- Timestamp:
- Feb 14, 2009, 6:04:34 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/presentation/src/network/GamestateManager.cc
r2660 r2661 113 113 //why are we searching the same client's gamestate id as we searched in 114 114 //Server::sendGameState? 115 packet::Gamestate *gs , *temp;115 packet::Gamestate *gs; 116 116 unsigned int gID = ClientInformation::findClient(clientID)->getGamestateID(); 117 117 if(!reference) 118 118 return 0; 119 119 gs = reference->doSelection(clientID, 10000); 120 temp = gs;121 120 // gs = new packet::Gamestate(*reference); 122 121 // save the (undiffed) gamestate in the clients gamestate map
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