- Timestamp:
- Dec 9, 2008, 6:20:59 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/weapon2/src/orxonox/objects/weaponSystem/projectiles/ParticleProjectile.cc
r2272 r2368 33 33 #include "core/CoreIncludes.h" 34 34 #include "core/ConfigValueIncludes.h" 35 #include "objects/Scene.h" 35 36 36 37 namespace orxonox … … 42 43 RegisterObject(ParticleProjectile); 43 44 44 this->particles_ = new ParticleInterface(this->getScene Manager(), "Orxonox/shot2", LODParticle::normal);45 this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/shot2", LODParticle::normal); 45 46 this->particles_->addToSceneNode(this->getNode()); 46 47 this->particles_->setKeepParticlesInLocalSpace(true);
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