- Timestamp:
- May 2, 2007, 2:29:10 PM (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
data/contentcreation/pps/MichiVonKaenel/levels/maps/moonstation/moonstation.srf
r4793 r4803 7 7 } 8 8 9 0 // SURFACE_PATCH V: 45 I: 0 10 { 11 shader textures/metal/dkmtl 9 0 // SURFACE_PATCH V: 27 I: 0 10 { 11 shader textures/metal/mtl_pipeswll 12 longestCurve 53.698490 13 } 14 15 1 // SURFACE_PATCH V: 15 I: 0 planar 16 { 17 shader textures/metal/e7grate01 18 longestCurve 53.698490 19 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 20 } 21 22 2 // SURFACE_PATCH V: 27 I: 0 23 { 24 shader textures/metal/mtl_pipeswll 25 longestCurve 53.698490 26 } 27 28 3 // SURFACE_PATCH V: 15 I: 0 planar 29 { 30 shader textures/metal/e7grate01 31 longestCurve 53.698490 32 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 33 } 34 35 4 // SURFACE_PATCH V: 27 I: 0 36 { 37 shader textures/metal/mtl_pipeswll 38 longestCurve 214.793961 39 } 40 41 5 // SURFACE_PATCH V: 27 I: 0 42 { 43 shader textures/metal/mtl_pipeswll 44 longestCurve 214.793961 45 } 46 47 6 // SURFACE_PATCH V: 27 I: 0 48 { 49 shader textures/metal/mtl_pipeswll 50 longestCurve 331.009674 51 } 52 53 7 // SURFACE_PATCH V: 27 I: 0 54 { 55 shader textures/metal/mtl_pipeswll 56 longestCurve 214.793961 57 } 58 59 8 // SURFACE_PATCH V: 15 I: 0 60 { 61 shader textures/metal/de-r_mtl2_bright 12 62 longestCurve 357.989899 13 63 } 14 64 15 1 // SURFACE_PATCH V: 27 I: 0 65 9 // SURFACE_PATCH V: 63 I: 0 66 { 67 shader textures/metal/de-r_mtl2_bright 68 longestCurve 143.195938 69 } 70 71 10 // SURFACE_PATCH V: 63 I: 0 72 { 73 shader textures/metal/de-r_mtl2_bright 74 longestCurve 143.195938 75 } 76 77 11 // SURFACE_PATCH V: 63 I: 0 78 { 79 shader textures/metal/de-r_mtl2_bright 80 longestCurve 143.195938 81 } 82 83 12 // SURFACE_PATCH V: 27 I: 0 84 { 85 shader textures/metal/mtl_pipeswll 86 longestCurve 331.009674 87 } 88 89 13 // SURFACE_PATCH V: 63 I: 0 90 { 91 shader textures/moonstation/glass_white 92 sampleSize 0 93 longestCurve 127.554176 94 } 95 96 14 // SURFACE_PATCH V: 63 I: 0 97 { 98 shader textures/metal/de-r_mtl2_bright 99 longestCurve 143.195938 100 } 101 102 15 // SURFACE_PATCH V: 63 I: 0 103 { 104 shader textures/metal/de-r_mtl2_bright 105 longestCurve 143.195938 106 } 107 108 16 // SURFACE_PATCH V: 63 I: 0 109 { 110 shader textures/metal/de-r_mtl2_bright 111 longestCurve 143.195938 112 } 113 114 17 // SURFACE_PATCH V: 63 I: 0 115 { 116 shader textures/metal/de-r_mtl2_bright 117 longestCurve 143.195938 118 } 119 120 18 // SURFACE_PATCH V: 45 I: 0 16 121 { 17 122 shader textures/metal/dkmtl … … 19 124 } 20 125 21 2// SURFACE_PATCH V: 27 I: 0126 19 // SURFACE_PATCH V: 27 I: 0 22 127 { 23 128 shader textures/metal/dkmtl … … 25 130 } 26 131 27 3 // SURFACE_PATCH V: 45I: 0132 20 // SURFACE_PATCH V: 27 I: 0 28 133 { 29 134 shader textures/metal/dkmtl … … 31 136 } 32 137 33 4 // SURFACE_PATCH V: 45 I: 0 138 21 // SURFACE_PATCH V: 45 I: 0 139 { 140 shader textures/metal/dkmtl 141 longestCurve 357.989899 142 } 143 144 22 // SURFACE_PATCH V: 45 I: 0 34 145 { 35 146 shader textures/moonstation/glass_white … … 38 149 } 39 150 40 5// SURFACE_PATCH V: 45 I: 0151 23 // SURFACE_PATCH V: 45 I: 0 41 152 { 42 153 shader textures/metal/de-r_mtl2_bright … … 44 155 } 45 156 46 6// SURFACE_PATCH V: 45 I: 0157 24 // SURFACE_PATCH V: 45 I: 0 47 158 { 48 159 shader textures/metal/de-r_mtl2_bright … … 50 161 } 51 162 52 7// SURFACE_PATCH V: 45 I: 0163 25 // SURFACE_PATCH V: 45 I: 0 53 164 { 54 165 shader textures/metal/de-r_mtl2_bright … … 56 167 } 57 168 58 8// SURFACE_PATCH V: 9 I: 0 planar169 26 // SURFACE_PATCH V: 9 I: 0 planar 59 170 { 60 171 shader textures/metal/dkmtl … … 63 174 } 64 175 65 9// SURFACE_PATCH V: 27 I: 0176 27 // SURFACE_PATCH V: 27 I: 0 66 177 { 67 178 shader textures/metal/mtl_pipeswll … … 69 180 } 70 181 71 10// SURFACE_PATCH V: 27 I: 0182 28 // SURFACE_PATCH V: 27 I: 0 72 183 { 73 184 shader textures/metal/mtl_pipeswll … … 75 186 } 76 187 77 11// SURFACE_PATCH V: 27 I: 0188 29 // SURFACE_PATCH V: 27 I: 0 78 189 { 79 190 shader textures/metal/mtl_pipeswll … … 81 192 } 82 193 83 12// SURFACE_PATCH V: 27 I: 0194 30 // SURFACE_PATCH V: 27 I: 0 84 195 { 85 196 shader textures/metal/mtl_pipeswll … … 87 198 } 88 199 89 13// SURFACE_PATCH V: 27 I: 0200 31 // SURFACE_PATCH V: 27 I: 0 90 201 { 91 202 shader textures/metal/mtl_pipeswll … … 93 204 } 94 205 95 14// SURFACE_PATCH V: 27 I: 0206 32 // SURFACE_PATCH V: 27 I: 0 96 207 { 97 208 shader textures/metal/mtl_pipeswll … … 99 210 } 100 211 101 15// SURFACE_PATCH V: 27 I: 0212 33 // SURFACE_PATCH V: 27 I: 0 102 213 { 103 214 shader textures/metal/mtl_pipeswll … … 105 216 } 106 217 107 16// SURFACE_PATCH V: 27 I: 0218 34 // SURFACE_PATCH V: 27 I: 0 108 219 { 109 220 shader textures/metal/mtl_pipeswll … … 111 222 } 112 223 113 17 // SURFACE_PATCH V: 27I: 0224 35 // SURFACE_PATCH V: 81 I: 0 114 225 { 115 226 shader textures/metal/mtl_pipeswll … … 117 228 } 118 229 119 18 // SURFACE_PATCH V: 81 I: 0 120 { 121 shader textures/metal/mtl_pipeswll 122 longestCurve 521.847717 123 } 124 125 19 // SURFACE_PATCH V: 27 I: 0 230 36 // SURFACE_PATCH V: 27 I: 0 126 231 { 127 232 shader textures/metal/mtl_pipeswll … … 129 234 } 130 235 131 20// SURFACE_PATCH V: 27 I: 0236 37 // SURFACE_PATCH V: 27 I: 0 132 237 { 133 238 shader textures/metal/de-r_mtl2_bright … … 135 240 } 136 241 137 21// SURFACE_PATCH V: 27 I: 0242 38 // SURFACE_PATCH V: 27 I: 0 138 243 { 139 244 shader textures/metal/mtl_pipeswll 140 longestCurve 214.793961141 } 142 143 22// SURFACE_PATCH V: 27 I: 0245 longestCurve 331.009674 246 } 247 248 39 // SURFACE_PATCH V: 27 I: 0 144 249 { 145 250 shader textures/metal/mtl_pipeswll … … 147 252 } 148 253 149 23// SURFACE_PATCH V: 15 I: 0 planar254 40 // SURFACE_PATCH V: 15 I: 0 planar 150 255 { 151 256 shader textures/metal/e7grate01 … … 154 259 } 155 260 156 24 // SURFACE_PATCH V: 15 I: 0 planar 157 { 158 shader textures/metal/e7grate01 159 longestCurve 53.698490 160 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 161 } 162 163 25 // SURFACE_PATCH V: 27 I: 0 261 41 // SURFACE_PATCH V: 27 I: 0 164 262 { 165 263 shader textures/metal/mtl_pipeswll … … 167 265 } 168 266 169 26// SURFACE_PATCH V: 63 I: 0267 42 // SURFACE_PATCH V: 63 I: 0 170 268 { 171 269 shader textures/moonstation/glass_blue … … 174 272 } 175 273 176 27// SURFACE_PATCH V: 63 I: 0274 43 // SURFACE_PATCH V: 63 I: 0 177 275 { 178 276 shader textures/moonstation/glass_white 179 277 sampleSize 0 180 longestCurve 143.195938181 } 182 183 28// SURFACE_PATCH V: 27 I: 0278 longestCurve 470.383331 279 } 280 281 44 // SURFACE_PATCH V: 27 I: 0 184 282 { 185 283 shader textures/metal/mtl_pipeswll … … 187 285 } 188 286 189 29 // SURFACE_PATCH V: 27 I: 0 190 { 191 shader textures/metal/mtl_pipeswll 192 longestCurve 53.698490 193 } 194 195 30 // SURFACE_PATCH V: 63 I: 0 196 { 197 shader textures/metal/de-r_mtl2_bright 198 longestCurve 143.195938 199 } 200 201 31 // SURFACE_PATCH V: 27 I: 0 287 45 // SURFACE_PATCH V: 27 I: 0 202 288 { 203 289 shader textures/metal/mtl_pipeswll … … 205 291 } 206 292 207 32// SURFACE_PATCH V: 63 I: 0293 46 // SURFACE_PATCH V: 63 I: 0 208 294 { 209 295 shader textures/metal/de-r_mtl2_bright … … 211 297 } 212 298 213 33// SURFACE_PATCH V: 63 I: 0299 47 // SURFACE_PATCH V: 63 I: 0 214 300 { 215 301 shader textures/metal/de-r_mtl2_bright … … 217 303 } 218 304 219 34 // SURFACE_PATCH V: 63 I: 0 220 { 221 shader textures/metal/de-r_mtl2_bright 222 longestCurve 143.195938 223 } 224 225 35 // SURFACE_PATCH V: 63 I: 0 226 { 227 shader textures/metal/de-r_mtl2_bright 228 longestCurve 143.195938 229 } 230 231 36 // SURFACE_PATCH V: 63 I: 0 305 48 // SURFACE_PATCH V: 63 I: 0 232 306 { 233 307 shader textures/moonstation/glass_blue … … 236 310 } 237 311 238 37 // SURFACE_PATCH V: 63 I: 0 312 49 // SURFACE_PATCH V: 63 I: 0 313 { 314 shader textures/metal/de-r_mtl2_bright 315 longestCurve 470.383331 316 } 317 318 50 // SURFACE_PATCH V: 63 I: 0 239 319 { 240 320 shader textures/metal/de-r_mtl2_bright … … 242 322 } 243 323 244 38// SURFACE_PATCH V: 63 I: 0324 51 // SURFACE_PATCH V: 63 I: 0 245 325 { 246 326 shader textures/metal/de-r_mtl2_bright … … 248 328 } 249 329 250 39 // SURFACE_PATCH V: 63 I: 0 251 { 252 shader textures/metal/de-r_mtl2_bright 253 longestCurve 143.195938 254 } 255 256 40 // SURFACE_PATCH V: 63 I: 0 257 { 258 shader textures/metal/de-r_mtl2_bright 259 longestCurve 143.195938 260 } 261 262 41 // SURFACE_PATCH V: 63 I: 0 330 52 // SURFACE_PATCH V: 63 I: 0 263 331 { 264 332 shader textures/moonstation/glass_blue 265 333 sampleSize 0 266 longestCurve 47 8.383331267 } 268 269 42// SURFACE_PATCH V: 45 I: 0334 longestCurve 470.383331 335 } 336 337 53 // SURFACE_PATCH V: 45 I: 0 270 338 { 271 339 shader textures/metal/de-r_mtl2_bright … … 273 341 } 274 342 275 43// SURFACE_PATCH V: 45 I: 0343 54 // SURFACE_PATCH V: 45 I: 0 276 344 { 277 345 shader textures/metal/de-r_mtl2_bright … … 279 347 } 280 348 281 44// SURFACE_PATCH V: 45 I: 0282 { 283 shader textures/metal/de-r_mtl2_bright 284 longestCurve 14 2.642502285 } 286 287 45// SURFACE_PATCH V: 45 I: 0349 55 // SURFACE_PATCH V: 45 I: 0 350 { 351 shader textures/metal/de-r_mtl2_bright 352 longestCurve 143.195938 353 } 354 355 56 // SURFACE_PATCH V: 45 I: 0 288 356 { 289 357 shader textures/metal/de-r_mtl2_bright … … 291 359 } 292 360 293 46 // SURFACE_PATCH V: 15 I: 0 294 { 295 shader textures/metal/de-r_mtl2_bright 296 longestCurve 357.989899 297 } 298 299 47 // SURFACE_META V: 4 I: 6 planar 361 57 // SURFACE_META V: 4 I: 6 planar 362 { 363 shader textures/unicolored/ZZZ_black 364 lightmapAxis ( 1.000000 0.000000 0.000000 ) 365 } 366 367 58 // SURFACE_META V: 4 I: 6 planar 368 { 369 shader textures/unicolored/ZZZ_black 370 lightmapAxis ( 0.000000 0.000000 1.000000 ) 371 } 372 373 59 // SURFACE_META V: 4 I: 6 planar 374 { 375 shader textures/unicolored/ZZZ_black 376 lightmapAxis ( -1.000000 0.000000 0.000000 ) 377 } 378 379 60 // SURFACE_META V: 4 I: 6 planar 380 { 381 shader textures/unicolored/ZZZ_black 382 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 383 } 384 385 61 // SURFACE_META V: 4 I: 6 planar 386 { 387 shader textures/spacestation1/mattress 388 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 389 } 390 391 62 // SURFACE_META V: 7 I: 15 planar 392 { 393 shader textures/metal/e6brnmetal 394 lightmapAxis ( 1.000000 0.000000 0.000000 ) 395 } 396 397 63 // SURFACE_META V: 9 I: 21 planar 398 { 399 shader textures/metal/e6brnmetal 400 lightmapAxis ( 1.000000 0.000000 0.000000 ) 401 } 402 403 64 // SURFACE_META V: 6 I: 12 planar 404 { 405 shader textures/metal/e6brnmetal 406 lightmapAxis ( 0.000000 1.000000 0.000000 ) 407 } 408 409 65 // SURFACE_META V: 6 I: 12 planar 410 { 411 shader textures/metal/e6brnmetal 412 lightmapAxis ( 0.000000 1.000000 0.000000 ) 413 } 414 415 66 // SURFACE_META V: 7 I: 15 planar 416 { 417 shader textures/metal/e6brnmetal 418 lightmapAxis ( -1.000000 0.000000 0.000000 ) 419 } 420 421 67 // SURFACE_META V: 4 I: 6 planar 422 { 423 shader textures/metal/e6brnmetal 424 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 425 } 426 427 68 // SURFACE_META V: 9 I: 21 planar 428 { 429 shader textures/metal/e6brnmetal 430 lightmapAxis ( -1.000000 0.000000 0.000000 ) 431 } 432 433 69 // SURFACE_META V: 4 I: 6 planar 434 { 435 shader textures/metal/e6brnmetal 436 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 437 } 438 439 70 // SURFACE_META V: 4 I: 6 planar 440 { 441 shader textures/metal/e6brnmetal 442 lightmapAxis ( 0.000000 0.000000 1.000000 ) 443 } 444 445 71 // SURFACE_META V: 4 I: 6 planar 446 { 447 shader textures/metal/e6brnmetal 448 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 449 } 450 451 72 // SURFACE_META V: 4 I: 6 planar 452 { 453 shader textures/metal/e6brnmetal 454 lightmapAxis ( 1.000000 0.000000 0.000000 ) 455 } 456 457 73 // SURFACE_META V: 4 I: 6 planar 458 { 459 shader textures/metal/e6brnmetal 460 lightmapAxis ( 1.000000 0.000000 0.000000 ) 461 } 462 463 74 // SURFACE_META V: 4 I: 6 planar 464 { 465 shader textures/metal/e6brnmetal 466 lightmapAxis ( 0.000000 0.000000 1.000000 ) 467 } 468 469 75 // SURFACE_META V: 4 I: 6 planar 470 { 471 shader textures/metal/e6brnmetal 472 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 473 } 474 475 76 // SURFACE_META V: 4 I: 6 planar 476 { 477 shader textures/metal/e6brnmetal 478 lightmapAxis ( 0.000000 0.000000 1.000000 ) 479 } 480 481 77 // SURFACE_META V: 4 I: 6 planar 482 { 483 shader textures/metal/e6brnmetal 484 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 485 } 486 487 78 // SURFACE_META V: 4 I: 6 planar 488 { 489 shader textures/metal/e6brnmetal 490 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 491 } 492 493 79 // SURFACE_META V: 4 I: 6 planar 494 { 495 shader textures/metal/e6brnmetal 496 lightmapAxis ( 0.000000 0.000000 1.000000 ) 497 } 498 499 80 // SURFACE_META V: 4 I: 6 planar 500 { 501 shader textures/metal/e6brnmetal 502 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 503 } 504 505 81 // SURFACE_META V: 4 I: 6 planar 506 { 507 shader textures/metal/e6brnmetal 508 lightmapAxis ( -1.000000 0.000000 0.000000 ) 509 } 510 511 82 // SURFACE_META V: 4 I: 6 planar 512 { 513 shader textures/metal/e6brnmetal 514 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 515 } 516 517 83 // SURFACE_META V: 4 I: 6 planar 518 { 519 shader textures/metal/e6brnmetal 520 lightmapAxis ( -1.000000 0.000000 0.000000 ) 521 } 522 523 84 // SURFACE_META V: 4 I: 6 planar 524 { 525 shader textures/metal/e6brnmetal 526 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 527 } 528 529 85 // SURFACE_META V: 4 I: 6 planar 530 { 531 shader textures/metal/e6brnmetal 532 lightmapAxis ( 0.000000 1.000000 0.000000 ) 533 } 534 535 86 // SURFACE_META V: 4 I: 6 planar 536 { 537 shader textures/metal/e6brnmetal 538 lightmapAxis ( 1.000000 0.000000 0.000000 ) 539 } 540 541 87 // SURFACE_META V: 4 I: 6 planar 542 { 543 shader textures/metal/e6brnmetal 544 lightmapAxis ( 0.000000 1.000000 0.000000 ) 545 } 546 547 88 // SURFACE_META V: 4 I: 6 planar 548 { 549 shader textures/metal/e6brnmetal 550 lightmapAxis ( 1.000000 0.000000 0.000000 ) 551 } 552 553 89 // SURFACE_META V: 4 I: 6 planar 554 { 555 shader textures/metal/e6brnmetal 556 lightmapAxis ( -1.000000 0.000000 0.000000 ) 557 } 558 559 90 // SURFACE_META V: 4 I: 6 planar 560 { 561 shader textures/metal/e6brnmetal 562 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 563 } 564 565 91 // SURFACE_META V: 10 I: 21 planar 566 { 567 shader textures/metal/e6brnmetal 568 lightmapAxis ( 1.000000 0.000000 0.000000 ) 569 } 570 571 92 // SURFACE_META V: 9 I: 21 planar 572 { 573 shader textures/metal/e6brnmetal 574 lightmapAxis ( 1.000000 0.000000 0.000000 ) 575 } 576 577 93 // SURFACE_META V: 7 I: 12 planar 578 { 579 shader textures/metal/e6brnmetal 580 lightmapAxis ( 0.000000 1.000000 0.000000 ) 581 } 582 583 94 // SURFACE_META V: 7 I: 15 planar 584 { 585 shader textures/metal/e6brnmetal 586 lightmapAxis ( 0.000000 0.000000 1.000000 ) 587 } 588 589 95 // SURFACE_META V: 8 I: 18 planar 590 { 591 shader textures/metal/e6brnmetal 592 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 593 } 594 595 96 // SURFACE_META V: 7 I: 12 planar 596 { 597 shader textures/metal/e6brnmetal 598 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 599 } 600 601 97 // SURFACE_META V: 6 I: 12 planar 602 { 603 shader textures/metal/e6brnmetal 604 lightmapAxis ( 0.000000 1.000000 0.000000 ) 605 } 606 607 98 // SURFACE_META V: 10 I: 24 planar 608 { 609 shader textures/metal/e6brnmetal 610 lightmapAxis ( -1.000000 0.000000 0.000000 ) 611 } 612 613 99 // SURFACE_META V: 4 I: 6 planar 614 { 615 shader textures/metal/e6brnmetal 616 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 617 } 618 619 100 // SURFACE_META V: 9 I: 21 planar 620 { 621 shader textures/metal/e6brnmetal 622 lightmapAxis ( -1.000000 0.000000 0.000000 ) 623 } 624 625 101 // SURFACE_META V: 4 I: 6 planar 626 { 627 shader textures/metal/e6brnmetal 628 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 629 } 630 631 102 // SURFACE_META V: 4 I: 6 planar 632 { 633 shader textures/metal/e6brnmetal 634 lightmapAxis ( 0.000000 1.000000 0.000000 ) 635 } 636 637 103 // SURFACE_META V: 4 I: 6 planar 638 { 639 shader textures/metal/e6brnmetal 640 lightmapAxis ( 0.000000 0.000000 1.000000 ) 641 } 642 643 104 // SURFACE_META V: 4 I: 6 planar 644 { 645 shader textures/metal/e6brnmetal 646 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 647 } 648 649 105 // SURFACE_META V: 4 I: 6 planar 650 { 651 shader textures/metal/e6brnmetal 652 lightmapAxis ( 0.000000 0.000000 1.000000 ) 653 } 654 655 106 // SURFACE_META V: 4 I: 6 planar 656 { 657 shader textures/metal/e6brnmetal 658 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 659 } 660 661 107 // SURFACE_META V: 4 I: 6 planar 662 { 663 shader textures/unicolored/green3 664 lightmapAxis ( 0.000000 1.000000 0.000000 ) 665 } 666 667 108 // SURFACE_META V: 4 I: 6 planar 668 { 669 shader textures/unicolored/green3 670 lightmapAxis ( 0.000000 0.000000 1.000000 ) 671 } 672 673 109 // SURFACE_META V: 4 I: 6 planar 674 { 675 shader textures/unicolored/green3 676 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 677 } 678 679 110 // SURFACE_META V: 4 I: 6 planar 680 { 681 shader textures/unicolored/green3 682 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 683 } 684 685 111 // SURFACE_META V: 4 I: 6 planar 686 { 687 shader textures/unicolored/green3 688 lightmapAxis ( 0.000000 1.000000 0.000000 ) 689 } 690 691 112 // SURFACE_META V: 4 I: 6 planar 692 { 693 shader textures/unicolored/green3 694 lightmapAxis ( 0.000000 0.000000 1.000000 ) 695 } 696 697 113 // SURFACE_META V: 4 I: 6 planar 698 { 699 shader textures/unicolored/green3 700 lightmapAxis ( -1.000000 0.000000 0.000000 ) 701 } 702 703 114 // SURFACE_META V: 4 I: 6 planar 704 { 705 shader textures/unicolored/green3 706 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 707 } 708 709 115 // SURFACE_META V: 4 I: 6 planar 710 { 711 shader textures/unicolored/green3 712 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 713 } 714 715 116 // SURFACE_META V: 4 I: 6 planar 716 { 717 shader textures/unicolored/green3 718 lightmapAxis ( 1.000000 0.000000 0.000000 ) 719 } 720 721 117 // SURFACE_META V: 4 I: 6 planar 722 { 723 shader textures/unicolored/green3 724 lightmapAxis ( 1.000000 0.000000 0.000000 ) 725 } 726 727 118 // SURFACE_META V: 4 I: 6 planar 728 { 729 shader textures/unicolored/green3 730 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 731 } 732 733 119 // SURFACE_META V: 4 I: 6 planar 734 { 735 shader textures/unicolored/green3 736 lightmapAxis ( 0.000000 0.000000 1.000000 ) 737 } 738 739 120 // SURFACE_META V: 4 I: 6 planar 740 { 741 shader textures/unicolored/green3 742 lightmapAxis ( -1.000000 0.000000 0.000000 ) 743 } 744 745 121 // SURFACE_META V: 4 I: 6 planar 746 { 747 shader textures/unicolored/green3 748 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 749 } 750 751 122 // SURFACE_META V: 4 I: 6 planar 752 { 753 shader textures/unicolored/green3 754 lightmapAxis ( 0.000000 0.000000 1.000000 ) 755 } 756 757 123 // SURFACE_META V: 4 I: 6 planar 758 { 759 shader textures/unicolored/green3 760 lightmapAxis ( -1.000000 0.000000 0.000000 ) 761 } 762 763 124 // SURFACE_META V: 4 I: 6 planar 764 { 765 shader textures/unicolored/green3 766 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 767 } 768 769 125 // SURFACE_META V: 4 I: 6 planar 770 { 771 shader textures/unicolored/green3 772 lightmapAxis ( 1.000000 0.000000 0.000000 ) 773 } 774 775 126 // SURFACE_META V: 4 I: 6 planar 776 { 777 shader textures/unicolored/green3 778 lightmapAxis ( 1.000000 0.000000 0.000000 ) 779 } 780 781 127 // SURFACE_META V: 4 I: 6 planar 782 { 783 shader textures/unicolored/green3 784 lightmapAxis ( 0.000000 1.000000 0.000000 ) 785 } 786 787 128 // SURFACE_META V: 4 I: 6 planar 788 { 789 shader textures/unicolored/green3 790 lightmapAxis ( 0.000000 0.000000 1.000000 ) 791 } 792 793 129 // SURFACE_META V: 4 I: 6 planar 794 { 795 shader textures/unicolored/green3 796 lightmapAxis ( -1.000000 0.000000 0.000000 ) 797 } 798 799 130 // SURFACE_META V: 4 I: 6 planar 800 { 801 shader textures/unicolored/green3 802 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 803 } 804 805 131 // SURFACE_META V: 4 I: 6 planar 806 { 807 shader textures/unicolored/green3 808 lightmapAxis ( 0.000000 0.000000 1.000000 ) 809 } 810 811 132 // SURFACE_META V: 4 I: 6 planar 812 { 813 shader textures/unicolored/green3 814 lightmapAxis ( -1.000000 0.000000 0.000000 ) 815 } 816 817 133 // SURFACE_META V: 4 I: 6 planar 818 { 819 shader textures/unicolored/green3 820 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 821 } 822 823 134 // SURFACE_META V: 4 I: 6 planar 824 { 825 shader textures/unicolored/green3 826 lightmapAxis ( 1.000000 0.000000 0.000000 ) 827 } 828 829 135 // SURFACE_META V: 4 I: 6 planar 830 { 831 shader textures/unicolored/green3 832 lightmapAxis ( 1.000000 0.000000 0.000000 ) 833 } 834 835 136 // SURFACE_META V: 4 I: 6 planar 836 { 837 shader textures/unicolored/green3 838 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 839 } 840 841 137 // SURFACE_META V: 4 I: 6 planar 842 { 843 shader textures/unicolored/green3 844 lightmapAxis ( 0.000000 0.000000 1.000000 ) 845 } 846 847 138 // SURFACE_META V: 4 I: 6 planar 848 { 849 shader textures/unicolored/green3 850 lightmapAxis ( -1.000000 0.000000 0.000000 ) 851 } 852 853 139 // SURFACE_META V: 4 I: 6 planar 854 { 855 shader textures/unicolored/green3 856 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 857 } 858 859 140 // SURFACE_META V: 4 I: 6 planar 860 { 861 shader textures/unicolored/green3 862 lightmapAxis ( 0.000000 0.000000 1.000000 ) 863 } 864 865 141 // SURFACE_META V: 4 I: 6 planar 866 { 867 shader textures/unicolored/green3 868 lightmapAxis ( -1.000000 0.000000 0.000000 ) 869 } 870 871 142 // SURFACE_META V: 4 I: 6 planar 872 { 873 shader textures/unicolored/green3 874 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 875 } 876 877 143 // SURFACE_META V: 4 I: 6 planar 878 { 879 shader textures/spacestation1/toilet 880 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 881 } 882 883 144 // SURFACE_META V: 4 I: 6 planar 884 { 885 shader textures/spacestation1/toilet 886 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 887 } 888 889 145 // SURFACE_META V: 4 I: 6 planar 890 { 891 shader textures/spacestation1/toilet 892 lightmapAxis ( 1.000000 0.000000 0.000000 ) 893 } 894 895 146 // SURFACE_META V: 4 I: 6 planar 896 { 897 shader textures/spacestation1/toilet 898 lightmapAxis ( 1.000000 0.000000 0.000000 ) 899 } 900 901 147 // SURFACE_META V: 4 I: 6 planar 902 { 903 shader textures/spacestation1/toilet 904 lightmapAxis ( -1.000000 0.000000 0.000000 ) 905 } 906 907 148 // SURFACE_META V: 4 I: 6 planar 908 { 909 shader textures/spacestation1/toilet 910 lightmapAxis ( -1.000000 0.000000 0.000000 ) 911 } 912 913 149 // SURFACE_META V: 5 I: 9 planar 914 { 915 shader textures/moonstation/glass_cyan 916 lightmapAxis ( 1.000000 0.000000 0.000000 ) 917 } 918 919 150 // SURFACE_META V: 6 I: 12 planar 920 { 921 shader textures/moonstation/glass_cyan 922 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 923 } 924 925 151 // SURFACE_META V: 7 I: 15 planar 926 { 927 shader textures/moonstation/glass_cyan 928 lightmapAxis ( 1.000000 0.000000 0.000000 ) 929 } 930 931 152 // SURFACE_META V: 5 I: 9 planar 932 { 933 shader textures/moonstation/glass_cyan 934 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 935 } 936 937 153 // SURFACE_META V: 4 I: 6 planar 938 { 939 shader textures/moonstation/glass_cyan 940 lightmapAxis ( 0.000000 1.000000 0.000000 ) 941 } 942 943 154 // SURFACE_META V: 4 I: 6 planar 944 { 945 shader textures/moonstation/glass_cyan 946 lightmapAxis ( -1.000000 0.000000 0.000000 ) 947 } 948 949 155 // SURFACE_META V: 4 I: 6 planar 950 { 951 shader textures/moonstation/glass_cyan 952 lightmapAxis ( 1.000000 0.000000 0.000000 ) 953 } 954 955 156 // SURFACE_META V: 10 I: 24 planar 956 { 957 shader textures/moonstation/glass_cyan 958 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 959 } 960 961 157 // SURFACE_META V: 24 I: 66 planar 962 { 963 shader textures/moonstation/glass_cyan 964 lightmapAxis ( 0.000000 0.000000 1.000000 ) 965 } 966 967 158 // SURFACE_META V: 4 I: 6 planar 968 { 969 shader textures/moonstation/glass_cyan 970 lightmapAxis ( 1.000000 0.000000 0.000000 ) 971 } 972 973 159 // SURFACE_META V: 4 I: 6 planar 974 { 975 shader textures/moonstation/glass_cyan 976 lightmapAxis ( 1.000000 0.000000 0.000000 ) 977 } 978 979 160 // SURFACE_META V: 4 I: 6 planar 980 { 981 shader textures/moonstation/glass_cyan 982 lightmapAxis ( 0.000000 1.000000 0.000000 ) 983 } 984 985 161 // SURFACE_META V: 4 I: 6 planar 986 { 987 shader textures/moonstation/glass_cyan 988 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 989 } 990 991 162 // SURFACE_META V: 4 I: 6 planar 992 { 993 shader textures/moonstation/glass_cyan 994 lightmapAxis ( -1.000000 0.000000 0.000000 ) 995 } 996 997 163 // SURFACE_META V: 4 I: 6 planar 998 { 999 shader textures/moonstation/glass_cyan 1000 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1001 } 1002 1003 164 // SURFACE_META V: 4 I: 6 planar 1004 { 1005 shader textures/moonstation/glass_cyan 1006 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1007 } 1008 1009 165 // SURFACE_META V: 4 I: 6 planar 1010 { 1011 shader textures/moonstation/glass_cyan 1012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1013 } 1014 1015 166 // SURFACE_META V: 4 I: 6 planar 1016 { 1017 shader textures/moonstation/glass_cyan 1018 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1019 } 1020 1021 167 // SURFACE_META V: 5 I: 9 planar 1022 { 1023 shader textures/moonstation/glass_cyan 1024 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1025 } 1026 1027 168 // SURFACE_META V: 7 I: 15 planar 1028 { 1029 shader textures/moonstation/glass_cyan 1030 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1031 } 1032 1033 169 // SURFACE_META V: 4 I: 6 planar 1034 { 1035 shader textures/moonstation/glass_cyan 1036 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1037 } 1038 1039 170 // SURFACE_META V: 6 I: 12 planar 1040 { 1041 shader textures/moonstation/glass_cyan 1042 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1043 } 1044 1045 171 // SURFACE_META V: 5 I: 9 planar 1046 { 1047 shader textures/moonstation/glass_cyan 1048 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1049 } 1050 1051 172 // SURFACE_META V: 4 I: 6 planar 300 1052 { 301 1053 shader textures/spacestation1/door6 … … 303 1055 } 304 1056 305 48// SURFACE_META V: 4 I: 6 planar1057 173 // SURFACE_META V: 4 I: 6 planar 306 1058 { 307 1059 shader textures/metal/mtl_gray_bright … … 309 1061 } 310 1062 311 49// SURFACE_META V: 4 I: 6 planar1063 174 // SURFACE_META V: 4 I: 6 planar 312 1064 { 313 1065 shader textures/metal/mtl_gray_bright … … 315 1067 } 316 1068 317 50// SURFACE_META V: 16 I: 36 planar1069 175 // SURFACE_META V: 16 I: 36 planar 318 1070 { 319 1071 shader textures/metal/9techwall01 … … 321 1073 } 322 1074 323 51 // SURFACE_META V: 18 I: 54planar1075 176 // SURFACE_META V: 16 I: 36 planar 324 1076 { 325 1077 shader textures/metal/9techwall01 326 lightmapAxis ( 0.000000 1.000000 0.000000 )327 } 328 329 52 // SURFACE_META V: 4 I:6 planar1078 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1079 } 1080 1081 177 // SURFACE_META V: 16 I: 36 planar 330 1082 { 331 1083 shader textures/metal/9techwall01 … … 333 1085 } 334 1086 335 53// SURFACE_META V: 4 I: 6 planar1087 178 // SURFACE_META V: 4 I: 6 planar 336 1088 { 337 1089 shader textures/metal/9techwall01 … … 339 1091 } 340 1092 341 54// SURFACE_META V: 4 I: 6 planar1093 179 // SURFACE_META V: 4 I: 6 planar 342 1094 { 343 1095 shader textures/metal/9techwall01 344 lightmapAxis ( 0.000000 1.000000 0.000000 )345 } 346 347 55 // SURFACE_META V: 6 I: 12planar1096 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1097 } 1098 1099 180 // SURFACE_META V: 4 I: 6 planar 348 1100 { 349 1101 shader textures/metal/9techwall01 350 lightmapAxis ( 0.000000 0.000000 -1.000000 )351 } 352 353 56// SURFACE_META V: 4 I: 6 planar1102 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1103 } 1104 1105 181 // SURFACE_META V: 4 I: 6 planar 354 1106 { 355 1107 shader textures/metal/9techwall01 356 lightmapAxis ( -1.000000 0.000000 0.000000 )357 } 358 359 57// SURFACE_META V: 18 I: 54 planar1108 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1109 } 1110 1111 182 // SURFACE_META V: 18 I: 54 planar 360 1112 { 361 1113 shader textures/metal/9techwall01 362 lightmapAxis ( 0.000000 -1.000000 0.000000 )363 } 364 365 58// SURFACE_META V: 4 I: 6 planar1114 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1115 } 1116 1117 183 // SURFACE_META V: 4 I: 6 planar 366 1118 { 367 1119 shader textures/metal/9techwall01 368 lightmapAxis ( 0.000000 -1.000000 0.000000 )369 } 370 371 59 // SURFACE_META V: 6 I: 12planar1120 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1121 } 1122 1123 184 // SURFACE_META V: 4 I: 6 planar 372 1124 { 373 1125 shader textures/metal/9techwall01 374 lightmapAxis ( 0.000000 0.000000 1.000000 )375 } 376 377 60// SURFACE_META V: 4 I: 6 planar1126 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1127 } 1128 1129 185 // SURFACE_META V: 4 I: 6 planar 378 1130 { 379 1131 shader textures/metal/9techwall01 380 lightmapAxis ( 1.000000 0.000000 0.000000 )381 } 382 383 61 // SURFACE_META V: 4 I: 6planar1132 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1133 } 1134 1135 186 // SURFACE_META V: 6 I: 12 planar 384 1136 { 385 1137 shader textures/metal/9techwall01 386 lightmapAxis ( 0.000000 1.000000 0.000000 )387 } 388 389 62// SURFACE_META V: 4 I: 6 planar1138 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1139 } 1140 1141 187 // SURFACE_META V: 4 I: 6 planar 390 1142 { 391 1143 shader textures/metal/9techwall01 392 lightmapAxis ( 0.000000 0.000000 1.000000 ) 393 } 394 395 63 // SURFACE_META V: 4 I: 6 planar 396 { 397 shader textures/wood/box 398 lightmapAxis ( 1.000000 0.000000 0.000000 ) 399 } 400 401 64 // SURFACE_META V: 4 I: 6 planar 402 { 403 shader textures/wood/box 404 lightmapAxis ( 1.000000 0.000000 0.000000 ) 405 } 406 407 65 // SURFACE_META V: 4 I: 6 planar 408 { 409 shader textures/wood/box 410 lightmapAxis ( 0.000000 1.000000 0.000000 ) 411 } 412 413 66 // SURFACE_META V: 4 I: 6 planar 414 { 415 shader textures/wood/box 416 lightmapAxis ( 0.000000 0.000000 1.000000 ) 417 } 418 419 67 // SURFACE_META V: 4 I: 6 planar 420 { 421 shader textures/wood/box 422 lightmapAxis ( -1.000000 0.000000 0.000000 ) 423 } 424 425 68 // SURFACE_META V: 4 I: 6 planar 426 { 427 shader textures/wood/box 428 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 429 } 430 431 69 // SURFACE_META V: 4 I: 6 planar 432 { 433 shader textures/wood/box 434 lightmapAxis ( 0.000000 1.000000 0.000000 ) 435 } 436 437 70 // SURFACE_META V: 4 I: 6 planar 438 { 439 shader textures/wood/box 440 lightmapAxis ( 0.000000 0.000000 1.000000 ) 441 } 442 443 71 // SURFACE_META V: 4 I: 6 planar 444 { 445 shader textures/wood/box 446 lightmapAxis ( -1.000000 0.000000 0.000000 ) 447 } 448 449 72 // SURFACE_META V: 4 I: 6 planar 450 { 451 shader textures/wood/box 452 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 453 } 454 455 73 // SURFACE_META V: 4 I: 6 planar 456 { 457 shader textures/wood/box 458 lightmapAxis ( 1.000000 0.000000 0.000000 ) 459 } 460 461 74 // SURFACE_META V: 5 I: 9 planar 462 { 463 shader textures/wood/box 464 lightmapAxis ( 1.000000 0.000000 0.000000 ) 465 } 466 467 75 // SURFACE_META V: 5 I: 9 planar 468 { 469 shader textures/wood/box 470 lightmapAxis ( 0.000000 1.000000 0.000000 ) 471 } 472 473 76 // SURFACE_META V: 5 I: 9 planar 474 { 475 shader textures/wood/box 476 lightmapAxis ( 0.000000 0.000000 1.000000 ) 477 } 478 479 77 // SURFACE_META V: 5 I: 9 planar 480 { 481 shader textures/wood/box 482 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 483 } 484 485 78 // SURFACE_META V: 6 I: 12 planar 486 { 487 shader textures/wood/box 488 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 489 } 490 491 79 // SURFACE_META V: 5 I: 9 planar 492 { 493 shader textures/wood/box 494 lightmapAxis ( -1.000000 0.000000 0.000000 ) 495 } 496 497 80 // SURFACE_META V: 4 I: 6 planar 498 { 499 shader textures/wood/box 500 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 501 } 502 503 81 // SURFACE_META V: 5 I: 9 planar 504 { 505 shader textures/wood/box 506 lightmapAxis ( 0.000000 1.000000 0.000000 ) 507 } 508 509 82 // SURFACE_META V: 5 I: 9 planar 510 { 511 shader textures/wood/box 512 lightmapAxis ( 1.000000 0.000000 0.000000 ) 513 } 514 515 83 // SURFACE_META V: 5 I: 9 planar 516 { 517 shader textures/wood/box 518 lightmapAxis ( -1.000000 0.000000 0.000000 ) 519 } 520 521 84 // SURFACE_META V: 5 I: 9 planar 522 { 523 shader textures/wood/box 524 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 525 } 526 527 85 // SURFACE_META V: 4 I: 6 planar 528 { 529 shader textures/wood/box 530 lightmapAxis ( 0.000000 0.000000 1.000000 ) 531 } 532 533 86 // SURFACE_META V: 4 I: 6 planar 534 { 535 shader textures/wood/box 536 lightmapAxis ( 0.000000 1.000000 0.000000 ) 537 } 538 539 87 // SURFACE_META V: 5 I: 9 planar 540 { 541 shader textures/wood/box 542 lightmapAxis ( 0.000000 0.000000 1.000000 ) 543 } 544 545 88 // SURFACE_META V: 4 I: 6 planar 546 { 547 shader textures/wood/box 548 lightmapAxis ( -1.000000 0.000000 0.000000 ) 549 } 550 551 89 // SURFACE_META V: 4 I: 6 planar 552 { 553 shader textures/wood/box 554 lightmapAxis ( 1.000000 0.000000 0.000000 ) 555 } 556 557 90 // SURFACE_META V: 4 I: 6 planar 558 { 559 shader textures/wood/box 560 lightmapAxis ( 0.000000 1.000000 0.000000 ) 561 } 562 563 91 // SURFACE_META V: 4 I: 6 planar 564 { 565 shader textures/wood/box 566 lightmapAxis ( 0.000000 0.000000 1.000000 ) 567 } 568 569 92 // SURFACE_META V: 4 I: 6 planar 570 { 571 shader textures/wood/box 572 lightmapAxis ( -1.000000 0.000000 0.000000 ) 573 } 574 575 93 // SURFACE_META V: 4 I: 6 planar 576 { 577 shader textures/wood/box 578 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 579 } 580 581 94 // SURFACE_META V: 4 I: 6 planar 582 { 583 shader textures/wood/box 584 lightmapAxis ( 1.000000 0.000000 0.000000 ) 585 } 586 587 95 // SURFACE_META V: 6 I: 12 planar 588 { 589 shader textures/wood/box 590 lightmapAxis ( 1.000000 0.000000 0.000000 ) 591 } 592 593 96 // SURFACE_META V: 5 I: 9 planar 594 { 595 shader textures/wood/box 596 lightmapAxis ( 0.000000 1.000000 0.000000 ) 597 } 598 599 97 // SURFACE_META V: 5 I: 9 planar 600 { 601 shader textures/wood/box 602 lightmapAxis ( 0.000000 0.000000 1.000000 ) 603 } 604 605 98 // SURFACE_META V: 5 I: 9 planar 606 { 607 shader textures/wood/box 608 lightmapAxis ( 0.000000 0.000000 1.000000 ) 609 } 610 611 99 // SURFACE_META V: 4 I: 6 planar 612 { 613 shader textures/wood/box 614 lightmapAxis ( 1.000000 0.000000 0.000000 ) 615 } 616 617 100 // SURFACE_META V: 4 I: 6 planar 618 { 619 shader textures/wood/box 620 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 621 } 622 623 101 // SURFACE_META V: 6 I: 12 planar 624 { 625 shader textures/wood/box 626 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 627 } 628 629 102 // SURFACE_META V: 7 I: 15 planar 630 { 631 shader textures/wood/box 632 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 633 } 634 635 103 // SURFACE_META V: 5 I: 9 planar 636 { 637 shader textures/wood/box 638 lightmapAxis ( -1.000000 0.000000 0.000000 ) 639 } 640 641 104 // SURFACE_META V: 5 I: 9 planar 642 { 643 shader textures/wood/box 644 lightmapAxis ( 1.000000 0.000000 0.000000 ) 645 } 646 647 105 // SURFACE_META V: 4 I: 6 planar 648 { 649 shader textures/wood/box 650 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 651 } 652 653 106 // SURFACE_META V: 5 I: 9 planar 654 { 655 shader textures/wood/box 656 lightmapAxis ( 0.000000 1.000000 0.000000 ) 657 } 658 659 107 // SURFACE_META V: 5 I: 9 planar 660 { 661 shader textures/wood/box 662 lightmapAxis ( -1.000000 0.000000 0.000000 ) 663 } 664 665 108 // SURFACE_META V: 5 I: 9 planar 666 { 667 shader textures/wood/box 668 lightmapAxis ( 0.000000 1.000000 0.000000 ) 669 } 670 671 109 // SURFACE_META V: 4 I: 6 planar 672 { 673 shader textures/wood/box 674 lightmapAxis ( 0.000000 0.000000 1.000000 ) 675 } 676 677 110 // SURFACE_META V: 4 I: 6 planar 678 { 679 shader textures/wood/box 680 lightmapAxis ( 0.000000 1.000000 0.000000 ) 681 } 682 683 111 // SURFACE_META V: 5 I: 9 planar 684 { 685 shader textures/wood/box 686 lightmapAxis ( -1.000000 0.000000 0.000000 ) 687 } 688 689 112 // SURFACE_META V: 4 I: 6 planar 690 { 691 shader textures/wood/box 692 lightmapAxis ( 1.000000 0.000000 0.000000 ) 693 } 694 695 113 // SURFACE_META V: 5 I: 9 planar 696 { 697 shader textures/wood/box 698 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 699 } 700 701 114 // SURFACE_META V: 5 I: 9 planar 702 { 703 shader textures/wood/box 704 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 705 } 706 707 115 // SURFACE_META V: 5 I: 9 planar 708 { 709 shader textures/wood/box 710 lightmapAxis ( 1.000000 0.000000 0.000000 ) 711 } 712 713 116 // SURFACE_META V: 12 I: 24 planar 714 { 715 shader textures/wood/box 716 lightmapAxis ( 0.000000 0.000000 1.000000 ) 717 } 718 719 117 // SURFACE_META V: 4 I: 6 planar 720 { 721 shader textures/wood/box 722 lightmapAxis ( -1.000000 0.000000 0.000000 ) 723 } 724 725 118 // SURFACE_META V: 4 I: 6 planar 726 { 727 shader textures/wood/box 728 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 729 } 730 731 119 // SURFACE_META V: 4 I: 6 planar 732 { 733 shader textures/wood/box 734 lightmapAxis ( 0.000000 1.000000 0.000000 ) 735 } 736 737 120 // SURFACE_META V: 5 I: 9 planar 738 { 739 shader textures/wood/box 740 lightmapAxis ( -1.000000 0.000000 0.000000 ) 741 } 742 743 121 // SURFACE_META V: 5 I: 9 planar 744 { 745 shader textures/wood/box 746 lightmapAxis ( 0.000000 1.000000 0.000000 ) 747 } 748 749 122 // SURFACE_META V: 4 I: 6 planar 750 { 751 shader textures/wood/box 752 lightmapAxis ( 0.000000 0.000000 1.000000 ) 753 } 754 755 123 // SURFACE_META V: 4 I: 6 planar 756 { 757 shader textures/wood/box 758 lightmapAxis ( -1.000000 0.000000 0.000000 ) 759 } 760 761 124 // SURFACE_META V: 4 I: 6 planar 762 { 763 shader textures/wood/box 764 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 765 } 766 767 125 // SURFACE_META V: 4 I: 6 planar 1144 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1145 } 1146 1147 188 // SURFACE_META V: 18 I: 54 planar 1148 { 1149 shader textures/metal/9techwall01 1150 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1151 } 1152 1153 189 // SURFACE_META V: 4 I: 6 planar 1154 { 1155 shader textures/metal/9techwall01 1156 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1157 } 1158 1159 190 // SURFACE_META V: 6 I: 12 planar 1160 { 1161 shader textures/metal/9techwall01 1162 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1163 } 1164 1165 191 // SURFACE_META V: 4 I: 6 planar 1166 { 1167 shader textures/metal/9techwall01 1168 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1169 } 1170 1171 192 // SURFACE_META V: 4 I: 6 planar 1172 { 1173 shader textures/metal/9techwall01 1174 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1175 } 1176 1177 193 // SURFACE_META V: 4 I: 6 planar 1178 { 1179 shader textures/metal/9techwall01 1180 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1181 } 1182 1183 194 // SURFACE_META V: 4 I: 6 planar 1184 { 1185 shader textures/wood/box 1186 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1187 } 1188 1189 195 // SURFACE_META V: 4 I: 6 planar 1190 { 1191 shader textures/wood/box 1192 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1193 } 1194 1195 196 // SURFACE_META V: 4 I: 6 planar 1196 { 1197 shader textures/wood/box 1198 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1199 } 1200 1201 197 // SURFACE_META V: 4 I: 6 planar 1202 { 1203 shader textures/wood/box 1204 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1205 } 1206 1207 198 // SURFACE_META V: 4 I: 6 planar 1208 { 1209 shader textures/wood/box 1210 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1211 } 1212 1213 199 // SURFACE_META V: 4 I: 6 planar 1214 { 1215 shader textures/wood/box 1216 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1217 } 1218 1219 200 // SURFACE_META V: 4 I: 6 planar 1220 { 1221 shader textures/wood/box 1222 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1223 } 1224 1225 201 // SURFACE_META V: 4 I: 6 planar 1226 { 1227 shader textures/wood/box 1228 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1229 } 1230 1231 202 // SURFACE_META V: 4 I: 6 planar 1232 { 1233 shader textures/wood/box 1234 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1235 } 1236 1237 203 // SURFACE_META V: 4 I: 6 planar 1238 { 1239 shader textures/wood/box 1240 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1241 } 1242 1243 204 // SURFACE_META V: 4 I: 6 planar 1244 { 1245 shader textures/wood/box 1246 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1247 } 1248 1249 205 // SURFACE_META V: 5 I: 9 planar 1250 { 1251 shader textures/wood/box 1252 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1253 } 1254 1255 206 // SURFACE_META V: 5 I: 9 planar 1256 { 1257 shader textures/wood/box 1258 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1259 } 1260 1261 207 // SURFACE_META V: 5 I: 9 planar 1262 { 1263 shader textures/wood/box 1264 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1265 } 1266 1267 208 // SURFACE_META V: 5 I: 9 planar 1268 { 1269 shader textures/wood/box 1270 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1271 } 1272 1273 209 // SURFACE_META V: 6 I: 12 planar 1274 { 1275 shader textures/wood/box 1276 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1277 } 1278 1279 210 // SURFACE_META V: 5 I: 9 planar 1280 { 1281 shader textures/wood/box 1282 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1283 } 1284 1285 211 // SURFACE_META V: 4 I: 6 planar 1286 { 1287 shader textures/wood/box 1288 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1289 } 1290 1291 212 // SURFACE_META V: 5 I: 9 planar 1292 { 1293 shader textures/wood/box 1294 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1295 } 1296 1297 213 // SURFACE_META V: 5 I: 9 planar 1298 { 1299 shader textures/wood/box 1300 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1301 } 1302 1303 214 // SURFACE_META V: 5 I: 9 planar 1304 { 1305 shader textures/wood/box 1306 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1307 } 1308 1309 215 // SURFACE_META V: 5 I: 9 planar 1310 { 1311 shader textures/wood/box 1312 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1313 } 1314 1315 216 // SURFACE_META V: 4 I: 6 planar 1316 { 1317 shader textures/wood/box 1318 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1319 } 1320 1321 217 // SURFACE_META V: 4 I: 6 planar 1322 { 1323 shader textures/wood/box 1324 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1325 } 1326 1327 218 // SURFACE_META V: 5 I: 9 planar 1328 { 1329 shader textures/wood/box 1330 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1331 } 1332 1333 219 // SURFACE_META V: 4 I: 6 planar 1334 { 1335 shader textures/wood/box 1336 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1337 } 1338 1339 220 // SURFACE_META V: 4 I: 6 planar 1340 { 1341 shader textures/wood/box 1342 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1343 } 1344 1345 221 // SURFACE_META V: 4 I: 6 planar 1346 { 1347 shader textures/wood/box 1348 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1349 } 1350 1351 222 // SURFACE_META V: 4 I: 6 planar 1352 { 1353 shader textures/wood/box 1354 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1355 } 1356 1357 223 // SURFACE_META V: 4 I: 6 planar 1358 { 1359 shader textures/wood/box 1360 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1361 } 1362 1363 224 // SURFACE_META V: 4 I: 6 planar 1364 { 1365 shader textures/wood/box 1366 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1367 } 1368 1369 225 // SURFACE_META V: 4 I: 6 planar 1370 { 1371 shader textures/wood/box 1372 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1373 } 1374 1375 226 // SURFACE_META V: 4 I: 6 planar 1376 { 1377 shader textures/wood/box 1378 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1379 } 1380 1381 227 // SURFACE_META V: 5 I: 9 planar 1382 { 1383 shader textures/wood/box 1384 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1385 } 1386 1387 228 // SURFACE_META V: 5 I: 9 planar 1388 { 1389 shader textures/wood/box 1390 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1391 } 1392 1393 229 // SURFACE_META V: 4 I: 6 planar 1394 { 1395 shader textures/wood/box 1396 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1397 } 1398 1399 230 // SURFACE_META V: 4 I: 6 planar 1400 { 1401 shader textures/wood/box 1402 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1403 } 1404 1405 231 // SURFACE_META V: 4 I: 6 planar 1406 { 1407 shader textures/wood/box 1408 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1409 } 1410 1411 232 // SURFACE_META V: 4 I: 6 planar 1412 { 1413 shader textures/wood/box 1414 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1415 } 1416 1417 233 // SURFACE_META V: 5 I: 9 planar 1418 { 1419 shader textures/wood/box 1420 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1421 } 1422 1423 234 // SURFACE_META V: 6 I: 12 planar 1424 { 1425 shader textures/wood/box 1426 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1427 } 1428 1429 235 // SURFACE_META V: 5 I: 9 planar 1430 { 1431 shader textures/wood/box 1432 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1433 } 1434 1435 236 // SURFACE_META V: 4 I: 6 planar 1436 { 1437 shader textures/wood/box 1438 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1439 } 1440 1441 237 // SURFACE_META V: 6 I: 12 planar 1442 { 1443 shader textures/wood/box 1444 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1445 } 1446 1447 238 // SURFACE_META V: 5 I: 9 planar 1448 { 1449 shader textures/wood/box 1450 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1451 } 1452 1453 239 // SURFACE_META V: 4 I: 6 planar 1454 { 1455 shader textures/wood/box 1456 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1457 } 1458 1459 240 // SURFACE_META V: 5 I: 9 planar 1460 { 1461 shader textures/wood/box 1462 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1463 } 1464 1465 241 // SURFACE_META V: 5 I: 9 planar 1466 { 1467 shader textures/wood/box 1468 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1469 } 1470 1471 242 // SURFACE_META V: 4 I: 6 planar 1472 { 1473 shader textures/wood/box 1474 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1475 } 1476 1477 243 // SURFACE_META V: 4 I: 6 planar 1478 { 1479 shader textures/wood/box 1480 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1481 } 1482 1483 244 // SURFACE_META V: 5 I: 9 planar 1484 { 1485 shader textures/wood/box 1486 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1487 } 1488 1489 245 // SURFACE_META V: 4 I: 6 planar 1490 { 1491 shader textures/wood/box 1492 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1493 } 1494 1495 246 // SURFACE_META V: 4 I: 6 planar 1496 { 1497 shader textures/wood/box 1498 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1499 } 1500 1501 247 // SURFACE_META V: 4 I: 6 planar 1502 { 1503 shader textures/wood/box 1504 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1505 } 1506 1507 248 // SURFACE_META V: 4 I: 6 planar 1508 { 1509 shader textures/wood/box 1510 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1511 } 1512 1513 249 // SURFACE_META V: 4 I: 6 planar 1514 { 1515 shader textures/wood/box 1516 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1517 } 1518 1519 250 // SURFACE_META V: 4 I: 6 planar 1520 { 1521 shader textures/wood/box 1522 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1523 } 1524 1525 251 // SURFACE_META V: 4 I: 6 planar 1526 { 1527 shader textures/wood/box 1528 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1529 } 1530 1531 252 // SURFACE_META V: 6 I: 12 planar 1532 { 1533 shader textures/wood/box 1534 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1535 } 1536 1537 253 // SURFACE_META V: 5 I: 9 planar 1538 { 1539 shader textures/wood/box 1540 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1541 } 1542 1543 254 // SURFACE_META V: 5 I: 9 planar 1544 { 1545 shader textures/wood/box 1546 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1547 } 1548 1549 255 // SURFACE_META V: 5 I: 9 planar 1550 { 1551 shader textures/wood/box 1552 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1553 } 1554 1555 256 // SURFACE_META V: 4 I: 6 planar 1556 { 1557 shader textures/wood/box 1558 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1559 } 1560 1561 257 // SURFACE_META V: 4 I: 6 planar 1562 { 1563 shader textures/wood/box 1564 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1565 } 1566 1567 258 // SURFACE_META V: 6 I: 12 planar 1568 { 1569 shader textures/wood/box 1570 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1571 } 1572 1573 259 // SURFACE_META V: 7 I: 15 planar 1574 { 1575 shader textures/wood/box 1576 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1577 } 1578 1579 260 // SURFACE_META V: 5 I: 9 planar 1580 { 1581 shader textures/wood/box 1582 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1583 } 1584 1585 261 // SURFACE_META V: 5 I: 9 planar 1586 { 1587 shader textures/wood/box 1588 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1589 } 1590 1591 262 // SURFACE_META V: 4 I: 6 planar 1592 { 1593 shader textures/wood/box 1594 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1595 } 1596 1597 263 // SURFACE_META V: 5 I: 9 planar 1598 { 1599 shader textures/wood/box 1600 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1601 } 1602 1603 264 // SURFACE_META V: 5 I: 9 planar 1604 { 1605 shader textures/wood/box 1606 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1607 } 1608 1609 265 // SURFACE_META V: 5 I: 9 planar 1610 { 1611 shader textures/wood/box 1612 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1613 } 1614 1615 266 // SURFACE_META V: 4 I: 6 planar 1616 { 1617 shader textures/wood/box 1618 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1619 } 1620 1621 267 // SURFACE_META V: 4 I: 6 planar 1622 { 1623 shader textures/wood/box 1624 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1625 } 1626 1627 268 // SURFACE_META V: 5 I: 9 planar 1628 { 1629 shader textures/wood/box 1630 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1631 } 1632 1633 269 // SURFACE_META V: 4 I: 6 planar 1634 { 1635 shader textures/wood/box 1636 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1637 } 1638 1639 270 // SURFACE_META V: 5 I: 9 planar 1640 { 1641 shader textures/wood/box 1642 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1643 } 1644 1645 271 // SURFACE_META V: 5 I: 9 planar 1646 { 1647 shader textures/wood/box 1648 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1649 } 1650 1651 272 // SURFACE_META V: 5 I: 9 planar 1652 { 1653 shader textures/wood/box 1654 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1655 } 1656 1657 273 // SURFACE_META V: 12 I: 24 planar 1658 { 1659 shader textures/wood/box 1660 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1661 } 1662 1663 274 // SURFACE_META V: 4 I: 6 planar 1664 { 1665 shader textures/wood/box 1666 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1667 } 1668 1669 275 // SURFACE_META V: 4 I: 6 planar 1670 { 1671 shader textures/wood/box 1672 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1673 } 1674 1675 276 // SURFACE_META V: 4 I: 6 planar 1676 { 1677 shader textures/wood/box 1678 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1679 } 1680 1681 277 // SURFACE_META V: 5 I: 9 planar 1682 { 1683 shader textures/wood/box 1684 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1685 } 1686 1687 278 // SURFACE_META V: 5 I: 9 planar 1688 { 1689 shader textures/wood/box 1690 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1691 } 1692 1693 279 // SURFACE_META V: 4 I: 6 planar 1694 { 1695 shader textures/wood/box 1696 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1697 } 1698 1699 280 // SURFACE_META V: 4 I: 6 planar 1700 { 1701 shader textures/wood/box 1702 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1703 } 1704 1705 281 // SURFACE_META V: 4 I: 6 planar 1706 { 1707 shader textures/wood/box 1708 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1709 } 1710 1711 282 // SURFACE_META V: 4 I: 6 planar 768 1712 { 769 1713 shader textures/metal/mtl_gray … … 771 1715 } 772 1716 773 126// SURFACE_META V: 4 I: 6 planar1717 283 // SURFACE_META V: 4 I: 6 planar 774 1718 { 775 1719 shader textures/metal/mtl_gray … … 777 1721 } 778 1722 779 127// SURFACE_META V: 4 I: 6 planar1723 284 // SURFACE_META V: 4 I: 6 planar 780 1724 { 781 1725 shader textures/metal/mtl_gray … … 783 1727 } 784 1728 785 128// SURFACE_META V: 4 I: 6 planar1729 285 // SURFACE_META V: 4 I: 6 planar 786 1730 { 787 1731 shader textures/metal/mtl_gray … … 789 1733 } 790 1734 791 129// SURFACE_META V: 4 I: 6 planar1735 286 // SURFACE_META V: 4 I: 6 planar 792 1736 { 793 1737 shader textures/metal/mtl_gray … … 795 1739 } 796 1740 797 130// SURFACE_META V: 4 I: 6 planar1741 287 // SURFACE_META V: 4 I: 6 planar 798 1742 { 799 1743 shader textures/metal/mtl_gray … … 801 1745 } 802 1746 803 131// SURFACE_META V: 4 I: 6 planar1747 288 // SURFACE_META V: 4 I: 6 planar 804 1748 { 805 1749 shader textures/metal/mtl_gray … … 807 1751 } 808 1752 809 132// SURFACE_META V: 4 I: 6 planar1753 289 // SURFACE_META V: 4 I: 6 planar 810 1754 { 811 1755 shader textures/metal/mtl_gray … … 813 1757 } 814 1758 815 133// SURFACE_META V: 4 I: 6 planar1759 290 // SURFACE_META V: 4 I: 6 planar 816 1760 { 817 1761 shader textures/metal/mtl_gray … … 819 1763 } 820 1764 821 134// SURFACE_META V: 4 I: 6 planar1765 291 // SURFACE_META V: 4 I: 6 planar 822 1766 { 823 1767 shader textures/metal/mtl_gray … … 825 1769 } 826 1770 827 135// SURFACE_META V: 4 I: 6 planar1771 292 // SURFACE_META V: 4 I: 6 planar 828 1772 { 829 1773 shader textures/wood/wizwood1_5 … … 831 1775 } 832 1776 833 136// SURFACE_META V: 4 I: 6 planar1777 293 // SURFACE_META V: 4 I: 6 planar 834 1778 { 835 1779 shader textures/wood/wizwood1_5 … … 837 1781 } 838 1782 839 137// SURFACE_META V: 4 I: 6 planar1783 294 // SURFACE_META V: 4 I: 6 planar 840 1784 { 841 1785 shader textures/wood/wizwood1_5 … … 843 1787 } 844 1788 845 138// SURFACE_META V: 4 I: 6 planar1789 295 // SURFACE_META V: 4 I: 6 planar 846 1790 { 847 1791 shader textures/wood/wizwood1_5 … … 849 1793 } 850 1794 851 139// SURFACE_META V: 4 I: 6 planar1795 296 // SURFACE_META V: 4 I: 6 planar 852 1796 { 853 1797 shader textures/wood/wizwood1_5 … … 855 1799 } 856 1800 857 140// SURFACE_META V: 7 I: 15 planar1801 297 // SURFACE_META V: 7 I: 15 planar 858 1802 { 859 1803 shader textures/spacestation1/c_blue_dark … … 861 1805 } 862 1806 863 141// SURFACE_META V: 7 I: 15 planar1807 298 // SURFACE_META V: 7 I: 15 planar 864 1808 { 865 1809 shader textures/spacestation1/c_blue_dark … … 867 1811 } 868 1812 869 142// SURFACE_META V: 4 I: 6 planar1813 299 // SURFACE_META V: 4 I: 6 planar 870 1814 { 871 1815 shader textures/moonstation/exit_red … … 873 1817 } 874 1818 875 143// SURFACE_META V: 4 I: 6 planar1819 300 // SURFACE_META V: 4 I: 6 planar 876 1820 { 877 1821 shader textures/unicolored/red3 … … 879 1823 } 880 1824 881 144// SURFACE_META V: 4 I: 6 planar1825 301 // SURFACE_META V: 4 I: 6 planar 882 1826 { 883 1827 shader textures/unicolored/red3 … … 885 1829 } 886 1830 887 145// SURFACE_META V: 4 I: 6 planar1831 302 // SURFACE_META V: 4 I: 6 planar 888 1832 { 889 1833 shader textures/unicolored/red3 … … 891 1835 } 892 1836 893 146// SURFACE_META V: 4 I: 6 planar1837 303 // SURFACE_META V: 4 I: 6 planar 894 1838 { 895 1839 shader textures/unicolored/red3 … … 897 1841 } 898 1842 899 147 // SURFACE_META V: 4 I: 6 planar 1843 304 // SURFACE_META V: 4 I: 6 planar 1844 { 1845 shader textures/unicolored/red3 1846 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1847 } 1848 1849 305 // SURFACE_META V: 4 I: 6 planar 1850 { 1851 shader textures/unicolored/red3 1852 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1853 } 1854 1855 306 // SURFACE_META V: 4 I: 6 planar 1856 { 1857 shader textures/unicolored/red3 1858 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1859 } 1860 1861 307 // SURFACE_META V: 4 I: 6 planar 1862 { 1863 shader textures/unicolored/red3 1864 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1865 } 1866 1867 308 // SURFACE_META V: 4 I: 6 planar 1868 { 1869 shader textures/unicolored/red3 1870 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1871 } 1872 1873 309 // SURFACE_META V: 4 I: 6 planar 1874 { 1875 shader textures/unicolored/red3 1876 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1877 } 1878 1879 310 // SURFACE_META V: 4 I: 6 planar 1880 { 1881 shader textures/unicolored/red3 1882 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1883 } 1884 1885 311 // SURFACE_META V: 4 I: 6 planar 1886 { 1887 shader textures/unicolored/red3 1888 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1889 } 1890 1891 312 // SURFACE_META V: 4 I: 6 planar 1892 { 1893 shader textures/unicolored/red3 1894 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1895 } 1896 1897 313 // SURFACE_META V: 4 I: 6 planar 1898 { 1899 shader textures/unicolored/red3 1900 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1901 } 1902 1903 314 // SURFACE_META V: 4 I: 6 planar 1904 { 1905 shader textures/unicolored/red3 1906 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1907 } 1908 1909 315 // SURFACE_META V: 4 I: 6 planar 1910 { 1911 shader textures/unicolored/red3 1912 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1913 } 1914 1915 316 // SURFACE_META V: 4 I: 6 planar 1916 { 1917 shader textures/unicolored/red3 1918 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1919 } 1920 1921 317 // SURFACE_META V: 4 I: 6 planar 1922 { 1923 shader textures/unicolored/red3 1924 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1925 } 1926 1927 318 // SURFACE_META V: 4 I: 6 planar 1928 { 1929 shader textures/unicolored/red3 1930 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1931 } 1932 1933 319 // SURFACE_META V: 4 I: 6 planar 1934 { 1935 shader textures/unicolored/red3 1936 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1937 } 1938 1939 320 // SURFACE_META V: 4 I: 6 planar 1940 { 1941 shader textures/unicolored/red3 1942 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1943 } 1944 1945 321 // SURFACE_META V: 4 I: 6 planar 1946 { 1947 shader textures/unicolored/red3 1948 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1949 } 1950 1951 322 // SURFACE_META V: 4 I: 6 planar 1952 { 1953 shader textures/unicolored/red3 1954 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1955 } 1956 1957 323 // SURFACE_META V: 4 I: 6 planar 1958 { 1959 shader textures/unicolored/red3 1960 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1961 } 1962 1963 324 // SURFACE_META V: 4 I: 6 planar 1964 { 1965 shader textures/unicolored/red3 1966 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1967 } 1968 1969 325 // SURFACE_META V: 4 I: 6 planar 1970 { 1971 shader textures/unicolored/red3 1972 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1973 } 1974 1975 326 // SURFACE_META V: 4 I: 6 planar 1976 { 1977 shader textures/unicolored/red3 1978 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 1979 } 1980 1981 327 // SURFACE_META V: 4 I: 6 planar 1982 { 1983 shader textures/unicolored/red3 1984 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1985 } 1986 1987 328 // SURFACE_META V: 4 I: 6 planar 1988 { 1989 shader textures/unicolored/red3 1990 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1991 } 1992 1993 329 // SURFACE_META V: 4 I: 6 planar 1994 { 1995 shader textures/unicolored/red3 1996 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1997 } 1998 1999 330 // SURFACE_META V: 4 I: 6 planar 2000 { 2001 shader textures/unicolored/red3 2002 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2003 } 2004 2005 331 // SURFACE_META V: 4 I: 6 planar 2006 { 2007 shader textures/unicolored/red3 2008 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2009 } 2010 2011 332 // SURFACE_META V: 4 I: 6 planar 2012 { 2013 shader textures/unicolored/red3 2014 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2015 } 2016 2017 333 // SURFACE_META V: 4 I: 6 planar 2018 { 2019 shader textures/unicolored/red3 2020 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2021 } 2022 2023 334 // SURFACE_META V: 4 I: 6 planar 2024 { 2025 shader textures/unicolored/red3 2026 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2027 } 2028 2029 335 // SURFACE_META V: 4 I: 6 planar 2030 { 2031 shader textures/unicolored/red3 2032 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2033 } 2034 2035 336 // SURFACE_META V: 4 I: 6 planar 2036 { 2037 shader textures/unicolored/red3 2038 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2039 } 2040 2041 337 // SURFACE_META V: 4 I: 6 planar 2042 { 2043 shader textures/unicolored/red3 2044 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2045 } 2046 2047 338 // SURFACE_META V: 4 I: 6 planar 2048 { 2049 shader textures/unicolored/red3 2050 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2051 } 2052 2053 339 // SURFACE_META V: 4 I: 6 planar 2054 { 2055 shader textures/unicolored/red3 2056 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2057 } 2058 2059 340 // SURFACE_META V: 4 I: 6 planar 900 2060 { 901 2061 shader textures/spacestation1/leather … … 903 2063 } 904 2064 905 148// SURFACE_META V: 4 I: 6 planar2065 341 // SURFACE_META V: 4 I: 6 planar 906 2066 { 907 2067 shader textures/spacestation1/leather … … 909 2069 } 910 2070 911 149// SURFACE_META V: 5 I: 9 planar2071 342 // SURFACE_META V: 5 I: 9 planar 912 2072 { 913 2073 shader textures/spacestation1/leather … … 915 2075 } 916 2076 917 150// SURFACE_META V: 4 I: 6 planar2077 343 // SURFACE_META V: 4 I: 6 planar 918 2078 { 919 2079 shader textures/spacestation1/leather … … 921 2081 } 922 2082 923 151// SURFACE_META V: 3 I: 3 planar2083 344 // SURFACE_META V: 3 I: 3 planar 924 2084 { 925 2085 shader textures/spacestation1/leather … … 927 2087 } 928 2088 929 152// SURFACE_META V: 4 I: 6 planar2089 345 // SURFACE_META V: 4 I: 6 planar 930 2090 { 931 2091 shader textures/spacestation1/leather … … 933 2093 } 934 2094 935 153// SURFACE_META V: 4 I: 6 planar2095 346 // SURFACE_META V: 4 I: 6 planar 936 2096 { 937 2097 shader textures/spacestation1/leather … … 939 2099 } 940 2100 941 154// SURFACE_META V: 4 I: 6 planar2101 347 // SURFACE_META V: 4 I: 6 planar 942 2102 { 943 2103 shader textures/spacestation1/leather … … 945 2105 } 946 2106 947 155// SURFACE_META V: 4 I: 6 planar2107 348 // SURFACE_META V: 4 I: 6 planar 948 2108 { 949 2109 shader textures/spacestation1/leather … … 951 2111 } 952 2112 953 156// SURFACE_META V: 4 I: 6 planar2113 349 // SURFACE_META V: 4 I: 6 planar 954 2114 { 955 2115 shader textures/spacestation1/leather … … 957 2117 } 958 2118 959 157// SURFACE_META V: 4 I: 6 planar2119 350 // SURFACE_META V: 4 I: 6 planar 960 2120 { 961 2121 shader textures/spacestation1/leather … … 963 2123 } 964 2124 965 158// SURFACE_META V: 9 I: 24 planar2125 351 // SURFACE_META V: 9 I: 24 planar 966 2126 { 967 2127 shader textures/spacestation1/leather … … 969 2129 } 970 2130 971 159// SURFACE_META V: 9 I: 24 planar2131 352 // SURFACE_META V: 9 I: 24 planar 972 2132 { 973 2133 shader textures/spacestation1/leather … … 975 2135 } 976 2136 977 160// SURFACE_META V: 9 I: 24 planar2137 353 // SURFACE_META V: 9 I: 24 planar 978 2138 { 979 2139 shader textures/spacestation1/leather … … 981 2141 } 982 2142 983 161// SURFACE_META V: 9 I: 24 planar2143 354 // SURFACE_META V: 9 I: 24 planar 984 2144 { 985 2145 shader textures/spacestation1/leather … … 987 2147 } 988 2148 989 162// SURFACE_META V: 4 I: 6 planar2149 355 // SURFACE_META V: 4 I: 6 planar 990 2150 { 991 2151 shader textures/spacestation1/leather … … 993 2153 } 994 2154 995 163// SURFACE_META V: 4 I: 6 planar2155 356 // SURFACE_META V: 4 I: 6 planar 996 2156 { 997 2157 shader textures/spacestation1/leather … … 999 2159 } 1000 2160 1001 164// SURFACE_META V: 4 I: 6 planar2161 357 // SURFACE_META V: 4 I: 6 planar 1002 2162 { 1003 2163 shader textures/spacestation1/leather … … 1005 2165 } 1006 2166 1007 165// SURFACE_META V: 4 I: 6 planar2167 358 // SURFACE_META V: 4 I: 6 planar 1008 2168 { 1009 2169 shader textures/spacestation1/leather … … 1011 2171 } 1012 2172 1013 166// SURFACE_META V: 5 I: 9 planar2173 359 // SURFACE_META V: 5 I: 9 planar 1014 2174 { 1015 2175 shader textures/spacestation1/chair … … 1017 2177 } 1018 2178 1019 167// SURFACE_META V: 4 I: 6 planar2179 360 // SURFACE_META V: 4 I: 6 planar 1020 2180 { 1021 2181 shader textures/spacestation1/chair … … 1023 2183 } 1024 2184 1025 168// SURFACE_META V: 4 I: 6 planar2185 361 // SURFACE_META V: 4 I: 6 planar 1026 2186 { 1027 2187 shader textures/spacestation1/chair … … 1029 2189 } 1030 2190 1031 169// SURFACE_META V: 4 I: 6 planar2191 362 // SURFACE_META V: 4 I: 6 planar 1032 2192 { 1033 2193 shader textures/spacestation1/chair … … 1035 2195 } 1036 2196 1037 170 // SURFACE_META V: 4 I: 6 planar 1038 { 1039 shader textures/spacestation1/e6bsegrtflr256_trans 1040 lightmapAxis ( 0.000000 0.000000 1.000000 ) 1041 } 1042 1043 171 // SURFACE_META V: 4 I: 6 planar 2197 363 // SURFACE_META V: 4 I: 6 planar 1044 2198 { 1045 2199 shader textures/unicolored/ZZZ_white … … 1047 2201 } 1048 2202 1049 172// SURFACE_META V: 4 I: 6 planar2203 364 // SURFACE_META V: 4 I: 6 planar 1050 2204 { 1051 2205 shader textures/unicolored/ZZZ_white … … 1053 2207 } 1054 2208 1055 173// SURFACE_META V: 4 I: 6 planar2209 365 // SURFACE_META V: 4 I: 6 planar 1056 2210 { 1057 2211 shader textures/unicolored/ZZZ_white … … 1059 2213 } 1060 2214 1061 174// SURFACE_META V: 4 I: 6 planar2215 366 // SURFACE_META V: 4 I: 6 planar 1062 2216 { 1063 2217 shader textures/unicolored/ZZZ_white … … 1065 2219 } 1066 2220 1067 175// SURFACE_META V: 4 I: 6 planar2221 367 // SURFACE_META V: 4 I: 6 planar 1068 2222 { 1069 2223 shader textures/unicolored/ZZZ_white … … 1071 2225 } 1072 2226 1073 176// SURFACE_META V: 4 I: 6 planar2227 368 // SURFACE_META V: 4 I: 6 planar 1074 2228 { 1075 2229 shader textures/unicolored/ZZZ_white … … 1077 2231 } 1078 2232 1079 177// SURFACE_META V: 4 I: 6 planar2233 369 // SURFACE_META V: 4 I: 6 planar 1080 2234 { 1081 2235 shader textures/unicolored/ZZZ_white … … 1083 2237 } 1084 2238 1085 178// SURFACE_META V: 4 I: 6 planar2239 370 // SURFACE_META V: 4 I: 6 planar 1086 2240 { 1087 2241 shader textures/unicolored/ZZZ_white … … 1089 2243 } 1090 2244 1091 179// SURFACE_META V: 4 I: 6 planar2245 371 // SURFACE_META V: 4 I: 6 planar 1092 2246 { 1093 2247 shader textures/unicolored/ZZZ_white … … 1095 2249 } 1096 2250 1097 180// SURFACE_META V: 4 I: 6 planar2251 372 // SURFACE_META V: 4 I: 6 planar 1098 2252 { 1099 2253 shader textures/unicolored/ZZZ_white … … 1101 2255 } 1102 2256 1103 181// SURFACE_META V: 4 I: 6 planar2257 373 // SURFACE_META V: 4 I: 6 planar 1104 2258 { 1105 2259 shader textures/unicolored/ZZZ_white … … 1107 2261 } 1108 2262 1109 182// SURFACE_META V: 4 I: 6 planar2263 374 // SURFACE_META V: 4 I: 6 planar 1110 2264 { 1111 2265 shader textures/unicolored/ZZZ_white … … 1113 2267 } 1114 2268 1115 183// SURFACE_META V: 4 I: 6 planar2269 375 // SURFACE_META V: 4 I: 6 planar 1116 2270 { 1117 2271 shader textures/unicolored/ZZZ_white … … 1119 2273 } 1120 2274 1121 184// SURFACE_META V: 4 I: 6 planar2275 376 // SURFACE_META V: 4 I: 6 planar 1122 2276 { 1123 2277 shader textures/unicolored/ZZZ_white … … 1125 2279 } 1126 2280 1127 185// SURFACE_META V: 4 I: 6 planar2281 377 // SURFACE_META V: 4 I: 6 planar 1128 2282 { 1129 2283 shader textures/unicolored/ZZZ_white … … 1131 2285 } 1132 2286 1133 186// SURFACE_META V: 4 I: 6 planar2287 378 // SURFACE_META V: 4 I: 6 planar 1134 2288 { 1135 2289 shader textures/unicolored/ZZZ_white … … 1137 2291 } 1138 2292 1139 187// SURFACE_META V: 4 I: 6 planar2293 379 // SURFACE_META V: 4 I: 6 planar 1140 2294 { 1141 2295 shader textures/unicolored/ZZZ_white … … 1143 2297 } 1144 2298 1145 188// SURFACE_META V: 4 I: 6 planar2299 380 // SURFACE_META V: 4 I: 6 planar 1146 2300 { 1147 2301 shader textures/unicolored/ZZZ_white … … 1149 2303 } 1150 2304 1151 189// SURFACE_META V: 4 I: 6 planar2305 381 // SURFACE_META V: 4 I: 6 planar 1152 2306 { 1153 2307 shader textures/unicolored/ZZZ_white … … 1155 2309 } 1156 2310 1157 190// SURFACE_META V: 4 I: 6 planar2311 382 // SURFACE_META V: 4 I: 6 planar 1158 2312 { 1159 2313 shader textures/unicolored/ZZZ_white … … 1161 2315 } 1162 2316 1163 191// SURFACE_META V: 4 I: 6 planar2317 383 // SURFACE_META V: 4 I: 6 planar 1164 2318 { 1165 2319 shader textures/unicolored/ZZZ_white … … 1167 2321 } 1168 2322 1169 192// SURFACE_META V: 4 I: 6 planar2323 384 // SURFACE_META V: 4 I: 6 planar 1170 2324 { 1171 2325 shader textures/unicolored/ZZZ_white … … 1173 2327 } 1174 2328 1175 193// SURFACE_META V: 4 I: 6 planar2329 385 // SURFACE_META V: 4 I: 6 planar 1176 2330 { 1177 2331 shader textures/unicolored/ZZZ_white … … 1179 2333 } 1180 2334 1181 194// SURFACE_META V: 4 I: 6 planar2335 386 // SURFACE_META V: 4 I: 6 planar 1182 2336 { 1183 2337 shader textures/unicolored/ZZZ_white … … 1185 2339 } 1186 2340 1187 195// SURFACE_META V: 4 I: 6 planar2341 387 // SURFACE_META V: 4 I: 6 planar 1188 2342 { 1189 2343 shader textures/unicolored/ZZZ_white … … 1191 2345 } 1192 2346 1193 196// SURFACE_META V: 4 I: 6 planar2347 388 // SURFACE_META V: 4 I: 6 planar 1194 2348 { 1195 2349 shader textures/unicolored/ZZZ_white … … 1197 2351 } 1198 2352 1199 197// SURFACE_META V: 4 I: 6 planar2353 389 // SURFACE_META V: 4 I: 6 planar 1200 2354 { 1201 2355 shader textures/unicolored/ZZZ_white … … 1203 2357 } 1204 2358 1205 198// SURFACE_META V: 4 I: 6 planar2359 390 // SURFACE_META V: 4 I: 6 planar 1206 2360 { 1207 2361 shader textures/unicolored/ZZZ_white … … 1209 2363 } 1210 2364 1211 199// SURFACE_META V: 4 I: 6 planar2365 391 // SURFACE_META V: 4 I: 6 planar 1212 2366 { 1213 2367 shader textures/unicolored/ZZZ_white … … 1215 2369 } 1216 2370 1217 200// SURFACE_META V: 4 I: 6 planar2371 392 // SURFACE_META V: 4 I: 6 planar 1218 2372 { 1219 2373 shader textures/unicolored/ZZZ_white … … 1221 2375 } 1222 2376 1223 201// SURFACE_META V: 4 I: 6 planar2377 393 // SURFACE_META V: 4 I: 6 planar 1224 2378 { 1225 2379 shader textures/unicolored/ZZZ_white … … 1227 2381 } 1228 2382 1229 202// SURFACE_META V: 4 I: 6 planar2383 394 // SURFACE_META V: 4 I: 6 planar 1230 2384 { 1231 2385 shader textures/unicolored/ZZZ_white … … 1233 2387 } 1234 2388 1235 203// SURFACE_META V: 4 I: 6 planar2389 395 // SURFACE_META V: 4 I: 6 planar 1236 2390 { 1237 2391 shader textures/unicolored/ZZZ_white … … 1239 2393 } 1240 2394 1241 204// SURFACE_META V: 4 I: 6 planar2395 396 // SURFACE_META V: 4 I: 6 planar 1242 2396 { 1243 2397 shader textures/unicolored/ZZZ_white … … 1245 2399 } 1246 2400 1247 205// SURFACE_META V: 4 I: 6 planar2401 397 // SURFACE_META V: 4 I: 6 planar 1248 2402 { 1249 2403 shader textures/unicolored/ZZZ_white … … 1251 2405 } 1252 2406 1253 206// SURFACE_META V: 4 I: 6 planar2407 398 // SURFACE_META V: 4 I: 6 planar 1254 2408 { 1255 2409 shader textures/unicolored/ZZZ_white … … 1257 2411 } 1258 2412 1259 207 // SURFACE_META V: 4 I: 6 planar 2413 399 // SURFACE_META V: 4 I: 6 planar 2414 { 2415 shader textures/unicolored/ZZZ_white 2416 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2417 } 2418 2419 400 // SURFACE_META V: 4 I: 6 planar 2420 { 2421 shader textures/unicolored/ZZZ_white 2422 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2423 } 2424 2425 401 // SURFACE_META V: 4 I: 6 planar 2426 { 2427 shader textures/unicolored/ZZZ_white 2428 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2429 } 2430 2431 402 // SURFACE_META V: 4 I: 6 planar 2432 { 2433 shader textures/unicolored/ZZZ_white 2434 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2435 } 2436 2437 403 // SURFACE_META V: 4 I: 6 planar 2438 { 2439 shader textures/unicolored/ZZZ_white 2440 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2441 } 2442 2443 404 // SURFACE_META V: 4 I: 6 planar 2444 { 2445 shader textures/unicolored/ZZZ_white 2446 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2447 } 2448 2449 405 // SURFACE_META V: 4 I: 6 planar 2450 { 2451 shader textures/unicolored/ZZZ_white 2452 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2453 } 2454 2455 406 // SURFACE_META V: 4 I: 6 planar 2456 { 2457 shader textures/unicolored/ZZZ_white 2458 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2459 } 2460 2461 407 // SURFACE_META V: 4 I: 6 planar 2462 { 2463 shader textures/unicolored/ZZZ_white 2464 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2465 } 2466 2467 408 // SURFACE_META V: 4 I: 6 planar 2468 { 2469 shader textures/unicolored/ZZZ_white 2470 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2471 } 2472 2473 409 // SURFACE_META V: 4 I: 6 planar 2474 { 2475 shader textures/unicolored/ZZZ_white 2476 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2477 } 2478 2479 410 // SURFACE_META V: 4 I: 6 planar 2480 { 2481 shader textures/unicolored/ZZZ_white 2482 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2483 } 2484 2485 411 // SURFACE_META V: 4 I: 6 planar 2486 { 2487 shader textures/unicolored/ZZZ_white 2488 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2489 } 2490 2491 412 // SURFACE_META V: 4 I: 6 planar 2492 { 2493 shader textures/unicolored/ZZZ_white 2494 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2495 } 2496 2497 413 // SURFACE_META V: 4 I: 6 planar 2498 { 2499 shader textures/unicolored/ZZZ_white 2500 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2501 } 2502 2503 414 // SURFACE_META V: 4 I: 6 planar 2504 { 2505 shader textures/unicolored/ZZZ_white 2506 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2507 } 2508 2509 415 // SURFACE_META V: 4 I: 6 planar 2510 { 2511 shader textures/unicolored/ZZZ_white 2512 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2513 } 2514 2515 416 // SURFACE_META V: 4 I: 6 planar 2516 { 2517 shader textures/unicolored/ZZZ_white 2518 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2519 } 2520 2521 417 // SURFACE_META V: 4 I: 6 planar 2522 { 2523 shader textures/unicolored/ZZZ_white 2524 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2525 } 2526 2527 418 // SURFACE_META V: 4 I: 6 planar 2528 { 2529 shader textures/unicolored/ZZZ_white 2530 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2531 } 2532 2533 419 // SURFACE_META V: 4 I: 6 planar 2534 { 2535 shader textures/unicolored/ZZZ_white 2536 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2537 } 2538 2539 420 // SURFACE_META V: 4 I: 6 planar 2540 { 2541 shader textures/unicolored/ZZZ_white 2542 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2543 } 2544 2545 421 // SURFACE_META V: 4 I: 6 planar 2546 { 2547 shader textures/unicolored/ZZZ_white 2548 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2549 } 2550 2551 422 // SURFACE_META V: 4 I: 6 planar 2552 { 2553 shader textures/unicolored/ZZZ_white 2554 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2555 } 2556 2557 423 // SURFACE_META V: 4 I: 6 planar 2558 { 2559 shader textures/unicolored/ZZZ_white 2560 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2561 } 2562 2563 424 // SURFACE_META V: 4 I: 6 planar 2564 { 2565 shader textures/unicolored/ZZZ_white 2566 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2567 } 2568 2569 425 // SURFACE_META V: 4 I: 6 planar 2570 { 2571 shader textures/unicolored/ZZZ_white 2572 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2573 } 2574 2575 426 // SURFACE_META V: 4 I: 6 planar 2576 { 2577 shader textures/unicolored/ZZZ_white 2578 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2579 } 2580 2581 427 // SURFACE_META V: 4 I: 6 planar 2582 { 2583 shader textures/unicolored/ZZZ_white 2584 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2585 } 2586 2587 428 // SURFACE_META V: 4 I: 6 planar 2588 { 2589 shader textures/unicolored/ZZZ_white 2590 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2591 } 2592 2593 429 // SURFACE_META V: 4 I: 6 planar 2594 { 2595 shader textures/unicolored/ZZZ_white 2596 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2597 } 2598 2599 430 // SURFACE_META V: 4 I: 6 planar 2600 { 2601 shader textures/unicolored/ZZZ_white 2602 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2603 } 2604 2605 431 // SURFACE_META V: 4 I: 6 planar 2606 { 2607 shader textures/unicolored/ZZZ_white 2608 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2609 } 2610 2611 432 // SURFACE_META V: 4 I: 6 planar 2612 { 2613 shader textures/unicolored/ZZZ_white 2614 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2615 } 2616 2617 433 // SURFACE_META V: 4 I: 6 planar 2618 { 2619 shader textures/unicolored/ZZZ_white 2620 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2621 } 2622 2623 434 // SURFACE_META V: 4 I: 6 planar 2624 { 2625 shader textures/unicolored/ZZZ_white 2626 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2627 } 2628 2629 435 // SURFACE_META V: 4 I: 6 planar 2630 { 2631 shader textures/unicolored/ZZZ_white 2632 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2633 } 2634 2635 436 // SURFACE_META V: 4 I: 6 planar 2636 { 2637 shader textures/unicolored/ZZZ_white 2638 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2639 } 2640 2641 437 // SURFACE_META V: 4 I: 6 planar 2642 { 2643 shader textures/unicolored/ZZZ_white 2644 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2645 } 2646 2647 438 // SURFACE_META V: 4 I: 6 planar 2648 { 2649 shader textures/unicolored/ZZZ_white 2650 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2651 } 2652 2653 439 // SURFACE_META V: 4 I: 6 planar 2654 { 2655 shader textures/unicolored/ZZZ_white 2656 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2657 } 2658 2659 440 // SURFACE_META V: 4 I: 6 planar 2660 { 2661 shader textures/unicolored/ZZZ_white 2662 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2663 } 2664 2665 441 // SURFACE_META V: 4 I: 6 planar 2666 { 2667 shader textures/unicolored/ZZZ_white 2668 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2669 } 2670 2671 442 // SURFACE_META V: 4 I: 6 planar 2672 { 2673 shader textures/unicolored/ZZZ_white 2674 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2675 } 2676 2677 443 // SURFACE_META V: 4 I: 6 planar 2678 { 2679 shader textures/unicolored/ZZZ_white 2680 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2681 } 2682 2683 444 // SURFACE_META V: 4 I: 6 planar 2684 { 2685 shader textures/unicolored/ZZZ_white 2686 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2687 } 2688 2689 445 // SURFACE_META V: 4 I: 6 planar 2690 { 2691 shader textures/unicolored/ZZZ_white 2692 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2693 } 2694 2695 446 // SURFACE_META V: 4 I: 6 planar 2696 { 2697 shader textures/unicolored/ZZZ_white 2698 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2699 } 2700 2701 447 // SURFACE_META V: 4 I: 6 planar 1260 2702 { 1261 2703 shader textures/unicolored/greenlight1_darker … … 1263 2705 } 1264 2706 1265 208 // SURFACE_META V: 4 I: 6 planar2707 448 // SURFACE_META V: 4 I: 6 planar 1266 2708 { 1267 2709 shader textures/unicolored/greenlight1_darker … … 1269 2711 } 1270 2712 1271 209 // SURFACE_META V: 4 I: 6 planar2713 449 // SURFACE_META V: 4 I: 6 planar 1272 2714 { 1273 2715 shader textures/unicolored/greenlight1_darker … … 1275 2717 } 1276 2718 1277 210 // SURFACE_META V: 4 I: 6 planar2719 450 // SURFACE_META V: 4 I: 6 planar 1278 2720 { 1279 2721 shader textures/unicolored/greenlight1_darker … … 1281 2723 } 1282 2724 1283 211 // SURFACE_META V: 4 I: 6 planar2725 451 // SURFACE_META V: 4 I: 6 planar 1284 2726 { 1285 2727 shader textures/unicolored/greenlight1_darker … … 1287 2729 } 1288 2730 1289 212 // SURFACE_META V: 4 I: 6 planar2731 452 // SURFACE_META V: 4 I: 6 planar 1290 2732 { 1291 2733 shader textures/unicolored/greenlight1_darker … … 1293 2735 } 1294 2736 1295 213 // SURFACE_META V: 4 I: 6 planar2737 453 // SURFACE_META V: 4 I: 6 planar 1296 2738 { 1297 2739 shader textures/unicolored/greenlight1_darker … … 1299 2741 } 1300 2742 1301 214 // SURFACE_META V: 4 I: 6 planar2743 454 // SURFACE_META V: 4 I: 6 planar 1302 2744 { 1303 2745 shader textures/unicolored/greenlight1_darker … … 1305 2747 } 1306 2748 1307 215 // SURFACE_META V: 4 I: 6 planar2749 455 // SURFACE_META V: 4 I: 6 planar 1308 2750 { 1309 2751 shader textures/unicolored/greenlight1_darker … … 1311 2753 } 1312 2754 1313 216 // SURFACE_META V: 4 I: 6 planar2755 456 // SURFACE_META V: 4 I: 6 planar 1314 2756 { 1315 2757 shader textures/unicolored/greenlight1_darker … … 1317 2759 } 1318 2760 1319 217 // SURFACE_META V: 4 I: 6 planar2761 457 // SURFACE_META V: 4 I: 6 planar 1320 2762 { 1321 2763 shader textures/moonstation/table … … 1323 2765 } 1324 2766 1325 218 // SURFACE_META V: 4 I: 6 planar2767 458 // SURFACE_META V: 4 I: 6 planar 1326 2768 { 1327 2769 shader textures/moonstation/table … … 1329 2771 } 1330 2772 1331 219 // SURFACE_META V: 4 I: 6 planar2773 459 // SURFACE_META V: 4 I: 6 planar 1332 2774 { 1333 2775 shader textures/moonstation/table … … 1335 2777 } 1336 2778 1337 220 // SURFACE_META V: 4 I: 6 planar2779 460 // SURFACE_META V: 4 I: 6 planar 1338 2780 { 1339 2781 shader textures/spacestation1/blanket … … 1341 2783 } 1342 2784 1343 221 // SURFACE_META V: 4 I: 6 planar2785 461 // SURFACE_META V: 4 I: 6 planar 1344 2786 { 1345 2787 shader textures/spacestation1/blanket … … 1347 2789 } 1348 2790 1349 222 // SURFACE_META V: 4 I: 6 planar2791 462 // SURFACE_META V: 4 I: 6 planar 1350 2792 { 1351 2793 shader textures/spacestation1/blanket … … 1353 2795 } 1354 2796 1355 223 // SURFACE_META V: 4 I: 6 planar2797 463 // SURFACE_META V: 4 I: 6 planar 1356 2798 { 1357 2799 shader textures/spacestation1/blanket … … 1359 2801 } 1360 2802 1361 224 // SURFACE_META V: 4 I: 6 planar2803 464 // SURFACE_META V: 4 I: 6 planar 1362 2804 { 1363 2805 shader textures/spacestation1/blanket … … 1365 2807 } 1366 2808 1367 225 // SURFACE_META V: 4 I: 6 planar2809 465 // SURFACE_META V: 4 I: 6 planar 1368 2810 { 1369 2811 shader textures/spacestation1/blanket … … 1371 2813 } 1372 2814 1373 226 // SURFACE_META V: 4 I: 6 planar2815 466 // SURFACE_META V: 4 I: 6 planar 1374 2816 { 1375 2817 shader textures/metal/mtl_pipeswll … … 1377 2819 } 1378 2820 1379 227 // SURFACE_META V: 4 I: 6 planar2821 467 // SURFACE_META V: 4 I: 6 planar 1380 2822 { 1381 2823 shader textures/metal/mtl_pipeswll … … 1383 2825 } 1384 2826 1385 228 // SURFACE_META V: 5 I: 9 planar2827 468 // SURFACE_META V: 5 I: 9 planar 1386 2828 { 1387 2829 shader textures/metal/mtl_pipeswll … … 1389 2831 } 1390 2832 1391 229 // SURFACE_META V: 4 I: 6 planar2833 469 // SURFACE_META V: 4 I: 6 planar 1392 2834 { 1393 2835 shader textures/metal/mtl_pipeswll … … 1395 2837 } 1396 2838 1397 230 // SURFACE_META V: 4 I: 6 planar2839 470 // SURFACE_META V: 4 I: 6 planar 1398 2840 { 1399 2841 shader textures/metal/mtl_pipeswll … … 1401 2843 } 1402 2844 1403 231 // SURFACE_META V: 5 I: 9 planar2845 471 // SURFACE_META V: 5 I: 9 planar 1404 2846 { 1405 2847 shader textures/metal/mtl_pipeswll … … 1407 2849 } 1408 2850 1409 232 // SURFACE_META V: 4 I: 6 planar2851 472 // SURFACE_META V: 4 I: 6 planar 1410 2852 { 1411 2853 shader textures/metal/mtl_pipeswll … … 1413 2855 } 1414 2856 1415 233 // SURFACE_META V: 4 I: 6 planar2857 473 // SURFACE_META V: 4 I: 6 planar 1416 2858 { 1417 2859 shader textures/metal/mtl_pipeswll … … 1419 2861 } 1420 2862 1421 234 // SURFACE_META V: 4 I: 6 planar2863 474 // SURFACE_META V: 4 I: 6 planar 1422 2864 { 1423 2865 shader textures/metal/mtl_pipeswll … … 1425 2867 } 1426 2868 1427 235 // SURFACE_META V: 4 I: 6 planar2869 475 // SURFACE_META V: 4 I: 6 planar 1428 2870 { 1429 2871 shader textures/metal/mtl_pipeswll … … 1431 2873 } 1432 2874 1433 236 // SURFACE_META V: 4 I: 6 planar2875 476 // SURFACE_META V: 4 I: 6 planar 1434 2876 { 1435 2877 shader textures/metal/mtl_pipeswll … … 1437 2879 } 1438 2880 1439 237 // SURFACE_META V: 5 I: 9 planar2881 477 // SURFACE_META V: 5 I: 9 planar 1440 2882 { 1441 2883 shader textures/metal/mtl_pipeswll … … 1443 2885 } 1444 2886 1445 238 // SURFACE_META V: 4 I: 6 planar2887 478 // SURFACE_META V: 4 I: 6 planar 1446 2888 { 1447 2889 shader textures/metal/mtl_pipeswll … … 1449 2891 } 1450 2892 1451 239 // SURFACE_META V: 5 I: 9 planar2893 479 // SURFACE_META V: 5 I: 9 planar 1452 2894 { 1453 2895 shader textures/metal/mtl_pipeswll … … 1455 2897 } 1456 2898 1457 240 // SURFACE_META V: 4 I: 6 planar2899 480 // SURFACE_META V: 4 I: 6 planar 1458 2900 { 1459 2901 shader textures/metal/mtl_pipeswll … … 1461 2903 } 1462 2904 1463 241 // SURFACE_META V: 4 I: 6 planar2905 481 // SURFACE_META V: 4 I: 6 planar 1464 2906 { 1465 2907 shader textures/metal/mtl_pipeswll … … 1467 2909 } 1468 2910 1469 242 // SURFACE_META V: 4 I: 6 planar2911 482 // SURFACE_META V: 4 I: 6 planar 1470 2912 { 1471 2913 shader textures/metal/mtl_pipeswll … … 1473 2915 } 1474 2916 1475 243 // SURFACE_META V: 4 I: 6 planar2917 483 // SURFACE_META V: 4 I: 6 planar 1476 2918 { 1477 2919 shader textures/metal/mtl_pipeswll … … 1479 2921 } 1480 2922 1481 244 // SURFACE_META V: 4 I: 6 planar2923 484 // SURFACE_META V: 4 I: 6 planar 1482 2924 { 1483 2925 shader textures/metal/mtl_pipeswll … … 1485 2927 } 1486 2928 1487 245 // SURFACE_META V: 5 I: 9 planar2929 485 // SURFACE_META V: 5 I: 9 planar 1488 2930 { 1489 2931 shader textures/metal/mtl_pipeswll … … 1491 2933 } 1492 2934 1493 246 // SURFACE_META V: 4 I: 6 planar2935 486 // SURFACE_META V: 4 I: 6 planar 1494 2936 { 1495 2937 shader textures/metal/mtl_pipeswll … … 1497 2939 } 1498 2940 1499 247 // SURFACE_META V: 5 I: 9 planar2941 487 // SURFACE_META V: 5 I: 9 planar 1500 2942 { 1501 2943 shader textures/metal/mtl_pipeswll … … 1503 2945 } 1504 2946 1505 248 // SURFACE_META V: 4 I: 6 planar2947 488 // SURFACE_META V: 4 I: 6 planar 1506 2948 { 1507 2949 shader textures/metal/mtl_pipeswll … … 1509 2951 } 1510 2952 1511 249 // SURFACE_META V: 4 I: 6 planar2953 489 // SURFACE_META V: 4 I: 6 planar 1512 2954 { 1513 2955 shader textures/metal/mtl_pipeswll … … 1515 2957 } 1516 2958 1517 250 // SURFACE_META V: 5 I: 9 planar2959 490 // SURFACE_META V: 5 I: 9 planar 1518 2960 { 1519 2961 shader textures/metal/mtl_pipeswll … … 1521 2963 } 1522 2964 1523 251 // SURFACE_META V: 5 I: 9 planar2965 491 // SURFACE_META V: 5 I: 9 planar 1524 2966 { 1525 2967 shader textures/metal/mtl_pipeswll … … 1527 2969 } 1528 2970 1529 252 // SURFACE_META V: 4 I: 6 planar2971 492 // SURFACE_META V: 4 I: 6 planar 1530 2972 { 1531 2973 shader textures/metal/mtl_pipeswll … … 1533 2975 } 1534 2976 1535 253 // SURFACE_META V: 4 I: 6 planar2977 493 // SURFACE_META V: 4 I: 6 planar 1536 2978 { 1537 2979 shader textures/metal/mtl_pipeswll … … 1539 2981 } 1540 2982 1541 254 // SURFACE_META V: 4 I: 6 planar2983 494 // SURFACE_META V: 4 I: 6 planar 1542 2984 { 1543 2985 shader textures/metal/mtl_pipeswll … … 1545 2987 } 1546 2988 1547 255 // SURFACE_META V: 4 I: 6 planar2989 495 // SURFACE_META V: 4 I: 6 planar 1548 2990 { 1549 2991 shader textures/metal/mtl_pipeswll … … 1551 2993 } 1552 2994 1553 256 // SURFACE_META V: 4 I: 6 planar2995 496 // SURFACE_META V: 4 I: 6 planar 1554 2996 { 1555 2997 shader textures/metal/mtl_pipeswll … … 1557 2999 } 1558 3000 1559 257 // SURFACE_META V: 4 I: 6 planar3001 497 // SURFACE_META V: 4 I: 6 planar 1560 3002 { 1561 3003 shader textures/metal/mtl_pipeswll … … 1563 3005 } 1564 3006 1565 258 // SURFACE_META V: 14 I: 24 planar3007 498 // SURFACE_META V: 14 I: 24 planar 1566 3008 { 1567 3009 shader textures/metal/e7beam01 … … 1569 3011 } 1570 3012 1571 259 // SURFACE_META V: 8 I: 12 planar3013 499 // SURFACE_META V: 8 I: 12 planar 1572 3014 { 1573 3015 shader textures/metal/e7beam01 … … 1575 3017 } 1576 3018 1577 260 // SURFACE_META V: 4 I: 6 planar3019 500 // SURFACE_META V: 4 I: 6 planar 1578 3020 { 1579 3021 shader textures/metal/e7beam01 … … 1581 3023 } 1582 3024 1583 261 // SURFACE_META V: 4 I: 6 planar3025 501 // SURFACE_META V: 4 I: 6 planar 1584 3026 { 1585 3027 shader textures/metal/e7beam01 … … 1587 3029 } 1588 3030 1589 262 // SURFACE_META V: 4 I: 6 planar3031 502 // SURFACE_META V: 4 I: 6 planar 1590 3032 { 1591 3033 shader textures/metal/e7beam01 … … 1593 3035 } 1594 3036 1595 263 // SURFACE_META V: 4 I: 6 planar3037 503 // SURFACE_META V: 4 I: 6 planar 1596 3038 { 1597 3039 shader textures/metal/e7beam01 … … 1599 3041 } 1600 3042 1601 264 // SURFACE_META V: 4 I: 6 planar3043 504 // SURFACE_META V: 4 I: 6 planar 1602 3044 { 1603 3045 shader textures/metal/e7beam01 … … 1605 3047 } 1606 3048 1607 265 // SURFACE_META V: 4 I: 6 planar3049 505 // SURFACE_META V: 4 I: 6 planar 1608 3050 { 1609 3051 shader textures/metal/e7beam01 … … 1611 3053 } 1612 3054 1613 266 // SURFACE_META V: 4 I: 6 planar3055 506 // SURFACE_META V: 4 I: 6 planar 1614 3056 { 1615 3057 shader textures/metal/e7beam01 … … 1617 3059 } 1618 3060 1619 267 // SURFACE_META V: 4 I: 6 planar3061 507 // SURFACE_META V: 4 I: 6 planar 1620 3062 { 1621 3063 shader textures/metal/e7beam01 … … 1623 3065 } 1624 3066 1625 268 // SURFACE_META V: 4 I: 6 planar3067 508 // SURFACE_META V: 4 I: 6 planar 1626 3068 { 1627 3069 shader textures/metal/e7beam01 … … 1629 3071 } 1630 3072 1631 269 // SURFACE_META V: 4 I: 6 planar3073 509 // SURFACE_META V: 4 I: 6 planar 1632 3074 { 1633 3075 shader textures/metal/e7beam01 … … 1635 3077 } 1636 3078 1637 270 // SURFACE_META V: 4 I: 6 planar3079 510 // SURFACE_META V: 4 I: 6 planar 1638 3080 { 1639 3081 shader textures/metal/e7beam01 … … 1641 3083 } 1642 3084 1643 271 // SURFACE_META V: 4 I: 6 planar3085 511 // SURFACE_META V: 4 I: 6 planar 1644 3086 { 1645 3087 shader textures/metal/e7beam01 … … 1647 3089 } 1648 3090 1649 272 // SURFACE_META V: 4 I: 6 planar3091 512 // SURFACE_META V: 4 I: 6 planar 1650 3092 { 1651 3093 shader textures/metal/e7beam01 … … 1653 3095 } 1654 3096 1655 273 // SURFACE_META V: 4 I: 6 planar3097 513 // SURFACE_META V: 4 I: 6 planar 1656 3098 { 1657 3099 shader textures/metal/e7beam01 … … 1659 3101 } 1660 3102 1661 274 // SURFACE_META V: 4 I: 6 planar3103 514 // SURFACE_META V: 4 I: 6 planar 1662 3104 { 1663 3105 shader textures/metal/e7beam01 … … 1665 3107 } 1666 3108 1667 275 // SURFACE_META V: 4 I: 6 planar3109 515 // SURFACE_META V: 4 I: 6 planar 1668 3110 { 1669 3111 shader textures/metal/e7beam01 … … 1671 3113 } 1672 3114 1673 276 // SURFACE_META V: 4 I: 6 planar3115 516 // SURFACE_META V: 4 I: 6 planar 1674 3116 { 1675 3117 shader textures/metal/e7beam01 … … 1677 3119 } 1678 3120 1679 277 // SURFACE_META V: 6 I: 12 planar3121 517 // SURFACE_META V: 6 I: 12 planar 1680 3122 { 1681 3123 shader textures/metal/e7beam01 1682 lightmapAxis ( 0.000000 0.000000 1.000000 )1683 } 1684 1685 278 // SURFACE_META V: 6 I: 12 planar3124 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3125 } 3126 3127 518 // SURFACE_META V: 6 I: 12 planar 1686 3128 { 1687 3129 shader textures/metal/e7beam01 1688 lightmapAxis ( 0.000000 0.000000 -1.000000 )1689 } 1690 1691 279 // SURFACE_META V: 4 I: 6 planar3130 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3131 } 3132 3133 519 // SURFACE_META V: 4 I: 6 planar 1692 3134 { 1693 3135 shader textures/metal/e7beam01 … … 1695 3137 } 1696 3138 1697 280 // SURFACE_META V: 4 I: 6 planar 1698 { 1699 shader textures/unicolored/silver1_darker 1700 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1701 } 1702 1703 281 // SURFACE_META V: 4 I: 6 planar 1704 { 1705 shader textures/unicolored/silver1_darker 1706 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1707 } 1708 1709 282 // SURFACE_META V: 4 I: 6 planar 1710 { 1711 shader textures/unicolored/silver1_darker 1712 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1713 } 1714 1715 283 // SURFACE_META V: 4 I: 6 planar 1716 { 1717 shader textures/unicolored/silver1_darker 1718 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1719 } 1720 1721 284 // SURFACE_META V: 4 I: 6 planar 1722 { 1723 shader textures/unicolored/silver1_darker 1724 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1725 } 1726 1727 285 // SURFACE_META V: 4 I: 6 planar 1728 { 1729 shader textures/unicolored/silver1_darker 1730 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1731 } 1732 1733 286 // SURFACE_META V: 4 I: 6 planar 1734 { 1735 shader textures/unicolored/silver1_darker 1736 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1737 } 1738 1739 287 // SURFACE_META V: 4 I: 6 planar 1740 { 1741 shader textures/unicolored/silver1_darker 1742 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1743 } 1744 1745 288 // SURFACE_META V: 4 I: 6 planar 1746 { 1747 shader textures/unicolored/silver1_darker 1748 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1749 } 1750 1751 289 // SURFACE_META V: 4 I: 6 planar 1752 { 1753 shader textures/unicolored/silver1_darker 1754 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1755 } 1756 1757 290 // SURFACE_META V: 4 I: 6 planar 1758 { 1759 shader textures/unicolored/silver1_darker 1760 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1761 } 1762 1763 291 // SURFACE_META V: 4 I: 6 planar 1764 { 1765 shader textures/unicolored/silver1_darker 1766 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1767 } 1768 1769 292 // SURFACE_META V: 4 I: 6 planar 1770 { 1771 shader textures/unicolored/silver1_darker 1772 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1773 } 1774 1775 293 // SURFACE_META V: 4 I: 6 planar 1776 { 1777 shader textures/unicolored/silver1_darker 1778 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1779 } 1780 1781 294 // SURFACE_META V: 4 I: 6 planar 1782 { 1783 shader textures/unicolored/silver1_darker 1784 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1785 } 1786 1787 295 // SURFACE_META V: 4 I: 6 planar 1788 { 1789 shader textures/unicolored/silver1_darker 1790 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1791 } 1792 1793 296 // SURFACE_META V: 4 I: 6 planar 1794 { 1795 shader textures/unicolored/silver1_darker 1796 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1797 } 1798 1799 297 // SURFACE_META V: 4 I: 6 planar 1800 { 1801 shader textures/unicolored/silver1_darker 1802 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1803 } 1804 1805 298 // SURFACE_META V: 4 I: 6 planar 1806 { 1807 shader textures/unicolored/silver1_darker 1808 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1809 } 1810 1811 299 // SURFACE_META V: 4 I: 6 planar 1812 { 1813 shader textures/unicolored/silver1_darker 1814 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1815 } 1816 1817 300 // SURFACE_META V: 4 I: 6 planar 1818 { 1819 shader textures/unicolored/silver1_darker 1820 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1821 } 1822 1823 301 // SURFACE_META V: 4 I: 6 planar 1824 { 1825 shader textures/unicolored/silver1_darker 1826 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1827 } 1828 1829 302 // SURFACE_META V: 4 I: 6 planar 1830 { 1831 shader textures/unicolored/silver1_darker 1832 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1833 } 1834 1835 303 // SURFACE_META V: 4 I: 6 planar 1836 { 1837 shader textures/unicolored/silver1_darker 1838 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1839 } 1840 1841 304 // SURFACE_META V: 4 I: 6 planar 1842 { 1843 shader textures/unicolored/silver1_darker 1844 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1845 } 1846 1847 305 // SURFACE_META V: 4 I: 6 planar 1848 { 1849 shader textures/unicolored/silver1_darker 1850 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1851 } 1852 1853 306 // SURFACE_META V: 4 I: 6 planar 1854 { 1855 shader textures/unicolored/silver1_darker 1856 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1857 } 1858 1859 307 // SURFACE_META V: 4 I: 6 planar 1860 { 1861 shader textures/unicolored/silver1_darker 1862 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1863 } 1864 1865 308 // SURFACE_META V: 4 I: 6 planar 1866 { 1867 shader textures/unicolored/silver1_darker 1868 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1869 } 1870 1871 309 // SURFACE_META V: 4 I: 6 planar 1872 { 1873 shader textures/unicolored/silver1_darker 1874 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1875 } 1876 1877 310 // SURFACE_META V: 4 I: 6 planar 1878 { 1879 shader textures/unicolored/silver1_darker 1880 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1881 } 1882 1883 311 // SURFACE_META V: 4 I: 6 planar 1884 { 1885 shader textures/unicolored/silver1_darker 1886 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1887 } 1888 1889 312 // SURFACE_META V: 4 I: 6 planar 1890 { 1891 shader textures/unicolored/silver1_darker 1892 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1893 } 1894 1895 313 // SURFACE_META V: 4 I: 6 planar 1896 { 1897 shader textures/unicolored/silver1_darker 1898 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1899 } 1900 1901 314 // SURFACE_META V: 4 I: 6 planar 1902 { 1903 shader textures/unicolored/silver1_darker 1904 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1905 } 1906 1907 315 // SURFACE_META V: 4 I: 6 planar 1908 { 1909 shader textures/unicolored/silver1_darker 1910 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1911 } 1912 1913 316 // SURFACE_META V: 4 I: 6 planar 1914 { 1915 shader textures/unicolored/silver1_darker 1916 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1917 } 1918 1919 317 // SURFACE_META V: 4 I: 6 planar 1920 { 1921 shader textures/unicolored/silver1_darker 1922 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1923 } 1924 1925 318 // SURFACE_META V: 4 I: 6 planar 1926 { 1927 shader textures/unicolored/silver1_darker 1928 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1929 } 1930 1931 319 // SURFACE_META V: 4 I: 6 planar 1932 { 1933 shader textures/unicolored/silver1_darker 1934 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1935 } 1936 1937 320 // SURFACE_META V: 4 I: 6 planar 1938 { 1939 shader textures/unicolored/silver1_darker 1940 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1941 } 1942 1943 321 // SURFACE_META V: 4 I: 6 planar 1944 { 1945 shader textures/unicolored/silver1_darker 1946 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1947 } 1948 1949 322 // SURFACE_META V: 4 I: 6 planar 1950 { 1951 shader textures/unicolored/silver1_darker 1952 lightmapAxis ( 1.000000 0.000000 0.000000 ) 1953 } 1954 1955 323 // SURFACE_META V: 4 I: 6 planar 1956 { 1957 shader textures/unicolored/silver1_darker 1958 lightmapAxis ( 0.000000 1.000000 0.000000 ) 1959 } 1960 1961 324 // SURFACE_META V: 4 I: 6 planar 1962 { 1963 shader textures/unicolored/silver1_darker 1964 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 1965 } 1966 1967 325 // SURFACE_META V: 4 I: 6 planar 1968 { 1969 shader textures/unicolored/silver1_darker 1970 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1971 } 1972 1973 326 // SURFACE_META V: 4 I: 6 planar 1974 { 1975 shader textures/unicolored/silver1_darker 1976 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1977 } 1978 1979 327 // SURFACE_META V: 4 I: 6 planar 1980 { 1981 shader textures/unicolored/silver1_darker 1982 lightmapAxis ( -1.000000 0.000000 0.000000 ) 1983 } 1984 1985 328 // SURFACE_META V: 8 I: 18 planar 3139 520 // SURFACE_META V: 6 I: 12 planar 3140 { 3141 shader textures/moonstation/UCA-seal2-tex 3142 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3143 } 3144 3145 521 // SURFACE_META V: 6 I: 12 planar 3146 { 3147 shader textures/moonstation/UCA-seal2-tex 3148 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3149 } 3150 3151 522 // SURFACE_META V: 4 I: 6 planar 3152 { 3153 shader textures/unicolored/silver1_darker 3154 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3155 } 3156 3157 523 // SURFACE_META V: 4 I: 6 planar 3158 { 3159 shader textures/unicolored/silver1_darker 3160 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3161 } 3162 3163 524 // SURFACE_META V: 4 I: 6 planar 3164 { 3165 shader textures/unicolored/silver1_darker 3166 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3167 } 3168 3169 525 // SURFACE_META V: 4 I: 6 planar 3170 { 3171 shader textures/unicolored/silver1_darker 3172 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3173 } 3174 3175 526 // SURFACE_META V: 4 I: 6 planar 3176 { 3177 shader textures/unicolored/silver1_darker 3178 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3179 } 3180 3181 527 // SURFACE_META V: 4 I: 6 planar 3182 { 3183 shader textures/unicolored/silver1_darker 3184 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3185 } 3186 3187 528 // SURFACE_META V: 4 I: 6 planar 3188 { 3189 shader textures/unicolored/silver1_darker 3190 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3191 } 3192 3193 529 // SURFACE_META V: 4 I: 6 planar 3194 { 3195 shader textures/unicolored/silver1_darker 3196 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3197 } 3198 3199 530 // SURFACE_META V: 4 I: 6 planar 3200 { 3201 shader textures/unicolored/silver1_darker 3202 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3203 } 3204 3205 531 // SURFACE_META V: 4 I: 6 planar 3206 { 3207 shader textures/unicolored/silver1_darker 3208 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3209 } 3210 3211 532 // SURFACE_META V: 4 I: 6 planar 3212 { 3213 shader textures/unicolored/silver1_darker 3214 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3215 } 3216 3217 533 // SURFACE_META V: 4 I: 6 planar 3218 { 3219 shader textures/unicolored/silver1_darker 3220 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3221 } 3222 3223 534 // SURFACE_META V: 4 I: 6 planar 3224 { 3225 shader textures/unicolored/silver1_darker 3226 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3227 } 3228 3229 535 // SURFACE_META V: 4 I: 6 planar 3230 { 3231 shader textures/unicolored/silver1_darker 3232 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3233 } 3234 3235 536 // SURFACE_META V: 4 I: 6 planar 3236 { 3237 shader textures/unicolored/silver1_darker 3238 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3239 } 3240 3241 537 // SURFACE_META V: 4 I: 6 planar 3242 { 3243 shader textures/unicolored/silver1_darker 3244 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3245 } 3246 3247 538 // SURFACE_META V: 4 I: 6 planar 3248 { 3249 shader textures/unicolored/silver1_darker 3250 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3251 } 3252 3253 539 // SURFACE_META V: 4 I: 6 planar 3254 { 3255 shader textures/unicolored/silver1_darker 3256 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3257 } 3258 3259 540 // SURFACE_META V: 4 I: 6 planar 3260 { 3261 shader textures/unicolored/silver1_darker 3262 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3263 } 3264 3265 541 // SURFACE_META V: 4 I: 6 planar 3266 { 3267 shader textures/unicolored/silver1_darker 3268 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3269 } 3270 3271 542 // SURFACE_META V: 4 I: 6 planar 3272 { 3273 shader textures/unicolored/silver1_darker 3274 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3275 } 3276 3277 543 // SURFACE_META V: 4 I: 6 planar 3278 { 3279 shader textures/unicolored/silver1_darker 3280 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3281 } 3282 3283 544 // SURFACE_META V: 4 I: 6 planar 3284 { 3285 shader textures/unicolored/silver1_darker 3286 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3287 } 3288 3289 545 // SURFACE_META V: 4 I: 6 planar 3290 { 3291 shader textures/unicolored/silver1_darker 3292 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3293 } 3294 3295 546 // SURFACE_META V: 4 I: 6 planar 3296 { 3297 shader textures/unicolored/silver1_darker 3298 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3299 } 3300 3301 547 // SURFACE_META V: 4 I: 6 planar 3302 { 3303 shader textures/unicolored/silver1_darker 3304 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3305 } 3306 3307 548 // SURFACE_META V: 4 I: 6 planar 3308 { 3309 shader textures/unicolored/silver1_darker 3310 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3311 } 3312 3313 549 // SURFACE_META V: 4 I: 6 planar 3314 { 3315 shader textures/unicolored/silver1_darker 3316 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3317 } 3318 3319 550 // SURFACE_META V: 4 I: 6 planar 3320 { 3321 shader textures/unicolored/silver1_darker 3322 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3323 } 3324 3325 551 // SURFACE_META V: 4 I: 6 planar 3326 { 3327 shader textures/unicolored/silver1_darker 3328 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3329 } 3330 3331 552 // SURFACE_META V: 4 I: 6 planar 3332 { 3333 shader textures/unicolored/silver1_darker 3334 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3335 } 3336 3337 553 // SURFACE_META V: 4 I: 6 planar 3338 { 3339 shader textures/unicolored/silver1_darker 3340 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3341 } 3342 3343 554 // SURFACE_META V: 4 I: 6 planar 3344 { 3345 shader textures/unicolored/silver1_darker 3346 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3347 } 3348 3349 555 // SURFACE_META V: 4 I: 6 planar 3350 { 3351 shader textures/unicolored/silver1_darker 3352 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3353 } 3354 3355 556 // SURFACE_META V: 4 I: 6 planar 3356 { 3357 shader textures/unicolored/silver1_darker 3358 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3359 } 3360 3361 557 // SURFACE_META V: 4 I: 6 planar 3362 { 3363 shader textures/unicolored/silver1_darker 3364 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3365 } 3366 3367 558 // SURFACE_META V: 4 I: 6 planar 3368 { 3369 shader textures/unicolored/silver1_darker 3370 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3371 } 3372 3373 559 // SURFACE_META V: 4 I: 6 planar 3374 { 3375 shader textures/unicolored/silver1_darker 3376 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3377 } 3378 3379 560 // SURFACE_META V: 4 I: 6 planar 3380 { 3381 shader textures/unicolored/silver1_darker 3382 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3383 } 3384 3385 561 // SURFACE_META V: 4 I: 6 planar 3386 { 3387 shader textures/unicolored/silver1_darker 3388 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3389 } 3390 3391 562 // SURFACE_META V: 4 I: 6 planar 3392 { 3393 shader textures/unicolored/silver1_darker 3394 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3395 } 3396 3397 563 // SURFACE_META V: 4 I: 6 planar 3398 { 3399 shader textures/unicolored/silver1_darker 3400 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3401 } 3402 3403 564 // SURFACE_META V: 4 I: 6 planar 3404 { 3405 shader textures/unicolored/silver1_darker 3406 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3407 } 3408 3409 565 // SURFACE_META V: 4 I: 6 planar 3410 { 3411 shader textures/unicolored/silver1_darker 3412 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3413 } 3414 3415 566 // SURFACE_META V: 4 I: 6 planar 3416 { 3417 shader textures/unicolored/silver1_darker 3418 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3419 } 3420 3421 567 // SURFACE_META V: 4 I: 6 planar 3422 { 3423 shader textures/unicolored/silver1_darker 3424 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3425 } 3426 3427 568 // SURFACE_META V: 4 I: 6 planar 3428 { 3429 shader textures/unicolored/silver1_darker 3430 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3431 } 3432 3433 569 // SURFACE_META V: 4 I: 6 planar 3434 { 3435 shader textures/unicolored/silver1_darker 3436 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3437 } 3438 3439 570 // SURFACE_META V: 4 I: 6 planar 3440 { 3441 shader textures/unicolored/silver1_darker 3442 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3443 } 3444 3445 571 // SURFACE_META V: 4 I: 6 planar 3446 { 3447 shader textures/unicolored/silver1_darker 3448 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3449 } 3450 3451 572 // SURFACE_META V: 4 I: 6 planar 3452 { 3453 shader textures/unicolored/silver1_darker 3454 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3455 } 3456 3457 573 // SURFACE_META V: 4 I: 6 planar 3458 { 3459 shader textures/unicolored/silver1_darker 3460 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3461 } 3462 3463 574 // SURFACE_META V: 4 I: 6 planar 3464 { 3465 shader textures/unicolored/silver1_darker 3466 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3467 } 3468 3469 575 // SURFACE_META V: 4 I: 6 planar 3470 { 3471 shader textures/unicolored/silver1_darker 3472 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3473 } 3474 3475 576 // SURFACE_META V: 4 I: 6 planar 3476 { 3477 shader textures/unicolored/silver1_darker 3478 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3479 } 3480 3481 577 // SURFACE_META V: 4 I: 6 planar 3482 { 3483 shader textures/unicolored/silver1_darker 3484 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3485 } 3486 3487 578 // SURFACE_META V: 4 I: 6 planar 3488 { 3489 shader textures/unicolored/silver1_darker 3490 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3491 } 3492 3493 579 // SURFACE_META V: 4 I: 6 planar 3494 { 3495 shader textures/unicolored/silver1_darker 3496 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3497 } 3498 3499 580 // SURFACE_META V: 4 I: 6 planar 3500 { 3501 shader textures/unicolored/silver1_darker 3502 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3503 } 3504 3505 581 // SURFACE_META V: 4 I: 6 planar 3506 { 3507 shader textures/unicolored/silver1_darker 3508 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3509 } 3510 3511 582 // SURFACE_META V: 4 I: 6 planar 3512 { 3513 shader textures/unicolored/silver1_darker 3514 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3515 } 3516 3517 583 // SURFACE_META V: 4 I: 6 planar 3518 { 3519 shader textures/unicolored/silver1_darker 3520 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3521 } 3522 3523 584 // SURFACE_META V: 4 I: 6 planar 3524 { 3525 shader textures/unicolored/silver1_darker 3526 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3527 } 3528 3529 585 // SURFACE_META V: 4 I: 6 planar 3530 { 3531 shader textures/unicolored/silver1_darker 3532 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3533 } 3534 3535 586 // SURFACE_META V: 4 I: 6 planar 3536 { 3537 shader textures/unicolored/silver1_darker 3538 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3539 } 3540 3541 587 // SURFACE_META V: 4 I: 6 planar 3542 { 3543 shader textures/unicolored/silver1_darker 3544 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3545 } 3546 3547 588 // SURFACE_META V: 4 I: 6 planar 3548 { 3549 shader textures/unicolored/silver1_darker 3550 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3551 } 3552 3553 589 // SURFACE_META V: 4 I: 6 planar 3554 { 3555 shader textures/unicolored/silver1_darker 3556 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3557 } 3558 3559 590 // SURFACE_META V: 4 I: 6 planar 3560 { 3561 shader textures/unicolored/silver1_darker 3562 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3563 } 3564 3565 591 // SURFACE_META V: 4 I: 6 planar 3566 { 3567 shader textures/unicolored/silver1_darker 3568 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3569 } 3570 3571 592 // SURFACE_META V: 4 I: 6 planar 3572 { 3573 shader textures/unicolored/silver1_darker 3574 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3575 } 3576 3577 593 // SURFACE_META V: 4 I: 6 planar 3578 { 3579 shader textures/unicolored/silver1_darker 3580 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3581 } 3582 3583 594 // SURFACE_META V: 4 I: 6 planar 3584 { 3585 shader textures/unicolored/silver1_darker 3586 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3587 } 3588 3589 595 // SURFACE_META V: 4 I: 6 planar 3590 { 3591 shader textures/unicolored/silver1_darker 3592 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3593 } 3594 3595 596 // SURFACE_META V: 4 I: 6 planar 3596 { 3597 shader textures/unicolored/silver1_darker 3598 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3599 } 3600 3601 597 // SURFACE_META V: 4 I: 6 planar 3602 { 3603 shader textures/unicolored/silver1_darker 3604 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3605 } 3606 3607 598 // SURFACE_META V: 4 I: 6 planar 3608 { 3609 shader textures/unicolored/silver1_darker 3610 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3611 } 3612 3613 599 // SURFACE_META V: 4 I: 6 planar 3614 { 3615 shader textures/unicolored/silver1_darker 3616 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3617 } 3618 3619 600 // SURFACE_META V: 4 I: 6 planar 3620 { 3621 shader textures/unicolored/silver1_darker 3622 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3623 } 3624 3625 601 // SURFACE_META V: 4 I: 6 planar 3626 { 3627 shader textures/unicolored/silver1_darker 