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Ignore:
Timestamp:
Oct 14, 2008, 10:07:50 PM (16 years ago)
Author:
rgrieder
Message:

Cleaned up the heavy mess with header file includes in OgreOde. It should now compile a lot faster.

File:
1 edited

Legend:

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  • code/branches/physics/src/ogreode/OgreOdeEntityInformer.cpp

    r1922 r1923  
    11#include "OgreOdePrecompiledHeaders.h"
    2 
    32#include "OgreOdeEntityInformer.h"
    4 #include "OgreOdeMaintainedList.h"
     3
     4#include <OgreEntity.h>
     5#include <OgreSubEntity.h>
     6#include <OgreSceneNode.h>
     7#include <OgreSubMesh.h>
     8#include <OgreLogManager.h>
     9#include <OgreSkeletonInstance.h>
     10#include <OgreBone.h>
     11
    512#include "OgreOdeBody.h"
    613#include "OgreOdeGeometry.h"
    714#include "OgreOdeMass.h"
    815#include "OgreOdeEigenSolver.h"
    9 
    1016#include "OgreOdeTriangleMeshDataManager.h"
    11 
    12 using namespace OgreOde;
    13 using namespace Ogre;
    14 
    15 
    16 #include "OgreOdePrecompiledHeaders.h"
    17 
    18 #include "OgreOdeEntityInformer.h"
    19 #include "OgreOdeMaintainedList.h"
    20 #include "OgreOdeBody.h"
    21 #include "OgreOdeGeometry.h"
    22 #include "OgreOdeMass.h"
    23 #include "OgreOdeEigenSolver.h"
    2417
    2518using namespace OgreOde;
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