses this to create the OIS::InputManager 356 @return The window handle of the render window 357 */ 358 size_t GraphicsEngine::getWindowHandle() 359 { 360 if (this->renderWindow_) 361 { 362 size_t windowHnd = 0; 363 this->renderWindow_->getCustomAttribute("WINDOW", &windowHnd); 364 return windowHnd; 365 } 366 else 367 return 0; 368 } 369 370 /** 371 Get the width of the current render window 372 @return The width of the current render window 373 */ 374 int GraphicsEngine::getWindowWidth() const 375 { 376 if (this->renderWindow_) 377 return this->renderWindow_->getWidth(); 378 else 379 return 0; 380 } 381 382 /** 383 Get the height of the current render window 384 @return The height of the current render window 385 */ 386 int GraphicsEngine::getWindowHeight() const 387 { 388 if (this->renderWindow_) 389 return this->renderWindow_->getHeight(); 390 else 391 return 0; 392 } 393 394 /** 395 @brief Returns the window aspect ratio height/width. 396 @return The ratio 397 */ 398 float GraphicsEngine::getWindowAspectRatio() const 399 { 400 if (this->renderWindow_) 401 return (float)this->renderWindow_->getHeight() / (float)this->renderWindow_->getWidth(); 402 else 403 return 1.0f; 404 } 405 406 /** 407 @brief Method called by the LogListener interface from Ogre. 408 We use it to capture Ogre log messages and handle it ourselves. 409 @param message The message to be logged 410 @param lml The message level the log is using 411 @param maskDebug If we are printing to the console or not 412 @param logName the name of this log (so you can have several listeners 413 for different logs, and identify them) 414 */ 415 void GraphicsEngine::messageLogged(const std::string& message, 416 Ogre::LogMessageLevel lml, bool maskDebug, const std::string &logName) 417 { 418 int orxonoxLevel; 419 switch (lml) 420 { 421 case Ogre::LML_TRIVIAL: 422 orxonoxLevel = this->ogreLogLevelTrivial_; 423 break; 424 case Ogre::LML_NORMAL: 425 orxonoxLevel = this->ogreLogLevelNormal_; 426 break; 427 case Ogre::LML_CRITICAL: 428 orxonoxLevel = this->ogreLogLevelCritical_; 429 break; 430 default: 431 orxonoxLevel = 0; 432 } 433 OutputHandler::getOutStream().setOutputLevel(orxonoxLevel) 434 << "Ogre: " << message << std::endl; 435 } 436 437 /** 438 * Window has moved. 439 * @param rw The render window it occured in 440 */ 441 void GraphicsEngine::windowMoved(Ogre::RenderWindow *rw) 442 { 443 for (Iterator<orxonox::WindowEventListener> it = ObjectList<orxonox::WindowEventListener>::start(); it; ++it) 444 it->windowMoved(); 445 } 446 447 /** 448 * Window has resized. 449 * @param rw The render window it occured in 450 * @note GraphicsEngine has a render window stored itself. This is the same 451 * as rw. But we have to be careful when using multiple render windows! 452 */ 453 void GraphicsEngine::windowResized(Ogre::RenderWindow *rw) 454 { 455 for (Iterator<orxonox::WindowEventListener> it = ObjectList<orxonox::WindowEventListener>::start(); it; ++it) 456 it->windowResized(this->renderWindow_->getWidth(), this->renderWindow_->getHeight()); 457 } 458 459 /** 460 * Window has changed Focus. 461 * @param rw The render window it occured in 462 */ 463 void GraphicsEngine::windowFocusChanged(Ogre::RenderWindow *rw) 464 { 465 for (Iterator<orxonox::WindowEventListener> it = ObjectList<orxonox::WindowEventListener>::start(); it; ++it) 466 it->windowFocusChanged(); 467 } 468 469 /** 470 * Window was closed. 471 * @param rw The render window it occured in 472 */ 473 void GraphicsEngine::windowClosed(Ogre::RenderWindow *rw) 474 { 475 // using CommandExecutor in order to avoid depending on Orxonox.h. 476 CommandExecutor::execute("exit", false); 477 } 172 // Root will detect that we've already created a Log 173 CCOUT(4) << "Creating Ogre Root..." << std::endl; 174 175 if (ogrePluginsFile_ == "") 176 { 177 COUT(2) << "Warning: Ogre plugins file set to \"\". Defaulting to plugins.cfg" << std::endl; 178 ModifyConfigValue(ogrePluginsFile_, tset, "plugins.cfg"); 179 } 180 if (ogreConfigFile_ == "") 181 { 182 COUT(2) << "Warning: Ogre config file set to \"\". Defaulting to config.cfg" << std::endl; 183 ModifyConfigValue(ogreConfigFile_, tset, "config.cfg"); 184 } 185 if (ogreLogFile_ == "") 186 { 187 COUT(2) << "Warning: Ogre log file set to \"\". Defaulting to ogre.log" << std::endl; 188 ModifyConfigValue(ogreLogFile_, tset, "ogre.log"); 189 } 190 191 root_ = new Ogre::Root(ogrePluginsFile_, ogreConfigFile_, ogreLogFile_); 192 193 if (!root_->getInstalledPlugins().size()) 194 { 195 ThrowException(PluginsNotFound, "No Ogre plugins declared. Cannot load Ogre."); 196 } 197 198 #if 0 // Ogre 1.4.3 doesn't support setDebugOutputEnabled(.) 199 //#if ORXONOX_PLATFORM != ORXONOX_PLATFORM_WIN32 200 // tame the ogre ouput so we don't get all the mess in the console 201 Ogre::Log* defaultLog = Ogre::LogManager::getSingleton().getDefaultLog(); 202 defaultLog->setDebugOutputEnabled(false); 203 defaultLog->setLogDetail(Ogre::LL_BOREME); 204 defaultLog->addListener(this); 205 #endif 206 207 CCOUT(4) << "Creating Ogre Root done" << std::endl; 208 209 // specify where Ogre has to look for resources. This call doesn't parse anything yet! 210 declareRessourceLocations(); 211 212 CCOUT(3) << "Set up done." << std::endl; 213 } 214 215 void GraphicsEngine::declareRessourceLocations() 216 { 217 CCOUT(4) << "Declaring Resources" << std::endl; 218 //TODO: Specify layout of data file and maybe use xml-loader 219 //TODO: Work with ressource groups (should be generated by a special loader) 220 221 if (resourceFile_ == "") 222 { 223 COUT(2) << "Warning: Ogre resource file set to \"\". Defaulting to resources.cfg" << std::endl; 224 ModifyConfigValue(resourceFile_, tset, "resources.cfg"); 225 } 226 227 // Load resource paths from data file using configfile ressource type 228 Ogre::ConfigFile cf; 229 try 230 { 231 cf.load(Settings::getDataPath() + resourceFile_); 232 } 233 catch (Ogre::Exception& ex) 234 { 235 COUT(1) << ex.getFullDescription() << std::endl; 236 COUT(0) << "Have you forgotten to set the data path in orxnox.ini?" << std::endl; 237 throw; 238 } 239 240 // Go through all sections & settings in the file 241 Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator(); 242 243 std::string secName, typeName, archName; 244 while (seci.hasMoreElements()) 245 { 246 try 247 { 248 secName = seci.peekNextKey(); 249 Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext(); 250 Ogre::ConfigFile::SettingsMultiMap::iterator i; 251 for (i = settings->begin(); i != settings->end(); ++i) 252 { 253 typeName = i->first; // for instance "FileSystem" or "Zip" 254 archName = i->second; // name (and location) of archive 255 256 Ogre::ResourceGroupManager::getSingleton().addResourceLocation( 257 std::string(Settings::getDataPath() + archName), typeName, secName); 258 } 259 } 260 catch (Ogre::Exception& ex) 261 { 262 COUT(1) << ex.getFullDescription() << std::endl; 263 } 264 } 265 } 266 267 bool GraphicsEngine::loadRenderer() 268 { 269 CCOUT(4) << "Configuring Renderer" << std::endl; 270 271 // check for file existence because Ogre displays exceptions if not 272 std::ifstream probe; 273 probe.open(ogreConfigFile_.c_str()); 274 if (!probe) 275 { 276 // create a zero sized file 277 std::ofstream creator; 278 creator.open(ogreConfigFile_.c_str()); 279 creator.close(); 280 } 281 else 282 probe.close(); 283 284 if (!root_->restoreConfig()) 285 if (!root_->showConfigDialog()) 286 return false; 287 288 CCOUT(4) << "Creating render window" << std::endl; 289 try 290 { 291 this->renderWindow_ = root_->initialise(true, "OrxonoxV2"); 292 } 293 catch (...) 294 { 295 COUT(2) << "Error: There was an exception when initialising Ogre Root." << std::endl; 296 return false; 297 } 298 299 if (!root_->isInitialised()) 300 { 301 CCOUT(2) << "Error: Initialising Ogre root object failed." << std::endl; 302 return false; 303 } 304 Ogre::WindowEventUtilities::addWindowEventListener(this->renderWindow_, this); 305 //Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5); 306 307 // create a full screen viewport in which to render the scene and the loading screen 308 // The GUI uses its own one to be able to render on top of everything. 309 // That explains why the Z order here is only 1 and not 0 (top most) 310 this->levelViewport_ = this->renderWindow_->addViewport(0, 1); 311 312 return true; 313 } 314 315 bool GraphicsEngine::initialiseResources() 316 { 317 CCOUT(4) << "Initialising resources" << std::endl; 318 //TODO: Do NOT load all the groups, why are we doing that? And do we really do that? initialise != load... 319 try 320 { 321 Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); 322 /*Ogre::StringVector str = Ogre::ResourceGroupManager::getSingleton().getResourceGroups(); 323 for (unsigned int i = 0; i < str.size(); i++) 324 { 325 Ogre::ResourceGroupManager::getSingleton().loadResourceGroup(str[i]); 326 }*/ 327 } 328 catch (Ogre::Exception& e) 329 { 330 CCOUT(2) << "Error: There was an Error when initialising the resources." << std::endl; 331 CCOUT(2) << "ErrorMessage: " << e.getFullDescription() << std::endl; 332 return false; 333 } 334 return true; 335 } 336 337 /** 338 @brief 339 Creates the SceneManager 340 */ 341 bool GraphicsEngine::createNewScene() 342 { 343 CCOUT(4) << "Creating new SceneManager..." << std::endl; 344 if (levelSceneManager_) 345 { 346 CCOUT(2) << "SceneManager already exists! Skipping." << std::endl; 347 return false; 348 } 349 this->levelSceneManager_ = this->root_->createSceneManager(Ogre::ST_GENERIC, "LevelSceneManager"); 350 CCOUT(3) << "Created SceneManager: " << levelSceneManager_ << std::endl; 351 return true; 352 } 353 354 /** 355 @brief 356 Returns the window handle of the render window. 357 At least the InputHandler uses this to create the OIS::InputManager 358 @return 359 The window handle of the render window 360 */ 361 size_t GraphicsEngine::getWindowHandle() 362 { 363 if (this->renderWindow_) 364 { 365 size_t windowHnd = 0; 366 this->renderWindow_->getCustomAttribute("WINDOW", &windowHnd); 367 return windowHnd; 368 } 369 else 370 return 0; 371 } 372 373 /** 374 @brief 375 Get the width of the render window 376 @return 377 The width of the render window 378 */ 379 int GraphicsEngine::getWindowWidth() const 380 { 381 if (this->renderWindow_) 382 return this->renderWindow_->getWidth(); 383 else 384 return 0; 385 } 386 387 /** 388 @brief 389 Get the height of the render window 390 @return 391 The height of the render window 392 */ 393 int GraphicsEngine::getWindowHeight() const 394 { 395 if (this->renderWindow_) 396 return this->renderWindow_->getHeight(); 397 else 398 return 0; 399 } 400 401 /** 402 @brief 403 Returns the window aspect ratio height/width. 404 @return 405 The window aspect ratio 406 */ 407 float GraphicsEngine::getWindowAspectRatio() const 408 { 409 if (this->renderWindow_) 410 return (float)this->renderWindow_->getHeight() / (float)this->renderWindow_->getWidth(); 411 else 412 return 1.0f; 413 } 414 415 /** 416 @brief 417 Method called by the LogListener interface from Ogre. 418 We use it to capture Ogre log messages and handle it ourselves. 419 @param message 420 The message to be logged 421 @param lml 422 The message level the log is using 423 @param maskDebug 424 If we are printing to the console or not 425 @param logName 426 The name of this log (so you can have several listeners 427 for different logs, and identify them) 428 */ 429 void GraphicsEngine::messageLogged(const std::string& message, 430 Ogre::LogMessageLevel lml, bool maskDebug, const std::string &logName) 431 { 432 int orxonoxLevel; 433 switch (lml) 434 { 435 case Ogre::LML_TRIVIAL: 436 orxonoxLevel = this->ogreLogLevelTrivial_; 437 break; 438 case Ogre::LML_NORMAL: 439 orxonoxLevel = this->ogreLogLevelNormal_; 440 break; 441 case Ogre::LML_CRITICAL: 442 orxonoxLevel = this->ogreLogLevelCritical_; 443 break; 444 default: 445 orxonoxLevel = 0; 446 } 447 OutputHandler::getOutStream().setOutputLevel(orxonoxLevel) 448 << "Ogre: " << message << std::endl; 449 } 450 451 /** 452 @brief 453 Window has moved. 454 @param rw 455 The render window it occured in 456 */ 457 void GraphicsEngine::windowMoved(Ogre::RenderWindow *rw) 458 { 459 for (Iterator<orxonox::WindowEventListener> it = ObjectList<orxonox::WindowEventListener>::start(); it; ++it) 460 it->windowMoved(); 461 } 462 463 /** 464 @brief 465 Window has resized. 466 @param rw 467 The render window it occured in 468 @note 469 GraphicsEngine has a render window stored itself. This is the same 470 as rw. But we have to be careful when using multiple render windows! 471 */ 472 void GraphicsEngine::windowResized(Ogre::RenderWindow *rw) 473 { 474 for (Iterator<orxonox::WindowEventListener> it = ObjectList<orxonox::WindowEventListener>::start(); it; ++it) 475 it->windowResized(this->renderWindow_->getWidth(), this->renderWindow_->getHeight()); 476 } 477 478 /** 479 @brief 480 Window focus has changed. 481 @param rw 482 The render window it occured in 483 */ 484 void GraphicsEngine::windowFocusChanged(Ogre::RenderWindow *rw) 485 { 486 for (Iterator<orxonox::WindowEventListener> it = ObjectList<orxonox::WindowEventListener>::start(); it; ++it) 487 it->windowFocusChanged(); 488 } 489 490 /** 491 @brief 492 Window was closed. 493 @param rw 494 The render window it occured in 495 */ 496 void GraphicsEngine::windowClosed(Ogre::RenderWindow *rw) 497 { 498 // using CommandExecutor in order to avoid depending on Orxonox.h. 499 CommandExecutor::execute("exit", false); 500 } 478 501 479 502 } -
