Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Dec 13, 2008, 11:45:51 PM (16 years ago)
Author:
rgrieder
Message:

Updated to Bullet 2.73 (first part).

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/physics/src/bullet/BulletCollision/CollisionShapes/btTriangleShape.h

    r2192 r2430  
    4747        }
    4848       
    49         virtual void getEdge(int i,btPoint3& pa,btPoint3& pb) const
     49        virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
    5050        {
    5151                getVertex(i,pa);
     
    8989
    9090
    91         virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i) const
     91        virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const
    9292        {
    9393                getPlaneEquation(i,planeNormal,planeSupport);
     
    105105        }
    106106
    107         virtual void getPlaneEquation(int i, btVector3& planeNormal,btPoint3& planeSupport) const
     107        virtual void getPlaneEquation(int i, btVector3& planeNormal,btVector3& planeSupport) const
    108108        {
    109109                (void)i;
     
    119119        }
    120120
    121                 virtual bool isInside(const btPoint3& pt,btScalar tolerance) const
     121                virtual bool isInside(const btVector3& pt,btScalar tolerance) const
    122122        {
    123123                btVector3 normal;
     
    133133                        for (i=0;i<3;i++)
    134134                        {
    135                                 btPoint3 pa,pb;
     135                                btVector3 pa,pb;
    136136                                getEdge(i,pa,pb);
    137137                                btVector3 edge = pb-pa;
Note: See TracChangeset for help on using the changeset viewer.