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Ignore:
Timestamp:
Jun 28, 2009, 2:45:37 PM (15 years ago)
Author:
rgrieder
Message:

Found a way to write orxonox_cast<T*> instead of orxonox_cast<T> so that the syntax resembles dynamic_cast<T*>.

File:
1 edited

Legend:

Unmodified
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  • code/branches/core4/src/orxonox/objects/Scene.cc

    r3223 r3239  
    326326        // get the WorldEntity pointers
    327327        WorldEntity* object0 = (WorldEntity*)colObj0->getUserPointer();
    328         assert(orxonox_cast<WorldEntity>(object0));
     328        assert(orxonox_cast<WorldEntity*>(object0));
    329329        WorldEntity* object1 = (WorldEntity*)colObj1->getUserPointer();
    330         assert(orxonox_cast<WorldEntity>(object1));
     330        assert(orxonox_cast<WorldEntity*>(object1));
    331331
    332332        // false means that bullet will assume we didn't modify the contact
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