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Ignore:
Timestamp:
Mar 8, 2009, 4:51:27 PM (15 years ago)
Author:
scheusso
Message:

merged network branch (windows,multiplayer fixes) back to trunk

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/network/ConnectionManager.h

    r2756 r2759  
    8080    static boost::recursive_mutex enet_mutex;
    8181    ConnectionManager();
    82     //ConnectionManager(ClientInformation *head);
    8382    ConnectionManager(int port);
    8483    ConnectionManager(int port, const char *address);
    8584    ConnectionManager(int port, const std::string& address);
    8685    ~ConnectionManager();
    87     //ENetPacket *getPacket(ENetAddress &address); // thread1
    88     //ENetPacket *getPacket(int &clientID);
    8986    ENetEvent *getEvent();
    9087    bool queueEmpty();
    9188    void createListener();
    9289    bool quitListener();
    93 //     bool addPacket(Packet::Packet *packet);
    9490    static bool addPacket(ENetPacket *packet, ENetPeer *peer);
    9591    static bool addPacket(ENetPacket *packet, int ID);
    9692    static bool addPacketAll(ENetPacket *packet);
    97   //  bool sendPackets(ENetEvent *event);
    9893    bool sendPackets();
    99     //bool createClient(int clientID);
    10094    void disconnectClient(ClientInformation *client);
    10195    void syncClassid(unsigned int clientID);
    10296
    10397  private:
    104 //     bool clientDisconnect(ENetPeer *peer);
    105 //     bool removeClient(int clientID);
    10698    bool processData(ENetEvent *event);
    107     //bool addClient(ENetEvent *event);
    10899    void receiverThread();
    109100    void disconnectClients();
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