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Ignore:
Timestamp:
Jun 28, 2009, 2:45:37 PM (15 years ago)
Author:
rgrieder
Message:

Found a way to write orxonox_cast<T*> instead of orxonox_cast<T> so that the syntax resembles dynamic_cast<T*>.

File:
1 edited

Legend:

Unmodified
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  • code/branches/core4/src/orxonox/objects/infos/PlayerInfo.cc

    r3223 r3239  
    186186        {
    187187            Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_);
    188             ControllableEntity* entity = orxonox_cast<ControllableEntity>(temp);
     188            ControllableEntity* entity = orxonox_cast<ControllableEntity*>(temp);
    189189            this->startControl(entity);
    190190        }
     
    199199        if (this->gtinfoID_ != OBJECTID_UNKNOWN)
    200200        {
    201             this->gtinfo_ = orxonox_cast<GametypeInfo>(Synchronisable::getSynchronisable(this->gtinfoID_));
     201            this->gtinfo_ = orxonox_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_));
    202202
    203203            if (!this->gtinfo_)
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