- Timestamp:
- Mar 16, 2005, 6:26:01 PM (20 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
orxonox/trunk/src/world_entities/character_attributes.h
r3580 r3581 20 20 virtual ~CharacterAttributes(); 21 21 22 /* health */ 23 void setHealth(int health); 24 void addHealth(int health); 25 void substractHealth(int health); 26 int getHealth(); 27 28 void setHealthMax(int healthMax); 29 int getHealthMax(); 30 31 32 /* armor/ shields */ 33 void setShieldStrength(int shieldStrength); 34 void addShieldStrength(int shiledStrength); 35 void substractShieldStrength(int shieldStrength); 36 int getShieldStrength(); 37 38 39 /* damage */ 40 void setDamageToAirCraft(int damage); 41 int getDamageToAirCraft(); 42 43 void setDamageToGroundCraft(int damage); 44 int getDamageToGroundCraft(); 45 46 void setDamageLaserModifier(float modifier); 47 float getDamageLaserModifier(); 48 49 void setDamagePlasmaModifier(float modifier); 50 float getDamagePlasmaModifier(); 51 52 void setDamageExplosiveModifier(float modifier); 53 float getDamageExplosiveModifier(); 54 55 56 /* energy */ 57 void setEnergy(int energy); 58 int addEnergy(int addEnergy); 59 void substractEnergy(int subEnergy); 60 int getEnergy(); 61 62 63 private: 64 /* healt */ 65 int health; //<! the healt of a projectile 66 int helathMax; //<! the max healt of a projectile, =0 if no limit 67 68 /* armor/ shields */ 69 int shieldStrength; //<! the shiled strength of a character, =0 if no shields 70 71 /* damage */ 72 int damageToAirCraft; //<! damage dealt to a air craft in case of a hit 73 int damageToGroundCraft; //<! damage dealt to a ground craft in case of a hit 74 75 float damageLaserModifier; //<! [0..1] the damage from laser is multiplied with this modifier. there can be things in the world, that are immune to certain damage 76 float damagePlasmaModifier; //<! [0..1] the damage from plasma is multiplied with this modifier. there can be things in the world, that are immune to certain damage 77 float damageExplosiveModifer; //<! [0..1] the damage from exposives (rockets, tnt,...) is multiplied with this modifier. there can be things in the world, that are immune to certain damage 78 79 /* energy */ 80 int energyConsumption; //<! if the character defines an action, it will consume energy 81 int energyMax; //<! the maximal energy a character can handle 22 82 }; 23 83
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