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Ignore:
Timestamp:
Dec 10, 2008, 5:30:39 PM (16 years ago)
Author:
polakma
Message:

fixed projectile, particle effect, reloadingTimer and magazineTimer

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/weapon2/src/orxonox/objects/weaponSystem/projectiles/BillboardProjectile.cc

    r2367 r2391  
    4545        assert(this->getScene()->getSceneManager()); // getScene() was already checked by WorldEntity
    4646
    47         this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1);
    48         //this->attachObject(this->billboard_.getBillboardSet());
    49         this->scale(0.5);
     47        this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(0.5, 0.5, 0.7, 0.8), 1);
     48        this->getNode()->attachObject(this->billboard_.getBillboardSet());
     49        this->scale(0.2);
    5050    }
    5151
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