code/branches/gui/src/orxonox/GraphicsEngine.h
r1625 r1638 54 54 class _OrxonoxExport GraphicsEngine : public Ogre::WindowEventListener, public Ogre::LogListener, public OrxonoxClass 55 55 { 56 public: 57 void setConfigValues(); 58 bool setup(); 59 bool declareRessourceLocations(); 60 bool loadRenderer(); 61 bool initialiseResources(); 62 bool createNewScene(); 56 public: 57 GraphicsEngine(); 58 ~GraphicsEngine(); 63 59 64 void destroy(); 60 void setConfigValues(); 61 void setup(); 62 void declareRessourceLocations(); 63 bool loadRenderer(); 64 bool initialiseResources(); 65 bool createNewScene(); 65 66 66 Ogre::SceneManager* getSceneManager() { return scene_; } 67 void setLevelSceneManager(Ogre::SceneManager* sceneMgr) { this->levelSceneManager_ = sceneMgr; } 68 Ogre::SceneManager* getLevelSceneManager() { return levelSceneManager_; } 67 69 68 // several window properties 69 Ogre::RenderWindow* getRenderWindow() { return this->renderWindow_; } 70 size_t getWindowHandle(); 71 int getWindowWidth() const; 72 int getWindowHeight() const; 73 float getWindowAspectRatio() const; 74 float getAverageFramesPerSecond() const { return this->avgFramesPerSecond_; } 75 float getAverageTickTime() const { return this->avgTickTime_; } 76 void setAverageTickTime(float tickTime) { this->avgTickTime_ = tickTime; } 77 void setAverageFramesPerSecond(float fps) { this->avgFramesPerSecond_ = fps; } 70 Ogre::Viewport* getLevelViewport() { return this->levelViewport_; } 78 71 79 void setWindowActivity(bool activity) 80 { if (this->renderWindow_) this->renderWindow_->setActive(activity); } 72 // several window properties 73 Ogre::RenderWindow* getRenderWindow() { return this->renderWindow_; } 74 size_t getWindowHandle(); 75 int getWindowWidth() const; 76 int getWindowHeight() const; 77 float getWindowAspectRatio() const; 78 float getAverageFramesPerSecond() const { return this->avgFramesPerSecond_; } 79 float getAverageTickTime() const { return this->avgTickTime_; } 80 void setAverageTickTime(float tickTime) { this->avgTickTime_ = tickTime; } 81 void setAverageFramesPerSecond(float fps) { this->avgFramesPerSecond_ = fps; } 81 82 82 void windowMoved (Ogre::RenderWindow* rw); 83 void windowResized (Ogre::RenderWindow* rw); 84 void windowFocusChanged(Ogre::RenderWindow* rw); 85 void windowClosed (Ogre::RenderWindow* rw); 83 void setWindowActivity(bool activity) 84 { if (this->renderWindow_) this->renderWindow_->setActive(activity); } 86 85 87 88 86 inline unsigned int getDetailLevelParticle() const 87 { return this->detailLevelParticle_; } 89 88 90 91 89 static GraphicsEngine& getSingleton(); 90 static GraphicsEngine* getSingletonPtr() { return &getSingleton(); } 92 91 92 private: 93 // don't mess with singletons 94 GraphicsEngine(GraphicsEngine&) { } 93 95 94 private: 95 // don't mess with singletons 96 GraphicsEngine(); 97 ~GraphicsEngine(); 98 GraphicsEngine(GraphicsEngine&) { } 96 //! Method called by the LogListener from Ogre 97 void messageLogged(const std::string&, Ogre::LogMessageLevel, 98 bool, const std::string&); 99 99 100 //! Method called by the LogListener from Ogre 101 void messageLogged(const std::string&, Ogre::LogMessageLevel, 102 bool, const std::string&); 100 // window events from Ogre::WindowEventListener 101 void windowMoved (Ogre::RenderWindow* rw); 102 void windowResized (Ogre::RenderWindow* rw); 103 void windowFocusChanged(Ogre::RenderWindow* rw); 104 void windowClosed (Ogre::RenderWindow* rw); 103 105 104 Ogre::Root* root_; //!< Ogre's root 105 Ogre::SceneManager* scene_; //!< scene manager of the game 106 Ogre::RenderWindow* renderWindow_; //!< the current render window 107 std::string resourceFile_; //!< resources file name 108 std::string ogreConfigFile_; //!< ogre config file name 109 std::string ogrePluginsFile_; //!< ogre plugins file name 110 std::string ogreLogFile_; //!< log file name for Ogre log messages 111 int ogreLogLevelTrivial_; //!< Corresponding Orxonx debug level for LL_TRIVIAL 112 int ogreLogLevelNormal_; //!< Corresponding Orxonx debug level for LL_NORMAL 113 int ogreLogLevelCritical_; //!< Corresponding Orxonx debug level for LL_CRITICAL 114 unsigned int detailLevelParticle_; //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high) 115 float avgTickTime_; //!< time in ms to tick() one frame 116 float avgFramesPerSecond_; //!< number of frames processed in one second 106 Ogre::Root* root_; //!< Ogre's root 107 Ogre::RenderWindow* renderWindow_; //!< the current render window 108 Ogre::SceneManager* levelSceneManager_; //!< scene manager of the game 109 Ogre::Viewport* levelViewport_; //!< default full size viewport for the level 110 111 // stats 112 float avgTickTime_; //!< time in ms to tick() one frame 113 float avgFramesPerSecond_; //!< number of frames processed in one second 114 115 // config values 116 std::string resourceFile_; //!< resources file name 117 std::string ogreConfigFile_; //!< ogre config file name 118 std::string ogrePluginsFile_; //!< ogre plugins file name 119 std::string ogreLogFile_; //!< log file name for Ogre log messages 120 int ogreLogLevelTrivial_; //!< Corresponding Orxonx debug level for LL_TRIVIAL 121 int ogreLogLevelNormal_; //!< Corresponding Orxonx debug level for LL_NORMAL 122 int ogreLogLevelCritical_; //!< Corresponding Orxonx debug level for LL_CRITICAL 123 unsigned int detailLevelParticle_; //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high) 124 125 static GraphicsEngine* singletonRef_s; //!< Pointer to the Singleton 117 126 }; 118 127 } -
code/branches/gui/src/orxonox/Main.cc
r1535 r1638 22 22 * Author: 23 23 * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 24 * Reto Grieder 24 25 * Co-authors: 25 26 * ... … … 35 36 36 37 #include <exception> 38 #include <cassert> 37 39 38 40 #include "util/OrxonoxPlatform.h" 41 #include "util/ArgReader.h" 39 42 #include "core/SignalHandler.h" 43 #include "core/Debug.h" 44 #include "network/ClientConnection.h" 45 #include "Settings.h" 40 46 #include "Orxonox.h" 41 47 42 48 using namespace orxonox; 49 43 50 #if ORXONOX_PLATFORM == ORXONOX_PLATFORM_APPLE 44 51 #include <CoreFoundation/CoreFoundation.h> … … 49 56 std::string macBundlePath() 50 57 { 51 char path[1024];52 CFBundleRef mainBundle = CFBundleGetMainBundle();53 assert(mainBundle);58 char path[1024]; 59 CFBundleRef mainBundle = CFBundleGetMainBundle(); 60 assert(mainBundle); 54 61 55 CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle);56 assert(mainBundleURL);62 CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); 63 assert(mainBundleURL); 57 64 58 CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle);59 assert(cfStringRef);65 CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); 66 assert(cfStringRef); 60 67 61 CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII);68 CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); 62 69 63 CFRelease(mainBundleURL);64 CFRelease(cfStringRef);70 CFRelease(mainBundleURL); 71 CFRelease(cfStringRef); 65 72 66 return std::string(path);73 return std::string(path); 67 74 } 68 75 #endif 76 77 bool parseCommandLine(int argc, char** argv) 78 { 79 ArgReader args; 80 std::string errorStr = args.parse(argc, argv); 81 if (errorStr != "") 82 { 83 COUT(1) << "Command Line: Parsing failed.\n" << errorStr << std::endl; 84 return false; 85 } 86 87 // Argument reader parses the command line to check syntax. 88 // Settings Singleton then stores the arguments. It always 89 // expects a default value. 90 bool success = true; 91 success &= Settings::addCommandLineArgument<std::string> 92 ("mode", args.getArgument("mode"), "standalone"); 93 success &= Settings::addCommandLineArgument<std::string> 94 ("dataPath", args.getArgument("dataPath"), "./"); 95 success &= Settings::addCommandLineArgument<std::string> 96 ("ip", args.getArgument("ip"), "127.0.0.0"); 97 success &= Settings::addCommandLineArgument<int> 98 ("port", args.getArgument("port"), NETWORK_PORT); 99 100 if (!success) 101 return false; 102 103 if (!args.allChecked()) 104 { 105 COUT(1) << "Command Line: Parsing failed.\nNot all arguments were matched." << std::endl; 106 return false; 107 } 108 109 return true; 110 } 69 111 70 112 #ifdef __cplusplus … … 72 114 #endif 73 115 74 int main(int argc, char **argv)116 int main(int argc, char** argv) 75 117 { 76 //try {118 // create a signal handler (only works for linux) 77 119 SignalHandler::getInstance()->doCatch(argv[0], "orxonox.log"); 78 Orxonox* orx = Orxonox::getSingleton();79 120 80 bool res = false; 121 if (!parseCommandLine(argc, argv)) 122 { 123 COUT(0) << "Usage:" << std::endl << "orxonox [--mode client|server|dedicated|standalone] " 124 << "[--data PATH] [--ip IP] [--port PORT]" << std::endl; 125 return 0; 126 } 127 128 Orxonox orxonoxInstance; 129 130 try 131 { 81 132 #if ORXONOX_PLATFORM == ORXONOX_PLATFORM_APPLE 82 res = orx->init(argc, argv,macBundlePath());133 orxonoxInstance.start(macBundlePath()); 83 134 #else 84 res = orx->init(argc, argv);135 orxonoxInstance.start(); 85 136 #endif 137 } 138 catch (std::exception& ex) 139 { 140 COUT(1) << ex.what() << std::endl; 141 COUT(1) << "Abort." << std::endl; 142 } 86 143 87 if (res) 88 orx->start(); 89 orx->destroySingleton(); 90 /*} 91 catch (std::exception &ex) 92 { 93 std::cerr << "Exception:\n"; 94 std::cerr << ex.what() << "\n"; 95 return 1; 96 }*/ 97 98 return 0; 144 return 0; 99 145 } 100 146 -
code/branches/gui/src/orxonox/Orxonox.cc
r1625 r1638 22 22 * Author: 23 23 * Reto Grieder 24 * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 24 25 * Co-authors: 25 * Benjamin Knecht <beni_at_orxonox.net>, (C) 200726 * ... 26 27 * 27 28 */ … … 38 39 //****** STD ******* 39 40 #include <deque> 41 #include <cassert> 40 42 41 43 //****** OGRE ****** … … 50 52 // util 51 53 //#include "util/Sleep.h" 52 #include "util/ArgReader.h"53 54 54 55 // core 55 56 #include "core/ConfigFileManager.h" 57 #include "core/ConfigValueIncludes.h" 56 58 #include "core/ConsoleCommand.h" 57 59 #include "core/Debug.h" 58 60 #include "core/Loader.h" 61 #include "core/Exception.h" 59 62 #include "core/input/InputManager.h" 63 #include "core/input/SimpleInputState.h" 64 #include "core/input/KeyBinder.h" 60 65 #include "core/TclBind.h" 61 66 #include "core/Core.h" … … 69 74 70 75 // objects and tools 71 #include "overlays/OverlayGroup.h"72 76 #include "overlays/console/InGameConsole.h" 73 77 #include "objects/Tickable.h" 74 78 #include "objects/Backlight.h" 75 79 #include "tools/ParticleInterface.h" 80 #include "gui/GUIManager.h" 76 81 77 82 #include "GraphicsEngine.h" … … 85 90 namespace orxonox 86 91 { 87 SetConsoleCommandShortcut(Orxonox, exit).setKeybindMode(KeybindMode::OnPress); 88 SetConsoleCommandShortcut(Orxonox, slomo).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false); 89 SetConsoleCommandShortcut(Orxonox, setTimeFactor).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0); 92 SetConsoleCommand(Orxonox, exit, true).setKeybindMode(KeybindMode::OnPress); 93 SetConsoleCommand(Orxonox, slomo, true).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false); 94 SetConsoleCommand(Orxonox, setTimeFactor, true).