3628 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3629 } 3630 3631 602 // SURFACE_META V: 4 I: 6 planar 3632 { 3633 shader textures/unicolored/silver1_darker 3634 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3635 } 3636 3637 603 // SURFACE_META V: 4 I: 6 planar 3638 { 3639 shader textures/unicolored/silver1_darker 3640 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3641 } 3642 3643 604 // SURFACE_META V: 4 I: 6 planar 3644 { 3645 shader textures/unicolored/silver1_darker 3646 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3647 } 3648 3649 605 // SURFACE_META V: 4 I: 6 planar 3650 { 3651 shader textures/unicolored/silver1_darker 3652 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3653 } 3654 3655 606 // SURFACE_META V: 4 I: 6 planar 3656 { 3657 shader textures/unicolored/silver1_darker 3658 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3659 } 3660 3661 607 // SURFACE_META V: 4 I: 6 planar 3662 { 3663 shader textures/unicolored/silver1_darker 3664 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3665 } 3666 3667 608 // SURFACE_META V: 4 I: 6 planar 3668 { 3669 shader textures/unicolored/silver1_darker 3670 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3671 } 3672 3673 609 // SURFACE_META V: 4 I: 6 planar 3674 { 3675 shader textures/unicolored/silver1_darker 3676 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3677 } 3678 3679 610 // SURFACE_META V: 4 I: 6 planar 3680 { 3681 shader textures/unicolored/silver1_darker 3682 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3683 } 3684 3685 611 // SURFACE_META V: 4 I: 6 planar 3686 { 3687 shader textures/unicolored/silver1_darker 3688 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3689 } 3690 3691 612 // SURFACE_META V: 4 I: 6 planar 3692 { 3693 shader textures/unicolored/silver1_darker 3694 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3695 } 3696 3697 613 // SURFACE_META V: 4 I: 6 planar 3698 { 3699 shader textures/unicolored/silver1_darker 3700 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3701 } 3702 3703 614 // SURFACE_META V: 4 I: 6 planar 3704 { 3705 shader textures/unicolored/silver1_darker 3706 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3707 } 3708 3709 615 // SURFACE_META V: 4 I: 6 planar 3710 { 3711 shader textures/unicolored/silver1_darker 3712 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3713 } 3714 3715 616 // SURFACE_META V: 4 I: 6 planar 3716 { 3717 shader textures/unicolored/silver1_darker 3718 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3719 } 3720 3721 617 // SURFACE_META V: 4 I: 6 planar 3722 { 3723 shader textures/unicolored/silver1_darker 3724 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3725 } 3726 3727 618 // SURFACE_META V: 4 I: 6 planar 3728 { 3729 shader textures/unicolored/silver1_darker 3730 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3731 } 3732 3733 619 // SURFACE_META V: 4 I: 6 planar 3734 { 3735 shader textures/unicolored/silver1_darker 3736 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3737 } 3738 3739 620 // SURFACE_META V: 4 I: 6 planar 3740 { 3741 shader textures/unicolored/silver1_darker 3742 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3743 } 3744 3745 621 // SURFACE_META V: 4 I: 6 planar 3746 { 3747 shader textures/unicolored/silver1_darker 3748 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3749 } 3750 3751 622 // SURFACE_META V: 4 I: 6 planar 3752 { 3753 shader textures/unicolored/silver1_darker 3754 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3755 } 3756 3757 623 // SURFACE_META V: 4 I: 6 planar 3758 { 3759 shader textures/unicolored/silver1_darker 3760 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3761 } 3762 3763 624 // SURFACE_META V: 4 I: 6 planar 3764 { 3765 shader textures/unicolored/silver1_darker 3766 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3767 } 3768 3769 625 // SURFACE_META V: 4 I: 6 planar 3770 { 3771 shader textures/unicolored/silver1_darker 3772 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3773 } 3774 3775 626 // SURFACE_META V: 4 I: 6 planar 3776 { 3777 shader textures/unicolored/silver1_darker 3778 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3779 } 3780 3781 627 // SURFACE_META V: 4 I: 6 planar 3782 { 3783 shader textures/unicolored/silver1_darker 3784 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3785 } 3786 3787 628 // SURFACE_META V: 4 I: 6 planar 3788 { 3789 shader textures/unicolored/silver1_darker 3790 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3791 } 3792 3793 629 // SURFACE_META V: 4 I: 6 planar 3794 { 3795 shader textures/unicolored/silver1_darker 3796 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3797 } 3798 3799 630 // SURFACE_META V: 4 I: 6 planar 3800 { 3801 shader textures/unicolored/silver1_darker 3802 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3803 } 3804 3805 631 // SURFACE_META V: 4 I: 6 planar 3806 { 3807 shader textures/unicolored/silver1_darker 3808 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3809 } 3810 3811 632 // SURFACE_META V: 4 I: 6 planar 3812 { 3813 shader textures/unicolored/silver1_darker 3814 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3815 } 3816 3817 633 // SURFACE_META V: 4 I: 6 planar 3818 { 3819 shader textures/unicolored/silver1_darker 3820 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3821 } 3822 3823 634 // SURFACE_META V: 4 I: 6 planar 3824 { 3825 shader textures/unicolored/silver1_darker 3826 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3827 } 3828 3829 635 // SURFACE_META V: 4 I: 6 planar 3830 { 3831 shader textures/unicolored/silver1_darker 3832 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3833 } 3834 3835 636 // SURFACE_META V: 4 I: 6 planar 3836 { 3837 shader textures/unicolored/silver1_darker 3838 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3839 } 3840 3841 637 // SURFACE_META V: 4 I: 6 planar 3842 { 3843 shader textures/unicolored/silver1_darker 3844 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3845 } 3846 3847 638 // SURFACE_META V: 4 I: 6 planar 3848 { 3849 shader textures/unicolored/silver1_darker 3850 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3851 } 3852 3853 639 // SURFACE_META V: 4 I: 6 planar 3854 { 3855 shader textures/unicolored/silver1_darker 3856 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3857 } 3858 3859 640 // SURFACE_META V: 4 I: 6 planar 3860 { 3861 shader textures/unicolored/silver1_darker 3862 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3863 } 3864 3865 641 // SURFACE_META V: 4 I: 6 planar 3866 { 3867 shader textures/unicolored/silver1_darker 3868 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3869 } 3870 3871 642 // SURFACE_META V: 4 I: 6 planar 3872 { 3873 shader textures/unicolored/silver1_darker 3874 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3875 } 3876 3877 643 // SURFACE_META V: 4 I: 6 planar 3878 { 3879 shader textures/unicolored/silver1_darker 3880 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3881 } 3882 3883 644 // SURFACE_META V: 4 I: 6 planar 3884 { 3885 shader textures/unicolored/silver1_darker 3886 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3887 } 3888 3889 645 // SURFACE_META V: 4 I: 6 planar 3890 { 3891 shader textures/unicolored/silver1_darker 3892 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3893 } 3894 3895 646 // SURFACE_META V: 4 I: 6 planar 3896 { 3897 shader textures/unicolored/silver1_darker 3898 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3899 } 3900 3901 647 // SURFACE_META V: 4 I: 6 planar 3902 { 3903 shader textures/unicolored/silver1_darker 3904 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3905 } 3906 3907 648 // SURFACE_META V: 4 I: 6 planar 3908 { 3909 shader textures/unicolored/silver1_darker 3910 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3911 } 3912 3913 649 // SURFACE_META V: 4 I: 6 planar 3914 { 3915 shader textures/unicolored/silver1_darker 3916 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3917 } 3918 3919 650 // SURFACE_META V: 4 I: 6 planar 3920 { 3921 shader textures/unicolored/silver1_darker 3922 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3923 } 3924 3925 651 // SURFACE_META V: 4 I: 6 planar 3926 { 3927 shader textures/unicolored/silver1_darker 3928 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3929 } 3930 3931 652 // SURFACE_META V: 4 I: 6 planar 3932 { 3933 shader textures/unicolored/silver1_darker 3934 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3935 } 3936 3937 653 // SURFACE_META V: 4 I: 6 planar 3938 { 3939 shader textures/unicolored/silver1_darker 3940 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3941 } 3942 3943 654 // SURFACE_META V: 4 I: 6 planar 3944 { 3945 shader textures/unicolored/silver1_darker 3946 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3947 } 3948 3949 655 // SURFACE_META V: 4 I: 6 planar 3950 { 3951 shader textures/unicolored/silver1_darker 3952 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3953 } 3954 3955 656 // SURFACE_META V: 4 I: 6 planar 3956 { 3957 shader textures/unicolored/silver1_darker 3958 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3959 } 3960 3961 657 // SURFACE_META V: 4 I: 6 planar 3962 { 3963 shader textures/unicolored/silver1_darker 3964 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3965 } 3966 3967 658 // SURFACE_META V: 4 I: 6 planar 3968 { 3969 shader textures/unicolored/silver1_darker 3970 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3971 } 3972 3973 659 // SURFACE_META V: 4 I: 6 planar 3974 { 3975 shader textures/unicolored/silver1_darker 3976 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3977 } 3978 3979 660 // SURFACE_META V: 4 I: 6 planar 3980 { 3981 shader textures/unicolored/silver1_darker 3982 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3983 } 3984 3985 661 // SURFACE_META V: 4 I: 6 planar 3986 { 3987 shader textures/unicolored/silver1_darker 3988 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3989 } 3990 3991 662 // SURFACE_META V: 4 I: 6 planar 3992 { 3993 shader textures/unicolored/silver1_darker 3994 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3995 } 3996 3997 663 // SURFACE_META V: 4 I: 6 planar 3998 { 3999 shader textures/unicolored/silver1_darker 4000 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4001 } 4002 4003 664 // SURFACE_META V: 4 I: 6 planar 4004 { 4005 shader textures/unicolored/silver1_darker 4006 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4007 } 4008 4009 665 // SURFACE_META V: 4 I: 6 planar 4010 { 4011 shader textures/unicolored/silver1_darker 4012 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4013 } 4014 4015 666 // SURFACE_META V: 4 I: 6 planar 4016 { 4017 shader textures/unicolored/silver1_darker 4018 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4019 } 4020 4021 667 // SURFACE_META V: 4 I: 6 planar 4022 { 4023 shader textures/unicolored/silver1_darker 4024 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4025 } 4026 4027 668 // SURFACE_META V: 4 I: 6 planar 4028 { 4029 shader textures/unicolored/silver1_darker 4030 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4031 } 4032 4033 669 // SURFACE_META V: 4 I: 6 planar 4034 { 4035 shader textures/unicolored/silver1_darker 4036 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4037 } 4038 4039 670 // SURFACE_META V: 4 I: 6 planar 4040 { 4041 shader textures/unicolored/silver1_darker 4042 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4043 } 4044 4045 671 // SURFACE_META V: 4 I: 6 planar 4046 { 4047 shader textures/unicolored/silver1_darker 4048 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4049 } 4050 4051 672 // SURFACE_META V: 4 I: 6 planar 4052 { 4053 shader textures/unicolored/silver1_darker 4054 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4055 } 4056 4057 673 // SURFACE_META V: 4 I: 6 planar 4058 { 4059 shader textures/unicolored/silver1_darker 4060 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4061 } 4062 4063 674 // SURFACE_META V: 4 I: 6 planar 4064 { 4065 shader textures/unicolored/silver1_darker 4066 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4067 } 4068 4069 675 // SURFACE_META V: 4 I: 6 planar 4070 { 4071 shader textures/unicolored/silver1_darker 4072 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4073 } 4074 4075 676 // SURFACE_META V: 4 I: 6 planar 4076 { 4077 shader textures/unicolored/silver1_darker 4078 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4079 } 4080 4081 677 // SURFACE_META V: 4 I: 6 planar 4082 { 4083 shader textures/unicolored/silver1_darker 4084 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4085 } 4086 4087 678 // SURFACE_META V: 4 I: 6 planar 4088 { 4089 shader textures/unicolored/silver1_darker 4090 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4091 } 4092 4093 679 // SURFACE_META V: 4 I: 6 planar 4094 { 4095 shader textures/unicolored/silver1_darker 4096 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4097 } 4098 4099 680 // SURFACE_META V: 4 I: 6 planar 4100 { 4101 shader textures/unicolored/silver1_darker 4102 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4103 } 4104 4105 681 // SURFACE_META V: 4 I: 6 planar 4106 { 4107 shader textures/unicolored/silver1_darker 4108 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4109 } 4110 4111 682 // SURFACE_META V: 4 I: 6 planar 4112 { 4113 shader textures/unicolored/silver1_darker 4114 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4115 } 4116 4117 683 // SURFACE_META V: 4 I: 6 planar 4118 { 4119 shader textures/unicolored/silver1_darker 4120 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4121 } 4122 4123 684 // SURFACE_META V: 4 I: 6 planar 4124 { 4125 shader textures/unicolored/silver1_darker 4126 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4127 } 4128 4129 685 // SURFACE_META V: 4 I: 6 planar 4130 { 4131 shader textures/unicolored/silver1_darker 4132 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4133 } 4134 4135 686 // SURFACE_META V: 4 I: 6 planar 4136 { 4137 shader textures/unicolored/silver1_darker 4138 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4139 } 4140 4141 687 // SURFACE_META V: 4 I: 6 planar 4142 { 4143 shader textures/unicolored/silver1_darker 4144 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4145 } 4146 4147 688 // SURFACE_META V: 4 I: 6 planar 4148 { 4149 shader textures/unicolored/silver1_darker 4150 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4151 } 4152 4153 689 // SURFACE_META V: 4 I: 6 planar 4154 { 4155 shader textures/unicolored/silver1_darker 4156 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4157 } 4158 4159 690 // SURFACE_META V: 4 I: 6 planar 4160 { 4161 shader textures/unicolored/silver1_darker 4162 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4163 } 4164 4165 691 // SURFACE_META V: 4 I: 6 planar 4166 { 4167 shader textures/unicolored/silver1_darker 4168 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4169 } 4170 4171 692 // SURFACE_META V: 4 I: 6 planar 4172 { 4173 shader textures/unicolored/silver1_darker 4174 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4175 } 4176 4177 693 // SURFACE_META V: 4 I: 6 planar 4178 { 4179 shader textures/unicolored/silver1_darker 4180 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4181 } 4182 4183 694 // SURFACE_META V: 4 I: 6 planar 4184 { 4185 shader textures/unicolored/silver1_darker 4186 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4187 } 4188 4189 695 // SURFACE_META V: 4 I: 6 planar 4190 { 4191 shader textures/unicolored/silver1_darker 4192 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4193 } 4194 4195 696 // SURFACE_META V: 4 I: 6 planar 4196 { 4197 shader textures/unicolored/silver1_darker 4198 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4199 } 4200 4201 697 // SURFACE_META V: 4 I: 6 planar 4202 { 4203 shader textures/unicolored/silver1_darker 4204 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4205 } 4206 4207 698 // SURFACE_META V: 8 I: 18 planar 1986 4208 { 1987 4209 shader textures/moonstation/light_blue_small … … 1989 4211 } 1990 4212 1991 329 // SURFACE_META V: 8 I: 18 planar4213 699 // SURFACE_META V: 8 I: 18 planar 1992 4214 { 1993 4215 shader textures/moonstation/light_blue_small … … 1995 4217 } 1996 4218 1997 330 // SURFACE_META V: 8 I: 18 planar4219 700 // SURFACE_META V: 8 I: 18 planar 1998 4220 { 1999 4221 shader textures/moonstation/light_blue_small … … 2001 4223 } 2002 4224 2003 331 // SURFACE_META V: 8 I: 18 planar4225 701 // SURFACE_META V: 8 I: 18 planar 2004 4226 { 2005 4227 shader textures/moonstation/light_blue_small … … 2007 4229 } 2008 4230 2009 332 // SURFACE_META V: 8 I: 18 planar4231 702 // SURFACE_META V: 8 I: 18 planar 2010 4232 { 2011 4233 shader textures/moonstation/light_blue_small … … 2013 4235 } 2014 4236 2015 333 // SURFACE_META V: 8 I: 18 planar4237 703 // SURFACE_META V: 8 I: 18 planar 2016 4238 { 2017 4239 shader textures/moonstation/light_blue_small … … 2019 4241 } 2020 4242 2021 334 // SURFACE_META V: 4 I: 6 planar4243 704 // SURFACE_META V: 4 I: 6 planar 2022 4244 { 2023 4245 shader textures/moonstation/floor_round … … 2025 4247 } 2026 4248 2027 335 // SURFACE_META V: 16 I: 42planar4249 705 // SURFACE_META V: 18 I: 48 planar 2028 4250 { 2029 4251 shader textures/moonstation/floor_round … … 2031 4253 } 2032 4254 2033 336 // SURFACE_META V: 4 I: 6 planar4255 706 // SURFACE_META V: 4 I: 6 planar 2034 4256 { 2035 4257 shader textures/common/notex … … 2037 4259 } 2038 4260 2039 337 // SURFACE_META V: 4 I: 6 planar4261 707 // SURFACE_META V: 4 I: 6 planar 2040 4262 { 2041 4263 shader textures/common/notex … … 2043 4265 } 2044 4266 2045 338 // SURFACE_META V: 4 I: 6 planar4267 708 // SURFACE_META V: 4 I: 6 planar 2046 4268 { 2047 4269 shader textures/common/notex … … 2049 4271 } 2050 4272 2051 339 // SURFACE_META V: 4 I: 6 planar4273 709 // SURFACE_META V: 4 I: 6 planar 2052 4274 { 2053 4275 shader textures/common/notex … … 2055 4277 } 2056 4278 2057 340 // SURFACE_META V: 4 I: 6 planar4279 710 // SURFACE_META V: 4 I: 6 planar 2058 4280 { 2059 4281 shader textures/common/notex … … 2061 4283 } 2062 4284 2063 341 // SURFACE_META V: 4 I: 6 planar4285 711 // SURFACE_META V: 4 I: 6 planar 2064 4286 { 2065 4287 shader textures/common/notex … … 2067 4289 } 2068 4290 2069 342 // SURFACE_META V: 8 I: 18 planar 2070 { 2071 shader textures/metal/de-r_mtl2_bright 2072 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2073 } 2074 2075 343 // SURFACE_META V: 6 I: 12 planar 2076 { 2077 shader textures/metal/de-r_mtl2_bright 2078 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2079 } 2080 2081 344 // SURFACE_META V: 6 I: 12 planar 2082 { 2083 shader textures/metal/de-r_mtl2_bright 2084 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2085 } 2086 2087 345 // SURFACE_META V: 4 I: 6 planar 2088 { 2089 shader textures/metal/de-r_mtl2_bright 2090 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2091 } 2092 2093 346 // SURFACE_META V: 7 I: 15 planar 2094 { 2095 shader textures/metal/de-r_mtl2_bright 2096 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2097 } 2098 2099 347 // SURFACE_META V: 13 I: 33 planar 2100 { 2101 shader textures/metal/de-r_mtl2_bright 2102 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2103 } 2104 2105 348 // SURFACE_META V: 12 I: 30 planar 2106 { 2107 shader textures/metal/de-r_mtl2_bright 2108 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2109 } 2110 2111 349 // SURFACE_META V: 8 I: 18 planar 2112 { 2113 shader textures/metal/de-r_mtl2_bright 2114 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2115 } 2116 2117 350 // SURFACE_META V: 11 I: 27 planar 2118 { 2119 shader textures/metal/de-r_mtl2_bright 2120 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2121 } 2122 2123 351 // SURFACE_META V: 4 I: 6 planar 2124 { 2125 shader textures/metal/de-r_mtl2_bright 2126 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2127 } 2128 2129 352 // SURFACE_META V: 9 I: 21 planar 2130 { 2131 shader textures/metal/de-r_mtl2_bright 2132 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2133 } 2134 2135 353 // SURFACE_META V: 4 I: 6 planar 2136 { 2137 shader textures/metal/de-r_mtl2_bright 2138 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2139 } 2140 2141 354 // SURFACE_META V: 4 I: 6 planar 2142 { 2143 shader textures/metal/de-r_mtl2_bright 2144 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2145 } 2146 2147 355 // SURFACE_META V: 4 I: 6 planar 2148 { 2149 shader textures/metal/de-r_mtl2_bright 2150 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2151 } 2152 2153 356 // SURFACE_META V: 4 I: 6 planar 2154 { 2155 shader textures/metal/de-r_mtl2_bright 2156 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2157 } 2158 2159 357 // SURFACE_META V: 4 I: 6 planar 2160 { 2161 shader textures/metal/de-r_mtl2_bright 2162 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2163 } 2164 2165 358 // SURFACE_META V: 4 I: 6 planar 2166 { 2167 shader textures/metal/de-r_mtl2_bright 2168 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2169 } 2170 2171 359 // SURFACE_META V: 4 I: 6 planar 2172 { 2173 shader textures/metal/de-r_mtl2_bright 2174 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2175 } 2176 2177 360 // SURFACE_META V: 4 I: 6 planar 2178 { 2179 shader textures/metal/de-r_mtl2_bright 2180 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2181 } 2182 2183 361 // SURFACE_META V: 4 I: 6 planar 2184 { 2185 shader textures/metal/de-r_mtl2_bright 2186 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2187 } 2188 2189 362 // SURFACE_META V: 4 I: 6 planar 2190 { 2191 shader textures/metal/de-r_mtl2_bright 2192 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2193 } 2194 2195 363 // SURFACE_META V: 4 I: 6 planar 2196 { 2197 shader textures/metal/de-r_mtl2_bright 2198 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2199 } 2200 2201 364 // SURFACE_META V: 4 I: 6 planar 2202 { 2203 shader textures/metal/de-r_mtl2_bright 2204 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2205 } 2206 2207 365 // SURFACE_META V: 4 I: 6 planar 2208 { 2209 shader textures/metal/de-r_mtl2_bright 2210 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2211 } 2212 2213 366 // SURFACE_META V: 4 I: 6 planar 2214 { 2215 shader textures/metal/de-r_mtl2_bright 2216 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2217 } 2218 2219 367 // SURFACE_META V: 7 I: 18 planar 2220 { 2221 shader textures/metal/de-r_mtl2_bright 2222 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2223 } 2224 2225 368 // SURFACE_META V: 6 I: 12 planar 2226 { 2227 shader textures/metal/de-r_mtl2_bright 2228 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2229 } 2230 2231 369 // SURFACE_META V: 4 I: 6 planar 2232 { 2233 shader textures/metal/de-r_mtl2_bright 2234 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2235 } 2236 2237 370 // SURFACE_META V: 5 I: 9 planar 2238 { 2239 shader textures/metal/de-r_mtl2_bright 2240 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2241 } 2242 2243 371 // SURFACE_META V: 4 I: 6 planar 2244 { 2245 shader textures/metal/de-r_mtl2_bright 2246 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2247 } 2248 2249 372 // SURFACE_META V: 4 I: 6 planar 2250 { 2251 shader textures/metal/de-r_mtl2_bright 2252 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2253 } 2254 2255 373 // SURFACE_META V: 4 I: 6 planar 2256 { 2257 shader textures/metal/de-r_mtl2_bright 2258 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2259 } 2260 2261 374 // SURFACE_META V: 4 I: 6 planar 2262 { 2263 shader textures/metal/de-r_mtl2_bright 2264 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2265 } 2266 2267 375 // SURFACE_META V: 4 I: 6 planar 2268 { 2269 shader textures/metal/de-r_mtl2_bright 2270 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2271 } 2272 2273 376 // SURFACE_META V: 4 I: 6 planar 2274 { 2275 shader textures/metal/de-r_mtl2_bright 2276 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2277 } 2278 2279 377 // SURFACE_META V: 4 I: 6 planar 2280 { 2281 shader textures/metal/de-r_mtl2_bright 2282 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2283 } 2284 2285 378 // SURFACE_META V: 4 I: 6 planar 2286 { 2287 shader textures/metal/de-r_mtl2_bright 2288 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2289 } 2290 2291 379 // SURFACE_META V: 4 I: 6 planar 2292 { 2293 shader textures/metal/de-r_mtl2_bright 2294 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2295 } 2296 2297 380 // SURFACE_META V: 4 I: 6 planar 2298 { 2299 shader textures/metal/de-r_mtl2_bright 2300 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2301 } 2302 2303 381 // SURFACE_META V: 4 I: 6 planar 2304 { 2305 shader textures/metal/de-r_mtl2_bright 2306 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2307 } 2308 2309 382 // SURFACE_META V: 4 I: 6 planar 2310 { 2311 shader textures/metal/de-r_mtl2_bright 2312 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2313 } 2314 2315 383 // SURFACE_META V: 5 I: 9 planar 2316 { 2317 shader textures/metal/de-r_mtl2_bright 2318 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2319 } 2320 2321 384 // SURFACE_META V: 4 I: 6 planar 2322 { 2323 shader textures/metal/de-r_mtl2_bright 2324 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2325 } 2326 2327 385 // SURFACE_META V: 4 I: 6 planar 2328 { 2329 shader textures/metal/de-r_mtl2_bright 2330 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2331 } 2332 2333 386 // SURFACE_META V: 4 I: 6 planar 2334 { 2335 shader textures/metal/de-r_mtl2_bright 2336 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2337 } 2338 2339 387 // SURFACE_META V: 4 I: 6 planar 2340 { 2341 shader textures/metal/de-r_mtl2_bright 2342 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2343 } 2344 2345 388 // SURFACE_META V: 4 I: 6 planar 2346 { 2347 shader textures/metal/de-r_mtl2_bright 2348 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2349 } 2350 2351 389 // SURFACE_META V: 4 I: 6 planar 2352 { 2353 shader textures/metal/de-r_mtl2_bright 2354 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2355 } 2356 2357 390 // SURFACE_META V: 5 I: 9 planar 2358 { 2359 shader textures/metal/de-r_mtl2_bright 2360 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2361 } 2362 2363 391 // SURFACE_META V: 4 I: 6 planar 2364 { 2365 shader textures/metal/de-r_mtl2_bright 2366 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2367 } 2368 2369 392 // SURFACE_META V: 5 I: 9 planar 2370 { 2371 shader textures/metal/de-r_mtl2_bright 2372 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2373 } 2374 2375 393 // SURFACE_META V: 4 I: 6 planar 2376 { 2377 shader textures/metal/de-r_mtl2_bright 2378 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2379 } 2380 2381 394 // SURFACE_META V: 5 I: 9 planar 2382 { 2383 shader textures/metal/de-r_mtl2_bright 2384 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2385 } 2386 2387 395 // SURFACE_META V: 4 I: 6 planar 2388 { 2389 shader textures/metal/de-r_mtl2_bright 2390 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2391 } 2392 2393 396 // SURFACE_META V: 5 I: 9 planar 2394 { 2395 shader textures/metal/de-r_mtl2_bright 2396 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2397 } 2398 2399 397 // SURFACE_META V: 4 I: 6 planar 2400 { 2401 shader textures/metal/de-r_mtl2_bright 2402 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2403 } 2404 2405 398 // SURFACE_META V: 4 I: 6 planar 2406 { 2407 shader textures/metal/de-r_mtl2_bright 2408 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2409 } 2410 2411 399 // SURFACE_META V: 4 I: 6 planar 2412 { 2413 shader textures/metal/de-r_mtl2_bright 2414 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2415 } 2416 2417 400 // SURFACE_META V: 4 I: 6 planar 2418 { 2419 shader textures/metal/de-r_mtl2_bright 2420 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2421 } 2422 2423 401 // SURFACE_META V: 4 I: 6 planar 2424 { 2425 shader textures/metal/de-r_mtl2_bright 2426 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2427 } 2428 2429 402 // SURFACE_META V: 4 I: 6 planar 2430 { 2431 shader textures/metal/de-r_mtl2_bright 2432 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2433 } 2434 2435 403 // SURFACE_META V: 4 I: 6 planar 2436 { 2437 shader textures/metal/de-r_mtl2_bright 2438 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2439 } 2440 2441 404 // SURFACE_META V: 4 I: 6 planar 2442 { 2443 shader textures/metal/de-r_mtl2_bright 2444 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2445 } 2446 2447 405 // SURFACE_META V: 4 I: 6 planar 2448 { 2449 shader textures/metal/de-r_mtl2_bright 2450 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2451 } 2452 2453 406 // SURFACE_META V: 4 I: 6 planar 2454 { 2455 shader textures/metal/de-r_mtl2_bright 2456 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2457 } 2458 2459 407 // SURFACE_META V: 4 I: 6 planar 2460 { 2461 shader textures/metal/de-r_mtl2_bright 2462 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2463 } 2464 2465 408 // SURFACE_META V: 4 I: 6 planar 2466 { 2467 shader textures/metal/de-r_mtl2_bright 2468 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2469 } 2470 2471 409 // SURFACE_META V: 4 I: 6 planar 2472 { 2473 shader textures/metal/de-r_mtl2_bright 2474 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2475 } 2476 2477 410 // SURFACE_META V: 4 I: 6 planar 2478 { 2479 shader textures/metal/de-r_mtl2_bright 2480 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2481 } 2482 2483 411 // SURFACE_META V: 4 I: 6 planar 2484 { 2485 shader textures/metal/de-r_mtl2_bright 2486 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2487 } 2488 2489 412 // SURFACE_META V: 4 I: 6 planar 2490 { 2491 shader textures/metal/de-r_mtl2_bright 2492 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2493 } 2494 2495 413 // SURFACE_META V: 18 I: 60 planar 2496 { 2497 shader textures/metal/de-r_mtl2_bright 2498 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2499 } 2500 2501 414 // SURFACE_META V: 18 I: 60 planar 2502 { 2503 shader textures/metal/de-r_mtl2_bright 2504 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2505 } 2506 2507 415 // SURFACE_META V: 18 I: 60 planar 2508 { 2509 shader textures/metal/de-r_mtl2_bright 2510 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2511 } 2512 2513 416 // SURFACE_META V: 18 I: 60 planar 2514 { 2515 shader textures/metal/de-r_mtl2_bright 2516 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2517 } 2518 2519 417 // SURFACE_META V: 18 I: 60 planar 2520 { 2521 shader textures/metal/de-r_mtl2_bright 2522 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2523 } 2524 2525 418 // SURFACE_META V: 18 I: 60 planar 2526 { 2527 shader textures/metal/de-r_mtl2_bright 2528 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2529 } 2530 2531 419 // SURFACE_META V: 4 I: 6 planar 2532 { 2533 shader textures/metal/de-r_mtl2_bright 2534 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2535 } 2536 2537 420 // SURFACE_META V: 18 I: 60 planar 2538 { 2539 shader textures/metal/de-r_mtl2_bright 2540 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2541 } 2542 2543 421 // SURFACE_META V: 4 I: 6 planar 2544 { 2545 shader textures/metal/de-r_mtl2_bright 2546 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2547 } 2548 2549 422 // SURFACE_META V: 12 I: 24 planar 2550 { 2551 shader textures/metal/de-r_mtl2_bright 2552 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2553 } 2554 2555 423 // SURFACE_META V: 12 I: 24 planar 2556 { 2557 shader textures/metal/de-r_mtl2_bright 2558 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2559 } 2560 2561 424 // SURFACE_META V: 12 I: 24 planar 2562 { 2563 shader textures/metal/de-r_mtl2_bright 2564 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2565 } 2566 2567 425 // SURFACE_META V: 12 I: 24 planar 2568 { 2569 shader textures/metal/de-r_mtl2_bright 2570 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2571 } 2572 2573 426 // SURFACE_META V: 4 I: 6 planar 2574 { 2575 shader textures/metal/de-r_mtl2_bright 2576 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2577 } 2578 2579 427 // SURFACE_META V: 4 I: 6 planar 2580 { 2581 shader textures/metal/de-r_mtl2_bright 2582 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2583 } 2584 2585 428 // SURFACE_META V: 4 I: 6 planar 2586 { 2587 shader textures/metal/de-r_mtl2_bright 2588 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2589 } 2590 2591 429 // SURFACE_META V: 18 I: 60 planar 2592 { 2593 shader textures/metal/de-r_mtl2_bright 2594 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2595 } 2596 2597 430 // SURFACE_META V: 4 I: 6 planar 2598 { 2599 shader textures/metal/de-r_mtl2_bright 2600 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2601 } 2602 2603 431 // SURFACE_META V: 12 I: 24 planar 2604 { 2605 shader textures/metal/de-r_mtl2_bright 2606 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2607 } 2608 2609 432 // SURFACE_META V: 12 I: 24 planar 2610 { 2611 shader textures/metal/de-r_mtl2_bright 2612 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2613 } 2614 2615 433 // SURFACE_META V: 12 I: 24 planar 2616 { 2617 shader textures/metal/de-r_mtl2_bright 2618 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2619 } 2620 2621 434 // SURFACE_META V: 12 I: 24 planar 2622 { 2623 shader textures/metal/de-r_mtl2_bright 2624 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2625 } 2626 2627 435 // SURFACE_META V: 4 I: 6 planar 2628 { 2629 shader textures/metal/de-r_mtl2_bright 2630 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2631 } 2632 2633 436 // SURFACE_META V: 4 I: 6 planar 2634 { 2635 shader textures/metal/de-r_mtl2_bright 2636 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2637 } 2638 2639 437 // SURFACE_META V: 4 I: 6 planar 2640 { 2641 shader textures/metal/de-r_mtl2_bright 2642 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2643 } 2644 2645 438 // SURFACE_META V: 18 I: 60 planar 2646 { 2647 shader textures/metal/de-r_mtl2_bright 2648 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2649 } 2650 2651 439 // SURFACE_META V: 4 I: 6 planar 2652 { 2653 shader textures/metal/de-r_mtl2_bright 2654 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2655 } 2656 2657 440 // SURFACE_META V: 12 I: 24 planar 2658 { 2659 shader textures/metal/de-r_mtl2_bright 2660 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2661 } 2662 2663 441 // SURFACE_META V: 12 I: 24 planar 2664 { 2665 shader textures/metal/de-r_mtl2_bright 2666 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2667 } 2668 2669 442 // SURFACE_META V: 12 I: 24 planar 2670 { 2671 shader textures/metal/de-r_mtl2_bright 2672 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2673 } 2674 2675 443 // SURFACE_META V: 12 I: 24 planar 2676 { 2677 shader textures/metal/de-r_mtl2_bright 2678 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2679 } 2680 2681 444 // SURFACE_META V: 4 I: 6 planar 2682 { 2683 shader textures/metal/de-r_mtl2_bright 2684 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2685 } 2686 2687 445 // SURFACE_META V: 4 I: 6 planar 2688 { 2689 shader textures/metal/de-r_mtl2_bright 2690 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2691 } 2692 2693 446 // SURFACE_META V: 16 I: 36 planar 2694 { 2695 shader textures/metal/de-r_mtl2_bright 2696 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2697 } 2698 2699 447 // SURFACE_META V: 16 I: 36 planar 2700 { 2701 shader textures/metal/de-r_mtl2_bright 2702 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2703 } 2704 2705 448 // SURFACE_META V: 4 I: 6 planar 2706 { 2707 shader textures/metal/de-r_mtl2_bright 2708 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2709 } 2710 2711 449 // SURFACE_META V: 4 I: 6 planar 2712 { 2713 shader textures/metal/de-r_mtl2_bright 2714 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2715 } 2716 2717 450 // SURFACE_META V: 4 I: 6 planar 2718 { 2719 shader textures/metal/de-r_mtl2_bright 2720 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2721 } 2722 2723 451 // SURFACE_META V: 6 I: 12 planar 2724 { 2725 shader textures/metal/de-r_mtl2_bright 2726 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2727 } 2728 2729 452 // SURFACE_META V: 4 I: 6 planar 2730 { 2731 shader textures/metal/de-r_mtl2_bright 2732 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2733 } 2734 2735 453 // SURFACE_META V: 4 I: 6 planar 2736 { 2737 shader textures/metal/de-r_mtl2_bright 2738 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2739 } 2740 2741 454 // SURFACE_META V: 4 I: 6 planar 2742 { 2743 shader textures/metal/de-r_mtl2_bright 2744 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2745 } 2746 2747 455 // SURFACE_META V: 4 I: 6 planar 2748 { 2749 shader textures/metal/de-r_mtl2_bright 2750 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2751 } 2752 2753 456 // SURFACE_META V: 16 I: 36 planar 2754 { 2755 shader textures/metal/de-r_mtl2_bright 2756 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2757 } 2758 2759 457 // SURFACE_META V: 16 I: 36 planar 2760 { 2761 shader textures/metal/de-r_mtl2_bright 2762 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2763 } 2764 2765 458 // SURFACE_META V: 4 I: 6 planar 2766 { 2767 shader textures/metal/de-r_mtl2_bright 2768 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2769 } 2770 2771 459 // SURFACE_META V: 4 I: 6 planar 2772 { 2773 shader textures/metal/de-r_mtl2_bright 2774 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2775 } 2776 2777 460 // SURFACE_META V: 4 I: 6 planar 2778 { 2779 shader textures/metal/de-r_mtl2_bright 2780 