Changeset 2430 for code/branches/physics/src/bullet/ChangeLog
- Timestamp:
- Dec 13, 2008, 11:45:51 PM (16 years ago)
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- 1 edited
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code/branches/physics/src/bullet/ChangeLog
r2192 r2430 4 4 Todo: update changelog from April - July 2008 5 5 See http://code.google.com/p/bullet/source/list for more complete log in Subversion 6 7 2008 November 12 8 - Add compound shape export to BulletColladaConverter 9 Thanks to JamesH for the report: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=12&t=2840 10 - Fix compiler build for Visual Studio 6 11 Thanks to JoF for the report: http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2841 12 13 2008 November 11 14 - Add CProfileManager::dumpAll() to dump performance statistics to console using printf. 15 - Add support for interaction between btSoftBody and btCollisionObject/btGhostObject 16 17 2008 November 8 18 - Fix PosixThreadSupport 19 - Add improved btHeightfieldTerrainShape support and new Demos/TerrainDemo 20 Thanks to tomva, http://code.google.com/p/bullet/issues/detail?id=63&can=1 21 - Moved kinematic character controller from Demos/CharacterDemo into src/BulletDynamics/Character/btKinematicCharacterController.cpp 22 23 2008 November 6 24 - reduced default memory pool allocation from 40Mb to 3Mb. This should be more suitable for all platforms, including iPhone 25 - improved CUDA broadphase 26 - IBM Cell SDK 3.x support, fix ibmsdk Makefiles 27 - improved CMake support with 'install' and 'framework option 28 29 2008 November 4 30 - add btAxisSweep::resetPool to avoid non-determinism due to shuffled linked list 31 Thanks to Ole for the contribution, 32 33 2008 October 30 34 - disabled btTriangleMesh duplicate search by default, it is extremely slow 35 - added Extras/IFF binary chunk serialization library as preparation for in-game native platform serialization (planned COLLADA DOM -> IFF converter) 36 37 2008 October 20 38 - added SCE Physics Effects box-box collision detection for SPU/BulletMultiThreaded version 39 See Bullet/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp 40 Thanks to Sony Computer Entertainment Japan, SCEI for the contribution 41 42 2008 October 17 43 - Added btGhostObject support, this helps character controller, explosions, triggers and other local spatial queries 44 45 2008 October 10 46 - Moved aabb to btBroadphaseProxy, improves rayTest dramatically. Further raytest improvements using the broadphase acceleration structures are planned 47 - Moved BulletMultiThreaded from Extras to /src/BulletMultiThreaded for better integration 6 48 7 49
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