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Ignore:
Timestamp:
Feb 14, 2009, 6:04:34 PM (16 years ago)
Author:
scheusso
Message:

removed some unnecessary stuff

File:
1 edited

Legend:

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  • code/branches/presentation/src/network/GamestateManager.cc

    r2660 r2661  
    113113    //why are we searching the same client's gamestate id as we searched in
    114114    //Server::sendGameState?
    115     packet::Gamestate *gs, *temp;
     115    packet::Gamestate *gs;
    116116    unsigned int gID = ClientInformation::findClient(clientID)->getGamestateID();
    117117    if(!reference)
    118118      return 0;
    119119    gs = reference->doSelection(clientID, 10000);
    120     temp = gs;
    121120//     gs = new packet::Gamestate(*reference);
    122121    // save the (undiffed) gamestate in the clients gamestate map
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