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 2781 } 2782 2783 461 // SURFACE_META V: 6 I: 12 planar 2784 { 2785 shader textures/metal/de-r_mtl2_bright 2786 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2787 } 2788 2789 462 // SURFACE_META V: 4 I: 6 planar 2790 { 2791 shader textures/metal/de-r_mtl2_bright 2792 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2793 } 2794 2795 463 // SURFACE_META V: 4 I: 6 planar 2796 { 2797 shader textures/metal/de-r_mtl2_bright 2798 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2799 } 2800 2801 464 // SURFACE_META V: 4 I: 6 planar 2802 { 2803 shader textures/metal/de-r_mtl2_bright 2804 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2805 } 2806 2807 465 // SURFACE_META V: 4 I: 6 planar 2808 { 2809 shader textures/metal/de-r_mtl2_bright 2810 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2811 } 2812 2813 466 // SURFACE_META V: 4 I: 6 planar 2814 { 2815 shader textures/metal/de-r_mtl2_bright 2816 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2817 } 2818 2819 467 // SURFACE_META V: 4 I: 6 planar 2820 { 2821 shader textures/metal/de-r_mtl2_bright 2822 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2823 } 2824 2825 468 // SURFACE_META V: 18 I: 60 planar 2826 { 2827 shader textures/metal/de-r_mtl2_bright 2828 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2829 } 2830 2831 469 // SURFACE_META V: 4 I: 6 planar 2832 { 2833 shader textures/metal/de-r_mtl2_bright 2834 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2835 } 2836 2837 470 // SURFACE_META V: 4 I: 6 planar 2838 { 2839 shader textures/metal/de-r_mtl2_bright 2840 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2841 } 2842 2843 471 // SURFACE_META V: 4 I: 6 planar 2844 { 2845 shader textures/metal/de-r_mtl2_bright 2846 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2847 } 2848 2849 472 // SURFACE_META V: 4 I: 6 planar 2850 { 2851 shader textures/metal/de-r_mtl2_bright 2852 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2853 } 2854 2855 473 // SURFACE_META V: 18 I: 60 planar 2856 { 2857 shader textures/metal/de-r_mtl2_bright 2858 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2859 } 2860 2861 474 // SURFACE_META V: 4 I: 6 planar 2862 { 2863 shader textures/metal/de-r_mtl2_bright 2864 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2865 } 2866 2867 475 // SURFACE_META V: 4 I: 6 planar 2868 { 2869 shader textures/metal/de-r_mtl2_bright 2870 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2871 } 2872 2873 476 // SURFACE_META V: 4 I: 6 planar 2874 { 2875 shader textures/metal/de-r_mtl2_bright 2876 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2877 } 2878 2879 477 // SURFACE_META V: 4 I: 6 planar 2880 { 2881 shader textures/metal/de-r_mtl2_bright 2882 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2883 } 2884 2885 478 // SURFACE_META V: 18 I: 60 planar 2886 { 2887 shader textures/metal/de-r_mtl2_bright 2888 lightmapAxis ( 1.000000 0.000000 0.000000 ) 2889 } 2890 2891 479 // SURFACE_META V: 4 I: 6 planar 2892 { 2893 shader textures/metal/de-r_mtl2_bright 2894 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2895 } 2896 2897 480 // SURFACE_META V: 4 I: 6 planar 2898 { 2899 shader textures/metal/de-r_mtl2_bright 2900 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2901 } 2902 2903 481 // SURFACE_META V: 4 I: 6 planar 2904 { 2905 shader textures/metal/de-r_mtl2_bright 2906 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2907 } 2908 2909 482 // SURFACE_META V: 4 I: 6 planar 2910 { 2911 shader textures/metal/de-r_mtl2_bright 2912 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2913 } 2914 2915 483 // SURFACE_META V: 4 I: 6 planar 2916 { 2917 shader textures/metal/de-r_mtl2_bright 2918 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2919 } 2920 2921 484 // SURFACE_META V: 4 I: 6 planar 2922 { 2923 shader textures/metal/de-r_mtl2_bright 2924 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2925 } 2926 2927 485 // SURFACE_META V: 4 I: 6 planar 2928 { 2929 shader textures/metal/de-r_mtl2_bright 2930 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2931 } 2932 2933 486 // SURFACE_META V: 4 I: 6 planar 2934 { 2935 shader textures/metal/de-r_mtl2_bright 2936 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2937 } 2938 2939 487 // SURFACE_META V: 4 I: 6 planar 2940 { 2941 shader textures/metal/de-r_mtl2_bright 2942 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2943 } 2944 2945 488 // SURFACE_META V: 4 I: 6 planar 2946 { 2947 shader textures/metal/de-r_mtl2_bright 2948 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2949 } 2950 2951 489 // SURFACE_META V: 4 I: 6 planar 2952 { 2953 shader textures/metal/de-r_mtl2_bright 2954 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2955 } 2956 2957 490 // SURFACE_META V: 4 I: 6 planar 2958 { 2959 shader textures/metal/de-r_mtl2_bright 2960 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2961 } 2962 2963 491 // SURFACE_META V: 4 I: 6 planar 2964 { 2965 shader textures/metal/de-r_mtl2_bright 2966 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2967 } 2968 2969 492 // SURFACE_META V: 4 I: 6 planar 2970 { 2971 shader textures/metal/de-r_mtl2_bright 2972 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 2973 } 2974 2975 493 // SURFACE_META V: 4 I: 6 planar 2976 { 2977 shader textures/metal/de-r_mtl2_bright 2978 lightmapAxis ( 0.000000 1.000000 0.000000 ) 2979 } 2980 2981 494 // SURFACE_META V: 4 I: 6 planar 2982 { 2983 shader textures/metal/de-r_mtl2_bright 2984 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2985 } 2986 2987 495 // SURFACE_META V: 4 I: 6 planar 2988 { 2989 shader textures/metal/de-r_mtl2_bright 2990 lightmapAxis ( -1.000000 0.000000 0.000000 ) 2991 } 2992 2993 496 // SURFACE_META V: 4 I: 6 planar 2994 { 2995 shader textures/metal/de-r_mtl2_bright 2996 lightmapAxis ( 0.000000 0.000000 1.000000 ) 2997 } 2998 2999 497 // SURFACE_META V: 4 I: 6 planar 3000 { 3001 shader textures/metal/de-r_mtl2_bright 3002 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3003 } 3004 3005 498 // SURFACE_META V: 4 I: 6 planar 3006 { 3007 shader textures/metal/de-r_mtl2_bright 3008 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3009 } 3010 3011 499 // SURFACE_META V: 4 I: 6 planar 3012 { 3013 shader textures/metal/de-r_mtl2_bright 3014 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3015 } 3016 3017 500 // SURFACE_META V: 4 I: 6 planar 3018 { 3019 shader textures/metal/de-r_mtl2_bright 3020 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3021 } 3022 3023 501 // SURFACE_META V: 4 I: 6 planar 3024 { 3025 shader textures/metal/de-r_mtl2_bright 3026 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3027 } 3028 3029 502 // SURFACE_META V: 4 I: 6 planar 3030 { 3031 shader textures/metal/de-r_mtl2_bright 3032 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3033 } 3034 3035 503 // SURFACE_META V: 4 I: 6 planar 3036 { 3037 shader textures/metal/de-r_mtl2_bright 3038 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3039 } 3040 3041 504 // SURFACE_META V: 4 I: 6 planar 3042 { 3043 shader textures/metal/de-r_mtl2_bright 3044 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3045 } 3046 3047 505 // SURFACE_META V: 4 I: 6 planar 3048 { 3049 shader textures/metal/de-r_mtl2_bright 3050 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3051 } 3052 3053 506 // SURFACE_META V: 4 I: 6 planar 3054 { 3055 shader textures/metal/de-r_mtl2_bright 3056 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3057 } 3058 3059 507 // SURFACE_META V: 6 I: 12 planar 3060 { 3061 shader textures/metal/de-r_mtl2_bright 3062 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3063 } 3064 3065 508 // SURFACE_META V: 5 I: 9 planar 3066 { 3067 shader textures/metal/de-r_mtl2_bright 3068 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3069 } 3070 3071 509 // SURFACE_META V: 4 I: 6 planar 3072 { 3073 shader textures/metal/de-r_mtl2_bright 3074 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3075 } 3076 3077 510 // SURFACE_META V: 4 I: 6 planar 3078 { 3079 shader textures/metal/de-r_mtl2_bright 3080 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3081 } 3082 3083 511 // SURFACE_META V: 4 I: 6 planar 3084 { 3085 shader textures/metal/de-r_mtl2_bright 3086 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3087 } 3088 3089 512 // SURFACE_META V: 3 I: 3 planar 3090 { 3091 shader textures/metal/de-r_mtl2_bright 3092 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3093 } 3094 3095 513 // SURFACE_META V: 5 I: 9 planar 3096 { 3097 shader textures/metal/de-r_mtl2_bright 3098 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3099 } 3100 3101 514 // SURFACE_META V: 4 I: 6 planar 3102 { 3103 shader textures/metal/de-r_mtl2_bright 3104 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3105 } 3106 3107 515 // SURFACE_META V: 4 I: 6 planar 3108 { 3109 shader textures/metal/de-r_mtl2_bright 3110 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3111 } 3112 3113 516 // SURFACE_META V: 5 I: 9 planar 3114 { 3115 shader textures/metal/de-r_mtl2_bright 3116 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3117 } 3118 3119 517 // SURFACE_META V: 4 I: 6 planar 3120 { 3121 shader textures/metal/de-r_mtl2_bright 3122 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3123 } 3124 3125 518 // SURFACE_META V: 4 I: 6 planar 3126 { 3127 shader textures/metal/de-r_mtl2_bright 3128 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3129 } 3130 3131 519 // SURFACE_META V: 4 I: 6 planar 3132 { 3133 shader textures/metal/de-r_mtl2_bright 3134 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3135 } 3136 3137 520 // SURFACE_META V: 4 I: 6 planar 3138 { 3139 shader textures/metal/de-r_mtl2_bright 3140 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3141 } 3142 3143 521 // SURFACE_META V: 4 I: 6 planar 3144 { 3145 shader textures/metal/de-r_mtl2_bright 3146 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3147 } 3148 3149 522 // SURFACE_META V: 4 I: 6 planar 3150 { 3151 shader textures/metal/de-r_mtl2_bright 3152 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3153 } 3154 3155 523 // SURFACE_META V: 4 I: 6 planar 3156 { 3157 shader textures/metal/de-r_mtl2_bright 3158 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3159 } 3160 3161 524 // SURFACE_META V: 5 I: 9 planar 3162 { 3163 shader textures/metal/de-r_mtl2_bright 3164 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3165 } 3166 3167 525 // SURFACE_META V: 5 I: 9 planar 3168 { 3169 shader textures/metal/de-r_mtl2_bright 3170 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3171 } 3172 3173 526 // SURFACE_META V: 4 I: 6 planar 3174 { 3175 shader textures/metal/de-r_mtl2_bright 3176 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3177 } 3178 3179 527 // SURFACE_META V: 3 I: 3 planar 3180 { 3181 shader textures/metal/de-r_mtl2_bright 3182 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3183 } 3184 3185 528 // SURFACE_META V: 4 I: 6 planar 3186 { 3187 shader textures/metal/de-r_mtl2_bright 3188 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3189 } 3190 3191 529 // SURFACE_META V: 4 I: 6 planar 3192 { 3193 shader textures/metal/de-r_mtl2_bright 3194 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3195 } 3196 3197 530 // SURFACE_META V: 5 I: 9 planar 3198 { 3199 shader textures/metal/de-r_mtl2_bright 3200 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3201 } 3202 3203 531 // SURFACE_META V: 4 I: 6 planar 3204 { 3205 shader textures/metal/de-r_mtl2_bright 3206 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3207 } 3208 3209 532 // SURFACE_META V: 4 I: 6 planar 3210 { 3211 shader textures/metal/de-r_mtl2_bright 3212 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3213 } 3214 3215 533 // SURFACE_META V: 3 I: 3 planar 3216 { 3217 shader textures/metal/de-r_mtl2_bright 3218 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3219 } 3220 3221 534 // SURFACE_META V: 5 I: 9 planar 3222 { 3223 shader textures/metal/de-r_mtl2_bright 3224 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3225 } 3226 3227 535 // SURFACE_META V: 5 I: 9 planar 3228 { 3229 shader textures/metal/de-r_mtl2_bright 3230 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3231 } 3232 3233 536 // SURFACE_META V: 4 I: 6 planar 3234 { 3235 shader textures/metal/de-r_mtl2_bright 3236 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3237 } 3238 3239 537 // SURFACE_META V: 3 I: 3 planar 3240 { 3241 shader textures/metal/de-r_mtl2_bright 3242 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3243 } 3244 3245 538 // SURFACE_META V: 4 I: 6 planar 3246 { 3247 shader textures/metal/de-r_mtl2_bright 3248 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3249 } 3250 3251 539 // SURFACE_META V: 5 I: 9 planar 3252 { 3253 shader textures/metal/de-r_mtl2_bright 3254 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3255 } 3256 3257 540 // SURFACE_META V: 4 I: 6 planar 3258 { 3259 shader textures/metal/de-r_mtl2_bright 3260 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3261 } 3262 3263 541 // SURFACE_META V: 7 I: 15 planar 3264 { 3265 shader textures/metal/dkmtl 3266 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3267 } 3268 3269 542 // SURFACE_META V: 4 I: 6 planar 3270 { 3271 shader textures/metal/dkmtl 3272 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3273 } 3274 3275 543 // SURFACE_META V: 39 I: 114 planar 3276 { 3277 shader textures/metal/dkmtl 3278 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3279 } 3280 3281 544 // SURFACE_META V: 24 I: 72 planar 3282 { 3283 shader textures/metal/dkmtl 3284 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3285 } 3286 3287 545 // SURFACE_META V: 7 I: 15 planar 3288 { 3289 shader textures/metal/dkmtl 3290 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3291 } 3292 3293 546 // SURFACE_META V: 4 I: 6 planar 3294 { 3295 shader textures/metal/dkmtl 3296 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3297 } 3298 3299 547 // SURFACE_META V: 4 I: 6 planar 3300 { 3301 shader textures/metal/dkmtl 3302 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3303 } 3304 3305 548 // SURFACE_META V: 7 I: 15 planar 3306 { 3307 shader textures/metal/dkmtl 3308 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3309 } 3310 3311 549 // SURFACE_META V: 4 I: 6 planar 3312 { 3313 shader textures/metal/dkmtl 3314 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3315 } 3316 3317 550 // SURFACE_META V: 6 I: 12 planar 3318 { 3319 shader textures/metal/dkmtl 3320 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3321 } 3322 3323 551 // SURFACE_META V: 4 I: 6 planar 3324 { 3325 shader textures/metal/dkmtl 3326 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3327 } 3328 3329 552 // SURFACE_META V: 4 I: 6 planar 3330 { 3331 shader textures/metal/dkmtl 3332 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3333 } 3334 3335 553 // SURFACE_META V: 4 I: 6 planar 3336 { 3337 shader textures/metal/dkmtl 3338 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3339 } 3340 3341 554 // SURFACE_META V: 42 I: 162 planar 3342 { 3343 shader textures/metal/dkmtl 3344 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3345 } 3346 3347 555 // SURFACE_META V: 4 I: 6 planar 3348 { 3349 shader textures/metal/dkmtl 3350 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3351 } 3352 3353 556 // SURFACE_META V: 4 I: 6 planar 3354 { 3355 shader textures/metal/dkmtl 3356 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3357 } 3358 3359 557 // SURFACE_META V: 64 I: 201 planar 3360 { 3361 shader textures/metal/dkmtl 3362 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3363 } 3364 3365 558 // SURFACE_META V: 32 I: 111 planar 3366 { 3367 shader textures/metal/dkmtl 3368 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3369 } 3370 3371 559 // SURFACE_META V: 51 I: 177 planar 3372 { 3373 shader textures/metal/dkmtl 3374 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3375 } 3376 3377 560 // SURFACE_META V: 22 I: 66 planar 3378 { 3379 shader textures/metal/dkmtl 3380 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3381 } 3382 3383 561 // SURFACE_META V: 16 I: 42 planar 3384 { 3385 shader textures/metal/dkmtl 3386 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3387 } 3388 3389 562 // SURFACE_META V: 6 I: 12 planar 3390 { 3391 shader textures/metal/dkmtl 3392 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3393 } 3394 3395 563 // SURFACE_META V: 7 I: 15 planar 3396 { 3397 shader textures/metal/dkmtl 3398 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3399 } 3400 3401 564 // SURFACE_META V: 39 I: 120 planar 3402 { 3403 shader textures/metal/dkmtl 3404 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3405 } 3406 3407 565 // SURFACE_META V: 4 I: 6 planar 3408 { 3409 shader textures/metal/dkmtl 3410 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3411 } 3412 3413 566 // SURFACE_META V: 4 I: 6 planar 3414 { 3415 shader textures/metal/dkmtl 3416 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3417 } 3418 3419 567 // SURFACE_META V: 58 I: 177 planar 3420 { 3421 shader textures/metal/dkmtl 3422 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3423 } 3424 3425 568 // SURFACE_META V: 12 I: 30 planar 3426 { 3427 shader textures/metal/dkmtl 3428 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3429 } 3430 3431 569 // SURFACE_META V: 4 I: 6 planar 3432 { 3433 shader textures/metal/dkmtl 3434 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3435 } 3436 3437 570 // SURFACE_META V: 4 I: 6 planar 3438 { 3439 shader textures/metal/dkmtl 3440 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3441 } 3442 3443 571 // SURFACE_META V: 4 I: 6 planar 3444 { 3445 shader textures/metal/dkmtl 3446 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3447 } 3448 3449 572 // SURFACE_META V: 4 I: 6 planar 3450 { 3451 shader textures/metal/dkmtl 3452 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3453 } 3454 3455 573 // SURFACE_META V: 4 I: 6 planar 3456 { 3457 shader textures/metal/dkmtl 3458 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3459 } 3460 3461 574 // SURFACE_META V: 5 I: 9 planar 3462 { 3463 shader textures/metal/dkmtl 3464 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3465 } 3466 3467 575 // SURFACE_META V: 4 I: 6 planar 3468 { 3469 shader textures/metal/dkmtl 3470 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3471 } 3472 3473 576 // SURFACE_META V: 4 I: 6 planar 3474 { 3475 shader textures/metal/dkmtl 3476 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3477 } 3478 3479 577 // SURFACE_META V: 4 I: 6 planar 3480 { 3481 shader textures/metal/dkmtl 3482 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3483 } 3484 3485 578 // SURFACE_META V: 6 I: 12 planar 3486 { 3487 shader textures/metal/dkmtl 3488 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3489 } 3490 3491 579 // SURFACE_META V: 4 I: 6 planar 3492 { 3493 shader textures/metal/dkmtl 3494 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3495 } 3496 3497 580 // SURFACE_META V: 7 I: 15 planar 3498 { 3499 shader textures/metal/dkmtl 3500 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3501 } 3502 3503 581 // SURFACE_META V: 4 I: 6 planar 3504 { 3505 shader textures/metal/dkmtl 3506 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3507 } 3508 3509 582 // SURFACE_META V: 7 I: 15 planar 3510 { 3511 shader textures/metal/dkmtl 3512 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3513 } 3514 3515 583 // SURFACE_META V: 6 I: 12 planar 3516 { 3517 shader textures/metal/dkmtl 3518 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3519 } 3520 3521 584 // SURFACE_META V: 38 I: 105 planar 3522 { 3523 shader textures/metal/dkmtl 3524 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3525 } 3526 3527 585 // SURFACE_META V: 25 I: 69 planar 3528 { 3529 shader textures/metal/dkmtl 3530 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3531 } 3532 3533 586 // SURFACE_META V: 4 I: 6 planar 3534 { 3535 shader textures/metal/dkmtl 3536 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3537 } 3538 3539 587 // SURFACE_META V: 47 I: 150 planar 3540 { 3541 shader textures/metal/dkmtl 3542 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3543 } 3544 3545 588 // SURFACE_META V: 4 I: 6 planar 3546 { 3547 shader textures/metal/dkmtl 3548 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3549 } 3550 3551 589 // SURFACE_META V: 14 I: 39 planar 3552 { 3553 shader textures/metal/dkmtl 3554 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3555 } 3556 3557 590 // SURFACE_META V: 4 I: 6 planar 3558 { 3559 shader textures/metal/dkmtl 3560 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3561 } 3562 3563 591 // SURFACE_META V: 4 I: 6 planar 3564 { 3565 shader textures/metal/dkmtl 3566 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3567 } 3568 3569 592 // SURFACE_META V: 5 I: 9 planar 3570 { 3571 shader textures/metal/dkmtl 3572 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3573 } 3574 3575 593 // SURFACE_META V: 6 I: 12 planar 3576 { 3577 shader textures/metal/dkmtl 3578 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3579 } 3580 3581 594 // SURFACE_META V: 6 I: 12 planar 3582 { 3583 shader textures/metal/dkmtl 3584 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3585 } 3586 3587 595 // SURFACE_META V: 4 I: 6 planar 3588 { 3589 shader textures/metal/dkmtl 3590 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3591 } 3592 3593 596 // SURFACE_META V: 4 I: 6 planar 3594 { 3595 shader textures/metal/dkmtl 3596 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3597 } 3598 3599 597 // SURFACE_META V: 4 I: 6 planar 3600 { 3601 shader textures/metal/dkmtl 3602 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3603 } 3604 3605 598 // SURFACE_META V: 4 I: 6 planar 3606 { 3607 shader textures/metal/dkmtl 3608 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3609 } 3610 3611 599 // SURFACE_META V: 5 I: 9 planar 3612 { 3613 shader textures/metal/dkmtl 3614 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3615 } 3616 3617 600 // SURFACE_META V: 5 I: 9 planar 3618 { 3619 shader textures/metal/dkmtl 3620 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3621 } 3622 3623 601 // SURFACE_META V: 4 I: 6 planar 3624 { 3625 shader textures/metal/dkmtl 3626 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3627 } 3628 3629 602 // SURFACE_META V: 8 I: 18 planar 3630 { 3631 shader textures/metal/dkmtl 3632 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3633 } 3634 3635 603 // SURFACE_META V: 4 I: 6 planar 3636 { 3637 shader textures/metal/dkmtl 3638 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3639 } 3640 3641 604 // SURFACE_META V: 8 I: 18 planar 3642 { 3643 shader textures/metal/dkmtl 3644 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3645 } 3646 3647 605 // SURFACE_META V: 4 I: 6 planar 3648 { 3649 shader textures/metal/dkmtl 3650 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3651 } 3652 3653 606 // SURFACE_META V: 4 I: 6 planar 3654 { 3655 shader textures/metal/dkmtl 3656 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3657 } 3658 3659 607 // SURFACE_META V: 5 I: 9 planar 3660 { 3661 shader textures/metal/dkmtl 3662 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3663 } 3664 3665 608 // SURFACE_META V: 4 I: 6 planar 3666 { 3667 shader textures/metal/dkmtl 3668 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3669 } 3670 3671 609 // SURFACE_META V: 4 I: 6 planar 3672 { 3673 shader textures/metal/dkmtl 3674 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3675 } 3676 3677 610 // SURFACE_META V: 5 I: 9 planar 3678 { 3679 shader textures/metal/dkmtl 3680 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3681 } 3682 3683 611 // SURFACE_META V: 6 I: 12 planar 3684 { 3685 shader textures/metal/dkmtl 3686 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3687 } 3688 3689 612 // SURFACE_META V: 37 I: 117 planar 3690 { 3691 shader textures/metal/dkmtl 3692 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3693 } 3694 3695 613 // SURFACE_META V: 38 I: 114 planar 3696 { 3697 shader textures/metal/dkmtl 3698 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3699 } 3700 3701 614 // SURFACE_META V: 5 I: 9 planar 3702 { 3703 shader textures/metal/dkmtl 3704 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3705 } 3706 3707 615 // SURFACE_META V: 5 I: 9 planar 3708 { 3709 shader textures/metal/dkmtl 3710 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3711 } 3712 3713 616 // SURFACE_META V: 4 I: 6 planar 3714 { 3715 shader textures/metal/dkmtl 3716 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3717 } 3718 3719 617 // SURFACE_META V: 4 I: 6 planar 3720 { 3721 shader textures/metal/dkmtl 3722 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3723 } 3724 3725 618 // SURFACE_META V: 8 I: 18 planar 3726 { 3727 shader textures/metal/dkmtl 3728 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3729 } 3730 3731 619 // SURFACE_META V: 6 I: 12 planar 3732 { 3733 shader textures/metal/dkmtl 3734 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3735 } 3736 3737 620 // SURFACE_META V: 4 I: 6 planar 3738 { 3739 shader textures/metal/dkmtl 3740 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3741 } 3742 3743 621 // SURFACE_META V: 8 I: 18 planar 3744 { 3745 shader textures/metal/dkmtl 3746 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3747 } 3748 3749 622 // SURFACE_META V: 9 I: 21 planar 3750 { 3751 shader textures/metal/dkmtl 3752 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3753 } 3754 3755 623 // SURFACE_META V: 5 I: 9 planar 3756 { 3757 shader textures/metal/dkmtl 3758 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3759 } 3760 3761 624 // SURFACE_META V: 6 I: 12 planar 3762 { 3763 shader textures/metal/dkmtl 3764 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3765 } 3766 3767 625 // SURFACE_META V: 6 I: 12 planar 3768 { 3769 shader textures/metal/dkmtl 3770 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3771 } 3772 3773 626 // SURFACE_META V: 5 I: 9 planar 3774 { 3775 shader textures/metal/dkmtl 3776 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3777 } 3778 3779 627 // SURFACE_META V: 7 I: 15 planar 3780 { 3781 shader textures/metal/dkmtl 3782 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3783 } 3784 3785 628 // SURFACE_META V: 4 I: 6 planar 3786 { 3787 shader textures/metal/dkmtl 3788 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3789 } 3790 3791 629 // SURFACE_META V: 3 I: 3 planar 3792 { 3793 shader textures/metal/dkmtl 3794 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3795 } 3796 3797 630 // SURFACE_META V: 4 I: 6 planar 3798 { 3799 shader textures/metal/dkmtl 3800 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3801 } 3802 3803 631 // SURFACE_META V: 4 I: 6 planar 3804 { 3805 shader textures/metal/dkmtl 3806 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3807 } 3808 3809 632 // SURFACE_META V: 5 I: 9 planar 3810 { 3811 shader textures/metal/dkmtl 3812 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3813 } 3814 3815 633 // SURFACE_META V: 4 I: 6 planar 3816 { 3817 shader textures/metal/dkmtl 3818 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3819 } 3820 3821 634 // SURFACE_META V: 9 I: 21 planar 3822 { 3823 shader textures/metal/dkmtl 3824 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3825 } 3826 3827 635 // SURFACE_META V: 4 I: 6 planar 3828 { 3829 shader textures/metal/dkmtl 3830 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3831 } 3832 3833 636 // SURFACE_META V: 4 I: 6 planar 3834 { 3835 shader textures/metal/dkmtl 3836 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3837 } 3838 3839 637 // SURFACE_META V: 4 I: 6 planar 3840 { 3841 shader textures/metal/dkmtl 3842 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3843 } 3844 3845 638 // SURFACE_META V: 4 I: 6 planar 3846 { 3847 shader textures/metal/dkmtl 3848 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3849 } 3850 3851 639 // SURFACE_META V: 4 I: 6 planar 3852 { 3853 shader textures/metal/dkmtl 3854 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3855 } 3856 3857 640 // SURFACE_META V: 4 I: 6 planar 3858 { 3859 shader textures/metal/dkmtl 3860 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3861 } 3862 3863 641 // SURFACE_META V: 6 I: 12 planar 3864 { 3865 shader textures/metal/dkmtl 3866 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3867 } 3868 3869 642 // SURFACE_META V: 5 I: 9 planar 3870 { 3871 shader textures/metal/dkmtl 3872 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3873 } 3874 3875 643 // SURFACE_META V: 4 I: 6 planar 3876 { 3877 shader textures/metal/dkmtl 3878 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3879 } 3880 3881 644 // SURFACE_META V: 4 I: 6 planar 3882 { 3883 shader textures/metal/dkmtl 3884 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3885 } 3886 3887 645 // SURFACE_META V: 6 I: 12 planar 3888 { 3889 shader textures/metal/dkmtl 3890 lightmapAxis ( 0.000000 1.000000 0.000000 ) 3891 } 3892 3893 646 // SURFACE_META V: 4 I: 6 planar 3894 { 3895 shader textures/metal/dkmtl 3896 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3897 } 3898 3899 647 // SURFACE_META V: 4 I: 6 planar 3900 { 3901 shader textures/metal/dkmtl 3902 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3903 } 3904 3905 648 // SURFACE_META V: 4 I: 6 planar 3906 { 3907 shader textures/metal/dkmtl 3908 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3909 } 3910 3911 649 // SURFACE_META V: 4 I: 6 planar 3912 { 3913 shader textures/metal/dkmtl 3914 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3915 } 3916 3917 650 // SURFACE_META V: 6 I: 12 planar 3918 { 3919 shader textures/metal/dkmtl 3920 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3921 } 3922 3923 651 // SURFACE_META V: 5 I: 9 planar 3924 { 3925 shader textures/metal/dkmtl 3926 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3927 } 3928 3929 652 // SURFACE_META V: 4 I: 6 planar 3930 { 3931 shader textures/metal/dkmtl 3932 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3933 } 3934 3935 653 // SURFACE_META V: 4 I: 6 planar 3936 { 3937 shader textures/metal/dkmtl 3938 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3939 } 3940 3941 654 // SURFACE_META V: 4 I: 6 planar 3942 { 3943 shader textures/metal/dkmtl 3944 lightmapAxis ( 1.000000 0.000000 0.000000 ) 3945 } 3946 3947 655 // SURFACE_META V: 4 I: 6 planar 3948 { 3949 shader textures/metal/dkmtl 3950 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3951 } 3952 3953 656 // SURFACE_META V: 4 I: 6 planar 3954 { 3955 shader textures/metal/dkmtl 3956 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3957 } 3958 3959 657 // SURFACE_META V: 4 I: 6 planar 3960 { 3961 shader textures/metal/dkmtl 3962 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3963 } 3964 3965 658 // SURFACE_META V: 4 I: 6 planar 3966 { 3967 shader textures/metal/dkmtl 3968 lightmapAxis ( 0.000000 0.000000 1.000000 ) 3969 } 3970 3971 659 // SURFACE_META V: 4 I: 6 planar 3972 { 3973 shader textures/metal/dkmtl 3974 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3975 } 3976 3977 660 // SURFACE_META V: 4 I: 6 planar 3978 { 3979 shader textures/metal/dkmtl 3980 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 3981 } 3982 3983 661 // SURFACE_META V: 7 I: 15 planar 3984 { 3985 shader textures/metal/dkmtl 3986 lightmapAxis ( -1.000000 0.000000 0.000000 ) 3987 } 3988 3989 662 // SURFACE_META V: 4 I: 6 planar 3990 { 3991 shader textures/metal/dkmtl 3992 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3993 } 3994 3995 663 // SURFACE_META V: 4 I: 6 planar 3996 { 3997 shader textures/metal/dkmtl 3998 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 3999 } 4000 4001 664 // SURFACE_META V: 4 I: 6 planar 4002 { 4003 shader textures/metal/dkmtl 4004 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4005 } 4006 4007 665 // SURFACE_META V: 4 I: 6 planar 4008 { 4009 shader textures/metal/dkmtl 4010 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4011 } 4012 4013 666 // SURFACE_META V: 4 I: 6 planar 4014 { 4015 shader textures/metal/dkmtl 4016 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4017 } 4018 4019 667 // SURFACE_META V: 4 I: 6 planar 4020 { 4021 shader textures/metal/dkmtl 4022 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4023 } 4024 4025 668 // SURFACE_META V: 4 I: 6 planar 4026 { 4027 shader textures/metal/dkmtl 4028 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4029 } 4030 4031 669 // SURFACE_META V: 4 I: 6 planar 4032 { 4033 shader textures/metal/dkmtl 4034 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4035 } 4036 4037 670 // SURFACE_META V: 4 I: 6 planar 4038 { 4039 shader textures/metal/dkmtl 4040 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4041 } 4042 4043 671 // SURFACE_META V: 4 I: 6 planar 4044 { 4045 shader textures/metal/dkmtl 4046 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4047 } 4048 4049 672 // SURFACE_META V: 4 I: 6 planar 4050 { 4051 shader textures/metal/dkmtl 4052 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4053 } 4054 4055 673 // SURFACE_META V: 4 I: 6 planar 4056 { 4057 shader textures/metal/dkmtl 4058 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4059 } 4060 4061 674 // SURFACE_META V: 18 I: 48 planar 4062 { 4063 shader textures/metal/dkmtl 4064 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4065 } 4066 4067 675 // SURFACE_META V: 4 I: 6 planar 4068 { 4069 shader textures/metal/dkmtl 4070 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4071 } 4072 4073 676 // SURFACE_META V: 4 I: 6 planar 4074 { 4075 shader textures/metal/dkmtl 4076 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4077 } 4078 4079 677 // SURFACE_META V: 4 I: 6 planar 4080 { 4081 shader textures/metal/dkmtl 4082 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4083 } 4084 4085 678 // SURFACE_META V: 4 I: 6 planar 4086 { 4087 shader textures/metal/dkmtl 4088 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4089 } 4090 4091 679 // SURFACE_META V: 4 I: 6 planar 4092 { 4093 shader textures/metal/dkmtl 4094 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4095 } 4096 4097 680 // SURFACE_META V: 4 I: 6 planar 4098 { 4099 shader textures/metal/dkmtl 4100 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4101 } 4102 4103 681 // SURFACE_META V: 4 I: 6 planar 4104 { 4105 shader textures/metal/dkmtl 4106 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4107 } 4108 4109 682 // SURFACE_META V: 4 I: 6 planar 4110 { 4111 shader textures/metal/dkmtl 4112 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4113 } 4114 4115 683 // SURFACE_META V: 16 I: 42 planar 4116 { 4117 shader textures/metal/dkmtl 4118 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4119 } 4120 4121 684 // SURFACE_META V: 4 I: 6 planar 4122 { 4123 shader textures/metal/dkmtl 4124 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4125 } 4126 4127 685 // SURFACE_META V: 4 I: 6 planar 4128 { 4129 shader textures/metal/dkmtl 4130 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4131 } 4132 4133 686 // SURFACE_META V: 6 I: 12 planar 4134 { 4135 shader textures/metal/dkmtl 4136 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4137 } 4138 4139 687 // SURFACE_META V: 4 I: 6 planar 4140 { 4141 shader textures/metal/dkmtl 4142 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4143 } 4144 4145 688 // SURFACE_META V: 4 I: 6 planar 4146 { 4147 shader textures/metal/dkmtl 4148 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4149 } 4150 4151 689 // SURFACE_META V: 4 I: 6 planar 4152 { 4153 shader textures/metal/dkmtl 4154 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4155 } 4156 4157 690 // SURFACE_META V: 4 I: 6 planar 4158 { 4159 shader textures/metal/dkmtl 4160 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4161 } 4162 4163 691 // SURFACE_META V: 4 I: 6 planar 4164 { 4165 shader textures/metal/dkmtl 4166 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4167 } 4168 4169 692 // SURFACE_META V: 4 I: 6 planar 4170 { 4171 shader textures/metal/dkmtl 4172 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4173 } 4174 4175 693 // SURFACE_META V: 6 I: 12 planar 4176 { 4177 shader textures/metal/dkmtl 4178 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4179 } 4180 4181 694 // SURFACE_META V: 6 I: 12 planar 4182 { 4183 shader textures/metal/dkmtl 4184 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4185 } 4186 4187 695 // SURFACE_META V: 4 I: 6 planar 4188 { 4189 shader textures/metal/dkmtl 4190 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4191 } 4192 4193 696 // SURFACE_META V: 4 I: 6 planar 4194 { 4195 shader textures/metal/dkmtl 4196 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4197 } 4198 4199 697 // SURFACE_META V: 4 I: 6 planar 4200 { 4201 shader textures/metal/dkmtl 4202 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4203 } 4204 4205 698 // SURFACE_META V: 4 I: 6 planar 4206 { 4207 shader textures/metal/dkmtl 4208 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4209 } 4210 4211 699 // SURFACE_META V: 3 I: 3 planar 4212 { 4213 shader textures/metal/dkmtl 4214 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4215 } 4216 4217 700 // SURFACE_META V: 4 I: 6 planar 4218 { 4219 shader textures/metal/dkmtl 4220 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4221 } 4222 4223 701 // SURFACE_META V: 3 I: 3 planar 4224 { 4225 shader textures/metal/dkmtl 4226 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4227 } 4228 4229 702 // SURFACE_META V: 5 I: 9 planar 4230 { 4231 shader textures/metal/dkmtl 4232 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4233 } 4234 4235 703 // SURFACE_META