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Ignore:
Timestamp:
Aug 5, 2008, 9:50:26 PM (16 years ago)
Author:
rgrieder
Message:
  • getInstance is probably more suitable than getSingleton (as x3n has already done so in most of his classes) I changed it in Orxonox and GraphicsEngine. Maybe more to come.
  • Removed derivation from BaseObject in InputState (templates work well too, don't need a factory at all)
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gui/src/orxonox/Orxonox.h

    r1646 r1653  
    8484
    8585    private:
    86       Level*                startLevel_;    //!< current hard coded default level
    87       Level*                hud_;           //!< 'level' object fo the HUD
    88       //audio::AudioManager*  auMan_;         //!< audio manager
    89       Ogre::Timer*          timer_;         //!< Main loop timer
    90       bool                  bAbort_;        //!< aborts the render loop if true
    91       float                 timefactor_;    //!< A factor to change the gamespeed
     86      Level*                startLevel_;       //!< current hard coded default level
     87      Level*                hud_;              //!< 'level' object fo the HUD
     88      //audio::AudioManager*  auMan_;            //!< audio manager
     89      Ogre::Timer*          timer_;            //!< Main loop timer
     90      bool                  bAbort_;           //!< aborts the render loop if true
     91      float                 timefactor_;       //!< A factor to change the gamespeed
    9292
    9393      // this is used to identify the mode (server/client/...) we're in
     
    9999
    100100      // By Orxonox managed singleton pointers
    101       GraphicsEngine*       ogre_;          //!< our dearest graphics engine <3
     101      GraphicsEngine*       graphicsEngine_;   //!< our dearest graphics engine <3
    102102      InputManager*         inputManager_;
    103       Radar*                radar_;         //!< represents the Radar (not the HUD part)
     103      Radar*                radar_;            //!< represents the Radar (not the HUD part)
    104104      InGameConsole*        console_;
    105105      GUIManager*           guiManager_;
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