- Timestamp:
- Oct 25, 2008, 5:13:35 PM (16 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/objecthierarchy/src/orxonox/gamestates/GSDedicated.cc
r2003 r2010 35 35 #include "core/CommandLine.h" 36 36 #include "core/Loader.h" 37 #include "core/XMLFile.h" 37 38 #include "core/Core.h" 38 39 #include "network/Server.h" … … 48 49 , server_(0) 49 50 , sceneManager_(0) 50 , start Level_(0)51 , startFile_(0) 51 52 { 52 53 } … … 74 75 // call the loader 75 76 COUT(0) << "Loading level..." << std::endl; 76 start Level_ = new Level(Settings::getDataPath() + "levels/sample.oxw");77 Loader::open(start Level_);77 startFile_ = new XMLFile(Settings::getDataPath() + "levels/sample.oxw"); 78 Loader::open(startFile_); 78 79 79 80 server_->open(); … … 89 90 // TODO: Remove and destroy console command 90 91 91 Loader::unload(start Level_);92 delete this->start Level_;92 Loader::unload(startFile_); 93 delete this->startFile_; 93 94 94 95 this->server_->close();
Note: See TracChangeset
for help on using the changeset viewer.