- Timestamp:
- Feb 14, 2009, 6:01:05 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/presentation/src/network/packet/Gamestate.cc
r2655 r2660 70 70 flags_ = flags_ | PACKET_FLAG_GAMESTATE; 71 71 data_=data; 72 header_ = new GamestateHeader(data_); 73 } 74 75 Gamestate::Gamestate(const Gamestate& g) : 76 Packet( *(Packet*)&g ) 77 { 78 flags_ = flags_ | PACKET_FLAG_GAMESTATE; 72 79 header_ = new GamestateHeader(data_); 73 80 } … … 146 153 bool Gamestate::spreadData(uint8_t mode) 147 154 { 155 COUT(4) << "processing gamestate with id " << header_->getID() << endl; 148 156 assert(data_); 149 157 assert(!header_->isCompressed());
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