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Ignore:
Timestamp:
Jun 13, 2005, 6:25:54 PM (19 years ago)
Author:
patrick
Message:

orxonox/trunk: drawing in diffrent hirarchies works now, with diffrent colors

File:
1 edited

Legend:

Unmodified
Added
Removed
  • orxonox/trunk/src/lib/collision_detection/cd_engine.cc

    r4615 r4622  
    5353
    5454
    55 void CDEngine::drawBV(int currentDepth, const int depth) const
     55void CDEngine::drawBV(int depth) const
    5656{
    5757  /* this would operate on  worldList bases, for testing purposes, we only use one OBBTree */
    58   this->rootTree->drawBV(currentDepth, depth);
     58  this->rootTree->drawBV(depth);
    5959}
    6060
    6161
    62 void CDEngine::drawBVPolygon(int currentDepth, const int depth) const
     62void CDEngine::drawBVPolygon(int depth) const
    6363{}
    6464
    6565
    66 void CDEngine::drawBVBlended(int currentDepth, const int depth) const
     66void CDEngine::drawBVBlended(int depth) const
    6767{}
    6868
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