Changeset 3746 in orxonox.OLD for orxonox/branches
- Timestamp:
- Apr 7, 2005, 3:54:49 PM (20 years ago)
- Location:
- orxonox/branches/levelloader
- Files:
-
- 4 deleted
- 80 edited
- 20 copied
Legend:
- Unmodified
- Added
- Removed
-
orxonox/branches/levelloader/Makefile.in
r3605 r3746 1 # Makefile.in generated by automake 1.8. 5from Makefile.am.1 # Makefile.in generated by automake 1.8.2 from Makefile.am. 2 2 # @configure_input@ 3 3 … … 38 38 $(srcdir)/Makefile.in $(srcdir)/config.h.in \ 39 39 $(srcdir)/doc/documentation.am $(top_srcdir)/configure AUTHORS \ 40 COPYING ChangeLog INSTALL NEWS config.guess config.sub depcomp\41 install-sh missing mkinstalldirs40 COPYING ChangeLog INSTALL NEWS TODO config.guess config.sub \ 41 depcomp install-sh missing mkinstalldirs 42 42 subdir = . 43 43 ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 … … 328 328 tags=; \ 329 329 here=`pwd`; \ 330 if ( $(ETAGS)--etags-include --version) >/dev/null 2>&1; then \330 if (etags --etags-include --version) >/dev/null 2>&1; then \ 331 331 include_option=--etags-include; \ 332 empty_fix=.; \333 332 else \ 334 333 include_option=--include; \ 335 empty_fix=; \336 334 fi; \ 337 335 list='$(SUBDIRS)'; for subdir in $$list; do \ 338 336 if test "$$subdir" = .; then :; else \ 339 test ! -f $$subdir/TAGS ||\337 test -f $$subdir/TAGS && \ 340 338 tags="$$tags $$include_option=$$here/$$subdir/TAGS"; \ 341 339 fi; \ … … 347 345 $(AWK) ' { files[$$0] = 1; } \ 348 346 END { for (i in files) print i; }'`; \ 349 if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \ 350 test -n "$$unique" || unique=$$empty_fix; \ 351 $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ 352 $$tags $$unique; \ 353 fi 347 test -z "$(ETAGS_ARGS)$$tags$$unique" \ 348 || $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ 349 $$tags $$unique 354 350 ctags: CTAGS 355 351 CTAGS: ctags-recursive $(HEADERS) $(SOURCES) config.h.in $(TAGS_DEPENDENCIES) \ … … 460 456 uncompress -c $(distdir).tar.Z | $(AMTAR) xf - ;;\ 461 457 *.shar.gz*) \ 462 GZIP=$(GZIP_ENV) gunzip -c $(distdir). shar.gz | unshar ;;\458 GZIP=$(GZIP_ENV) gunzip -c $(distdir).tar.gz | unshar ;;\ 463 459 *.zip*) \ 464 460 unzip $(distdir).zip ;;\ … … 483 479 && chmod -R a-w "$$dc_install_base" \ 484 480 && ({ \ 485 (cd ../.. && umask 077 && mkdir"$$dc_destdir") \481 (cd ../.. && $(mkdir_p) "$$dc_destdir") \ 486 482 && $(MAKE) $(AM_MAKEFLAGS) DESTDIR="$$dc_destdir" install \ 487 483 && $(MAKE) $(AM_MAKEFLAGS) DESTDIR="$$dc_destdir" uninstall \ -
orxonox/branches/levelloader/NEWS
r3314 r3746 1 Date: December 20, 2004 2 Topic: New Webpage under construction 3 Body: I am proud to announce, that nico is currently developing our new webpage. It has a verry cool new style, and is much more easy to extend, than the old one. <a href="http://www.orxonox.ethz.ch/new">visit it</a>. 1 Date: Mach 05, 2005 2 Topic: Orxonox Convention 2005 3 Body: We are going to make a new Convention, that you are all invited to. Visit the convention section for more details. <A href="http://www.orxonox.ethz.ch/index.php?site=conventions">link.</A 4 5 Date: February 21, 2005 6 Topic: New Webpage Release 7 Body: We are proud to announce our new webpage. Thanks to nico and his php skills :) 4 8 5 9 Date: December 14, 2004 6 10 Topic: Repository Moved 7 Body: Today we moved the repository. The new location of the repository is <A href="http ://svn.orxonox.ethz.ch/reporx">http://svn.orxonox.ethz.ch/reporx</A>.11 Body: Today we moved the repository. The new location of the repository is <A href="https://svn.orxonox.ethz.ch/reporx">http://svn.orxonox.ethz.ch/reporx</A>. 8 12 9 13 Date: November 16, 2004 10 14 Topic: Importer 11 15 Body: There now exists a possibility to import .obj-files (alias wavefront format) into the Game. You can find some test models here: <A href="/files/models">models</a>. You can also test them with the included importer which is locates in trunk/importer. enjoy. 12 13 16 14 17 Date: June 22, 2004 -
orxonox/branches/levelloader/ToDo
r1904 r3746 5 5 -------- 6 6 7 - perspective change: smooth glide back in zero mode (pb) 8 - efficency in garbage collection ShootLaser 9 - player speed, *speed setting smoother (now taking current fps rate): average 7 #define "objModel.h" has nothing todo in world_entity.h 8 9 Collision Detection: SetObjectCollisionBox( void ); 10 10 11 11 12 ./configure13 -----------14 - if dri is not supported glxinfo returns "Xlib: extension "XFree86-DRI" missing on display ":0.0"." -> this message should not be shown on the console!15 12 16 -
orxonox/branches/levelloader/aclocal.m4
r3605 r3746 1 # generated automatically by aclocal 1.8. 5-*- Autoconf -*-1 # generated automatically by aclocal 1.8.2 -*- Autoconf -*- 2 2 3 3 # Copyright (C) 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004 … … 41 41 # This function is AC_REQUIREd by AC_INIT_AUTOMAKE. 42 42 AC_DEFUN([AM_SET_CURRENT_AUTOMAKE_VERSION], 43 [AM_AUTOMAKE_VERSION([1.8. 5])])43 [AM_AUTOMAKE_VERSION([1.8.2])]) 44 44 45 45 # AM_AUX_DIR_EXPAND … … 150 150 fi])]) 151 151 152 # serial 7-*- Autoconf -*-152 # serial 6 -*- Autoconf -*- 153 153 154 154 # Copyright (C) 1999, 2000, 2001, 2002, 2003, 2004 … … 237 237 for i in 1 2 3 4 5 6; do 238 238 echo '#include "conftst'$i'.h"' >> sub/conftest.c 239 # Using `: > sub/conftst$i.h' creates only sub/conftst1.h with 240 # Solaris 8's {/usr,}/bin/sh. 241 touch sub/conftst$i.h 239 : > sub/conftst$i.h 242 240 done 243 241 echo "${am__include} ${am__quote}sub/conftest.Po${am__quote}" > confmf … … 267 265 ${MAKE-make} -s -f confmf > /dev/null 2>&1; then 268 266 # icc doesn't choke on unknown options, it will just issue warnings 269 # or remarks (even with -Werror). So we grep stderr for any message 270 # that says an option was ignored or not supported. 271 # When given -MP, icc 7.0 and 7.1 complain thusly: 272 # icc: Command line warning: ignoring option '-M'; no argument required 273 # The diagnosis changed in icc 8.0: 274 # icc: Command line remark: option '-MP' not supported 275 if (grep 'ignoring option' conftest.err || 276 grep 'not supported' conftest.err) >/dev/null 2>&1; then :; else 267 # (even with -Werror). So we grep stderr for any message 268 # that says an option was ignored. 269 if grep 'ignoring option' conftest.err >/dev/null 2>&1; then :; else 277 270 am_cv_$1_dependencies_compiler_type=$depmode 278 271 break … … 320 313 # Generate code to set up dependency tracking. -*- Autoconf -*- 321 314 322 # Copyright (C) 1999, 2000, 2001, 2002, 2003 , 2004Free Software Foundation, Inc.315 # Copyright (C) 1999, 2000, 2001, 2002, 2003 Free Software Foundation, Inc. 323 316 324 317 # This program is free software; you can redistribute it and/or modify … … 359 352 # Extract the definition of DEP_FILES from the Makefile without 360 353 # running `make'. 361 DEPDIR=`sed -n 's/^DEPDIR =//p' < "$mf"`354 DEPDIR=`sed -n -e '/^DEPDIR = / s///p' < "$mf"` 362 355 test -z "$DEPDIR" && continue 363 356 # When using ansi2knr, U may be empty or an underscore; expand it 364 U=`sed -n 's/^U =//p' < "$mf"`357 U=`sed -n -e '/^U = / s///p' < "$mf"` 365 358 test -d "$dirpart/$DEPDIR" || mkdir "$dirpart/$DEPDIR" 366 359 # We invoke sed twice because it is the simplest approach to 367 360 # changing $(DEPDIR) to its actual value in the expansion. 368 for file in `sed -n '361 for file in `sed -n -e ' 369 362 /^DEP_FILES = .*\\\\$/ { 370 363 s/^DEP_FILES = // … … 725 718 # Do not use -m 0755 and let people choose whatever they expect by 726 719 # setting umask. 727 #728 # We cannot accept any implementation of `mkdir' that recognizes `-p'.729 # Some implementations (such as Solaris 8's) are not thread-safe: if a730 # parallel make tries to run `mkdir -p a/b' and `mkdir -p a/c'731 # concurrently, both version can detect that a/ is missing, but only732 # one can create it and the other will error out. Consequently we733 # restrict ourselves to GNU make (using the --version option ensures734 # this.)735 720 AC_DEFUN([AM_PROG_MKDIR_P], 736 [if mkdir -p -- version . >/dev/null 2>&1 && test ! -d ./--version; then721 [if mkdir -p -- . 2>/dev/null; then 737 722 # Keeping the `.' argument allows $(mkdir_p) to be used without 738 723 # argument. Indeed, we sometimes output rules like … … 747 732 # directories to create, and then abort because `.' already 748 733 # exists. 749 for d in ./-p ./-- version;734 for d in ./-p ./--; 750 735 do 751 736 test -d $d && rmdir $d -
orxonox/branches/levelloader/configure
r3605 r3746 1603 1603 fi 1604 1604 1605 if mkdir -p -- version . >/dev/null 2>&1 && test ! -d ./--version; then1605 if mkdir -p -- . 2>/dev/null; then 1606 1606 # Keeping the `.' argument allows $(mkdir_p) to be used without 1607 1607 # argument. Indeed, we sometimes output rules like … … 1616 1616 # directories to create, and then abort because `.' already 1617 1617 # exists. 1618 for d in ./-p ./-- version;1618 for d in ./-p ./--; 1619 1619 do 1620 1620 test -d $d && rmdir $d … … 2522 2522 for i in 1 2 3 4 5 6; do 2523 2523 echo '#include "conftst'$i'.h"' >> sub/conftest.c 2524 # Using `: > sub/conftst$i.h' creates only sub/conftst1.h with 2525 # Solaris 8's {/usr,}/bin/sh. 2526 touch sub/conftst$i.h 2524 : > sub/conftst$i.h 2527 2525 done 2528 2526 echo "${am__include} ${am__quote}sub/conftest.Po${am__quote}" > confmf … … 2552 2550 ${MAKE-make} -s -f confmf > /dev/null 2>&1; then 2553 2551 # icc doesn't choke on unknown options, it will just issue warnings 2554 # or remarks (even with -Werror). So we grep stderr for any message 2555 # that says an option was ignored or not supported. 2556 # When given -MP, icc 7.0 and 7.1 complain thusly: 2557 # icc: Command line warning: ignoring option '-M'; no argument required 2558 # The diagnosis changed in icc 8.0: 2559 # icc: Command line remark: option '-MP' not supported 2560 if (grep 'ignoring option' conftest.err || 2561 grep 'not supported' conftest.err) >/dev/null 2>&1; then :; else 2552 # (even with -Werror). So we grep stderr for any message 2553 # that says an option was ignored. 2554 if grep 'ignoring option' conftest.err >/dev/null 2>&1; then :; else 2562 2555 am_cv_CXX_dependencies_compiler_type=$depmode 2563 2556 break … … 3360 3353 for i in 1 2 3 4 5 6; do 3361 3354 echo '#include "conftst'$i'.h"' >> sub/conftest.c 3362 # Using `: > sub/conftst$i.h' creates only sub/conftst1.h with 3363 # Solaris 8's {/usr,}/bin/sh. 3364 touch sub/conftst$i.h 3355 : > sub/conftst$i.h 3365 3356 done 3366 3357 echo "${am__include} ${am__quote}sub/conftest.Po${am__quote}" > confmf … … 3390 3381 ${MAKE-make} -s -f confmf > /dev/null 2>&1; then 3391 3382 # icc doesn't choke on unknown options, it will just issue warnings 3392 # or remarks (even with -Werror). So we grep stderr for any message 3393 # that says an option was ignored or not supported. 3394 # When given -MP, icc 7.0 and 7.1 complain thusly: 3395 # icc: Command line warning: ignoring option '-M'; no argument required 3396 # The diagnosis changed in icc 8.0: 3397 # icc: Command line remark: option '-MP' not supported 3398 if (grep 'ignoring option' conftest.err || 3399 grep 'not supported' conftest.err) >/dev/null 2>&1; then :; else 3383 # (even with -Werror). So we grep stderr for any message 3384 # that says an option was ignored. 3385 if grep 'ignoring option' conftest.err >/dev/null 2>&1; then :; else 3400 3386 am_cv_CC_dependencies_compiler_type=$depmode 3401 3387 break … … 9639 9625 # Extract the definition of DEP_FILES from the Makefile without 9640 9626 # running `make'. 9641 DEPDIR=`sed -n 's/^DEPDIR =//p' < "$mf"`9627 DEPDIR=`sed -n -e '/^DEPDIR = / s///p' < "$mf"` 9642 9628 test -z "$DEPDIR" && continue 9643 9629 # When using ansi2knr, U may be empty or an underscore; expand it 9644 U=`sed -n 's/^U =//p' < "$mf"`9630 U=`sed -n -e '/^U = / s///p' < "$mf"` 9645 9631 test -d "$dirpart/$DEPDIR" || mkdir "$dirpart/$DEPDIR" 9646 9632 # We invoke sed twice because it is the simplest approach to 9647 9633 # changing $(DEPDIR) to its actual value in the expansion. 9648 for file in `sed -n '9634 for file in `sed -n -e ' 9649 9635 /^DEP_FILES = .*\\\\$/ { 9650 9636 s/^DEP_FILES = // -
orxonox/branches/levelloader/src/Makefile.am
r3605 r3746 37 37 simple_animation.cc \ 38 38 factory.cc \ 39 garbage_collector.cc \ 39 40 story_entities/story_entity.cc \ 40 41 story_entities/campaign.cc \ … … 45 46 world_entities/skysphere.cc \ 46 47 world_entities/terrain.cc \ 47 world_entities/primitive.cc \48 48 world_entities/weapon.cc \ 49 49 world_entities/projectile.cc \ 50 50 world_entities/character_attributes.cc \ 51 world_entities/test_gun.cc \ 52 world_entities/test_bullet.cc \ 51 53 ai/ai.cc \ 52 54 lib/coord/p_node.cc \ … … 54 56 lib/coord/helper_parent.cc \ 55 57 lib/data/data_tank.cc \ 58 lib/graphics/graphics_engine.cc \ 56 59 lib/graphics/light.cc \ 57 60 lib/graphics/font/fontset.cc \ 58 61 lib/graphics/importer/array.cc \ 59 62 lib/graphics/importer/objModel.cc \ 63 lib/graphics/importer/primitive_model.cc \ 60 64 lib/graphics/importer/model.cc \ 61 65 lib/graphics/importer/material.cc \ … … 66 70 lib/util/list.cc \ 67 71 lib/util/substring.cc \ 72 lib/util/resource_manager.cc \ 68 73 lib/math/vector.cc \ 69 74 lib/math/curve.cc \ … … 73 78 lib/xmlparser/tinyxmlparser.cc \ 74 79 glmenu/glmenu_imagescreen.cc 80 glmenu/glmenu_imagescreen.cc 75 81 76 82 noinst_HEADERS = orxonox.h \ … … 80 86 camera.h \ 81 87 keynames.h \ 82 proto_class.h \83 88 command_node.h \ 84 89 message_structures.h \ … … 86 91 track_node.h \ 87 92 simple_animation.h \ 93 garbage_collector.h \ 88 94 story_entities/story_entity.h \ 89 95 story_entities/story_def.h \ … … 97 103 world_entities/power_up.h \ 98 104 world_entities/terrain.h \ 99 world_entities/primitive.h \100 105 world_entities/weapon.h \ 101 106 world_entities/projectile.h \ 102 107 world_entities/character_attributes.h \ 108 world_entities/test_gun.h \ 109 world_entities/test_bullet.h \ 103 110 ai/ai.h \ 104 111 network/synchronisable.h \ 105 112 defs/stdincl.h \ 106 113 defs/glincl.h \ 114 defs/comincl.h \ 107 115 defs/error.h \ 108 116 defs/debug.h \ … … 110 118 lib/coord/null_parent.h \ 111 119 lib/coord/helper_parent.h \ 120 lib/graphics/graphics_engine.h \ 112 121 lib/graphics/light.h \ 113 122 lib/graphics/font/fontset.h \ … … 117 126 lib/util/list.h \ 118 127 lib/util/list_template.h \ 128 lib/util/resource_manager.h \ 119 129 lib/util/ini_parser.h \ 120 130 lib/util/substring.h \ … … 127 137 128 138 ## orxonox.conf will be used from home-dir instead. 129 EXTRA_DIST = orxonox.conf 139 EXTRA_DIST = orxonox.conf \ 140 proto/proto_class.h \ 141 proto/proto_class.cc \ 142 proto/proto_singleton.h \ 143 proto/proto_singleton.cc 130 144 131 145 if SUB_PROJECTS -
orxonox/branches/levelloader/src/Makefile.in
r3605 r3746 1 # Makefile.in generated by automake 1.8. 5from Makefile.am.1 # Makefile.in generated by automake 1.8.2 from Makefile.am. 2 2 # @configure_input@ 3 3 … … 50 50 CONFIG_HEADER = $(top_builddir)/config.h 51 51 CONFIG_CLEAN_FILES = 52 am__installdirs = "$(DESTDIR)$(bindir)"52 am__installdirs = $(DESTDIR)$(bindir) 53 53 binPROGRAMS_INSTALL = $(INSTALL_PROGRAM) 54 54 PROGRAMS = $(bin_PROGRAMS) … … 57 57 track_manager.$(OBJEXT) track_node.$(OBJEXT) \ 58 58 simple_animation.$(OBJEXT) factory.$(OBJEXT) \ 59 story_entity.$(OBJEXT) campaign.$(OBJEXT) world.$(OBJEXT) \ 60 world_entity.$(OBJEXT) player.$(OBJEXT) environment.$(OBJEXT) \ 61 skysphere.$(OBJEXT) terrain.$(OBJEXT) primitive.$(OBJEXT) \ 62 weapon.$(OBJEXT) projectile.$(OBJEXT) \ 63 character_attributes.$(OBJEXT) ai.$(OBJEXT) p_node.$(OBJEXT) \ 59 garbage_collector.$(OBJEXT) story_entity.$(OBJEXT) \ 60 campaign.$(OBJEXT) world.$(OBJEXT) world_entity.$(OBJEXT) \ 61 player.$(OBJEXT) environment.$(OBJEXT) skysphere.$(OBJEXT) \ 62 terrain.$(OBJEXT) weapon.$(OBJEXT) projectile.$(OBJEXT) \ 63 character_attributes.$(OBJEXT) test_gun.$(OBJEXT) \ 64 test_bullet.$(OBJEXT) ai.$(OBJEXT) p_node.$(OBJEXT) \ 64 65 null_parent.$(OBJEXT) helper_parent.$(OBJEXT) \ 65 data_tank.$(OBJEXT) light.$(OBJEXT) fontset.$(OBJEXT) \ 66 array.$(OBJEXT) objModel.$(OBJEXT) model.$(OBJEXT) \ 67 material.$(OBJEXT) texture.$(OBJEXT) base_entity.$(OBJEXT) \ 68 base_object.$(OBJEXT) ini_parser.$(OBJEXT) list.$(OBJEXT) \ 69 substring.$(OBJEXT) vector.$(OBJEXT) curve.$(OBJEXT) \ 66 data_tank.$(OBJEXT) graphics_engine.$(OBJEXT) light.$(OBJEXT) \ 67 fontset.$(OBJEXT) array.$(OBJEXT) objModel.$(OBJEXT) \ 68 primitive_model.$(OBJEXT) model.$(OBJEXT) material.$(OBJEXT) \ 69 texture.$(OBJEXT) base_entity.$(OBJEXT) base_object.$(OBJEXT) \ 70 ini_parser.$(OBJEXT) list.$(OBJEXT) substring.$(OBJEXT) \ 71 resource_manager.$(OBJEXT) vector.$(OBJEXT) curve.$(OBJEXT) \ 70 72 tinystr.$(OBJEXT) tinyxml.$(OBJEXT) tinyxmlerror.$(OBJEXT) \ 71 73 tinyxmlparser.$(OBJEXT) glmenu_imagescreen.$(OBJEXT) … … 84 86 @AMDEP_TRUE@ ./$(DEPDIR)/environment.Po ./$(DEPDIR)/factory.Po \ 85 87 @AMDEP_TRUE@ ./$(DEPDIR)/fontset.Po ./$(DEPDIR)/game_loader.Po \ 88 @AMDEP_TRUE@ ./$(DEPDIR)/garbage_collector.Po \ 86 89 @AMDEP_TRUE@ ./$(DEPDIR)/glmenu_imagescreen.Po \ 90 @AMDEP_TRUE@ ./$(DEPDIR)/graphics_engine.Po \ 87 91 @AMDEP_TRUE@ ./$(DEPDIR)/helper_parent.Po \ 88 92 @AMDEP_TRUE@ ./$(DEPDIR)/ini_parser.Po ./$(DEPDIR)/keynames.Po \ … … 91 95 @AMDEP_TRUE@ ./$(DEPDIR)/null_parent.Po ./$(DEPDIR)/objModel.Po \ 92 96 @AMDEP_TRUE@ ./$(DEPDIR)/orxonox.Po ./$(DEPDIR)/p_node.Po \ 93 @AMDEP_TRUE@ ./$(DEPDIR)/player.Po ./$(DEPDIR)/primitive.Po \ 97 @AMDEP_TRUE@ ./$(DEPDIR)/player.Po \ 98 @AMDEP_TRUE@ ./$(DEPDIR)/primitive_model.Po \ 94 99 @AMDEP_TRUE@ ./$(DEPDIR)/projectile.Po \ 100 @AMDEP_TRUE@ ./$(DEPDIR)/resource_manager.Po \ 95 101 @AMDEP_TRUE@ ./$(DEPDIR)/simple_animation.Po \ 96 102 @AMDEP_TRUE@ ./$(DEPDIR)/skysphere.Po \ 97 103 @AMDEP_TRUE@ ./$(DEPDIR)/story_entity.Po \ 98 104 @AMDEP_TRUE@ ./$(DEPDIR)/substring.Po ./$(DEPDIR)/terrain.Po \ 105 @AMDEP_TRUE@ ./$(DEPDIR)/test_bullet.Po ./$(DEPDIR)/test_gun.Po \ 99 106 @AMDEP_TRUE@ ./$(DEPDIR)/texture.Po ./$(DEPDIR)/tinystr.Po \ 100 107 @AMDEP_TRUE@ ./$(DEPDIR)/tinyxml.Po ./$(DEPDIR)/tinyxmlerror.Po \ … … 242 249 simple_animation.cc \ 243 250 factory.cc \ 251 garbage_collector.cc \ 244 252 story_entities/story_entity.cc \ 245 253 story_entities/campaign.cc \ … … 250 258 world_entities/skysphere.cc \ 251 259 world_entities/terrain.cc \ 252 world_entities/primitive.cc \253 260 world_entities/weapon.cc \ 254 261 world_entities/projectile.cc \ 255 262 world_entities/character_attributes.cc \ 263 world_entities/test_gun.cc \ 264 world_entities/test_bullet.cc \ 256 265 ai/ai.cc \ 257 266 lib/coord/p_node.cc \ … … 259 268 lib/coord/helper_parent.cc \ 260 269 lib/data/data_tank.cc \ 270 lib/graphics/graphics_engine.cc \ 261 271 lib/graphics/light.cc \ 262 272 lib/graphics/font/fontset.cc \ 263 273 lib/graphics/importer/array.cc \ 264 274 lib/graphics/importer/objModel.cc \ 275 lib/graphics/importer/primitive_model.cc \ 265 276 lib/graphics/importer/model.cc \ 266 277 lib/graphics/importer/material.cc \ … … 271 282 lib/util/list.cc \ 272 283 lib/util/substring.cc \ 284 lib/util/resource_manager.cc \ 273 285 lib/math/vector.cc \ 274 286 lib/math/curve.cc \ … … 285 297 camera.h \ 286 298 keynames.h \ 287 proto_class.h \288 299 command_node.h \ 289 300 message_structures.h \ … … 291 302 track_node.h \ 292 303 simple_animation.h \ 304 garbage_collector.h \ 293 305 story_entities/story_entity.h \ 294 306 story_entities/story_def.h \ … … 302 314 world_entities/power_up.h \ 303 315 world_entities/terrain.h \ 304 world_entities/primitive.h \305 316 world_entities/weapon.h \ 306 317 world_entities/projectile.h \ 307 318 world_entities/character_attributes.h \ 319 world_entities/test_gun.h \ 320 world_entities/test_bullet.h \ 308 321 ai/ai.h \ 309 322 network/synchronisable.h \ 310 323 defs/stdincl.h \ 311 324 defs/glincl.h \ 325 defs/comincl.h \ 312 326 defs/error.h \ 313 327 defs/debug.h \ … … 315 329 lib/coord/null_parent.h \ 316 330 lib/coord/helper_parent.h \ 331 lib/graphics/graphics_engine.h \ 317 332 lib/graphics/light.h \ 318 333 lib/graphics/font/fontset.h \ … … 322 337 lib/util/list.h \ 323 338 lib/util/list_template.h \ 339 lib/util/resource_manager.h \ 324 340 lib/util/ini_parser.h \ 325 341 lib/util/substring.h \ … … 330 346 glmenu/glmenu_imagescreen.h 331 347 332 EXTRA_DIST = orxonox.conf 348 EXTRA_DIST = orxonox.conf \ 349 proto/proto_class.h \ 350 proto/proto_class.cc \ 351 proto/proto_singleton.h \ 352 proto/proto_singleton.cc 353 333 354 @SUB_PROJECTS_FALSE@SUB_PROGS = 334 355 @SUB_PROJECTS_TRUE@SUB_PROGS = lib subprojects … … 349 370 esac; \ 350 371 done; \ 351 echo ' cd $(top_srcdir) && $(AUTOMAKE) -- foreignsrc/Makefile'; \372 echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu src/Makefile'; \ 352 373 cd 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i; }'`; \ 1135 if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \ 1136 test -n "$$unique" || unique=$$empty_fix; \ 1137 $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ 1138 $$tags $$unique; \ 1139 fi 1223 test -z "$(ETAGS_ARGS)$$tags$$unique" \ 1224 || $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ 1225 $$tags $$unique 1140 1226 ctags: CTAGS 1141 1227 CTAGS: ctags-recursive $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ … … 1162 1248 1163 1249 distdir: $(DISTFILES) 1164 $(mkdir_p) $(distdir)/ai $(distdir)/defs $(distdir)/glmenu $(distdir)/lib/coord $(distdir)/lib/data $(distdir)/lib/graphics $(distdir)/lib/graphics/font $(distdir)/lib/lang $(distdir)/lib/math $(distdir)/lib/util $(distdir)/lib/xmlparser $(distdir)/network $(distdir)/ story_entities $(distdir)/world_entities1250 $(mkdir_p) $(distdir)/ai $(distdir)/defs $(distdir)/glmenu $(distdir)/lib/coord $(distdir)/lib/data $(distdir)/lib/graphics $(distdir)/lib/graphics/font $(distdir)/lib/lang $(distdir)/lib/math $(distdir)/lib/util $(distdir)/lib/xmlparser $(distdir)/network $(distdir)/proto $(distdir)/story_entities $(distdir)/world_entities 1165 1251 @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ 1166 1252 topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ … … 1207 1293 installdirs: installdirs-recursive 1208 1294 installdirs-am: 1209 for dir in "$(DESTDIR)$(bindir)"; do \ 1210 test -z "$$dir" || $(mkdir_p) "$$dir"; \ 1211 done 1295 $(mkdir_p) $(DESTDIR)$(bindir) 1212 1296 install: install-recursive 1213 1297 install-exec: install-exec-recursive … … 1299 1383 uninstall-binPROGRAMS uninstall-info-am 1300 1384 1385 glmenu/glmenu_imagescreen.cc 1301 1386 1302 1387 # uncomment the following if orxonox requires the math library -
orxonox/branches/levelloader/src/camera.cc
r3605 r3746 17 17 18 18 #include "camera.h" 19 19 20 #include "world.h" 20 21 #include "world_entity.h" 22 #include "vector.h" 21 23 22 24 using namespace std; 23 25 26 //////////// 27 // CAMERA // 28 //////////// 29 24 30 /** 25 31 \brief creates a Camera 26 27 This standard constructor sets all parameters to zero28 32 */ 29 Camera::Camera (World* world)33 Camera::Camera(void) 30 34 { 31 this->world = world; 32 this->bound = NULL; 33 /* give it some physical live */ 34 this->m = 10; 35 this->a = new Vector(0.0, 0.0, 0.0); 36 this->v = new Vector(0.0, 0.0, 0.0); 37 this->fs = new Vector(0.0, 0.0, 0.0); 38 this->cameraMode = NORMAL; 39 this->deltaTime = 3000.0; 40 this->cameraOffset = 1.0; 41 this->cameraOffsetZ = 10.0; 42 this->t = 0.0; 35 this->setClassName("Camera"); 36 this->target = new CameraTarget(); 43 37 38 this->setFovy(90); 39 this->setAspectRatio(1.2f); 40 this->setClipRegion(.1, 2000); 44 41 45 this->set Drawable (false);42 this->setViewMode(VIEW_NORMAL); 46 43 } 47 44 … … 49 46 \brief default destructor 50 47 */ 51 Camera::~Camera ()48 Camera::~Camera(void) 52 49 { 53 this->bound = NULL;54 this->world = NULL;55 56 50 } 57 51 58 52 /** 59 \brief time based actualisation of camera parameters 60 \param deltaT: The amount of time that has passed in milliseconds 61 62 This is called by the World in every time_slice, use it to do fancy time dependant effects (such 63 as smooth camera movement or swaying). 53 \brief focuses the Camera onto a Target 54 \param target the new PNode the Camera should look at. 64 55 */ 65 void Camera:: tick (Uint32 deltaT)56 void Camera::lookAt(PNode* target) 66 57 { 67 if( this->t <= deltaTime) 68 {this->t += deltaT;} 69 //printf("time is: t=%f\n", t ); 70 updateDesiredPlace(); 71 //jump(NULL); 58 this->target->setParent(target); 72 59 } 73 60 74 61 /** 75 \brief this calculates the location where the track wants the camera to be 76 77 This refreshes the placement the camera should have according to the 78 bound entity's position on the track. 62 \returns The PNode of the Target (from there you can get position and so on 79 63 */ 80 void Camera::updateDesiredPlace ()64 PNode* Camera::getTarget(void) 81 65 { 82 switch(cameraMode) 83 { 84 85 case ELLIPTICAL: 86 { 87 /* 88 //r = actual_place.r 89 Orxonox *orx = Orxonox::getInstance(); 90 Location lookat; 91 Placement plFocus; 92 if( bound != NULL) 93 { 94 bound->getLookat (&lookat); 95 orx->getWorld()->calcCameraPos (&lookat, &plFocus); 96 Quaternion *fr; 97 if(t < 20.0) 98 { 99 Vector *start = new Vector(0.0, 1.0, 0.0); 100 r = *(new Vector(0.0, 5.0, 0.0)); 101 102 Vector up(0.0, 0.0, 1.0); 103 104 Vector op(1.0, 0.0, 0.0); 105 float angle = angleDeg(op, *start); 106 printf("angle is: %f\n", angle); 107 108 //if in one plane 109 from = new Quaternion(angle, up); 110 111 //from = new Quaternion(*start, *up); 112 //&from = &plFocus.w; 113 //fr = &plFocus.w; real quaternion use 114 66 return (PNode*)this->target; 67 } 115 68 116 69 117 Vector vDirection(1.0, 0.0, 0.0); 118 //vDirection = plFocus.w.apply(vDirection); 119 to = new Quaternion(vDirection, *start); 120 res = new Quaternion(); 121 } 122 //printf("vector r = %f, %f, %f\n",r.x, r.y, r.z ); 123 rAbs = r.len(); 124 if(t < 30) 125 { 126 ka = rAbs / deltaTime*deltaTime; 127 } 70 /** 71 \brief sets a new AspectRatio 72 \param aspectRatio the new aspect ratio to set (width / height) 73 */ 74 void Camera::setAspectRatio(float aspectRatio) 75 { 76 this->aspectRatio = aspectRatio; 77 } 128 78 129 res->quatSlerp(to, from, t/deltaTime, res); 79 /** 80 \brief sets the Field of View to fofy 81 \param fovy new field of view factor (in degrees) 82 */ 83 void Camera::setFovy(float fovy) 84 { 85 this->fovy = fovy; 86 } 130 87 131 Vector ursp(0.0, 0.0, 0.0); 132 desiredPlace.r = ursp - res->apply(r); 88 /** 89 \brief Sets a new clipping region 90 \param nearClip The near clip plane 91 \param farClip The far clip plane 92 */ 93 void Camera::setClipRegion(float nearClip, float farClip) 94 { 95 this->nearClip = nearClip; 96 this->farClip = farClip; 97 } 133 98 134 printf("desired place is: %f, %f, %f\n", desiredPlace.r.x, desiredPlace.r.y, desiredPlace.r.z); 135 //plLastBPlace = *bound->get_placement(); 136 137 } 138 */ 139 } 99 void Camera::setViewMode(ViewMode mode) 100 { 101 switch (mode) 102 { 103 default: 104 case VIEW_NORMAL: 105 this->toFovy = 60.0; 106 this->toRelCoor = Vector(-10, 5, 0); 140 107 break; 141 case SMOTH_FOLLOW: 142 { 143 /* 144 Placement *plBound = bound->getPlacement(); 145 Location lcBound; 146 if(bound != null) 147 { 148 bound->getLookat(&lcBound); 149 Vector vDirection(0.0, 0.0, 1.0); 150 vDirection = plBound->w.apply(vDirection); 151 desiredPlace.r = (vDirection * ((lcBound.dist-10.0))) + Vector(0,0,5.0); 152 } 153 */ 154 break; 155 } 156 /* this is a camera mode that tries just to follow the entity. */ 157 case STICKY: 158 { 159 /* 160 if(bound != null) 161 { 162 Placement *plBound = bound->getPlacement(); 163 Vector vDirection(0.0, 0.0, 1.0); 164 Vector eclipticOffset(0.0, 0.0, 5.0); 165 vDirection = plBound->w.apply(vDirection); 166 desiredPlace.r = plBound->r - vDirection*10 + eclipticOffset; 167 } 168 */ 169 break; 170 } 171 /* the camera is handled like an entity and rolls on the track */ 172 case NORMAL: 173 if( bound != NULL && world != NULL ) 174 { 175 //FIXME: camera should be made via relative coordinates 176 Vector* cameraOffset = new Vector (-10, 5, 0); 177 this->setRelCoor (cameraOffset); 178 } 179 else 180 { 181 /* 182 desiredPlace.r = Vector (0,0,0); 183 desiredPlace.w = Quaternion (); 184 */ 185 } 108 case VIEW_BEHIND: 109 this->toFovy = 120.0; 110 this->toRelCoor = Vector(-7, 0, 0); 186 111 break; 112 case VIEW_FRONT: 113 this->toFovy = 95.0; 114 this->toRelCoor = Vector(12, 5, 0); 115 break; 116 case VIEW_LEFT: 117 this->toFovy = 90; 118 this->toRelCoor = Vector(0, 2, -10); 119 break; 120 case VIEW_RIGHT: 121 this->toFovy = 90; 122 this->toRelCoor = Vector(0, 2, 10); 123 break; 124 case VIEW_TOP: 125 this->toFovy= 120; 126 this->toRelCoor = Vector(0, 4, 0); 187 127 } 188 128 } 129 130 131 /** 132 \brief Updates the position of the camera. 