Changeset 2531 for code/branches/bugger/src/network/GamestateManager.cc
- Timestamp:
- Dec 23, 2008, 11:09:55 PM (16 years ago)
- Location:
- code/branches/bugger
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/bugger
- Property svn:mergeinfo changed
/code/branches/network (added) merged: 2356 /code/branches/network64 (added) merged: 2210-2211,2245-2247,2255,2307,2309-2312,2316,2355
- Property svn:mergeinfo changed
-
code/branches/bugger/src/network/GamestateManager.cc
r2176 r2531 49 49 #include "core/BaseObject.h" 50 50 #include "ClientInformation.h" 51 #include "Synchronisable.h" 51 #include "synchronisable/Synchronisable.h" 52 #include "synchronisable/NetworkCallbackManager.h" 52 53 #include "packet/Acknowledgement.h" 53 54 … … 87 88 // now clear the queue 88 89 gamestateQueue.clear(); 90 //and call all queued callbacks 91 NetworkCallbackManager::callCallbacks(); 89 92 return true; 90 93 } … … 135 138 if(!reference) 136 139 return 0; 137 gs = reference->doSelection(clientID); 138 // gs = new packet::Gamestate(*reference); 140 gs = reference->doSelection(clientID, 10000); 139 141 // gs = new packet::Gamestate(*reference); 140 142 // save the (undiffed) gamestate in the clients gamestate map
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