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0); 95 SetConsoleCommand(Orxonox, loadGame, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, "standalone"); 90 96 91 97 /** … … 106 112 , bAbort_(false) 107 113 , timefactor_(1.0f) 108 , mode_(STANDALONE) 109 , serverIp_("") 110 , serverPort_(NETWORK_PORT) 111 { 114 , mode_(GameMode::GM_Unspecified) 115 , debugRefreshTime_(0.0f) 116 { 117 RegisterRootObject(Orxonox); 118 119 assert(singletonRef_s == 0); 120 singletonRef_s = this; 112 121 } 113 122 … … 118 127 { 119 128 // keep in mind: the order of deletion is very important! 120 Loader::unload( startLevel_);129 Loader::unload(); 121 130 if (this->startLevel_) 122 131 delete this->startLevel_; … … 136 145 delete this->timer_; 137 146 InputManager::destroy(); 138 GraphicsEngine::getSingleton().destroy(); 147 148 if (this->ogre_) 149 delete ogre_; 139 150 140 151 if (network::Client::getSingleton()) … … 142 153 if (server_g) 143 154 delete network::Server::getSingleton(); 155 156 singletonRef_s = 0; 157 } 158 159 void Orxonox::setConfigValues() 160 { 161 SetConfigValue(debugRefreshTime_, 0.2).description("Sets the time interval at which average fps, etc. get updated."); 144 162 } 145 163 … … 157 175 * @return singleton reference 158 176 */ 159 Orxonox* Orxonox::getSingleton() 160 { 161 if (!singletonRef_s) 162 singletonRef_s = new Orxonox(); 163 return singletonRef_s; 164 } 165 166 /** 167 @brief Destroys the Orxonox singleton. 168 */ 169 void Orxonox::destroySingleton() 170 { 171 if (singletonRef_s) 172 delete singletonRef_s; 173 singletonRef_s = 0; 177 Orxonox& Orxonox::getSingleton() 178 { 179 assert(singletonRef_s); 180 return *singletonRef_s; 174 181 } 175 182 … … 179 186 void Orxonox::setTimeFactor(float factor) 180 187 { 181 float change = factor / Orxonox::getSingleton() ->getTimeFactor();182 Orxonox::getSingleton() ->timefactor_ = factor;188 float change = factor / Orxonox::getSingleton().getTimeFactor(); 189 Orxonox::getSingleton().timefactor_ = factor; 183 190 for (Iterator<ParticleInterface> it = ObjectList<ParticleInterface>::begin(); it; ++it) 184 191 it->setSpeedFactor(it->getSpeedFactor() * change); 185 192 186 193 for (Iterator<Backlight> it = ObjectList<Backlight>::begin(); it; ++it) 187 it->setTimeFactor(Orxonox::getSingleton()->getTimeFactor()); 188 } 189 190 /** 191 * initialization of Orxonox object 192 * @param argc argument counter 193 * @param argv list of argumenst 194 it->setTimeFactor(Orxonox::getSingleton().getTimeFactor()); 195 } 196 197 198 /** 199 * Starts the whole Game. 194 200 * @param path path to config (in home dir or something) 195 201 */ 196 bool Orxonox::init(int argc, char **argv)202 void Orxonox::start() 197 203 { 198 204 #ifdef _DEBUG … … 203 209 Factory::createClassHierarchy(); 204 210 205 std::string mode; 206 std::string tempDataPath; 207 208 ArgReader ar(argc, argv); 209 ar.checkArgument("mode", &mode, false); 210 ar.checkArgument("data", &tempDataPath, false); 211 ar.checkArgument("ip", &serverIp_, false); 212 ar.checkArgument("port", &serverPort_, false); 213 if(ar.errorHandling()) 214 { 215 COUT(1) << "Error while parsing command line arguments" << std::endl; 216 COUT(1) << ar.getErrorString(); 217 COUT(0) << "Usage:" << std::endl << "orxonox [mode client|server|dedicated|standalone] " 218 << "[--data PATH] [--ip IP] [--port PORT]" << std::endl; 219 return false; 220 } 221 222 if (mode == "client") 223 mode_ = CLIENT; 224 else if (mode == "server") 225 mode_ = SERVER; 226 else if (mode == "dedicated") 227 mode_ = DEDICATED; 228 else 229 { 230 if (mode == "") 231 mode = "standalone"; 232 if (mode != "standalone") 211 setConfigValues(); 212 213 const Settings::CommandLineArgument* mode = Settings::getCommandLineArgument("mode"); 214 assert(mode); 215 if (!mode->bHasDefaultValue_) 216 { 217 Settings::setGameMode(mode->value_); 218 this->mode_ = Settings::getGameMode(); 219 } 220 COUT(3) << "Orxonox: Game mode is " << mode_.name << "." << std::endl; 221 222 const Settings::CommandLineArgument* dataPath = Settings::getCommandLineArgument("dataPath"); 223 assert(dataPath); 224 if (!dataPath->bHasDefaultValue_) 225 { 226 if (*dataPath->value_.getString().end() != '/' && *dataPath->value_.getString().end() != '\\') 227 Settings::tsetDataPath(dataPath->value_.getString() + "/"); 228 else 229 Settings::tsetDataPath(dataPath->value_.getString()); 230 } 231 232 try 233 { 234 // initialise TCL 235 TclBind::getInstance().setDataPath(Settings::getDataPath()); 236 237 ogre_ = new GraphicsEngine(); 238 ogre_->setup(); // creates ogre root and other essentials 239 240 if (mode_.showsGraphics) 241 { 242 ogre_->loadRenderer(); // creates the render window 243 244 // TODO: Spread this so that this call only initialises things needed for the Console and GUI 245 ogre_->initialiseResources(); 246 247 // Calls the InputManager which sets up the input devices. 248 // The render window width and height are used to set up the mouse movement. 249 InputManager::initialise(ogre_->getWindowHandle(), 250 ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true); 251 KeyBinder* keyBinder = new KeyBinder(); 252 InputManager::createSimpleInputState("game", 20)->setHandler(keyBinder); 253 254 // Load the InGameConsole 255 InGameConsole::getInstance().initialise(); 256 257 // load the CEGUI interface 258 GUIManager::getInstance().initialise(); 259 } 260 261 bool showGUI = true; 262 if (mode_.mode != GameMode::Unspecified) 263 { 264 showGUI = false; 265 // a game mode was specified with the command line 266 // we therefore load the game and level directly 267 268 if (!loadLevel(this->mode_)) 269 { 270 COUT(1) << "Loading with predefined mode failed. Showing main menu." << std::endl; 271 showGUI = true; 272 mode_ = GameMode::GM_Unspecified; 273 } 274 } 275 276 if (showGUI) 277 { 278 // show main menu 279 //GraphicsEngine::getSingleton().createNewScene(); 280 GUIManager::getInstance().showGUI("MainMenu", true); 281 } 282 } 283 catch (std::exception& ex) 284 { 285 COUT(1) << ex.what() << std::endl; 286 COUT(1) << "Loading sequence aborted." << std::endl; 287 return; 288 } 289 290 modeRequest_ = mode_; 291 // here happens the game 292 startRenderLoop(); 293 294 if (mode_.mode == GameMode::Client) 295 network::Client::getSingleton()->closeConnection(); 296 297 if (mode_.hasServer) 298 server_g->close(); 299 } 300 301 void Orxonox::loadGame(const std::string& name) 302 { 303 const GameMode& mode = Settings::getGameMode(name); 304 if (mode.mode == GameMode::None) 305 return; 306 307 getSingleton().modeRequest_ = mode; 308 } 309 310 bool Orxonox::loadLevel(const GameMode& mode) 311 { 312 bool success = true; 313 314 if (mode.showsGraphics) 233 315 { 234 COUT(2) << "Warning: mode \"" << mode << "\" doesn't exist. " 235 << "Defaulting to standalone" << std::endl; 236 mode = "standalone"; 316 // create Ogre SceneManager for the level 317 ogre_->createNewScene(); 318 319 if (!loadPlayground()) 320 return false; 237 321 } 238 mode_ = STANDALONE; 239 } 240 COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl; 241 242 if (tempDataPath != "") 243 { 244 if (tempDataPath[tempDataPath.size() - 1] != '/') 245 tempDataPath += "/"; 246 Settings::tsetDataPath(tempDataPath); 247 } 248 249 // initialise TCL 250 TclBind::getInstance().setDataPath(Settings::getDataPath()); 251 252 //if (mode_ == DEDICATED) 253 // TODO: decide what to do here 254 //else 255 256 // for playable server, client and standalone, the startup 257 // procedure until the GUI is identical 258 259 ogre_ = &GraphicsEngine::getSingleton(); 260 if (!ogre_->setup()) // creates ogre root and other essentials 261 return false; 262 263 return true; 264 } 265 266 /** 267 * start modules 268 */ 269 bool Orxonox::start() 270 { 271 if (mode_ == DEDICATED) 272 { 273 // do something else 274 } 275 else 276 { // not dedicated server 277 if (!ogre_->loadRenderer()) // creates the render window 278 return false; 279 280 // TODO: Spread this so that this call only initialises things needed for the Console 281 if (!ogre_->initialiseResources()) 282 return false; 283 284 // Load the InGameConsole 285 InGameConsole::getInstance().initialise(); 286 287 // Calls the InputManager which sets up the input devices. 288 // The render window width and height are used to set up the mouse movement. 289 if (!InputManager::initialise(ogre_->getWindowHandle(), 290 ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true)) 291 return false; 292 293 // TOOD: load the GUI here 294 // set InputManager to GUI mode 295 InputManager::setInputState(InputManager::IS_GUI); 296 // TODO: run GUI here 297 298 // The following lines depend very much on the GUI output, so they're probably misplaced here.. 299 300 InputManager::setInputState(InputManager::IS_NONE); 301 302 // create Ogre SceneManager 303 ogre_->createNewScene(); 304 305 if (!loadPlayground()) 306 return false; 307 } 308 309 switch (mode_) 310 { 311 case SERVER: 312 if (!serverLoad()) 313 return false; 314 break; 315 case CLIENT: 316 if (!clientLoad()) 317 return false; 318 break; 319 case DEDICATED: 320 if (!serverLoad()) 321 return false; 322 break; 323 default: 324 if (!standaloneLoad()) 325 return false; 326 } 327 328 InputManager::setInputState(InputManager::IS_NORMAL); 329 330 return startRenderLoop(); 322 323 switch (mode.mode) 324 { 325 case GameMode::Server: 326 success &= serverLoad(); 327 break; 328 case GameMode::Client: 329 success &= clientLoad(); 330 break; 331 case GameMode::Dedicated: 332 success &= serverLoad(); 333 break; 334 case GameMode::Standalone: 335 success &= standaloneLoad(); 336 break; 337 default: // never happens 338 assert(false); 339 } 340 341 if (success) 342 InputManager::requestEnterState("game"); 343 344 return success; 331 345 } 332 346 … … 337 351 bool Orxonox::loadPlayground() 338 352 { 339 // Init audio 340 //auMan_ = new audio::AudioManager(); 341 //auMan_->ambientAdd("a1"); 342 //auMan_->ambientAdd("a2"); 343 //auMan_->ambientAdd("a3"); 344 //auMan->ambientAdd("ambient1"); 345 //auMan_->ambientStart(); 353 // Start the Radar 354 this->radar_ = new Radar(); 346 355 347 356 // Load the HUD 348 357 COUT(3) << "Orxonox: Loading HUD" << std::endl; 349 358 hud_ = new Level(Settings::getDataPath() + "overlay/hud.oxo"); 350 Loader::load(hud_); 351 352 // Start the Radar 353 this->radar_ = new Radar(); 354 355 return true; 359 return Loader::load(hud_); 360 } 361 362 /** 363 * Helper method to load a level. 364 */ 365 bool Orxonox::loadScene() 366 { 367 COUT(0) << "Loading level..." << std::endl; 368 startLevel_ = new Level(Settings::getDataPath() + "levels/sample.oxw"); 369 return Loader::open(startLevel_); 356 370 } 357 371 … … 363 377 COUT(0) << "Loading level in server mode" << std::endl; 364 378 379 assert(Settings::getCommandLineArgument("port")); 380 int serverPort = Settings::getCommandLineArgument("port")->value_; 365 381 //server_g = new network::Server(serverPort_); 366 server_g = network::Server::createSingleton(serverPort _);382 server_g = network::Server::createSingleton(serverPort); 367 383 368 384 if (!loadScene()) … … 381 397 COUT(0) << "Loading level in client mode" << std::endl;\ 382 398 383 if (serverIp_.compare("") == 0) 399 assert(Settings::getCommandLineArgument("port")); 400 assert(Settings::getCommandLineArgument("ip")); 401 int serverPort = Settings::getCommandLineArgument("port")->value_; 402 std::string serverIP = Settings::getCommandLineArgument("ip")->value_; 403 404 if (serverIP.compare("") == 0) 384 405 client_g = network::Client::createSingleton(); 385 406 else 386 387 client_g = network::Client::createSingleton(serverIp_, serverPort_); 407 client_g = network::Client::createSingleton(serverIP, serverPort); 388 408 389 409 if(!client_g->establishConnection()) … … 408 428 409 429 /** 410 * Helper method to load a level.411 */412 bool Orxonox::loadScene()413 {414 startLevel_ = new Level("levels/sample.oxw");415 Loader::open(startLevel_);416 417 return true;418 }419 420 421 /**422 430 Main loop of the orxonox game. 423 About the loop: The design is almost exactly like the one in ogre, so that 424 if any part of ogre registers a framelisteners, it will still behave 425 correctly. Furthermore the time smoothing feature from ogre has been 426 implemented too. If turned on (see orxonox constructor), it will calculate 427 the dt_n by means of the recent most dt_n-1, dt_n-2, etc. 431 We use the Ogre::Timer to measure time since it uses the most precise 432 method an a platform (however the windows timer lacks time when under 433 heavy kernel load!). 