Changeset 2664 for code/branches/buildsystem3/INSTALL
- Timestamp:
- Feb 14, 2009, 10:53:45 PM (16 years ago)
- Location:
- code/branches/buildsystem3
- Files:
-
- 2 edited
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code/branches/buildsystem3
- Property svn:ignore deleted
- Property svn:mergeinfo changed
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code/branches/buildsystem3/INSTALL
r1505 r2664 1 Here our installing directions 1 ************* Build System ************** 2 To make platform support as easy as possible we have decided to use CMake as our build system. 3 Therefore the first thing you need to do is to get 4 CMake v.2.6 or later. 2 5 3 requirements: 4 ogre-1.4.5 5 ois-1.0 6 cegui-0.5.0b 7 enet-1.1 8 boost-1.34.1 9 cmake-2.4.7 10 openal-0.0.8 11 freealut-1.1.0 12 libvorbis-1.2.0 13 (all named version were tested. lower version requirement may be possible) 6 ************** Libraries **************** 14 7 15 It is assumed, that you have a working graphical environment (i.e X11), including some sort of 3d acceleration (OpenGL, Direct3D) 8 In order to compile Orxonox you will need the following libraries: 9 (for windows there are already precompiled packages on the website) 16 10 17 Further information about installing and running this application can be found on http://www.orxonox.net/wiki/Running 11 OGRE 3D Graphics Engine 1.4 (1.6 not yet supported) 12 CEGUI (Crazy Eddie's GUI System) 0.5 13 Boost libraries 1.34 14 ENet (Network library) 1.1 15 Lua (scripting language) 5.0 or 5.1 16 Tcl (shell script language) 8.4 or 8.5 17 OpenAL (audio) (no version requirements specified yet) 18 ALUT (audio) (no version requirements specified yet) 19 LibOgg (no version requirements specified yet) 20 LibVorbis (no version requirements specified yet) 21 ZLib (compression) (no version requirements specified yet) 22 23 OGRE supports both OpenGL and DirectX9 rendering. You will also need OGRE for the dedicated server! 24 25 Further information about installing and running this application can be found on 26 http://www.orxonox.net/wiki/Running
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