V: 4 I: 6 planar 4236 { 4237 shader textures/metal/dkmtl 4238 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4239 } 4240 4241 704 // SURFACE_META V: 4 I: 6 planar 4242 { 4243 shader textures/metal/dkmtl 4244 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4245 } 4246 4247 705 // SURFACE_META V: 4 I: 6 planar 4248 { 4249 shader textures/metal/dkmtl 4250 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4251 } 4252 4253 706 // SURFACE_META V: 4 I: 6 planar 4254 { 4255 shader textures/metal/dkmtl 4256 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4257 } 4258 4259 707 // SURFACE_META V: 4 I: 6 planar 4260 { 4261 shader textures/metal/dkmtl 4262 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4263 } 4264 4265 708 // SURFACE_META V: 4 I: 6 planar 4266 { 4267 shader textures/metal/dkmtl 4268 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4269 } 4270 4271 709 // SURFACE_META V: 4 I: 6 planar 4272 { 4273 shader textures/metal/dkmtl 4274 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4275 } 4276 4277 710 // SURFACE_META V: 4 I: 6 planar 4278 { 4279 shader textures/metal/dkmtl 4280 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4281 } 4282 4283 711 // SURFACE_META V: 4 I: 6 planar 4284 { 4285 shader textures/metal/dkmtl 4286 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4287 } 4288 4289 712 // SURFACE_META V: 4 I: 6 planar 4290 { 4291 shader textures/metal/dkmtl 4292 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4293 } 4294 4295 713 // SURFACE_META V: 4 I: 6 planar 4296 { 4297 shader textures/metal/dkmtl 4298 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4299 } 4300 4301 714 // SURFACE_META V: 4 I: 6 planar 4302 { 4303 shader textures/metal/dkmtl 4304 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4291 712 // SURFACE_META V: 8 I: 18 planar 4292 { 4293 shader textures/metal/de-r_mtl2_bright 4294 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4295 } 4296 4297 713 // SURFACE_META V: 6 I: 12 planar 4298 { 4299 shader textures/metal/de-r_mtl2_bright 4300 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4301 } 4302 4303 714 // SURFACE_META V: 6 I: 12 planar 4304 { 4305 shader textures/metal/de-r_mtl2_bright 4306 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4305 4307 } 4306 4308 4307 4309 715 // SURFACE_META V: 4 I: 6 planar 4308 4310 { 4309 shader textures/metal/d kmtl4310 lightmapAxis ( -1.000000 0.000000 0.000000 )4311 } 4312 4313 716 // SURFACE_META V: 4 I: 6planar4314 { 4315 shader textures/metal/d kmtl4316 lightmapAxis ( 0.000000 0.000000 -1.000000 )4317 } 4318 4319 717 // SURFACE_META V: 4 I: 6planar4320 { 4321 shader textures/metal/d kmtl4322 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4323 } 4324 4325 718 // SURFACE_META V: 4 I: 6planar4326 { 4327 shader textures/metal/d kmtl4328 lightmapAxis ( -1.000000 0.000000 0.000000 )4329 } 4330 4331 719 // SURFACE_META V: 4 I: 6planar4332 { 4333 shader textures/metal/d kmtl4334 lightmapAxis ( 0.000000 0.000000 -1.000000 )4335 } 4336 4337 720 // SURFACE_META V: 4 I: 6planar4338 { 4339 shader textures/metal/d kmtl4340 lightmapAxis ( 1.000000 0.000000 0.000000 )4311 shader textures/metal/de-r_mtl2_bright 4312 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4313 } 4314 4315 716 // SURFACE_META V: 7 I: 15 planar 4316 { 4317 shader textures/metal/de-r_mtl2_bright 4318 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4319 } 4320 4321 717 // SURFACE_META V: 13 I: 33 planar 4322 { 4323 shader textures/metal/de-r_mtl2_bright 4324 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4325 } 4326 4327 718 // SURFACE_META V: 12 I: 30 planar 4328 { 4329 shader textures/metal/de-r_mtl2_bright 4330 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4331 } 4332 4333 719 // SURFACE_META V: 8 I: 18 planar 4334 { 4335 shader textures/metal/de-r_mtl2_bright 4336 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4337 } 4338 4339 720 // SURFACE_META V: 11 I: 27 planar 4340 { 4341 shader textures/metal/de-r_mtl2_bright 4342 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4341 4343 } 4342 4344 4343 4345 721 // SURFACE_META V: 4 I: 6 planar 4344 4346 { 4345 shader textures/metal/d kmtl4346 lightmapAxis ( 0.000000 1.000000 0.000000 )4347 } 4348 4349 722 // SURFACE_META V: 4 I: 6planar4350 { 4351 shader textures/metal/d kmtl4352 lightmapAxis ( -1.000000 0.000000 0.000000 )4353 } 4354 4355 723 // SURFACE_META V: 10 I: 24planar4356 { 4357 shader textures/metal/d kmtl4358 lightmapAxis ( 0.000000 1.000000 0.000000 )4359 } 4360 4361 724 // SURFACE_META V: 10 I: 24planar4362 { 4363 shader textures/metal/d kmtl4347 shader textures/metal/de-r_mtl2_bright 4348 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4349 } 4350 4351 722 // SURFACE_META V: 9 I: 21 planar 4352 { 4353 shader textures/metal/de-r_mtl2_bright 4354 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4355 } 4356 4357 723 // SURFACE_META V: 4 I: 6 planar 4358 { 4359 shader textures/metal/de-r_mtl2_bright 4360 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4361 } 4362 4363 724 // SURFACE_META V: 4 I: 6 planar 4364 { 4365 shader textures/metal/de-r_mtl2_bright 4364 4366 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4365 4367 } … … 4367 4369 725 // SURFACE_META V: 4 I: 6 planar 4368 4370 { 4369 shader textures/metal/d kmtl4370 lightmapAxis ( 0.000000 0.000000 1.000000 )4371 shader textures/metal/de-r_mtl2_bright 4372 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4371 4373 } 4372 4374 4373 4375 726 // SURFACE_META V: 4 I: 6 planar 4374 4376 { 4375 shader textures/metal/d kmtl4376 lightmapAxis ( 0.000000 0.000000 -1.000000 )4377 } 4378 4379 727 // SURFACE_META V: 15 I: 39planar4380 { 4381 shader textures/metal/d kmtl4382 lightmapAxis ( 0.000000 -1.000000 0.000000 )4377 shader textures/metal/de-r_mtl2_bright 4378 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4379 } 4380 4381 727 // SURFACE_META V: 4 I: 6 planar 4382 { 4383 shader textures/metal/de-r_mtl2_bright 4384 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4383 4385 } 4384 4386 4385 4387 728 // SURFACE_META V: 4 I: 6 planar 4386 4388 { 4387 shader textures/metal/d kmtl4388 lightmapAxis ( 0.000000 0.000000 1.000000 )4389 shader textures/metal/de-r_mtl2_bright 4390 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4389 4391 } 4390 4392 4391 4393 729 // SURFACE_META V: 4 I: 6 planar 4392 4394 { 4393 shader textures/metal/d kmtl4394 lightmapAxis ( 1.000000 0.000000 0.000000 )4395 shader textures/metal/de-r_mtl2_bright 4396 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4395 4397 } 4396 4398 4397 4399 730 // SURFACE_META V: 4 I: 6 planar 4398 4400 { 4399 shader textures/metal/d kmtl4400 lightmapAxis ( 1.000000 0.000000 0.000000 )4401 shader textures/metal/de-r_mtl2_bright 4402 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4401 4403 } 4402 4404 4403 4405 731 // SURFACE_META V: 4 I: 6 planar 4404 4406 { 4405 shader textures/metal/d kmtl4407 shader textures/metal/de-r_mtl2_bright 4406 4408 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4407 4409 } … … 4409 4411 732 // SURFACE_META V: 4 I: 6 planar 4410 4412 { 4411 shader textures/metal/d kmtl4412 lightmapAxis ( -1.000000 0.000000 0.000000 )4413 shader textures/metal/de-r_mtl2_bright 4414 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4413 4415 } 4414 4416 4415 4417 733 // SURFACE_META V: 4 I: 6 planar 4416 4418 { 4417 shader textures/metal/d kmtl4419 shader textures/metal/de-r_mtl2_bright 4418 4420 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4419 4421 } … … 4421 4423 734 // SURFACE_META V: 4 I: 6 planar 4422 4424 { 4423 shader textures/metal/d kmtl4424 lightmapAxis ( 0.000000 0.000000 1.000000 )4425 shader textures/metal/de-r_mtl2_bright 4426 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4425 4427 } 4426 4428 4427 4429 735 // SURFACE_META V: 4 I: 6 planar 4428 4430 { 4429 shader textures/metal/d kmtl4430 lightmapAxis ( -1.000000 0.000000 0.000000 )4431 shader textures/metal/de-r_mtl2_bright 4432 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4431 4433 } 4432 4434 4433 4435 736 // SURFACE_META V: 4 I: 6 planar 4434 4436 { 4435 shader textures/metal/d kmtl4436 lightmapAxis ( 0.000000 0.000000 -1.000000 )4437 } 4438 4439 737 // SURFACE_META V: 17 I: 45planar4440 { 4441 shader textures/metal/d kmtl4442 lightmapAxis ( 0.000000 0.000000 -1.000000 )4443 } 4444 4445 738 // SURFACE_META V: 4 I: 6planar4446 { 4447 shader textures/metal/d kmtl4448 lightmapAxis ( 1.000000 0.000000 0.000000 )4437 shader textures/metal/de-r_mtl2_bright 4438 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4439 } 4440 4441 737 // SURFACE_META V: 7 I: 18 planar 4442 { 4443 shader textures/metal/de-r_mtl2_bright 4444 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4445 } 4446 4447 738 // SURFACE_META V: 6 I: 12 planar 4448 { 4449 shader textures/metal/de-r_mtl2_bright 4450 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4449 4451 } 4450 4452 4451 4453 739 // SURFACE_META V: 4 I: 6 planar 4452 4454 { 4453 shader textures/metal/d kmtl4454 lightmapAxis ( 1.000000 0.000000 0.000000 )4455 } 4456 4457 740 // SURFACE_META V: 4 I: 6planar4458 { 4459 shader textures/metal/d kmtl4460 lightmapAxis ( 0.000000 0.000000 1.000000 )4455 shader textures/metal/de-r_mtl2_bright 4456 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4457 } 4458 4459 740 // SURFACE_META V: 5 I: 9 planar 4460 { 4461 shader textures/metal/de-r_mtl2_bright 4462 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4461 4463 } 4462 4464 4463 4465 741 // SURFACE_META V: 4 I: 6 planar 4464 4466 { 4465 shader textures/metal/d kmtl4466 lightmapAxis ( -1.000000 0.000000 0.000000 )4467 shader textures/metal/de-r_mtl2_bright 4468 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4467 4469 } 4468 4470 4469 4471 742 // SURFACE_META V: 4 I: 6 planar 4470 4472 { 4471 shader textures/metal/d kmtl4472 lightmapAxis ( 0.000000 0.000000 -1.000000 )4473 shader textures/metal/de-r_mtl2_bright 4474 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4473 4475 } 4474 4476 4475 4477 743 // SURFACE_META V: 4 I: 6 planar 4476 4478 { 4477 shader textures/metal/d kmtl4478 lightmapAxis ( 0.000000 0.000000 1.000000 )4479 shader textures/metal/de-r_mtl2_bright 4480 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4479 4481 } 4480 4482 4481 4483 744 // SURFACE_META V: 4 I: 6 planar 4482 4484 { 4483 shader textures/metal/d kmtl4484 lightmapAxis ( -1.000000 0.000000 0.000000 )4485 shader textures/metal/de-r_mtl2_bright 4486 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4485 4487 } 4486 4488 4487 4489 745 // SURFACE_META V: 4 I: 6 planar 4488 4490 { 4489 shader textures/metal/d kmtl4490 lightmapAxis ( 0.000000 0.000000 -1.000000 )4491 } 4492 4493 746 // SURFACE_META V: 6 I: 12planar4494 { 4495 shader textures/metal/d kmtl4496 lightmapAxis ( 0.000000 0.000000 -1.000000 )4491 shader textures/metal/de-r_mtl2_bright 4492 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4493 } 4494 4495 746 // SURFACE_META V: 4 I: 6 planar 4496 { 4497 shader textures/metal/de-r_mtl2_bright 4498 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4497 4499 } 4498 4500 4499 4501 747 // SURFACE_META V: 4 I: 6 planar 4500 4502 { 4501 shader textures/metal/d kmtl4502 lightmapAxis ( 1.000000 0.000000 0.000000 )4503 shader textures/metal/de-r_mtl2_bright 4504 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4503 4505 } 4504 4506 4505 4507 748 // SURFACE_META V: 4 I: 6 planar 4506 4508 { 4507 shader textures/metal/d kmtl4508 lightmapAxis ( 1.000000 0.000000 0.000000 )4509 shader textures/metal/de-r_mtl2_bright 4510 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4509 4511 } 4510 4512 4511 4513 749 // SURFACE_META V: 4 I: 6 planar 4512 4514 { 4513 shader textures/metal/d kmtl4514 lightmapAxis ( 0.000000 0.000000 1.000000 )4515 shader textures/metal/de-r_mtl2_bright 4516 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4515 4517 } 4516 4518 4517 4519 750 // SURFACE_META V: 4 I: 6 planar 4518 4520 { 4519 shader textures/metal/d kmtl4520 lightmapAxis ( -1.000000 0.000000 0.000000 )4521 shader textures/metal/de-r_mtl2_bright 4522 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4521 4523 } 4522 4524 4523 4525 751 // SURFACE_META V: 4 I: 6 planar 4524 4526 { 4525 shader textures/metal/d kmtl4527 shader textures/metal/de-r_mtl2_bright 4526 4528 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4527 4529 } … … 4529 4531 752 // SURFACE_META V: 4 I: 6 planar 4530 4532 { 4531 shader textures/metal/d kmtl4532 lightmapAxis ( 0.000000 0.000000 1.000000 )4533 } 4534 4535 753 // SURFACE_META V: 4 I: 6planar4536 { 4537 shader textures/metal/d kmtl4538 lightmapAxis ( -1.000000 0.000000 0.000000 )4533 shader textures/metal/de-r_mtl2_bright 4534 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4535 } 4536 4537 753 // SURFACE_META V: 5 I: 9 planar 4538 { 4539 shader textures/metal/de-r_mtl2_bright 4540 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4539 4541 } 4540 4542 4541 4543 754 // SURFACE_META V: 4 I: 6 planar 4542 4544 { 4543 shader textures/metal/d kmtl4544 lightmapAxis ( 0.000000 0.000000 -1.000000 )4545 } 4546 4547 755 // SURFACE_META V: 11 I: 30planar4548 { 4549 shader textures/metal/d kmtl4550 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4551 } 4552 4553 756 // SURFACE_META V: 9 I: 24planar4554 { 4555 shader textures/metal/d kmtl4556 lightmapAxis ( 0.000000 -1.000000 0.000000 )4545 shader textures/metal/de-r_mtl2_bright 4546 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4547 } 4548 4549 755 // SURFACE_META V: 4 I: 6 planar 4550 { 4551 shader textures/metal/de-r_mtl2_bright 4552 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4553 } 4554 4555 756 // SURFACE_META V: 4 I: 6 planar 4556 { 4557 shader textures/metal/de-r_mtl2_bright 4558 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4557 4559 } 4558 4560 4559 4561 757 // SURFACE_META V: 4 I: 6 planar 4560 4562 { 4561 shader textures/metal/d kmtl4562 lightmapAxis ( 1.000000 0.000000 0.000000 )4563 shader textures/metal/de-r_mtl2_bright 4564 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4563 4565 } 4564 4566 4565 4567 758 // SURFACE_META V: 4 I: 6 planar 4566 4568 { 4567 shader textures/metal/d kmtl4568 lightmapAxis ( 1.000000 0.000000 0.000000 )4569 } 4570 4571 759 // SURFACE_META V: 15 I: 42planar4572 { 4573 shader textures/metal/d kmtl4574 lightmapAxis ( 0.000000 -1.000000 0.000000 )4575 } 4576 4577 760 // SURFACE_META V: 4 I: 6planar4578 { 4579 shader textures/metal/d kmtl4580 lightmapAxis ( 0.000000 0.000000 1.000000 )4569 shader textures/metal/de-r_mtl2_bright 4570 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4571 } 4572 4573 759 // SURFACE_META V: 4 I: 6 planar 4574 { 4575 shader textures/metal/de-r_mtl2_bright 4576 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4577 } 4578 4579 760 // SURFACE_META V: 5 I: 9 planar 4580 { 4581 shader textures/metal/de-r_mtl2_bright 4582 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4581 4583 } 4582 4584 4583 4585 761 // SURFACE_META V: 4 I: 6 planar 4584 4586 { 4585 shader textures/metal/d kmtl4586 lightmapAxis ( -1.000000 0.000000 0.000000 )4587 } 4588 4589 762 // SURFACE_META V: 4 I: 6planar4590 { 4591 shader textures/metal/d kmtl4592 lightmapAxis ( 0.000000 0.000000 -1.000000 )4587 shader textures/metal/de-r_mtl2_bright 4588 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4589 } 4590 4591 762 // SURFACE_META V: 5 I: 9 planar 4592 { 4593 shader textures/metal/de-r_mtl2_bright 4594 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4593 4595 } 4594 4596 4595 4597 763 // SURFACE_META V: 4 I: 6 planar 4596 4598 { 4597 shader textures/metal/d kmtl4598 lightmapAxis ( 0.000000 0.000000 1.000000 )4599 } 4600 4601 764 // SURFACE_META V: 4 I: 6planar4602 { 4603 shader textures/metal/d kmtl4604 lightmapAxis ( -1.000000 0.000000 0.000000 )4599 shader textures/metal/de-r_mtl2_bright 4600 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4601 } 4602 4603 764 // SURFACE_META V: 5 I: 9 planar 4604 { 4605 shader textures/metal/de-r_mtl2_bright 4606 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4605 4607 } 4606 4608 4607 4609 765 // SURFACE_META V: 4 I: 6 planar 4608 4610 { 4609 shader textures/metal/d kmtl4610 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4611 } 4612 4613 766 // SURFACE_META V: 4 I: 6planar4614 { 4615 shader textures/metal/d kmtl4616 lightmapAxis ( 0.000000 1.000000 0.000000 )4611 shader textures/metal/de-r_mtl2_bright 4612 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4613 } 4614 4615 766 // SURFACE_META V: 5 I: 9 planar 4616 { 4617 shader textures/metal/de-r_mtl2_bright 4618 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4617 4619 } 4618 4620 4619 4621 767 // SURFACE_META V: 4 I: 6 planar 4620 4622 { 4621 shader textures/metal/d kmtl4622 lightmapAxis ( 0.000000 -1.000000 0.000000 )4623 shader textures/metal/de-r_mtl2_bright 4624 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4623 4625 } 4624 4626 4625 4627 768 // SURFACE_META V: 4 I: 6 planar 4626 4628 { 4627 shader textures/metal/d kmtl4628 lightmapAxis ( 0.000000 0.000000 1.000000 )4629 shader textures/metal/de-r_mtl2_bright 4630 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4629 4631 } 4630 4632 4631 4633 769 // SURFACE_META V: 4 I: 6 planar 4632 4634 { 4633 shader textures/metal/d kmtl4634 lightmapAxis ( -1.000000 0.000000 0.000000 )4635 shader textures/metal/de-r_mtl2_bright 4636 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4635 4637 } 4636 4638 4637 4639 770 // SURFACE_META V: 4 I: 6 planar 4638 4640 { 4639 shader textures/metal/d kmtl4641 shader textures/metal/de-r_mtl2_bright 4640 4642 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4641 4643 } … … 4643 4645 771 // SURFACE_META V: 4 I: 6 planar 4644 4646 { 4645 shader textures/metal/d kmtl4646 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4647 } 4648 4649 772 // SURFACE_META V: 5 I: 9planar4650 { 4651 shader textures/metal/d kmtl4652 lightmapAxis ( 0.000000 0.000000 -1.000000 )4647 shader textures/metal/de-r_mtl2_bright 4648 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4649 } 4650 4651 772 // SURFACE_META V: 4 I: 6 planar 4652 { 4653 shader textures/metal/de-r_mtl2_bright 4654 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4653 4655 } 4654 4656 4655 4657 773 // SURFACE_META V: 4 I: 6 planar 4656 4658 { 4657 shader textures/metal/d kmtl4658 lightmapAxis ( 0.000000 1.000000 0.000000 )4659 shader textures/metal/de-r_mtl2_bright 4660 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4659 4661 } 4660 4662 4661 4663 774 // SURFACE_META V: 4 I: 6 planar 4662 4664 { 4663 shader textures/metal/d kmtl4664 lightmapAxis ( 0.000000 0.000000 1.000000 )4665 shader textures/metal/de-r_mtl2_bright 4666 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4665 4667 } 4666 4668 4667 4669 775 // SURFACE_META V: 4 I: 6 planar 4668 4670 { 4669 shader textures/metal/d kmtl4670 lightmapAxis ( -1.000000 0.000000 0.000000 )4671 shader textures/metal/de-r_mtl2_bright 4672 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4671 4673 } 4672 4674 4673 4675 776 // SURFACE_META V: 4 I: 6 planar 4674 4676 { 4675 shader textures/metal/d kmtl4676 lightmapAxis ( 0.000000 0.000000 -1.000000 )4677 shader textures/metal/de-r_mtl2_bright 4678 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4677 4679 } 4678 4680 4679 4681 777 // SURFACE_META V: 4 I: 6 planar 4680 4682 { 4681 shader textures/metal/d kmtl4682 lightmapAxis ( 0.000000 0.000000 1.000000 )4683 shader textures/metal/de-r_mtl2_bright 4684 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4683 4685 } 4684 4686 4685 4687 778 // SURFACE_META V: 4 I: 6 planar 4686 4688 { 4687 shader textures/metal/d kmtl4688 lightmapAxis ( -1.000000 0.000000 0.000000 )4689 shader textures/metal/de-r_mtl2_bright 4690 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4689 4691 } 4690 4692 4691 4693 779 // SURFACE_META V: 4 I: 6 planar 4692 4694 { 4693 shader textures/metal/d kmtl4694 lightmapAxis ( 0.000000 0.000000 -1.000000 )4695 shader textures/metal/de-r_mtl2_bright 4696 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4695 4697 } 4696 4698 4697 4699 780 // SURFACE_META V: 4 I: 6 planar 4698 4700 { 4699 shader textures/metal/d kmtl4701 shader textures/metal/de-r_mtl2_bright 4700 4702 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4701 4703 } … … 4703 4705 781 // SURFACE_META V: 4 I: 6 planar 4704 4706 { 4705 shader textures/metal/d kmtl4706 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4707 } 4708 4709 782 // SURFACE_META V: 5 I: 9planar4710 { 4711 shader textures/metal/d kmtl4712 lightmapAxis ( 0.000000 -1.000000 0.000000 )4713 } 4714 4715 783 // SURFACE_META V: 4 I: 6planar4716 { 4717 shader textures/metal/d kmtl4718 lightmapAxis ( 0.000000 0.000000 1.000000 )4719 } 4720 4721 784 // SURFACE_META V: 4 I: 6planar4722 { 4723 shader textures/metal/d kmtl4724 lightmapAxis ( -1.000000 0.000000 0.000000 )4725 } 4726 4727 785 // SURFACE_META V: 4 I: 6planar4728 { 4729 shader textures/metal/d kmtl4730 lightmapAxis ( 0.000000 0.000000 -1.000000 )4731 } 4732 4733 786 // SURFACE_META V: 4 I: 6planar4734 { 4735 shader textures/metal/d kmtl4736 lightmapAxis ( 0.000000 0.000000 1.000000 )4737 } 4738 4739 787 // SURFACE_META V: 4 I: 6planar4740 { 4741 shader textures/metal/d kmtl4742 lightmapAxis ( -1.000000 0.000000 0.000000 )4743 } 4744 4745 788 // SURFACE_META V: 4 I: 6planar4746 { 4747 shader textures/metal/d kmtl4748 lightmapAxis ( 0.000000 0.000000 -1.000000 )4707 shader textures/metal/de-r_mtl2_bright 4708 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4709 } 4710 4711 782 // SURFACE_META V: 4 I: 6 planar 4712 { 4713 shader textures/metal/de-r_mtl2_bright 4714 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4715 } 4716 4717 783 // SURFACE_META V: 18 I: 60 planar 4718 { 4719 shader textures/metal/de-r_mtl2_bright 4720 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4721 } 4722 4723 784 // SURFACE_META V: 18 I: 60 planar 4724 { 4725 shader textures/metal/de-r_mtl2_bright 4726 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4727 } 4728 4729 785 // SURFACE_META V: 18 I: 60 planar 4730 { 4731 shader textures/metal/de-r_mtl2_bright 4732 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4733 } 4734 4735 786 // SURFACE_META V: 18 I: 60 planar 4736 { 4737 shader textures/metal/de-r_mtl2_bright 4738 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4739 } 4740 4741 787 // SURFACE_META V: 18 I: 60 planar 4742 { 4743 shader textures/metal/de-r_mtl2_bright 4744 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4745 } 4746 4747 788 // SURFACE_META V: 18 I: 60 planar 4748 { 4749 shader textures/metal/de-r_mtl2_bright 4750 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4749 4751 } 4750 4752 4751 4753 789 // SURFACE_META V: 4 I: 6 planar 4752 4754 { 4753 shader textures/metal/d kmtl4754 lightmapAxis ( 1.000000 0.000000 0.000000 )4755 } 4756 4757 790 // SURFACE_META V: 4 I: 6planar4758 { 4759 shader textures/metal/d kmtl4760 lightmapAxis ( 1.000000 0.000000 0.000000 )4755 shader textures/metal/de-r_mtl2_bright 4756 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4757 } 4758 4759 790 // SURFACE_META V: 18 I: 60 planar 4760 { 4761 shader textures/metal/de-r_mtl2_bright 4762 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4761 4763 } 4762 4764 4763 4765 791 // SURFACE_META V: 4 I: 6 planar 4764 4766 { 4765 shader textures/metal/d kmtl4766 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4767 } 4768 4769 792 // SURFACE_META V: 4 I: 6planar4770 { 4771 shader textures/metal/d kmtl4772 lightmapAxis ( 0.000000 0.000000 -1.000000 )4773 } 4774 4775 793 // SURFACE_META V: 4 I: 6planar4776 { 4777 shader textures/metal/d kmtl4778 lightmapAxis ( 1.000000 0.000000 0.000000 )4779 } 4780 4781 794 // SURFACE_META V: 4 I: 6planar4782 { 4783 shader textures/metal/d kmtl4784 lightmapAxis ( 1.000000 0.000000 0.000000 )4785 } 4786 4787 795 // SURFACE_META V: 4 I: 6planar4788 { 4789 shader textures/metal/d kmtl4790 lightmapAxis ( 0.000000 0.000000 1.000000 )4767 shader textures/metal/de-r_mtl2_bright 4768 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4769 } 4770 4771 792 // SURFACE_META V: 12 I: 24 planar 4772 { 4773 shader textures/metal/de-r_mtl2_bright 4774 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4775 } 4776 4777 793 // SURFACE_META V: 12 I: 24 planar 4778 { 4779 shader textures/metal/de-r_mtl2_bright 4780 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4781 } 4782 4783 794 // SURFACE_META V: 12 I: 24 planar 4784 { 4785 shader textures/metal/de-r_mtl2_bright 4786 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4787 } 4788 4789 795 // SURFACE_META V: 12 I: 24 planar 4790 { 4791 shader textures/metal/de-r_mtl2_bright 4792 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4791 4793 } 4792 4794 4793 4795 796 // SURFACE_META V: 4 I: 6 planar 4794 4796 { 4795 shader textures/metal/d kmtl4796 lightmapAxis ( -1.000000 0.000000 0.000000 )4797 shader textures/metal/de-r_mtl2_bright 4798 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4797 4799 } 4798 4800 4799 4801 797 // SURFACE_META V: 4 I: 6 planar 4800 4802 { 4801 shader textures/metal/d kmtl4802 lightmapAxis ( 0.000000 0.000000 -1.000000 )4803 shader textures/metal/de-r_mtl2_bright 4804 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4803 4805 } 4804 4806 4805 4807 798 // SURFACE_META V: 4 I: 6 planar 4806 4808 { 4807 shader textures/metal/d kmtl4808 lightmapAxis ( 0.000000 0.000000 1.000000 )4809 } 4810 4811 799 // SURFACE_META V: 4 I: 6planar4812 { 4813 shader textures/metal/d kmtl4809 shader textures/metal/de-r_mtl2_bright 4810 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4811 } 4812 4813 799 // SURFACE_META V: 18 I: 60 planar 4814 { 4815 shader textures/metal/de-r_mtl2_bright 4814 4816 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4815 4817 } … … 4817 4819 800 // SURFACE_META V: 4 I: 6 planar 4818 4820 { 4819 shader textures/metal/d kmtl4820 lightmapAxis ( 0.000000 0.000000 -1.000000 )4821 } 4822 4823 801 // SURFACE_META V: 5 I: 9planar4824 { 4825 shader textures/metal/d kmtl4826 lightmapAxis ( 0.000000 1.000000 0.000000 )4827 } 4828 4829 802 // SURFACE_META V: 4 I: 6planar4830 { 4831 shader textures/metal/d kmtl4832 lightmapAxis ( 1.000000 0.000000 0.000000 )4833 } 4834 4835 803 // SURFACE_META V: 4 I: 6planar4836 { 4837 shader textures/metal/d kmtl4838 lightmapAxis ( 1.000000 0.000000 0.000000 )4839 } 4840 4841 804 // SURFACE_META V: 4 I: 6planar4842 { 4843 shader textures/metal/d kmtl4844 lightmapAxis ( 0.000000 0.000000 1.000000 )4821 shader textures/metal/de-r_mtl2_bright 4822 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4823 } 4824 4825 801 // SURFACE_META V: 12 I: 24 planar 4826 { 4827 shader textures/metal/de-r_mtl2_bright 4828 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4829 } 4830 4831 802 // SURFACE_META V: 12 I: 24 planar 4832 { 4833 shader textures/metal/de-r_mtl2_bright 4834 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4835 } 4836 4837 803 // SURFACE_META V: 12 I: 24 planar 4838 { 4839 shader textures/metal/de-r_mtl2_bright 4840 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4841 } 4842 4843 804 // SURFACE_META V: 12 I: 24 planar 4844 { 4845 shader textures/metal/de-r_mtl2_bright 4846 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4845 4847 } 4846 4848 4847 4849 805 // SURFACE_META V: 4 I: 6 planar 4848 4850 { 4849 shader textures/metal/d kmtl4851 shader textures/metal/de-r_mtl2_bright 4850 4852 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4851 4853 } … … 4853 4855 806 // SURFACE_META V: 4 I: 6 planar 4854 4856 { 4855 shader textures/metal/d kmtl4856 lightmapAxis ( -1.000000 0.000000 0.000000 )4857 shader textures/metal/de-r_mtl2_bright 4858 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4857 4859 } 4858 4860 4859 4861 807 // SURFACE_META V: 4 I: 6 planar 4860 4862 { 4861 shader textures/metal/d kmtl4862 lightmapAxis ( 0.000000 0.000000 -1.000000 )4863 } 4864 4865 808 // SURFACE_META V: 4 I: 6planar4866 { 4867 shader textures/metal/d kmtl4868 lightmapAxis ( 0.000000 0.000000 1.000000 )4863 shader textures/metal/de-r_mtl2_bright 4864 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4865 } 4866 4867 808 // SURFACE_META V: 18 I: 60 planar 4868 { 4869 shader textures/metal/de-r_mtl2_bright 4870 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4869 4871 } 4870 4872 4871 4873 809 // SURFACE_META V: 4 I: 6 planar 4872 4874 { 4873 shader textures/metal/d kmtl4874 lightmapAxis ( -1.000000 0.000000 0.000000 )4875 } 4876 4877 810 // SURFACE_META V: 4 I: 6planar4878 { 4879 shader textures/metal/d kmtl4880 lightmapAxis ( 0.000000 0.000000 -1.000000 )4881 } 4882 4883 811 // SURFACE_META V: 5 I: 9planar4884 { 4885 shader textures/metal/d kmtl4886 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4887 } 4888 4889 812 // SURFACE_META V: 4 I: 6planar4890 { 4891 shader textures/metal/d kmtl4892 lightmapAxis ( 0.000000 0.000000 -1.000000 )4893 } 4894 4895 813 // SURFACE_META V: 4 I: 6planar4896 { 4897 shader textures/metal/d kmtl4898 lightmapAxis ( 0.000000 -1.000000 0.000000 )4899 } 4900 4901 814 // SURFACE_META V: 6 I: 12planar4902 { 4903 shader textures/metal/d kmtl4904 lightmapAxis ( 0.000000 1.000000 0.000000 )4875 shader textures/metal/de-r_mtl2_bright 4876 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4877 } 4878 4879 810 // SURFACE_META V: 12 I: 24 planar 4880 { 4881 shader textures/metal/de-r_mtl2_bright 4882 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4883 } 4884 4885 811 // SURFACE_META V: 12 I: 24 planar 4886 { 4887 shader textures/metal/de-r_mtl2_bright 4888 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4889 } 4890 4891 812 // SURFACE_META V: 12 I: 24 planar 4892 { 4893 shader textures/metal/de-r_mtl2_bright 4894 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4895 } 4896 4897 813 // SURFACE_META V: 12 I: 24 planar 4898 { 4899 shader textures/metal/de-r_mtl2_bright 4900 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4901 } 4902 4903 814 // SURFACE_META V: 4 I: 6 planar 4904 { 4905 shader textures/metal/de-r_mtl2_bright 4906 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4905 4907 } 4906 4908 4907 4909 815 // SURFACE_META V: 4 I: 6 planar 4908 4910 { 4909 shader textures/metal/d kmtl4910 lightmapAxis ( 0.000000 0.000000 -1.000000 )4911 } 4912 4913 816 // SURFACE_META V: 4 I:6 planar4914 { 4915 shader textures/metal/d kmtl4916 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4917 } 4918 4919 817 // SURFACE_META V: 3 I: 3planar4920 { 4921 shader textures/metal/d kmtl4922 lightmapAxis ( 1.000000 0.000000 0.000000 )4911 shader textures/metal/de-r_mtl2_bright 4912 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4913 } 4914 4915 816 // SURFACE_META V: 16 I: 36 planar 4916 { 4917 shader textures/metal/de-r_mtl2_bright 4918 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4919 } 4920 4921 817 // SURFACE_META V: 16 I: 36 planar 4922 { 4923 shader textures/metal/de-r_mtl2_bright 4924 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4923 4925 } 4924 4926 4925 4927 818 // SURFACE_META V: 4 I: 6 planar 4926 4928 { 4927 shader textures/metal/d kmtl4928 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4929 } 4930 4931 819 // SURFACE_META V: 6 I: 12planar4932 { 4933 shader textures/metal/d kmtl4934 lightmapAxis ( -1.000000 0.000000 0.000000 )4929 shader textures/metal/de-r_mtl2_bright 4930 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4931 } 4932 4933 819 // SURFACE_META V: 4 I: 6 planar 4934 { 4935 shader textures/metal/de-r_mtl2_bright 4936 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4935 4937 } 4936 4938 4937 4939 820 // SURFACE_META V: 4 I: 6 planar 4938 4940 { 4939 shader textures/metal/d kmtl4940 lightmapAxis ( 0.000000 0.000000 1.000000 )4941 } 4942 4943 821 // SURFACE_META V: 4 I: 6planar4944 { 4945 shader textures/metal/d kmtl4941 shader textures/metal/de-r_mtl2_bright 4942 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 4943 } 4944 4945 821 // SURFACE_META V: 6 I: 12 planar 4946 { 4947 shader textures/metal/de-r_mtl2_bright 4946 4948 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4947 4949 } … … 4949 4951 822 // SURFACE_META V: 4 I: 6 planar 4950 4952 { 4951 shader textures/metal/d kmtl4952 lightmapAxis ( 0.000000 0.000000 -1.000000 )4953 shader textures/metal/de-r_mtl2_bright 4954 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4953 4955 } 4954 4956 4955 4957 823 // SURFACE_META V: 4 I: 6 planar 4956 4958 { 4957 shader textures/metal/d kmtl4958 lightmapAxis ( 1.000000 0.000000 0.000000 )4959 shader textures/metal/de-r_mtl2_bright 4960 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4959 4961 } 4960 4962 4961 4963 824 // SURFACE_META V: 4 I: 6 planar 4962 4964 { 4963 shader textures/metal/d kmtl4964 lightmapAxis ( 0.000000 0.000000 1.000000 )4965 shader textures/metal/de-r_mtl2_bright 4966 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4965 4967 } 4966 4968 4967 4969 825 // SURFACE_META V: 4 I: 6 planar 4968 4970 { 4969 shader textures/metal/d kmtl4970 lightmapAxis ( -1.000000 0.000000 0.000000 )4971 } 4972 4973 826 // SURFACE_META V: 4 I:6 planar4974 { 4975 shader textures/metal/d kmtl4976 lightmapAxis ( 0.000000 0.000000 -1.000000 )4977 } 4978 4979 827 // SURFACE_META V: 4 I:6 planar4980 { 4981 shader textures/metal/d kmtl4982 lightmapAxis ( 0.000000 0.000000 1.000000 )4971 shader textures/metal/de-r_mtl2_bright 4972 lightmapAxis ( 0.000000 0.000000 1.000000 ) 4973 } 4974 4975 826 // SURFACE_META V: 16 I: 36 planar 4976 { 4977 shader textures/metal/de-r_mtl2_bright 4978 lightmapAxis ( 1.000000 0.000000 0.000000 ) 4979 } 4980 4981 827 // SURFACE_META V: 16 I: 36 planar 4982 { 4983 shader textures/metal/de-r_mtl2_bright 4984 lightmapAxis ( -1.000000 0.000000 0.000000 ) 4983 4985 } 4984 4986 4985 4987 828 // SURFACE_META V: 4 I: 6 planar 4986 4988 { 4987 shader textures/metal/d kmtl4988 lightmapAxis ( -1.000000 0.000000 0.000000 )4989 shader textures/metal/de-r_mtl2_bright 4990 lightmapAxis ( 0.000000 1.000000 0.000000 ) 4989 4991 } 4990 4992 4991 4993 829 // SURFACE_META V: 4 I: 6 planar 4992 4994 { 4993 shader textures/metal/d kmtl4994 lightmapAxis ( 0.000000 0.000000 -1.000000 )4995 } 4996 4997 830 // SURFACE_META V: 5 I: 9planar4998 { 4999 shader textures/metal/d kmtl5000 lightmapAxis ( 0.000000 0.000000 1.000000 )5001 } 5002 5003 831 // SURFACE_META V: 4 I: 6planar5004 { 5005 shader textures/metal/d kmtl5006 lightmapAxis ( 0.000000 0.000000 1.000000 )4995 shader textures/metal/de-r_mtl2_bright 4996 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 4997 } 4998 4999 830 // SURFACE_META V: 4 I: 6 planar 5000 { 5001 shader textures/metal/de-r_mtl2_bright 5002 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5003 } 5004 5005 831 // SURFACE_META V: 6 I: 12 planar 5006 { 5007 shader textures/metal/de-r_mtl2_bright 5008 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5007 5009 } 5008 5010 5009 5011 832 // SURFACE_META V: 4 I: 6 planar 5010 5012 { 5011 shader textures/metal/d kmtl5012 lightmapAxis ( -1.000000 0.000000 0.000000 )5013 shader textures/metal/de-r_mtl2_bright 5014 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5013 5015 } 5014 5016 5015 5017 833 // SURFACE_META V: 4 I: 6 planar 5016 5018 { 5017 shader textures/metal/d kmtl5018 lightmapAxis ( 0.000000 0.000000 -1.000000 )5019 } 5020 5021 834 // SURFACE_META V: 6 I: 12planar5022 { 5023 shader textures/metal/d kmtl5019 shader textures/metal/de-r_mtl2_bright 5020 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5021 } 5022 5023 834 // SURFACE_META V: 4 I: 6 planar 5024 { 5025 shader textures/metal/de-r_mtl2_bright 5024 5026 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5025 5027 } … … 5027 5029 835 // SURFACE_META V: 4 I: 6 planar 5028 5030 { 5029 shader textures/metal/d kmtl5031 shader textures/metal/de-r_mtl2_bright 5030 5032 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5031 5033 } … … 5033 5035 836 // SURFACE_META V: 4 I: 6 planar 5034 5036 { 5035 shader textures/metal/d kmtl5036 lightmapAxis ( 0.000000 0.000000 -1.000000 )5037 shader textures/metal/de-r_mtl2_bright 5038 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5037 5039 } 5038 5040 5039 5041 837 // SURFACE_META V: 4 I: 6 planar 5040 5042 { 5041 shader textures/metal/d kmtl5042 lightmapAxis ( 0.000000 0.000000 1.000000 )5043 } 5044 5045 838 // SURFACE_META V: 4 I: 6planar5046 { 5047 shader textures/metal/d kmtl5048 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5049 } 5050 5051 839 // SURFACE_META V: 7 I: 15planar5052 { 5053 shader textures/metal/d kmtl5043 shader textures/metal/de-r_mtl2_bright 5044 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5045 } 5046 5047 838 // SURFACE_META V: 18 I: 60 planar 5048 { 5049 shader textures/metal/de-r_mtl2_bright 5050 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5051 } 5052 5053 839 // SURFACE_META V: 4 I: 6 planar 5054 { 5055 shader textures/metal/de-r_mtl2_bright 5054 5056 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5055 5057 } … … 5057 5059 840 // SURFACE_META V: 4 I: 6 planar 5058 5060 { 5059 shader textures/metal/d kmtl5060 lightmapAxis ( 0.000000 0.000000 1.000000 )5061 shader textures/metal/de-r_mtl2_bright 5062 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5061 5063 } 5062 5064 5063 5065 841 // SURFACE_META V: 4 I: 6 planar 5064 5066 { 5065 shader textures/metal/d kmtl5066 lightmapAxis ( 0.000000 0.000000 -1.000000 )5067 shader textures/metal/de-r_mtl2_bright 5068 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5067 5069 } 5068 5070 5069 5071 842 // SURFACE_META V: 4 I: 6 planar 5070 5072 { 5071 shader textures/metal/d kmtl5072 lightmapAxis ( 0.000000 0.000000 