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Ignore:
Timestamp:
Dec 4, 2008, 8:28:14 PM (16 years ago)
Author:
rgrieder
Message:

Completed destruction of static elements like XMLPort, Identifier, etc.
Of initially about 250 memory leaks (not in the actual meaning but the memory was never freed anyway) only 1 remains in TinyCpp.

  • Core class is now a normal Singleton that gets created and destroyed in main.
  • The same goes for Language, LuaBind, SignalHandler and PlayerManager.
  • Added a new std::set to the CommandExecutor so that the external ConsoleCommands can get destroyed too.
  • Code for destroying CommandLineArguments
  • Added destruction code for ConstructionCallbacks in Identifier
  • Moved internal identifier map (the one with the typeid(.) names) in a static function in Identifier. This was necessary in order to destroy ALL Identifiers with the static destruction function. Before it was possible to create an Identifier with having a class instance (that would call RegisterObject) for instance by simply accessing it via getIdentifier.
  • Removed a big memory leak in Button (forgot to destroy the ConfigValueContainers)
  • Added destruction code for InputBufferListenerTuples in InputBuffer destructor.
  • Added destruction code for load and save executors in both XMLPortParam and XMLPortObject
  • Added destruction code for ConsoleCommands in GSRoot, GSGraphics and GSLevel (temporary solution anyway)
  • Deleting the CEGUILua script module seems to work properly now, one memory leak less (GUIManager.cc)
  • Added global destruction calls in Main.cc
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/objecthierarchy2/src/core/Loader.cc

    r2171 r2344  
    120120
    121121        // let Lua work this out:
    122         LuaBind* lua = LuaBind::getInstance();
    123         lua->clearLuaOutput();
    124         lua->loadFile(file->getFilename(), true);
    125         lua->run();
     122        LuaBind& lua = LuaBind::getInstance();
     123        lua.clearLuaOutput();
     124        lua.loadFile(file->getFilename(), true);
     125        lua.run();
    126126
    127127        try
     
    135135            ticpp::Document xmlfile;
    136136            //xmlfile.ToDocument();
    137             xmlfile.Parse(lua->getLuaOutput(), true);
     137            xmlfile.Parse(lua.getLuaOutput(), true);
    138138
    139139            ticpp::Element rootElement;
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