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Ignore:
Timestamp:
Oct 29, 2008, 6:39:31 PM (16 years ago)
Author:
landauf
Message:

added events but not yet connected with triggers

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/objecthierarchy/src/network/GamestateClient.cc

    r1990 r2063  
    139139    }
    140140    else{
    141       COUT(3) << "acked a gamestate: " << gamestateID << std::endl;
     141      COUT(5) << "acked a gamestate: " << gamestateID << std::endl;
    142142      return true;
    143143    }
     
    160160      delete gs;
    161161      gs=undiffed;
    162       COUT(3) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl;
     162      COUT(5) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl;
    163163    }
    164164    if(gs->spreadData())
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