- Timestamp:
- Dec 10, 2008, 12:50:05 PM (16 years ago)
- Location:
- code/branches/presentation
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation
- Property svn:mergeinfo changed
/code/branches/network (added) merged: 2356 /code/branches/network64 (added) merged: 2210-2211,2245-2247,2255,2307,2309-2312,2316,2355
- Property svn:mergeinfo changed
-
code/branches/presentation/src/network/GamestateManager.cc
r2171 r2371 49 49 #include "core/BaseObject.h" 50 50 #include "ClientInformation.h" 51 #include "Synchronisable.h" 51 #include "synchronisable/Synchronisable.h" 52 #include "synchronisable/NetworkCallbackManager.h" 52 53 53 54 namespace orxonox … … 86 87 // now clear the queue 87 88 gamestateQueue.clear(); 89 //and call all queued callbacks 90 NetworkCallbackManager::callCallbacks(); 88 91 return true; 89 92 } … … 134 137 if(!reference) 135 138 return 0; 136 gs = reference->doSelection(clientID); 137 // gs = new packet::Gamestate(*reference); 139 gs = reference->doSelection(clientID, 10000); 138 140 // gs = new packet::Gamestate(*reference); 139 141 // save the (undiffed) gamestate in the clients gamestate map
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