133 \param dt The time that elapsed. 134 */ 135 void Camera::tick(float dt) 136 { 137 dt /= 500; 138 float tmpFovy = (this->toFovy - this->fovy) * dt; 139 if (tmpFovy > .001) 140 this->fovy += (this->toFovy - this->fovy) * dt; 141 Vector tmpPos = (this->toRelCoor - *this->getRelCoor()) * dt; 142 if (tmpPos.len() >= .001) 143 { 144 tmpPos = tmpPos + *this->getRelCoor(); 145 this->setRelCoor(&tmpPos); 146 } 147 } 148 189 149 190 150 /** … … 196 156 void Camera::apply () 197 157 { 158 // switching to Projection Matrix 198 159 glMatrixMode (GL_PROJECTION); 199 160 glLoadIdentity (); 200 // view201 // TO DO: implement options for frustum generation202 //glFrustum(-1.0, 1.0, -1.0, 1.0, 1.5, 250.0);203 gluPerspective(60, 1.2f, 0.1, 2000);204 205 //Vector up(0,0,1);206 //Vector dir(1,0,0);207 //Quaternion q(dir,up);208 //float matrix[4][4];209 //q.conjugate().matrix (matrix);210 //glMultMatrixf ((float*)matrix);211 //glTranslatef (10,0,-5);212 //213 //dir = Vector(-1,-1,0);214 //q = Quaternion( dir, up);215 //glMatrixMode (GL_MODELVIEW);216 //glLoadIdentity ();217 //q.matrix (matrix);218 //glMultMatrixf ((float*)matrix);219 //glTranslatef (2,2,0);220 //221 //glBegin(GL_TRIANGLES);222 //glColor3f(1,0,0);223 //glVertex3f(0,0,0.5);224 //glColor3f(0,1,0);225 //glVertex3f(-0.5,0,-1);226 //glColor3f(0,0,1);227 //glVertex3f(0.5,0,-1);228 //glEnd();229 161 230 // ===== first camera control calculation option 231 // rotation 232 float matrix[4][4]; 233 //this->absDirection.conjugate().matrix (matrix); 234 /* orientation and */ 235 //glMultMatrixf ((float*)matrix); 162 // setting up the perspective 163 gluPerspective(this->fovy, 164 this->aspectRatio, 165 this->nearClip, 166 this->farClip); 236 167 237 /* translation */ 238 //glTranslatef (this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z ); 168 // speed-up feature 169 Vector cameraPosition = this->getAbsCoor(); 170 Vector targetPosition = this->target->getAbsCoor(); 171 Vector up = Vector(0, 1, 0); 172 up = this->getAbsDir().apply(up); 239 173 174 // Setting the Camera Eye, lookAt and up Vectors 175 gluLookAt(cameraPosition.x, cameraPosition.y, cameraPosition.z, 176 targetPosition.x, targetPosition.y, targetPosition.z, 177 up.x, up.y, up.z); 240 178 241 // ===== second camera control calculation option 242 243 gluLookAt(this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z, 244 this->parent->getAbsCoor ().x, this->parent->getAbsCoor ().y, this->parent->getAbsCoor ().z, 245 0.0, 1.0, 0.0); 246 247 179 // switching back to Modeling Matrix 248 180 glMatrixMode (GL_MODELVIEW); 249 glLoadIdentity ();250 181 } 251 182 252 183 253 184 254 /** 255 \brief bind the camera to an entity 256 \param entity: The enitity to bind the camera to 257 258 This sets the focus of the camera to the given entity. This means that it will use the given WorldEntity's 259 Location and get_lookat() to determine the viewpoint the camera will render from. 260 Note that you cannot bind a camera to a free entity. 261 */ 262 void Camera::bind (WorldEntity* entity) 185 /////////////////// 186 // CAMERA-TARGET // 187 /////////////////// 188 189 190 CameraTarget::CameraTarget() 263 191 { 264 if( entity != NULL) 265 { 266 if( entity->isFree()) printf("Cannot bind camera to free entity"); 267 else 268 { 269 this->bound = entity; 270 } 271 } 192 this->setClassName("CameraTarget"); 193 this->setMode(PNODE_MOVEMENT); 272 194 } 273 195 196 CameraTarget::~CameraTarget() 197 { 274 198 275 void Camera::setWorld(World* world)276 {277 this->world = world;278 199 } 279 280 -
orxonox/branches/levelloader/src/camera.h
r3605 r3746 7 7 #define _CAMERA_H 8 8 9 #include "world_entity.h" 9 #include "p_node.h" 10 #include "vector.h" 10 11 11 12 class World; 13 class CameraTarget; 14 15 enum ViewMode{VIEW_NORMAL, VIEW_BEHIND, VIEW_FRONT, VIEW_LEFT, VIEW_RIGHT, VIEW_TOP}; 12 16 13 17 //! Camera 14 18 /** 15 This class controls the viewpoint from which the World is rendered. To use the 16 Camera it has to be bound to a WorldEntity which serves as the reference focus 17 point. The Camera itself calls the WorldEntity::get_lookat() and 18 World::calc_camera_pos() functions to calculate the position it currently should 19 be in. 19 This class controls the viewpoint from which the World is rendered. 20 20 */ 21 class Camera : public PNode 22 { 23 private: 24 CameraTarget* target; //!< The Target of the Camera (where this Camera Looks at) 21 25 22 enum CAMERA_MODE {NORMAL, SMOTH_FOLLOW, STICKY, ELLIPTICAL}; 26 float fovy; //!< The field of view Angle (in degrees). 27 float aspectRatio; //!< The aspect ratio (width / height). 28 float nearClip; //!< The near clipping plane. 29 float farClip; //!< The far clipping plane. 23 30 24 class Camera : public WorldEntity { 25 private: 26 WorldEntity* bound; //!< the WorldEntity the Camera is bound to 27 World* world; 28 29 /* physical system - not needed yet */ 30 float m; //!< mass 31 Vector *fs; //!< seil-kraft 32 Vector *a; //!< acceleration 33 Vector *v; //!< velocity 34 35 /* elliptical camera mode variables */ 36 float cameraOffset; 37 float cameraOffsetZ; 38 float deltaTime; 39 float t; 40 Vector r; 41 float rAbs; 42 float ka; 43 float a0; 44 45 Quaternion *from; 46 Quaternion *to; 47 Quaternion *res; 48 49 50 CAMERA_MODE cameraMode; //!< saves the camera mode: how the camera follows the entity 51 52 void updateDesiredPlace (); 31 Vector toRelCoor; 32 float toFovy; 53 33 54 34 public: 55 Camera (World* world); 56 virtual ~Camera (); 57 58 void tick (Uint32 deltaT); 59 void apply (); 60 void bind (WorldEntity* entity); 35 Camera(void); 36 virtual ~Camera(void); 61 37 62 void setWorld(World* world); 38 void lookAt(PNode* target); 39 PNode* getTarget(); 63 40 41 void setAspectRatio(float aspectRatio); 42 void setFovy(float fovy); 43 void setClipRegion(float nearClip, float farClip); 44 45 void setViewMode(ViewMode mode); 46 void tick(float dt); 47 void apply (void); 64 48 }; 65 49 50 //! A CameraTarget is where the Camera is looking at. 51 class CameraTarget : public PNode 52 { 53 friend class Camera; //! The CameraTarget is a friend of Camera. noone else needs a CameraTarget, so noone else can create it. 54 55 private: 56 CameraTarget(void); 57 58 public: 59 virtual ~CameraTarget(void); 60 }; 61 62 66 63 #endif /* _CAMERA_H */ -
orxonox/branches/levelloader/src/command_node.cc
r3605 r3746 22 22 #include "game_loader.h" 23 23 #include "world.h" 24 #include "list.h" 25 #include "orxonox.h" 26 #include "debug.h" 24 27 25 28 #include <stdio.h> … … 279 282 if( this->world->command(cmd)) return; 280 283 281 WorldEntity* entity = bound->enumerate(); 284 tIterator<WorldEntity>* iterator = bound->getIterator(); 285 WorldEntity* entity = iterator->nextElement(); 282 286 while( entity != NULL) 283 287 { 284 288 entity->command (cmd); /*no absorbtion of command! strange*/ 285 entity = bound->nextElement(); 286 } 289 entity = iterator->nextElement(); 290 } 291 delete iterator; 287 292 } 288 293 -
orxonox/branches/levelloader/src/command_node.h
r3236 r3746 9 9 #define _COMMAND_NODE_H 10 10 11 #include "stdincl.h"12 11 12 #include "comincl.h" 13 14 template<class T> class tList; 13 15 class WorldEntity; 14 16 class World; -
orxonox/branches/levelloader/src/defs/debug.h
r3605 r3746 59 59 #define DEBUG_MODULE_ORXONOX 0 60 60 #define DEBUG_MODULE_WORLD 0 61 #define DEBUG_MODULE_PNODE 261 #define DEBUG_MODULE_PNODE 3 62 62 #define DEBUG_MODULE_WORLD_ENTITY 0 63 63 #define DEBUG_MODULE_COMMAND_NODE 0 64 #define DEBUG_MODULE_GRAPHICS 0 65 #define DEBUG_MODULE_LOAD 0 64 66 65 67 #define DEBUG_MODULE_IMPORTER 0 66 68 #define DEBUG_MODULE_TRACK_MANAGER 0 67 #define DEBUG_MODULE_LIGHT 3 68 #define DEBUG_MODULE_PLAYER 0 69 #define DEBUG_MODULE_GARBAGE_COLLECTOR 0 70 #define DEBUG_MODULE_LIGHT 0 71 #define DEBUG_MODULE_PLAYER 3 69 72 #define DEBUG_MODULE_MATH 0 70 73 -
orxonox/branches/levelloader/src/defs/stdincl.h
r3530 r3746 9 9 #define _STDINCL_H 10 10 11 #define null 0 //!< null12 13 11 typedef unsigned char byte; 14 12 … … 23 21 24 22 #include <assert.h> 23 #include <stddef.h> 25 24 #include <stdlib.h> 26 25 #include <string.h> … … 28 27 #include "glincl.h" 29 28 30 #include "error.h"31 #include "debug.h"32 29 33 30 // MATH // … … 39 36 #include "list_template.h" 40 37 #include "message_structures.h" 41 #include "orxonox.h"42 38 #include "data_tank.h" 43 39 #include "base_object.h" 44 40 #include "factory.h" 41 #include "debug.h" 45 42 46 43 #define CREATE_FACTORY(x) \ -
orxonox/branches/levelloader/src/game_loader.cc
r3557 r3746 25 25 #include "vector.h" 26 26 #include "factory.h" 27 #include "debug.h" 27 28 28 29 #include <string.h> … … 89 90 switch(campaignID) 90 91 { 91 // Debug Level 0: Debug level used to test the base frame work. 92 /* 93 Debug Level 0: Debug level used to test the base frame work. 94 As you can see, all storyentity data is allocated before game 95 start. the storyentity will load themselfs shortly before start 96 through the StoryEntity::init() funtion. 97 */ 92 98 case DEBUG_CAMPAIGN_0: 93 99 { … … 99 105 100 106 World* world1 = new World(DEBUG_WORLD_1); 101 world1->setNextStoryID(WORLD_ID_ GAMEEND);107 world1->setNextStoryID(WORLD_ID_2); 102 108 debugCampaign->addEntity(world1, WORLD_ID_1); 109 110 World* world2 = new World(DEBUG_WORLD_2); 111 world2->setNextStoryID(WORLD_ID_GAMEEND); 112 debugCampaign->addEntity(world2, WORLD_ID_2); 103 113 104 114 this->currentCampaign = debugCampaign; -
orxonox/branches/levelloader/src/game_loader.h
r3530 r3746 1 /*! 2 \file game_loader.h 3 \brief loads campaigns, worlds and all other story_entities 4 */ 5 1 6 #ifndef _GAME_LOADER_H 2 7 #define _GAME_LOADER_H 3 8 4 #include "stdincl.h"9 //#include "stdincl.h" 5 10 #include "story_def.h" 6 11 #include "factory.h" 12 #include "comincl.h" 13 #include "error.h" 7 14 8 15 //----------------------------------------------------------------------------- … … 14 21 class CammandNode; 15 22 16 23 //! The GameLoader 24 /** 25 The game loader loads all game date. this is performed in the following way: 26 1. Read the structure of campaings and worlds 27 2. Create the instances of the tree: here _ALL_ StoryEntities are created 28 also if they are not yet used. the worlds should load their data in 29 the StoryEntity::load() and StoryEntity::init() functions! NOWHERE ELSE! 30 Elsewhere, all the data will be allocated at the beginning... mess... 31 3. StoryEntities are load() and init() before they start 32 4. once the gamloader starts the game there will be a campaing starting a 33 world. this is done by callaing those StoryEntity::start() 34 */ 17 35 class GameLoader 18 36 { -
orxonox/branches/levelloader/src/glmenu/glmenu_imagescreen.cc
r3605 r3746 41 41 { 42 42 this->setClassName ("GLMenuImageScreen"); 43 this->init(); 43 44 } 44 45 … … 50 51 GLMenuImageScreen::~GLMenuImageScreen() 51 52 { 52 if ( backMat)53 delete backMat;53 if (this->backMat) 54 delete this->backMat; 54 55 } 55 56 … … 81 82 // Select Our VU Meter Background Texture 82 83 this->backMat = new Material("load_screen"); 83 this->backMat->setDiffuseMap(" ../data/pictures/load_screen.jpg");84 this->backMat->setDiffuseMap("pictures/load_screen.jpg"); 84 85 this->maxValue = 10; 85 86 this->currentValue = 0; … … 110 111 void GLMenuImageScreen::draw () 111 112 { 112 /*113 // Display a quad texture to the screen114 glEnable(GL_TEXTURE_2D);115 glBegin(GL_QUADS);116 117 // Display the top left vertice118 glTexCoord2f(0.0f, 1.0f);119 glVertex3f(-2.5, 2.5, 0);120 121 // Display the bottom left vertice122 glTexCoord2f(0.0f, 0.0f);123 glVertex3f(-2.5, -2.5, 0);124 125 // Display the bottom right vertice126 glTexCoord2f(1.0f, 0.0f);127 glVertex3f(2.5, -2.5, 0);128 129 // Display the top right vertice130 glTexCoord2f(1.0f, 1.0f);131 glVertex3f(2.5, 2.5, 0);132 133 glEnd();134 glEnable(GL_TEXTURE_2D);135 */136 113 137 114 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); 115 116 PRINTF(4)("GLMenuImagEscreen::draw() - drawing step %i/%i\n", 117 this->currentValue, this->maxValue); 138 118 139 119 /* screen size */ … … 154 134 int barWidth = 230; 155 135 int barHeight = 30; 156 157 int val = (int)((float)this->currentValue/(float)this->maxValue) * barWidth; 136 137 float val = ((float)this->currentValue/(float)this->maxValue) * barWidth; 138 if( val > (float)barWidth) 139 val = (float)barWidth; 158 140 159 141 glMatrixMode(GL_PROJECTION); … … 170 152 glDisable(GL_LIGHTING); 171 153 154 /* draw the progress bar */ 172 155 glBegin(GL_QUADS); 173 156 glColor3f(0.96, 0.84, 0.34); 174 157 glVertex2i(barX, barY); 175 glVertex2i(barX + val, barY);176 glVertex2i(barX + val, barY + barHeight);158 glVertex2i(barX + (int)val, barY); 159 glVertex2i(barX + (int)val, barY + barHeight); 177 160 glVertex2i(barX, barY + barHeight); 178 161 glColor3f(1.0, 1.0, 1.0); … … 223 206 glPopAttrib(); 224 207 225 SDL_GL_SwapBuffers(); 208 SDL_GL_SwapBuffers(); 226 209 } 227 210 -
orxonox/branches/levelloader/src/glmenu/glmenu_imagescreen.h
r3605 r3746 45 45 float offsetX, offsetY; //!< offset of the image from left and up 46 46 Material* backMat; //!< Background Material. 47 48 /* progress bar values */ 47 49 int currentValue; //!< the current count of step() calls fired yet 48 50 int maxValue; //!< total count of steps -
orxonox/branches/levelloader/src/lib/Makefile.in
r3605 r3746 1 # Makefile.in generated by automake 1.8. 5from Makefile.am.1 # Makefile.in generated by automake 1.8.2 from Makefile.am. 2 2 # @configure_input@ 3 3 … … 183 183 esac; \ 184 184 done; \ 185 echo ' cd $(top_srcdir) && $(AUTOMAKE) -- foreignsrc/lib/Makefile'; \185 echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu src/lib/Makefile'; \ 186 186 cd $(top_srcdir) && \ 187 $(AUTOMAKE) -- foreignsrc/lib/Makefile187 $(AUTOMAKE) --gnu src/lib/Makefile 188 188 .PRECIOUS: Makefile 189 189 Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status … … 278 278 tags=; \ 279 279 here=`pwd`; \ 280 if ( $(ETAGS)--etags-include --version) >/dev/null 2>&1; then \280 if (etags --etags-include --version) >/dev/null 2>&1; then \ 281 281 include_option=--etags-include; \ 282 empty_fix=.; \283 282 else \ 284 283 include_option=--include; \ 285 empty_fix=; \286 284 fi; \ 287 285 list='$(SUBDIRS)'; for subdir in $$list; do \ 288 286 if test "$$subdir" = .; then :; else \ 289 test ! -f $$subdir/TAGS ||\287 test -f $$subdir/TAGS && \ 290 288 tags="$$tags $$include_option=$$here/$$subdir/TAGS"; \ 291 289 fi; \ … … 297 295 $(AWK) ' { files[$$0] = 1; } \ 298 296 END { for (i in files) print i; }'`; \ 299 if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \ 300 test -n "$$unique" || unique=$$empty_fix; \ 301 $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ 302 $$tags $$unique; \ 303 fi 297 test -z "$(ETAGS_ARGS)$$tags$$unique" \ 298 || $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ 299 $$tags $$unique 304 300 ctags: CTAGS 305 301 CTAGS: ctags-recursive $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ -
orxonox/branches/levelloader/src/lib/coord/helper_parent.h
r3605 r3746 8 8 #define _HELPER_PARENT_H 9 9 10 #include "stdincl.h" 10 11 11 #include "p_node.h" 12 12 -
orxonox/branches/levelloader/src/lib/coord/null_parent.cc
r3605 r3746 19 19 20 20 #include "null_parent.h" 21 #include "stdincl.h" 22 #include "vector.h" 23 #include "list.h" 21 24 22 25 … … 51 54 this->parent = this; 52 55 this->mode = PNODE_ALL; 53 this->absCoordinate = *absCoordinate;56 *this->absCoordinate = *absCoordinate; 54 57 this->setName("NullParent"); 55 58 } … … 74 77 worry, normaly... 75 78 */ 76 void NullParent::update ( )79 void NullParent::update (float dt) 77 80 { 78 81 79 PRINTF(4)("NullParent::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); 80 this->absCoordinate = this->relCoordinate; 81 this->absDirection = parent->getAbsDir () * this->relDirection; 82 83 PNode* pn = this->children->enumerate (); 82 PRINTF(4)("NullParent::update - (%f, %f, %f)\n", this->absCoordinate->x, this->absCoordinate->y, this->absCoordinate->z); 83 *this->absCoordinate = *this->relCoordinate; 84 *this->absDirection = parent->getAbsDir () * *this->relDirection; 85 86 tIterator<PNode>* iterator = this->children->getIterator(); 87 //PNode* pn = this->children->enumerate (); 88 PNode* pn = iterator->nextElement(); 84 89 while( pn != NULL) 85 90 { … … 89 94 if( this->bRelDirChanged || this->bAbsDirChanged) 90 95 pn->parentDirChanged (); 91 pn->update (); 92 pn = this->children->nextElement (); 96 pn->update (dt); 97 //pn = this->children->nextElement (); 98 pn = iterator->nextElement(); 93 99 } 94 100 -
orxonox/branches/levelloader/src/lib/coord/null_parent.h
r3605 r3746 8 8 #define _NULL_PARENT_H 9 9 10 #include "stdincl.h" 10 11 11 #include "p_node.h" 12 12 … … 19 19 20 20 21 virtual void update ( );22 21 virtual void update (float dt); 22 23 23 private: 24 24 NullParent (); -
orxonox/branches/levelloader/src/lib/coord/p_node.cc
r3605 r3746 21 21 22 22 #include "p_node.h" 23 23 #include "stdincl.h" 24 25 #include "error.h" 26 #include "debug.h" 27 #include "list.h" 28 #include "vector.h" 24 29 #include "null_parent.h" 25 #include "vector.h" 30 31 32 //#include "vector.h" 33 //#include "quaternion.h" 26 34 27 35 using namespace std; … … 52 60 this->init(parent); 53 61 54 this->absCoordinate = *absCoordinate;62 *this->absCoordinate = *absCoordinate; 55 63 if (parent != NULL) 56 64 { 57 this->relCoordinate =this->absCoordinate - parent->getAbsCoor ();65 *this->relCoordinate = *this->absCoordinate - parent->getAbsCoor (); 58 66 parent->addChild (this); 59 67 } 60 68 else 61 this->relCoordinate = Vector(0,0,0);69 this->relCoordinate = new Vector(0,0,0); 62 70 } 63 71 … … 94 102 } 95 103 104 96 105 void PNode::init(PNode* parent) 97 106 { … … 103 112 this->parent = parent; 104 113 this->objectName = NULL; 114 115 this->absCoordinate = new Vector(); 116 this->relCoordinate = new Vector(); 117 this->absDirection = new Quaternion(); 118 this->relDirection = new Quaternion(); 119 this->lastAbsCoordinate = new Vector(); 105 120 } 106 121 … … 129 144 \brief get relative coordinates 130 145 \returns relative coordinates to its parent 131 */ 132 Vector PNode::getRelCoor () 133 { 134 Vector r = this->relCoordinate; /* return a copy, so it can't be modified */ 135 return r; 146 147 the reference that is returned is a pointer to the real relCoor, so don't 148 change it unless you realy know what you are doing. 149 */ 150 Vector* PNode::getRelCoor () 151 { 152 //Vector r = *this->relCoordinate; /* return a copy, so it can't be modified */ 153 return this->relCoordinate; 136 154 } 137 155 … … 148 166 { 149 167 this->bRelCoorChanged = true; 150 this->relCoordinate = *relCoord; 168 *this->relCoordinate = *relCoord; 169 } 170 171 172 /** 173 \brief set relative coordinates 174 \param relCoord relative coordinates to its parent 175 176 it is very importand, that you use this function, if you want to update the 177 relCoordinates. If you don't use this, the PNode won't recognize, that something 178 has changed and won't update the children Nodes. 179 */ 180 void PNode::setRelCoor (Vector relCoord) 181 { 182 this->bRelCoorChanged = true; 183 *this->relCoordinate = relCoord; 151 184 } 152 185 … … 158 191 Vector PNode::getAbsCoor () 159 192 { 160 return this->absCoordinate;193 return *this->absCoordinate; 161 194 } 162 195 … … 172 205 { 173 206 this->bAbsCoorChanged = true; 174 this->absCoordinate = *absCoord; 207 *this->absCoordinate = *absCoord; 208 } 209 210 211 212 /** 213 \param absCoord set absolute coordinate 214 215 it is very importand, that you use this function, if you want to update the 216 absCoordinates. If you don't use this, the PNode won't recognize, that something 217 has changed and won't update the children Nodes. 218 */ 219 void PNode::setAbsCoor (Vector absCoord) 220 { 221 this->bAbsCoorChanged = true; 222 *this->absCoordinate = absCoord; 175 223 } 176 224 … … 200 248 if( this->bAbsCoorChanged) 201 249 { 202 this->absCoordinate =this->absCoordinate + *shift;250 *this->absCoordinate = *this->absCoordinate + *shift; 203 251 } 204 252 else 205 253 { 206 this->relCoordinate = this->relCoordinate + *shift; 254 *this->relCoordinate = *this->relCoordinate + *shift; 255 this->bRelCoorChanged = true; 256 } 257 } 258 259 260 261 /** 262 \brief shift coordinate (abs and rel) 263 \param shift vector 264 265 this function shifts the current coordinates about the vector shift. this is 266 usefull because from some place else you can: 267 PNode* someNode = ...; 268 Vector objectMovement = calculateShift(); 269 someNode->shiftCoor(objectMovement); 270 271 elsewhere you would have to: 272 PNode* someNode = ...; 273 Vector objectMovement = calculateShift(); 274 Vector currentCoor = someNode->getRelCoor(); 275 Vector newCoor = currentCoor + objectMovement; 276 someNode->setRelCoor(newCoor); 277 278 yea right... shorter... 279 280 */ 281 void PNode::shiftCoor (Vector shift) 282 { 283 if( this->bAbsCoorChanged) 284 { 285 *this->absCoordinate = *this->absCoordinate + shift; 286 } 287 else 288 { 289 *this->relCoordinate = *this->relCoordinate + shift; 207 290 this->bRelCoorChanged = true; 208 291 } … … 217 300 Quaternion PNode::getRelDir () 218 301 { 219 return this->relDirection;302 return *this->relDirection; 220 303 } 221 304 … … 232 315 { 233 316 this->bRelCoorChanged = true; 234 this->relDirection = *relDir; 317 *this->relDirection = *relDir; 318 } 319 320 321 void PNode::setRelDir (Quaternion relDir) 322 { 323 this->bRelCoorChanged = true; 324 *this->relDirection = relDir; 235 325 } 236 326 … … 242 332 Quaternion PNode::getAbsDir () 243 333 { 244 return this->absDirection;334 return *this->absDirection; 245 335 } 246 336 … … 257 347 { 258 348 this->bAbsDirChanged = true; 259 this->absDirection = *absDir; 260 } 349 *this->absDirection = *absDir; 350 } 351 352 353 354 /** 355 \brief sets the absolute direction (0,0,1) 356 \param absDir absolute coordinates 357 358 it is very importand, that you use this function, if you want to update the 359 absDirection. If you don't use this, the PNode won't recognize, that something 360 has changed and won't update the children Nodes. 361 */ 362 void PNode::setAbsDir (Quaternion absDir) 363 { 364 this->bAbsDirChanged = true; 365 *this->absDirection = absDir; 366 } 367 261 368 262 369 … … 285 392 {} 286 393 394 395 /** 396 \brief shift coordinate (abs and rel) 397 \param shift vector 398 399 this function shifts the current coordinates about the vector shift. this is 400 usefull because from some place else you can: 401 PNode* someNode = ...; 402 Quaternion objectMovement = calculateShift(); 403 someNode->shiftCoor(objectMovement); 404 405 elsewhere you would have to: 406 PNode* someNode = ...; 407 Quaternion objectMovement = calculateShift(); 408 Quaternion currentCoor = someNode->getRelCoor(); 409 Quaternion newCoor = currentCoor + objectMovement; 410 someNode->setRelCoor(newCoor); 411 412 yea right... shorter... 413 414 \todo implement this 415 */ 416 void PNode::shiftDir (Quaternion shift) 417 {} 418 419 420 /** 421 \brief this calculates the current movement speed of the node 422 */ 423 float PNode::getSpeed() 424 { 425 if(this->time == 0) 426 return 1000; 427 Vector diff; 428 diff = *this->absCoordinate - *this->lastAbsCoordinate; 429 float x = diff.len(); 430 return x / this->time; 431 } 432 433 287 434 /** 288 435 \brief adds a child and makes this node to a parent … … 308 455 if( pNode->parent != NULL ) 309 456 { 310 PRINTF( 2)("PNode::addChild() - reparenting node: removing it and adding it again\n");457 PRINTF(3)("PNode::addChild() - reparenting node: removing it and adding it again\n"); 311 458 pNode->parent->children->remove(pNode); 312 459 } … … 338 485 void PNode::remove() 339 486 { 340 NullParent* np = NullParent::getInstance(); 341 PNode* pn = this->children->enumerate(); 487 NullParent* nullParent = NullParent::getInstance(); 488 489 tIterator<PNode>* iterator = this->children->getIterator(); 490 PNode* pn = iterator->nextElement(); 491 342 492 while( pn != NULL) 343 493 { 344 this->children->remove(pn); 345 np->addChild(pn, pn->getMode()); 346 pn = this->children->nextElement(); 347 } 494 //this->children->remove(pn); 495 nullParent->addChild(pn, pn->getMode()); 496 pn = iterator->nextElement(); 497 } 498 delete iterator; 499 this->parent->children->remove(this); 348 500 } 349 501 … … 410 562 worry, normaly... 411 563 */ 412 void PNode::update () 413 { 414 PRINTF(2)("PNode::update - %s - (%f, %f, %f)\n", this->objectName, this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); 415 // printf("%s", this->objectName); 564 void PNode::update (float dt) 565 { 566 *this->lastAbsCoordinate = *this->absCoordinate; 567 this->time = dt; 568 PRINTF(4)("PNode::update - %s - (%f, %f, %f)\n", this->objectName, this->absCoordinate->x, this->absCoordinate->y, this->absCoordinate->z); 416 569 if(this->mode & PNODE_MOVEMENT ) 417 570 { … … 419 572 { 420 573 /* if you have set the absolute coordinates this overrides all other changes */ 421 this->relCoordinate =this->absCoordinate - parent->getAbsCoor ();574 *this->relCoordinate = *this->absCoordinate - parent->getAbsCoor (); 422 575 } 423 576 else if( this->bRelCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) … … 426 579 if( this->parent == NULL) 427 580 { 428 this->absCoordinate =this->relCoordinate;581 *this->absCoordinate = *this->relCoordinate; 429 582 } 430 583 else 431 this->absCoordinate = parent->getAbsCoor() +this->relCoordinate; /* update the current absCoordinate */584 *this->absCoordinate = parent->getAbsCoor() + *this->relCoordinate; /* update the current absCoordinate */ 432 585 } 433 586 } … … 438 591 { 439 592 /* if you have set the absolute coordinates this overrides all other changes */ 440 this->relDirection =this->absDirection - parent->getAbsDir();593 *this->relDirection = *this->absDirection - parent->getAbsDir(); 441 594 } 442 595 else if( this->bRelDirChanged /*&& this->timeStamp != DataTank::timeStamp*/) 443 596 { 444 597 /* update the current absDirection - remember * means rotation around sth.*/ 445 this->absDirection = parent->getAbsDir() *this->relDirection;598 *this->absDirection = parent->getAbsDir() * *this->relDirection; 446 599 } 447 600 } … … 452 605 { 453 606 /* if you have set the absolute coordinates this overrides all other changes */ 454 this->relCoordinate =this->absCoordinate - parent->getAbsCoor ();607 *this->relCoordinate = *this->absCoordinate - parent->getAbsCoor (); 455 608 } 456 609 else if( this->bRelCoorChanged /*&& this->timeStamp != DataTank::timeStamp*/) … … 458 611 /*this is bad style... must be deleted later - just for testing*/ 459 612 if( this->parent == NULL) 460 this->absCoordinate =this->relCoordinate;613 *this->absCoordinate = *this->relCoordinate; 461 614 else 462 this->absCoordinate = parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); /* update the current absCoordinate */615 *this->absCoordinate = parent->getAbsCoor() + parent->getAbsDir().apply(*this->relCoordinate); /* update the current absCoordinate */ 463 616 } 464 617 } 465 618 466 619 467 PNode* pn = this->children->enumerate(); 620 tIterator<PNode>* iterator = this->children->getIterator(); 621 //PNode* pn = this->children->enumerate(); 622 PNode* pn = iterator->nextElement(); 468 623 while( pn != NULL) 469 624 { … … 473 628 if( this->bRelDirChanged || this->bAbsDirChanged) 474 629 pn->parentDirChanged (); 475 pn->update(); 476 pn = this->children->nextElement(); 477 } 630 631 pn->update(dt); 632 //pn = this->children->nextElement(); 633 pn = iterator->nextElement(); 634 } 635 delete iterator; 478 636 479 637 this->timeStamp = timeStamp; … … 507 665 { 508 666 PRINTF(2)("PNode::debug() - absCoord: (%f, %f, %f)\n", 509 this->absCoordinate .x,510 this->absCoordinate .y,511 this->absCoordinate .z);667 this->absCoordinate->x, 668 this->absCoordinate->y, 669 this->absCoordinate->z); 512 670 } 513 671 -
