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Ignore:
Timestamp:
Nov 1, 2008, 11:17:22 PM (16 years ago)
Author:
landauf
Message:
  • added a WeaponSystem to Pawn
  • initialized values in weapon classes and fixed some vector limit conditions
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/orxonox/objects/WeaponSystem.h

    r2097 r2098  
    4848
    4949            void attachWeaponSet(WeaponSet *wSet);
    50             void fire(int n);
    51             void setActiveWeaponSet(int n);
    52             WeaponSet * getWeaponSetPointer(int n);
     50            void fire();
     51            void fire(unsigned int n);
     52            void setActiveWeaponSet(unsigned int n);
     53            WeaponSet * getWeaponSetPointer(unsigned int n);
    5354
    5455            inline void WeaponSystem::setParentSpaceShip(SpaceShip *parentSpaceShip)
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