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Ignore:
Timestamp:
Nov 14, 2008, 2:55:55 PM (16 years ago)
Author:
dafrick
Message:

Resolved some issues with triggers.

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/questsystem2/src/orxonox/objects/quest/QuestEffectBeacon.h

    r2208 r2209  
    6565            virtual void processEvent(Event& event);
    6666           
    67             bool execute(bool b, ControllableEntity* player); //!< Executes the QuestEffects of the QuestEffectBeacon.
     67            bool execute(bool b, PlayerTrigger* trigger); //!< Executes the QuestEffects of the QuestEffectBeacon.
    6868           
    6969            bool isActive(void); //!< Test whether the QuestEffectBeacon is active.
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