- Timestamp:
- Nov 14, 2008, 2:55:55 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/questsystem2/src/orxonox/objects/quest/QuestEffectBeacon.h
r2208 r2209 65 65 virtual void processEvent(Event& event); 66 66 67 bool execute(bool b, ControllableEntity* player); //!< Executes the QuestEffects of the QuestEffectBeacon.67 bool execute(bool b, PlayerTrigger* trigger); //!< Executes the QuestEffects of the QuestEffectBeacon. 68 68 69 69 bool isActive(void); //!< Test whether the QuestEffectBeacon is active.
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