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Ignore:
Timestamp:
Apr 23, 2005, 4:01:07 AM (19 years ago)
Author:
bensch
Message:

orxonox/brnaches/particleEngine: multiple emitions into one ParticleSystem

File:
1 edited

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  • orxonox/branches/particleEngine/src/story_entities/world.h

    r3932 r3937  
    2525class GarbageCollector;
    2626class Text;
    27 
    28 class ParticleEmitter;
    29 class ParticleSystem;
    3027
    3128//! The game world Interface
     
    112109  Terrain* terrain;                   //!< The Terrain of the World.
    113110
    114   ParticleSystem* testSystem;
    115   ParticleEmitter* testEmitter;
    116 
    117111  GLuint objectList;                  //!< temporary: \todo this will be ereased soon
    118112  tList<WorldEntity>* entities;       //!< A template List of all entities. Every moving thing should be included here, and world automatically updates them.
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