- Timestamp:
- Oct 28, 2008, 10:34:45 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/objecthierarchy/src/network/GamestateManager.cc
r2006 r2034 80 80 // now push only the most recent gamestates we received (ignore obsolete ones) 81 81 for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++){ 82 assert(processGamestate(it->second)); 82 bool b = processGamestate(it->second); 83 // assert(b); 83 84 delete it->second; 84 85 }
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