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Ignore:
Timestamp:
Mar 19, 2009, 10:34:54 AM (16 years ago)
Author:
rgrieder
Message:

Renaming "tick" to "update" for all those classes not inheriting from Tickable to avoid confusions.
GameState::ticked still exists, but that's going to change anyway.

File:
1 edited

Legend:

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  • code/branches/gui/src/core/input/InputBuffer.cc

    r2662 r2800  
    224224
    225225    /**
    226         @brief This tick() function is called by the InputManager if the InputBuffer is active.
     226        @brief This update() function is called by the InputManager if the InputBuffer is active.
    227227        @param dt Delta time
    228228    */
    229     void InputBuffer::tickInput(float dt)
     229    void InputBuffer::updateInput(float dt)
    230230    {
    231231        timeSinceKeyPressed_ += dt;
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