Changeset 425 for code/branches/FICN/src/network/GameStateManager.cc
- Timestamp:
- Dec 5, 2007, 10:06:29 PM (17 years ago)
- File:
-
- 1 edited
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code/branches/FICN/src/network/GameStateManager.cc
r422 r425 31 31 32 32 GameStateCompressed GameStateManager::popGameState(int clientID){ 33 GameState *client = clientGameState[clientID]; 33 GameState *client = clientGameState[clientID]; 34 34 GameState *server = reference; 35 35 return encode(client, server); … … 160 160 } 161 161 162 void GameStateManager::removeClient(int clientID){ 163 clientGameState.erase(clientGameState.begin()+clientID); 164 } 165 162 166 } 163 167
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