- Timestamp:
- Nov 13, 2008, 9:55:01 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/questsystem2/src/orxonox/objects/quest/FailQuest.cc
r2191 r2205 39 39 #include "util/Exception.h" 40 40 41 #include "orxonox/objects/ worldentities/ControllableEntity.h"41 #include "orxonox/objects/infos/PlayerInfo.h" 42 42 #include "QuestManager.h" 43 43 #include "Quest.h" … … 81 81 Returns true if the QuestEffect was invoked successfully. 82 82 */ 83 bool FailQuest::invoke( ControllableEntity* player)83 bool FailQuest::invoke(PlayerInfo* player) 84 84 { 85 85 if(player == NULL) //!< We don't know what to do with no player.
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