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Ignore:
Timestamp:
Jul 12, 2009, 4:12:04 PM (15 years ago)
Author:
rgrieder
Message:

Added a few more generic parts to the input library:

  • Created Mouse and Keyboard to join JoyStick and provided them with a templated base class (InputDeviceTemplated) that does most of the work (reduces quite some redundancy)
  • Created InputPrereqs.h from InputInterfaces.h and destroyed the latter
  • Exported InputHandler to its own file and replaced KeyHandler, MouseHandler and JoyStickHandler with the single InputHandler.
  • Deleted the SimpleInputState: There is only one class now which fulfills all our needs.

In general there is now less code and the code itself has more 'pluses'. However I haven't really thrown away any feature at all.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/core4/src/orxonox/overlays/console/InGameConsole.cc

    r3265 r3274  
    4949#include "core/ConsoleCommand.h"
    5050#include "core/input/InputManager.h"
    51 #include "core/input/SimpleInputState.h"
     51#include "core/input/InputState.h"
    5252#include "core/input/InputBuffer.h"
    5353
     
    158158            if (bHidesAllInput_)
    159159            {
    160                 inputState_->setMouseHandler(&InputManager::EMPTY_HANDLER);
    161                 inputState_->setJoyStickHandler(&InputManager::EMPTY_HANDLER);
     160                inputState_->setMouseHandler(&InputHandler::EMPTY);
     161                inputState_->setJoyStickHandler(&InputHandler::EMPTY);
    162162            }
    163163            else
     
    175175    {
    176176        // create the corresponding input state
    177         inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("console", false, false, InputStatePriority::Console);
     177        inputState_ = InputManager::getInstance().createInputState("console", false, false, InputStatePriority::Console);
    178178        inputState_->setKeyHandler(Shell::getInstance().getInputBuffer());
    179179        bHidesAllInputChanged();
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