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Ignore:
Timestamp:
May 6, 2004, 6:49:53 PM (21 years ago)
Author:
john
Message:

Fixed a little error

File:
1 edited

Legend:

Unmodified
Added
Removed
  • orxonox/branches/showroom/Showroom/3dStructs.h

    r1869 r1870  
    2929        float x, y;
    3030};
     31
     32/* ############## Currently not supported by Showroom */
     33
     34/* This holds the information for a material.  It may be a texture map of a
     35   color. Some of these are not used, but I left them because you will want to
     36   eventually read in the UV tile ratio and the UV tile offset for some
     37   models.*/
     38struct tMaterialInfo
     39{
     40        char  strName[255];             /* The texture name */
     41        char  strFile[255];             /* The texture file name */
     42        BYTE  color[3];                 /* The color of the object (R, G, B) */
     43        int   texureId;                 /* the texture ID */
     44        float uTile;                            /* u tiling of texture  (Currently not used) */
     45        float vTile;                            /* v tiling of texture  (Currently not used) */
     46        float uOffset;                     /* u offset of texture       (Currently not used) */
     47        float vOffset;                          /* v offset of texture  (Currently not used) */
     48} ;
     49
    3150
    3251/* This is the face structure.  This is is used for indexing into the vertex
     
    7493};
    7594
    76 /* ############## Currently not supported by Showroom */
    77 
    78 /* This holds the information for a material.  It may be a texture map of a
    79    color. Some of these are not used, but I left them because you will want to
    80    eventually read in the UV tile ratio and the UV tile offset for some
    81    models.*/
    82 struct tMaterialInfo
    83 {
    84         char  strName[255];             /* The texture name */
    85         char  strFile[255];             /* The texture file name */
    86         BYTE  color[3];                 /* The color of the object (R, G, B) */
    87         int   texureId;                 /* the texture ID */
    88         float uTile;                            /* u tiling of texture  (Currently not used) */
    89         float vTile;                            /* v tiling of texture  (Currently not used) */
    90         float uOffset;                     /* u offset of texture       (Currently not used) */
    91         float vOffset;                          /* v offset of texture  (Currently not used) */
    92 } ;
    93 
    94 
    9595#endif
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