Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Mar 19, 2009, 10:34:54 AM (16 years ago)
Author:
rgrieder
Message:

Renaming "tick" to "update" for all those classes not inheriting from Tickable to avoid confusions.
GameState::ticked still exists, but that's going to change anyway.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gui/src/network/Client.cc

    r2773 r2800  
    4545#include "Host.h"
    4646#include "synchronisable/Synchronisable.h"
     47#include "core/Clock.h"
    4748#include "core/CoreIncludes.h"
    4849#include "packet/Packet.h"
     
    138139   * @param time
    139140   */
    140   void Client::tick(float time){
     141  void Client::update(const Clock& time){
    141142//     COUT(3) << ".";
    142143    if(client_connection.isConnected() && isSynched_){
Note: See TracChangeset for help on using the changeset viewer.