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Ignore:
Timestamp:
Jul 1, 2009, 1:24:30 PM (15 years ago)
Author:
rgrieder
Message:
  • Removed superfluous convertToString and convertFromString (replaced them with multi_cast)
  • Replaced all getConvertedValue with multi_cast since it doesn't involve a potential implicit cast of the argument (template type deduction always leads to the right type)
  • Using NilValue<T>() instead of zeroise<T>() for better performance (detail, but just caught my eye)
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/core4/src/orxonox/tools/Mesh.cc

    r3250 r3265  
    6868            try
    6969            {
    70                 this->entity_ = this->scenemanager_->createEntity("Mesh" + convertToString(Mesh::meshCounter_s++), meshsource);
     70                this->entity_ = this->scenemanager_->createEntity("Mesh" + multi_cast<std::string>(Mesh::meshCounter_s++), meshsource);
    7171                this->entity_->setCastShadows(this->bCastShadows_);
    7272
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