434 There is a simple mechanism to measure the average time spent in our 435 ticks as it may indicate performance issues. 436 A note about the Ogre::FrameListener: Even though we don't use them, 437 they still get called. However, the delta times are not correct (except 438 for timeSinceLastFrame, which is the most important). A little research 439 as shown that there is probably only one FrameListener that doesn't even 440 need the time. So we shouldn't run into problems. 428 441 */ 429 bool Orxonox::startRenderLoop() 430 { 431 // first check whether ogre root object has been created 432 if (Ogre::Root::getSingletonPtr() == 0) 433 { 434 COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl; 435 return false; 436 } 442 void Orxonox::startRenderLoop() 443 { 437 444 Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); 438 439 445 440 446 // use the ogre timer class to measure time. … … 444 450 unsigned long frameCount = 0; 445 451 446 // TODO: this would very well fit into a configValue 447 const unsigned long refreshTime = 200000; 452 const unsigned long refreshTime = debugRefreshTime_ * 1000000.0f; 448 453 unsigned long refreshStartTime = 0; 449 454 unsigned long tickTime = 0; … … 454 459 unsigned long timeAfterTick = 0; 455 460 461 int sleepTime = 0; 462 463 // TODO: Update time in seconds every 7 seconds to avoid any overflow (7 secs is very tight) 464 456 465 COUT(3) << "Orxonox: Starting the main loop." << std::endl; 457 466 467 try 468 { 458 469 timer_->reset(); 459 470 while (!bAbort_) 460 471 { 461 // get current time 462 timeBeforeTickOld = timeBeforeTick; 463 timeBeforeTick = timer_->getMicroseconds(); 464 float dt = (timeBeforeTick - timeBeforeTickOld) / 1000000.0; 465 466 467 // tick the core (needs real time for input and tcl thread management) 468 Core::tick(dt); 469 470 // Call those objects that need the real time 471 for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) 472 it->tick(dt); 473 // Call the scene objects 474 for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) 475 it->tick(dt * this->timefactor_); 476 477 // call server/client with normal dt 478 if (client_g) 479 client_g->tick(dt * this->timefactor_); 480 if (server_g) 481 server_g->tick(dt * this->timefactor_); 482 483 484 // get current time once again 485 timeAfterTick = timer_->getMicroseconds(); 486 487 tickTime += timeAfterTick - timeBeforeTick; 488 if (timeAfterTick > refreshStartTime + refreshTime) 489 { 490 GraphicsEngine::getSingleton().setAverageTickTime( 491 (float)tickTime * 0.001 / (frameCount - oldFrameCount)); 492 GraphicsEngine::getSingleton().setAverageFramesPerSecond( 493 (float)(frameCount - oldFrameCount) / (timeAfterTick - refreshStartTime) * 1000000.0); 494 oldFrameCount = frameCount; 495 tickTime = 0; 496 refreshStartTime = timeAfterTick; 497 } 498 499 500 // don't forget to call _fireFrameStarted in ogre to make sure 501 // everything goes smoothly 502 Ogre::FrameEvent evt; 503 evt.timeSinceLastFrame = dt; 504 evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway 505 ogreRoot._fireFrameStarted(evt); 506 507 if (mode_ != DEDICATED) 508 { 509 // Pump messages in all registered RenderWindows 510 // This calls the WindowEventListener objects. 511 Ogre::WindowEventUtilities::messagePump(); 512 // make sure the window stays active even when not focused 513 // (probably only necessary on windows) 514 GraphicsEngine::getSingleton().setWindowActivity(true); 515 516 // render 517 ogreRoot._updateAllRenderTargets(); 518 } 519 520 // again, just to be sure ogre works fine 521 ogreRoot._fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted 522 523 ++frameCount; 524 } 525 526 if (mode_ == CLIENT) 527 network::Client::getSingleton()->closeConnection(); 528 else if (mode_ == SERVER) 529 server_g->close(); 530 531 return true; 472 // get current time 473 timeBeforeTickOld = timeBeforeTick; 474 timeBeforeTick = timer_->getMicroseconds(); 475 float dt = (timeBeforeTick - timeBeforeTickOld) / 1000000.0; 476 477 // check whether we have to load a game 478 if (mode_.mode != modeRequest_.mode && mode_.mode == GameMode::Unspecified) 479 { 480 this->loadLevel(modeRequest_); 481 this->modeRequest_ = GameMode::GM_None; 482 } 483 484 485 // tick the core (needs real time for input and tcl thread management) 486 Core::tick(dt); 487 488 // Call those objects that need the real time 489 for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) 490 it->tick(dt); 491 // Call the scene objects 492 for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) 493 it->tick(dt * this->timefactor_); 494 495 // call server/client with normal dt 496 if (client_g) 497 client_g->tick(dt * this->timefactor_); 498 if (server_g) 499 server_g->tick(dt * this->timefactor_); 500 501 502 // get current time once again 503 timeAfterTick = timer_->getMicroseconds(); 504 505 tickTime += timeAfterTick - timeBeforeTick; 506 if (timeAfterTick > refreshStartTime + refreshTime) 507 { 508 GraphicsEngine::getSingleton().setAverageTickTime( 509 (float)tickTime * 0.001 / (frameCount - oldFrameCount)); 510 float avgFPS = (float)(frameCount - oldFrameCount) / (timeAfterTick - refreshStartTime) * 1000000.0; 511 GraphicsEngine::getSingleton().setAverageFramesPerSecond(avgFPS); 512 513 if (avgFPS > 60.0) 514 sleepTime++; 515 else 516 sleepTime--; 517 if (sleepTime < 0) 518 sleepTime = 0; 519 520 oldFrameCount = frameCount; 521 tickTime = 0; 522 refreshStartTime = timeAfterTick; 523 } 524 525 // do some sleeping when the frameRate is over 60 526 if (sleepTime > 0) 527 msleep(sleepTime); 528 529 530 // don't forget to call _fireFrameStarted in ogre to make sure 531 // everything goes smoothly 532 Ogre::FrameEvent evt; 533 evt.timeSinceLastFrame = dt; 534 evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway 535 ogreRoot._fireFrameStarted(evt); 536 537 if (mode_.showsGraphics) 538 { 539 // Pump messages in all registered RenderWindows 540 // This calls the WindowEventListener objects. 541 Ogre::WindowEventUtilities::messagePump(); 542 // make sure the window stays active even when not focused 543 // (probably only necessary on windows) 544 GraphicsEngine::getSingleton().setWindowActivity(true); 545 546 // tick CEGUI 547 GUIManager::getInstance().tick(dt); 548 549 // render 550 ogreRoot._updateAllRenderTargets(); 551 } 552 553 // again, just to be sure ogre works fine 554 ogreRoot._fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted 555 556 ++frameCount; 557 } 558 } 559 catch (std::exception& ex) 560 { 561 // something went wrong. 562 COUT(1) << ex.what() << std::endl; 563 COUT(1) << "Main loop was stopped by an unhandled exception. Shutting down." << std::endl; 564 } 532 565 } 533 566 } -
code/branches/gui/src/orxonox/Orxonox.h
r1625 r1638 22 22 * Author: 23 23 * Reto Grieder 24 * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 24 25 * Co-authors: 25 * Benjamin Knecht <beni_at_orxonox.net>, (C) 200726 * ... 26 27 * 27 28 */ … … 41 42 42 43 #include <OgrePrerequisites.h> 44 45 #include "core/OrxonoxClass.h" 43 46 #include "audio/AudioPrereqs.h" 47 #include "GraphicsEngine.h" 48 #include "Settings.h" 44 49 45 #include "GraphicsEngine.h" 46 47 namespace orxonox { 48 49 enum gameMode{ 50 SERVER, 51 CLIENT, 52 STANDALONE, 53 DEDICATED 54 }; 55 50 namespace orxonox 51 { 56 52 //! Orxonox singleton class 57 class _OrxonoxExport Orxonox53 class _OrxonoxExport Orxonox : public OrxonoxClass 58 54 { 59 55 public: 60 bool init(int argc, char **argv); 61 bool start(); 56 Orxonox(); 57 ~Orxonox(); 58 59 void start(); 60 void setConfigValues(); 62 61 63 62 void abortRequest(); 64 63 65 static Orxonox* getSingleton(); 66 static void destroySingleton(); 64 static Orxonox& getSingleton(); 67 65 68 static inline void slomo(float factor) { Orxonox::setTimeFactor(factor); } 66 static void slomo(float factor) { Orxonox::setTimeFactor(factor); } 67 static float getTimeFactor() { return Orxonox::getSingleton().timefactor_; } 68 static void loadGame(const std::string& name); 69 static void exit() { Orxonox::getSingleton().abortRequest(); } 69 70 static void setTimeFactor(float factor = 1.0); 70 static inline float getTimeFactor() { return Orxonox::getSingleton()->timefactor_; }71 static inline void exit() { Orxonox::getSingleton()->abortRequest(); }72 71 73 72 private: 74 73 // don't mess with singletons 75 Orxonox();76 74 Orxonox(Orxonox& instance); 77 Orxonox& operator=(const Orxonox& instance);78 ~Orxonox();79 75 80 bool loadPlayground(); 81 76 bool loadLevel(const GameMode& mode); 82 77 bool serverLoad(); 83 78 bool clientLoad(); 84 79 bool standaloneLoad(); 85 80 81 bool loadPlayground(); 86 82 bool loadScene(); 87 88 bool startRenderLoop(); 89 90 float calculateEventTime(unsigned long, std::deque<unsigned long>&); 83 void startRenderLoop(); 91 84 92 85 private: … … 101 94 102 95 // this is used to identify the mode (server/client/...) we're in 103 gameMode mode_; 104 std::string serverIp_; 105 int serverPort_; 96 GameMode mode_; 97 GameMode modeRequest_; 98 99 // config values 100 float debugRefreshTime_; 106 101 107 102 static Orxonox *singletonRef_s; -
code/branches/gui/src/orxonox/OrxonoxStableHeaders.h
r1631 r1638 45 45 # define WIN32_LEAN_AND_MEAN 46 46 #endif 47 // not including the entire Ogre.h doesn't exceed the default heap size for pch 48 //#include <Ogre.h> 49 #include <OgreBillboardSet.h> 50 #include <OgreCamera.h> 51 #include <OgreColourValue.h> 52 #include <OgreConfigFile.h> 53 #include <OgreEntity.h> 54 #include <OgreException.h> 55 #include <OgreFrameListener.h> 56 #include <OgreLight.h> 57 #include <OgreLog.h> 58 #include <OgreLogManager.h> 59 #include <OgreMath.h> 60 #include <OgreMatrix3.h> 61 #include <OgreMatrix4.h> 62 #include <OgreMesh.h> 63 #include <OgreOverlay.h> 64 #include <OgreOverlayElement.h> 65 #include <OgreOverlayManager.h> 66 #include <OgreParticleEmitter.h> 67 #include <OgreParticleSystem.h> 68 #include <OgreQuaternion.h> 69 #include <OgreResourceGroupManager.h> 70 #include <OgreRenderWindow.h> 71 #include <OgreRoot.h> 72 #include <OgreSceneManager.h> 73 #include <OgreSceneNode.h> 74 #include <OgreString.h> 75 #include <OgreStringConverter.h> 76 #include <OgreTextureManager.h> 77 #include <OgreTimer.h> 78 #include <OgreVector2.h> 79 #include <OgreVector3.h> 80 #include <OgreVector3.h> 81 #include <OgreViewport.h> 82 #include <OgreWindowEventUtilities.h> 47 48 #include <Ogre.h> 49 #include <CEGUI.h> 50 #include <boost/thread/recursive_mutex.hpp> 83 51 84 52 //----------------------------------------------------------------------- … … 86 54 //----------------------------------------------------------------------- 87 55 88 #include "ois/OIS.h"89 #include "cpptcl/CppTcl.h"90 56 #include "tinyxml/ticpp.h" 91 57 #include "tinyxml/tinyxml.h" … … 104 70 #include "core/CoreIncludes.h" 105 71 #include "core/ConfigValueIncludes.h" 72 #include "core/CommandExecutor.h" 106 73 #include "core/Debug.h" 74 #include "core/Executor.h" 107 75 #include "core/OutputBuffer.h" 108 76 #include "core/OutputHandler.h" 109 #include "core/Executor.h"110 77 #include "core/XMLPort.h" 111 78 -
code/branches/gui/src/orxonox/Radar.cc
r1625 r1638 34 34 #include "OrxonoxStableHeaders.h" 35 35 #include "Radar.h" 36 #include <float.h> 36 #include <cfloat> 37 #include <cassert> 37 38 #include "objects/WorldEntity.h" 38 39 #include "objects/SpaceShip.h" -
code/branches/gui/src/orxonox/RadarViewable.h
r1625 r1638 32 32 #include "OrxonoxPrereqs.h" 33 33 #include <string> 34 #include <cassert> 34 35 #include "util/Math.h" 35 36 #include "core/Debug.h" -
code/branches/gui/src/orxonox/Settings.cc