orxonox/branches/levelloader/src/lib/coord/p_node.h
r3605 r3746 23 23 24 24 #include "base_object.h" 25 //#include "vector.h" 25 26 26 27 // FORWARD DEFINITION \\ … … 28 29 class Quaternion; 29 30 class Vector; 31 template<class T> class tList; 30 32 31 33 //! enumeration for the different translation-binding-types … … 55 57 56 58 57 Vector getRelCoor ();59 Vector* getRelCoor (); 58 60 void setRelCoor (Vector* relCoord); 59 //void setRelCoor (Vector relCoord);61 void setRelCoor (Vector relCoord); 60 62 Vector getAbsCoor (); 61 63 void setAbsCoor (Vector* absCoord); 62 //void setAbsCoor (Vector absCoord);64 void setAbsCoor (Vector absCoord); 63 65 void shiftCoor (Vector* shift); 66 void shiftCoor (Vector shift); 64 67 //void shiftCoor (Vector shift); 65 68 66 69 Quaternion getRelDir (); 67 70 void setRelDir (Quaternion* relDir); 71 void setRelDir (Quaternion relDir); 68 72 Quaternion getAbsDir (); 69 73 void setAbsDir (Quaternion* absDir); 74 void setAbsDir (Quaternion absDir); 70 75 void shiftDir (Quaternion* shift); 76 void shiftDir (Quaternion shift); 77 78 float getSpeed(); 71 79 72 80 void addChild (PNode* pNode); … … 82 90 int getMode(); 83 91 84 virtual void update ( );92 virtual void update (float dt); 85 93 void processTick (float dt); 86 94 … … 90 98 91 99 void debug (); 92 93 private:94 void init(PNode* parent);95 100 96 101 protected: … … 102 107 bool bRelDirChanged; //!< If Relative Direction has changed since last time we checked 103 108 104 Vector relCoordinate; //!< coordinates relative to the parent105 Vector absCoordinate; //!< absolute coordinates in the world ( from (0,0,0) )106 Quaternion relDirection; //!< direction relative to the parent107 Quaternion absDirection; //!< absolute direvtion in the world ( from (0,0,1) )109 Vector* relCoordinate; //!< coordinates relative to the parent 110 Vector* absCoordinate; //!< absolute coordinates in the world ( from (0,0,0) ) 111 Quaternion* relDirection; //!< direction relative to the parent 112 Quaternion* absDirection; //!< absolute direvtion in the world ( from (0,0,1) ) 108 113 109 114 int mode; //!< the mode of the binding 110 115 116 private: 117 void init(PNode* parent); 118 119 Vector* lastAbsCoordinate; //!< this is used for speedcalculation, it stores the last coordinate 120 float time; //!< time since last update 111 121 }; 112 122 -
orxonox/branches/levelloader/src/lib/graphics/Makefile.in
r3605 r3746 1 # Makefile.in generated by automake 1.8. 5from Makefile.am.1 # Makefile.in generated by automake 1.8.2 from Makefile.am. 2 2 # @configure_input@ 3 3 … … 177 177 esac; \ 178 178 done; \ 179 echo ' cd $(top_srcdir) && $(AUTOMAKE) -- foreignsrc/lib/graphics/Makefile'; \179 echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu src/lib/graphics/Makefile'; \ 180 180 cd $(top_srcdir) && \ 181 $(AUTOMAKE) -- foreignsrc/lib/graphics/Makefile181 $(AUTOMAKE) --gnu src/lib/graphics/Makefile 182 182 .PRECIOUS: Makefile 183 183 Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status … … 272 272 tags=; \ 273 273 here=`pwd`; \ 274 if ( $(ETAGS)--etags-include --version) >/dev/null 2>&1; then \274 if (etags --etags-include --version) >/dev/null 2>&1; then \ 275 275 include_option=--etags-include; \ 276 empty_fix=.; \277 276 else \ 278 277 include_option=--include; \ 279 empty_fix=; \280 278 fi; \ 281 279 list='$(SUBDIRS)'; for subdir in $$list; do \ 282 280 if test "$$subdir" = .; then :; else \ 283 test ! -f $$subdir/TAGS ||\281 test -f $$subdir/TAGS && \ 284 282 tags="$$tags $$include_option=$$here/$$subdir/TAGS"; \ 285 283 fi; \ … … 291 289 $(AWK) ' { files[$$0] = 1; } \ 292 290 END { for (i in files) print i; }'`; \ 293 if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \ 294 test -n "$$unique" || unique=$$empty_fix; \ 295 $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ 296 $$tags $$unique; \ 297 fi 291 test -z "$(ETAGS_ARGS)$$tags$$unique" \ 292 || $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ 293 $$tags $$unique 298 294 ctags: CTAGS 299 295 CTAGS: ctags-recursive $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ -
orxonox/branches/levelloader/src/lib/graphics/importer/Makefile.am
r3499 r3746 5 5 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib 6 6 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/data 7 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/g aphics7 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/graphics 8 8 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/graphics/importer 9 9 AM_CXXFLAGS+=-I$(MAINSRCDIR)/lib/lang … … 27 27 model.cc \ 28 28 objModel.cc \ 29 primitive_model.cc \ 29 30 array.cc \ 30 31 material.cc \ 31 32 texture.cc \ 32 $(MAINSRCDIR)/lib/math/vector.cc 33 $(MAINSRCDIR)/lib/graphics/graphics_engine.cc \ 34 $(MAINSRCDIR)/lib/lang/base_object.cc \ 35 $(MAINSRCDIR)/lib/math/vector.cc \ 36 $(MAINSRCDIR)/lib/util/resource_manager.cc 33 37 34 38 noinst_HEADERS= framework.h \ … … 36 40 model.h \ 37 41 objModel.h \ 42 primitive_model.h \ 38 43 array.h \ 39 44 material.h \ -
orxonox/branches/levelloader/src/lib/graphics/importer/Makefile.in
r3605 r3746 1 # Makefile.in generated by automake 1.8. 5from Makefile.am.1 # Makefile.in generated by automake 1.8.2 from Makefile.am. 2 2 # @configure_input@ 3 3 … … 42 42 subdir = src/lib/graphics/importer 43 43 DIST_COMMON = $(noinst_HEADERS) $(srcdir)/Makefile.am \ 44 $(srcdir)/Makefile.in 44 $(srcdir)/Makefile.in TODO 45 45 ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 46 46 am__aclocal_m4_deps = $(top_srcdir)/configure.ac … … 50 50 CONFIG_HEADER = $(top_builddir)/config.h 51 51 CONFIG_CLEAN_FILES = 52 am__installdirs = "$(DESTDIR)$(bindir)"52 am__installdirs = $(DESTDIR)$(bindir) 53 53 binPROGRAMS_INSTALL = $(INSTALL_PROGRAM) 54 54 PROGRAMS = $(bin_PROGRAMS) 55 55 am_importer_OBJECTS = framework.$(OBJEXT) windowHandler.$(OBJEXT) \ 56 model.$(OBJEXT) objModel.$(OBJEXT) array.$(OBJEXT) \ 57 material.$(OBJEXT) texture.$(OBJEXT) vector.$(OBJEXT) 56 model.$(OBJEXT) objModel.$(OBJEXT) primitive_model.$(OBJEXT) \ 57 array.$(OBJEXT) material.$(OBJEXT) texture.$(OBJEXT) \ 58 graphics_engine.$(OBJEXT) base_object.$(OBJEXT) \ 59 vector.$(OBJEXT) resource_manager.$(OBJEXT) 58 60 importer_OBJECTS = $(am_importer_OBJECTS) 59 61 importer_LDADD = $(LDADD) … … 61 63 depcomp = $(SHELL) $(top_srcdir)/depcomp 62 64 am__depfiles_maybe = depfiles 63 @AMDEP_TRUE@DEP_FILES = ./$(DEPDIR)/array.Po ./$(DEPDIR)/framework.Po \ 65 @AMDEP_TRUE@DEP_FILES = ./$(DEPDIR)/array.Po \ 66 @AMDEP_TRUE@ ./$(DEPDIR)/base_object.Po \ 67 @AMDEP_TRUE@ ./$(DEPDIR)/framework.Po \ 68 @AMDEP_TRUE@ ./$(DEPDIR)/graphics_engine.Po \ 64 69 @AMDEP_TRUE@ ./$(DEPDIR)/material.Po ./$(DEPDIR)/model.Po \ 65 @AMDEP_TRUE@ ./$(DEPDIR)/objModel.Po ./$(DEPDIR)/texture.Po \ 66 @AMDEP_TRUE@ ./$(DEPDIR)/vector.Po ./$(DEPDIR)/windowHandler.Po 70 @AMDEP_TRUE@ ./$(DEPDIR)/objModel.Po \ 71 @AMDEP_TRUE@ ./$(DEPDIR)/primitive_model.Po \ 72 @AMDEP_TRUE@ ./$(DEPDIR)/resource_manager.Po \ 73 @AMDEP_TRUE@ ./$(DEPDIR)/texture.Po ./$(DEPDIR)/vector.Po \ 74 @AMDEP_TRUE@ ./$(DEPDIR)/windowHandler.Po 67 75 CXXCOMPILE = $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \ 68 76 $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) … … 185 193 target_vendor = @target_vendor@ 186 194 MAINSRCDIR = ../../.. 187 AM_CXXFLAGS = -I$(MAINSRCDIR) -I$(MAINSRCDIR)/world_entities -I$(MAINSRCDIR)/story_entities -I$(MAINSRCDIR)/lib -I$(MAINSRCDIR)/lib/data -I$(MAINSRCDIR)/lib/g aphics -I$(MAINSRCDIR)/lib/graphics/importer -I$(MAINSRCDIR)/lib/lang -I$(MAINSRCDIR)/lib/util -I$(MAINSRCDIR)/lib/math -I$(MAINSRCDIR)/defs -I$(MAINSRCDIR)/font -I$(MAINSRCDIR)/network -I$(MAINSRCDIR)/glmenu -I$(MAINSRCDIR)/ai195 AM_CXXFLAGS = -I$(MAINSRCDIR) -I$(MAINSRCDIR)/world_entities -I$(MAINSRCDIR)/story_entities -I$(MAINSRCDIR)/lib -I$(MAINSRCDIR)/lib/data -I$(MAINSRCDIR)/lib/graphics -I$(MAINSRCDIR)/lib/graphics/importer -I$(MAINSRCDIR)/lib/lang -I$(MAINSRCDIR)/lib/util -I$(MAINSRCDIR)/lib/math -I$(MAINSRCDIR)/defs -I$(MAINSRCDIR)/font -I$(MAINSRCDIR)/network -I$(MAINSRCDIR)/glmenu -I$(MAINSRCDIR)/ai 188 196 AM_LDFLAGS = $(MWINDOWS) 189 197 importer_SOURCES = framework.cc \ … … 191 199 model.cc \ 192 200 objModel.cc \ 201 primitive_model.cc \ 193 202 array.cc \ 194 203 material.cc \ 195 204 texture.cc \ 196 $(MAINSRCDIR)/lib/math/vector.cc 205 $(MAINSRCDIR)/lib/graphics/graphics_engine.cc \ 206 $(MAINSRCDIR)/lib/lang/base_object.cc \ 207 $(MAINSRCDIR)/lib/math/vector.cc \ 208 $(MAINSRCDIR)/lib/util/resource_manager.cc 197 209 198 210 noinst_HEADERS = framework.h \ … … 200 212 model.h \ 201 213 objModel.h \ 214 primitive_model.h \ 202 215 array.h \ 203 216 material.h \ … … 217 230 esac; \ 218 231 done; \ 219 echo ' cd $(top_srcdir) && $(AUTOMAKE) -- foreignsrc/lib/graphics/importer/Makefile'; \232 echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu src/lib/graphics/importer/Makefile'; \ 220 233 cd $(top_srcdir) && \ 221 $(AUTOMAKE) -- foreignsrc/lib/graphics/importer/Makefile234 $(AUTOMAKE) --gnu src/lib/graphics/importer/Makefile 222 235 .PRECIOUS: Makefile 223 236 Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status … … 239 252 install-binPROGRAMS: $(bin_PROGRAMS) 240 253 @$(NORMAL_INSTALL) 241 test -z "$(bindir)" || $(mkdir_p) "$(DESTDIR)$(bindir)"254 $(mkdir_p) $(DESTDIR)$(bindir) 242 255 @list='$(bin_PROGRAMS)'; for p in $$list; do \ 243 256 p1=`echo $$p|sed 's/$(EXEEXT)$$//'`; \ … … 245 258 ; then \ 246 259 f=`echo "$$p1" | sed 's,^.*/,,;$(transform);s/$$/$(EXEEXT)/'`; \ 247 echo " $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) '$$p' '$(DESTDIR)$(bindir)/$$f'"; \248 $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) "$$p" "$(DESTDIR)$(bindir)/$$f"|| exit 1; \260 echo " $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) $$p $(DESTDIR)$(bindir)/$$f"; 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orxonox/branches/levelloader/src/lib/graphics/importer/framework.cc
r3499 r3746 17 17 18 18 #include "vector.h" 19 20 #include "primitive_model.h" 21 19 22 20 23 int verbose; … … 76 79 obj = new OBJModel(argv[1]); 77 80 else 78 { 79 // This is an example, of how it is possible, to create a new Model, and adding some vertex-information. 80 // This also packs everything into a DisplayList, and can be handled exactly as any other model. 81 // This is an example of a cube with Texture-Coordinates, but without explicite Vertex-Normals. (they are soft-created). 82 /* 83 obj = (OBJModel*) new Model(); 84 obj->setName("CUBE"); 85 obj->addVertex (-0.5, -0.5, 0.5); 86 obj->addVertex (0.5, -0.5, 0.5); 87 obj->addVertex (-0.5, 0.5, 0.5); 88 obj->addVertex (0.5, 0.5, 0.5); 89 obj->addVertex (-0.5, 0.5, -0.5); 90 obj->addVertex (0.5, 0.5, -0.5); 91 obj->addVertex (-0.5, -0.5, -0.5); 92 obj->addVertex (0.5, -0.5, -0.5); 93 94 obj->addVertexTexture (0.0, 0.0); 95 obj->addVertexTexture (1.0, 0.0); 96 obj->addVertexTexture (0.0, 1.0); 97 obj->addVertexTexture (1.0, 1.0); 98 obj->addVertexTexture (0.0, 2.0); 99 obj->addVertexTexture (1.0, 2.0); 100 obj->addVertexTexture (0.0, 3.0); 101 obj->addVertexTexture (1.0, 3.0); 102 obj->addVertexTexture (0.0, 4.0); 103 obj->addVertexTexture (1.0, 4.0); 104 obj->addVertexTexture (2.0, 0.0); 105 obj->addVertexTexture (2.0, 1.0); 106 obj->addVertexTexture (-1.0, 0.0); 107 obj->addVertexTexture (-1.0, 1.0); 108 109 obj->addFace ("1 2 4 3"); 110 obj->addFace ("3 4 6 5"); 111 obj->addFace ("5 6 8 7"); 112 obj->addFace ("7 8 2 1"); 113 obj->addFace ("2 8 6 4"); 114 obj->addFace ("7 1 3 5"); 115 obj->finalize(); 116 */ 117 obj = (OBJModel*) new Model(CYLINDER); 118 } 81 obj = new PrimitiveModel(SPHERE); 82 119 83 M = Vector(wHandler.screen->w/2, wHandler.screen->h/2, 0); 120 84 rotAxis = Vector (0.0,1.0,0.0); … … 166 130 switch (event.type) { 167 131 case SDL_MOUSEMOTION: 168 PRINTF( 3)("Mouse motion about %d,%d Pixels to (%d,%d).\n",132 PRINTF(4)("Mouse motion about %d,%d Pixels to (%d,%d).\n", 169 133 event.motion.xrel, event.motion.yrel, 170 134 event.motion.x, event.motion.y); … … 205 169 if (event.button.button == 4) 206 170 { 207 PRINTF( 0)("MouseWheel up\n");171 PRINTF(4)("MouseWheel up\n"); 208 172 zoomTo *= .5; 209 173 } 210 174 else if (event.button.button == 5) 211 175 { 212 PRINTF( 2)("MouseWheel down\n");176 PRINTF(4)("MouseWheel down\n"); 213 177 zoomTo *= 2.0; 214 178 } … … 240 204 else 241 205 { 242 PRINTF( 2)("MouseButton %d released at (%d,%d).\n",206 PRINTF(4)("MouseButton %d released at (%d,%d).\n", 243 207 event.button.button, event.button.x, event.button.y); 244 208 } -
orxonox/branches/levelloader/src/lib/graphics/importer/framework.h
r3499 r3746 4 4 #include "windowHandler.h" // Include the Whandler Basecode 5 5 #include "objModel.h" 6 #include "vector.h" 6 7 7 8 class Vector; … … 34 35 35 36 WindowHandler wHandler; // Create an instance of the whandler basecode class 36 OBJModel* obj;37 Model* obj; 37 38 38 39 -
orxonox/branches/levelloader/src/lib/graphics/importer/material.cc
r3605 r3746 21 21 #include "texture.h" 22 22 #include "debug.h" 23 #include "resource_manager.h" 23 24 #include <stdlib.h> 24 25 #include <string.h> 26 27 //! \todo check if we are in RESOURCE MANAGER-mode 28 #include "resource_manager.h" 25 29 26 30 using namespace std; … … 58 62 delete []this->name; 59 63 if (this->diffuseTexture) 60 this->diffuseTexture;64 ResourceManager::getInstance()->unload(this->diffuseTexture); 61 65 if (this->nextMat) 62 66 delete this->nextMat; … … 89 93 this->nextMat = NULL; 90 94 this->name =""; 91 this->setIllum( 1);95 this->setIllum(3); 92 96 this->setDiffuse(0,0,0); 93 97 this->setAmbient(0,0,0); … … 104 108 this->ambientTextureSet = false; 105 109 this->specularTextureSet = false; 106 107 108 110 } 109 111 … … 167 169 } 168 170 169 170 171 /** 171 172 \brief Set the Name of the Material. (Important for searching) … … 321 322 void Material::addTexturePath(char* pathName) 322 323 { 323 PathList::getInstance()->addPath(pathName);324 ResourceManager::getInstance()->addImageDir(pathName); 324 325 } 325 326 … … 333 334 { 334 335 PRINTF(4)("setting Diffuse Map %s\n", dMap); 335 diffuseTexture = new Texture(); 336 this->diffuseTextureSet = diffuseTexture->loadImage(dMap); 337 336 // diffuseTexture = new Texture(); 337 // this->diffuseTextureSet = diffuseTexture->loadImage(dMap); 338 339 //! \todo check if RESOURCE MANAGER is availiable 340 //! \todo Textures from .mtl-file need special care. 341 this->diffuseTextureSet = this->diffuseTexture = (Texture*)ResourceManager::getInstance()->load(dMap, IMAGE); 338 342 } 339 343 -
orxonox/branches/levelloader/src/lib/graphics/importer/model.cc
r3605 r3746 34 34 { 35 35 this->initialize(); 36 }37 38 /**39 \brief Creates a 3D-Model of Primitive-Type type40 41 if you want to just display a Cube/Sphere/Cylinder/... without any material.42 43 \todo implement Cube/Sphere/Cylinder/...44 */45 Model::Model(PRIMITIVE type)46 {47 this->initialize();48 49 switch (type)50 {51 default:52 case CUBE:53 this->cubeModel();54 break;55 case SPHERE:56 this->sphereModel();57 break;58 case CYLINDER:59 this->cylinderModel();60 break;61 62 }63 this->importToGL ();64 65 this->cleanup();66 36 } 67 37 … … 492 462 493 463 tmpElem->vertexNumber = va_arg (itemlist, int) -1; 494 if (type >= 2)464 if (type & TEXCOORD) 495 465 tmpElem->texCoordNumber = va_arg (itemlist, int) -1; 496 if (type == 1 || type ==3)466 if (type & NORMAL) 497 467 tmpElem->normalNumber = va_arg(itemlist, int) -1; 498 468 this->currentGroup->currentFace->vertexCount++; … … 797 767 void Model::cubeModel(void) 798 768 { 799 this->addVertex ( "-0.5 -0.5 0.5");800 this->addVertex ( "0.5 -0.5 0.5");801 this->addVertex ( "-0.5 0.5 0.5");802 this->addVertex ( "0.5 0.5 0.5");803 this->addVertex ( "-0.5 0.5 -0.5");804 this->addVertex ( "0.5 0.5 -0.5");805 this->addVertex ( "-0.5 -0.5 -0.5");806 this->addVertex ( "0.5 -0.5 -0.5");807 808 this->addVertexTexture ( "0.0 0.0");809 this->addVertexTexture ( "1.0 0.0");810 this->addVertexTexture ( "0.0 1.0");811 this->addVertexTexture ( "1.0 1.0");812 this->addVertexTexture ( "0.0 2.0");813 this->addVertexTexture ( "1.0 2.0");814 this->addVertexTexture ( "0.0 3.0");815 this->addVertexTexture ( "1.0 3.0");816 this->addVertexTexture ( "0.0 4.0");817 this->addVertexTexture ( "1.0 4.0");818 this->addVertexTexture ( "2.0 0.0");819 this->addVertexTexture ( "2.0 1.0");820 this->addVertexTexture ( "-1.0 0.0");821 this->addVertexTexture ( "-1.0 1.0");822 823 this->addVertexNormal ( "0.0 0.0 1.0");824 this->addVertexNormal ( "0.0 0.0 1.0");825 this->addVertexNormal ( "0.0 0.0 1.0");826 this->addVertexNormal ( "0.0 0.0 1.0");827 this->addVertexNormal ( "0.0 1.0 0.0");828 this->addVertexNormal ( "0.0 1.0 0.0");829 this->addVertexNormal ( "0.0 1.0 0.0");830 this->addVertexNormal ( "0.0 1.0 0.0");831 this->addVertexNormal ( "0.0 0.0 -1.0");832 this->addVertexNormal ( "0.0 0.0 -1.0");833 this->addVertexNormal ( "0.0 0.0 -1.0");834 this->addVertexNormal ( "0.0 0.0 -1.0");835 this->addVertexNormal ( "0.0 -1.0 0.0");836 this->addVertexNormal ( "0.0 -1.0 0.0");837 this->addVertexNormal ( "0.0 -1.0 0.0");838 this->addVertexNormal ( "0.0 -1.0 0.0");839 this->addVertexNormal ( "1.0 0.0 0.0");840 this->addVertexNormal ( "1.0 0.0 0.0");841 this->addVertexNormal ( "1.0 0.0 0.0");842 this->addVertexNormal ( "1.0 0.0 0.0");843 this->addVertexNormal ( "-1.0 0.0 0.0");844 this->addVertexNormal ( "-1.0 0.0 0.0");845 this->addVertexNormal ( "-1.0 0.0 0.0");846 this->addVertexNormal ( "-1.0 0.0 0.0");769 this->addVertex (-0.5, -0.5, 0.5); 770 this->addVertex (0.5, -0.5, 0.5); 771 this->addVertex (-0.5, 0.5, 0.5); 772 this->addVertex (0.5, 0.5, 0.5); 773 this->addVertex (-0.5, 0.5, -0.5); 774 this->addVertex (0.5, 0.5, -0.5); 775 this->addVertex (-0.5, -0.5, -0.5); 776 this->addVertex (0.5, -0.5, -0.5); 777 778 this->addVertexTexture (0.0, 0.0); 779 this->addVertexTexture (1.0, 0.0); 780 this->addVertexTexture (0.0, 1.0); 781 this->addVertexTexture (1.0, 1.0); 782 this->addVertexTexture (0.0, 2.0); 783 this->addVertexTexture (1.0, 2.0); 784 this->addVertexTexture (0.0, 3.0); 785 this->addVertexTexture (1.0, 3.0); 786 this->addVertexTexture (0.0, 4.0); 787 this->addVertexTexture (1.0, 4.0); 788 this->addVertexTexture (2.0, 0.0); 789 this->addVertexTexture (2.0, 1.0); 790 this->addVertexTexture (-1.0, 0.0); 791 this->addVertexTexture (-1.0, 1.0); 792 793 this->addVertexNormal (0.0, 0.0, 1.0); 794 this->addVertexNormal (0.0, 0.0, 1.0); 795 this->addVertexNormal (0.0, 0.0, 1.0); 796 this->addVertexNormal (0.0, 0.0, 1.0); 797 this->addVertexNormal (0.0, 1.0, 0.0); 798 this->addVertexNormal (0.0, 1.0, 0.0); 799 this->addVertexNormal (0.0, 1.0, 0.0); 800 this->addVertexNormal (0.0, 1.0, 0.0); 801 this->addVertexNormal (0.0, 0.0, -1.0); 802 this->addVertexNormal (0.0, 0.0, -1.0); 803 this->addVertexNormal (0.0, 0.0, -1.0); 804 this->addVertexNormal (0.0, 0.0, -1.0); 805 this->addVertexNormal (0.0, -1.0, 0.0); 806 this->addVertexNormal (0.0, -1.0, 0.0); 807 this->addVertexNormal (0.0, -1.0, 0.0); 808 this->addVertexNormal (0.0, -1.0, 0.0); 809 this->addVertexNormal (1.0, 0.0, 0.0); 810 this->addVertexNormal (1.0, 0.0, 0.0); 811 this->addVertexNormal (1.0, 0.0, 0.0); 812 this->addVertexNormal (1.0, 0.0, 0.0); 813 this->addVertexNormal (-1.0, 0.0, 0.0); 814 this->addVertexNormal (-1.0, 0.0, 0.0); 815 this->addVertexNormal (-1.0, 0.0, 0.0); 816 this->addVertexNormal (-1.0, 0.0, 0.0); 847 817 848 818 /* normaleLess-testingMode … … 855 825 */ 856 826 857 this->addFace ("1/1/1 2/2/2 4/4/3 3/3/4"); 858 this->addFace ("3/3/5 4/4/6 6/6/7 5/5/8"); 859 this->addFace ("5/5/9 6/6/10 8/8/11 7/7/12"); 860 this->addFace ("7/7/13 8/8/14 2/10/15 1/9/16"); 861 this->addFace ("2/2/17 8/11/18 6/12/19 4/4/20"); 862 this->addFace ("7/13/21 1/1/22 3/3/23 5/14/24"); 863 864 } 865 866 /** 867 \brief Builds a Sphere into the Model 868 */ 869 void Model::sphereModel() 870 { 871 int detail = 30; 872 if (detail <= 0) detail = 1; 873 float df = (float)detail; 874 for (float i = 0.0; i < df/2; i+=1.0) 875 { 876 for (float j = 0.0; j < df; j+=1.0) 877 { 878 float vz = i/df *2.0*PI - PI/2.0; 879 this->addVertex(cos(j/df*2.0*PI) * cos(vz) , 880 sin(j/df*2.0*PI) * cos(vz), 881 sin(vz)); 882 //if (j==0.0) 883 //printf ("%f %f\n", vz, sin (vz)); 884 if (i==0.0) 885 PRINTF(0)("%f, %f\n", j/df*2.0*PI, cos(j/df*PI)); 886 } 887 } 888 vertices->debug(); 889 for (int i = 0; i < detail/2; i++) 890 for (int j = 1; j < detail; j++) 891 { 892 unsigned int v1,v2,v3,v4; 893 v1 = i*detail +j; 894 895 /* if (j+1 == detail) 896 { 897 v2 = i*detail +1; 898 v3 = i*detail+detail + 1; 899 } 900 else*/ 901 { 902 v2 = i*detail +j+1; 903 v3 = i*detail+detail + j+1; 904 } 905 v4 = i*detail+detail + j; 906 //printf("%i %i %i %i\n", v1, v2, v3, v4); 907 this->addFace(4, 0, v1, v2, v3, v4); 908 } 909 } 910 911 /** 912 \brief Creates a Cylinder. 913 */ 914 void Model::cylinderModel(void) 915 { 916 unsigned int detail = 20; 917 float size = 1.0; 918 919 // check if devision by zero 920 if (detail <= 3) 921 detail = 3; 922 int count = 0; 923 // defining Points of the Cylinder. 924 for (float phi = 0.0; phi < 2.0*PI; phi += 2.0*PI/(float)detail) 925 { 926 this->addVertex(size*cos(phi), size*sin(phi), -size); 927 this->addVertex(size*cos(phi), size*sin(phi), size); 928 count ++; 929 } 930 this->addVertex(0, 0, -size); 931 this->addVertex(0, 0, size); 932 933 934 if (count != detail) 935 PRINTF(1)("calculation error, count should be %d but is %d.\n", detail, count); 936 vertices->debug(); 937 938 // adding Faces 939 for (int i = 0; i < detail-1; i++) 940 { 941 int p1, p2, p3, p4; 942 p1 = 2*i+1; 943 p2 = 2*i+2; 944 if (i <= detail); 945 p3 = 2*i+4; 946 p4 = 2*i+3; 947 // something is wrong here 948 this->addFace(4, 0, p1, p2, p3, p4); 949 this->addFace(3, 0, p4, p1, 2*detail+1); 950 this->addFace(3, 0, p2, p3, 2*detail+2); 951 } 952 addFace(4,0, 2*detail-1, 2*detail, 2, 1); 953 this->addFace(3, 0, 1, 2*detail-1, 2*detail+1); 954 this->addFace(3, 0, 2*detail, 2, 2*detail+2); 955 956 } 827 this->addFace (4, 3, 1,1,1, 2,2,2, 4,4,3, 3,3,4); 828 this->addFace (4, 3, 3,3,5, 4,4,6, 6,6,7, 5,5,8); 829 this->addFace (4, 3, 5,5,9, 6,6,10, 8,8,11, 7,7,12); 830 this->addFace (4, 3, 7,7,13, 8,8,14, 2,10,15, 1,9,16); 831 this->addFace (4, 3, 2,2,17, 8,11,18, 6,12,19, 4,4,20); 832 this->addFace (4, 3, 7,13,21, 1,1,22, 3,3,23, 5,14,24); 833 834 } -
orxonox/branches/levelloader/src/lib/graphics/importer/model.h
r3499 r3746 15 15 using namespace std; 16 16 17 //! Specification of different primitives the Model knows 18 enum PRIMITIVE {PLANE, CUBE, SPHERE, CYLINDER}; 17 // definition of different modes for setting up Faces 18 #define VERTEX 0 //!< If Faces are created WITH Vertex-Coordinate 19 #define NORMAL 1 //!< If Faces are created WITH Normals (otherwise autocalculate) 20 #define TEXCOORD 2 //!< If Faces are created WITH TextureCoordinate 19 21 20 22 //! Class that handles 3D-Models. it can also read them in and display them. … … 23 25 public: 24 26 Model(void); 25 Model(PRIMITIVE type);26 27 Model(char* modelName); 27 28 virtual ~Model(void); … … 114 115 115 116 void cubeModel(void); 116 void sphereModel(void);117 void cylinderModel(void);118 117 }; 119 118 -
orxonox/branches/levelloader/src/lib/graphics/importer/objModel.cc
r3605 r3746 21 21 22 22 #include "debug.h" 23 24 /**25 \brief Crates a 3D-Model and loads in a File.26 \param fileName file to parse and load (must be a .obj file)27 */28 OBJModel::OBJModel(const char* fileName)29 {30 this->initializeOBJ();31 32 this->importFile (fileName);33 34 this->importToGL ();35 36 this->cleanup();37 }38 23 39 24 /** … … 193 178 else if (!strncmp(Buffer, "s ", 2)) //! \todo smoothing groups have to be implemented 194 179 { 195 PRINTF( 3)("smoothing groups not supportet yet. line: %s\n", Buffer);180 PRINTF(2)("smoothing groups not supportet yet. line: %s\n", Buffer); 196 181 } 197 182 } … … 200 185 delete []fileName; 201 186 return true; 202 203 187 } 204 188 -
orxonox/branches/levelloader/src/lib/graphics/importer/objModel.h
r3542 r3746 13 13 { 14 14 public: 15 OBJModel(const char* fileName); 16 OBJModel(const char* fileName, float scaling); 15 OBJModel(const char* fileName, float scaling = 1.0); 17 16 virtual ~OBJModel(); 18 17 void initializeOBJ(void); … … 28 27 bool readFromObjFile (void); 29 28 bool readMtlLib (const char* matFile); 30 31 29 }; 32 30 -
orxonox/branches/levelloader/src/lib/graphics/importer/texture.cc
