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Ignore:
Timestamp:
Dec 13, 2008, 11:45:51 PM (16 years ago)
Author:
rgrieder
Message:

Updated to Bullet 2.73 (first part).

File:
1 edited

Legend:

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  • code/branches/physics/src/bullet/BulletDynamics/Vehicle/btRaycastVehicle.cpp

    r2192 r2430  
    189189                wheel.m_raycastInfo.m_isInContact = true;
    190190               
    191                 wheel.m_raycastInfo.m_groundObject = &s_fixedObject;//todo for driving on dynamic/movable objects!;
     191                wheel.m_raycastInfo.m_groundObject = &s_fixedObject;///@todo for driving on dynamic/movable objects!;
    192192                //wheel.m_raycastInfo.m_groundObject = object;
    193193
     
    692692                                        btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel];
    693693
    694                                         rel_pos[2] *= wheelInfo.m_rollInfluence;
     694                                        rel_pos[m_indexForwardAxis] *= wheelInfo.m_rollInfluence;
    695695                                        m_chassisBody->applyImpulse(sideImp,rel_pos);
    696696
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