- Timestamp:
- Oct 19, 2008, 1:36:13 AM (16 years ago)
- File:
-
- 1 edited
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code/branches/objecthierarchy/src/orxonox/objects/infos/PlayerInfo.cc
r1943 r1945 73 73 } 74 74 75 void PlayerInfo::checkName() 76 { 77 std::cout << "# PlayerInfo: checkName: " << this->bLocalPlayer_ << std::endl; 78 if (this->bLocalPlayer_) 79 this->setName(this->playerName_); 80 } 81 75 82 void PlayerInfo::registerVariables() 76 83 { … … 84 91 } 85 92 86 void PlayerInfo::checkName()87 {88 if (this->bLocalPlayer_)89 this->setName(this->playerName_);90 }91 92 93 void PlayerInfo::checkClientID() 93 94 { 95 std::cout << "# PlayerInfo: checkClientID" << std::endl; 94 96 this->bHumanPlayer_ = true; 95 97 96 98 if (this->clientID_ == network::Host::getPlayerID()) 97 99 { 100 std::cout << "# it's the client's ID" << std::endl; 98 101 this->bLocalPlayer_ = true; 99 102 this->setName(this->playerName_); 103 std::cout << "# " << this->getName() << std::endl; 100 104 101 105 if (!Settings::isClient()) 102 106 { 107 std::cout << "# not client: finish setup" << std::endl; 103 108 this->bFinishedSetup_ = true; 104 109 this->finishedSetup(); … … 109 114 void PlayerInfo::finishedSetup() 110 115 { 116 std::cout << "# PlayerInfo: finishedSetup: " << this->bFinishedSetup_ << std::endl; 111 117 if (Settings::isClient()) 118 { 119 std::cout << "# client: set to true" << std::endl; 112 120 this->bFinishedSetup_ = true; 121 } 113 122 else if (this->bFinishedSetup_) 114 123 { 124 std::cout << "# not client but finished: add player" << std::endl; 115 125 Gametype* gametype = Gametype::getCurrentGametype(); 116 126 if (gametype) 117 127 gametype->addPlayer(this); 118 128 } 129 else 130 { 131 std::cout << "# not client and not finished" << std::endl; 132 } 119 133 } 120 134 }
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