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Ignore:
Timestamp:
Dec 2, 2008, 9:10:00 PM (16 years ago)
Author:
scheusso
Message:

made some adjustments mostly to the networkid (classid) in order to have it platform independent

File:
1 edited

Legend:

Unmodified
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  • code/branches/network64/src/network/GamestateClient.cc

    r2211 r2309  
    3636#include "core/Iterator.h"
    3737#include "synchronisable/Synchronisable.h"
     38#include "synchronisable/NetworkCallbackManager.h"
    3839#include "packet/Acknowledgement.h"
    3940
     
    7778    packet::Gamestate *processed = processGamestate(tempGamestate_);
    7879//    assert(processed);
     80   
     81    //now call the queued callbacks
     82    NetworkCallbackManager::callCallbacks();
     83   
    7984    if (!processed)
    8085        return false;
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