r1535 r1638 28 28 29 29 /** 30 @file 31 @brief Implementation of the Settings class. 30 @file 31 @brief 32 Implementation of the Settings class. 32 33 */ 33 34 … … 35 36 #include "Settings.h" 36 37 38 #include "util/String.h" 37 39 #include "core/CoreIncludes.h" 38 40 #include "core/ConfigValueIncludes.h" … … 40 42 namespace orxonox 41 43 { 42 /**43 @brief Constructor: Registers the object and sets the config-values.44 */45 Settings::Settings()46 {47 RegisterRootObject(Settings);48 setConfigValues();49 }50 44 51 Settings::~Settings() 52 { 53 } 45 // Using a macro makes the above list much more readable. 46 // Settings::addGameMode adds the mode in a map, so we can access game modes by string. 47 #define CreateGameMode(name, showsGraphics, isMaster, hasServer) \ 48 const GameMode GameMode::GM_##name = { GameMode::name, showsGraphics, isMaster, hasServer, #name }; \ 49 bool temporaryVariable##name = Settings::addGameMode(&GameMode::GM_##name) 54 50 55 /** 56 @brief Returns a unique instance of Core. 57 @return The instance 58 */ 59 Settings& Settings::getSingleton() 60 { 61 static Settings instance; 62 return instance; 63 } 51 // showsGraphics isMaster hasServer 52 CreateGameMode(None, false, false, false); 53 CreateGameMode(Unspecified, true, false, false); 54 CreateGameMode(Server, true, true, true ); 55 CreateGameMode(Client, true, false, false); 56 CreateGameMode(Standalone, true, true, false); 57 CreateGameMode(Dedicated, false, true, true ); 64 58 65 /** 66 @brief Function to collect the SetConfigValue-macro calls. 67 */ 68 void Settings::setConfigValues() 69 { 70 SetConfigValue(dataPath_, "../../Media/").description("Relative path to the game data."); 71 if (dataPath_ != "" && dataPath_[dataPath_.size() - 1] != '/') 59 /** 60 @brief 61 Constructor: Registers the object and sets the config-values. 62 */ 63 Settings::Settings() 72 64 { 73 ModifyConfigValue(dataPath_, set, dataPath_ + "/"); 65 RegisterRootObject(Settings); 66 gameMode_ = GameMode::GM_Unspecified; 67 setConfigValues(); 74 68 } 75 69 76 if (dataPath_ == "") 70 /** 71 @brief 72 Returns a unique instance of Core. 73 @return 74 The instance 75 */ 76 Settings& Settings::getInstance() 77 77 { 78 ModifyConfigValue(dataPath_, set, "/");79 COUT(2) << "Warning: Data path set to \"/\", is that really correct?" << std::endl;78 static Settings instance; 79 return instance; 80 80 } 81 }82 81 83 /** 84 @brief Temporary sets the data path 85 @param path The new data path 86 */ 87 void Settings::_tsetDataPath(const std::string& path) 88 { 89 ModifyConfigValue(dataPath_, tset, path); 90 } 82 /** 83 @brief 84 Function to collect the SetConfigValue-macro calls. 85 */ 86 void Settings::setConfigValues() 87 { 88 SetConfigValue(dataPath_, "../../Media/").description("Relative path to the game data."); 89 if (dataPath_ != "" && dataPath_[dataPath_.size() - 1] != '/') 90 { 91 ModifyConfigValue(dataPath_, set, dataPath_ + "/"); 92 } 91 93 92 /*static*/ void Settings::tsetDataPath(const std::string& path) 93 { 94 getSingleton()._tsetDataPath(path); 95 } 94 if (dataPath_ == "") 95 { 96 ModifyConfigValue(dataPath_, set, "/"); 97 COUT(2) << "Warning: Data path set to \"/\", is that really correct?" << std::endl; 98 } 99 } 96 100 97 /** 98 @brief Returns the relative path to the game data. 99 @return The path to the game data 100 */ 101 /*static*/ const std::string& Settings::getDataPath() 102 { 103 return getSingleton().dataPath_; 104 } 101 /** 102 @brief 103 Temporary sets the data path 104 @param path 105 The new data path 106 */ 107 void Settings::_tsetDataPath(const std::string& path) 108 { 109 ModifyConfigValue(dataPath_, tset, path); 110 } 111 112 /** 113 @brief 114 Sets the game mode. 115 */ 116 /*static*/ void Settings::setGameMode(const std::string& mode) 117 { 118 std::string modeL = getLowercase(mode); 119 std::map<std::string, const GameMode*>::const_iterator it = getInstance().gameModes_.find(modeL); 120 if (it != getInstance().gameModes_.end()) 121 getInstance().gameMode_ = *(*it).second; 122 else 123 { 124 COUT(2) << "Warning: mode \"" << mode << "\" doesn't exist. " 125 << "Defaulting to 'Standalone'" << std::endl; 126 getInstance().gameMode_ = GameMode::GM_Standalone; 127 } 128 } 129 130 /*static*/ bool Settings::addGameMode(const GameMode* mode) 131 { 132 getInstance().gameModes_[getLowercase(mode->name)] = mode; 133 return true; 134 } 135 136 137 /** 138 @brief 139 Gets an argument from the command line by name. 140 @return 141 Is 0 if name was not found. 142 */ 143 /*static*/ const Settings::CommandLineArgument* Settings::getCommandLineArgument(const std::string &name) 144 { 145 std::map<std::string, CommandLineArgument>::const_iterator it = getInstance().commandArguments_.find(name); 146 if (it != getInstance().commandArguments_.end()) 147 { 148 return &((*it).second); 149 } 150 else 151 return 0; 152 } 153 105 154 } -
code/branches/gui/src/orxonox/Settings.h
r1535 r1638 29 29 /** 30 30 @file Core.h 31 @brief De finition of the Settings class.31 @brief Declaration of the Settings class. 32 32 33 33 The static Settings class is only used to configure some variables … … 41 41 #include <string> 42 42 #include "core/OrxonoxClass.h" 43 #include "core/Debug.h" 44 #include "util/MultiTypeMath.h" 45 #include "util/Convert.h" 43 46 44 47 namespace orxonox 45 48 { 46 class _OrxonoxExport Settings : public OrxonoxClass 47 { 49 /** 50 @brief 51 Defines a bit field structure that holds the mode as enum plus 52 the attributes as single named bits. 53 Every different GameMode is stored as static const, but if you wish to 54 compare two modes, you will have to use the 'mode' member variable. 55 */ 56 struct GameMode 57 { 58 enum Mode 59 { 60 None, 61 Unspecified, 62 Server, 63 Client, 64 Standalone, 65 Dedicated, 66 }; 67 68 Mode mode; 69 bool showsGraphics; 70 bool isMaster; 71 bool hasServer; 72 std::string name; 73 74 static const GameMode GM_None; 75 static const GameMode GM_Unspecified; 76 static const GameMode GM_Server; 77 static const GameMode GM_Client; 78 static const GameMode GM_Standalone; 79 static const GameMode GM_Dedicated; 80 }; 81 82 83 class _OrxonoxExport Settings : public OrxonoxClass 84 { 48 85 public: 49 void setConfigValues(); 86 struct CommandLineArgument 87 { 88 std::string name_; 89 MultiTypeMath value_; 90 bool bHasDefaultValue_; 91 }; 50 92 51 static const std::string& getDataPath();93 void setConfigValues(); 52 94 53 static void tsetDataPath(const std::string& path); 95 static const std::string& getDataPath(); 96 static void tsetDataPath(const std::string& path); 97 98 static const GameMode& getGameMode(); 99 static const GameMode& getGameMode(const std::string& name); 100 static void setGameMode(const GameMode& mode); 101 static void setGameMode(const std::string& mode); 102 static bool addGameMode(const GameMode* mode); 103 104 static const CommandLineArgument* getCommandLineArgument(const std::string& name); 105 template <class T> 106 static bool addCommandLineArgument(const std::string &name, const std::string& valueStr, const T& defaultValue); 54 107 55 108 private: 56 Settings();57 Settings(const Settings& instance);58 ~Settings();59 static Settings& getSingleton();109 Settings(); 110 Settings(const Settings& instance); 111 ~Settings() { } 112 static Settings& getInstance(); 60 113 61 void _tsetDataPath(const std::string& path);114 void _tsetDataPath(const std::string& path); 62 115 63 std::string dataPath_; //!< Path to the game data 64 }; 116 std::string dataPath_; //!< Path to the game data 117 GameMode gameMode_; //!< Current game mode 118 std::map<std::string, const GameMode*> gameModes_; //!< Holds all game modes for easy string access 119 //! holds all command line arguments (even if not given!) 120 std::map<std::string, CommandLineArgument> commandArguments_; 121 }; 122 123 /** 124 @brief 125 Returns the relative path to the game data. 126 */ 127 inline const std::string& Settings::getDataPath() 128 { 129 return getInstance().dataPath_; 130 } 131 132 inline void Settings::tsetDataPath(const std::string& path) 133 { 134 getInstance()._tsetDataPath(path); 135 } 136 137 inline const GameMode& Settings::getGameMode() 138 { 139 return getInstance().gameMode_; 140 } 141 142 inline const GameMode& Settings::getGameMode(const std::string& name) 143 { 144 if (getInstance().gameModes_.find(name) != getInstance().gameModes_.end()) 145 return *getInstance().gameModes_[name]; 146 else 147 { 148 COUT(2) << "Warning: GameMode '" << name << "' doesn't exist." << std::endl; 149 return GameMode::GM_None; 150 } 151 } 152 153 inline void Settings::setGameMode(const GameMode& mode) 154 { 155 getInstance().gameMode_ = mode; 156 } 157 158 /** 159 @brief 160 Adds one argument of the command line to the map of command line arguments. 161 @param name 162 Name of the command line option. 163 @param valueStr 164 The value of the command line option as string 165 @param defaultValue 166 Default value for the option (marked when used). 167 @return 168 Dummy return value to enable code execution before main(). 169 */ 170 template <class T> 171 bool Settings::addCommandLineArgument(const std::string &name, const std::string& valueStr, const T& defaultValue) 172 { 173 T value; 174 bool useDefault = false; 175 if (valueStr == "") 176 { 177 // note: ArgReader only returns "" for not found arguments, " " otherwise for empty ones. 178 value = defaultValue; 179 useDefault = true; 180 } 181 else if (!convertValue(&value, valueStr)) 182 { 183 COUT(1) << "Command Line: Couldn't read option '" << name << "'." << std::endl; 184 return false; 185 } 186 CommandLineArgument arg = { name, MultiTypeMath(value), useDefault }; 187 getInstance().commandArguments_[name] = arg; 188 return true; 189 } 65 190 } 66 191 -
code/branches/gui/src/orxonox/objects/Ambient.cc
r1625 r1638 65 65 66 66 bool Ambient::create(){ 67 GraphicsEngine::getSingleton().get SceneManager()->setAmbientLight(ambientLight_);67 GraphicsEngine::getSingleton().getLevelSceneManager()->setAmbientLight(ambientLight_); 68 68 return Synchronisable::create(); 69 69 } … … 76 76 void Ambient::setAmbientLight(const ColourValue& colour) 77 77 { 78 GraphicsEngine::getSingleton().getSceneManager()->setAmbientLight(colour);78 GraphicsEngine::getSingleton().getLevelSceneManager()->setAmbientLight(colour); 79 79 ambientLight_=colour; 80 80 } -
code/branches/gui/src/orxonox/objects/Backlight.cc
r1608 r1638 58 58 this->attachObject(this->billboard_.getBillboardSet()); 59 59 60 this->ribbonTrail_ = GraphicsEngine::getSingleton().get SceneManager()->createRibbonTrail(this->getName() + "RibbonTrail");61 this->ribbonTrailNode_ = GraphicsEngine::getSingleton().get SceneManager()->getRootSceneNode()->createChildSceneNode(this->getName() + "RibbonTrailNode");60 this->ribbonTrail_ = GraphicsEngine::getSingleton().getLevelSceneManager()->createRibbonTrail(this->getName() + "RibbonTrail"); 61 this->ribbonTrailNode_ = GraphicsEngine::getSingleton().getLevelSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName() + "RibbonTrailNode"); 62 62 this->ribbonTrailNode_->attachObject(this->ribbonTrail_); 63 63 this->ribbonTrail_->addNode(this->getNode()); … … 68 68 this->ribbonTrail_->setMaterialName("Trail/backlighttrail"); 69 69 70 this->setTimeFactor(Orxonox::getSingleton() ->getTimeFactor());70 this->setTimeFactor(Orxonox::getSingleton().getTimeFactor()); 71 71 } 72 72 … … 76 76 { 77 77 this->detachObject(this->billboard_.getBillboardSet()); 78 GraphicsEngine::getSingleton().get SceneManager()->destroySceneNode(this->getName() + "RibbonTrailNode");79 GraphicsEngine::getSingleton().get SceneManager()->destroyRibbonTrail(this->ribbonTrail_);78 GraphicsEngine::getSingleton().getLevelSceneManager()->destroySceneNode(this->getName() + "RibbonTrailNode"); 79 GraphicsEngine::getSingleton().getLevelSceneManager()->destroyRibbonTrail(this->ribbonTrail_); 80 80 } 81 81 } -
code/branches/gui/src/orxonox/objects/Camera.cc
r1505 r1638 52 52 { 53 53 this->bHasFocus_ = false; 54 this->cameraNode_ = GraphicsEngine::getSingleton().get SceneManager()->getRootSceneNode()->createChildSceneNode(node->getName() + "Camera");54 this->cameraNode_ = GraphicsEngine::getSingleton().getLevelSceneManager()->getRootSceneNode()->createChildSceneNode(node->getName() + "Camera"); 55 55 if( node != NULL ) 56 56 this->setPositionNode(node); … … 60 60 { 61 61 CameraHandler::getInstance()->releaseFocus(this); 62 GraphicsEngine::getSingleton().get SceneManager()->getRootSceneNode()->removeAndDestroyChild(cameraNode_->getName());62 GraphicsEngine::getSingleton().getLevelSceneManager()->getRootSceneNode()->removeAndDestroyChild(cameraNode_->getName()); 63 63 } 64 64 -
code/branches/gui/src/orxonox/objects/CameraHandler.cc
r1505 r1638 44 44 CameraHandler::CameraHandler() 45 45 { 46 this->cam_ = GraphicsEngine::getSingleton().getSceneManager()->createCamera("Cam"); 47 GraphicsEngine::getSingleton().getRenderWindow()->addViewport(this->cam_); 46 this->cam_ = GraphicsEngine::getSingleton().getLevelSceneManager()->createCamera("Cam"); 47 GraphicsEngine::getSingleton().getLevelViewport()->setCamera(this->cam_); 48 GraphicsEngine::getSingleton().getRenderWindow()->addViewport(this->cam_, 2, 0.4, 0.4, 0.2, 0.2); 48 49 /*this->activeCamera_ = *ObjectList<Camera>::begin(); 49 50 this->activeCamera_->cam_ = this->cam_;*/ -
