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Ignore:
Timestamp:
Oct 18, 2008, 10:58:46 PM (16 years ago)
Author:
landauf
Message:

did some first (and very unfinished) steps to deal with different players on server and client

File:
1 edited

Legend:

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  • code/branches/objecthierarchy/src/orxonox/gamestates/GSDedicated.cc

    r1790 r1940  
    5757    void GSDedicated::enter()
    5858    {
    59         Settings::_getInstance().bHasServer_ = true;
     59        Settings::_getInstance().setHasServer(true);
    6060
    6161        // create Ogre SceneManager for the level
     
    9797        Ogre::Root::getSingleton().destroySceneManager(this->sceneManager_);
    9898
    99         Settings::_getInstance().bHasServer_ = false;
     99        Settings::_getInstance().setHasServer(false);
    100100    }
    101101
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