r3605 r3746 22 22 #include "texture.h" 23 23 24 // headers only for PathList 25 #include <unistd.h> 26 #include <sys/types.h> 27 #include <sys/stat.h> 28 #include <stdlib.h> 29 #include <fstream> 30 31 /** 32 \brief creates a ned PathList. 33 34 It is a good idea to use this as an initial List, 35 because if you give on a name the Path will not be checked for its existence. 36 */ 37 PathList::PathList() 38 { 39 this->pathName = NULL; 40 this->next = NULL; 41 } 42 43 /** 44 \brief Creates a new PathList with a Name. 45 \param pName the Name of The Path. 46 47 This function just adds the Path without checking if it exists. 48 */ 49 PathList::PathList(char* pName) 50 { 51 this->pathName = new char [strlen(pName)+1]; 52 strcpy (this->pathName, pName); 53 this->next = NULL; 54 } 55 56 /** 57 \brief destroys a PathList 58 59 It does this by deleting the Name and then delete its preceding PathList. 60 */ 61 PathList::~PathList() 62 { 63 if (this->pathName) 64 delete []this->pathName; 65 if (this->next) 66 delete this->next; 67 } 68 69 PathList* PathList::firstPath = NULL; 70 71 /** 72 \returns A Pointer to the first Path of the Pathlist 73 */ 74 PathList* PathList::getInstance(void) 75 { 76 if (firstPath) 77 return firstPath; 78 firstPath = new PathList(); 79 } 80 /** 81 \brief Adds a new Pathlist Element. 82 \param pName 83 84 Adding a Path automatically checks if the Path exists, 85 and if it does not it will not add it to the List. 86 */ 87 void PathList::addPath (char* pName) 88 { 89 if (pName[0] == '\0') 90 { 91 PRINTF(2)("not Adding empty Path to the List.\n"); 92 return; 93 } 94 char* tmpPName = new char[strlen(pName)]; 95 strncpy(tmpPName, pName, strlen(pName)-1); 96 tmpPName[strlen(pName)-1] = '\0'; 97 if (access (tmpPName, F_OK) == 0) 98 { 99 struct stat status; 100 stat(tmpPName, &status); 101 if (status.st_mode & S_IFDIR) 102 { 103 PRINTF(4)("Adding Path %s to the PathList.\n", pName); 104 PathList* tmpPathList = this; 105 while (tmpPathList->next) 106 tmpPathList = tmpPathList->next; 107 tmpPathList->next = new PathList(pName); 108 } 109 else 110 PRINTF(2)("You tried to add non-folder %s to a PathList.\n", tmpPName); 111 } 112 else 113 PRINTF(2)("You tried to add non-existing folder %s to a PathList.\n", tmpPName); 114 delete []tmpPName; 115 } 116 117 24 #include "graphics_engine.h" 118 25 119 26 /** … … 127 34 this->texture = 0; 128 35 } 36 37 /** 38 \brief Constructor for a Texture 39 */ 40 Texture::Texture(const char* imageName) 41 { 42 this->pImage = new Image; 43 this->pImage->data = NULL; 44 this->map = NULL; 45 this->texture = 0; 46 this->loadImage(imageName); 47 } 129 48 130 49 /** … … 143 62 144 63 /** 145 \brief Searches for a Texture inside one of the defined Paths146 \param texName The name of the texture o search for.147 \returns pathName+texName if texName was found in the pathList. NULL if the Texture is not found.148 */149 char* Texture::searchTextureInPaths(char* texName) const150 {151 char* tmpName = NULL;152 PathList* pList = PathList::getInstance();153 while (pList)154 {155 if (pList->pathName)156 {157 tmpName = new char [strlen(pList->pathName)+strlen(texName)+1];158 strcpy(tmpName, pList->pathName);159 }160 else161 {162 tmpName = new char [strlen(texName)+1];163 tmpName[0]='\0';164 }165 strcat(tmpName, texName);166 if (access (tmpName, F_OK) == 0)167 return tmpName;168 169 if (tmpName)170 delete []tmpName;171 tmpName = NULL;172 pList = pList->next;173 }174 return NULL;175 }176 177 /**178 64 \brief a Simple function that switches two char values 179 65 \param a The first value … … 195 81 bool Texture::loadTexToGL (Image* pImage) 196 82 { 197 PRINTF(4)("Loading texture to OpenGL-Environment.\n"); 198 glGenTextures(1, &this->texture); 199 glBindTexture(GL_TEXTURE_2D, this->texture); 200 /* not Working, and not needed. 201 glTexImage2D( GL_TEXTURE_2D, 0, 3, width, 202 height, 0, GL_BGR, 203 GL_UNSIGNED_BYTE, map->pixels ); 204 */ 205 gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pImage->width, pImage->height, pImage->format, GL_UNSIGNED_BYTE, pImage->data); 206 207 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST); 208 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR); 209 } 210 83 if (GraphicsEngine::texturesEnabled) 84 { 85 PRINTF(4)("Loading texture to OpenGL-Environment.\n"); 86 glGenTextures(1, &this->texture); 87 glBindTexture(GL_TEXTURE_2D, this->texture); 88 /* not Working, and not needed. 89 glTexImage2D( GL_TEXTURE_2D, 0, 3, width, 90 height, 0, GL_BGR, 91 GL_UNSIGNED_BYTE, map->pixels ); 92 */ 93 gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pImage->width, pImage->height, pImage->format, GL_UNSIGNED_BYTE, pImage->data); 94 95 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST); 96 glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR_MIPMAP_LINEAR); 97 } 98 } 211 99 212 100 #ifdef HAVE_SDL_SDL_IMAGE_H 213 bool Texture::loadImage(char* imageName) 214 { 215 char* imgNameWithPath = searchTextureInPaths(imageName); 216 if (imgNameWithPath) 217 { 218 this->map=IMG_Load(imgNameWithPath); 219 if(!map) 220 { 221 PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); 101 bool Texture::loadImage(const char* imageName) 102 { 103 if (GraphicsEngine::texturesEnabled) 104 { 105 if (imageName) 106 { 107 this->map=IMG_Load(imageName); 108 if(!map) 109 { 110 PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); 111 return false; 112 } 113 pImage->height = map->h; 114 pImage->width = map->w; 115 pImage->data = (GLubyte*)map->pixels; 116 pImage->bpp = map->format->BytesPerPixel; 117 if (pImage->bpp == 3) 118 pImage->format = GL_RGB; 119 else if (pImage->bpp == 4) 120 pImage->format = GL_RGBA; 121 122 if( !IMG_isPNG(SDL_RWFromFile(imageName, "rb")) && !IMG_isJPG(SDL_RWFromFile(imageName, "rb"))) 123 for (int i=0;i<map->h * map->w *3;i+=3) 124 { 125 GLuint temp = pImage->data[i]; 126 pImage->data[i] = pImage->data[i+2]; 127 pImage->data[i+2] = temp; 128 } 129 /* this is the real swapping algorithm */ 130 for( int i = 0 ; i < (pImage->height / 2) ; ++i ) 131 for( int j = 0 ; j < pImage->width * pImage->bpp; j += pImage->bpp ) 132 for(int k = 0; k < pImage->bpp; ++k) 133 swap( pImage->data[ (i * pImage->width * pImage->bpp) + j + k], pImage->data[ ( (pImage->height - i - 1) * pImage->width * pImage->bpp ) + j + k]); 134 135 this->loadTexToGL (this->pImage); 136 SDL_FreeSurface(map); 137 this->pImage->data = NULL; 138 } 139 else 140 { 141 PRINTF(2)("Image not Found: %s\n", imageName); 222 142 return false; 223 143 } 224 pImage->height = map->h;225 pImage->width = map->w;226 pImage->data = (GLubyte*)map->pixels;227 pImage->bpp = map->format->BytesPerPixel;228 if (pImage->bpp == 3)229 pImage->format = GL_RGB;230 else if (pImage->bpp == 4)231 pImage->format = GL_RGBA;232 233 if( !IMG_isPNG(SDL_RWFromFile(imgNameWithPath, "rb")) && !IMG_isJPG(SDL_RWFromFile(imgNameWithPath, "rb")))234 for (int i=0;i<map->h * map->w *3;i+=3)235 {236 GLuint temp = pImage->data[i];237 pImage->data[i] = pImage->data[i+2];238 pImage->data[i+2] = temp;239 }240 /* this is the real swapping algorithm */241 for( int i = 0 ; i < (pImage->height / 2) ; ++i )242 for( int j = 0 ; j < pImage->width * pImage->bpp; j += pImage->bpp )243 for(int k = 0; k < pImage->bpp; ++k)244 swap( pImage->data[ (i * pImage->width * pImage->bpp) + j + k], pImage->data[ ( (pImage->height - i - 1) * pImage->width * pImage->bpp ) + j + k]);245 246 this->loadTexToGL (this->pImage);247 SDL_FreeSurface(map);248 this->pImage->data = NULL;249 }250 else251 {252 PRINTF(2)("Image not Found: %s\n", imgNameWithPath);253 return false;254 144 } 255 145 } … … 262 152 \todo Checks where to find the Image 263 153 */ 264 bool Texture::loadImage(char* imageName) 265 { 266 char* imgNameWithPath = searchTextureInPaths(imageName); 267 if (imgNameWithPath) 268 { 269 if (!strncmp(imgNameWithPath+strlen(imgNameWithPath)-4, ".bmp", 4)) 270 { 271 PRINTF(4)("Requested bmp-image. Trying to Import.\n"); 272 return this->loadBMP(imgNameWithPath); 273 } 274 275 else if (!strncmp(imgNameWithPath+strlen(imgNameWithPath)-4, ".jpg", 4) || !strncmp(imgNameWithPath+strlen(imgNameWithPath)-5, ".jpg", 5)) 276 { 277 PRINTF(4)("Requested jpeg-image. Trying to Import\n"); 278 return this->loadJPG(imgNameWithPath); 279 } 280 else if (!strncmp(imgNameWithPath+strlen(imgNameWithPath)-4, ".tga", 4)) 281 { 282 PRINTF(4)("Requested tga-image. Trying to Import\n"); 283 return this->loadTGA(imgNameWithPath); 284 } 285 else if (!strncmp(imgNameWithPath+strlen(imgNameWithPath)-4, ".png", 4)) 286 { 287 PRINTF(4)("Requested png-image. Trying to Import\n"); 288 return this->loadPNG(imgNameWithPath); 154 bool Texture::loadImage(const char* imageName) 155 { 156 if (GraphicsEngine::texturesEnabled) 157 { 158 if (imageName) 159 { 160 if (!strncmp(imageName+strlen(imageName)-4, ".bmp", 4)) 161 { 162 PRINTF(4)("Requested bmp-image. Trying to Import.\n"); 163 return this->loadBMP(imageName); 164 } 165 166 else if (!strncmp(imageName+strlen(imageName)-4, ".jpg", 4) || !strncmp(imageName+strlen(imageName)-5, ".jpg", 5)) 167 { 168 PRINTF(4)("Requested jpeg-image. Trying to Import\n"); 169 return this->loadJPG(imageName); 170 } 171 else if (!strncmp(imageName+strlen(imageName)-4, ".tga", 4)) 172 { 173 PRINTF(4)("Requested tga-image. Trying to Import\n"); 174 return this->loadTGA(imageName); 175 } 176 else if (!strncmp(imageName+strlen(imageName)-4, ".png", 4)) 177 { 178 PRINTF(4)("Requested png-image. Trying to Import\n"); 179 return this->loadPNG(imageName); 180 } 181 else 182 { 183 PRINTF(2)("Requested Image was not recognized in its type. (Maybe a type-Cast-error.)\n FileName: %s", imageName); 184 return false; 185 } 289 186 } 290 187 else 291 188 { 292 PRINTF(2)(" Requested Image was not recognized in its type. (Maybe a type-Cast-error.)\n FileName: %s", imgNameWithPath);189 PRINTF(2)("Image not Found: %s\n", imageName); 293 190 return false; 294 191 } 295 192 } 296 else 297 { 298 PRINTF(2)("Image not Found: %s\n", imgNameWithPath); 299 return false; 300 } 301 } 302 193 } 303 194 /** 304 195 \brief reads in a Windows BMP-file, and imports it to openGL. -
orxonox/branches/levelloader/src/lib/graphics/importer/texture.h
r3605 r3746 28 28 #endif /* HAVE_SDL_SDL_IMAGE_H */ 29 29 30 31 32 //! Class to handle lists of paths.33 /**34 \todo Ability to return Paths by itself.35 36 It is simple to use, and good, for all PathList you want.37 just create a new Pathlist, and add Paths.38 */39 class PathList40 {41 private:42 PathList();43 static PathList* firstPath; //!< A static Pointer to the first PathList in the List.44 public:45 PathList(char* pName);46 ~PathList();47 static PathList* getInstance(void);48 49 void addPath (char* pName);50 char* pathName; //!< The Name of the current Path.51 PathList* next; //!< Pointer to the next Pathlist.52 };53 54 30 //! A Class, that reads in Textures from different fileformats. 55 31 class Texture … … 70 46 GLuint texture; //!< The Texture-ID of opengl from this Texture. 71 47 SDL_Surface* map; //!< The map SDL initializes for this element. 72 char* searchTextureInPaths(c har* texName) const;48 char* searchTextureInPaths(const char* texName) const; 73 49 inline void swap(unsigned char &a, unsigned char &b); 74 50 public: 75 51 Texture(void); 52 Texture(const char* imageName); 76 53 ~Texture(void); 77 54 /** \returns The textureID of this texture. */ … … 79 56 bool loadTexToGL (Image* pImage); 80 57 81 bool loadImage(c har* imageName);58 bool loadImage(const char* imageName); 82 59 #ifndef HAVE_SDL_SDL_IMAGE_H 83 60 -
orxonox/branches/levelloader/src/lib/graphics/light.cc
r3605 r3746 21 21 22 22 #include "glincl.h" 23 #include "vector.h" 23 24 24 25 using namespace std; -
orxonox/branches/levelloader/src/lib/gui/Makefile.in
r3605 r3746 1 # Makefile.in generated by automake 1.8. 5from Makefile.am.1 # Makefile.in generated by automake 1.8.2 from Makefile.am. 2 2 # @configure_input@ 3 3 … … 179 179 esac; \ 180 180 done; \ 181 echo ' cd $(top_srcdir) && $(AUTOMAKE) -- foreignsrc/lib/gui/Makefile'; \181 echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu src/lib/gui/Makefile'; \ 182 182 cd $(top_srcdir) && \ 183 $(AUTOMAKE) -- foreignsrc/lib/gui/Makefile183 $(AUTOMAKE) --gnu src/lib/gui/Makefile 184 184 .PRECIOUS: Makefile 185 185 Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status … … 274 274 tags=; \ 275 275 here=`pwd`; \ 276 if ( $(ETAGS)--etags-include --version) >/dev/null 2>&1; then \276 if (etags --etags-include --version) >/dev/null 2>&1; then \ 277 277 include_option=--etags-include; \ 278 empty_fix=.; \279 278 else \ 280 279 include_option=--include; \ 281 empty_fix=; \282 280 fi; \ 283 281 list='$(SUBDIRS)'; for subdir in $$list; do \ 284 282 if test "$$subdir" = .; then :; else \ 285 test ! -f $$subdir/TAGS ||\283 test -f $$subdir/TAGS && \ 286 284 tags="$$tags $$include_option=$$here/$$subdir/TAGS"; \ 287 285 fi; \ … … 293 291 $(AWK) ' { files[$$0] = 1; } \ 294 292 END { for (i in files) print i; }'`; \ 295 if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \ 296 test -n "$$unique" || unique=$$empty_fix; \ 297 $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ 298 $$tags $$unique; \ 299 fi 293 test -z "$(ETAGS_ARGS)$$tags$$unique" \ 294 || $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ 295 $$tags $$unique 300 296 ctags: CTAGS 301 297 CTAGS: ctags-recursive $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ -
orxonox/branches/levelloader/src/lib/gui/console/Makefile.in
r3605 r3746 1 # Makefile.in generated by automake 1.8. 5from Makefile.am.1 # Makefile.in generated by automake 1.8.2 from Makefile.am. 2 2 # @configure_input@ 3 3 … … 50 50 CONFIG_HEADER = $(top_builddir)/config.h 51 51 CONFIG_CLEAN_FILES = 52 am__installdirs = "$(DESTDIR)$(bindir)"52 am__installdirs = $(DESTDIR)$(bindir) 53 53 binPROGRAMS_INSTALL = $(INSTALL_PROGRAM) 54 54 PROGRAMS = $(bin_PROGRAMS) … … 205 205 esac; \ 206 206 done; \ 207 echo ' cd $(top_srcdir) && $(AUTOMAKE) -- foreignsrc/lib/gui/console/Makefile'; \207 echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu src/lib/gui/console/Makefile'; \ 208 208 cd $(top_srcdir) && \ 209 $(AUTOMAKE) -- foreignsrc/lib/gui/console/Makefile209 $(AUTOMAKE) --gnu src/lib/gui/console/Makefile 210 210 .PRECIOUS: Makefile 211 211 Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status … … 227 227 install-binPROGRAMS: $(bin_PROGRAMS) 228 228 @$(NORMAL_INSTALL) 229 test -z "$(bindir)" || $(mkdir_p) "$(DESTDIR)$(bindir)"229 $(mkdir_p) $(DESTDIR)$(bindir) 230 230 @list='$(bin_PROGRAMS)'; for p in $$list; do \ 231 231 p1=`echo $$p|sed 's/$(EXEEXT)$$//'`; \ … … 233 233 ; then \ 234 234 f=`echo "$$p1" | sed 's,^.*/,,;$(transform);s/$$/$(EXEEXT)/'`; \ 235 echo " $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) '$$p' '$(DESTDIR)$(bindir)/$$f'"; \236 $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) "$$p" "$(DESTDIR)$(bindir)/$$f"|| exit 1; \235 echo " $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) $$p $(DESTDIR)$(bindir)/$$f"; \ 236 $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) $$p $(DESTDIR)$(bindir)/$$f || exit 1; \ 237 237 else :; fi; \ 238 238 done … … 242 242 @list='$(bin_PROGRAMS)'; for p in $$list; do \ 243 243 f=`echo "$$p" | sed 's,^.*/,,;s/$(EXEEXT)$$//;$(transform);s/$$/$(EXEEXT)/'`; \ 244 echo " rm -f '$(DESTDIR)$(bindir)/$$f'"; \245 rm -f "$(DESTDIR)$(bindir)/$$f"; \244 echo " rm -f $(DESTDIR)$(bindir)/$$f"; \ 245 rm -f $(DESTDIR)$(bindir)/$$f; \ 246 246 done 247 247 … … 299 299 $(AWK) ' { files[$$0] = 1; } \ 300 300 END { for (i in files) print i; }'`; \ 301 if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \ 302 test -n "$$unique" || unique=$$empty_fix; \ 303 $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ 304 $$tags $$unique; \ 305 fi 301 test -z "$(ETAGS_ARGS)$$tags$$unique" \ 302 || $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ 303 $$tags $$unique 306 304 ctags: CTAGS 307 305 CTAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ … … 358 356 all-am: Makefile $(PROGRAMS) $(HEADERS) 359 357 installdirs: 360 for dir in "$(DESTDIR)$(bindir)"; do \ 361 test -z "$$dir" || $(mkdir_p) "$$dir"; \ 362 done 358 $(mkdir_p) $(DESTDIR)$(bindir) 363 359 install: install-am 364 360 install-exec: install-exec-am -
orxonox/branches/levelloader/src/lib/gui/gui/Makefile.am
r3499 r3746 21 21 22 22 #AM_LDFLAGS=$(GTK2_LIBS) $(GTHREAD_LIBS) 23 LIBS=$(GTK2_LIBS) $(GTHREAD_LIBS) $(CURL_LIBS)23 AM_LDFLAGS=$(GTK2_LIBS) $(GTHREAD_LIBS) $(CURL_LIBS) 24 24 25 25 bin_PROGRAMS=gui -
orxonox/branches/levelloader/src/lib/gui/gui/Makefile.in
r3605 r3746 1 # Makefile.in generated by automake 1.8. 5from Makefile.am.1 # Makefile.in generated by automake 1.8.2 from Makefile.am. 2 2 # @configure_input@ 3 3 … … 50 50 CONFIG_HEADER = $(top_builddir)/config.h 51 51 CONFIG_CLEAN_FILES = 52 am__installdirs = "$(DESTDIR)$(bindir)"52 am__installdirs = $(DESTDIR)$(bindir) 53 53 binPROGRAMS_INSTALL = $(INSTALL_PROGRAM) 54 54 PROGRAMS = $(bin_PROGRAMS) … … 131 131 LDFLAGS = @LDFLAGS@ 132 132 LIBOBJS = @LIBOBJS@ 133 134 #AM_LDFLAGS=$(GTK2_LIBS) $(GTHREAD_LIBS) 135 LIBS = $(GTK2_LIBS) $(GTHREAD_LIBS) $(CURL_LIBS) 133 LIBS = @LIBS@ 136 134 LTLIBOBJS = @LTLIBOBJS@ 137 135 MAKEINFO = @MAKEINFO@ … … 195 193 MAINSRCDIR = ../../.. 196 194 AM_CXXFLAGS = $(GTK2_CFLAGS) $(GTHREAD_CFLAGS) $(CURL_CFLAGS) $(MSBITFIELDS) -I$(MAINSRCDIR) -I$(MAINSRCDIR)/world_entities -I$(MAINSRCDIR)/story_entities -I$(MAINSRCDIR)/lib -I$(MAINSRCDIR)/lib/coord -I$(MAINSRCDIR)/lib/data -I$(MAINSRCDIR)/lib/gaphics -I$(MAINSRCDIR)/lib/graphics/font -I$(MAINSRCDIR)/lib/graphics/importer -I$(MAINSRCDIR)/lib/gui -I$(MAINSRCDIR)/lib/lang -I$(MAINSRCDIR)/lib/util -I$(MAINSRCDIR)/lib/math -I$(MAINSRCDIR)/defs -I$(MAINSRCDIR)/font -I$(MAINSRCDIR)/network -I$(MAINSRCDIR)/glmenu -I$(MAINSRCDIR)/ai 195 196 #AM_LDFLAGS=$(GTK2_LIBS) $(GTHREAD_LIBS) 197 AM_LDFLAGS = $(GTK2_LIBS) $(GTHREAD_LIBS) $(CURL_LIBS) 197 198 gui_SOURCES = orxonox_gui.cc \ 198 199 orxonox_gui_gtk.cc \ … … 238 239 esac; \ 239 240 done; \ 240 echo ' cd $(top_srcdir) && $(AUTOMAKE) -- foreignsrc/lib/gui/gui/Makefile'; \241 echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu src/lib/gui/gui/Makefile'; \ 241 242 cd $(top_srcdir) && \ 242 $(AUTOMAKE) -- foreignsrc/lib/gui/gui/Makefile243 $(AUTOMAKE) --gnu src/lib/gui/gui/Makefile 243 244 .PRECIOUS: Makefile 244 245 Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status … … 260 261 install-binPROGRAMS: $(bin_PROGRAMS) 261 262 @$(NORMAL_INSTALL) 262 test -z "$(bindir)" || $(mkdir_p) "$(DESTDIR)$(bindir)"263 $(mkdir_p) $(DESTDIR)$(bindir) 263 264 @list='$(bin_PROGRAMS)'; for p in $$list; do \ 264 265 p1=`echo $$p|sed 's/$(EXEEXT)$$//'`; \ … … 266 267 ; then \ 267 268 f=`echo "$$p1" | sed 's,^.*/,,;$(transform);s/$$/$(EXEEXT)/'`; \ 268 echo " $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) '$$p' '$(DESTDIR)$(bindir)/$$f'"; \269 $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) "$$p" "$(DESTDIR)$(bindir)/$$f"|| exit 1; \269 echo " $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) $$p $(DESTDIR)$(bindir)/$$f"; \ 270 $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) $$p $(DESTDIR)$(bindir)/$$f || exit 1; \ 270 271 else :; fi; \ 271 272 done … … 275 276 @list='$(bin_PROGRAMS)'; for p in $$list; do \ 276 277 f=`echo "$$p" | sed 's,^.*/,,;s/$(EXEEXT)$$//;$(transform);s/$$/$(EXEEXT)/'`; \ 277 echo " rm -f '$(DESTDIR)$(bindir)/$$f'"; \278 rm -f "$(DESTDIR)$(bindir)/$$f"; \278 echo " rm -f $(DESTDIR)$(bindir)/$$f"; \ 279 rm -f $(DESTDIR)$(bindir)/$$f; \ 279 280 done 280 281 … … 338 339 $(AWK) ' { files[$$0] = 1; } \ 339 340 END { for (i in files) print i; }'`; \ 340 if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \ 341 test -n "$$unique" || unique=$$empty_fix; \ 342 $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ 343 $$tags $$unique; \ 344 fi 341 test -z "$(ETAGS_ARGS)$$tags$$unique" \ 342 || $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ 343 $$tags $$unique 345 344 ctags: CTAGS 346 345 CTAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ … … 397 396 all-am: Makefile $(PROGRAMS) $(HEADERS) 398 397 installdirs: 399 for dir in "$(DESTDIR)$(bindir)"; do \ 400 test -z "$$dir" || $(mkdir_p) "$$dir"; \ 401 done 398 $(mkdir_p) $(DESTDIR)$(bindir) 402 399 install: install-am 403 400 install-exec: install-exec-am -
orxonox/branches/levelloader/src/lib/gui/gui/orxonox_gui.cc
r3499 r3746 95 95 96 96 // Reading Values from File 97 exec->set Filename("~/.orxonox.conf");97 exec->setConfFile("~/.orxonox/orxonox.conf"); 98 98 exec->readFromFile(orxonoxGUI); 99 99 // Merging changes to the Options from appended flags. -
orxonox/branches/levelloader/src/lib/gui/gui/orxonox_gui_exec.cc
r3499 r3746 25 25 26 26 #include "orxonox_gui_exec.h" 27 27 28 #include <iostream> 28 29 #include <string> 30 31 #include <sys/stat.h> 32 #include <sys/types.h> 33 29 34 30 35 HashTable* orxonoxFlagHash; … … 50 55 this->saveSettings->saveability(); 51 56 this->execBox->fill(this->saveSettings); 52 this->verboseMode = new Menu("verbose mode", "no output", "error", "warning", "info", "lastItem");57 this->verboseMode = new Menu("verbose mode", "nothing", "error", "warning", "info", "lastItem"); 53 58 this->verboseMode->setFlagName("verbose", "v", 0); 54 59 this->verboseMode->saveability(); … … 90 95 91 96 /** 97 \brief sets the confDir and File-name out of an input-string 98 */ 99 void OrxonoxGuiExec::setConfFile(char* confFile) 100 { 101 char splitter = 102 #ifdef __WIN32__ 103 '\\'; 104 #else 105 '/'; 106 #endif 107 char* tmpConfFile = new char[strlen(confFile)+1]; 108 strcpy(tmpConfFile, confFile); 109 char* tmp = strrchr(tmpConfFile, splitter); 110 if (tmp) 111 { 112 tmp[0] = '\0'; 113 this->setConfDir(tmpConfFile); 114 this->setFileName(tmp+1); 115 } 116 else 117 { 118 this->setConfDir("~/"); 119 this->setFileName(tmpConfFile); 120 } 121 delete []tmp; 122 delete []tmpConfFile; 123 } 124 125 /** 126 \brief sets the Directory of the configuration files 127 \param confDir the Directory for the configuration files 128 */ 129 void OrxonoxGuiExec::setConfDir(char* confDir) 130 { 131 if (!strncmp(confDir, "~/", 2)) 132 { 133 char tmp[500]; 134 #ifdef __WIN32__ 135 strcpy(tmp, getenv("USERPROFILE")); 136 #else 137 strcpy(tmp, getenv("HOME")); 138 #endif 139 this->confDir = new char[strlen(tmp)+strlen(confDir)]; 140 sprintf(this->confDir, "%s%s", tmp, confDir+1); 141 } 142 else 143 { 144 this->confDir = new char[strlen(confDir)+1]; 145 strcpy(this->confDir, confDir); 146 } 147 PRINTF(3)("Config Directory is: %s.\n", this->confDir); 148 mkdir(this->confDir, 0755); 149 } 150 151 /** 92 152 \brief Sets the location of the configuration File. 93 \param file name the location of the configFile153 \param fileName the location of the configFile 94 154 95 155 \todo: memory allocation could be better. … … 97 157 The name will be parsed from ~/ to /home/[username] on unix and c:/Documents and Settings/username/Settings/ on Windows 98 158 */ 99 void OrxonoxGuiExec::setFilename(char* filename) 100 { 101 char* buffer = (char*)malloc(2048*sizeof(char)); 102 sprintf(buffer, "%s", filename); 103 if(!strncmp(buffer, "~/", 2)) 104 { 105 #ifdef __WIN32__ 106 sprintf(configFile, "%s/%s", getenv("USERPROFILE"), buffer+2); 107 #else 108 sprintf(configFile, "%s/%s", getenv("HOME"), buffer+2); 109 #endif 110 } 111 else if(buffer) 112 strcpy(this->configFile, buffer); 113 free (buffer); 159 void OrxonoxGuiExec::setFileName(char* fileName) 160 { 161 if (!this->confDir) 162 this->setConfDir("~/"); 163 this->configFile = new char[strlen(this->confDir)+strlen(fileName)+2]; 164 sprintf(this->configFile, "%s/%s", this->confDir, fileName); 165 PRINTF(3)("ConfigurationFile is %s.\n", this->configFile); 114 166 } 115 167 … … 117 169 \returns The name of the Configuration-File 118 170 */ 119 char* OrxonoxGuiExec::getConfigFile(void) 171 char* OrxonoxGuiExec::getConfigFile(void) const 120 172 { 121 173 return this->configFile; … … 190 242 space2under[0] = '_'; 191 243 } 192 if(widget->isOption <=3) 193 fprintf(CONFIG_FILE, "%s = %d\n", Buffer, static_cast<Option*>(widget)->value); 194 else if(widget->isOption == 5) 195 fprintf(CONFIG_FILE, "%s = %s\n", Buffer, static_cast<OptionLabel*>(widget)->cValue); 244 fprintf(CONFIG_FILE, "%s = %s\n", Buffer, static_cast<Option*>(widget)->save()); 196 245 } 197 246 … … 259 308 { 260 309 PRINT(3)("Located Option %s.\n", widget->title); 261 if(widget->isOption >= 1 && widget->isOption <= 3) 262 { 263 static_cast<Option*>(widget)->value = atoi(info->variableValue); 264 static_cast<Option*>(widget)->redraw(); //!< \todo change this to setValue. 265 } 266 else if(widget->isOption == 5) 267 static_cast<OptionLabel*>(widget)->setValue(info->variableValue); 310 if(widget->isOption >= 1) 311 static_cast<Option*>(widget)->load(info->variableValue); 268 312 } 269 313 } -
orxonox/branches/levelloader/src/lib/gui/gui/orxonox_gui_exec.h
r3499 r3746 22 22 CheckButton* alwaysShow; //!< A CheckButton, for if orxonox should start with or without gui. 23 23 Button* quit; //!< A Button to quit the Gui without starting orxonox. 24 char* confDir; //!< The directory of the orxonox-configuration-files. 24 25 char* configFile; //!< The name of the .orxonox.conf(ig)-file. 25 26 FILE* CONFIG_FILE; //!< Filehandler for reading and writing. … … 37 38 38 39 Widget* getWidget(void); 39 40 void setFilename(char* filename); 41 char* getConfigFile(void); 40 41 void setConfFile(char* confFile); 42 void setConfDir(char* confDir); 43 void setFileName(char* fileName); 44 char* getConfigFile(void) const; 42 45 int shouldsave(void); 43 46 void writeToFile(Widget* widget); -
orxonox/branches/levelloader/src/lib/gui/gui/orxonox_gui_gtk.cc
