Changeset 2245 for code/branches/network64/src/orxonox/objects/infos
- Timestamp:
- Nov 22, 2008, 11:54:48 AM (16 years ago)
- Location:
- code/branches/network64/src/orxonox/objects/infos
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/network64/src/orxonox/objects/infos/HumanPlayer.cc
r2171 r2245 67 67 void HumanPlayer::registerVariables() 68 68 { 69 REGISTERSTRING(this->synchronize_nick_, direction::toserver, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_changednick));69 registerVariable(this->synchronize_nick_, variableDirection::toserver, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_changednick)); 70 70 71 REGISTERDATA(this->clientID_, direction::toclient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_clientIDchanged));72 REGISTERDATA(this->server_initialized_, direction::toclient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_server_initialized));73 REGISTERDATA(this->client_initialized_, direction::toserver, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_client_initialized));71 registerVariable(this->clientID_, variableDirection::toclient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_clientIDchanged)); 72 registerVariable(this->server_initialized_, variableDirection::toclient, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_server_initialized)); 73 registerVariable(this->client_initialized_, variableDirection::toserver, new NetworkCallback<HumanPlayer>(this, &HumanPlayer::networkcallback_client_initialized)); 74 74 } 75 75 … … 99 99 100 100 if (!Core::isMaster()) 101 this->setObjectMode( direction::bidirectional);101 this->setObjectMode(objectDirection::bidirectional); 102 102 else 103 103 this->setName(this->nick_); -
code/branches/network64/src/orxonox/objects/infos/PlayerInfo.cc
r2171 r2245 69 69 void PlayerInfo::registerVariables() 70 70 { 71 REGISTERSTRING(this->name_, direction::toclient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName));72 REGISTERDATA (this->controllableEntityID_, direction::toclient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID));73 REGISTERDATA (this->bReadyToSpawn_, direction::toserver);71 registerVariable(this->name_, variableDirection::toclient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName)); 72 registerVariable(this->controllableEntityID_, variableDirection::toclient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID)); 73 registerVariable(this->bReadyToSpawn_, variableDirection::toserver); 74 74 } 75 75
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