code/branches/gui/src/orxonox/objects/ParticleSpawner.cc
r1608 r1638 79 79 this->setPosition(this->getNode()->getParent()->getPosition()); 80 80 this->getNode()->getParent()->removeChild(this->getNode()); 81 GraphicsEngine::getSingleton().get SceneManager()->getRootSceneNode()->addChild(this->getNode());81 GraphicsEngine::getSingleton().getLevelSceneManager()->getRootSceneNode()->addChild(this->getNode()); 82 82 if (this->particle_) 83 83 this->particle_->setEnabled(false); -
code/branches/gui/src/orxonox/objects/Projectile.cc
r1602 r1638 75 75 SetConfigValue(speed_, 5000.0).description("The speed of a projectile in units per second"); 76 76 77 77 if(this->owner_) 78 78 this->setVelocity(this->owner_->getInitialDir() * this->speed_); 79 79 } -
code/branches/gui/src/orxonox/objects/Skybox.cc
r1558 r1638 56 56 void Skybox::setSkybox(const std::string& skyboxname) 57 57 { 58 GraphicsEngine::getSingleton().getSceneManager()->setSkyBox(true, skyboxname);58 GraphicsEngine::getSingleton().getLevelSceneManager()->setSkyBox(true, skyboxname); 59 59 } 60 60 … … 92 92 { 93 93 BaseObject::changedVisibility(); 94 GraphicsEngine::getSingleton().get SceneManager()->setSkyBox(this->isVisible(), this->skyboxSrc_);94 GraphicsEngine::getSingleton().getLevelSceneManager()->setSkyBox(this->isVisible(), this->skyboxSrc_); 95 95 } 96 96 } -
code/branches/gui/src/orxonox/objects/Tickable.h
r1535 r1638 29 29 /*! 30 30 @file Tickable.h 31 @brief De finition of the Tickable interface.31 @brief Declaration of the Tickable interface. 32 32 33 33 The Tickable interface provides a tick(dt) function, that gets called every frame. -
code/branches/gui/src/orxonox/objects/WorldEntity.cc
r1625 r1638 49 49 RegisterObject(WorldEntity); 50 50 51 if (GraphicsEngine::getSingleton().get SceneManager())51 if (GraphicsEngine::getSingleton().getLevelSceneManager()) 52 52 { 53 53 std::ostringstream name; 54 54 name << (WorldEntity::worldEntityCounter_s++); 55 55 this->setName("WorldEntity" + name.str()); 56 this->node_ = GraphicsEngine::getSingleton().get SceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());56 this->node_ = GraphicsEngine::getSingleton().getLevelSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName()); 57 57 58 58 registerAllVariables(); … … 77 77 { 78 78 this->getNode()->removeAndDestroyAllChildren(); 79 GraphicsEngine::getSingleton().get SceneManager()->destroySceneNode(this->getName());79 GraphicsEngine::getSingleton().getLevelSceneManager()->destroySceneNode(this->getName()); 80 80 } 81 81 } … … 178 178 void WorldEntity::attachObject(const WorldEntity& obj) const 179 179 { 180 GraphicsEngine::getSingleton().get SceneManager()->getRootSceneNode()->removeChild(obj.getNode());180 GraphicsEngine::getSingleton().getLevelSceneManager()->getRootSceneNode()->removeChild(obj.getNode()); 181 181 this->getNode()->addChild(obj.getNode()); 182 182 } … … 184 184 void WorldEntity::attachObject(WorldEntity* obj) const 185 185 { 186 GraphicsEngine::getSingleton().get SceneManager()->getRootSceneNode()->removeChild(obj->getNode());186 GraphicsEngine::getSingleton().getLevelSceneManager()->getRootSceneNode()->removeChild(obj->getNode()); 187 187 this->getNode()->addChild(obj->getNode()); 188 188 } -
code/branches/gui/src/orxonox/overlays/console/InGameConsole.cc
r1633 r1638 59 59 @brief Constructor: Creates and initializes the InGameConsole. 60 60 */ 61 InGameConsole::InGameConsole() : 62 consoleOverlay_(0), consoleOverlayContainer_(0), 63 consoleOverlayNoise_(0), consoleOverlayCursor_(0), consoleOverlayBorder_(0), 64 consoleOverlayTextAreas_(0) 61 InGameConsole::InGameConsole() 62 : consoleOverlay_(0) 63 , consoleOverlayContainer_(0) 64 , consoleOverlayNoise_(0) 65 , consoleOverlayCursor_(0) 66 , consoleOverlayBorder_(0) 67 , consoleOverlayTextAreas_(0) 68 , emptySceneManager_(0) 69 , emptyCamera_(0) 70 , viewport_(0) 65 71 { 66 72 RegisterObject(InGameConsole); … … 188 194 189 195 Shell::getInstance().addOutputLevel(true); 196 197 // create a sceneManager in order to render in our own viewport 198 this->emptySceneManager_ = Ogre::Root::getSingleton() 199 .createSceneManager(Ogre::ST_GENERIC, "Console/EmptySceneManager"); 200 this->emptyCamera_ = this->emptySceneManager_->createCamera("Console/EmptyCamera"); 201 this->viewport_ = GraphicsEngine::getSingleton().getRenderWindow()->addViewport(emptyCamera_, 10); 202 this->viewport_->setOverlaysEnabled(true); 203 this->viewport_->setClearEveryFrame(false); 190 204 191 205 COUT(4) << "Info: InGameConsole initialized" << std::endl; … … 476 490 { 477 491 this->bActive_ = true; 478 InputManager:: setInputState(InputManager::IS_CONSOLE);492 InputManager::requestEnterState("console"); 479 493 Shell::getInstance().registerListener(this); 480 494 … … 498 512 { 499 513 this->bActive_ = false; 500 InputManager:: setInputState(InputManager::IS_NORMAL);514 InputManager::requestLeaveState("console"); 501 515 Shell::getInstance().unregisterListener(this); 502 516 -
code/branches/gui/src/orxonox/overlays/console/InGameConsole.h
r1625 r1638 45 45 class _OrxonoxExport InGameConsole : public TickableReal, public ShellListener, public WindowEventListener 46 46 { 47 48 49 50 47 public: // functions 48 void initialise(); 49 void destroy(); 50 void setConfigValues(); 51 51 52 52 void tick(float dt); 53 53 54 54 static InGameConsole& getInstance(); 55 55 56 57 56 static void openConsole(); 57 static void closeConsole(); 58 58 59 60 61 62 59 private: // functions 60 InGameConsole(); 61 InGameConsole(const InGameConsole& other) {} 62 ~InGameConsole(); 63 63 64 65 64 void activate(); 65 void deactivate(); 66 66 67 68 69 70 71 72 67 void linesChanged(); 68 void onlyLastLineChanged(); 69 void lineAdded(); 70 void inputChanged(); 71 void cursorChanged(); 72 void exit(); 73 73 74 75 76 77 74 void shiftLines(); 75 void colourLine(int colourcode, int index); 76 void setCursorPosition(unsigned int pos); 77 void print(const std::string& text, int index, bool alwaysShift = false); 78 78 79 79 void windowResized(int newWidth, int newHeight); 80 80 81 81 static Ogre::UTFString convert2UTF(std::string s); 82 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 83 private: // variables 84 bool bActive_; 85 int windowW_; 86 int windowH_; 87 int desiredTextWidth_; 88 unsigned int maxCharsPerLine_; 89 unsigned int numLinesShifted_; 90 int scroll_; 91 float cursor_; 92 unsigned int inputWindowStart_; 93 bool bShowCursor_; 94 std::string displayedText_; 95 Ogre::Overlay* consoleOverlay_; 96 Ogre::OverlayContainer* consoleOverlayContainer_; 97 Ogre::PanelOverlayElement* consoleOverlayNoise_; 98 Ogre::TextAreaOverlayElement* consoleOverlayCursor_; 99 Ogre::BorderPanelOverlayElement* consoleOverlayBorder_; 100 Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_; 101 101 102 // config values 103 float relativeWidth; 104 float relativeHeight; 105 float blinkTime; 106 float scrollSpeed_; 107 float noiseSize_; 108 char cursorSymbol_; 102 Ogre::SceneManager* emptySceneManager_; //!< dummy SceneManager to render overlays in empty windows 103 Ogre::Camera* emptyCamera_; //!< dummy camera to render overlays in empty windows 104 Ogre::Viewport* viewport_; 105 106 // config values 107 float relativeWidth; 108 float relativeHeight; 109 float blinkTime; 110 float scrollSpeed_; 111 float noiseSize_; 112 char cursorSymbol_; 109 113 }; 110 114 } -
code/branches/gui/src/orxonox/overlays/hud/HUDSpeedBar.cc
r1626 r1638 54 54 float v = ship->getVelocity().length(); 55 55 float value = v / ship->getMaxSpeed(); 56 56 if (value != this->getValue()) 57 57 this->setValue(value); 58 58 } -
code/branches/gui/src/orxonox/tolua/tolua.pkg
r1505 r1638 1 $cfile "../../src/orxonox/gui/GUIManager.h" -
code/branches/gui/src/orxonox/tools/BillboardSet.cc
r1602 r1638 50 50 std::ostringstream name; 51 51 name << (BillboardSet::billboardSetCounter_s++); 52 this->billboardSet_ = GraphicsEngine::getSingleton().get SceneManager()->createBillboardSet("Billboard" + name.str(), count);52 this->billboardSet_ = GraphicsEngine::getSingleton().getLevelSceneManager()->createBillboardSet("Billboard" + name.str(), count); 53 53 this->billboardSet_->createBillboard(Vector3::ZERO); 54 54 this->billboardSet_->setMaterialName(file); … … 59 59 std::ostringstream name; 60 60 name << (BillboardSet::billboardSetCounter_s++); 61 this->billboardSet_ = GraphicsEngine::getSingleton().get SceneManager()->createBillboardSet("Billboard" + name.str(), count);61 this->billboardSet_ = GraphicsEngine::getSingleton().getLevelSceneManager()->createBillboardSet("Billboard" + name.str(), count); 62 62 this->billboardSet_->createBillboard(Vector3::ZERO, colour); 63 63 this->billboardSet_->setMaterialName(file); … … 68 68 std::ostringstream name; 69 69 name << (BillboardSet::billboardSetCounter_s++); 70 this->billboardSet_ = GraphicsEngine::getSingleton().get SceneManager()->createBillboardSet("Billboard" + name.str(), count);70 this->billboardSet_ = GraphicsEngine::getSingleton().getLevelSceneManager()->createBillboardSet("Billboard" + name.str(), count); 71 71 this->billboardSet_->createBillboard(position); 72 72 this->billboardSet_->setMaterialName(file); … … 77 77 std::ostringstream name; 78 78 name << (BillboardSet::billboardSetCounter_s++); 79 this->billboardSet_ = GraphicsEngine::getSingleton().get SceneManager()->createBillboardSet("Billboard" + name.str(), count);79 this->billboardSet_ = GraphicsEngine::getSingleton().getLevelSceneManager()->createBillboardSet("Billboard" + name.str(), count); 80 80 this->billboardSet_->createBillboard(position, colour); 81 81 this->billboardSet_->setMaterialName(file); … … 85 85 { 86 86 if (this->billboardSet_) 87 GraphicsEngine::getSingleton().get SceneManager()->destroyBillboardSet(this->billboardSet_);87 GraphicsEngine::getSingleton().getLevelSceneManager()->destroyBillboardSet(this->billboardSet_); 88 88 } 89 89 } -
code/branches/gui/src/orxonox/tools/Light.cc
r1505 r1638 49 49 std::ostringstream name; 50 50 name << (Light::lightCounter_s++); 51 this->light_ = GraphicsEngine::getSingleton().get SceneManager()->createLight("Light" + name.str());51 this->light_ = GraphicsEngine::getSingleton().getLevelSceneManager()->createLight("Light" + name.str()); 52 52 this->light_->setType(type); 53 53 this->light_->setDiffuseColour(diffuse); … … 58 58 { 59 59 if (this->light_) 60 GraphicsEngine::getSingleton().get SceneManager()->destroyLight(this->light_);60 GraphicsEngine::getSingleton().getLevelSceneManager()->destroyLight(this->light_); 61 61 } 62 62 } -
code/branches/gui/src/orxonox/tools/Mesh.cc
r1505 r1638 49 49 std::ostringstream name; 50 50 name << (Mesh::meshCounter_s++); 51 this->entity_ = GraphicsEngine::getSingleton().get SceneManager()->createEntity("Mesh" + name.str(), file);51 this->entity_ = GraphicsEngine::getSingleton().getLevelSceneManager()->createEntity("Mesh" + name.str(), file); 52 52 } 53 53 … … 55 55 { 56 56 if (this->entity_) 57 GraphicsEngine::getSingleton().get SceneManager()->destroyEntity(this->entity_);57 GraphicsEngine::getSingleton().getLevelSceneManager()->destroyEntity(this->entity_); 58 58 } 59 59 } -
code/branches/gui/src/orxonox/tools/ParticleInterface.cc
r1563 r1638 55 55 this->bEnabled_ = true; 56 56 this->detaillevel_ = (unsigned int)detaillevel; 57 this->particleSystem_ = GraphicsEngine::getSingleton().get SceneManager()->createParticleSystem("particles" + getConvertedValue<unsigned int, std::string>(ParticleInterface::counter_s++), templateName);58 this->particleSystem_->setSpeedFactor(Orxonox::getSingleton() ->getTimeFactor());57 this->particleSystem_ = GraphicsEngine::getSingleton().getLevelSceneManager()->createParticleSystem("particles" + getConvertedValue<unsigned int, std::string>(ParticleInterface::counter_s++), templateName); 58 this->particleSystem_->setSpeedFactor(Orxonox::getSingleton().getTimeFactor()); 59 59 60 60 if (GraphicsEngine::getSingleton().getDetailLevelParticle() < (unsigned int)this->detaillevel_) … … 72 72 { 73 73 this->particleSystem_->removeAllEmitters(); 74 GraphicsEngine::getSingleton().get SceneManager()->destroyParticleSystem(particleSystem_);74 GraphicsEngine::getSingleton().getLevelSceneManager()->destroyParticleSystem(particleSystem_); 75 75 } 76 76 … … 171 171 void ParticleInterface::setSpeedFactor(float factor) 172 172 { 173 this->particleSystem_->setSpeedFactor(Orxonox::getSingleton() ->getTimeFactor() * factor);173 this->particleSystem_->setSpeedFactor(Orxonox::getSingleton().getTimeFactor() * factor); 174 174 } 175 175 float ParticleInterface::getSpeedFactor() const 176 176 { 177 return (this->particleSystem_->getSpeedFactor() / Orxonox::getSingleton() ->getTimeFactor());177 return (this->particleSystem_->getSpeedFactor() / Orxonox::getSingleton().getTimeFactor()); 178 178 } 179 179 -
