- Timestamp:
- Nov 21, 2008, 12:36:23 AM (16 years ago)
- File:
-
- 1 edited
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code/branches/buildsystem/src/orxonox/gamestates/GSGraphics.cc
r1828 r2244 43 43 #include "util/Debug.h" 44 44 #include "util/Exception.h" 45 #include "util/String.h" 46 #include "util/SubString.h" 45 47 #include "core/ConsoleCommand.h" 46 48 #include "core/ConfigValueIncludes.h" … … 82 84 { 83 85 SetConfigValue(resourceFile_, "resources.cfg").description("Location of the resources file in the data path."); 86 SetConfigValue(ogrePluginsFolder_, ".").description("Folder where the Ogre plugins are located."); 87 SetConfigValue(ogrePlugins_, "RenderSystem_GL, Plugin_ParticleFX").description("Comma separated list of all plugins to load."); 84 88 SetConfigValue(statisticsRefreshCycle_, 200000).description("Sets the time in microseconds interval at which average fps, etc. get updated."); 85 89 } … … 93 97 this->ogreRoot_ = getParent()->getOgreRoot(); 94 98 99 // load all the required plugins for Ogre 100 loadOgrePlugins(); 101 // read resource declaration file 95 102 this->declareResources(); 96 this->loadRenderer(); // creates the render window 103 // Reads ogre config and creates the render window 104 this->loadRenderer(); 105 97 106 // TODO: Spread this so that this call only initialises things needed for the Console and GUI 98 107 this->initialiseResources(); … … 232 241 233 242 ++frameCount_; 243 } 244 245 void GSGraphics::loadOgrePlugins() 246 { 247 // just to make sure the next statement doesn't segfault 248 if (ogrePluginsFolder_ == "") 249 ogrePluginsFolder_ = "."; 250 251 #if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32 252 convertToWindowsPath(&ogrePluginsFolder_); 253 #else 254 convertToUnixPath(&ogrePluginsFolder_); 255 #endif 256 257 // Do some SubString magic to get the comma separated list of plugins 258 SubString plugins(ogrePlugins_, ",", " ", false, 92, false, 34, false, 40, 41, false, '\0'); 259 for (unsigned int i = 0; i < plugins.size(); ++i) 260 ogreRoot_->loadPlugin(ogrePluginsFolder_ + plugins[i]); 234 261 } 235 262
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