r3499 r3746 25 25 26 26 27 #include "orxonox_gui_gtk.h" 28 29 #include <stdarg.h> 27 30 #include <iostream> 28 29 #include "orxonox_gui_gtk.h"30 31 31 32 … … 68 69 #else /* HAVE_GTK2 */ 69 70 char boolAns = 'y'; 70 char ans[10]; 71 char ans[10]; 72 PRINT(0)("================================\n"); 73 PRINT(0)("= ORXONOX CONFIGURATION WIZARD =\n"); 74 PRINT(0)("================================ - version:" PACKAGE_VERSION "\n"); 75 71 76 while(true) 72 77 { 73 PRINT(0)(" Listing all the Orxonox Options: \n");78 PRINT(0)("\n Listing all the Orxonox Options: \n"); 74 79 PRINT(0)(" #############################\n"); 75 80 Window::mainWindow->walkThrough(Widget::listOptionsAndGroups, 1); … … 122 127 //! \todo move this into the gui-gtk-file 123 128 //! \todo finish it. 129 //! \todo memory leek at save(); and save is a BAD word, use saveString instead, or something like it. 124 130 } 125 131 #endif /* HAVE_GTK2 */ … … 133 139 134 140 /* WIDGET */ 135 136 /** 137 \brief deletes any given Widget 138 This is still pretty crappy. 139 */ 140 Widget::~Widget(void) 141 { 142 this->destroy(); 143 } 144 145 /** 146 \brief Initializes a widget. 147 Initializes the next Pointer and the other Widget-specific Defaults. 148 */ 149 void Widget::init(void) 141 /** 142 \brief constructs a Widget 143 */ 144 Widget::Widget(void) 150 145 { 151 146 next = NULL; … … 155 150 156 151 /** 157 \brief Destroys a Widget 158 */ 159 void Widget::destroy(void) 160 { 161 if (this->title) 152 \brief deletes any given Widget 153 This is still pretty crappy. 154 */ 155 Widget::~Widget(void) 156 { 157 if (this->title) 162 158 { 163 159 delete []this->title; … … 172 168 delete this->next; 173 169 this->next = NULL; 174 175 170 //! \todo not hiding widget, deleting. 176 171 // this->hide(); 177 172 // delete this->widget; 173 } 174 175 /** 176 \brief sets a new Title to a Widget 177 \param title The new Title to set to the Widget 178 */ 179 void Widget::setTitle(const char* title) 180 { 181 if (this->title) 182 delete []this->title; 183 this->title = new char[strlen(title)+1]; 184 strcpy(this->title, title); 178 185 } 179 186 … … 273 280 { 274 281 if (widget->isOption < 0 && static_cast<Packer*>(widget)->groupName) 275 cout << "[" << static_cast<Packer*>(widget)->groupName << "]\n";276 if (widget->isOption >= 1 && widget->isOption <= 3)277 cout << " " << static_cast<Option*>(widget)->title <<" is : " << static_cast<Option*>(widget)->value <<endl;278 else if (widget->isOption == 5)279 cout << " " << static_cast<Option*>(widget)->title <<" is : " << static_cast<OptionLabel*>(widget)->cValue <<endl;282 PRINT(0)("[%s]\n", static_cast<Packer*>(widget)->groupName); 283 if (widget->isOption >= 1) 284 { 285 Widget::listOptions(widget); 286 } 280 287 } 281 288 … … 286 293 void Widget::listOptions(Widget* widget) 287 294 { 288 if (widget->isOption >= 1 && widget->isOption <= 3) 289 cout << " " << static_cast<Option*>(widget)->title <<" is : " << static_cast<Option*>(widget)->value <<endl; 290 else if (widget->isOption == 5) 291 cout << " " << static_cast<Option*>(widget)->title <<" is : " << static_cast<OptionLabel*>(widget)->cValue <<endl; 295 if(widget->isOption >= 1) 296 PRINT(0)(" %s is %s\n", static_cast<Option*>(widget)->title, static_cast<Option*>(widget)->save()); 292 297 } 293 298 … … 300 305 { 301 306 302 if (widget->isOption >= 1 && widget->isOption <= 3)307 if (widget->isOption >= 1) 303 308 { 304 309 int* count =(int*)data; 305 310 *count = *count +1; 306 cout << *count << ": " << static_cast<Option*>(widget)->title <<" is : " << static_cast<Option*>(widget)->value <<endl; 307 } 308 else if (widget->isOption == 5) 309 { 310 int* count =(int*)data; 311 *count = *count +1; 312 cout << *count << ": " << static_cast<Option*>(widget)->title <<" is : " << static_cast<OptionLabel*>(widget)->cValue <<endl; 311 PRINT(0)(" %d:%s is %s\n", *count, static_cast<Option*>(widget)->title, static_cast<Option*>(widget)->save()); 313 312 } 314 313 } … … 513 512 514 513 /* PACKERS */ 515 516 /** 517 \brief Initializes a Packer. 518 519 Sets the down-pinter to NULL and other PackerSpecific-values to their defaults. 520 */ 521 void Packer::init(void) 514 /** 515 \brief Constructs a Packer 516 */ 517 Packer::Packer(void) 522 518 { 523 519 this->down = NULL; 524 520 this->groupName = NULL; 525 526 527 static_cast<Widget*>(this)->init();528 return;529 521 } 530 522 … … 532 524 \brief Destroys a Packer. 533 525 */ 534 void Packer::destroy(void)526 Packer::~Packer(void) 535 527 { 536 528 PRINTF(4)("deleting the Packer part.\n"); … … 543 535 delete this->down; 544 536 this->down = NULL; 545 546 static_cast<Widget*>(this)->destroy();547 537 } 548 538 … … 575 565 sets the Container-Specific defaults. 576 566 */ 577 void Container::init(void)567 Container::Container(void) 578 568 { 579 569 this->isOption = -1; 580 581 static_cast<Packer*>(this)->init();582 583 return;584 570 } 585 571 … … 587 573 \brief Destroys a Container. 588 574 */ 589 void Container::destroy(void)575 Container::~Container(void) 590 576 { 591 577 PRINTF(4)("deleting the Container part.\n"); 592 593 static_cast<Packer*>(this)->destroy();594 578 } 595 579 … … 665 649 Window::~Window(void) 666 650 { 667 this->destroy(); 651 if (this->title) 652 PRINTF(3)("deleting the Window: %s\n", this->title); 653 else 654 PRINTF(3)("deleting the Window.\n"); 655 // this->hide(); 668 656 } 669 657 … … 677 665 678 666 isOpen = false; 679 680 static_cast<Container*>(this)->init();681 667 682 668 #ifdef HAVE_GTK2 … … 691 677 692 678 /** 693 \brief Destroys a Window.694 */695 void Window::destroy(void)696 {697 if (this->title)698 PRINTF(3)("deleting the Window: %s\n", this->title);699 else700 PRINTF(3)("deleting the Window.\n");701 // this->hide();702 static_cast<Container*>(this)->destroy();703 704 }705 706 /**707 679 \brief Shows all Widgets that are included within this->widget. 708 680 */ … … 730 702 \param title title the Window should get. 731 703 */ 732 void Window::setTitle(c har* title)704 void Window::setTitle(const char* title) 733 705 { 734 706 if (this->title) … … 823 795 Frame::~Frame(void) 824 796 { 825 this->destroy();826 }827 828 /**829 \brief Initializes a new Frame with default settings830 */831 void Frame::init(void)832 {833 static_cast<Container*>(this)->init();834 835 #ifdef HAVE_GTK2836 this->widget = gtk_frame_new("");837 gtk_container_set_border_width(GTK_CONTAINER(this->widget), 3);838 #endif /* HAVE_GTK2 */839 }840 841 /**842 \brief Destroys a Frame.843 */844 void Frame::destroy(void)845 {846 797 if (this->title) 847 798 PRINTF(3)("deleting the Frame: %s\n", this->title); 848 799 else 849 800 PRINTF(3)("deleting the Frame.\n"); 850 851 static_cast<Container*>(this)->destroy(); 801 } 802 803 /** 804 \brief Initializes a new Frame with default settings 805 */ 806 void Frame::init(void) 807 { 808 #ifdef HAVE_GTK2 809 this->widget = gtk_frame_new(""); 810 gtk_container_set_border_width(GTK_CONTAINER(this->widget), 3); 811 #endif /* HAVE_GTK2 */ 852 812 } 853 813 … … 856 816 \param title The title the Frame should get. 857 817 */ 858 void Frame::setTitle(c har* title)818 void Frame::setTitle(const char* title) 859 819 { 860 820 if (this->title) … … 892 852 EventBox::~EventBox(void) 893 853 { 894 this->destroy();895 896 }897 898 /**899 \brief Initializes a new EventBox900 */901 void EventBox::init(void)902 {903 this->isOption = -1;904 905 static_cast<Container*>(this)->init();906 907 #ifdef HAVE_GTK2908 this->widget = gtk_event_box_new();909 gtk_container_set_border_width(GTK_CONTAINER(this->widget), 3);910 #endif /* HAVE_GTK2 */911 }912 913 /**914 \brief Destroys an EventBox.915 */916 void EventBox::destroy(void)917 {918 854 if (this->title) 919 855 PRINTF(3)("deleting the EventBox: %s\n", this->title); 920 856 else 921 857 PRINTF(3)("deleting the EventBox.\n"); 922 923 static_cast<Container*>(this)->destroy(); 924 } 925 926 /** 927 \brief Sets the Title of the EventBox(not implemented) 928 \param title Name the EventBox should get(only datastructure-internal). 929 */ 930 void EventBox::setTitle(char* title) 931 { 932 if (this->title) 933 delete []this->title; 934 this->title = new char[strlen(title)+1]; 935 strcpy(this->title, title); 858 } 859 860 /** 861 \brief Initializes a new EventBox 862 */ 863 void EventBox::init(void) 864 { 865 this->isOption = -1; 866 867 #ifdef HAVE_GTK2 868 this->widget = gtk_event_box_new(); 869 gtk_container_set_border_width(GTK_CONTAINER(this->widget), 3); 870 #endif /* HAVE_GTK2 */ 936 871 } 937 872 … … 960 895 Box::~Box(void) 961 896 { 962 this->destroy();963 }964 965 /**966 \brief Initializes a new Box with type boxtype967 \param boxtype see Box(char boxtype)968 */969 void Box::init(char boxtype)970 {971 this->isOption = -2;972 973 static_cast<Packer*>(this)->init();974 #ifdef HAVE_GTK2975 if (boxtype == 'v')976 {977 this->widget = gtk_vbox_new(FALSE, 0);978 }979 else980 {981 this->widget = gtk_hbox_new(FALSE, 0);982 }983 #endif /* HAVE_GTK2 */984 }985 986 /**987 \brief Destroys a Box.988 */989 void Box::destroy(void)990 {991 897 if (this->title) 992 898 PRINTF(3)("deleting the Box: %s\n", this->title); … … 994 900 PRINTF(3)("deleting the Box.\n"); 995 901 996 static_cast<Packer*>(this)->destroy(); 902 } 903 904 /** 905 \brief Initializes a new Box with type boxtype 906 \param boxtype see Box(char boxtype) 907 */ 908 void Box::init(char boxtype) 909 { 910 this->isOption = -2; 911 912 #ifdef HAVE_GTK2 913 if (boxtype == 'v') 914 { 915 this->widget = gtk_vbox_new(FALSE, 0); 916 } 917 else 918 { 919 this->widget = gtk_hbox_new(FALSE, 0); 920 } 921 #endif /* HAVE_GTK2 */ 997 922 } 998 923 … … 1022 947 } 1023 948 1024 /**1025 \brief Sets the Title of a Box.1026 \param title the new Title to set.1027 */1028 void Box::setTitle(char* title)1029 {1030 if (this->title)1031 delete []this->title;1032 this->title = new char[strlen(title)+1];1033 strcpy(this->title, title);1034 }1035 1036 949 /* OPTION */ 1037 950 … … 1040 953 sets all Option-Specific-Values to their defaults. 1041 954 */ 1042 void Option::init(void)955 Option::Option(void) 1043 956 { 1044 957 this->value = 0; … … 1047 960 this->saveable = false; 1048 961 this->defaultValue = 0; 1049 1050 static_cast<Widget*>(this)->init();1051 1052 return;1053 962 } 1054 963 … … 1056 965 \brief Destroys an Option. 1057 966 */ 1058 void Option::destroy(void)967 Option::~Option(void) 1059 968 { 1060 969 PRINTF(4)("deleting the Option Part.\n"); … … 1063 972 if (this->flagNameShort) 1064 973 delete []this->flagNameShort; 1065 1066 static_cast<Widget*>(this)->destroy();1067 974 } 1068 975 … … 1123 1030 1124 1031 /** 1032 \brief saves an Option 1033 \returns the String that should be saved. 1034 1035 this is a default Option save 1036 */ 1037 char* Option::save(void) 1038 { 1039 char* value = new char [10]; 1040 sprintf (value, "%d", this->value); 1041 return value; 1042 } 1043 1044 /** 1045 \brief loads an Option from of its loadString 1046 \param loadString the string from which to load the data from 1047 */ 1048 void Option::load(char* loadString) 1049 { 1050 this->value = atoi(loadString); 1051 PRINT(3)("Loading %s: %s %d\n", this->title, loadString, value); 1052 this->redraw(); 1053 } 1054 1055 /** 1125 1056 \returns The saveable-state. 1126 1057 */ … … 1161 1092 Button::~Button(void) 1162 1093 { 1163 this->destroy();1164 }1165 1166 /**1167 \brief Initializes a new Button1168 */1169 void Button::init(void)1170 {1171 isOption = 0;1172 1173 static_cast<Option*>(this)->init();1174 1175 #ifdef HAVE_GTK21176 widget = gtk_button_new_with_label("");1177 #endif /* HAVE_GTK2 */1178 }1179 1180 /**1181 \brief Destroys a Button.1182 */1183 void Button::destroy(void)1184 {1185 1094 if (this->title) 1186 1095 PRINTF(3)("deleting the Label: %s\n", this->title); … … 1188 1097 PRINTF(3)("deleting the Label.\n"); 1189 1098 1190 static_cast<Option*>(this)->destroy(); 1099 } 1100 1101 /** 1102 \brief Initializes a new Button 1103 */ 1104 void Button::init(void) 1105 { 1106 isOption = 0; 1107 1108 #ifdef HAVE_GTK2 1109 widget = gtk_button_new_with_label(""); 1110 #endif /* HAVE_GTK2 */ 1191 1111 } 1192 1112 … … 1195 1115 \param title The name the Button should get 1196 1116 */ 1197 void Button::setTitle(c har *title)1117 void Button::setTitle(const char *title) 1198 1118 { 1199 1119 if (this->title) … … 1245 1165 CheckButton::~CheckButton(void) 1246 1166 { 1247 this->destroy();1248 }1249 1250 /**1251 \brief Initialize a new CheckButton with default settings1252 */1253 void CheckButton::init(void)1254 {1255 this->isOption = 1;1256 1257 static_cast<Option*>(this)->init();1258 1259 #ifdef HAVE_GTK21260 this->widget = gtk_check_button_new_with_label("");1261 #endif /* HAVE_GTK2 */1262 }1263 1264 /**1265 \brief Destroys a CheckButton.1266 */1267 void CheckButton::destroy(void)1268 {1269 1167 if (this->title) 1270 1168 PRINTF(3)("deleting the CheckButton: %s\n", this->title); 1271 1169 else 1272 1170 PRINTF(3)("deleting the CheckButton.\n"); 1273 1274 static_cast<Option*>(this)->destroy(); 1171 } 1172 1173 /** 1174 \brief Initialize a new CheckButton with default settings 1175 */ 1176 void CheckButton::init(void) 1177 { 1178 this->isOption = 1; 1179 1180 #ifdef HAVE_GTK2 1181 this->widget = gtk_check_button_new_with_label(""); 1182 #endif /* HAVE_GTK2 */ 1275 1183 } 1276 1184 … … 1279 1187 \param title The new Name the CheckButton should display. 1280 1188 */ 1281 void CheckButton::setTitle(c har* title)1189 void CheckButton::setTitle(const char* title) 1282 1190 { 1283 1191 if (this->title) … … 1306 1214 #else /* HAVE_GTK2 */ 1307 1215 char tmpChar[20]; 1308 cout << "\nPlease give me a new value for " << this->title << " [0,1](def ualt:" << this->defaultValue << "): ";1216 cout << "\nPlease give me a new value for " << this->title << " [0,1](default:" << this->defaultValue << "): "; 1309 1217 cin >> tmpChar; 1310 1218 … … 1350 1258 Slider::~Slider(void) 1351 1259 { 1352 this->destroy();1353 }1354 1355 /**1356 \brief Initializes a Slider with start and end Values1357 params: see Slider::Slider(char* slidername, int start, int end)1358 */1359 void Slider::init(int start, int end)1360 {1361 this->isOption = 2;1362 1363 static_cast<Option*>(this)->init();1364 1365 this->start = start;1366 this->end = end;1367 #ifdef HAVE_GTK21368 widget = gtk_hscale_new_with_range(this->start, this->end, 5);1369 #endif /* HAVE_GTK2 */1370 }1371 1372 /**1373 \brief Destroys a Slider.1374 */1375 void Slider::destroy(void)1376 {1377 1260 if (this->title) 1378 1261 PRINTF(3)("deleting the Slider: %s\n", this->title); 1379 1262 else 1380 1263 PRINTF(3)("deleting the Slider.\n"); 1381 1382 static_cast<Option*>(this)->destroy(); 1383 1384 } 1385 1386 /** 1387 \brief Sets a new Title to the Slider 1388 \param title The new Name of the slider 1389 */ 1390 void Slider::setTitle(char* title) 1391 { 1392 if (this->title)1393 delete []this->title; 1394 this->title = new char[strlen(title)+1];1395 strcpy(this->title, title); 1264 } 1265 1266 /** 1267 \brief Initializes a Slider with start and end Values 1268 params: see Slider::Slider(char* slidername, int start, int end) 1269 */ 1270 void Slider::init(int start, int end) 1271 { 1272 this->isOption = 2; 1273 1274 this->start = start; 1275 this->end = end; 1276 #ifdef HAVE_GTK2 1277 widget = gtk_hscale_new_with_range(this->start, this->end, 5); 1278 #endif /* HAVE_GTK2 */ 1396 1279 } 1397 1280 … … 1425 1308 #else /* HAVE_GTK2 */ 1426 1309 char tmpChar[20]; 1427 cout << "\nPlease give me a new value for " << this->title << " [" <<this->start << "-" << this->end << "](def ualt:" << this->defaultValue << "): ";1310 cout << "\nPlease give me a new value for " << this->title << " [" <<this->start << "-" << this->end << "](default:" << this->defaultValue << "): "; 1428 1311 cin >> tmpChar; 1429 1312 … … 1437 1320 1438 1321 /* MENU */ 1322 1323 /** 1324 \brief constructs a new Menu, without adding any items to it. 1325 \param menuName the Name the Menu gets. 1326 */ 1327 Menu::Menu(const char* menuName) 1328 { 1329 this->init(); 1330 this->setTitle(menuName); 1331 } 1439 1332 1440 1333 /** … … 1448 1341 this->init(); 1449 1342 this->setTitle(menuname); 1450 1343 va_list itemlist; //!< The list to readin multiple Options. 1344 1451 1345 char *itemName; 1452 1346 1453 #ifdef HAVE_GTK2 /////////////////////// REINPLEMENT1454 1347 va_start(itemlist, menuname); 1455 1348 while(strcmp(itemName = va_arg(itemlist, char*), "lastItem")) … … 1458 1351 } 1459 1352 va_end(itemlist); 1460 #endif /* HAVE_GTK2 */1461 1462 #ifdef HAVE_GTK21463 gtk_option_menu_set_menu(GTK_OPTION_MENU(this->widget), menu);1464 this->connectSignal("changed", this->OptionChange);1465 #endif /* HAVE_GTK2 */1466 1353 } 1467 1354 … … 1471 1358 Menu::~Menu(void) 1472 1359 { 1473 this->destroy();1474 }1475 1476 /**1477 \brief Initializes a new Menu with no items1478 */1479 void Menu::init(void)1480 {1481 this->isOption = 2;1482 1483 static_cast<Option*>(this)->init();1484 1485 #ifdef HAVE_GTK21486 this->widget = gtk_option_menu_new();1487 this->menu = gtk_menu_new();1488 #endif /* HAVE_GTK2 */1489 1490 }1491 1492 /**1493 \brief Destroys a Menu.1494 */1495 void Menu::destroy(void)1496 {1497 1360 if (this->title) 1498 1361 PRINTF(3)("deleting the Menu: %s\n", this->title); … … 1500 1363 PRINTF(3)("deleting the Menu.\n"); 1501 1364 //! \todo destroy menu 1502 1503 static_cast<Option*>(this)->destroy(); 1504 } 1505 1506 1507 /** 1508 * Sets the Database-Name of this Menu 1509 \param title Database-Name to be set. 1510 */ 1511 void Menu::setTitle(char* title) 1512 { 1513 if (this->title) 1514 delete []this->title; 1515 this->title = new char[strlen(title)+1]; 1516 strcpy(this->title, title); 1365 this->currItem = this->firstItem; 1366 while(this->currItem) 1367 { 1368 delete []this->currItem->name; 1369 /* 1370 #ifdef HAVE_GTK2 1371 free(this->currItem->item); 1372 #endif /* HAVE_GTK2 */ 1373 MenuItem* tmpItem = this->currItem; 1374 this->currItem = this->currItem->next; 1375 delete tmpItem; 1376 } 1377 } 1378 1379 /** 1380 \brief Initializes a new Menu with no items 1381 */ 1382 void Menu::init(void) 1383 { 1384 this->isOption = 2; 1385 this->firstItem = NULL; 1386 1387 #ifdef HAVE_GTK2 1388 this->widget = gtk_option_menu_new(); 1389 this->menu = gtk_menu_new(); 1390 gtk_option_menu_set_menu(GTK_OPTION_MENU(this->widget), menu); 1391 this->connectSignal("changed", this->OptionChange); 1392 #endif /* HAVE_GTK2 */ 1393 } 1394 1395 /** 1396 \brief saves the Label of the Menu 1397 \returns the name of the selected Menu-Item 1398 */ 1399 char* Menu::save(void) 1400 { 1401 MenuItem* tmpItem = this->firstItem; 1402 for (int i = 0; i<this->value; i++) 1403 tmpItem = tmpItem->next; 1404 1405 return tmpItem->name; 1406 } 1407 1408 /** 1409 \brief loads a Menu from of its loadString 1410 \param loadString the string from which to load the data from 1411 */ 1412 void Menu::load(char* loadString) 1413 { 1414 MenuItem* tmpItem = firstItem; 1415 bool foundItem = false; 1416 while (tmpItem) 1417 { 1418 if (!strcmp(loadString, tmpItem->name)) 1419 {foundItem = true; break;} 1420 tmpItem = tmpItem->next; 1421 } 1422 if (foundItem) 1423 this->value = tmpItem->itemNumber; 1424 else 1425 { 1426 this->value = 0; 1427 PRINTF(2)("Sorry, but %s has not been found in the Itemlist of %s\n", loadString, this->title); 1428 } 1429 PRINTF(3)( "Loading %s: setting to %d\n", this->title, this->value); 1430 this->redraw(); 1517 1431 } 1518 1432 … … 1520 1434 \brief appends a new Item to the Menu-List. 1521 1435 \param itemName the itemName to be appendet. 1522 1523 \todo make the item-list readable without GTK1524 1436 */ 1525 1437 void Menu::addItem(char* itemName) 1526 1438 { 1527 #ifdef HAVE_GTK2 1528 this->item = gtk_menu_item_new_with_label(itemName); 1529 gtk_menu_shell_append(GTK_MENU_SHELL(this->menu), this->item); 1530 #endif /* HAVE_GTK2 */ 1439 if (!this->firstItem) 1440 { 1441 this->firstItem = this->currItem = new MenuItem; 1442 this->currItem->itemNumber = 0; 1443 } 1444 else 1445 { 1446 int tmpI = this->currItem->itemNumber; 1447 this->currItem = this->currItem->next = new MenuItem; 1448 this->currItem->itemNumber = tmpI+1; 1449 } 1450 1451 this->currItem->name = new char[strlen(itemName)+1]; 1452 strcpy(this->currItem->name, itemName); 1453 1454 #ifdef HAVE_GTK2 1455 this->currItem->item = gtk_menu_item_new_with_label(itemName); 1456 gtk_menu_shell_append(GTK_MENU_SHELL(this->menu), this->currItem->item); 1457 #endif /* HAVE_GTK2 */ 1458 this->currItem->next = NULL; 1531 1459 } 1532 1460 … … 1551 1479 #else /* HAVE_GTK2 */ 1552 1480 char tmpChar[20]; 1553 cout << "\nPlease give me a new value for " << this->title << "(def ualt:" << this->defaultValue << "): ";1481 cout << "\nPlease give me a new value for " << this->title << "(default:" << this->defaultValue << "): "; 1554 1482 cin >> tmpChar; 1555 1483 this->value = atoi(tmpChar); … … 1578 1506 OptionLabel::~OptionLabel(void) 1579 1507 { 1580 this->destroy();1581 }1582 1583 /**1584 \brief Initializes an OptionLabel1585 */1586 void OptionLabel::init(void)1587 {1588 this->isOption = 5;1589 static_cast<Option*>(this)->init();1590 1591 cValue = NULL;1592 1593 #ifdef HAVE_GTK21594 this->widget = gtk_label_new("");1595 #endif /* HAVE_GTK2 */1596 }1597 1598 /**1599 \brief Destroys a OptionLabel.1600 */1601 void OptionLabel::destroy(void)1602 {1603 1508 if (this->title) 1604 1509 PRINTF(3)("deleting the OptionLabel: %s\n", this->title); … … 1607 1512 if (this->cValue) 1608 1513 delete []this->cValue; 1609 1610 static_cast<Option*>(this)->destroy(); 1611 } 1612 1514 } 1515 1516 /** 1517 \brief Initializes an OptionLabel 1518 */ 1519 void OptionLabel::init(void) 1520 { 1521 this->isOption = 5; 1522 cValue = NULL; 1523 1524 #ifdef HAVE_GTK2 1525 this->widget = gtk_label_new(""); 1526 #endif /* HAVE_GTK2 */ 1527 } 1613 1528 1614 1529 /** … … 1628 1543 1629 1544 /** 1630 \brief Sets a ned Title to the OptionLabel.1631 \param title The now title of the OptionLabel.1632 */1633 void OptionLabel::setTitle(char* title)1634 {1635 if (this->title)1636 delete []this->title;1637 this->title = new char [strlen(title)+1];1638 strcpy(this->title, title);1639 this->redraw();1640 }1641 1642 /**1643 1545 \brief Redraws an OptionLabel(not implemented yet, but it works). 1644 1546 */ … … 1666 1568 1667 1569 /** 1570 \brief creates the Optionlabel save-string 1571 \returns the String to save. 1572 */ 1573 char* OptionLabel::save(void) 1574 { 1575 return cValue; 1576 } 1577 1578 /** 1579 \brief loads an Option from of its loadString 1580 \param loadString the string from which to load the data from 1581 */ 1582 void OptionLabel::load(char* loadString) 1583 { 1584 PRINTF(3)( "Loading %s: setting to %s\n", this->title, loadString); 1585 this->setValue(loadString); 1586 } 1587 1588 /** 1668 1589 \brief Creates a new default Label with no Text. 1669 1590 You migth consider adding Label::setTitle with this. … … 1689 1610 Label::~Label(void) 1690 1611 { 1691 this->destroy();1692 }1693 1694 /**1695 \brief initializes a new Label1696 */1697 void Label::init(void)1698 {1699 this->isOption = 0;1700 1701 static_cast<Widget*>(this)->init();1702 1703 #ifdef HAVE_GTK21704 this->widget = gtk_label_new("");1705 gtk_label_set_line_wrap(GTK_LABEL(this->widget), TRUE);1706 #endif /* HAVE_GTK2 */1707 }1708 1709 /**1710 \brief Destroys a Label.1711 */1712 void Label::destroy(void)1713 {1714 1612 if (this->title) 1715 1613 PRINTF(3)("deleting the Label: %s\n", this->title); 1716 1614 else 1717 1615 PRINTF(3)("deleting the Label.\n"); 1718 1719 static_cast<Widget*>(this)->destroy(); 1616 } 1617 1618 /** 1619 \brief initializes a new Label 1620 */ 1621 void Label::init(void) 1622 { 1623 this->isOption = 0; 1624 1625 #ifdef HAVE_GTK2 1626 this->widget = gtk_label_new(""); 1627 gtk_label_set_line_wrap(GTK_LABEL(this->widget), TRUE); 1628 #endif /* HAVE_GTK2 */ 1720 1629 } 1721 1630 … … 1813 1722 ProgressBar::~ProgressBar(void) 1814 1723 { 1815 this->destroy(); 1724 if (this->title) 1725 PRINTF(3)("deleting the ProgressBar: %s\n", this->title); 1726 else 1727 PRINTF(3)("deleting the ProgressBar.\n"); 1816 1728 } 1817 1729 … … 1825 1737 this->totalSize = 0.0; 1826 1738 1827 static_cast<Widget*>(this)->init();1828 1739 #ifdef HAVE_GTK2 1829 1740 this->adjustment =(GtkAdjustment*)gtk_adjustment_new(0, 0, 100, 0, 0, 0); 1830 1741 this->widget = gtk_progress_bar_new_with_adjustment(this->adjustment); 1831 1742 #endif /* HAVE_GTK2 */ 1832 }1833 1834 /**1835 \brief Destroys a ProgressBar.1836 */1837 void ProgressBar::destroy(void)1838 {1839 if (this->title)1840 PRINTF(3)("deleting the ProgressBar: %s\n", this->title);1841 else1842 PRINTF(3)("deleting the ProgressBar.\n");1843 1844 static_cast<Widget*>(this)->destroy();1845 }1846 1847 /**1848 \brief Sets a ned Title to the ProgressBar.1849 \param title The now title of the ProgressBar.1850 */1851 void ProgressBar::setTitle(char* title)1852 {1853 if (this->title)1854 delete []this->title;1855 this->title = new char [strlen(title)+1];1856 strcpy(this->title, title);1857 1743 } 1858 1744 … … 1913 1799 Image::~Image(void) 1914 1800 { 1915 this->destroy();1916 }1917 1918 /**1919 \brief Initializes a new Image1920 */1921 void Image::init(void)1922 {1923 isOption = 0;1924 1925 static_cast<Widget*>(this)->init();1926 }1927 1928 /**1929 \brief Destroys a Image.1930 */1931 void Image::destroy(void)1932 {1933 1801 if (this->title) 1934 1802 PRINTF(3)("deleting the Image: %s\n", this->title); 1935 1803 else 1936 1804 PRINTF(3)("deleting the Image.\n"); 1937 1938 static_cast<Widget*>(this)->destroy(); 1939 } 1940 1941 /** 1942 \brief Sets a ned Title to the Image. 1943 \param title The now title of the OptionLabel. 1944 */ 1945 void Image::setTitle(char* title) 1946 { 1947 if (this->title) 1948 delete []this->title; 1949 this->title = new char [strlen(title)+1]; 1950 strcpy(this->title, title); 1951 } 1805 } 1806 1807 /** 1808 \brief Initializes a new Image 1809 */ 1810 void Image::init(void) 1811 { 1812 isOption = 0; 1813 } -
orxonox/branches/levelloader/src/lib/gui/gui/orxonox_gui_gtk.h
r3605 r3746 39 39 40 40 public: 41 Widget(void); 41 42 virtual ~Widget(void); 42 void init(void);43 void destroy(void);44 43 45 44 void show(void); 46 45 void hide(void); 47 46 void setSize(int width, int height); 48 virtual void setTitle(c har* title) = 0; //!< An abstract Function, that sets the title of Widgets.47 virtual void setTitle(const char* title); //!< An abstract Function, that sets the title of Widgets. 49 48 50 49 Widget* findWidgetByName(char* name, unsigned int depth); … … 90 89 { 91 90 public: 91 Packer(void); 92 virtual ~Packer(void); 93 92 94 Widget* down; //!< this points to the Widget below this. 93 95 char* groupName; //!< For each Packer you can specify a Groupname under which the lowerWidgets will be saved. 94 95 void init(void);96 void destroy(void);97 96 98 97 void setGroupName(char* name); … … 115 114 116 115 public: 117 void init(void); 118 void destroy(void); 119 116 Container(void); 117 virtual ~Container(void); 120 118 // void setBorderWidth(int borderwidth); 121 // virtual void setTitle(char* title) = 0;122 119 void fill(Widget* lowerWidget); 123 120 }; … … 138 135 Window(void); 139 136 Window(char* windowName); 140 ~Window(void); 141 void init(void); 142 void destroy(void); 143 144 void setTitle(char* title); 137 virtual ~Window(void); 138 void init(void); 139 140 void setTitle(const char* title); 145 141 void showall(void); 146 142 void open(void); … … 164 160 Frame(void); 165 161 Frame(char* frameName); 166 ~Frame(void); 167 void init(void); 168 void destroy(void); 169 170 void setTitle(char* title); 162 virtual ~Frame(void); 163 void init(void); 164 165 void setTitle(const char* title); 171 166 }; 172 167 … … 180 175 EventBox(void); 181 176 EventBox(char* eventBoxName); 182 ~EventBox(void); 183 void init(void); 184 void destroy(void); 185 186 void setTitle(char* title); 177 virtual ~EventBox(void); 178 void init(void); 187 179 }; 188 180 … … 198 190 Box(void); 199 191 Box(char boxtype); 200 ~Box(void);192 virtual ~Box(void); 201 193 void init(char boxtype); 202 void destroy(void);203 194 204 195 void fill(Widget* lowerWidget); 205 206 void setTitle(char* title);207 196 }; 208 197 … … 217 206 218 207 public: 219 void init(void); 220 void destroy(void); 208 Option(void); 209 virtual ~Option(void); 210 void init(void); 221 211 222 212 int value; //!< every option has a value either true or false(0,1) or something else like 25 for 25% of the volume … … 227 217 void saveability(void); 228 218 void saveability(bool isSaveable); 219 virtual char* save(void); 220 virtual void load(char* loadString); 221 229 222 bool isSaveable(void); 230 223 void setFlagName(char* flagname, int defaultvalue); … … 246 239 public: 247 240 Button(char* buttonname); 248 ~Button(void); 249 void init(void); 250 void destroy(void); 251 252 void setTitle(char* title); 241 virtual ~Button(void); 242 void init(void); 243 244 void setTitle(const char* title); 253 245 void redraw(void); 254 246 void changeOption(void); … … 262 254 public: 263 255 CheckButton(char* buttonname); 264 ~CheckButton(void); 265 void init(void); 266 void destroy(void); 267 268 void setTitle(char* title); 256 virtual ~CheckButton(void); 257 void init(void); 258 259 void setTitle(const char* title); 269 260 bool isActive(void); //!< a Bool value to see, if this CheckButton is active. 270 261 void redraw(void); … … 283 274 public: 284 275 Slider(char* slidername, int start, int end); 285 ~Slider(void);276 virtual ~Slider(void); 286 277 void init(int start, int end); 287 void destroy(void); 288 289 void setTitle(char* title); 278 290 279 void setValue(int value); 291 280 void redraw(void); … … 299 288 #ifdef HAVE_GTK2 300 289 GtkWidget* menu; //!< The menu That will hold the Options. 301 GtkWidget* item; //!< One Item From a Menu. 302 #endif /* HAVE_GTK2 */ 303 va_list itemlist; //!< The list to readin multiple Options. 304 305 public: 290 #endif /* HAVE_GTK2 */ 291 292 //! A struct to handle the MenuItems 293 struct MenuItem 294 { 295 char* name; //!< The name of this entry. 296 int itemNumber; //!< The n'th entry of this menu; 297 #ifdef HAVE_GTK2 298 GtkWidget* item; //!< One Item From a Menu. 299 #endif /* HAVE_GTK2 */ 300 MenuItem* next; //!< Pointer to the next MenuItem. 301 }; 302 MenuItem* firstItem; //!< Pointer to the first Item. 303 MenuItem* currItem; //!< Pointer to the current Item. 304 305 public: 306 Menu(const char* menuName); 306 307 Menu(char* menuname, ...); 307 ~Menu(void); 308 void init(void); 309 void destroy(void); 310 311 void setTitle(char* title); 308 virtual ~Menu(void); 309 void init(void); 310 311 virtual char* save(void); 312 virtual void load(char* loadString); 313 312 314 void addItem(char* itemName); 313 315 void redraw(void); … … 322 324 public: 323 325 OptionLabel(char* label, char* value); 324 ~OptionLabel(void); 325 void init(void); 326 void destroy(void); 327 326 virtual ~OptionLabel(void); 327 void init(void); 328 328 329 329 void setValue(char* newValue); 330 void setTitle(char* title); 330 331 virtual char* save(void); 332 virtual void load(char* loadString); 333 331 334 void redraw(void); 332 335 void changeOption(void); … … 342 345 Label(void); 343 346 Label(char* text); 344 ~Label(void); 345 void init(void); 346 void destroy(void); 347 virtual ~Label(void); 348 void init(void); 347 349 348 350 void setTitle(char* text); … … 359 361 ProgressBar(void); 360 362 ProgressBar(char* label); 361 ~ProgressBar(void); 362 void init(void); 363 void destroy(void); 364 365 void setTitle(char* title); 363 virtual ~ProgressBar(void); 364 void init(void); 365 366 366 void setProgress(double progress); 367 367 void setTotalSize(double totalSize); … … 385 385 public: 386 386 Image(char* imgaename); 387 ~Image(void); 388 void init(void); 389 void destroy(void); 390 391 void setTitle(char* title); 387 virtual ~Image(void); 388 void init(void); 392 389 }; 393 390 -