code/branches/gui/src/orxonox/tools/WindowEventListener.h
r1625 r1638 45 45 virtual ~WindowEventListener() { } 46 46 47 48 47 /** Window has moved position */ 48 virtual void windowMoved() { } 49 49 50 51 50 /** Window has resized */ 51 virtual void windowResized(int newWidth, int newHeight) { } 52 52 53 54 53 /** Window has lost/gained focus */ 54 virtual void windowFocusChanged() { } 55 55 }; 56 56 } -
code/branches/gui/src/tolua/tolua++.h
r1505 r1638 17 17 #define TOLUA_H 18 18 19 /* original code */ 20 /* 19 21 #ifndef TOLUA_API 20 22 #define TOLUA_API extern 21 23 #endif 24 */ 25 26 /******************************** 27 ******* ORXONOX CHANGES ********* 28 ********************************/ 29 30 #if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined( TOLUA_STATIC_BUILD ) 31 # ifdef TOLUA_SHARED_BUILD 32 # define TOLUA_API __declspec(dllexport) 33 # else 34 # if defined( __MINGW32__ ) 35 # define TOLUA_API 36 # else 37 # define TOLUA_API __declspec(dllimport) 38 # endif 39 # endif 40 #else 41 # define TOLUA_API extern 42 #endif 43 44 /******************************** 45 ****** END ORXONOX CHANGES ****** 46 ********************************/ 22 47 23 48 #define TOLUA_VERSION "tolua++-1.0.92" -
code/branches/gui/src/tolua/toluabind.c
r1505 r1638 12 12 13 13 /* Exported function */ 14 TOLUA_APIint tolua_tolua_open (lua_State* tolua_S);14 int tolua_tolua_open (lua_State* tolua_S); 15 15 16 16 … … 21 21 22 22 /* Open function */ 23 TOLUA_APIint tolua_tolua_open (lua_State* tolua_S)23 int tolua_tolua_open (lua_State* tolua_S) 24 24 { 25 25 tolua_open(tolua_S); … … 7622 7622 7623 7623 #if defined(LUA_VERSION_NUM) && LUA_VERSION_NUM >= 501 7624 TOLUA_APIint luaopen_tolua (lua_State* tolua_S) {7624 int luaopen_tolua (lua_State* tolua_S) { 7625 7625 return tolua_tolua_open(tolua_S); 7626 7626 }; -
code/branches/gui/src/util/ArgReader.cc
r1535 r1638 22 22 * Author: 23 23 * Reto Grieder 24 * Benjamin Knecht <beni_at_orxonox.net> 24 25 * Co-authors: 25 * Benjamin Knecht <beni_at_orxonox.net>26 * ... 26 27 * 27 28 */ … … 35 36 #include "SubString.h" 36 37 37 ArgReader::ArgReader(int argc, char **argv)38 std::string ArgReader::parse(int argc, char **argv) 38 39 { 39 failure_ = false; 40 errorString_ = ""; 41 CmdLineArg arg; 40 std::string errorString; 41 CmdLineArg arg; 42 int i = 1; 43 while (i < argc) 44 { 45 if (argv[i][0] == '-' && argv[i][1] == '-') // name 46 { 47 if (argv[i][2] == '\0') 48 { 49 errorString += "Expected word after \"--\".\n"; 50 } 51 arg.bChecked_ = false; 52 arg.name_ = argv[i] + 2; 53 arg.value_ = " "; 54 arguments_.push_back(arg); 55 } 56 else // value 57 { 58 if (arguments_.size() == 0) 59 { 60 errorString += "Expected \"--\" in command line arguments.\n"; 61 arg.bChecked_ = false; 62 arg.name_ = ""; 63 arg.value_ = " "; 64 arguments_.push_back(arg); 65 } 42 66 43 int i = 1; 44 while (i < argc) 45 { 46 if (argv[i][0] == '-' && argv[i][1] == '-') // name 47 { 48 if (argv[i][2] == '\0') 49 { 50 failure_ = true; 51 errorString_ += "Expected word after \"--\".\n"; 52 } 53 arg.bChecked_ = false; 54 arg.name_ = argv[i] + 2; 55 arg.value_ = ""; 56 arguments_.push_back(arg); 67 if (arguments_.back().value_ != " ") 68 arguments_.back().value_ += " " + std::string(argv[i]); 69 else 70 arguments_.back().value_ = argv[i]; 71 } 72 ++i; 57 73 } 58 else // value 59 { 60 if (arguments_.size() == 0) 61 { 62 failure_ = true; 63 errorString_ += "Expected \"--\" in command line arguments.\n"; 64 arg.bChecked_ = false; 65 arg.name_ = ""; 66 arg.value_ = ""; 67 arguments_.push_back(arg); 68 } 69 70 if (arguments_.back().value_ != "") 71 arguments_.back().value_ += " " + std::string(argv[i]); 72 else 73 arguments_.back().value_ = argv[i]; 74 } 75 ++i; 76 } 74 return errorString; 77 75 } 78 76 79 bool ArgReader::errorHandling()77 const std::string& ArgReader::getArgument(const std::string& option) 80 78 { 81 bool argumentsChecked = true; 82 for (unsigned int i = 1; i < arguments_.size(); ++i) 83 argumentsChecked &= arguments_[i].bChecked_; 84 85 if (!argumentsChecked) 86 errorString_ += "Not all arguments could be matched.\n"; 87 88 return !argumentsChecked || failure_; 79 unsigned int iArg = 0; 80 while (iArg < arguments_.size()) 81 { 82 if (arguments_[iArg].name_ == option) 83 { 84 arguments_[iArg].bChecked_ = true; 85 return arguments_[iArg].value_; 86 } 87 ++iArg; 88 } 89 return blankString; 89 90 } 90 91 91 const std::string& ArgReader::getErrorString()92 bool ArgReader::allChecked() 92 93 { 93 return errorString_; 94 bool argumentsChecked = true; 95 for (unsigned int i = 1; i < arguments_.size(); ++i) 96 argumentsChecked &= arguments_[i].bChecked_; 97 98 return argumentsChecked; 94 99 } -
code/branches/gui/src/util/ArgReader.h
r1535 r1638 22 22 * Author: 23 23 * Reto Grieder 24 * Benjamin Knecht <beni_at_orxonox.net> 24 25 * Co-authors: 25 * Benjamin Knecht <beni_at_orxonox.net>26 * ... 26 27 * 27 28 */ … … 42 43 #include "Convert.h" 43 44 44 struct _UtilExport CmdLineArg45 {46 std::string name_;47 std::string value_;48 bool bChecked_;49 };50 45 51 46 class _UtilExport ArgReader 52 47 { 53 public: 54 ArgReader(int argc, char **argv); 55 template <class T> 56 void checkArgument(std::string option, T* value, bool must = false); 57 bool errorHandling(); 58 const std::string& getErrorString(); 48 public: 49 ArgReader() { } 50 std::string parse(int argc, char **argv); 51 const std::string& getArgument(const std::string& option); 52 bool allChecked(); 59 53 60 private: 54 private: 55 struct CmdLineArg 56 { 57 std::string name_; 58 std::string value_; 59 bool bChecked_; 60 }; 61 61 62 std::vector<CmdLineArg> arguments_; 62 bool failure_;63 std::string errorString_;64 63 }; 65 64 66 template <class T>67 void ArgReader::checkArgument(std::string option, T* value, bool must)68 {69 unsigned int iArg = 0;70 while (iArg < arguments_.size())71 {72 if (arguments_[iArg].name_ == option)73 break;74 ++iArg;75 }76 if (iArg == arguments_.size())77 {78 if (must)79 {80 failure_ = true;81 errorString_ += "Cannot find mandatory argument \"" + option + "\"\n";82 return;83 }84 else85 return;86 }87 88 arguments_[iArg].bChecked_ = true;89 90 if (!convertValue(value, arguments_[iArg].value_))91 {92 failure_ = true;93 errorString_ += "Cannot convert argument value for option \"" + option + "\"\n";94 }95 }96 97 template <>98 void ArgReader::checkArgument(std::string option, bool* value, bool must)99 {100 // for type bool, only check whether the option was set or not101 unsigned int iArg = 0;102 while (iArg < arguments_.size())103 {104 if (arguments_[iArg].name_ == option)105 {106 arguments_[iArg].bChecked_ = true;107 *value = true;108 break;109 }110 ++iArg;111 }112 if (iArg == arguments_.size())113 *value = false;114 }115 116 65 #endif /* _ArgReader_H__ */ -
code/branches/gui/src/util/OrxonoxPlatform.h
r1505 r1638 103 103 #else 104 104 # define ORXONOX_ARCH_TYPE ORXONOX_ARCHITECTURE_32 105 #endif 106 107 // try to define function information 108 #ifndef __FUNCTIONNAME__ 109 # if ORXONOX_COMPILER == ORXONOX_COMPILER_BORL 110 # define __FUNCTIONNAME__ __FUNC__ 111 # elif ORXONOX_COMPILER == ORXONOX_COMPILER_GNUC 112 # define __FUNCTIONNAME__ __PRETTY_FUNCTION__ 113 # elif ORXONOX_COMPILER == ORXONOX_COMPILER_MSVC 114 # define __FUNCTIONNAME__ __FUNCTION__ 115 # else 116 # define __FUNCTIONNAME__ 117 # endif 105 118 #endif 106 119 … … 265 278 // generated code from nvparse etc). I doubt very much that these calls 266 279 // will ever be actually removed from VC anyway, it would break too much code. 267 //# 280 //# pragma warning( disable: 4996) 268 281 269 282 // disable: "conditional expression constant", always occurs on -
code/branches/gui/src/util/Sleep.h
r1505 r1638 29 29 /** 30 30 @file Sleep.h 31 @brief Macros for using sleep() and usleep() under windows31 @brief Functions for using sleep() and usleep() under windows 32 32 */ 33 33 -
code/branches/gui/visual_studio/base_properties.vsprops
r1631 r1638 8 8 <Tool 9 9 Name="VCCLCompilerTool" 10 AdditionalIncludeDirectories=""$(RootDir)";"$(RootDir)src";"$(RootDir)src\orxonox";"$(RootDir)src\tolua";"$(RootDir)src\ois";"$(LibDir)ogre-1.4.8\OgreMain\include";"$(LibDir)boost-1.35.0";"$(LibDir)enet-1.2\include";"$(LibDir)libogg-1.1.3\include";"$(LibDir)libvorbis-1.2.0\include";"$(LibDir)lua-5.1.3\src";"$(LibDir)openal-1.1\include";"$(LibDir)openal-1.1\alut\include";"$(LibDir)tcl-8.5.\generic";"$(LibDir)zlib-1.2.3"" 10 AdditionalIncludeDirectories=""$(RootDir)";"$(RootDir)src";"$(RootDir)src\orxonox";"$(RootDir)src\tolua";"$(RootDir)src\ois";"$(LibDir)ogre-1.4.8\OgreMain\include";"$(LibDir)boost-1.35.0";"$(LibDir)cegui-0.6.1\include";"$(LibDir)cegui-0.6.1\ScriptingModules\CEGUILua\LuaScriptModule\include";"$(LibDir)enet-1.2\include";"$(LibDir)libogg-1.1.3\include";"$(LibDir)libvorbis-1.2.0\include";"$(LibDir)lua-5.1.3\src";"$(LibDir)openal-1.1\include";"$(LibDir)openal-1.1\alut\include";"$(LibDir)tcl-8.5.\generic";"$(LibDir)zlib-1.2.3";"$(LibDir)ogre-1.4.9\Samples\Common\CEGUIRenderer\include"" 11 AdditionalOptions="/MP2" 11 12 PreprocessorDefinitions="WIN32;__WIN32__;_WIN32;BOOST_ALL_DYN_LINK;OIS_DYNAMIC_LIB; ZLIB_WINAPI" 12 13 WarningLevel="3" -
code/branches/gui/visual_studio/orxonox_properties.vsprops
r1572 r1638 8 8 <Tool 9 9 Name="VCCLCompilerTool" 10 PreprocessorDefinitions="ORXONOX_NO_EXPORTS;NETWORK_STATIC_BUILD "10 PreprocessorDefinitions="ORXONOX_NO_EXPORTS;NETWORK_STATIC_BUILD;OGRE_GUIRENDERER_EXPORTS" 11 11 UsePrecompiledHeader="2" 12 12 PrecompiledHeaderThrough="OrxonoxStableHeaders.h" … … 14 14 <Tool 15 15 Name="VCLinkerTool" 16 AdditionalDependencies="OgreMain$(CSS).lib tcl85t.lib enet-1.2$(CS).lib zlib-1.2.3$(CS).lib "16 AdditionalDependencies="OgreMain$(CSS).lib tcl85t.lib enet-1.2$(CS).lib zlib-1.2.3$(CS).lib CEGUILua$(CS).lib CEGUIBase$(CS).lib lua-5.1.3$(CS).lib" 17 17 OutputFile="$(OutDir)$(ProjectName)$(CS).exe" 18 18 IgnoreDefaultLibraryNames="LIBCMT;LIBCMTD" -
code/branches/gui/visual_studio/orxonox_vc8.sln
r1631 r1638 18 18 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tolua_app", "vc8\tolua_app.vcproj", "{A0724246-CB7C-420B-BCF0-68EF205AFE34}" 19 19 ProjectSection(ProjectDependencies) = postProject 20 {71FC0211-5EB5-4637-BE8A-A48EC3CC27D0} = {71FC0211-5EB5-4637-BE8A-A48EC3CC27D0} 20 21 {35E36A06-0A5C-4A0D-9AB6-5A05EAA87626} = {35E36A06-0A5C-4A0D-9AB6-5A05EAA87626} 21 22 EndProjectSection … … 44 45 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "orxonox", "vc8\orxonox.vcproj", "{0B6C5CFD-F91B-432A-80A3-2610F61E060B}" 45 46 ProjectSection(ProjectDependencies) = postProject 46 { 4733BD1A-E04C-458D-8BFB-5010250EA497} = {4733BD1A-E04C-458D-8BFB-5010250EA497}47 {35E36A06-0A5C-4A0D-9AB6-5A05EAA87626} = {35E36A06-0A5C-4A0D-9AB6-5A05EAA87626} 47 48 {35575B59-E1AE-40E8-89C4-2862B5B09B68} = {35575B59-E1AE-40E8-89C4-2862B5B09B68} 48 49 {2240ECD7-2F48-4431-8E1B-25466A384CCC} = {2240ECD7-2F48-4431-8E1B-25466A384CCC} 49 50 {F101C2F0-1CB9-4A57-827B-6C399A99B28F} = {F101C2F0-1CB9-4A57-827B-6C399A99B28F} 50 51 {271715F3-5B90-4110-A552-70C788084A86} = {271715F3-5B90-4110-A552-70C788084A86} 52 {4733BD1A-E04C-458D-8BFB-5010250EA497} = {4733BD1A-E04C-458D-8BFB-5010250EA497} 53 EndProjectSection 54 EndProject 55 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tolua_gen", "vc8\tolua_gen.vcproj", "{71FC0211-5EB5-4637-BE8A-A48EC3CC27D0}" 56 ProjectSection(ProjectDependencies) = postProject 57 {35E36A06-0A5C-4A0D-9AB6-5A05EAA87626} = {35E36A06-0A5C-4A0D-9AB6-5A05EAA87626} 51 58 EndProjectSection 52 59 EndProject … … 97 104 {0B6C5CFD-F91B-432A-80A3-2610F61E060B}.Release|Win32.ActiveCfg = Release|Win32 98 105 {0B6C5CFD-F91B-432A-80A3-2610F61E060B}.Release|Win32.Build.0 = Release|Win32 106 {71FC0211-5EB5-4637-BE8A-A48EC3CC27D0}.Debug|Win32.ActiveCfg = Debug|Win32 107 {71FC0211-5EB5-4637-BE8A-A48EC3CC27D0}.Debug|Win32.Build.0 = Debug|Win32 108 {71FC0211-5EB5-4637-BE8A-A48EC3CC27D0}.Release|Win32.ActiveCfg = Release|Win32 109 {71FC0211-5EB5-4637-BE8A-A48EC3CC27D0}.Release|Win32.Build.0 = Release|Win32 99 110 EndGlobalSection 100 111 GlobalSection(SolutionProperties) = preSolution -
