- Timestamp:
- Nov 8, 2008, 7:58:49 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/questsystem2/src/orxonox/objects/quest/FailQuest.cc
r2146 r2159 26 26 * 27 27 */ 28 29 /** 30 @file FailQuest.cc 31 @brief 32 Implementation of the FailQuest class. 33 */ 28 34 29 35 #include "OrxonoxStableHeaders.h" … … 41 47 CreateFactory(FailQuest); 42 48 49 /** 50 @brief 51 Constructor. Registers the object. 52 */ 43 53 FailQuest::FailQuest(BaseObject* creator) : ChangeQuestStatus(creator) 44 54 { … … 54 64 } 55 65 66 /** 67 @brief 68 Method for creating a FailQuest object through XML. 69 */ 56 70 void FailQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) 57 71 { … … 69 83 bool FailQuest::invoke(ControllableEntity* player) 70 84 { 71 if(player == NULL) 85 if(player == NULL) //!< We don't know what to do with no player. 72 86 { 73 87 COUT(2) << "Input player is NULL." << std::endl;
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