orxonox/branches/levelloader/src/lib/gui/gui/orxonox_gui_video.cc
r3499 r3746 27 27 #include "orxonox_gui_video.h" 28 28 29 #include "glincl.h" 30 29 31 /** 30 32 \brief Creates the Video-Option-Frame … … 40 42 this->fullscreen->saveability(); 41 43 this->videoBox->fill(this->fullscreen); 42 this->resolution = new Menu("Resolution", "640x480", "800x600", "1024x768", "1280x1024", "1400x1050", "1600x1200", "1920x1200", "lastItem"); 44 this->resolution = new Menu("Resolution"); 45 this->getResolutions(this->resolution); 43 46 this->resolution->saveability(); 44 47 this->videoBox->fill(this->resolution); … … 146 149 } 147 150 151 void OrxonoxGuiVideo::getResolutions(Menu* menu) 152 { 153 SDL_Init(SDL_INIT_VIDEO); 154 SDL_Rect **modes; 155 int i; 156 int x = 0,y =0; // check for difference 157 char tmpChar[100]; 158 159 /* Get available fullscreen/hardware modes */ 160 modes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); 161 162 /* Check is there are any modes available */ 163 if(modes == (SDL_Rect **)0){ 164 PRINTF(2)("No video-modes available!\n"); 165 exit(-1); 166 } 167 168 /* Check if our resolution is restricted */ 169 if(modes == (SDL_Rect **)-1){ 170 PRINTF(2)("All resolutions available.\n"); 171 } 172 else{ 173 /* Print valid modes */ 174 PRINT(4)("Available Modes\n"); 175 for(i = 0; modes[i] ;++i) 176 { 177 if (x != modes[i]->w || y != modes[i]->h) 178 { 179 PRINT(4)(" %d x %d\n", modes[i]->w, modes[i]->h); 180 sprintf(tmpChar, "%dx%d", modes[i]->w, modes[i]->h); 181 menu->addItem(tmpChar); 182 x = modes[i]->w; y = modes[i]->h; 183 } 184 } 185 } 186 SDL_Quit(); 187 } -
orxonox/branches/levelloader/src/lib/gui/gui/orxonox_gui_video.h
r3499 r3746 45 45 OrxonoxGuiVideo(void); 46 46 ~OrxonoxGuiVideo(void); 47 48 Widget* getWidget(void); 49 50 void getResolutions(Menu* menu); 47 51 48 Widget* getWidget(void); 52 49 53 }; 50 54 #endif /* _ORXONOX_GUI_VIDEO_H */ -
orxonox/branches/levelloader/src/lib/lang/base_object.cc
r3605 r3746 18 18 19 19 #include "base_object.h" 20 #include "stdincl.h" 20 21 21 22 … … 29 30 { 30 31 this->className = NULL; 32 this->finalized = false; 31 33 } 32 34 … … 57 59 return true; 58 60 } 61 62 /* 63 bool BaseObject::isFinalized() 64 { 65 66 } 67 */ 68 69 void BaseObject::finalize() 70 { 71 this->finalized = true; 72 } -
orxonox/branches/levelloader/src/lib/lang/base_object.h
r3605 r3746 21 21 bool isA (char* className); 22 22 23 inline bool isFinalized() { return this->finalized; } 24 void finalize(); 25 23 26 private: 24 27 char* className; 25 28 bool finalized; 26 29 }; 27 30 -
orxonox/branches/levelloader/src/lib/math/vector.cc
r3605 r3746 65 65 float Vector::operator* (const Vector& v) const 66 66 { 67 return x *v.x+y*v.y+z*v.z;67 return x * v.x + y * v.y+ z * v.z; 68 68 } 69 69 -
orxonox/branches/levelloader/src/lib/util/list.h
r3605 r3746 46 46 }; 47 47 48 class Iterator 49 { 50 48 49 50 template<class T> struct listElement 51 { 52 listElement* prev; 53 T* curr; 54 listElement* next; 55 }; 56 57 template<class T> class tIterator 58 { 51 59 public: 52 bool hasNext(); 53 WorldEntity* next(); 60 tIterator(listElement<T>* startElement); 61 ~tIterator(); 62 63 T* nextElement(); 54 64 55 65 private: 56 57 }; 66 listElement<T>* currentEl; 67 listElement<T>* tmpEl; 68 }; 69 70 71 template<class T> 72 inline tIterator<T>::tIterator (listElement<T>* startElement) 73 { 74 this->currentEl = startElement; 75 this->tmpEl = NULL; 76 } 77 78 79 template<class T> 80 tIterator<T>::~tIterator () 81 { 82 this->currentEl = NULL; 83 } 84 85 86 template<class T> 87 inline T* tIterator<T>::nextElement () 88 { 89 if( this->currentEl == NULL) 90 return NULL; 91 92 this->tmpEl = this->currentEl; 93 this->currentEl = this->currentEl->next; 94 return this->tmpEl->curr; 95 } 96 58 97 59 98 60 99 template<class T> class tList 61 100 { 62 private:63 struct listElement64 {65 listElement* prev;66 T* curr;67 listElement* next;68 };69 70 Uint32 size;71 listElement* first;72 listElement* last;73 listElement* currentEl;74 75 101 public: 76 102 tList (); 77 103 ~tList (); 78 79 104 80 105 void add(T* entity); … … 85 110 int getSize(); 86 111 T* enumerate(); 112 tIterator<T>* getIterator(); 87 113 T* nextElement(); 88 114 T* nextElement(T* toEntity); 89 115 T* toArray(); 90 116 void debug(); 117 118 private: 119 Uint32 size; 120 listElement<T>* first; 121 listElement<T>* last; 122 listElement<T>* currentEl; 91 123 }; 92 124 … … 106 138 while(this->currentEl != NULL) 107 139 { 108 listElement * le = this->currentEl->next;140 listElement<T>* le = this->currentEl->next; 109 141 //delete this->currentEl->curr; 110 142 delete this->currentEl; … … 118 150 119 151 template<class T> 120 void tList<T>::add(T* entity)152 inline void tList<T>::add(T* entity) 121 153 { 122 154 if( entity == NULL) return; 123 listElement * el = new listElement;155 listElement<T>* el = new listElement<T>; 124 156 el->prev = this->last; 125 157 el->curr = entity; … … 135 167 136 168 template<class T> 137 void tList<T>::remove(T* entity)169 inline void tList<T>::remove(T* entity) 138 170 { 139 171 if( entity == NULL) return; 140 172 this->currentEl = this->first; 141 listElement * te;173 listElement<T>* te; 142 174 while( this->currentEl != NULL) 143 175 { … … 150 182 else this->currentEl->next->prev = this->currentEl->prev; 151 183 152 te = this->currentEl->next; // for what am i doing this?184 //te = this->currentEl->next; // for what am i doing this? 153 185 delete this->currentEl; 154 this->currentEl = te; 186 //this->currentEl = te; 187 this->currentEl = NULL; 155 188 this->size--; 156 189 return; … … 167 200 while(this->currentEl != NULL) 168 201 { 169 listElement * le = this->currentEl->next;202 listElement<T>* le = this->currentEl->next; 170 203 //delete this->currentEl->curr; 171 204 delete this->currentEl; … … 203 236 { 204 237 //if( this->last == this->first == NULL) return NULL; 205 if( this->size == 0) return NULL;238 if( this->size == 0) return NULL; 206 239 this->currentEl = this->first; 207 240 return this->currentEl->curr; … … 210 243 211 244 template<class T> 245 inline tIterator<T>* tList<T>::getIterator() 246 { 247 tIterator<T>* iterator = new tIterator<T>(this->first); 248 return iterator; 249 } 250 251 252 template<class T> 212 253 T* tList<T>::nextElement() 213 254 { 214 255 // if( this->last == this->first == NULL) return NULL; 215 if( this->size == 0) return NULL;256 if( this->size == 0) return NULL; 216 257 this->currentEl = this->currentEl->next; 217 if( this->currentEl == NULL) return NULL;258 if( this->currentEl == NULL) return NULL; 218 259 return this->currentEl->curr; 219 260 } -
orxonox/branches/levelloader/src/lib/util/resource_manager.cc
r3742 r3746 391 391 \param directoryName the Directory to check for 392 392 \returns true if it is a directory/symlink false otherwise 393 \todo implement for win32 usage too 394 \bug does return false by default on win32 393 395 */ 394 396 bool ResourceManager::isDir(const char* directoryName) 395 397 { 398 #ifdef __WIN32__ 399 return false; 400 #elif 396 401 struct stat status; 397 402 stat(directoryName, &status); … … 400 405 else 401 406 return false; 407 #endif 402 408 } 403 409 … … 406 412 \param fileName the File to check for 407 413 \returns true if it is a regular file/symlink, false otherwise 414 \todo implement fo win32 usage too 415 \bug does return false by default on win32 408 416 */ 409 417 bool ResourceManager::isFile(const char* fileName) 410 418 { 419 #ifdef __WIN32__ 420 return false; 421 #elif 411 422 struct stat status; 412 423 stat(fileName, &status); … … 415 426 else 416 427 return false; 428 #endif 417 429 } 418 430 -
orxonox/branches/levelloader/src/message_structures.h
r3224 r3746 6 6 #ifndef _MESSAGE_STRUCTURES_H 7 7 #define _MESSAGE_STRUCTURES_H 8 9 #include "stdincl.h" 8 10 9 11 #define CMD_LENGHT 16 -
orxonox/branches/levelloader/src/orxonox.cc
r3605 r3746 22 22 main-programmer: Patrick Boenzli 23 23 co-programmer: Christian Meyer 24 co-programmer: Benjamin Grauer: injected ResourceManager/GraphicsEngine 24 25 */ 25 26 26 27 #include "orxonox.h" 28 27 29 #include "world.h" 28 #include "camera.h"29 30 #include "data_tank.h" 30 31 #include "command_node.h" 31 32 #include "game_loader.h" 33 #include "graphics_engine.h" 34 #include "resource_manager.h" 35 #include "debug.h" 36 32 37 #include <string.h> 33 int verbose = 4;38 int verbose = 3; 34 39 35 40 using namespace std; … … 51 56 if( world != NULL) delete world; 52 57 if( localinput != NULL) delete world; 53 if( localcamera != NULL) delete localcamera;54 58 if( resources != NULL) delete resources; 59 delete GraphicsEngine::getInstance(); // deleting the Graphics 60 delete ResourceManager::getInstance(); // deletes the Resource Manager 55 61 } 56 62 … … 110 116 int Orxonox::initVideo() 111 117 { 112 printf("> Initializing video\n"); 113 if (SDL_Init(SDL_INIT_VIDEO) == -1) 114 { 115 printf ("could not initialize SDL Video\n"); 116 return -1; 117 } 118 // Set video mode 119 // TO DO: parse arguments for settings 120 //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); 121 //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); 122 //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); 123 //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); 124 125 126 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); 127 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16); 128 SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0); 129 SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0); 130 SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0); 131 SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0); 132 SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0); 133 134 135 136 int bpp = 16; 137 int width = 640; 138 int height = 480; 139 //Uint32 flags = SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER; /* \todo: SDL_OPENGL doen't permit to load images*/ 140 //Uint32 flags = SDL_HWSURFACE | SDL_GL_DOUBLEBUFFER; 141 142 Uint32 videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE; 143 144 /* query SDL for information about our video hardware */ 145 const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo (); 146 147 if( videoInfo == NULL) 148 { 149 printf ("Orxonox::initVideo() - Failed getting Video Info :%s\n", SDL_GetError()); 150 SDL_Quit (); 151 } 152 if( videoInfo->hw_available) 153 videoFlags |= SDL_HWSURFACE; 154 else 155 videoFlags |= SDL_SWSURFACE; 156 /* 157 if(VideoInfo -> blit_hw) 158 VideoFlags |= SDL_HWACCEL; 159 */ 160 161 if((this->screen = SDL_SetVideoMode (width, height, bpp, videoFlags)) == NULL) 162 { 163 printf("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", width, height, bpp, videoFlags, SDL_GetError()); 164 SDL_Quit(); 165 return -1; 166 } 167 168 // Set window labeling 169 SDL_WM_SetCaption ("Orxonox " PACKAGE_VERSION, "Orxonox " PACKAGE_VERSION); 170 171 // TO DO: Create a cool icon and use it here 172 // SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); 173 118 PRINTF(3)("> Initializing video\n"); 119 120 GraphicsEngine::getInstance(); 121 174 122 return 0; 175 123 } … … 215 163 int Orxonox::initResources() 216 164 { 217 printf("Not yet implemented\n"); 165 // printf("Not yet implemented\n"); 166 PRINT(3)("initializing ResourceManager\n"); 167 resourceManager = ResourceManager::getInstance(); 168 resourceManager->setDataDir("../data/"); 218 169 return 0; 219 170 } … … 270 221 { 271 222 // Handle special events such as reshape, quit, focus changes 223 switch (event->type) 224 { 225 case SDL_VIDEORESIZE: 226 GraphicsEngine* tmpGEngine = GraphicsEngine::getInstance(); 227 tmpGEngine->resolutionChanged(&event->resize); 228 break; 229 } 272 230 } 273 231 … … 291 249 } 292 250 293 294 /**295 \brief retrieve a pointer to the local Camera296 \return a pointer to localcamera297 */298 Camera* Orxonox::getCamera()299 {300 return localcamera;301 }302 303 304 251 /** 305 252 \brief retrieve a pointer to the local CommandNode … … 329 276 } 330 277 278 279 331 280 /** 332 281 \brief main function … … 336 285 int main(int argc, char** argv) 337 286 { 287 288 /* reading arguments 289 290 currently supported arguments are: 291 <no args> :: just starts orxonox 292 --benchmark :: start the benchmark without starting orxonox 293 294 this is a preselection: it matches to one of the start* functions, the 295 finetuning is made in those functions. 296 */ 297 298 299 int i; 300 for(i = 0; i < argc; ++i) 301 { 302 if(! strcmp( "--help", argv[i])) return startHelp(); 303 else if(! strcmp( "--benchmark", argv[i])) return startBenchmarks(); 304 } 305 306 PRINTF(2)("Orxonox does not understand the arguments"); 307 return startOrxonox(argc, argv); 308 } 309 310 311 312 int startHelp() 313 { 314 printf("orxonox: starts the orxonox game - rules\n"); 315 printf("usage: orxonox [arg]\n\n"); 316 printf("valid options:\n"); 317 printf(" --benchmark\tstarts the orxonox benchmark\n"); 318 printf(" --help \tshows this menu\n"); 319 } 320 321 322 int startOrxonox(int argc, char** argv) 323 { 338 324 printf(">>> Starting Orxonox <<<\n"); 339 325 Orxonox *orx = Orxonox::getInstance(); … … 347 333 orx->start(); 348 334 349 //delete orx; 350 351 return 0; 352 } 335 delete orx; 336 337 } 338 339 340 #include "list.h" 341 #include "world_entity.h" 342 #include "vector.h" 343 #include "player.h" 344 #include "base_object.h" 345 346 #ifdef __WIN32__ 347 #elif 348 #include <asm/msr.h> 349 #include <linux/timex.h> 350 #endif 351 352 353 #define LIST_MAX 1000 354 #define VECTOR_MAX 1000000 355 #define ITERATIONS 10000 356 357 358 int startBenchmarks() 359 { 360 #ifndef __WIN32__ 361 printf("===========================================================\n"); 362 printf("= BENCHMARKS =\n"); 363 printf("===========================================================\n"); 364 printf(" the author is not paying any attention to cacheing effects\n"); 365 printf(" of the CPU.\n\n"); 366 printf("[title]\t\t\t\t\t [cycles]\t[loops]\n\n"); 367 // printf("------------------------------------------------------------\n\n"); 368 369 // first measure the time overhead: 370 unsigned long ini, end, dt, tmp; 371 rdtscl(ini); rdtscl(end); 372 dt = end - ini; 373 374 int type = -1; 375 /* type -1 == all 376 type 0 == framework 377 type 1 == vector 378 type 2 == quaternion 379 type 3 == lists 380 */ 381 if(type == 0 || type == -1) 382 { 383 /* framework test*/ 384 385 printf("Generating Objects:\t\t\t\t\t%i\n", ITERATIONS); 386 /* ************WorldEntity class test************** */ 387 WorldEntity* w = NULL; 388 int i = 0; 389 unsigned long mittel = 0; 390 391 for(i = 0; i < ITERATIONS; ++i) 392 { 393 rdtscl(ini); 394 395 WorldEntity* w = new WorldEntity(); 396 397 rdtscl(end); 398 delete w; 399 mittel += (end - ini - dt); 400 } 401 float mi = mittel / (float)ITERATIONS; 402 printf(" Generate a WorldEntity object:\t\t%11.2f\n", mi); 403 404 /* 405 mittel = 0; 406 for(i = 0; i < ITERATIONS; ++i) 407 { 408 rdtscl(ini); 409 410 WorldEntity* w = new Primitive(P_SPHERE); 411 412 rdtscl(end); 413 delete w; 414 mittel += (end - ini - dt); 415 } 416 mi = mittel / (float)ITERATIONS; 417 printf(" Generate a Primitive object:\t\t%11.2f\n", mi); 418 */ 419 420 mittel = 0; 421 for(i = 0; i < ITERATIONS; ++i) 422 { 423 rdtscl(ini); 424 425 Vector* v = new Vector(); 426 427 rdtscl(end); 428 delete v; 429 mittel += (end - ini - dt); 430 } 431 mi = mittel / (float)ITERATIONS; 432 printf(" Generate a Vector object:\t\t%11.2f\n", mi); 433 434 435 mittel = 0; 436 for(i = 0; i < ITERATIONS; ++i) 437 { 438 rdtscl(ini); 439 440 Quaternion* q = new Quaternion(); 441 442 rdtscl(end); 443 delete q; 444 mittel += (end - ini - dt); 445 } 446 mi = mittel / (float)ITERATIONS; 447 printf(" Generate a Quaternion object:\t\t%11.2f\n", mi); 448 449 450 451 452 printf("\nCalling function inline &| virtual, \t\t\t%i\n", ITERATIONS); 453 mittel = 0; 454 w = new WorldEntity(); 455 for(i = 0; i < ITERATIONS; ++i) 456 { 457 rdtscl(ini); 458 459 w->tick(0.0f); 460 461 rdtscl(end); 462 mittel += (end - ini - dt); 463 } 464 //delete w; 465 mi = mittel / (float)ITERATIONS; 466 printf(" Virt funct tick() of WE: \t\t%11.2f\n", mi); 467 468 469 mittel = 0; 470 WorldEntity wo; 471 for(i = 0; i < ITERATIONS; ++i) 472 { 473 rdtscl(ini); 474 475 wo.tick(0.0f); 476 477 rdtscl(end); 478 mittel += (end - ini - dt); 479 } 480 //delete w; 481 mi = mittel / (float)ITERATIONS; 482 printf(" Inl virt funct tick() of WE v2: \t%11.2f\n", mi); 483 484 485 mittel = 0; 486 BaseObject* bo = new BaseObject(); 487 for(i = 0; i < ITERATIONS; ++i) 488 { 489 rdtscl(ini); 490 491 bo->isFinalized(); 492 493 rdtscl(end); 494 mittel += (end - ini - dt); 495 } 496 //delete w; 497 mi = mittel / (float)ITERATIONS; 498 printf(" Inl funct BaseObject::isFinazlized(): \t%11.2f\n", mi); 499 500 501 tList<WorldEntity>* list = new tList<WorldEntity>(); 502 503 504 /* ************Primitvie class test************** */ 505 list = new tList<WorldEntity>(); 506 507 508 /* 509 mittel = 0; 510 w = new Primitive(P_SPHERE); 511 for(i = 0; i < ITERATIONS; ++i) 512 { 513 rdtscl(ini); 514 515 w->tick(0.0f); 516 517 rdtscl(end); 518 mittel += (end - ini - dt); 519 } 520 mi = mittel / (float)ITERATIONS; 521 printf(" Call function tick() of Prim:\t\t%11.2f\n", mi); 522 */ 523 524 } 525 526 if(type == 1 || type == -1) 527 { 528 printf("\nDoing some simple vector operations: \t\t\t%i\n", VECTOR_MAX); 529 /* vector test */ 530 Vector* a = new Vector(1.3, 5.3, 4.1); 531 Vector* b = new Vector(0.4, 2.5, 6.2); 532 Vector* c = new Vector(); 533 534 unsigned long mittel, ini, end; 535 float mi; 536 int i = 0; 537 // addition 538 mittel = 0; 539 for(i = 0; i < VECTOR_MAX; ++i) 540 { 541 rdtscl(ini); 542 543 *c = *a + *b; 544 545 rdtscl(end); 546 mittel += (end - ini - dt); 547 } 548 mi = mittel / (float)VECTOR_MAX; 549 printf(" Addition of two vectors:\t\t%11.2f\n", mi); 550 551 // multiplikation 552 553 mittel = 0; 554 for(i = 0; i < VECTOR_MAX; ++i) 555 { 556 rdtscl(ini); 557 558 *c = a->cross( *b); 559 560 rdtscl(end); 561 mittel += (end - ini - dt); 562 } 563 mi = mittel / (float)VECTOR_MAX; 564 printf(" CrossMult of two vectors:\t\t%11.2f\n", mi); 565 566 } 567 if( type == 2 || type == -1) 568 { 569 /* quaternion test */ 570 printf("\nDoing some simple quaternion operations: \t\t%i\n", VECTOR_MAX); 571 /* vector test */ 572 Quaternion* a = new Quaternion(); 573 Quaternion* b = new Quaternion(); 574 Quaternion* c = new Quaternion(); 575 576 unsigned long mittel, ini, end; 577 float mi; 578 int i = 0; 579 // quaternion generieren mit spez konstruktor 580 mittel = 0; 581 Vector* qa = new Vector(4.6, 9.3, 0.4); 582 Vector* qb = new Vector(3.5, 6.1, 4.3); 583 for(i = 0; i < VECTOR_MAX; ++i) 584 { 585 rdtscl(ini); 586 587 Quaternion* qu = new Quaternion(*qa, *qb); 588 589 rdtscl(end); 590 delete qu; 591 mittel += (end - ini - dt); 592 } 593 delete a; 594 delete b; 595 mi = mittel / (float)VECTOR_MAX; 596 printf(" Gen. quatern. betw. two vectors:\t%11.2f\n", mi); 597 598 599 // multiplication 600 mittel = 0; 601 for(i = 0; i < VECTOR_MAX; ++i) 602 { 603 rdtscl(ini); 604 605 *c = *a * *b; 606 607 rdtscl(end); 608 mittel += (end - ini - dt); 609 } 610 mi = mittel / (float)VECTOR_MAX; 611 printf(" Multiplying two quat.(=rot): a * b\t%11.2f\n", mi); 612 613 614 615 // rotating a vector by a quaternion 616 mittel = 0; 617 for(i = 0; i < VECTOR_MAX; ++i) 618 { 619 rdtscl(ini); 620 621 *qa = a->apply(*qb); 622 623 rdtscl(end); 624 mittel += (end - ini - dt); 625 } 626 mi = mittel / (float)VECTOR_MAX; 627 printf(" Rot a vec by a quat: q->apply(v)\t%11.2f\n", mi); 628 629 630 631 // generate rotation matrix 632 mittel = 0; 633 float matrix[4][4]; 634 for(i = 0; i < VECTOR_MAX; ++i) 635 { 636 rdtscl(ini); 637 638 a->matrix(matrix); 639 640 rdtscl(end); 641 mittel += (end - ini - dt); 642 } 643 mi = mittel / (float)VECTOR_MAX; 644 printf(" Generate rot matrix: q->matrix(m)\t%11.2f\n", mi); 645 } 646 if( type == 3 || type == -1) 647 { 648 /* list tests*/ 649 printf("\nList operations tests: \t\t\t\t\t%i\n", LIST_MAX); 650 tList<char>* list = new tList<char>(); 651 char* name; 652 653 printf(" Adding[1..10] elements to list, found:\n"); 654 list->add("1"); 655 list->add("2"); 656 list->add("3"); 657 list->add("4"); 658 list->add("5"); 659 list->add("6"); 660 list->add("7"); 661 list->add("8"); 662 list->add("9"); 663 list->add("10"); 664 665 /*give list out */ 666 tIterator<char>* iterator = list->getIterator(); 667 name = iterator->nextElement(); 668 printf(" List Elements: \t\t"); 669 while( name != NULL) 670 { 671 printf("%s,", name); 672 name = iterator->nextElement(); 673 } 674 delete iterator; 675 printf("\n"); 676 677 678 /*removing some elements from the list*/ 679 printf(" Removing elements [2,3,6,8,10], adding [11] now found:\n"); 680 list->remove("2"); 681 list->remove("3"); 682 list->remove("6"); 683 list->remove("8"); 684 list->remove("10"); 685 list->add("11"); 686 /*give list out */ 687 iterator = list->getIterator(); 688 name = iterator->nextElement(); 689 printf(" List Elements: \t\t"); 690 while( name != NULL) 691 { 692 printf("%s,", name); 693 name = iterator->nextElement(); 694 } 695 delete iterator; 696 printf("\n"); 697 698 delete list; 699 printf("\nChecking list performance:\t\t\t\t%i\n", LIST_MAX); 700 701 tList<int>* plist = new tList<int>(); 702 unsigned long mittel, ini, end; 703 float mi; 704 int i = 0; 705 mittel = 0; 706 for(i = 0; i < LIST_MAX; ++i) 707 { 708 rdtscl(ini); 709 710 plist->add(&i); 711 712 rdtscl(end); 713 mittel += (end - ini - dt); 714 } 715 mi = mittel / (float)LIST_MAX; 716 printf(" Adding reference to list:\t\t%11.2f\n", mi); 717 718 mittel = 0; 719 for(i = 0; i < LIST_MAX; ++i) 720 { 721 rdtscl(ini); 722 723 plist->remove(&i); 724 725 rdtscl(end); 726 mittel += (end - ini - dt); 727 } 728 mi = mittel / (float)LIST_MAX; 729 printf(" Removing 1st reference from list:\t%11.2f\n", mi); 730 731 732 printf("\nList operations tests: \t\t\t\t\t%i\n", LIST_MAX); 733 list = new tList<char>(); 734 printf(" Adding[1..10] elements to list, found:\n"); 735 list->add("1"); 736 list->add("2"); 737 list->add("3"); 738 list->add("4"); 739 list->add("5"); 740 list->add("6"); 741 list->add("7"); 742 list->add("8"); 743 list->add("9"); 744 list->add("10"); 745 746 /*give list out */ 747 iterator = list->getIterator(); 748 name = iterator->nextElement(); 749 printf(" List Elements: \t\t"); 750 while( name != NULL) 751 { 752 printf("%s,", name); 753 name = iterator->nextElement(); 754 } 755 delete iterator; 756 printf("\n"); 757 758 759 int c = 0; 760 printf(" Going trough list with nextElement(el) func: "); 761 name = list->firstElement(); 762 while(c < 20) 763 { 764 printf("%s,", name); 765 name = list->nextElement(name); 766 c++; 767 } 768 printf("\n"); 769 770 771 772 } 773 #endif 774 } -
orxonox/branches/levelloader/src/orxonox.conf
r3605 r3746 13 13 x=up_world 14 14 z=down_world 15 15 1=view0 16 2=view1 17 3=view2 18 4=view3 19 5=view4 20 5=view5 -
orxonox/branches/levelloader/src/orxonox.h
r3605 r3746 7 7 #define _ORXONOX_H 8 8 9 #include "stdincl.h" 9 #include "comincl.h" 10 #include "glincl.h" 10 11 11 12 class CommandNode; … … 15 16 class Camera; 16 17 class GameLoader; 18 class ResourceManager; 17 19 18 20 //! Orxonox core singleton class … … 24 26 static Orxonox* singletonRef; 25 27 Orxonox (); 26 virtual ~Orxonox ();27 28 28 29 char configfilename[256]; //!< Filename of the configuration-file. … … 30 31 DataTank* resources; //!< DataContainer 31 32 CommandNode* localinput; //!< Command Handler 32 Camera* localcamera; //!< The current Camera33 33 SDL_Surface* screen; //!< The current Screen 34 34 GameLoader* gameLoader; //!< The gameLoader 35 ResourceManager* resourceManager; //!< The ResourceManager 35 36 36 37 bool bQuitOrxonox; //!< If Orxonox should Quit … … 57 58 public: 58 59 static Orxonox* getInstance (); 60 virtual ~Orxonox (); 61 59 62 void start(); 60 63 void quitGame(); … … 66 69 67 70 CommandNode* getLocalInput(); 68 Camera* getCamera();69 71 World* getWorld(); 70 72 SDL_Surface* getScreen (); … … 73 75 }; 74 76 77 int startHelp(void); 78 int startOrxonox(int argc, char** argv); 79 int startBenchmarks(void); 80 75 81 #endif /* _ORXONOX_H */ 76 82 -
orxonox/branches/levelloader/src/simple_animation.cc
