- Timestamp:
- Dec 17, 2008, 9:11:12 AM (16 years ago)
- File:
-
- 1 edited
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code/branches/presentation/src/orxonox/objects/worldentities/pawns/Pawn.cc
r2500 r2501 49 49 50 50 PawnManager::touch(); 51 this->getPickUp().setPlayer(this);52 51 this->bAlive_ = true; 53 52 this->fire_ = 0x0; 53 this->firehack_ = 0x0; 54 54 55 55 this->health_ = 0; … … 60 60 61 61 this->spawnparticleduration_ = 3.0f; 62 63 this->getPickUp().setPlayer(this); 62 64 63 65 if (Core::isMaster()) … … 108 110 registerVariable(this->health_, variableDirection::toclient); 109 111 registerVariable(this->initialHealth_, variableDirection::toclient); 110 registerVariable(this->fire_, variableDirection::to client);112 registerVariable(this->fire_, variableDirection::toserver); 111 113 } 112 114 … … 124 126 this->weaponSystem_->fire(WeaponMode::altFire2); 125 127 } 126 this->fire_ = 0x0; 128 this->fire_ = this->firehack_; 129 this->firehack_ = 0x0; 127 130 128 131 if (this->health_ <= 0) … … 225 228 void Pawn::fire(WeaponMode::Enum fireMode) 226 229 { 227 this->fire _ |= fireMode;230 this->firehack_ |= fireMode; 228 231 } 229 232
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