- Timestamp:
- Jun 7, 2005, 8:59:03 AM (19 years ago)
- Location:
- orxonox/trunk/src/lib/collision_detection
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
orxonox/trunk/src/lib/collision_detection/bv_tree.cc
r4511 r4528 39 39 // delete what has to be deleted here 40 40 } 41 42 -
orxonox/trunk/src/lib/collision_detection/bv_tree.h
r4524 r4528 21 21 virtual ~BVTree(); 22 22 23 v oid spawnBVTree(int depth);24 v oid flushTree();23 virtual void spawnBVTree(int depth); 24 virtual void flushTree(); 25 25 26 26 BoundingVolume* getBV(int index) const; 27 27 28 v oid collideWith(const BVTree &tree);28 virtual void collideWith(const BVTree &tree); 29 29 30 v oid drawBV(int currentDepth, const int depth) const;31 v oid drawBVPolygon(int currentDepth, const int depth) const;32 v oid drawBVBlended(int currentDepth, const int depth) const;30 virtual void drawBV(int currentDepth, const int depth) const; 31 virtual void drawBVPolygon(int currentDepth, const int depth) const; 32 virtual void drawBVBlended(int currentDepth, const int depth) const; 33 33 34 34 private: -
orxonox/trunk/src/lib/collision_detection/obb_tree.cc
r4511 r4528 39 39 // delete what has to be deleted here 40 40 } 41 42 43 void OBBTree::spawnBVTree(int depth) 44 {} 45 46 47 void OBBTree:: flushTree() 48 {} 49 50 51 void OBBTree::collideWith(const OBBTree &tree) 52 {} 53 54 55 void OBBTree::drawBV(int currentDepth, const int depth) const 56 {} 57 58 59 void OBBTree::drawBVPolygon(int currentDepth, const int depth) const 60 {} 61 62 63 void OBBTree::drawBVBlended(int currentDepth, const int depth) const 64 {} -
orxonox/trunk/src/lib/collision_detection/obb_tree.h
r4526 r4528 18 18 virtual ~OBBTree(); 19 19 20 virtual void spawnBVTree(int depth); 21 virtual void flushTree(); 22 23 void collideWith(const OBBTree &tree); 24 25 virtual void drawBV(int currentDepth, const int depth) const; 26 virtual void drawBVPolygon(int currentDepth, const int depth) const; 27 virtual void drawBVBlended(int currentDepth, const int depth) const; 20 28 21 29 private:
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