r3605 r3746 1 1 2 2 3 … … 19 20 #include "simple_animation.h" 20 21 #include "stdincl.h" 21 #include "p_node.h" 22 #include "vector.h" 23 #include "world_entity.h" 22 24 23 25 using namespace std; 24 26 27 28 29 SimpleAnimation* SimpleAnimation::singletonRef = 0; 30 /** 31 \brief gets the singleton instance 32 \returns singleton instance 33 */ 34 SimpleAnimation* SimpleAnimation::getInstance() 35 { 36 if( singletonRef == NULL) 37 singletonRef = new SimpleAnimation(); 38 return singletonRef; 39 } 40 25 41 /** 26 42 \brief standard constructor 27 \param the point of the object 28 \param and the orientation of it 29 \param at this time 30 */ 31 KeyFrame::KeyFrame(Vector* point, Quaternion* orientation, float time) 32 { 33 this->setRelCoor(point); 34 this->setRelDir(orientation); 35 this->time = time; 36 } 37 38 39 /** 40 \brief standard constructor 41 \param the point of the object 42 \param and the orientation of it 43 \param at this time 44 \param function of the velocity of the movement 45 */ 46 KeyFrame::KeyFrame(Vector* point, Quaternion* orientation, float time, movementMode mode) 47 { 48 this->setRelCoor(point); 49 this->setRelDir(orientation); 50 this->time = time; 51 this->mode = mode; 52 } 53 54 55 /** 56 \brief standard deconstructor 57 */ 58 KeyFrame::~KeyFrame() 59 { 60 } 61 62 63 /** 64 \brief sets the important properties of a Keyframe 65 \param the point of the object 66 \param and the orientation of it 67 \param at this time 68 */ 69 void KeyFrame::set(Vector* point, Quaternion* orientation, float time) 70 { 71 this->setRelCoor(point); 72 this->setRelDir(orientation); 73 this->time = time; 74 } 75 76 77 /** 78 \brief sets the important properties of a Keyframe 79 \param the point of the object 80 \param and the orientation of it 81 \param at this time 82 \param function of the velocity of the movement 83 */ 84 void KeyFrame::set(Vector* point, Quaternion* orientation, float time, movementMode mode) 85 { 86 this->setRelCoor(point); 87 this->setRelDir(orientation); 88 this->time = time; 89 this->mode = mode; 90 } 91 92 93 94 /** 95 \brief standard constructor 96 */ 97 SimpleAnimation::SimpleAnimation (PNode* parent) 43 */ 44 SimpleAnimation::SimpleAnimation () 98 45 { 99 46 this->setClassName ("SimpleAnimation"); 100 47 this->frames = new tList<KeyFrame>(); 48 this->animators = new tList<Animation>(); 101 49 this->localTime = 0; 102 this->bPause = false; 103 this->parent = parent; 50 this->bRunning = false; 51 this->currentFrame = NULL; 52 this->lastFrame = NULL; 53 54 this->tmpVect = new Vector(); 55 this->lastPosition = new Vector(); 56 this->deltaT = 0.2; 104 57 } 105 58 … … 111 64 SimpleAnimation::~SimpleAnimation () 112 65 { 113 KeyFrame* frame = this->frames->enumerate(); 66 tIterator<KeyFrame>* iterator = this->frames->getIterator(); 67 KeyFrame* frame = iterator->nextElement(); 114 68 while( frame != NULL) 115 69 { 116 70 delete frame; 117 frame = frames->nextElement(); 118 } 71 frame = iterator->nextElement(); 72 } 73 delete iterator; 119 74 delete this->frames; 75 } 76 77 78 /** 79 \brief this determines the start of an Animator Describtion 80 81 this can then be followed by different commands like addKeyFrame(..) etc. and 82 will be closed with AnimatiorEnd() 83 */ 84 void SimpleAnimation::animatorBegin() 85 { 86 this->bDescriptive = true; 87 } 88 89 90 /** 91 \brief this determines the end of an Animator Describtion 92 93 this can then be followed by different commands like addKeyFrame(..) etc. and 94 will be closed with AnimatiorEnd() 95 */ 96 void SimpleAnimation::animatorEnd() 97 { 98 this->workingObject = NULL; 99 this->bDescriptive = false; 100 } 101 102 103 /* 104 Vector* lastPosition; 105 Vector* tmpVect; 106 tList<KeyFrame>* frames; 107 animationMode animMode; 108 movementMode movMode; 109 bool bRunning; 110 float deltaT; 111 */ 112 113 /** 114 \brief select an object to work on by using this function 115 \param object wo work on 116 */ 117 void SimpleAnimation::selectObject(WorldEntity* entity) 118 { 119 Animation* anim = getAnimationFromWorldEntity(entity); 120 if( anim == NULL) 121 { 122 printf("SimpleAnimation::selectObject() - object not found, creating one\n"); 123 anim = new Animation; 124 anim->object = entity; 125 anim->lastPosition = new Vector(); 126 anim->tmpVect = new Vector(); 127 frames = new tList<KeyFrame>(); 128 bRunning = false; 129 deltaT = 0.0; 130 this->animators->add(anim); 131 } 132 this->workingAnimator = anim; 120 133 } 121 134 … … 125 138 \brief adds a keyframe with properties 126 139 \param the point of the object 127 \param and the orientation of it140 \param and the direction of it 128 141 \param at this time 129 142 */ 130 void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* orientation, float time) 131 { 132 KeyFrame* frame = new KeyFrame(point, orientation, time); 143 void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* direction, float time) 144 { 145 if( !this->bDescriptive) 146 { 147 PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); 148 return; 149 } 150 KeyFrame* frame = new KeyFrame; 151 frame->position = point; 152 frame->direction = direction; 153 frame->time = time; 154 frame->mode = DEFAULT_ANIMATION_MODE; 155 frame->object = this->workingObject; 133 156 this->frames->add(frame); 134 157 } … … 138 161 \brief adds a keyframe with properties 139 162 \param the point of the object 140 \param and the orientation of it163 \param and the direction of it 141 164 \param at this time 142 165 \param function of the velocity of the movement 143 166 */ 144 void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* orientation, float time, movementMode mode) 145 { 146 KeyFrame* frame = new KeyFrame(point, orientation, time, mode); 167 void SimpleAnimation::addKeyFrame(Vector* point, Quaternion* direction, float time, movementMode mode) 168 { 169 if( !this->bDescriptive) 170 { 171 PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); 172 return; 173 } 174 KeyFrame* frame = new KeyFrame; 175 frame->position = point; 176 frame->direction = direction; 177 frame->time = time; 178 frame->mode = mode; 179 frame->object = this->workingObject; 147 180 this->frames->add(frame); 148 181 } … … 154 187 void SimpleAnimation::addKeyFrame(KeyFrame* frame) 155 188 { 189 if( !this->bDescriptive) 190 { 191 PRINTF(1)("SimpleAnimation: executing animation code outside a AnimationBegin()/AnimationEnd() - ignoring\n"); 192 return; 193 } 194 frame->object = this->workingObject; 156 195 this->frames->add(frame); 157 196 } … … 163 202 void SimpleAnimation::reset() 164 203 { 165 KeyFrame* frame = this->frames->enumerate(); 204 tIterator<KeyFrame>* iterator = this->frames->getIterator(); 205 KeyFrame* frame = iterator->nextElement(); 166 206 while( frame != NULL) 167 207 { 168 208 delete frame; 169 frame = frames->nextElement(); 170 } 209 frame = iterator->nextElement(); 210 } 211 delete iterator; 171 212 delete this->frames; 172 213 173 214 this->frames = new tList<KeyFrame>(); 174 215 this->localTime = 0; 175 this->bPause = false; 176 216 this->bRunning = false; 217 218 this->currentFrame = NULL; 219 this->lastFrame = NULL; 177 220 } 178 221 … … 181 224 */ 182 225 void SimpleAnimation::start() 183 {} 226 { 227 if( this->bRunning) 228 { 229 PRINTF(2)("SimpleAnimatin is already running. You are trying to start it again.\n"); 230 return; 231 } 232 233 this->localTime = 0; 234 this->lastFrame = this->frames->firstElement(); 235 this->currentFrame = this->frames->nextElement(this->currentFrame); 236 this->bRunning = true; 237 } 184 238 185 239 … … 188 242 */ 189 243 void SimpleAnimation::stop() 190 {} 244 { 245 this->bRunning = false; 246 } 191 247 192 248 /** … … 196 252 { 197 253 this->localTime = 0; 198 this->bPause = false; 254 this->lastFrame = this->frames->firstElement(); 255 this->currentFrame = this->frames->nextElement(this->currentFrame); 256 this->bRunning = true; 199 257 } 200 258 … … 204 262 void SimpleAnimation::pause() 205 263 { 206 this->b Pause = true;264 this->bRunning = false; 207 265 } 208 266 … … 212 270 void SimpleAnimation::resume() 213 271 { 214 this->b Pause = false;272 this->bRunning = true; 215 273 } 216 274 … … 221 279 void SimpleAnimation::tick(float time) 222 280 { 223 if(!this->bPause) 224 { 225 226 227 228 } 229 } 281 this->localTime += time; 282 tIterator<Animation>* iterator = this->animators->getIterator(); 283 Animation* anim = iterator->nextElement(); 284 while( anim != NULL) 285 { 286 if( anim->bRunning) 287 { 288 289 290 /* first get the current frame via time-stamps */ 291 while( this->localTime > anim->currentFrame->time) 292 { 293 printf("SimpleAnimation::tick(...) - changing Frame\n"); 294 295 //this->currentFrame->object->setRelCoor(*this->currentFrame->position); 296 *anim->lastPosition = *anim->currentFrame->position; 297 298 anim->lastFrame = anim->currentFrame; 299 anim->currentFrame = anim->frames->nextElement(anim->currentFrame); 300 anim->movMode = anim->currentFrame->mode; 301 if( anim->movMode == NEG_EXP) 302 { 303 *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; 304 anim->deltaT = 1/anim->currentFrame->time * logf(1.0 + 600.0/anim->tmpVect->len()); 305 } 306 } 307 308 /* now animate it */ 309 switch( anim->movMode) 310 { 311 case LINEAR: 312 313 *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; 314 *anim->tmpVect = *anim->tmpVect * this->localTime / anim->currentFrame->time; 315 anim->currentFrame->object->setRelCoor(*anim->lastFrame->position + *anim->tmpVect); 316 *anim->lastPosition = *anim->tmpVect; 317 break; 318 case EXP: 319 320 break; 321 case NEG_EXP: 322 *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; 323 *anim->tmpVect = *anim->tmpVect * (1 - exp(- this->localTime * anim->deltaT)); 324 anim->currentFrame->object->setRelCoor(*anim->lastFrame->position + *anim->tmpVect); 325 *anim->lastPosition = *anim->tmpVect; 326 break; 327 case SIN: 328 *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; 329 *anim->tmpVect = *anim->tmpVect * 0.5*(1 - cos(M_PI * this->localTime / anim->currentFrame->time)); 330 anim->currentFrame->object->setRelCoor(*anim->lastFrame->position + *anim->tmpVect); 331 *anim->lastPosition = *anim->tmpVect; 332 break; 333 case COS: 334 335 break; 336 case QUADRATIC: 337 *anim->tmpVect = *anim->currentFrame->position - *anim->lastFrame->position; 338 *anim->tmpVect = *anim->tmpVect * 1/3 * ldexpf(this->localTime, 3); 339 break; 340 default: 341 break; 342 } 343 } 344 anim = iterator->nextElement(); 345 } 346 delete anim; 347 } 348 349 350 351 Animation* SimpleAnimation::getAnimationFromWorldEntity(WorldEntity* entity) 352 { 353 tIterator<Animation>* iterator = this->animators->getIterator(); 354 Animation* anim = iterator->nextElement(); 355 while( anim != NULL) 356 { 357 if( anim->object == entity) 358 return anim; 359 anim = iterator->nextElement(); 360 } 361 delete iterator; 362 return NULL; 363 } -
orxonox/branches/levelloader/src/simple_animation.h
r3605 r3746 12 12 13 13 #include "base_object.h" 14 #include "p_node.h"15 14 #include "list.h" 16 15 17 16 18 typedef enum movementMode{LINEAR=0, EXP, NEG_EXP, SIN, COS}; 17 class Vector; 18 class Quaternion; 19 class WorldEntity; 20 class PNode; 21 22 typedef enum movementMode{LINEAR=0, EXP, NEG_EXP, SIN, COS, QUADRATIC}; 23 typedef enum animationMode{SINGLE=0, LOOP}; 24 #define DEFAULT_ANIMATION_MODE LINEAR 19 25 20 26 21 //! KeyFrame Class27 //! KeyFrame Struct 22 28 /** 23 This represents one point with orientation of the animation29 This represents one point with direction of the animation 24 30 */ 25 class KeyFrame : public PNode { 26 public: 27 KeyFrame(Vector* point, Quaternion* orientation, float time); 28 KeyFrame(Vector* point, Quaternion* orientation, float time, movementMode mode); 29 virtual ~KeyFrame(); 30 31 void set(Vector* point, Quaternion* orientation, float time); 32 void set(Vector* point, Quaternion* orientation, float time, movementMode mode); 33 34 private: 31 typedef struct KeyFrame { 32 Vector* position; 33 Quaternion* direction; 34 WorldEntity* object; 35 35 float time; 36 36 movementMode mode; 37 37 }; 38 38 39 //! Animation Struct 40 /** 41 This represents an animation for a object 42 */ 43 typedef struct Animation { 44 WorldEntity* object; 45 KeyFrame* currentFrame; 46 KeyFrame* lastFrame; 47 Vector* lastPosition; 48 Vector* tmpVect; 49 tList<KeyFrame>* frames; 50 animationMode animMode; 51 movementMode movMode; 52 bool bRunning; 53 float deltaT; 54 }; 39 55 40 56 //! Animation Class … … 45 61 46 62 public: 47 SimpleAnimation(PNode* parent); 48 virtual ~SimpleAnimation(); 63 static SimpleAnimation* getInstance(); 49 64 50 void addKeyFrame(Vector* point, Quaternion* orientation, float time); 51 void addKeyFrame(Vector* point, Quaternion* orientation, float time, movementMode mode); 65 void animatorBegin(); 66 void animatorEnd(); 67 void selectObject(WorldEntity* entity); 68 void addKeyFrame(Vector* point, Quaternion* direction, float time); 69 void addKeyFrame(Vector* point, Quaternion* direction, float time, movementMode mode); 52 70 void addKeyFrame(KeyFrame* frame); 53 71 void reset(); 72 54 73 55 74 void start(); … … 62 81 63 82 private: 64 bool bPause; //<! is set, when there is a pause 65 tList<KeyFrame>* frames; //<! where keyframes are stored in 83 SimpleAnimation(); 84 virtual ~SimpleAnimation(); 85 86 static SimpleAnimation* singletonRef; 87 bool bDescriptive; //<! is true, when AnimatorBegin() was executed but no AnimatorEnd() yet: in describtive mode: pass commands 88 bool bRunning; //<! is set, when the animation is running 89 tList<KeyFrame>* frames; //<! where keyframes are stored in 90 tList<Animation>* animators; //<! a list of animation's 91 KeyFrame* currentFrame; //<! the frame that is been played now 92 KeyFrame* lastFrame; 93 Vector* lastPosition; 94 movementMode mode; //<! this is an enum of the mode, how the speed is distributed 66 95 float localTime; 67 96 PNode* parent; 68 97 98 Vector* tmpVect; //<! this is the temporary vector save place - 99 WorldEntity* workingObject; //<! this is a pointer to the current working object that has been selected via selectObject() 100 Animation* workingAnimator; //<! the animator with which you are currently working 101 float deltaT; //<! this is a time constant for the movement 102 103 Animation* getAnimationFromWorldEntity(WorldEntity* entity); 69 104 70 105 }; -
orxonox/branches/levelloader/src/story_entities/campaign.cc
r3557 r3746 18 18 19 19 #include "campaign.h" 20 21 #include "story_entity.h" 22 20 23 #include "world.h" 21 24 #include "camera.h" 22 #include "story_entity.h"23 25 #include "factory.h" 24 26 #include "game_loader.h" 25 27 28 #include "list.h" 29 26 30 using namespace std; 27 31 … … 30 34 Campaign::Campaign () 31 35 { 32 this->entities = new ListTemplate<StoryEntity>();36 this->entities = new tList<StoryEntity>(); 33 37 this->isInit = false; 34 38 } 39 35 40 36 41 Campaign::~Campaign () {} … … 47 52 GameLoader* loader = GameLoader::getInstance(); 48 53 49 this->entities = new ListTemplate<StoryEntity>();54 this->entities = new tList<StoryEntity>(); 50 55 this->isInit = false; 51 56 … … 106 111 { 107 112 se->displayLoadScreen(); 113 se->preLoad(); 108 114 se->load(); 109 115 se->init(); … … 232 238 if( storyID == WORLD_ID_GAMEEND) 233 239 return NULL; 234 ListTemplate<StoryEntity>* l; 240 241 /* 242 tList<StoryEntity>* l; 235 243 StoryEntity* entity = NULL; 236 244 l = this->entities->getNext(); … … 239 247 entity = l->getObject(); 240 248 l = l->getNext(); 249 241 250 int id = entity->getStoryID(); 242 251 //printf("Campaing::getStoryEntity() - now looping, found entity nr=%i\n", id); … … 246 255 return entity; 247 256 } 248 } 257 258 } 259 */ 260 261 262 263 StoryEntity* entity = this->entities->enumerate(); 264 while( entity != NULL) 265 { 266 int id = entity->getStoryID(); 267 //printf("Campaing::getStoryEntity() - now looping, found entity nr=%i\n", id); 268 if(id == storyID) 269 { 270 //printf("Campaing::getStoryEntity() - yea, this is what we where looking for: %id\n"); 271 return entity; 272 } 273 entity = this->entities->nextElement(); 274 } 275 276 277 249 278 return NULL; 250 279 } -
orxonox/branches/levelloader/src/story_entities/campaign.h
r3605 r3746 8 8 9 9 class World; 10 template<class T> class tList; 10 11 11 12 class Campaign : public StoryEntity { … … 34 35 35 36 private: 36 ListTemplate<StoryEntity>* entities; 37 //ListTemplate<StoryEntity>* entities; 38 tList<StoryEntity>* entities; 37 39 bool running; 38 40 -
orxonox/branches/levelloader/src/story_entities/story_entity.cc
r3499 r3746 72 72 73 73 74 /** 75 \brief stuff that will have to be initialized before load 76 77 this gives all storyentities the possibility to init stuff before the 78 load function, where all the stuff is been made ready for start 79 */ 80 ErrorMessage StoryEntity::preLoad() 81 {} 82 83 /** 84 \brief loads the current entity 85 86 this is here to enable you loading maps into the entities. for all other actions you 87 should take the init() function. 88 load() is exec before init() 89 */ 90 ErrorMessage StoryEntity::load() 91 {} 92 93 74 94 /** 75 95 \brief initialize the entity before use. … … 78 98 After execution of this function, the Entity is ready to be played/executed, 79 99 this shifts the initialisation work before the execution - very important... 100 init() is exec shortly before start() 80 101 */ 81 102 ErrorMessage StoryEntity::init() 82 103 {} 83 104 84 85 /**86 \brief loads the current entity87 88 this is here to enable you loading maps into the entities. for all other actions you89 should take the init() function.90 */91 ErrorMessage StoryEntity::load()92 {}93 105 94 106 /** -
orxonox/branches/levelloader/src/story_entities/story_entity.h
r3525 r3746 8 8 #define _STORY_ENTITY_H 9 9 10 #include " stdincl.h"10 #include "base_object.h" 11 11 12 12 #include "story_def.h" 13 #include "error.h" 14 13 15 14 16 //! A class that represents something to play in orxonox. it is a container for worlds, movies, mission briefings, etc... … … 23 25 bool isPaused; //! is true if the entity is paused 24 26 27 virtual ErrorMessage preLoad(); 25 28 virtual ErrorMessage load(); 26 29 virtual ErrorMessage init(); -
orxonox/branches/levelloader/src/story_entities/world.cc
r3606 r3746 18 18 19 19 #include "world.h" 20 #include "world_entity.h" 21 #include "track_manager.h" 22 #include "player.h" 23 #include "command_node.h" 24 #include "camera.h" 25 #include "environment.h" 26 #include "primitive.h" 20 21 #include "orxonox.h" 22 27 23 #include "p_node.h" 28 24 #include "null_parent.h" 29 25 #include "helper_parent.h" 26 #include "track_node.h" 27 #include "world_entity.h" 28 #include "player.h" 29 #include "camera.h" 30 #include "environment.h" 31 #include "skysphere.h" 32 #include "terrain.h" 33 #include "light.h" 34 35 #include "track_manager.h" 36 #include "garbage_collector.h" 37 #include "simple_animation.h" 38 39 #include "command_node.h" 30 40 #include "glmenu_imagescreen.h" 31 #include "skysphere.h"32 #include "light.h"33 41 #include "fontset.h" 42 #include "list.h" 34 43 #include "factory.h" 35 44 #include "game_loader.h" … … 37 46 #include "terrain.h" 38 47 48 49 39 50 using namespace std; 40 51 41 52 CREATE_FACTORY(World); 53 54 WorldInterface* WorldInterface::singletonRef = 0; 55 56 57 /** 58 \brief private constructor because of singleton 59 */ 60 WorldInterface::WorldInterface() 61 { 62 this->worldIsInitialized = false; 63 this->worldReference = NULL; 64 } 65 66 /** 67 \brief public deconstructor 68 */ 69 WorldInterface::~WorldInterface() 70 { 71 this->singletonRef = NULL; 72 this->worldIsInitialized = false; 73 this->worldReference = NULL; 74 } 75 76 /** 77 \brief gets the singleton instance 78 \returns singleton instance 79 */ 80 WorldInterface* WorldInterface::getInstance() 81 { 82 if( singletonRef == NULL) 83 singletonRef = new WorldInterface(); 84 return singletonRef; 85 } 86 87 88 /** 89 \brief initializes the interface 90 \param reference to the world 91 92 if the worldinterface is not initilizes, there wont be any 93 useable interface 94 */ 95 void WorldInterface::init(World* world) 96 { 97 this->worldReference = world; 98 if( world != NULL) 99 { 100 this->worldIsInitialized = true; 101 PRINTF(3)("WorldInterface up and running\n"); 102 } 103 } 104 105 106 /** 107 \brief gets the entity list from the world 108 \return entity list 109 */ 110 tList<WorldEntity>* WorldInterface::getEntityList() 111 { 112 if( this->worldIsInitialized) 113 return this->worldReference->getEntities(); 114 PRINT(1)("Someone tried to use the WorldInterface before it has been initizlized! this can result in SEGFAULTs!\n"); 115 return NULL; 116 } 117 118 42 119 43 120 World::World( TiXmlElement* root) … … 110 187 cn->reset(); 111 188 189 ResourceManager::getInstance()->debug(); 190 ResourceManager::getInstance()->unloadAllByPriority(RP_LEVEL); 191 ResourceManager::getInstance()->debug(); 192 193 delete WorldInterface::getInstance(); 194 112 195 delete this->nullParent; 113 196 delete this->entities; … … 116 199 if( this->worldName) delete this->worldName; 117 200 if( this->path) delete this->path; 118 } 119 120 /** 121 \brief initializes a new World 201 202 //delete garbagecollecor 203 //delete animator 204 } 205 206 /** 207 \brief initializes the world. 208 209 set all stuff here that is world generic and does not use to much memory 210 because the real init() function StoryEntity::init() will be called 211 shortly before start of the game. 212 since all worlds are initiated/referenced before they will be started. 213 NO LEVEL LOADING HERE - NEVER! 122 214 */ 123 215 void World::init(char* name, int worldID) … … 128 220 this->debugWorldNr = worldID; 129 221 this->entities = new tList<WorldEntity>(); 130 131 // Enable default GL stuff 132 glEnable(GL_DEPTH_TEST); 133 222 } 223 224 225 /** 226 \brief this is executed before load 227 228 since the load function sometimes needs data, that has been init before 229 the load and after the proceeding storyentity has finished 230 */ 231 ErrorMessage World::preLoad() 232 { 233 /* init the world interface */ 234 WorldInterface* wi = WorldInterface::getInstance(); 235 wi->init(this); 236 this->garbageCollector = GarbageCollector::getInstance(); 237 this->simpleAnimation = SimpleAnimation::getInstance(); 134 238 } 135 239 … … 153 257 // load the campaign document 154 258 if( !XMLDoc->LoadFile()) 259 this->glmis->step(); 155 260 156 261 { … … 257 362 258 363 // bind camera 259 this->localCamera = new Camera( this);364 this->localCamera = new Camera(); 260 365 this->localCamera->setName ("camera"); 261 this->localCamera->bind (localPlayer);366 //this->localCamera->bind (localPlayer); 262 367 this->localPlayer->addChild (this->localCamera); 263 368 … … 267 372 /*monitor progress*/ 268 373 // this->glmis->step(); 374 375 // LIGHT initialisation 376 lightMan = LightManager::getInstance(); 377 lightMan->setAmbientColor(.1,.1,.1); 378 lightMan->addLight(); 379 // lightMan->setAttenuation(1.0, .01, 0.0); 380 // lightMan->setDiffuseColor(1,1,1); 381 // lightMan->addLight(1); 382 // lightMan->setPosition(20, 10, -20); 383 // lightMan->setDiffuseColor(0,0,0); 384 lightMan->debug(); 385 lightMan->setPosition(-5.0, 10.0, -40.0); 386 269 387 270 388 // Create SkySphere … … 274 392 this->skySphere->setMode(PNODE_MOVEMENT); 275 393 276 /*monitor progress*/ 277 // this->glmis->step(); 278 279 // trackManager->setBindSlave(env); 394 395 // trackManager->setBindSlave(env); 396 PNode* tn = trackManager->getTrackNode(); 397 tn->addChild(this->localPlayer); 398 399 //localCamera->setParent(TrackNode::getInstance()); 400 tn->addChild(this->localCamera); 401 // localCamera->lookAt(tn); 402 this->localPlayer->setMode(PNODE_ALL); 403 //Vector* cameraOffset = new Vector (0, 5, -10); 404 //trackManager->condition(2, LEFTRIGHT, this->localPlayer); 280 405 281 406 // initialize debug coord system … … 290 415 terrain->setRelCoor(new Vector(0,-10,0)); 291 416 this->spawn(terrain); 292 293 } 294 295 /** 296 \brief initializes a new World 417 } 418 419 420 /** 421 \brief initializes a new World shortly before start 422 423 this is the function, that will be loaded shortly before the world is 424 started 297 425 */ 298 426 ErrorMessage World::init() … … 302 430 cn->addToWorld(this); 303 431 cn->enable(true); 304 305 432 PRINTF0("> Done Loading world: '%s'\n", getPath()); 306 433 } … … 363 490 this->glmis = GLMenuImageScreen::getInstance(); 364 491 this->glmis->init(); 365 this->glmis->setMaximum( 10);492 this->glmis->setMaximum(8); 366 493 this->glmis->draw(); 367 494 … … 378 505 PRINTF(3)("World::releaseLoadScreen - start\n"); 379 506 this->glmis->setValue(this->glmis->getMaximum()); 380 SDL_Delay(500);507 //SDL_Delay(500); 381 508 PRINTF(3)("World::releaseLoadScreen - end\n"); 509 } 510 511 512 /** 513 \brief gets the list of entities from the world 514 \returns entity list 515 */ 516 tList<WorldEntity>* World::getEntities() 517 { 518 return this->entities; 519 } 520 521 522 /** 523 \brief this returns the current game time 524 \returns elapsed game time 525 */ 526 double World::getGameTime() 527 { 528 return this->gameTime; 382 529 } 383 530 … … 435 582 glLoadIdentity(); 436 583 437 entity = this->entities->enumerate(); 584 //entity = this->entities->enumerate(); 585 tIterator<WorldEntity>* iterator = this->entities->getIterator(); 586 entity = iterator->nextElement(); 438 587 while( entity != NULL ) 439 588 { 440 589 if( entity->bDraw ) entity->draw(); 441 entity = this->entities->nextElement(); 442 } 590 //entity = this->entities->nextElement(); 591 entity = iterator->nextElement(); 592 } 593 delete iterator; 443 594 444 595 glCallList (objectList); … … 477 628 p4->debug (); 478 629 479 p1->update ( );630 p1->update (0); 480 631 481 632 printf ("World::debug() - update\n"); … … 486 637 487 638 p2->shiftCoor (new Vector(-1, -1, -1)); 488 p1->update ( );639 p1->update (0); 489 640 490 641 p1->debug (); … … 496 647 497 648 498 p1->update ( );649 p1->update (0); 499 650 500 651 p1->debug (); … … 593 744 if(!this->bPause) 594 745 { 595 Uint32dt = currentFrame - this->lastFrame;746 this->dt = currentFrame - this->lastFrame; 596 747 597 if( dt > 0)748 if( this->dt > 0) 598 749 { 599 750 float fps = 1000/dt; … … 607 758 PRINTF(2)("fps = 1000 - frame rate is adjusted\n"); 608 759 SDL_Delay(10); 609 dt = 10;760 this->dt = 10; 610 761 } 611 762 //this->timeSlice (dt); 612 763 613 764 /* function to let all entities tick (iterate through list) */ 614 WorldEntity* entity; 615 float seconds = dt / 1000.0; 616 assert( this->nullParent != NULL); 617 entity = entities->enumerate(); 765 float seconds = this->dt / 1000.0; 766 this->gameTime += seconds; 767 //entity = entities->enumerate(); 768 tIterator<WorldEntity>* iterator = this->entities->getIterator(); 769 WorldEntity* entity = iterator->nextElement(); 618 770 while( entity != NULL) 619 771 { 620 772 entity->tick (seconds); 621 entity = entities->nextElement(); 622 } 773 entity = iterator->nextElement(); 774 } 775 delete iterator; 776 //skySphere->updatePosition(localCamera->absCoordinate); 777 623 778 /* update tick the rest */ 779 this->trackManager->tick(this->dt); 624 780 assert( this->localCamera != NULL); 625 781 assert( this->trackManager != NULL); 626 this->localCamera->tick( dt);627 628 this-> trackManager->tick(dt);782 this->localCamera->tick(this->dt); 783 this->garbageCollector->tick(seconds); 784 this->simpleAnimation->tick(seconds); 629 785 } 630 786 this->lastFrame = currentFrame; … … 640 796 void World::update() 641 797 { 642 this->nullParent->update (); 798 this->garbageCollector->update(); 799 this->nullParent->update (dt); 643 800 } 644 801 … … 728 885 bool World::command(Command* cmd) 729 886 { 887 if( !strcmp( cmd->cmd, "view0")) this->localCamera->setViewMode(VIEW_NORMAL); 888 else if( !strcmp( cmd->cmd, "view1")) this->localCamera->setViewMode(VIEW_BEHIND); 889 else if( !strcmp( cmd->cmd, "view2")) this->localCamera->setViewMode(VIEW_FRONT); 890 else if( !strcmp( cmd->cmd, "view3")) this->localCamera->setViewMode(VIEW_LEFT); 891 else if( !strcmp( cmd->cmd, "view4")) this->localCamera->setViewMode(VIEW_RIGHT); 892 else if( !strcmp( cmd->cmd, "view5")) this->localCamera->setViewMode(VIEW_TOP); 893 730 894 return false; 731 895 } -
orxonox/branches/levelloader/src/story_entities/world.h
