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Changeset 4448 in orxonox.OLD for orxonox/trunk/src/lib/coord/pilot_node.h


Ignore:
Timestamp:
Jun 1, 2005, 10:55:53 PM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: doxygen-tags, and cleanup of NullParent

File:
1 edited

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  • orxonox/trunk/src/lib/coord/pilot_node.h

    r4443 r4448  
    11/*!
    2     \file helper_parent.h
    3     \brief this is a parent class, that isn't visible in the real world itself
     2    \file pilot_node.h
     3    \brief Definition of a PilotNode
    44*/
    55
     
    1313class Event;
    1414
     15//! The PilotNode is a node that enables the is driven by the Mouse
    1516class PilotNode : public WorldEntity, public EventListener {
    1617
     
    1920  virtual ~PilotNode ();
    2021
    21   void tick(float time);
     22  virtual void tick(float time);
    2223
    23   void process(const Event &event);
     24  virtual void process(const Event &event);
    2425
    2526 private:
     
    2728
    2829 private:
    29   bool bUp;              //!< up button pressed.
    30   bool bDown;            //!< down button pressed.
    31   bool bLeft;            //!< left button pressed.
    32   bool bRight;           //!< right button pressed.
     30  bool        bUp;            //!< up button pressed.
     31  bool        bDown;          //!< down button pressed.
     32  bool        bLeft;          //!< left button pressed.
     33  bool        bRight;         //!< right button pressed.
    3334
    34   int pitch;
    35   int roll;
     35  int         pitch;          //!< the pitch of the node
     36  int         roll;           //!< the roll of the node
    3637
    37   Vector* velocity;       //!< the velocity of the player.
    38   float travelSpeed;     //!< the current speed of the player (to make soft movement)
    39   float acceleration;    //!< the acceleration of the player.
     38  Vector*     velocity;       //!< the velocity of the player.
     39  float       travelSpeed;    //!< the current speed of the player (to make soft movement)
     40  float       acceleration;   //!< the acceleration of the player.
    4041
    4142
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