code/branches/gui/visual_studio/tolua_app_properties.vsprops
r1631 r1638 8 8 <Tool 9 9 Name="VCCLCompilerTool" 10 DisableSpecificWarnings="4996" 10 PreprocessorDefinitions="TOLUA_STATIC_BUILD" 11 CompileAs="1" 11 12 /> 12 13 <Tool -
code/branches/gui/visual_studio/tolua_properties.vsprops
r1219 r1638 8 8 <Tool 9 9 Name="VCCLCompilerTool" 10 PreprocessorDefinitions="TOLUA_SHARED_BUILD" 11 CompileAs="2" 10 12 DisableSpecificWarnings="4996" 11 13 /> 14 <Tool 15 Name="VCLinkerTool" 16 AdditionalDependencies="lua-5.1.3$(CS).lib" 17 /> 12 18 </VisualStudioPropertySheet> -
code/branches/gui/visual_studio/vc8/core.vcproj
r1631 r1638 165 165 </File> 166 166 <File 167 RelativePath="..\..\src\core\Exception.cc" 168 > 169 </File> 170 <File 167 171 RelativePath="..\..\src\core\Language.cc" 168 172 > … … 194 198 RelativePath="..\..\src\core\tolua\tolua.pkg" 195 199 > 200 <FileConfiguration 201 Name="Debug|Win32" 202 > 203 <Tool 204 Name="VCCustomBuildTool" 205 Description="Generating tolua bind files..." 206 CommandLine=""$(OutDir)\tolua_app_d.exe" -n Core -o ../../src/core/tolua/tolua_bind.cc -H ../../src/core/tolua/tolua_bind.h ../../src/core/tolua/tolua.pkg
" 207 Outputs="$(RootDir)\src\core\tolua\tolua_bind.cc; $(RootDir)\src\core\tolua\tolua_bind.h" 208 /> 209 </FileConfiguration> 196 210 <FileConfiguration 197 211 Name="Release|Win32" … … 200 214 Name="VCCustomBuildTool" 201 215 Description="Generating tolua bind files..." 202 CommandLine=""$(OutDir)\tolua_app.exe" -n core -o ../../src/core/tolua/tolua_bind.cc -H ../../src/core/tolua/tolua_bind.h ../../src/core/tolua/tolua.pkg"216 CommandLine=""$(OutDir)\tolua_app.exe" -n Core -o ../../src/core/tolua/tolua_bind.cc -H ../../src/core/tolua/tolua_bind.h ../../src/core/tolua/tolua.pkg
" 203 217 Outputs="$(RootDir)\src\core\tolua\tolua_bind.cc; $(RootDir)\src\core\tolua\tolua_bind.h" 204 218 /> … … 294 308 </File> 295 309 <File 310 RelativePath="..\..\src\core\input\ExtendedInputState.cc" 311 > 312 </File> 313 <File 296 314 RelativePath="..\..\src\core\input\HalfAxis.cc" 297 315 > … … 315 333 <File 316 334 RelativePath="..\..\src\core\input\KeyDetector.cc" 335 > 336 </File> 337 <File 338 RelativePath="..\..\src\core\input\SimpleInputState.cc" 317 339 > 318 340 </File> … … 373 395 </File> 374 396 <File 397 RelativePath="..\..\src\core\Exception.h" 398 > 399 </File> 400 <File 375 401 RelativePath="..\..\src\core\Language.h" 376 402 > … … 412 438 </File> 413 439 <File 440 RelativePath="..\..\src\core\input\ExtendedInputState.h" 441 > 442 </File> 443 <File 414 444 RelativePath="..\..\src\core\input\HalfAxis.h" 415 445 > … … 432 462 </File> 433 463 <File 464 RelativePath="..\..\src\core\input\InputState.h" 465 > 466 </File> 467 <File 434 468 RelativePath="..\..\src\core\input\KeyBinder.h" 435 469 > … … 437 471 <File 438 472 RelativePath="..\..\src\core\input\KeyDetector.h" 473 > 474 </File> 475 <File 476 RelativePath="..\..\src\core\input\SimpleInputState.h" 439 477 > 440 478 </File> -
code/branches/gui/visual_studio/vc8/ois.vcproj
r1625 r1638 43 43 <Tool 44 44 Name="VCCLCompilerTool" 45 AdditionalOptions="/MP2" 45 46 Optimization="2" 46 47 InlineFunctionExpansion="1" … … 128 129 <Tool 129 130 Name="VCCLCompilerTool" 131 AdditionalOptions="/MP2" 130 132 Optimization="0" 131 133 AdditionalIncludeDirectories="$(RootDir)\src\ois" -
code/branches/gui/visual_studio/vc8/orxonox.vcproj
r1625 r1638 285 285 > 286 286 </File> 287 <Filter288 Name="weapon"289 >290 <File291 RelativePath="..\..\src\orxonox\objects\weapon\AmmunitionDump.cc"292 >293 <FileConfiguration294 Name="Debug|Win32"295 ExcludedFromBuild="true"296 >297 <Tool298 Name="VCCLCompilerTool"299 />300 </FileConfiguration>301 <FileConfiguration302 Name="Release|Win32"303 ExcludedFromBuild="true"304 >305 <Tool306 Name="VCCLCompilerTool"307 />308 </FileConfiguration>309 </File>310 <File311 RelativePath="..\..\src\orxonox\objects\weapon\BarrelGun.cc"312 >313 <FileConfiguration314 Name="Debug|Win32"315 ExcludedFromBuild="true"316 >317 <Tool318 Name="VCCLCompilerTool"319 />320 </FileConfiguration>321 <FileConfiguration322 Name="Release|Win32"323 ExcludedFromBuild="true"324 >325 <Tool326 Name="VCCLCompilerTool"327 />328 </FileConfiguration>329 </File>330 <File331 RelativePath="..\..\src\orxonox\objects\weapon\BaseWeapon.cc"332 >333 <FileConfiguration334 Name="Debug|Win32"335 ExcludedFromBuild="true"336 >337 <Tool338 Name="VCCLCompilerTool"339 />340 </FileConfiguration>341 <FileConfiguration342 Name="Release|Win32"343 ExcludedFromBuild="true"344 >345 <Tool346 Name="VCCLCompilerTool"347 />348 </FileConfiguration>349 </File>350 <File351 RelativePath="..\..\src\orxonox\objects\weapon\Bullet.cc"352 >353 <FileConfiguration354 Name="Debug|Win32"355 ExcludedFromBuild="true"356 >357 <Tool358 Name="VCCLCompilerTool"359 />360 </FileConfiguration>361 <FileConfiguration362 Name="Release|Win32"363 ExcludedFromBuild="true"364 >365 <Tool366 Name="VCCLCompilerTool"367 />368 </FileConfiguration>369 </File>370 <File371 RelativePath="..\..\src\orxonox\objects\weapon\BulletManager.cc"372 >373 <FileConfiguration374 Name="Debug|Win32"375 ExcludedFromBuild="true"376 >377 <Tool378 Name="VCCLCompilerTool"379 />380 </FileConfiguration>381 <FileConfiguration382 Name="Release|Win32"383 ExcludedFromBuild="true"384 >385 <Tool386 Name="VCCLCompilerTool"387 />388 </FileConfiguration>389 </File>390 <File391 RelativePath="..\..\src\orxonox\objects\weapon\WeaponStation.cc"392 >393 <FileConfiguration394 Name="Debug|Win32"395 ExcludedFromBuild="true"396 >397 <Tool398 Name="VCCLCompilerTool"399 />400 </FileConfiguration>401 <FileConfiguration402 Name="Release|Win32"403 ExcludedFromBuild="true"404 >405 <Tool406 Name="VCCLCompilerTool"407 />408 </FileConfiguration>409 </File>410 </Filter>411 287 </Filter> 412 288 <Filter … … 445 321 Name="tolua" 446 322 > 323 <File 324 RelativePath="..\..\src\orxonox\tolua\tolua.pkg" 325 > 326 <FileConfiguration 327 Name="Debug|Win32" 328 > 329 <Tool 330 Name="VCCustomBuildTool" 331 Description="Generating tolua bind files..." 332 CommandLine=""$(OutDir)\tolua_app_d.exe" -n Orxonox -o ../../src/orxonox/tolua/tolua_bind.cc -H ../../src/orxonox/tolua/tolua_bind.h ../../src/orxonox/tolua/tolua.pkg
" 333 AdditionalDependencies="$(RootDir)\src\orxonox\gui\GUIManager.h" 334 Outputs="$(RootDir)\src\orxonox\tolua\tolua_bind.cc; $(RootDir)\src\orxonox\tolua\tolua_bind.h" 335 /> 336 </FileConfiguration> 337 <FileConfiguration 338 Name="Release|Win32" 339 > 340 <Tool 341 Name="VCCustomBuildTool" 342 Description="Generating tolua bind files..." 343 CommandLine=""$(OutDir)\tolua_app.exe" -n Orxonox -o ../../src/orxonox/tolua/tolua_bind.cc -H ../../src/orxonox/tolua/tolua_bind.h ../../src/orxonox/tolua/tolua.pkg
" 344 AdditionalDependencies="$(RootDir)\src\orxonox\gui\GUIManager.h" 345 Outputs="$(RootDir)\src\orxonox\tolua\tolua_bind.cc; $(RootDir)\src\orxonox\tolua\tolua_bind.h" 346 /> 347 </FileConfiguration> 348 </File> 447 349 <File 448 350 RelativePath="..\..\src\orxonox\tolua\tolua_bind.cc" … … 521 423 </File> 522 424 </Filter> 425 </Filter> 426 <Filter 427 Name="gui" 428 > 429 <File 430 RelativePath="..\..\src\orxonox\gui\GUIManager.cc" 431 > 432 </File> 433 <File 434 RelativePath="..\..\src\orxonox\gui\OgreCEGUIRenderer.cpp" 435 > 436 <FileConfiguration 437 Name="Debug|Win32" 438 > 439 <Tool 440 Name="VCCLCompilerTool" 441 UsePrecompiledHeader="0" 442 /> 443 </FileConfiguration> 444 <FileConfiguration 445 Name="Release|Win32" 446 > 447 <Tool 448 Name="VCCLCompilerTool" 449 UsePrecompiledHeader="0" 450 /> 451 </FileConfiguration> 452 </File> 453 <File 454 RelativePath="..\..\src\orxonox\gui\OgreCEGUIResourceProvider.cpp" 455 > 456 <FileConfiguration 457 Name="Debug|Win32" 458 > 459 <Tool 460 Name="VCCLCompilerTool" 461 UsePrecompiledHeader="0" 462 /> 463 </FileConfiguration> 464 <FileConfiguration 465 Name="Release|Win32" 466 > 467 <Tool 468 Name="VCCLCompilerTool" 469 UsePrecompiledHeader="0" 470 /> 471 </FileConfiguration> 472 </File> 473 <File 474 RelativePath="..\..\src\orxonox\gui\OgreCEGUITexture.cpp" 475 > 476 <FileConfiguration 477 Name="Debug|Win32" 478 > 479 <Tool 480 Name="VCCLCompilerTool" 481 UsePrecompiledHeader="0" 482 /> 483 </FileConfiguration> 484 <FileConfiguration 485 Name="Release|Win32" 486 > 487 <Tool 488 Name="VCCLCompilerTool" 489 UsePrecompiledHeader="0" 490 /> 491 </FileConfiguration> 492 </File> 523 493 </Filter> 524 494 </Filter> … … 627 597 > 628 598 </File> 629 <Filter630 Name="weapon"631 >632 <File633 RelativePath="..\..\src\orxonox\objects\weapon\AmmunitionDump.h"634 >635 </File>636 <File637 RelativePath="..\..\src\orxonox\objects\weapon\BarrelGun.h"638 >639 </File>640 <File641 RelativePath="..\..\src\orxonox\objects\weapon\BaseWeapon.h"642 >643 </File>644 <File645 RelativePath="..\..\src\orxonox\objects\weapon\Bullet.h"646 >647 </File>648 <File649 RelativePath="..\..\src\orxonox\objects\weapon\BulletManager.h"650 >651 </File>652 <File653 RelativePath="..\..\src\orxonox\objects\weapon\WeaponStation.h"654 >655 </File>656 </Filter>657 599 </Filter> 658 600 <Filter … … 751 693 </File> 752 694 </Filter> 695 </Filter> 696 <Filter 697 Name="gui" 698 > 699 <File 700 RelativePath="..\..\src\orxonox\gui\GUIManager.h" 701 > 702 </File> 703 <File 704 RelativePath="..\..\src\orxonox\gui\OgreCEGUIRenderer.h" 705 > 706 </File> 707 <File 708 RelativePath="..\..\src\orxonox\gui\OgreCEGUIResourceProvider.h" 709 > 710 </File> 711 <File 712 RelativePath="..\..\src\orxonox\gui\OgreCEGUITexture.h" 713 > 714 </File> 753 715 </Filter> 754 716 </Filter> -
code/branches/gui/visual_studio/vc8/tolua.vcproj
r1567 r1638 18 18 <Configuration 19 19 Name="Debug|Win32" 20 ConfigurationType=" 4"20 ConfigurationType="2" 21 21 InheritedPropertySheets="$(SolutionDir)base_properties_debug.vsprops;..\tolua_properties.vsprops" 22 22 CharacterSet="1" … … 50 50 /> 51 51 <Tool 52 Name="VCLi brarianTool"52 Name="VCLinkerTool" 53 53 /> 54 54 <Tool 55 55 Name="VCALinkTool" 56 /> 57 <Tool 58 Name="VCManifestTool" 56 59 /> 57 60 <Tool … … 65 68 /> 66 69 <Tool 70 Name="VCAppVerifierTool" 71 /> 72 <Tool 73 Name="VCWebDeploymentTool" 74 /> 75 <Tool 67 76 Name="VCPostBuildEventTool" 68 77 /> … … 70 79 <Configuration 71 80 Name="Release|Win32" 72 ConfigurationType=" 4"81 ConfigurationType="2" 73 82 InheritedPropertySheets="$(SolutionDir)base_properties_release.vsprops;..\tolua_properties.vsprops" 74 83 CharacterSet="1" … … 103 112 /> 104 113 <Tool 105 Name="VCLi brarianTool"114 Name="VCLinkerTool" 106 115 /> 107 116 <Tool 108 117 Name="VCALinkTool" 118 /> 119 <Tool 120 Name="VCManifestTool" 109 121 /> 110 122 <Tool … … 116 128 <Tool 117 129 Name="VCFxCopTool" 130 /> 131 <Tool 132 Name="VCAppVerifierTool" 133 /> 134 <Tool 135 Name="VCWebDeploymentTool" 118 136 /> 119 137 <Tool -
code/branches/gui/visual_studio/vc8/tolua_app.vcproj
r1631 r1638 153 153 </File> 154 154 <File 155 RelativePath="..\..\src\tolua\toluabind.c" 155 RelativePath="..\..\src\tolua\tolua.pkg" 156 > 157 <FileConfiguration 158 Name="Debug|Win32" 159 > 160 <Tool 161 Name="VCCustomBuildTool" 162 Description="Generating tolua bind files..." 163 CommandLine=""$(OutDir)\tolua_gen_d.exe" -n tolua -o ../../src/tolua/toluabind_orxonox.cc -H ../../src/tolua/toluabind_orxonox.h ../../src/tolua/tolua.pkg" 164 Outputs="$(RootDir)\src\tolua\toluabind_orxonox.cc; $(RootDir)\src\tolua\toluabind_orxonox.h" 165 /> 166 </FileConfiguration> 167 <FileConfiguration 168 Name="Release|Win32" 169 > 170 <Tool 171 Name="VCCustomBuildTool" 172 Description="Generating tolua bind files..." 173 CommandLine=""$(OutDir)\tolua_gen.exe" -n tolua -o ../../src/tolua/toluabind_orxonox.cc -H ../../src/tolua/toluabind_orxonox.h ../../src/tolua/tolua.pkg" 174 Outputs="$(RootDir)\src\tolua\toluabind_orxonox.cc; $(RootDir)\src\tolua\toluabind_orxonox.h" 175 /> 176 </FileConfiguration> 177 </File> 178 <File 179 RelativePath="..\..\src\tolua\toluabind_orxonox.cc" 156 180 > 157 181 </File> … … 162 186 UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}" 163 187 > 188 <File 189 RelativePath="..\..\src\tolua\tolua++.h" 190 > 191 </File> 192 <File 193 RelativePath="..\..\src\tolua\toluabind_orxonox.h" 194 > 195 </File> 164 196 </Filter> 165 197 </Files>
Note: See TracChangeset
for help on using the changeset viewer.