r3605 r3746 8 8 9 9 #include "stdincl.h" 10 10 #include "comincl.h" 11 11 #include "story_entity.h" 12 12 #include "p_node.h" 13 13 14 15 class World; 16 class WorldEntity; 14 17 class TrackManager; 15 class WorldEntity;16 18 class Camera; 17 19 class PNode; … … 21 23 class FontSet; 22 24 class Terrain; 25 class GarbageCollector; 26 class SimpleAnimation; 23 27 28 //! The game world Interface 29 /** 30 this is a singleton interface, that enables world_entities to access the 31 world. for those objects, there is no easier way than over this interface! 32 */ 33 class WorldInterface : BaseObject { 34 35 public: 36 ~WorldInterface(); 37 static WorldInterface* getInstance(); 38 void init(World* world); 39 tList<WorldEntity>* getEntityList(); 40 41 private: 42 WorldInterface(); 43 static WorldInterface* singletonRef; //!< singleton reference to this object 44 bool worldIsInitialized; //!< true if the world has been initialized 45 World* worldReference; //!< this is a reference to the running world 46 47 }; 24 48 25 49 //! The game world … … 39 63 virtual ~World (); 40 64 65 double getGameTime(); 41 66 42 67 /* classes from story-entity */ 68 virtual ErrorMessage preLoad(); 43 69 virtual ErrorMessage load (); 44 70 virtual ErrorMessage init (); … … 55 81 bool command (Command* cmd); 56 82 83 tList<WorldEntity>* getEntities(); 84 57 85 /* interface to world */ 58 86 void spawn (WorldEntity* entity); … … 68 96 void init(char* name, int worldID); 69 97 70 Uint32 lastFrame; //!< last time of frame 71 bool bQuitOrxonox; //!< quit this application 72 bool bQuitCurrentGame; //!< quit only the current game and return to menu 73 bool bPause; //!< pause mode 98 Uint32 lastFrame; //!< last time of frame 99 Uint32 dt; //!< time needed to calculate this frame 100 double gameTime; //!< this is where the game time is saved 101 bool bQuitOrxonox; //!< quit this application 102 bool bQuitCurrentGame; //!< quit only the current game and return to menu 103 bool bPause; //!< pause mode 74 104 75 FontSet* testFont; //!< A test Font. \todo fix this, so it is for real.76 GLMenuImageScreen* glmis; //!< The Level-Loader Display105 FontSet* testFont; //!< A test Font. \todo fix this, so it is for real. 106 GLMenuImageScreen* glmis; //!< The Level-Loader Display 77 107 78 108 char* worldName; //!< The name of this World … … 80 110 int debugWorldNr; //!< The Debug Nr. needed, if something goes wrong 81 111 82 PNode* nullParent; //!< The zero-point, that everything has as its parent.83 TrackManager* trackManager; //!< The reference of the TrackManager that handles the course through the Level.84 Camera* localCamera; //!< The current Camera85 Skysphere* skySphere; //!< The Environmental Heaven of orxonox \todo insert this to environment insted86 LightManager* lightMan; //!< The Lights of the Level87 Terrain* terrain; //!< The Terrain of the World.112 PNode* nullParent; //!< The zero-point, that everything has as its parent. 113 TrackManager* trackManager; //!< The reference of the TrackManager that handles the course through the Level. 114 Camera* localCamera; //!< The current Camera 115 Skysphere* skySphere; //!< The Environmental Heaven of orxonox \todo insert this to environment insted 116 LightManager* lightMan; //!< The Lights of the Level 117 Terrain* terrain; //!< The Terrain of the World. 88 118 89 GLuint objectList; //!< temporary: \todo this will be ereased soon 90 tList<WorldEntity>* entities;//!< A template List of all entities. Every moving thing should be included here, and world automatically updates them. 91 WorldEntity* localPlayer; //!< The Player, you fly through the level. 119 GLuint objectList; //!< temporary: \todo this will be ereased soon 120 tList<WorldEntity>* entities; //!< A template List of all entities. Every moving thing should be included here, and world automatically updates them. 121 WorldEntity* localPlayer; //!< The Player, you fly through the level. 122 123 GarbageCollector* garbageCollector; //!< reference to the garbage collector 124 125 SimpleAnimation* simpleAnimation; //!< reference to the SimpleAnimation object 92 126 93 127 /* function for main-loop */ -
orxonox/branches/levelloader/src/subprojects/Makefile.in
r3605 r3746 1 # Makefile.in generated by automake 1.8. 5from Makefile.am.1 # Makefile.in generated by automake 1.8.2 from Makefile.am. 2 2 # @configure_input@ 3 3 … … 177 177 esac; \ 178 178 done; \ 179 echo ' cd $(top_srcdir) && $(AUTOMAKE) -- foreignsrc/subprojects/Makefile'; \179 echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu src/subprojects/Makefile'; \ 180 180 cd $(top_srcdir) && \ 181 $(AUTOMAKE) -- foreignsrc/subprojects/Makefile181 $(AUTOMAKE) --gnu src/subprojects/Makefile 182 182 .PRECIOUS: Makefile 183 183 Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status … … 272 272 tags=; \ 273 273 here=`pwd`; \ 274 if ( $(ETAGS)--etags-include --version) >/dev/null 2>&1; then \274 if (etags --etags-include --version) >/dev/null 2>&1; then \ 275 275 include_option=--etags-include; \ 276 empty_fix=.; \277 276 else \ 278 277 include_option=--include; \ 279 empty_fix=; \280 278 fi; \ 281 279 list='$(SUBDIRS)'; for subdir in $$list; do \ 282 280 if test "$$subdir" = .; then :; else \ 283 test ! -f $$subdir/TAGS ||\281 test -f $$subdir/TAGS && \ 284 282 tags="$$tags $$include_option=$$here/$$subdir/TAGS"; \ 285 283 fi; \ … … 291 289 $(AWK) ' { files[$$0] = 1; } \ 292 290 END { for (i in files) print i; }'`; \ 293 if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \ 294 test -n "$$unique" || unique=$$empty_fix; \ 295 $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ 296 $$tags $$unique; \ 297 fi 291 test -z "$(ETAGS_ARGS)$$tags$$unique" \ 292 || $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ 293 $$tags $$unique 298 294 ctags: CTAGS 299 295 CTAGS: ctags-recursive $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ -
orxonox/branches/levelloader/src/subprojects/testmain/Makefile.in
r3605 r3746 1 # Makefile.in generated by automake 1.8. 5from Makefile.am.1 # Makefile.in generated by automake 1.8.2 from Makefile.am. 2 2 # @configure_input@ 3 3 … … 50 50 CONFIG_HEADER = $(top_builddir)/config.h 51 51 CONFIG_CLEAN_FILES = 52 am__installdirs = "$(DESTDIR)$(bindir)"52 am__installdirs = $(DESTDIR)$(bindir) 53 53 binPROGRAMS_INSTALL = $(INSTALL_PROGRAM) 54 54 PROGRAMS = $(bin_PROGRAMS) … … 197 197 esac; \ 198 198 done; \ 199 echo ' cd $(top_srcdir) && $(AUTOMAKE) -- foreignsrc/subprojects/testmain/Makefile'; \199 echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu src/subprojects/testmain/Makefile'; \ 200 200 cd $(top_srcdir) && \ 201 $(AUTOMAKE) -- foreignsrc/subprojects/testmain/Makefile201 $(AUTOMAKE) --gnu src/subprojects/testmain/Makefile 202 202 .PRECIOUS: Makefile 203 203 Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status … … 219 219 install-binPROGRAMS: $(bin_PROGRAMS) 220 220 @$(NORMAL_INSTALL) 221 test -z "$(bindir)" || $(mkdir_p) "$(DESTDIR)$(bindir)"221 $(mkdir_p) $(DESTDIR)$(bindir) 222 222 @list='$(bin_PROGRAMS)'; for p in $$list; do \ 223 223 p1=`echo $$p|sed 's/$(EXEEXT)$$//'`; \ … … 225 225 ; then \ 226 226 f=`echo "$$p1" | sed 's,^.*/,,;$(transform);s/$$/$(EXEEXT)/'`; \ 227 echo " $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) '$$p' '$(DESTDIR)$(bindir)/$$f'"; \228 $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) "$$p" "$(DESTDIR)$(bindir)/$$f"|| exit 1; \227 echo " $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) $$p $(DESTDIR)$(bindir)/$$f"; \ 228 $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) $$p $(DESTDIR)$(bindir)/$$f || exit 1; \ 229 229 else :; fi; \ 230 230 done … … 234 234 @list='$(bin_PROGRAMS)'; for p in $$list; do \ 235 235 f=`echo "$$p" | sed 's,^.*/,,;s/$(EXEEXT)$$//;$(transform);s/$$/$(EXEEXT)/'`; \ 236 echo " rm -f '$(DESTDIR)$(bindir)/$$f'"; \237 rm -f "$(DESTDIR)$(bindir)/$$f"; \236 echo " rm -f $(DESTDIR)$(bindir)/$$f"; \ 237 rm -f $(DESTDIR)$(bindir)/$$f; \ 238 238 done 239 239 … … 289 289 $(AWK) ' { files[$$0] = 1; } \ 290 290 END { for (i in files) print i; }'`; \ 291 if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \ 292 test -n "$$unique" || unique=$$empty_fix; \ 293 $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ 294 $$tags $$unique; \ 295 fi 291 test -z "$(ETAGS_ARGS)$$tags$$unique" \ 292 || $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ 293 $$tags $$unique 296 294 ctags: CTAGS 297 295 CTAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ … … 348 346 all-am: Makefile $(PROGRAMS) $(HEADERS) 349 347 installdirs: 350 for dir in "$(DESTDIR)$(bindir)"; do \ 351 test -z "$$dir" || $(mkdir_p) "$$dir"; \ 352 done 348 $(mkdir_p) $(DESTDIR)$(bindir) 353 349 install: install-am 354 350 install-exec: install-exec-am -
orxonox/branches/levelloader/src/track_manager.cc
r3605 r3746 18 18 #include "track_manager.h" 19 19 20 #include "base_object.h" 20 21 #include "p_node.h" 21 22 #include "substring.h" 22 23 23 24 #include "track_node.h" 25 #include "stdincl.h" 26 #include "list.h" 27 #include "debug.h" 28 29 24 30 25 31 #include <stdarg.h> … … 67 73 if ((!this->isJoined &&this->childCount > 0) || (this->isJoined && this->mainJoin)) 68 74 { 69 TrackElement* enumElem = children->enumerate(); 75 tIterator<TrackElement>* iterator = this->children->getIterator(); 76 TrackElement* enumElem = iterator->nextElement(); 70 77 while (enumElem) 71 78 { 72 79 delete enumElem; 73 enumElem = children->nextElement(); 74 } 80 enumElem = iterator->nextElement(); 81 } 82 delete iterator; 75 83 delete this->children; 76 84 } … … 92 100 if (this->childCount > 0) 93 101 { 94 TrackElement* enumElem = this->children->enumerate(); 102 tIterator<TrackElement>* iterator = this->children->getIterator(); 103 TrackElement* enumElem = iterator->nextElement(); 95 104 TrackElement* tmpElem; 96 105 while (enumElem) … … 98 107 if ((tmpElem = enumElem->findByID(trackID))) 99 108 return tmpElem; 100 enumElem = this->children->nextElement(); 101 } 109 enumElem = iterator->nextElement(); 110 } 111 delete iterator; 102 112 } 103 113 else … … 145 155 else 146 156 { 147 TrackElement* enumElem = this->children->enumerate(); 157 tIterator<TrackElement>* iterator = this->children->getIterator(); 158 TrackElement* enumElem = iterator->nextElement(); 148 159 while (enumElem) 149 160 { 150 161 if(!enumElem->backLoopCheck(trackElem)) 151 162 return false; 152 enumElem = this->children->nextElement(); 153 } 163 enumElem = iterator->nextElement(); 164 } 165 delete iterator; 154 166 155 167 return true; … … 287 299 PNode* tmpNode = (PNode*)node; 288 300 289 if (tmpNode->getRelCoor() .z < 0)301 if (tmpNode->getRelCoor()->z < 0) 290 302 return 0; 291 303 else … … 308 320 PNode* tmpNode = (PNode*)node; 309 321 310 Vector nodeRelCoord = tmpNode->getRelCoor();322 Vector nodeRelCoord = *tmpNode->getRelCoor(); 311 323 float minDist = 100000000; 312 324 int childNumber = 0; … … 910 922 void TrackManager::drawGraph(float dt) const 911 923 { 912 913 924 for (int i = 1; i <= trackElemCount; i++) 914 925 { … … 922 933 glVertex3f(tmpVector.x, tmpVector.y, tmpVector.z); 923 934 } 924 glEnd();935 glEnd(); 925 936 } 926 937 } -
orxonox/branches/levelloader/src/track_manager.h
r3605 r3746 12 12 #define _TRACK_MANAGER_H 13 13 14 #include "stdincl.h"15 14 #include "curve.h" 16 15 #include "substring.h" 16 #include "base_object.h" 17 17 18 18 class PNode; 19 class TrackNamer;19 template<class T> class tList; 20 20 21 21 // Static Definitions -
orxonox/branches/levelloader/src/track_node.cc
r3605 r3746 46 46 this->trackManager = TrackManager::getInstance(); 47 47 this->setMode(PNODE_ALL); 48 this->absCoordinate = *absCoordinate;48 this->absCoordinate = absCoordinate; 49 49 } 50 50 -
orxonox/branches/levelloader/src/world_entities/environment.cc
r3605 r3746 30 30 Environment::Environment () : WorldEntity() 31 31 { 32 this->model = new OBJModel("../data/models/fighter.obj"); 32 this->model = (Model*) ResourceManager::getInstance()->load("cube", RP_LEVEL); 33 // this->model = new OBJModel("../data/models/fighter.obj"); 33 34 } 34 35 … … 54 55 string = grabParameter( root, "model"); 55 56 if( string != NULL) 56 this->model = new OBJModel( string);57 this->model = (Model*) ResourceManager::getInstance()->load( string, RP_LEVEL); 57 58 else 58 59 { 59 60 PRINTF0("Environment is missing a proper 'model'\n"); 60 this->model = new OBJModel( "../data/models/reaplow.obj");61 this->model = (Model*) ResourceManager::getInstance()->load( "cube", RP_LEVEL); 61 62 } 62 63 if( this->model == NULL) -
orxonox/branches/levelloader/src/world_entities/player.cc
r3605 r3746 20 20 #include "player.h" 21 21 22 #include "track_manager.h" 23 #include "objModel.h" 24 #include "resource_manager.h" 25 #include "weapon.h" 26 #include "test_gun.h" 27 #include "world.h" 28 29 #include "list.h" 22 30 #include "stdincl.h" 23 //#include "collision.h"24 #include "objModel.h"25 #include "list.h"26 #include "weapon.h"27 #include "track_manager.h"28 31 29 32 using namespace std; … … 35 38 \param isFree if the player is free 36 39 */ 37 Player::Player(bool isFree) : WorldEntity(isFree) 38 { 39 this->model = new OBJModel("../data/models/reaplow.obj"); 40 Player::Player() : WorldEntity() 41 { 40 42 this->weapons = new tList<Weapon>(); 41 43 this->activeWeapon = NULL; 42 44 /* 45 this is the debug player - actualy we would have to make a new 46 class derivated from Player for each player. for now, we just use 47 the player.cc for debug also 48 */ 49 this->model = (Model*)ResourceManager::getInstance()->load("models/reaplow.obj", OBJ, RP_CAMPAIGN); 43 50 travelSpeed = 15.0; 44 velocity = Vector();51 velocity = new Vector(); 45 52 bUp = bDown = bLeft = bRight = bAscend = bDescend = false; 46 53 bFire = false; 47 54 acceleration = 10.0; 55 //weapons: 56 Weapon* wp = new TestGun(this, new Vector(-1.1, 0.0, 2.6), new Quaternion()); 57 this->weapons->add(wp); 58 this->activeWeapon = wp; 48 59 } 49 60 … … 53 64 Player::~Player () 54 65 { 55 Weapon* w = this->weapons->enumerate(); 56 while( w != NULL) 57 { 58 delete w; 59 w = this->weapons->nextElement(); 60 } 66 /* do not delete the weapons, they are contained in the pnode tree 67 and will be deleted there. 68 this only frees the memory allocated to save the list. 69 */ 61 70 delete this->weapons; 62 63 //delete this->velocity;64 71 } 65 72 … … 94 101 string = grabParameter( root, "model"); 95 102 if( string != NULL) 96 this->model = new OBJModel( string);103 this->model = (Model*)ResourceManager::getInstance()->load(string, OBJ, RP_CAMPAIGN); 97 104 else 98 105 { 99 106 PRINTF0("Player is missing a proper 'model'\n"); 100 this->model = new OBJModel( "../data/models/reaplow.obj");107 this->model = (Model*)ResourceManager::getInstance()->load("models/reaplow.obj", OBJ, RP_CAMPAIGN); 101 108 } 102 109 if( this->model == NULL) … … 104 111 PRINTF0("Player model '%s' could not be loaded\n", string); 105 112 } 113 114 this->weapons = new tList<Weapon>(); 115 this->activeWeapon = NULL; 116 /* 117 this is the debug player - actualy we would have to make a new 118 class derivated from Player for each player. for now, we just use 119 the player.cc for debug also 120 */ 121 travelSpeed = 15.0; 122 velocity = new Vector(); 123 bUp = bDown = bLeft = bRight = bAscend = bDescend = false; 124 bFire = false; 125 acceleration = 10.0; 126 //weapons: 127 Weapon* wp = new TestGun(this, new Vector(-1.1, 0.0, 2.6), new Quaternion()); 128 this->weapons->add(wp); 129 this->activeWeapon = wp; 106 130 } 107 131 … … 192 216 void Player::tick (float time) 193 217 { 218 /* link tick to weapon */ 219 this->activeWeapon->tick(time); 194 220 // player controlled movement 195 this->move 221 this->move(time); 196 222 // weapon system manipulation 197 this-> fire();223 this->weapon(); 198 224 } 199 225 … … 214 240 //orthDirection = orthDirection.cross (direction); 215 241 216 if( this->bUp && this->getRelCoor() .x < 20)242 if( this->bUp && this->getRelCoor()->x < 20) 217 243 accel = accel+(direction*acceleration); 218 if( this->bDown && this->getRelCoor() .x > -5)244 if( this->bDown && this->getRelCoor()->x > -5) 219 245 accel = accel-(direction*acceleration); 220 if( this->bLeft && TrackManager::getInstance()->getWidth() > -this->getRelCoor() .z*2)246 if( this->bLeft && TrackManager::getInstance()->getWidth() > -this->getRelCoor()->z*2) 221 247 accel = accel - (orthDirection*acceleration); 222 if( this->bRight && TrackManager::getInstance()->getWidth() > this->getRelCoor() .z*2)248 if( this->bRight && TrackManager::getInstance()->getWidth() > this->getRelCoor()->z*2) 223 249 accel = accel + (orthDirection*acceleration); 224 250 if( this->bAscend ) … … 233 259 \brief weapon manipulation by the player 234 260 */ 235 void Player:: fire()236 { 237 if( this->bFire)261 void Player::weapon() 262 { 263 if( this->bFire) 238 264 { 239 265 if(this->activeWeapon != NULL) 240 266 this->activeWeapon->fire(); 241 267 } 242 if( this->bWeaponChange)268 if( this->bWeaponChange && this->weapons->getSize() > 1) 243 269 { 244 Weapon* w = this->weapons->enumerate(); 270 PRINTF(1)("changing the weapon of the player: deactivate old, activate new\n"); 271 this->activeWeapon->deactivate(); 272 //this->weapons->enumerate(); FIX: strang weapon change... 245 273 this->activeWeapon = this->weapons->nextElement(this->activeWeapon); 274 this->activeWeapon->activate(); 246 275 } 247 276 } -
orxonox/branches/levelloader/src/world_entities/player.h
r3605 r3746 10 10 11 11 template<class T> class tList; 12 class OBJModel;13 12 class Weapon; 13 class Vector; 14 class World; 14 15 15 16 //! Basic controllable WorldEntity … … 19 20 20 21 public: 21 Player( bool isFree = false);22 Player(); 22 23 Player(TiXmlElement* root); 23 24 virtual ~Player(); … … 48 49 tList<Weapon>* weapons;//!< a list of weapon 49 50 Weapon* activeWeapon; //!< the weapon that is currenty activated 51 World* myWorld; //!< reference to the world object 50 52 51 Vector velocity; //!< the velocity of the player.53 Vector* velocity; //!< the velocity of the player. 52 54 float travelSpeed; //!< the current speed of the player (to make soft movement) 53 55 float acceleration; //!< the acceleration of the player. 54 56 55 57 void move(float time); 56 void fire(void);58 void weapon(void); 57 59 58 60 }; -
orxonox/branches/levelloader/src/world_entities/projectile.cc
r3605 r3746 18 18 19 19 #include "projectile.h" 20 #include "stdincl.h" 20 21 21 #include "world_entity.h" 22 #include "weapon.h" 23 #include "null_parent.h" 24 #include "model.h" 22 25 #include "vector.h" 23 #include "objModel.h"24 26 25 27 using namespace std; … … 29 31 \brief standard constructor 30 32 */ 31 Projectile::Projectile ( ) : WorldEntity()33 Projectile::Projectile (Weapon* weapon) : WorldEntity() 32 34 { 33 this->model = new OBJModel(""); 35 this->model = (Model*)ResourceManager::getInstance()->load("sphere", PRIM, RP_LEVEL); 36 this->weapon = weapon; 37 this->flightDirection = NULL; 38 this->currentLifeTime = 0.0f; 39 this->ttl = 0.75f; /* sec */ 40 this->speed = 2.0f; 34 41 } 35 42 … … 40 47 Projectile::~Projectile () 41 48 { 42 49 /* 50 do not delete the test projectModel, since it is pnode 51 and will be cleaned out by world 52 */ 53 //delete this->projectileModel; 43 54 } 44 55 56 57 /** 58 \brief this sets the flight direction of the projectile 59 \param directin in which to flight 60 61 this function will calculate a vector out of this to be used in the 62 tick function 63 */ 64 void Projectile::setFlightDirection(Quaternion flightDirection) 65 { 66 if( this->flightDirection == NULL) 67 this->flightDirection = new Vector(); 68 Vector v(1, 0, 0); 69 *this->flightDirection = flightDirection.apply(v); 70 this->flightDirection->normalize(); 71 } 72 73 74 /** 75 \brief this sets the time to life of the projectile 76 \param ttl in second 77 78 after this life time, the projectile will garbage collect itself 79 */ 80 void Projectile::setTTL(float ttl) 81 { 82 this->ttl = ttl; 83 } 84 85 86 /** 87 \brief sets the speed of the projectile 88 */ 89 void Projectile::setSpeed(float speed) 90 { 91 this->speed = speed * 3; /* fix speed settings */ 92 PRINTF(4)("Projectile::setting speed to: %f\n", this->speed); 93 } 45 94 46 95 /** … … 49 98 */ 50 99 void Projectile::tick (float time) 51 {} 100 { 101 Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.7); 102 this->shiftCoor(v); 103 104 this->currentLifeTime += time; 105 if( this->ttl < this->currentLifeTime) 106 { 107 PRINTF(5)("FINALIZE==========================\n"); 108 PRINTF(5)("current life time is: %f/%f\n", this->currentLifeTime, this->ttl); 109 PRINTF(5)("FINALIZE===========================\n"); 110 this->finalize(); 111 this->currentLifeTime = 0.0f; 112 } 113 } 52 114 53 115 /** -
orxonox/branches/levelloader/src/world_entities/projectile.h
r3605 r3746 2 2 \projectile.h 3 3 \brief a projectile, that is been shooted by a weapon 4 5 You can use this class to make some shoots, but this isn't the real idea. If you want to just test, if the 6 shooting funcions work, use the Projectile class. But if you want to implement your own shoots its 7 different:<br> 8 Make a new class and derive it from Projectile. To have a weapon work well, reimplement the functions 9 - void tick() 10 - void draw() 11 - void hit() (only if you have working collision detection) 12 When you have implemented these functions you have just to add the projectiles to your weapon. You ll want 13 to make this by looking into the function 14 - Weapon::fire() 15 there you just change the line: 16 Projectile* pj = new Projectile(); TO Projectile* pj = new MyOwnProjectileClass(); 17 and schwups it works... :) 4 18 */ 5 19 … … 9 23 #include "world_entity.h" 10 24 25 class Vector; 26 class Weapon; 11 27 12 28 class Projectile : public WorldEntity … … 15 31 16 32 public: 17 Projectile ( );33 Projectile (Weapon* weapon); 18 34 virtual ~Projectile (); 35 36 void setFlightDirection(Quaternion flightDirection); 37 void setSpeed(float speed); 38 void setTTL(float ttl); 19 39 20 40 virtual void hit (WorldEntity* weapon, Vector* loc); … … 24 44 virtual void draw (); 25 45 26 pr ivate:46 protected: 27 47 //physical attriutes like: force, speed, acceleration etc. 28 48 float speed; //!< this is the speed of the projectile 49 float currentLifeTime; //!< this is the time, the projectile exists in this world (incremented by tick) 50 float ttl; //!< time to life, after this time, the projectile will garbage collect itself 51 Vector* flightDirection; //!< direction in which the shoot flights 52 Weapon* weapon; //!< weapon the shoot belongs to 53 29 54 }; 30 55 -
orxonox/branches/levelloader/src/world_entities/skysphere.cc
r3605 r3746 26 26 #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY 27 27 28 #include "material.h" 28 29 29 #include "skysphere.h" 30 30 #include "stdincl.h" 31 32 #include "material.h" 31 33 #include "vector.h" 32 #include "world_entity.h" 34 //#include "world_entity.h" 35 33 36 34 37 using namespace std; … … 100 103 glPushMatrix(); 101 104 glMatrixMode(GL_MODELVIEW); 102 glTranslatef(this->absCoordinate.x, 103 this->absCoordinate.y, 104 this->absCoordinate.z); 105 Vector r = this->getAbsCoor(); 106 glTranslatef(r.x, r.y, r.z); 105 107 106 108 //glRotatef(-30, 1, 0, 0); -
orxonox/branches/levelloader/src/world_entities/skysphere.h
r3605 r3746 14 14 15 15 /* INCLUDES */ 16 #include "p_node.h"17 16 #include "world_entity.h" 18 17 -
orxonox/branches/levelloader/src/world_entities/terrain.cc
r3605 r3746 16 16 17 17 #include "terrain.h" 18 18 #include "stdincl.h" 19 #include "model.h" 20 #include "vector.h" 19 21 #include "glincl.h" 20 22 … … 43 45 if (strstr(fileName, ".obj") || strstr(fileName, ".OBJ")) 44 46 { 45 this->model = ( OBJModel*)new OBJModel(fileName);47 this->model = (Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_LEVEL); 46 48 } 47 49 else -
orxonox/branches/levelloader/src/world_entities/weapon.cc
r3605 r3746 21 21 #include "world_entity.h" 22 22 #include "vector.h" 23 #include " objModel.h"23 #include "model.h" 24 24 #include "projectile.h" 25 #include "list.h" 26 #include "world.h" 25 27 26 28 using namespace std; … … 32 34 creates a new weapon 33 35 */ 34 Weapon::Weapon () : WorldEntity() 35 {} 36 Weapon::Weapon (PNode* parent, Vector* coordinate, Quaternion* direction) 37 : WorldEntity() 38 { 39 parent->addChild(this, PNODE_ROTATE_AND_MOVE); 40 this->setRelCoor(coordinate); 41 this->setRelDir(direction); 42 WorldInterface* wi = WorldInterface::getInstance(); 43 this->worldEntities = wi->getEntityList(); 44 } 36 45 37 46 … … 145 154 */ 146 155 void Weapon::setWeaponIdleTime(float time) 147 {} 156 { 157 this->idleTime = time; 158 } 148 159 149 160 /** … … 155 166 */ 156 167 float Weapon::getWeaponIdleTime(void) 157 {} 168 { 169 return this->idleTime; 170 } 158 171 159 172 /** … … 165 178 */ 166 179 bool Weapon::hasWeaponIdleTimeElapsed(void) 167 {} 180 { 181 return (this->localTime>this->idleTime)?true:false; 182 } 168 183 169 184 -
orxonox/branches/levelloader/src/world_entities/weapon.h
r3605 r3746 43 43 44 44 public: 45 Weapon ( );45 Weapon (PNode* parent, Vector* coordinate, Quaternion* direction); 46 46 virtual ~Weapon (); 47 47 … … 57 57 bool isActive(void); 58 58 59 v irtual void setWeaponIdleTime(float time);60 virtualfloat getWeaponIdleTime(void);61 virtualbool hasWeaponIdleTimeElapsed(void);59 void setWeaponIdleTime(float time); 60 float getWeaponIdleTime(void); 61 bool hasWeaponIdleTimeElapsed(void); 62 62 63 virtual void fire(void) ;63 virtual void fire(void) = 0; 64 64 virtual void hit (WorldEntity* weapon, Vector* loc); 65 65 virtual void destroy(void); … … 69 69 virtual void draw(void); 70 70 71 protected: 72 tList<WorldEntity>* worldEntities; 73 float localTime; 74 float idleTime; 75 float slowDownFactor; 71 76 72 77 private: 73 78 bool enabled; 74 float localTime;75 float slowDownFactor;76 79 Projectile* projectile; 77 80 //WeaponSound sound; 78 79 81 }; 80 82 -
orxonox/branches/levelloader/src/world_entities/world_entity.cc
r3605 r3746 19 19 20 20 #include "world_entity.h" 21 #include "stdincl.h" 21 #include "objModel.h" 22 #include "list.h" 23 24 //#include "stdincl.h" 22 25 //#include "collision.h" 23 26 … … 48 51 { 49 52 // if( collisioncluster != NULL) delete collisioncluster; 50 delete this->model; 53 if (this->model) 54 ResourceManager::getInstance()->unload(this->model); 51 55 } 52 56 … … 167 171 Handle all stuff that should update with time inside this method (movement, animation, etc.) 168 172 */ 169 void WorldEntity::tick(float time)173 inline void WorldEntity::tick(float time) 170 174 { 171 175 } … … 177 181 This is a central function of an entity: call it to let the entity painted to the screen. Just override this function with whatever you want to be drawn. 178 182 */ 179 void WorldEntity::draw()183 inline void WorldEntity::draw() 180 184 {} 181 185 -
orxonox/branches/levelloader/src/world_entities/world_entity.h
r3605 r3746 7 7 #define _WORLD_ENTITY_H 8 8 9 #include "stdincl.h"10 9 #include "p_node.h" 11 #include "objModel.h" 10 #include "comincl.h" 11 #include "resource_manager.h" 12 12 13 13 14 //class CollisionCluster; 14 15 class CharacterAttributes; 16 class Model; 15 17 16 18 … … 48 50 49 51 protected: 50 OBJModel* model; //!< The model that should be loaded for this entity.52 Model* model; //!< The model that should be loaded for this entity. 51 53 CharacterAttributes* charAttr; //!< the character attributes of a world_entity 52 54
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