- Timestamp:
- Mar 16, 2005, 6:09:32 PM (20 years ago)
- Location:
- orxonox/trunk/src
- Files:
-
- 2 added
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
orxonox/trunk/src/Makefile.am
r3573 r3580 47 47 world_entities/weapon.cc \ 48 48 world_entities/projectile.cc \ 49 world_entities/character_attributes.cc \ 49 50 ai/ai.cc \ 50 51 lib/coord/p_node.cc \ … … 94 95 world_entities/weapon.h \ 95 96 world_entities/projectile.h \ 97 world_entities/character_attributes.h \ 96 98 ai/ai.h \ 97 99 network/synchronisable.h \ -
orxonox/trunk/src/Makefile.in
r3579 r3580 60 60 player.$(OBJEXT) environment.$(OBJEXT) skysphere.$(OBJEXT) \ 61 61 terrain.$(OBJEXT) primitive.$(OBJEXT) weapon.$(OBJEXT) \ 62 projectile.$(OBJEXT) ai.$(OBJEXT) p_node.$(OBJEXT) \ 63 null_parent.$(OBJEXT) helper_parent.$(OBJEXT) \ 64 data_tank.$(OBJEXT) fontset.$(OBJEXT) array.$(OBJEXT) \ 65 objModel.$(OBJEXT) model.$(OBJEXT) material.$(OBJEXT) \ 66 texture.$(OBJEXT) base_entity.$(OBJEXT) base_object.$(OBJEXT) \ 67 ini_parser.$(OBJEXT) list.$(OBJEXT) vector.$(OBJEXT) \ 68 matrix.$(OBJEXT) curve.$(OBJEXT) glmenu_imagescreen.$(OBJEXT) 62 projectile.$(OBJEXT) character_attributes.$(OBJEXT) \ 63 ai.$(OBJEXT) p_node.$(OBJEXT) null_parent.$(OBJEXT) \ 64 helper_parent.$(OBJEXT) data_tank.$(OBJEXT) fontset.$(OBJEXT) \ 65 array.$(OBJEXT) objModel.$(OBJEXT) model.$(OBJEXT) \ 66 material.$(OBJEXT) texture.$(OBJEXT) base_entity.$(OBJEXT) \ 67 base_object.$(OBJEXT) ini_parser.$(OBJEXT) list.$(OBJEXT) \ 68 vector.$(OBJEXT) matrix.$(OBJEXT) curve.$(OBJEXT) \ 69 glmenu_imagescreen.$(OBJEXT) 69 70 orxonox_OBJECTS = $(am_orxonox_OBJECTS) 70 71 orxonox_LDADD = $(LDADD) … … 76 77 @AMDEP_TRUE@ ./$(DEPDIR)/base_object.Po ./$(DEPDIR)/camera.Po \ 77 78 @AMDEP_TRUE@ ./$(DEPDIR)/campaign.Po \ 79 @AMDEP_TRUE@ ./$(DEPDIR)/character_attributes.Po \ 78 80 @AMDEP_TRUE@ ./$(DEPDIR)/command_node.Po ./$(DEPDIR)/curve.Po \ 79 81 @AMDEP_TRUE@ ./$(DEPDIR)/data_tank.Po \ … … 246 248 world_entities/weapon.cc \ 247 249 world_entities/projectile.cc \ 250 world_entities/character_attributes.cc \ 248 251 ai/ai.cc \ 249 252 lib/coord/p_node.cc \ … … 293 296 world_entities/weapon.h \ 294 297 world_entities/projectile.h \ 298 world_entities/character_attributes.h \ 295 299 ai/ai.h \ 296 300 network/synchronisable.h \ … … 392 396 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/camera.Po@am__quote@ 393 397 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/campaign.Po@am__quote@ 398 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/character_attributes.Po@am__quote@ 394 399 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/command_node.Po@am__quote@ 395 400 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/curve.Po@am__quote@ … … 617 622 @AMDEP_TRUE@@am__fastdepCXX_FALSE@ $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@ 618 623 @am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o projectile.obj `if test -f 'world_entities/projectile.cc'; then $(CYGPATH_W) 'world_entities/projectile.cc'; else $(CYGPATH_W) '$(srcdir)/world_entities/projectile.cc'; fi` 624 625 character_attributes.o: world_entities/character_attributes.cc 626 @am__fastdepCXX_TRUE@ if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT character_attributes.o -MD -MP -MF "$(DEPDIR)/character_attributes.Tpo" -c -o character_attributes.o `test -f 'world_entities/character_attributes.cc' || echo '$(srcdir)/'`world_entities/character_attributes.cc; \ 627 @am__fastdepCXX_TRUE@ then mv -f "$(DEPDIR)/character_attributes.Tpo" "$(DEPDIR)/character_attributes.Po"; else rm -f "$(DEPDIR)/character_attributes.Tpo"; exit 1; fi 628 @AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='world_entities/character_attributes.cc' object='character_attributes.o' libtool=no @AMDEPBACKSLASH@ 629 @AMDEP_TRUE@@am__fastdepCXX_FALSE@ depfile='$(DEPDIR)/character_attributes.Po' tmpdepfile='$(DEPDIR)/character_attributes.TPo' @AMDEPBACKSLASH@ 630 @AMDEP_TRUE@@am__fastdepCXX_FALSE@ $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@ 631 @am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o character_attributes.o `test -f 'world_entities/character_attributes.cc' || echo '$(srcdir)/'`world_entities/character_attributes.cc 632 633 character_attributes.obj: world_entities/character_attributes.cc 634 @am__fastdepCXX_TRUE@ if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -MT character_attributes.obj -MD -MP -MF "$(DEPDIR)/character_attributes.Tpo" -c -o character_attributes.obj `if test -f 'world_entities/character_attributes.cc'; then $(CYGPATH_W) 'world_entities/character_attributes.cc'; else $(CYGPATH_W) '$(srcdir)/world_entities/character_attributes.cc'; fi`; \ 635 @am__fastdepCXX_TRUE@ then mv -f "$(DEPDIR)/character_attributes.Tpo" "$(DEPDIR)/character_attributes.Po"; else rm -f "$(DEPDIR)/character_attributes.Tpo"; exit 1; fi 636 @AMDEP_TRUE@@am__fastdepCXX_FALSE@ source='world_entities/character_attributes.cc' object='character_attributes.obj' libtool=no @AMDEPBACKSLASH@ 637 @AMDEP_TRUE@@am__fastdepCXX_FALSE@ depfile='$(DEPDIR)/character_attributes.Po' tmpdepfile='$(DEPDIR)/character_attributes.TPo' @AMDEPBACKSLASH@ 638 @AMDEP_TRUE@@am__fastdepCXX_FALSE@ $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@ 639 @am__fastdepCXX_FALSE@ $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o character_attributes.obj `if test -f 'world_entities/character_attributes.cc'; then $(CYGPATH_W) 'world_entities/character_attributes.cc'; else $(CYGPATH_W) '$(srcdir)/world_entities/character_attributes.cc'; fi` 619 640 620 641 ai.o: ai/ai.cc -
orxonox/trunk/src/world_entities/weapon.h
r3578 r3580 43 43 Projectile* getProjectile(); 44 44 45 v oid activate();46 v oid deactivate();45 virtual void activate(); 46 virtual void deactivate(); 47 47 bool isActive(); 48 48 … … 52 52 int getWeaponEnergy(); 53 53 54 v oid fire();54 virtual void fire(); 55 55 virtual void hit (WorldEntity* weapon, Vector* loc); 56 56 virtual void destroy ();
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