1.000000 )5073 } 5074 5075 843 // SURFACE_META V: 7 I: 15planar5076 { 5077 shader textures/metal/d kmtl5078 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5079 } 5080 5081 844 // SURFACE_META V: 9 I: 21planar5082 { 5083 shader textures/metal/d kmtl5084 lightmapAxis ( 0.000000 0.000000 1.000000 )5085 } 5086 5087 845 // SURFACE_META V: 8 I: 18planar5088 { 5089 shader textures/metal/d kmtl5090 lightmapAxis ( -1.000000 0.000000 0.000000 )5073 shader textures/metal/de-r_mtl2_bright 5074 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5075 } 5076 5077 843 // SURFACE_META V: 18 I: 60 planar 5078 { 5079 shader textures/metal/de-r_mtl2_bright 5080 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5081 } 5082 5083 844 // SURFACE_META V: 4 I: 6 planar 5084 { 5085 shader textures/metal/de-r_mtl2_bright 5086 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5087 } 5088 5089 845 // SURFACE_META V: 4 I: 6 planar 5090 { 5091 shader textures/metal/de-r_mtl2_bright 5092 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5091 5093 } 5092 5094 5093 5095 846 // SURFACE_META V: 4 I: 6 planar 5094 5096 { 5095 shader textures/metal/d kmtl5096 lightmapAxis ( 0.000000 -1.000000 0.000000 )5097 } 5098 5099 847 // SURFACE_META V: 5 I: 9planar5100 { 5101 shader textures/metal/d kmtl5102 lightmapAxis ( 0.000000 0.000000 -1.000000 )5103 } 5104 5105 848 // SURFACE_META V: 6 I: 12planar5106 { 5107 shader textures/metal/d kmtl5108 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5109 } 5110 5111 849 // SURFACE_META V: 3 I: 3planar5112 { 5113 shader textures/metal/d kmtl5114 lightmapAxis ( -1.000000 0.000000 0.000000 )5097 shader textures/metal/de-r_mtl2_bright 5098 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5099 } 5100 5101 847 // SURFACE_META V: 4 I: 6 planar 5102 { 5103 shader textures/metal/de-r_mtl2_bright 5104 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5105 } 5106 5107 848 // SURFACE_META V: 18 I: 60 planar 5108 { 5109 shader textures/metal/de-r_mtl2_bright 5110 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5111 } 5112 5113 849 // SURFACE_META V: 4 I: 6 planar 5114 { 5115 shader textures/metal/de-r_mtl2_bright 5116 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5115 5117 } 5116 5118 5117 5119 850 // SURFACE_META V: 4 I: 6 planar 5118 5120 { 5119 shader textures/metal/d kmtl5120 lightmapAxis ( 0.000000 0.000000 1.000000 )5121 shader textures/metal/de-r_mtl2_bright 5122 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5121 5123 } 5122 5124 5123 5125 851 // SURFACE_META V: 4 I: 6 planar 5124 5126 { 5125 shader textures/metal/d kmtl5126 lightmapAxis ( 1.000000 0.000000 0.000000 )5127 shader textures/metal/de-r_mtl2_bright 5128 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5127 5129 } 5128 5130 5129 5131 852 // SURFACE_META V: 4 I: 6 planar 5130 5132 { 5131 shader textures/metal/d kmtl5132 lightmapAxis ( 0.000000 1.000000 0.000000 )5133 shader textures/metal/de-r_mtl2_bright 5134 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5133 5135 } 5134 5136 5135 5137 853 // SURFACE_META V: 4 I: 6 planar 5136 5138 { 5137 shader textures/metal/d kmtl5138 lightmapAxis ( 0.000000 1.000000 0.000000 )5139 shader textures/metal/de-r_mtl2_bright 5140 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5139 5141 } 5140 5142 5141 5143 854 // SURFACE_META V: 4 I: 6 planar 5142 5144 { 5143 shader textures/metal/d kmtl5144 lightmapAxis ( 0.000000 0.000000 1.000000 )5145 shader textures/metal/de-r_mtl2_bright 5146 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5145 5147 } 5146 5148 5147 5149 855 // SURFACE_META V: 4 I: 6 planar 5148 5150 { 5149 shader textures/metal/d kmtl5150 lightmapAxis ( 0.000000 0.000000 -1.000000 )5151 shader textures/metal/de-r_mtl2_bright 5152 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5151 5153 } 5152 5154 5153 5155 856 // SURFACE_META V: 4 I: 6 planar 5154 5156 { 5155 shader textures/metal/d kmtl5156 lightmapAxis ( 1.000000 0.000000 0.000000 )5157 } 5158 5159 857 // SURFACE_META V: 7 I: 15planar5160 { 5161 shader textures/metal/d kmtl5162 lightmapAxis ( 1.000000 0.000000 0.000000 )5157 shader textures/metal/de-r_mtl2_bright 5158 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5159 } 5160 5161 857 // SURFACE_META V: 4 I: 6 planar 5162 { 5163 shader textures/metal/de-r_mtl2_bright 5164 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5163 5165 } 5164 5166 5165 5167 858 // SURFACE_META V: 4 I: 6 planar 5166 5168 { 5167 shader textures/metal/d kmtl5168 lightmapAxis ( 0.000000 1.000000 0.000000 )5169 } 5170 5171 859 // SURFACE_META V: 6 I: 12planar5172 { 5173 shader textures/metal/d kmtl5174 lightmapAxis ( 0.000000 -1.000000 0.000000 )5175 } 5176 5177 860 // SURFACE_META V: 8 I: 18planar5178 { 5179 shader textures/metal/d kmtl5180 lightmapAxis ( 0.000000 0.000000 -1.000000 )5169 shader textures/metal/de-r_mtl2_bright 5170 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5171 } 5172 5173 859 // SURFACE_META V: 4 I: 6 planar 5174 { 5175 shader textures/metal/de-r_mtl2_bright 5176 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5177 } 5178 5179 860 // SURFACE_META V: 4 I: 6 planar 5180 { 5181 shader textures/metal/de-r_mtl2_bright 5182 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5181 5183 } 5182 5184 5183 5185 861 // SURFACE_META V: 4 I: 6 planar 5184 5186 { 5185 shader textures/metal/d kmtl5186 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5187 } 5188 5189 862 // SURFACE_META V: 5 I: 9planar5190 { 5191 shader textures/metal/d kmtl5192 lightmapAxis ( -1.000000 0.000000 0.000000 )5187 shader textures/metal/de-r_mtl2_bright 5188 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5189 } 5190 5191 862 // SURFACE_META V: 4 I: 6 planar 5192 { 5193 shader textures/metal/de-r_mtl2_bright 5194 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5193 5195 } 5194 5196 5195 5197 863 // SURFACE_META V: 4 I: 6 planar 5196 5198 { 5197 shader textures/metal/d kmtl5198 lightmapAxis ( -1.000000 0.000000 0.000000 )5199 shader textures/metal/de-r_mtl2_bright 5200 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5199 5201 } 5200 5202 5201 5203 864 // SURFACE_META V: 4 I: 6 planar 5202 5204 { 5203 shader textures/metal/d kmtl5204 lightmapAxis ( -1.000000 0.000000 0.000000 )5205 shader textures/metal/de-r_mtl2_bright 5206 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5205 5207 } 5206 5208 5207 5209 865 // SURFACE_META V: 4 I: 6 planar 5208 5210 { 5209 shader textures/metal/d kmtl5210 lightmapAxis ( 0.000000 1.000000 0.000000 )5211 shader textures/metal/de-r_mtl2_bright 5212 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5211 5213 } 5212 5214 5213 5215 866 // SURFACE_META V: 4 I: 6 planar 5214 5216 { 5215 shader textures/metal/d kmtl5216 lightmapAxis ( -1.000000 0.000000 0.000000 )5217 shader textures/metal/de-r_mtl2_bright 5218 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5217 5219 } 5218 5220 5219 5221 867 // SURFACE_META V: 4 I: 6 planar 5220 5222 { 5221 shader textures/metal/d kmtl5222 lightmapAxis ( 0.000000 -1.000000 0.000000 )5223 shader textures/metal/de-r_mtl2_bright 5224 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5223 5225 } 5224 5226 5225 5227 868 // SURFACE_META V: 4 I: 6 planar 5226 5228 { 5227 shader textures/metal/d kmtl5228 lightmapAxis ( 1.000000 0.000000 0.000000 )5229 shader textures/metal/de-r_mtl2_bright 5230 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5229 5231 } 5230 5232 5231 5233 869 // SURFACE_META V: 4 I: 6 planar 5232 5234 { 5233 shader textures/metal/d kmtl5234 lightmapAxis ( 1.000000 0.000000 0.000000 )5235 shader textures/metal/de-r_mtl2_bright 5236 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5235 5237 } 5236 5238 5237 5239 870 // SURFACE_META V: 4 I: 6 planar 5238 5240 { 5239 shader textures/metal/d kmtl5241 shader textures/metal/de-r_mtl2_bright 5240 5242 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5241 5243 } … … 5243 5245 871 // SURFACE_META V: 4 I: 6 planar 5244 5246 { 5245 shader textures/metal/d kmtl5247 shader textures/metal/de-r_mtl2_bright 5246 5248 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5247 5249 } … … 5249 5251 872 // SURFACE_META V: 4 I: 6 planar 5250 5252 { 5251 shader textures/metal/d kmtl5252 lightmapAxis ( 0.000000 0.000000 -1.000000 )5253 } 5254 5255 873 // SURFACE_META V: 5 I: 9planar5256 { 5257 shader textures/metal/d kmtl5258 lightmapAxis ( 0.000000 0.000000 1.000000 )5253 shader textures/metal/de-r_mtl2_bright 5254 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5255 } 5256 5257 873 // SURFACE_META V: 4 I: 6 planar 5258 { 5259 shader textures/metal/de-r_mtl2_bright 5260 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5259 5261 } 5260 5262 5261 5263 874 // SURFACE_META V: 4 I: 6 planar 5262 5264 { 5263 shader textures/metal/d kmtl5264 lightmapAxis ( 1.000000 0.000000 0.000000 )5265 shader textures/metal/de-r_mtl2_bright 5266 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5265 5267 } 5266 5268 5267 5269 875 // SURFACE_META V: 4 I: 6 planar 5268 5270 { 5269 shader textures/metal/d kmtl5270 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5271 } 5272 5273 876 // SURFACE_META V: 7 I: 15planar5274 { 5275 shader textures/metal/d kmtl5276 lightmapAxis ( 0.000000 0.000000 1.000000 )5271 shader textures/metal/de-r_mtl2_bright 5272 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5273 } 5274 5275 876 // SURFACE_META V: 4 I: 6 planar 5276 { 5277 shader textures/metal/de-r_mtl2_bright 5278 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5277 5279 } 5278 5280 5279 5281 877 // SURFACE_META V: 6 I: 12 planar 5280 5282 { 5281 shader textures/metal/d kmtl5282 lightmapAxis ( 0.000000 -1.000000 0.000000 )5283 } 5284 5285 878 // SURFACE_META V: 7 I: 15planar5286 { 5287 shader textures/metal/d kmtl5288 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5289 } 5290 5291 879 // SURFACE_META V: 6 I: 12planar5292 { 5293 shader textures/metal/d kmtl5294 lightmapAxis ( 0.000000 -1.000000 0.000000 )5283 shader textures/metal/de-r_mtl2_bright 5284 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5285 } 5286 5287 878 // SURFACE_META V: 5 I: 9 planar 5288 { 5289 shader textures/metal/de-r_mtl2_bright 5290 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5291 } 5292 5293 879 // SURFACE_META V: 4 I: 6 planar 5294 { 5295 shader textures/metal/de-r_mtl2_bright 5296 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5295 5297 } 5296 5298 5297 5299 880 // SURFACE_META V: 4 I: 6 planar 5298 5300 { 5299 shader textures/metal/d kmtl5300 lightmapAxis ( 0.000000 1.000000 0.000000 )5301 } 5302 5303 881 // SURFACE_META V: 7 I: 15planar5304 { 5305 shader textures/metal/d kmtl5306 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5307 } 5308 5309 882 // SURFACE_META V: 20 I: 54planar5310 { 5311 shader textures/metal/d kmtl5312 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5313 } 5314 5315 883 // SURFACE_META V: 4 I: 6planar5316 { 5317 shader textures/metal/d kmtl5318 lightmapAxis ( -1.000000 0.000000 0.000000 )5319 } 5320 5321 884 // SURFACE_META V: 5 I: 9planar5322 { 5323 shader textures/metal/d kmtl5324 lightmapAxis ( 0.000000 -1.000000 0.000000 )5301 shader textures/metal/de-r_mtl2_bright 5302 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5303 } 5304 5305 881 // SURFACE_META V: 4 I: 6 planar 5306 { 5307 shader textures/metal/de-r_mtl2_bright 5308 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5309 } 5310 5311 882 // SURFACE_META V: 3 I: 3 planar 5312 { 5313 shader textures/metal/de-r_mtl2_bright 5314 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5315 } 5316 5317 883 // SURFACE_META V: 5 I: 9 planar 5318 { 5319 shader textures/metal/de-r_mtl2_bright 5320 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5321 } 5322 5323 884 // SURFACE_META V: 4 I: 6 planar 5324 { 5325 shader textures/metal/de-r_mtl2_bright 5326 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5325 5327 } 5326 5328 5327 5329 885 // SURFACE_META V: 4 I: 6 planar 5328 5330 { 5329 shader textures/metal/d kmtl5330 lightmapAxis ( 0.000000 0.000000 -1.000000 )5331 } 5332 5333 886 // SURFACE_META V: 4 I: 6planar5334 { 5335 shader textures/metal/d kmtl5336 lightmapAxis ( 0.000000 0.000000 1.000000 )5331 shader textures/metal/de-r_mtl2_bright 5332 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5333 } 5334 5335 886 // SURFACE_META V: 5 I: 9 planar 5336 { 5337 shader textures/metal/de-r_mtl2_bright 5338 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5337 5339 } 5338 5340 5339 5341 887 // SURFACE_META V: 4 I: 6 planar 5340 5342 { 5341 shader textures/metal/d kmtl5343 shader textures/metal/de-r_mtl2_bright 5342 5344 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5343 5345 } … … 5345 5347 888 // SURFACE_META V: 4 I: 6 planar 5346 5348 { 5347 shader textures/metal/d kmtl5348 lightmapAxis ( 0.000000 0.000000 -1.000000 )5349 shader textures/metal/de-r_mtl2_bright 5350 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5349 5351 } 5350 5352 5351 5353 889 // SURFACE_META V: 4 I: 6 planar 5352 5354 { 5353 shader textures/metal/d kmtl5354 lightmapAxis ( 0.000000 1.000000 0.000000 )5355 } 5356 5357 890 // SURFACE_META V: 6 I: 12planar5358 { 5359 shader textures/metal/d kmtl5360 lightmapAxis ( -1.000000 0.000000 0.000000 )5361 } 5362 5363 891 // SURFACE_META V: 8 I: 21planar5364 { 5365 shader textures/metal/d kmtl5366 lightmapAxis ( -1.000000 0.000000 0.000000 )5367 } 5368 5369 892 // SURFACE_META V: 20 I: 78planar5370 { 5371 shader textures/metal/d kmtl5372 lightmapAxis ( -1.000000 0.000000 0.000000 )5355 shader textures/metal/de-r_mtl2_bright 5356 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5357 } 5358 5359 890 // SURFACE_META V: 4 I: 6 planar 5360 { 5361 shader textures/metal/de-r_mtl2_bright 5362 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5363 } 5364 5365 891 // SURFACE_META V: 4 I: 6 planar 5366 { 5367 shader textures/metal/de-r_mtl2_bright 5368 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5369 } 5370 5371 892 // SURFACE_META V: 4 I: 6 planar 5372 { 5373 shader textures/metal/de-r_mtl2_bright 5374 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5373 5375 } 5374 5376 5375 5377 893 // SURFACE_META V: 4 I: 6 planar 5376 5378 { 5377 shader textures/metal/d kmtl5378 lightmapAxis ( 0.000000 1.000000 0.000000 )5379 shader textures/metal/de-r_mtl2_bright 5380 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5379 5381 } 5380 5382 5381 5383 894 // SURFACE_META V: 4 I: 6 planar 5382 5384 { 5383 shader textures/metal/d kmtl5384 lightmapAxis ( -1.000000 0.000000 0.000000 )5385 } 5386 5387 895 // SURFACE_META V: 5 I: 9planar5388 { 5389 shader textures/m oonstation/glass_cyan5390 sampleSize 05391 } 5392 5393 896 // SURFACE_META V: 6 I: 12planar5394 { 5395 shader textures/m oonstation/glass_cyan5396 sampleSize 05397 } 5398 5399 897 // SURFACE_META V: 7 I: 15planar5400 { 5401 shader textures/m oonstation/glass_cyan5402 sampleSize 05403 } 5404 5405 898 // SURFACE_META V: 5 I: 9planar5406 { 5407 shader textures/m oonstation/glass_cyan5408 sampleSize 05409 } 5410 5411 899 // SURFACE_META V: 4 I: 6planar5412 { 5413 shader textures/m oonstation/glass_cyan5414 sampleSize 05415 } 5416 5417 900 // SURFACE_META V: 4 I: 6planar5418 { 5419 shader textures/m oonstation/glass_cyan5420 sampleSize 05385 shader textures/metal/de-r_mtl2_bright 5386 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5387 } 5388 5389 895 // SURFACE_META V: 4 I: 6 planar 5390 { 5391 shader textures/metal/de-r_mtl2_bright 5392 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5393 } 5394 5395 896 // SURFACE_META V: 4 I: 6 planar 5396 { 5397 shader textures/metal/de-r_mtl2_bright 5398 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5399 } 5400 5401 897 // SURFACE_META V: 4 I: 6 planar 5402 { 5403 shader textures/metal/de-r_mtl2_bright 5404 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5405 } 5406 5407 898 // SURFACE_META V: 4 I: 6 planar 5408 { 5409 shader textures/metal/de-r_mtl2_bright 5410 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5411 } 5412 5413 899 // SURFACE_META V: 5 I: 9 planar 5414 { 5415 shader textures/metal/de-r_mtl2_bright 5416 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5417 } 5418 5419 900 // SURFACE_META V: 5 I: 9 planar 5420 { 5421 shader textures/metal/de-r_mtl2_bright 5422 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5421 5423 } 5422 5424 5423 5425 901 // SURFACE_META V: 4 I: 6 planar 5424 5426 { 5425 shader textures/m oonstation/glass_cyan5426 sampleSize 05427 } 5428 5429 902 // SURFACE_META V: 10 I: 24planar5430 { 5431 shader textures/m oonstation/glass_cyan5432 sampleSize 05433 } 5434 5435 903 // SURFACE_META V: 24 I: 66 planar5436 { 5437 shader textures/m oonstation/glass_cyan5438 sampleSize 05427 shader textures/metal/de-r_mtl2_bright 5428 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5429 } 5430 5431 902 // SURFACE_META V: 4 I: 6 planar 5432 { 5433 shader textures/metal/de-r_mtl2_bright 5434 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5435 } 5436 5437 903 // SURFACE_META V: 4 I: 6 planar 5438 { 5439 shader textures/metal/de-r_mtl2_bright 5440 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5439 5441 } 5440 5442 5441 5443 904 // SURFACE_META V: 4 I: 6 planar 5442 5444 { 5443 shader textures/m oonstation/glass_cyan5444 sampleSize 05445 shader textures/metal/de-r_mtl2_bright 5446 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5445 5447 } 5446 5448 5447 5449 905 // SURFACE_META V: 4 I: 6 planar 5448 5450 { 5449 shader textures/m oonstation/glass_cyan5450 sampleSize 05451 shader textures/metal/de-r_mtl2_bright 5452 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5451 5453 } 5452 5454 5453 5455 906 // SURFACE_META V: 4 I: 6 planar 5454 5456 { 5455 shader textures/m oonstation/glass_cyan5456 sampleSize 05457 shader textures/metal/de-r_mtl2_bright 5458 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5457 5459 } 5458 5460 5459 5461 907 // SURFACE_META V: 4 I: 6 planar 5460 5462 { 5461 shader textures/m oonstation/glass_cyan5462 sampleSize 05463 shader textures/metal/de-r_mtl2_bright 5464 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5463 5465 } 5464 5466 5465 5467 908 // SURFACE_META V: 4 I: 6 planar 5466 5468 { 5467 shader textures/m oonstation/glass_cyan5468 sampleSize 05469 shader textures/metal/de-r_mtl2_bright 5470 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5469 5471 } 5470 5472 5471 5473 909 // SURFACE_META V: 4 I: 6 planar 5472 5474 { 5473 shader textures/m oonstation/glass_cyan5474 sampleSize 05475 } 5476 5477 910 // SURFACE_META V: 4 I: 6planar5478 { 5479 shader textures/m oonstation/glass_cyan5480 sampleSize 05475 shader textures/metal/de-r_mtl2_bright 5476 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5477 } 5478 5479 910 // SURFACE_META V: 3 I: 3 planar 5480 { 5481 shader textures/metal/de-r_mtl2_bright 5482 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5481 5483 } 5482 5484 5483 5485 911 // SURFACE_META V: 4 I: 6 planar 5484 5486 { 5485 shader textures/m oonstation/glass_cyan5486 sampleSize 05487 shader textures/metal/de-r_mtl2_bright 5488 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5487 5489 } 5488 5490 5489 5491 912 // SURFACE_META V: 4 I: 6 planar 5490 5492 { 5491 shader textures/m oonstation/glass_cyan5492 sampleSize 05493 } 5494 5495 913 // SURFACE_META V: 6 I: 12planar5496 { 5497 shader textures/m oonstation/glass_cyan5498 sampleSize 05499 } 5500 5501 914 // SURFACE_META V: 7 I: 15planar5502 { 5503 shader textures/m oonstation/glass_cyan5504 sampleSize 05505 } 5506 5507 915 // SURFACE_META V: 6 I: 12planar5508 { 5509 shader textures/m oonstation/glass_cyan5510 sampleSize 05511 } 5512 5513 916 // SURFACE_META V: 4 I: 6planar5514 { 5515 shader textures/m oonstation/glass_cyan5516 sampleSize 05493 shader textures/metal/de-r_mtl2_bright 5494 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5495 } 5496 5497 913 // SURFACE_META V: 5 I: 9 planar 5498 { 5499 shader textures/metal/de-r_mtl2_bright 5500 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5501 } 5502 5503 914 // SURFACE_META V: 4 I: 6 planar 5504 { 5505 shader textures/metal/de-r_mtl2_bright 5506 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5507 } 5508 5509 915 // SURFACE_META V: 4 I: 6 planar 5510 { 5511 shader textures/metal/de-r_mtl2_bright 5512 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5513 } 5514 5515 916 // SURFACE_META V: 3 I: 3 planar 5516 { 5517 shader textures/metal/de-r_mtl2_bright 5518 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5517 5519 } 5518 5520 5519 5521 917 // SURFACE_META V: 5 I: 9 planar 5520 5522 { 5521 shader textures/moonstation/glass_cyan 5522 sampleSize 0 5523 } 5524 5525 918 // SURFACE_META V: 4 I: 6 planar 5523 shader textures/metal/de-r_mtl2_bright 5524 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5525 } 5526 5527 918 // SURFACE_META V: 5 I: 9 planar 5528 { 5529 shader textures/metal/de-r_mtl2_bright 5530 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5531 } 5532 5533 919 // SURFACE_META V: 4 I: 6 planar 5534 { 5535 shader textures/metal/de-r_mtl2_bright 5536 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5537 } 5538 5539 920 // SURFACE_META V: 3 I: 3 planar 5540 { 5541 shader textures/metal/de-r_mtl2_bright 5542 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5543 } 5544 5545 921 // SURFACE_META V: 4 I: 6 planar 5546 { 5547 shader textures/metal/de-r_mtl2_bright 5548 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5549 } 5550 5551 922 // SURFACE_META V: 5 I: 9 planar 5552 { 5553 shader textures/metal/de-r_mtl2_bright 5554 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5555 } 5556 5557 923 // SURFACE_META V: 4 I: 6 planar 5558 { 5559 shader textures/metal/de-r_mtl2_bright 5560 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5561 } 5562 5563 924 // SURFACE_META V: 5 I: 9 planar 5564 { 5565 shader textures/metal/de-r_mtl2_bright 5566 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5567 } 5568 5569 925 // SURFACE_META V: 4 I: 6 planar 5570 { 5571 shader textures/metal/de-r_mtl2_bright 5572 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5573 } 5574 5575 926 // SURFACE_META V: 4 I: 6 planar 5576 { 5577 shader textures/metal/de-r_mtl2_bright 5578 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5579 } 5580 5581 927 // SURFACE_META V: 18 I: 48 planar 5582 { 5583 shader textures/metal/de-r_mtl2_bright 5584 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5585 } 5586 5587 928 // SURFACE_META V: 6 I: 12 planar 5588 { 5589 shader textures/metal/de-r_mtl2_bright 5590 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5591 } 5592 5593 929 // SURFACE_META V: 12 I: 33 planar 5594 { 5595 shader textures/metal/de-r_mtl2_bright 5596 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5597 } 5598 5599 930 // SURFACE_META V: 7 I: 15 planar 5600 { 5601 shader textures/metal/dkmtl 5602 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5603 } 5604 5605 931 // SURFACE_META V: 4 I: 6 planar 5606 { 5607 shader textures/metal/dkmtl 5608 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5609 } 5610 5611 932 // SURFACE_META V: 39 I: 111 planar 5612 { 5613 shader textures/metal/dkmtl 5614 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5615 } 5616 5617 933 // SURFACE_META V: 27 I: 81 planar 5618 { 5619 shader textures/metal/dkmtl 5620 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5621 } 5622 5623 934 // SURFACE_META V: 7 I: 15 planar 5624 { 5625 shader textures/metal/dkmtl 5626 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5627 } 5628 5629 935 // SURFACE_META V: 4 I: 6 planar 5630 { 5631 shader textures/metal/dkmtl 5632 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5633 } 5634 5635 936 // SURFACE_META V: 4 I: 6 planar 5636 { 5637 shader textures/metal/dkmtl 5638 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5639 } 5640 5641 937 // SURFACE_META V: 7 I: 15 planar 5642 { 5643 shader textures/metal/dkmtl 5644 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5645 } 5646 5647 938 // SURFACE_META V: 4 I: 6 planar 5648 { 5649 shader textures/metal/dkmtl 5650 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5651 } 5652 5653 939 // SURFACE_META V: 6 I: 12 planar 5654 { 5655 shader textures/metal/dkmtl 5656 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5657 } 5658 5659 940 // SURFACE_META V: 4 I: 6 planar 5660 { 5661 shader textures/metal/dkmtl 5662 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5663 } 5664 5665 941 // SURFACE_META V: 4 I: 6 planar 5666 { 5667 shader textures/metal/dkmtl 5668 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5669 } 5670 5671 942 // SURFACE_META V: 4 I: 6 planar 5672 { 5673 shader textures/metal/dkmtl 5674 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5675 } 5676 5677 943 // SURFACE_META V: 46 I: 192 planar 5678 { 5679 shader textures/metal/dkmtl 5680 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5681 } 5682 5683 944 // SURFACE_META V: 4 I: 6 planar 5684 { 5685 shader textures/metal/dkmtl 5686 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5687 } 5688 5689 945 // SURFACE_META V: 4 I: 6 planar 5690 { 5691 shader textures/metal/dkmtl 5692 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5693 } 5694 5695 946 // SURFACE_META V: 30 I: 102 planar 5696 { 5697 shader textures/metal/dkmtl 5698 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5699 } 5700 5701 947 // SURFACE_META V: 18 I: 57 planar 5702 { 5703 shader textures/metal/dkmtl 5704 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5705 } 5706 5707 948 // SURFACE_META V: 64 I: 198 planar 5708 { 5709 shader textures/metal/dkmtl 5710 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5711 } 5712 5713 949 // SURFACE_META V: 30 I: 87 planar 5714 { 5715 shader textures/metal/dkmtl 5716 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5717 } 5718 5719 950 // SURFACE_META V: 6 I: 12 planar 5720 { 5721 shader textures/metal/dkmtl 5722 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5723 } 5724 5725 951 // SURFACE_META V: 7 I: 15 planar 5726 { 5727 shader textures/metal/dkmtl 5728 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5729 } 5730 5731 952 // SURFACE_META V: 4 I: 6 planar 5732 { 5733 shader textures/metal/dkmtl 5734 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5735 } 5736 5737 953 // SURFACE_META V: 4 I: 6 planar 5738 { 5739 shader textures/metal/dkmtl 5740 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5741 } 5742 5743 954 // SURFACE_META V: 7 I: 15 planar 5744 { 5745 shader textures/metal/dkmtl 5746 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5747 } 5748 5749 955 // SURFACE_META V: 6 I: 12 planar 5750 { 5751 shader textures/metal/dkmtl 5752 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5753 } 5754 5755 956 // SURFACE_META V: 6 I: 12 planar 5756 { 5757 shader textures/metal/dkmtl 5758 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5759 } 5760 5761 957 // SURFACE_META V: 9 I: 24 planar 5762 { 5763 shader textures/metal/dkmtl 5764 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5765 } 5766 5767 958 // SURFACE_META V: 7 I: 15 planar 5768 { 5769 shader textures/metal/dkmtl 5770 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5771 } 5772 5773 959 // SURFACE_META V: 50 I: 144 planar 5774 { 5775 shader textures/metal/dkmtl 5776 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5777 } 5778 5779 960 // SURFACE_META V: 4 I: 6 planar 5780 { 5781 shader textures/metal/dkmtl 5782 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5783 } 5784 5785 961 // SURFACE_META V: 4 I: 6 planar 5786 { 5787 shader textures/metal/dkmtl 5788 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5789 } 5790 5791 962 // SURFACE_META V: 64 I: 204 planar 5792 { 5793 shader textures/metal/dkmtl 5794 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5795 } 5796 5797 963 // SURFACE_META V: 4 I: 6 planar 5798 { 5799 shader textures/metal/dkmtl 5800 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5801 } 5802 5803 964 // SURFACE_META V: 4 I: 6 planar 5804 { 5805 shader textures/metal/dkmtl 5806 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5807 } 5808 5809 965 // SURFACE_META V: 4 I: 6 planar 5810 { 5811 shader textures/metal/dkmtl 5812 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5813 } 5814 5815 966 // SURFACE_META V: 8 I: 18 planar 5816 { 5817 shader textures/metal/dkmtl 5818 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5819 } 5820 5821 967 // SURFACE_META V: 5 I: 9 planar 5822 { 5823 shader textures/metal/dkmtl 5824 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5825 } 5826 5827 968 // SURFACE_META V: 4 I: 6 planar 5828 { 5829 shader textures/metal/dkmtl 5830 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5831 } 5832 5833 969 // SURFACE_META V: 4 I: 6 planar 5834 { 5835 shader textures/metal/dkmtl 5836 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5837 } 5838 5839 970 // SURFACE_META V: 4 I: 6 planar 5840 { 5841 shader textures/metal/dkmtl 5842 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5843 } 5844 5845 971 // SURFACE_META V: 4 I: 6 planar 5846 { 5847 shader textures/metal/dkmtl 5848 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5849 } 5850 5851 972 // SURFACE_META V: 4 I: 6 planar 5852 { 5853 shader textures/metal/dkmtl 5854 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5855 } 5856 5857 973 // SURFACE_META V: 4 I: 6 planar 5858 { 5859 shader textures/metal/dkmtl 5860 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5861 } 5862 5863 974 // SURFACE_META V: 4 I: 6 planar 5864 { 5865 shader textures/metal/dkmtl 5866 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5867 } 5868 5869 975 // SURFACE_META V: 4 I: 6 planar 5870 { 5871 shader textures/metal/dkmtl 5872 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5873 } 5874 5875 976 // SURFACE_META V: 4 I: 6 planar 5876 { 5877 shader textures/metal/dkmtl 5878 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5879 } 5880 5881 977 // SURFACE_META V: 6 I: 12 planar 5882 { 5883 shader textures/metal/dkmtl 5884 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5885 } 5886 5887 978 // SURFACE_META V: 5 I: 9 planar 5888 { 5889 shader textures/metal/dkmtl 5890 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5891 } 5892 5893 979 // SURFACE_META V: 4 I: 6 planar 5894 { 5895 shader textures/metal/dkmtl 5896 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5897 } 5898 5899 980 // SURFACE_META V: 9 I: 21 planar 5900 { 5901 shader textures/metal/dkmtl 5902 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5903 } 5904 5905 981 // SURFACE_META V: 4 I: 6 planar 5906 { 5907 shader textures/metal/dkmtl 5908 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5909 } 5910 5911 982 // SURFACE_META V: 4 I: 6 planar 5912 { 5913 shader textures/metal/dkmtl 5914 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5915 } 5916 5917 983 // SURFACE_META V: 7 I: 15 planar 5918 { 5919 shader textures/metal/dkmtl 5920 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5921 } 5922 5923 984 // SURFACE_META V: 4 I: 6 planar 5924 { 5925 shader textures/metal/dkmtl 5926 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5927 } 5928 5929 985 // SURFACE_META V: 4 I: 6 planar 5930 { 5931 shader textures/metal/dkmtl 5932 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5933 } 5934 5935 986 // SURFACE_META V: 7 I: 15 planar 5936 { 5937 shader textures/metal/dkmtl 5938 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5939 } 5940 5941 987 // SURFACE_META V: 4 I: 6 planar 5942 { 5943 shader textures/metal/dkmtl 5944 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5945 } 5946 5947 988 // SURFACE_META V: 7 I: 15 planar 5948 { 5949 shader textures/metal/dkmtl 5950 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 5951 } 5952 5953 989 // SURFACE_META V: 6 I: 12 planar 5954 { 5955 shader textures/metal/dkmtl 5956 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5957 } 5958 5959 990 // SURFACE_META V: 38 I: 102 planar 5960 { 5961 shader textures/metal/dkmtl 5962 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5963 } 5964 5965 991 // SURFACE_META V: 4 I: 6 planar 5966 { 5967 shader textures/metal/dkmtl 5968 lightmapAxis ( 1.000000 0.000000 0.000000 ) 5969 } 5970 5971 992 // SURFACE_META V: 40 I: 135 planar 5972 { 5973 shader textures/metal/dkmtl 5974 lightmapAxis ( 0.000000 1.000000 0.000000 ) 5975 } 5976 5977 993 // SURFACE_META V: 52 I: 159 planar 5978 { 5979 shader textures/metal/dkmtl 5980 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 5981 } 5982 5983 994 // SURFACE_META V: 4 I: 6 planar 5984 { 5985 shader textures/metal/dkmtl 5986 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5987 } 5988 5989 995 // SURFACE_META V: 4 I: 6 planar 5990 { 5991 shader textures/metal/dkmtl 5992 lightmapAxis ( -1.000000 0.000000 0.000000 ) 5993 } 5994 5995 996 // SURFACE_META V: 5 I: 9 planar 5996 { 5997 shader textures/metal/dkmtl 5998 lightmapAxis ( 0.000000 0.000000 1.000000 ) 5999 } 6000 6001 997 // SURFACE_META V: 4 I: 6 planar 6002 { 6003 shader textures/metal/dkmtl 6004 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6005 } 6006 6007 998 // SURFACE_META V: 4 I: 6 planar 6008 { 6009 shader textures/metal/dkmtl 6010 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6011 } 6012 6013 999 // SURFACE_META V: 5 I: 9 planar 6014 { 6015 shader textures/metal/dkmtl 6016 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6017 } 6018 6019 1000 // SURFACE_META V: 6 I: 12 planar 6020 { 6021 shader textures/metal/dkmtl 6022 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6023 } 6024 6025 1001 // SURFACE_META V: 6 I: 12 planar 6026 { 6027 shader textures/metal/dkmtl 6028 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6029 } 6030 6031 1002 // SURFACE_META V: 4 I: 6 planar 6032 { 6033 shader textures/metal/dkmtl 6034 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6035 } 6036 6037 1003 // SURFACE_META V: 4 I: 6 planar 6038 { 6039 shader textures/metal/dkmtl 6040 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6041 } 6042 6043 1004 // SURFACE_META V: 4 I: 6 planar 6044 { 6045 shader textures/metal/dkmtl 6046 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6047 } 6048 6049 1005 // SURFACE_META V: 5 I: 9 planar 6050 { 6051 shader textures/metal/dkmtl 6052 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6053 } 6054 6055 1006 // SURFACE_META V: 5 I: 9 planar 6056 { 6057 shader textures/metal/dkmtl 6058 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6059 } 6060 6061 1007 // SURFACE_META V: 4 I: 6 planar 6062 { 6063 shader textures/metal/dkmtl 6064 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6065 } 6066 6067 1008 // SURFACE_META V: 4 I: 6 planar 6068 { 6069 shader textures/metal/dkmtl 6070 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6071 } 6072 6073 1009 // SURFACE_META V: 8 I: 18 planar 6074 { 6075 shader textures/metal/dkmtl 6076 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6077 } 6078 6079 1010 // SURFACE_META V: 4 I: 6 planar 6080 { 6081 shader textures/metal/dkmtl 6082 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6083 } 6084 6085 1011 // SURFACE_META V: 4 I: 6 planar 6086 { 6087 shader textures/metal/dkmtl 6088 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6089 } 6090 6091 1012 // SURFACE_META V: 5 I: 9 planar 6092 { 6093 shader textures/metal/dkmtl 6094 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6095 } 6096 6097 1013 // SURFACE_META V: 4 I: 6 planar 6098 { 6099 shader textures/metal/dkmtl 6100 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6101 } 6102 6103 1014 // SURFACE_META V: 4 I: 6 planar 6104 { 6105 shader textures/metal/dkmtl 6106 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6107 } 6108 6109 1015 // SURFACE_META V: 5 I: 9 planar 6110 { 6111 shader textures/metal/dkmtl 6112 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6113 } 6114 6115 1016 // SURFACE_META V: 6 I: 12 planar 6116 { 6117 shader textures/metal/dkmtl 6118 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6119 } 6120 6121 1017 // SURFACE_META V: 38 I: 120 planar 6122 { 6123 shader textures/metal/dkmtl 6124 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6125 } 6126 6127 1018 // SURFACE_META V: 40 I: 120 planar 6128 { 6129 shader textures/metal/dkmtl 6130 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6131 } 6132 6133 1019 // SURFACE_META V: 5 I: 9 planar 6134 { 6135 shader textures/metal/dkmtl 6136 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6137 } 6138 6139 1020 // SURFACE_META V: 5 I: 9 planar 6140 { 6141 shader textures/metal/dkmtl 6142 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6143 } 6144 6145 1021 // SURFACE_META V: 4 I: 6 planar 6146 { 6147 shader textures/metal/dkmtl 6148 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6149 } 6150 6151 1022 // SURFACE_META V: 4 I: 6 planar 6152 { 6153 shader textures/metal/dkmtl 6154 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6155 } 6156 6157 1023 // SURFACE_META V: 8 I: 18 planar 6158 { 6159 shader textures/metal/dkmtl 6160 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6161 } 6162 6163 1024 // SURFACE_META V: 6 I: 12 planar 6164 { 6165 shader textures/metal/dkmtl 6166 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6167 } 6168 6169 1025 // SURFACE_META V: 4 I: 6 planar 6170 { 6171 shader textures/metal/dkmtl 6172 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6173 } 6174 6175 1026 // SURFACE_META V: 8 I: 18 planar 6176 { 6177 shader textures/metal/dkmtl 6178 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6179 } 6180 6181 1027 // SURFACE_META V: 9 I: 21 planar 6182 { 6183 shader textures/metal/dkmtl 6184 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6185 } 6186 6187 1028 // SURFACE_META V: 5 I: 9 planar 6188 { 6189 shader textures/metal/dkmtl 6190 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6191 } 6192 6193 1029 // SURFACE_META V: 6 I: 12 planar 6194 { 6195 shader textures/metal/dkmtl 6196 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6197 } 6198 6199 1030 // SURFACE_META V: 5 I: 9 planar 6200 { 6201 shader textures/metal/dkmtl 6202 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6203 } 6204 6205 1031 // SURFACE_META V: 5 I: 9 planar 6206 { 6207 shader textures/metal/dkmtl 6208 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6209 } 6210 6211 1032 // SURFACE_META V: 3 I: 3 planar 6212 { 6213 shader textures/metal/dkmtl 6214 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6215 } 6216 6217 1033 // SURFACE_META V: 4 I: 6 planar 6218 { 6219 shader textures/metal/dkmtl 6220 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6221 } 6222 6223 1034 // SURFACE_META V: 8 I: 18 planar 6224 { 6225 shader textures/metal/dkmtl 6226 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6227 } 6228 6229 1035 // SURFACE_META V: 3 I: 3 planar 6230 { 6231 shader textures/metal/dkmtl 6232 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6233 } 6234 6235 1036 // SURFACE_META V: 5 I: 9 planar 6236 { 6237 shader textures/metal/dkmtl 6238 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6239 } 6240 6241 1037 // SURFACE_META V: 4 I: 6 planar 6242 { 6243 shader textures/metal/dkmtl 6244 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6245 } 6246 6247 1038 // SURFACE_META V: 4 I: 6 planar 6248 { 6249 shader textures/metal/dkmtl 6250 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6251 } 6252 6253 1039 // SURFACE_META V: 5 I: 9 planar 6254 { 6255 shader textures/metal/dkmtl 6256 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6257 } 6258 6259 1040 // SURFACE_META V: 4 I: 6 planar 6260 { 6261 shader textures/metal/dkmtl 6262 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6263 } 6264 6265 1041 // SURFACE_META V: 4 I: 6 planar 6266 { 6267 shader textures/metal/dkmtl 6268 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6269 } 6270 6271 1042 // SURFACE_META V: 4 I: 6 planar 6272 { 6273 shader textures/metal/dkmtl 6274 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6275 } 6276 6277 1043 // SURFACE_META V: 4 I: 6 planar 6278 { 6279 shader textures/metal/dkmtl 6280 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6281 } 6282 6283 1044 // SURFACE_META V: 4 I: 6 planar 6284 { 6285 shader textures/metal/dkmtl 6286 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6287 } 6288 6289 1045 // SURFACE_META V: 4 I: 6 planar 6290 { 6291 shader textures/metal/dkmtl 6292 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6293 } 6294 6295 1046 // SURFACE_META V: 4 I: 6 planar 6296 { 6297 shader textures/metal/dkmtl 6298 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6299 } 6300 6301 1047 // SURFACE_META V: 6 I: 12 planar 6302 { 6303 shader textures/metal/dkmtl 6304 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6305 } 6306 6307 1048 // SURFACE_META V: 5 I: 9 planar 6308 { 6309 shader textures/metal/dkmtl 6310 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6311 } 6312 6313 1049 // SURFACE_META V: 4 I: 6 planar 6314 { 6315 shader textures/metal/dkmtl 6316 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6317 } 6318 6319 1050 // SURFACE_META V: 4 I: 6 planar 6320 { 6321 shader textures/metal/dkmtl 6322 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6323 } 6324 6325 1051 // SURFACE_META V: 6 I: 12 planar 6326 { 6327 shader textures/metal/dkmtl 6328 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6329 } 6330 6331 1052 // SURFACE_META V: 4 I: 6 planar 6332 { 6333 shader textures/metal/dkmtl 6334 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6335 } 6336 6337 1053 // SURFACE_META V: 4 I: 6 planar 6338 { 6339 shader textures/metal/dkmtl 6340 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6341 } 6342 6343 1054 // SURFACE_META V: 4 I: 6 planar 6344 { 6345 shader textures/metal/dkmtl 6346 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6347 } 6348 6349 1055 // SURFACE_META V: 4 I: 6 planar 6350 { 6351 shader textures/metal/dkmtl 6352 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6353 } 6354 6355 1056 // SURFACE_META V: 6 I: 12 planar 6356 { 6357 shader textures/metal/dkmtl 6358 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6359 } 6360 6361 1057 // SURFACE_META V: 4 I: 6 planar 6362 { 6363 shader textures/metal/dkmtl 6364 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6365 } 6366 6367 1058 // SURFACE_META V: 5 I: 9 planar 6368 { 6369 shader textures/metal/dkmtl 6370 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6371 } 6372 6373 1059 // SURFACE_META V: 4 I: 6 planar 6374 { 6375 shader textures/metal/dkmtl 6376 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6377 } 6378 6379 1060 // SURFACE_META V: 4 I: 6 planar 6380 { 6381 shader textures/metal/dkmtl 6382 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6383 } 6384 6385 1061 // SURFACE_META V: 4 I: 6 planar 6386 { 6387 shader textures/metal/dkmtl 6388 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6389 } 6390 6391 1062 // SURFACE_META V: 4 I: 6 planar 6392 { 6393 shader textures/metal/dkmtl 6394 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6395 } 6396 6397 1063 // SURFACE_META V: 4 I: 6 planar 6398 { 6399 shader textures/metal/dkmtl 6400 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6401 } 6402 6403 1064 // SURFACE_META V: 4 I: 6 planar 6404 { 6405 shader textures/metal/dkmtl 6406 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6407 } 6408 6409 1065 // SURFACE_META V: 4 I: 6 planar 6410 { 6411 shader textures/metal/dkmtl 6412 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6413 } 6414 6415 1066 // SURFACE_META V: 4 I: 6 planar 6416 { 6417 shader textures/metal/dkmtl 6418 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6419 } 6420 6421 1067 // SURFACE_META V: 4 I: 6 planar 6422 { 6423 shader textures/metal/dkmtl 6424 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6425 } 6426 6427 1068 // SURFACE_META V: 7 I: 15 planar 6428 { 6429 shader textures/metal/dkmtl 6430 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6431 } 6432 6433 1069 // SURFACE_META V: 4 I: 6 planar 6434 { 6435 shader textures/metal/dkmtl 6436 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6437 } 6438 6439 1070 // SURFACE_META V: 4 I: 6 planar 6440 { 6441 shader textures/metal/dkmtl 6442 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6443 } 6444 6445 1071 // SURFACE_META V: 4 I: 6 planar 6446 { 6447 shader textures/metal/dkmtl 6448 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6449 } 6450 6451 1072 // SURFACE_META V: 4 I: 6 planar 6452 { 6453 shader textures/metal/dkmtl 6454 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6455 } 6456 6457 1073 // SURFACE_META V: 4 I: 6 planar 6458 { 6459 shader textures/metal/dkmtl 6460 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6461 } 6462 6463 1074 // SURFACE_META V: 4 I: 6 planar 6464 { 6465 shader textures/metal/dkmtl 6466 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6467 } 6468 6469 1075 // SURFACE_META V: 4 I: 6 planar 6470 { 6471 shader textures/metal/dkmtl 6472 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6473 } 6474 6475 1076 // SURFACE_META V: 4 I: 6 planar 6476 { 6477 shader textures/metal/dkmtl 6478 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6479 } 6480 6481 1077 // SURFACE_META V: 4 I: 6 planar 6482 { 6483 shader textures/metal/dkmtl 6484 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6485 } 6486 6487 1078 // SURFACE_META V: 4 I: 6 planar 6488 { 6489 shader textures/metal/dkmtl 6490 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6491 } 6492 6493 1079 // SURFACE_META V: 4 I: 6 planar 6494 { 6495 shader textures/metal/dkmtl 6496 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6497 } 6498 6499 1080 // SURFACE_META V: 4 I: 6 planar 6500 { 6501 shader textures/metal/dkmtl 6502 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6503 } 6504 6505 1081 // SURFACE_META V: 18 I: 48 planar 6506 { 6507 shader textures/metal/dkmtl 6508 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6509 } 6510 6511 1082 // SURFACE_META V: 4 I: 6 planar 6512 { 6513 shader textures/metal/dkmtl 6514 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6515 } 6516 6517 1083 // SURFACE_META V: 4 I: 6 planar 6518 { 6519 shader textures/metal/dkmtl 6520 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6521 } 6522 6523 1084 // SURFACE_META V: 4 I: 6 planar 6524 { 6525 shader textures/metal/dkmtl 6526 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6527 } 6528 6529 1085 // SURFACE_META V: 4 I: 6 planar 6530 { 6531 shader textures/metal/dkmtl 6532 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6533 } 6534 6535 1086 // SURFACE_META V: 4 I: 6 planar 6536 { 6537 shader textures/metal/dkmtl 6538 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6539 } 6540 6541 1087 // SURFACE_META V: 4 I: 6 planar 6542 { 6543 shader textures/metal/dkmtl 6544 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6545 } 6546 6547 1088 // SURFACE_META V: 4 I: 6 planar 6548 { 6549 shader textures/metal/dkmtl 6550 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6551 } 6552 6553 1089 // SURFACE_META V: 4 I: 6 planar 6554 { 6555 shader textures/metal/dkmtl 6556 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6557 } 6558 6559 1090 // SURFACE_META V: 19 I: 51 planar 6560 { 6561 shader textures/metal/dkmtl 6562 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6563 } 6564 6565 1091 // SURFACE_META V: 19 I: 54 planar 6566 { 6567 shader textures/metal/dkmtl 6568 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6569 } 6570 6571 1092 // SURFACE_META V: 4 I: 6 planar 6572 { 6573 shader textures/metal/dkmtl 6574 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6575 } 6576 6577 1093 // SURFACE_META V: 4 I: 6 planar 6578 { 6579 shader textures/metal/dkmtl 6580 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6581 } 6582 6583 1094 // SURFACE_META V: 4 I: 6 planar 6584 { 6585 shader textures/metal/dkmtl 6586 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6587 } 6588 6589 1095 // SURFACE_META V: 6 I: 12 planar 6590 { 6591 shader textures/metal/dkmtl 6592 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6593 } 6594 6595 1096 // SURFACE_META V: 4 I: 6 planar 6596 { 6597 shader textures/metal/dkmtl 6598 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6599 } 6600 6601 1097 // SURFACE_META V: 4 I: 6 planar 6602 { 6603 shader textures/metal/dkmtl 6604 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6605 } 6606 6607 1098 // SURFACE_META V: 4 I: 6 planar 6608 { 6609 shader textures/metal/dkmtl 6610 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6611 } 6612 6613 1099 // SURFACE_META V: 4 I: 6 planar 6614 { 6615 shader textures/metal/dkmtl 6616 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6617 } 6618 6619 1100 // SURFACE_META V: 4 I: 6 planar 6620 { 6621 shader textures/metal/dkmtl 6622 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6623 } 6624 6625 1101 // SURFACE_META V: 4 I: 6 planar 6626 { 6627 shader textures/metal/dkmtl 6628 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6629 } 6630 6631 1102 // SURFACE_META V: 6 I: 12 planar 6632 { 6633 shader textures/metal/dkmtl 6634 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6635 } 6636 6637 1103 // SURFACE_META V: 6 I: 12 planar 6638 { 6639 shader textures/metal/dkmtl 6640 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6641 } 6642 6643 1104 // SURFACE_META V: 4 I: 6 planar 6644 { 6645 shader textures/metal/dkmtl 6646 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6647 } 6648 6649 1105 // SURFACE_META V: 4 I: 6 planar 6650 { 6651 shader textures/metal/dkmtl 6652 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6653 } 6654 6655 1106 // SURFACE_META V: 4 I: 6 planar 6656 { 6657 shader textures/metal/dkmtl 6658 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6659 } 6660 6661 1107 // SURFACE_META V: 4 I: 6 planar 6662 { 6663 shader textures/metal/dkmtl 6664 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6665 } 6666 6667 1108 // SURFACE_META V: 3 I: 3 planar 6668 { 6669 shader textures/metal/dkmtl 6670 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6671 } 6672 6673 1109 // SURFACE_META V: 4 I: 6 planar 6674 { 6675 shader textures/metal/dkmtl 6676 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6677 } 6678 6679 1110 // SURFACE_META V: 3 I: 3 planar 6680 { 6681 shader textures/metal/dkmtl 6682 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6683 } 6684 6685 1111 // SURFACE_META V: 5 I: 9 planar 6686 { 6687 shader textures/metal/dkmtl 6688 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6689 } 6690 6691 1112 // SURFACE_META V: 4 I: 6 planar 6692 { 6693 shader textures/metal/dkmtl 6694 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6695 } 6696 6697 1113 // SURFACE_META V: 4 I: 6 planar 6698 { 6699 shader textures/metal/dkmtl 6700 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6701 } 6702 6703 1114 // SURFACE_META V: 4 I: 6 planar 6704 { 6705 shader textures/metal/dkmtl 6706 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6707 } 6708 6709 1115 // SURFACE_META V: 4 I: 6 planar 6710 { 6711 shader textures/metal/dkmtl 6712 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6713 } 6714 6715 1116 // SURFACE_META V: 4 I: 6 planar 6716 { 6717 shader textures/metal/dkmtl 6718 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6719 } 6720 6721 1117 // SURFACE_META V: 4 I: 6 planar 6722 { 6723 shader textures/metal/dkmtl 6724 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6725 } 6726 6727 1118 // SURFACE_META V: 4 I: 6 planar 6728 { 6729 shader textures/metal/dkmtl 6730 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6731 } 6732 6733 1119 // SURFACE_META V: 4 I: 6 planar 6734 { 6735 shader textures/metal/dkmtl 6736 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6737 } 6738 6739 1120 // SURFACE_META V: 4 I: 6 planar 6740 { 6741 shader textures/metal/dkmtl 6742 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6743 } 6744 6745 1121 // SURFACE_META V: 4 I: 6 planar 6746 { 6747 shader textures/metal/dkmtl 6748 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6749 } 6750 6751 1122 // SURFACE_META V: 4 I: 6 planar 6752 { 6753 shader textures/metal/dkmtl 6754 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6755 } 6756 6757 1123 // SURFACE_META V: 4 I: 6 planar 6758 { 6759 shader textures/metal/dkmtl 6760 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6761 } 6762 6763 1124 // SURFACE_META V: 4 I: 6 planar 6764 { 6765 shader textures/metal/dkmtl 6766 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6767 } 6768 6769 1125 // SURFACE_META V: 4 I: 6 planar 6770 { 6771 shader textures/metal/dkmtl 6772 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6773 } 6774 6775 1126 // SURFACE_META V: 4 I: 6 planar 6776 { 6777 shader textures/metal/dkmtl 6778 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6779 } 6780 6781 1127 // SURFACE_META V: 4 I: 6 planar 6782 { 6783 shader textures/metal/dkmtl 6784 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6785 } 6786 6787 1128 // SURFACE_META V: 4 I: 6 planar 6788 { 6789 shader textures/metal/dkmtl 6790 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6791 } 6792 6793 1129 // SURFACE_META V: 4 I: 6 planar 6794 { 6795 shader textures/metal/dkmtl 6796 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6797 } 6798 6799 1130 // SURFACE_META V: 4 I: 6 planar 6800 { 6801 shader textures/metal/dkmtl 6802 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6803 } 6804 6805 1131 // SURFACE_META V: 10 I: 24 planar 6806 { 6807 shader textures/metal/dkmtl 6808 lightmapAxis ( 0.000000 1.000000 0.000000 ) 6809 } 6810 6811 1132 // SURFACE_META V: 10 I: 24 planar 6812 { 6813 shader textures/metal/dkmtl 6814 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6815 } 6816 6817 1133 // SURFACE_META V: 4 I: 6 planar 6818 { 6819 shader textures/metal/dkmtl 6820 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6821 } 6822 6823 1134 // SURFACE_META V: 4 I: 6 planar 6824 { 6825 shader textures/metal/dkmtl 6826 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6827 } 6828 6829 1135 // SURFACE_META V: 19 I: 51 planar 6830 { 6831 shader textures/metal/dkmtl 6832 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 6833 } 6834 6835 1136 // SURFACE_META V: 4 I: 6 planar 6836 { 6837 shader textures/metal/dkmtl 6838 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6839 } 6840 6841 1137 // SURFACE_META V: 4 I: 6 planar 6842 { 6843 shader textures/metal/dkmtl 6844 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6845 } 6846 6847 1138 // SURFACE_META V: 4 I: 6 planar 6848 { 6849 shader textures/metal/dkmtl 6850 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6851 } 6852 6853 1139 // SURFACE_META V: 4 I: 6 planar 6854 { 6855 shader textures/metal/dkmtl 6856 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6857 } 6858 6859 1140 // SURFACE_META V: 4 I: 6 planar 6860 { 6861 shader textures/metal/dkmtl 6862 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6863 } 6864 6865 1141 // SURFACE_META V: 4 I: 6 planar 6866 { 6867 shader textures/metal/dkmtl 6868 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6869 } 6870 6871 1142 // SURFACE_META V: 4 I: 6 planar 6872 { 6873 shader textures/metal/dkmtl 6874 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6875 } 6876 6877 1143 // SURFACE_META V: 4 I: 6 planar 6878 { 6879 shader textures/metal/dkmtl 6880 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6881 } 6882 6883 1144 // SURFACE_META V: 4 I: 6 planar 6884 { 6885 shader textures/metal/dkmtl 6886 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6887 } 6888 6889 1145 // SURFACE_META V: 4 I: 6 planar 6890 { 6891 shader textures/metal/dkmtl 6892 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6893 } 6894 6895 1146 // SURFACE_META V: 4 I: 6 planar 6896 { 6897 shader textures/metal/dkmtl 6898 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6899 } 6900 6901 1147 // SURFACE_META V: 4 I: 6 planar 6902 { 6903 shader textures/metal/dkmtl 6904 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6905 } 6906 6907 1148 // SURFACE_META V: 4 I: 6 planar 6908 { 6909 shader textures/metal/dkmtl 6910 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6911 } 6912 6913 1149 // SURFACE_META V: 4 I: 6 planar 6914 { 6915 shader textures/metal/dkmtl 6916 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6917 } 6918 6919 1150 // SURFACE_META V: 4 I: 6 planar 6920 { 6921 shader textures/metal/dkmtl 6922 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6923 } 6924 6925 1151 // SURFACE_META V: 4 I: 6 planar 6926 { 6927 shader textures/metal/dkmtl 6928 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6929 } 6930 6931 1152 // SURFACE_META V: 4 I: 6 planar 6932 { 6933 shader textures/metal/dkmtl 6934 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6935 } 6936 6937 1153 // SURFACE_META V: 4 I: 6 planar 6938 { 6939 shader textures/metal/dkmtl 6940 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6941 } 6942 6943 1154 // SURFACE_META V: 6 I: 12 planar 6944 { 6945 shader textures/metal/dkmtl 6946 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6947 } 6948 6949 1155 // SURFACE_META V: 4 I: 6 planar 6950 { 6951 shader textures/metal/dkmtl 6952 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6953 } 6954 6955 1156 // SURFACE_META V: 4 I: 6 planar 6956 { 6957 shader textures/metal/dkmtl 6958 lightmapAxis ( 1.000000 0.000000 0.000000 ) 6959 } 6960 6961 1157 // SURFACE_META V: 4 I: 6 planar 6962 { 6963 shader textures/metal/dkmtl 6964 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6965 } 6966 6967 1158 // SURFACE_META V: 4 I: 6 planar 6968 { 6969 shader textures/metal/dkmtl 6970 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6971 } 6972 6973 1159 // SURFACE_META V: 4 I: 6 planar 6974 { 6975 shader textures/metal/dkmtl 6976 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6977 } 6978 6979 1160 // SURFACE_META V: 4 I: 6 planar 6980 { 6981 shader textures/metal/dkmtl 6982 lightmapAxis ( 0.000000 0.000000 1.000000 ) 6983 } 6984 6985 1161 // SURFACE_META V: 4 I: 6 planar 6986 { 6987 shader textures/metal/dkmtl 6988 lightmapAxis ( -1.000000 0.000000 0.000000 ) 6989 } 6990 6991 1162 // SURFACE_META V: 4 I: 6 planar 6992 { 6993 shader textures/metal/dkmtl 6994 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 6995 } 6996 6997 1163 // SURFACE_META V: 11 I: 30 planar 6998 { 6999 shader textures/metal/dkmtl 7000 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7001 } 7002 7003 1164 // SURFACE_META V: 9 I: 24 planar 7004 { 7005 shader textures/metal/dkmtl 7006 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7007 } 7008 7009 1165 // SURFACE_META V: 13 I: 36 planar 7010 { 7011 shader textures/metal/dkmtl 7012 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7013 } 7014 7015 1166 // SURFACE_META V: 4 I: 6 planar 7016 { 7017 shader textures/metal/dkmtl 7018 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7019 } 7020 7021 1167 // SURFACE_META V: 4 I: 6 planar 7022 { 7023 shader textures/metal/dkmtl 7024 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7025 } 7026 7027 1168 // SURFACE_META V: 4 I: 6 planar 7028 { 7029 shader textures/metal/dkmtl 7030 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7031 } 7032 7033 1169 // SURFACE_META V: 15 I: 39 planar 7034 { 7035 shader textures/metal/dkmtl 7036 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7037 } 7038 7039 1170 // SURFACE_META V: 4 I: 6 planar 7040 { 7041 shader textures/metal/dkmtl 7042 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7043 } 7044 7045 1171 // SURFACE_META V: 4 I: 6 planar 7046 { 7047 shader textures/metal/dkmtl 7048 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7049 } 7050 7051 1172 // SURFACE_META V: 4 I: 6 planar 7052 { 7053 shader textures/metal/dkmtl 7054 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7055 } 7056 7057 1173 // SURFACE_META V: 4 I: 6 planar 7058 { 7059 shader textures/metal/dkmtl 7060 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7061 } 7062 7063 1174 // SURFACE_META V: 4 I: 6 planar 7064 { 7065 shader textures/metal/dkmtl 7066 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7067 } 7068 7069 1175 // SURFACE_META V: 4 I: 6 planar 7070 { 7071 shader textures/metal/dkmtl 7072 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7073 } 7074 7075 1176 // SURFACE_META V: 4 I: 6 planar 7076 { 7077 shader textures/metal/dkmtl 7078 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7079 } 7080 7081 1177 // SURFACE_META V: 4 I: 6 planar 7082 { 7083 shader textures/metal/dkmtl 7084 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7085 } 7086 7087 1178 // SURFACE_META V: 4 I: 6 planar 7088 { 7089 shader textures/metal/dkmtl 7090 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7091 } 7092 7093 1179 // SURFACE_META V: 4 I: 6 planar 7094 { 7095 shader textures/metal/dkmtl 7096 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7097 } 7098 7099 1180 // SURFACE_META V: 4 I: 6 planar 7100 { 7101 shader textures/metal/dkmtl 7102 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7103 } 7104 7105 1181 // SURFACE_META V: 4 I: 6 planar 7106 { 7107 shader textures/metal/dkmtl 7108 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7109 } 7110 7111 1182 // SURFACE_META V: 5 I: 9 planar 7112 { 7113 shader textures/metal/dkmtl 7114 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7115 } 7116 7117 1183 // SURFACE_META V: 4 I: 6 planar 7118 { 7119 shader textures/metal/dkmtl 7120 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7121 } 7122 7123 1184 // SURFACE_META V: 4 I: 6 planar 7124 { 7125 shader textures/metal/dkmtl 7126 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7127 } 7128 7129 1185 // SURFACE_META V: 4 I: 6 planar 7130 { 7131 shader textures/metal/dkmtl 7132 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7133 } 7134 7135 1186 // SURFACE_META V: 4 I: 6 planar 7136 { 7137 shader textures/metal/dkmtl 7138 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7139 } 7140 7141 1187 // SURFACE_META V: 4 I: 6 planar 7142 { 7143 shader textures/metal/dkmtl 7144 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7145 } 7146 7147 1188 // SURFACE_META V: 4 I: 6 planar 7148 { 7149 shader textures/metal/dkmtl 7150 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7151 } 7152 7153 1189 // SURFACE_META V: 4 I: 6 planar 7154 { 7155 shader textures/metal/dkmtl 7156 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7157 } 7158 7159 1190 // SURFACE_META V: 4 I: 6 planar 7160 { 7161 shader textures/metal/dkmtl 7162 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7163 } 7164 7165 1191 // SURFACE_META V: 4 I: 6 planar 7166 { 7167 shader textures/metal/dkmtl 7168 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7169 } 7170 7171 1192 // SURFACE_META V: 5 I: 9 planar 7172 { 7173 shader textures/metal/dkmtl 7174 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7175 } 7176 7177 1193 // SURFACE_META V: 4 I: 6 planar 7178 { 7179 shader textures/metal/dkmtl 7180 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7181 } 7182 7183 1194 // SURFACE_META V: 4 I: 6 planar 7184 { 7185 shader textures/metal/dkmtl 7186 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7187 } 7188 7189 1195 // SURFACE_META V: 4 I: 6 planar 7190 { 7191 shader textures/metal/dkmtl 7192 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7193 } 7194 7195 1196 // SURFACE_META V: 4 I: 6 planar 7196 { 7197 shader textures/metal/dkmtl 7198 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7199 } 7200 7201 1197 // SURFACE_META V: 4 I: 6 planar 7202 { 7203 shader textures/metal/dkmtl 7204 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7205 } 7206 7207 1198 // SURFACE_META V: 4 I: 6 planar 7208 { 7209 shader textures/metal/dkmtl 7210 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7211 } 7212 7213 1199 // SURFACE_META V: 4 I: 6 planar 7214 { 7215 shader textures/metal/dkmtl 7216 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7217 } 7218 7219 1200 // SURFACE_META V: 4 I: 6 planar 7220 { 7221 shader textures/metal/dkmtl 7222 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7223 } 7224 7225 1201 // SURFACE_META V: 4 I: 6 planar 7226 { 7227 shader textures/metal/dkmtl 7228 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7229 } 7230 7231 1202 // SURFACE_META V: 4 I: 6 planar 7232 { 7233 shader textures/metal/dkmtl 7234 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7235 } 7236 7237 1203 // SURFACE_META V: 4 I: 6 planar 7238 { 7239 shader textures/metal/dkmtl 7240 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7241 } 7242 7243 1204 // SURFACE_META V: 4 I: 6 planar 7244 { 7245 shader textures/metal/dkmtl 7246 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7247 } 7248 7249 1205 // SURFACE_META V: 4 I: 6 planar 7250 { 7251 shader textures/metal/dkmtl 7252 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7253 } 7254 7255 1206 // SURFACE_META V: 4 I: 6 planar 7256 { 7257 shader textures/metal/dkmtl 7258 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7259 } 7260 7261 1207 // SURFACE_META V: 4 I: 6 planar 7262 { 7263 shader textures/metal/dkmtl 7264 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7265 } 7266 7267 1208 // SURFACE_META V: 4 I: 6 planar 7268 { 7269 shader textures/metal/dkmtl 7270 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7271 } 7272 7273 1209 // SURFACE_META V: 4 I: 6 planar 7274 { 7275 shader textures/metal/dkmtl 7276 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7277 } 7278 7279 1210 // SURFACE_META V: 4 I: 6 planar 7280 { 7281 shader textures/metal/dkmtl 7282 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7283 } 7284 7285 1211 // SURFACE_META V: 5 I: 9 planar 7286 { 7287 shader textures/metal/dkmtl 7288 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7289 } 7290 7291 1212 // SURFACE_META V: 4 I: 6 planar 7292 { 7293 shader textures/metal/dkmtl 7294 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7295 } 7296 7297 1213 // SURFACE_META V: 4 I: 6 planar 7298 { 7299 shader textures/metal/dkmtl 7300 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7301 } 7302 7303 1214 // SURFACE_META V: 4 I: 6 planar 7304 { 7305 shader textures/metal/dkmtl 7306 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7307 } 7308 7309 1215 // SURFACE_META V: 4 I: 6 planar 7310 { 7311 shader textures/metal/dkmtl 7312 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7313 } 7314 7315 1216 // SURFACE_META V: 4 I: 6 planar 7316 { 7317 shader textures/metal/dkmtl 7318 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7319 } 7320 7321 1217 // SURFACE_META V: 4 I: 6 planar 7322 { 7323 shader textures/metal/dkmtl 7324 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7325 } 7326 7327 1218 // SURFACE_META V: 4 I: 6 planar 7328 { 7329 shader textures/metal/dkmtl 7330 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7331 } 7332 7333 1219 // SURFACE_META V: 4 I: 6 planar 7334 { 7335 shader textures/metal/dkmtl 7336 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7337 } 7338 7339 1220 // SURFACE_META V: 4 I: 6 planar 7340 { 7341 shader textures/metal/dkmtl 7342 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7343 } 7344 7345 1221 // SURFACE_META V: 5 I: 9 planar 7346 { 7347 shader textures/metal/dkmtl 7348 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7349 } 7350 7351 1222 // SURFACE_META V: 4 I: 6 planar 7352 { 7353 shader textures/metal/dkmtl 7354 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7355 } 7356 7357 1223 // SURFACE_META V: 4 I: 6 planar 7358 { 7359 shader textures/metal/dkmtl 7360 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7361 } 7362 7363 1224 // SURFACE_META V: 6 I: 12 planar 7364 { 7365 shader textures/metal/dkmtl 7366 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7367 } 7368 7369 1225 // SURFACE_META V: 4 I: 6 planar 7370 { 7371 shader textures/metal/dkmtl 7372 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7373 } 7374 7375 1226 // SURFACE_META V: 4 I: 6 planar 7376 { 7377 shader textures/metal/dkmtl 7378 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7379 } 7380 7381 1227 // SURFACE_META V: 3 I: 3 planar 7382 { 7383 shader textures/metal/dkmtl 7384 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7385 } 7386 7387 1228 // SURFACE_META V: 4 I: 6 planar 7388 { 7389 shader textures/metal/dkmtl 7390 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7391 } 7392 7393 1229 // SURFACE_META V: 6 I: 12 planar 7394 { 7395 shader textures/metal/dkmtl 7396 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7397 } 7398 7399 1230 // SURFACE_META V: 4 I: 6 planar 7400 { 7401 shader textures/metal/dkmtl 7402 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7403 } 7404 7405 1231 // SURFACE_META V: 4 I: 6 planar 7406 { 7407 shader textures/metal/dkmtl 7408 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7409 } 7410 7411 1232 // SURFACE_META V: 4 I: 6 planar 7412 { 7413 shader textures/metal/dkmtl 7414 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7415 } 7416 7417 1233 // SURFACE_META V: 4 I: 6 planar 7418 { 7419 shader textures/metal/dkmtl 7420 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7421 } 7422 7423 1234 // SURFACE_META V: 4 I: 6 planar 7424 { 7425 shader textures/metal/dkmtl 7426 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7427 } 7428 7429 1235 // SURFACE_META V: 4 I: 6 planar 7430 { 7431 shader textures/metal/dkmtl 7432 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7433 } 7434 7435 1236 // SURFACE_META V: 4 I: 6 planar 7436 { 7437 shader textures/metal/dkmtl 7438 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7439 } 7440 7441 1237 // SURFACE_META V: 4 I: 6 planar 7442 { 7443 shader textures/metal/dkmtl 7444 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7445 } 7446 7447 1238 // SURFACE_META V: 4 I: 6 planar 7448 { 7449 shader textures/metal/dkmtl 7450 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7451 } 7452 7453 1239 // SURFACE_META V: 4 I: 6 planar 7454 { 7455 shader textures/metal/dkmtl 7456 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7457 } 7458 7459 1240 // SURFACE_META V: 4 I: 6 planar 7460 { 7461 shader textures/metal/dkmtl 7462 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7463 } 7464 7465 1241 // SURFACE_META V: 5 I: 9 planar 7466 { 7467 shader textures/metal/dkmtl 7468 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7469 } 7470 7471 1242 // SURFACE_META V: 4 I: 6 planar 7472 { 7473 shader textures/metal/dkmtl 7474 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7475 } 7476 7477 1243 // SURFACE_META V: 4 I: 6 planar 7478 { 7479 shader textures/metal/dkmtl 7480 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7481 } 7482 7483 1244 // SURFACE_META V: 4 I: 6 planar 7484 { 7485 shader textures/metal/dkmtl 7486 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7487 } 7488 7489 1245 // SURFACE_META V: 6 I: 12 planar 7490 { 7491 shader textures/metal/dkmtl 7492 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7493 } 7494 7495 1246 // SURFACE_META V: 4 I: 6 planar 7496 { 7497 shader textures/metal/dkmtl 7498 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7499 } 7500 7501 1247 // SURFACE_META V: 4 I: 6 planar 7502 { 7503 shader textures/metal/dkmtl 7504 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7505 } 7506 7507 1248 // SURFACE_META V: 4 I: 6 planar 7508 { 7509 shader textures/metal/dkmtl 7510 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7511 } 7512 7513 1249 // SURFACE_META V: 4 I: 6 planar 7514 { 7515 shader textures/metal/dkmtl 7516 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7517 } 7518 7519 1250 // SURFACE_META V: 7 I: 15 planar 7520 { 7521 shader textures/metal/dkmtl 7522 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7523 } 7524 7525 1251 // SURFACE_META V: 4 I: 6 planar 7526 { 7527 shader textures/metal/dkmtl 7528 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7529 } 7530 7531 1252 // SURFACE_META V: 4 I: 6 planar 7532 { 7533 shader textures/metal/dkmtl 7534 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7535 } 7536 7537 1253 // SURFACE_META V: 4 I: 6 planar 7538 { 7539 shader textures/metal/dkmtl 7540 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7541 } 7542 7543 1254 // SURFACE_META V: 7 I: 15 planar 7544 { 7545 shader textures/metal/dkmtl 7546 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7547 } 7548 7549 1255 // SURFACE_META V: 9 I: 21 planar 7550 { 7551 shader textures/metal/dkmtl 7552 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7553 } 7554 7555 1256 // SURFACE_META V: 8 I: 18 planar 7556 { 7557 shader textures/metal/dkmtl 7558 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7559 } 7560 7561 1257 // SURFACE_META V: 4 I: 6 planar 7562 { 7563 shader textures/metal/dkmtl 7564 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7565 } 7566 7567 1258 // SURFACE_META V: 5 I: 9 planar 7568 { 7569 shader textures/metal/dkmtl 7570 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7571 } 7572 7573 1259 // SURFACE_META V: 8 I: 18 planar 7574 { 7575 shader textures/metal/dkmtl 7576 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7577 } 7578 7579 1260 // SURFACE_META V: 3 I: 3 planar 7580 { 7581 shader textures/metal/dkmtl 7582 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7583 } 7584 7585 1261 // SURFACE_META V: 4 I: 6 planar 7586 { 7587 shader textures/metal/dkmtl 7588 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7589 } 7590 7591 1262 // SURFACE_META V: 4 I: 6 planar 7592 { 7593 shader textures/metal/dkmtl 7594 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7595 } 7596 7597 1263 // SURFACE_META V: 4 I: 6 planar 7598 { 7599 shader textures/metal/dkmtl 7600 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7601 } 7602 7603 1264 // SURFACE_META V: 4 I: 6 planar 7604 { 7605 shader textures/metal/dkmtl 7606 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7607 } 7608 7609 1265 // SURFACE_META V: 4 I: 6 planar 7610 { 7611 shader textures/metal/dkmtl 7612 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7613 } 7614 7615 1266 // SURFACE_META V: 4 I: 6 planar 7616 { 7617 shader textures/metal/dkmtl 7618 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7619 } 7620 7621 1267 // SURFACE_META V: 4 I: 6 planar 7622 { 7623 shader textures/metal/dkmtl 7624 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7625 } 7626 7627 1268 // SURFACE_META V: 4 I: 6 planar 7628 { 7629 shader textures/metal/dkmtl 7630 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7631 } 7632 7633 1269 // SURFACE_META V: 6 I: 12 planar 7634 { 7635 shader textures/metal/dkmtl 7636 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7637 } 7638 7639 1270 // SURFACE_META V: 8 I: 18 planar 7640 { 7641 shader textures/metal/dkmtl 7642 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7643 } 7644 7645 1271 // SURFACE_META V: 4 I: 6 planar 7646 { 7647 shader textures/metal/dkmtl 7648 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7649 } 7650 7651 1272 // SURFACE_META V: 4 I: 6 planar 7652 { 7653 shader textures/metal/dkmtl 7654 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7655 } 7656 7657 1273 // SURFACE_META V: 5 I: 9 planar 7658 { 7659 shader textures/metal/dkmtl 7660 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7661 } 7662 7663 1274 // SURFACE_META V: 5 I: 9 planar 7664 { 7665 shader textures/metal/dkmtl 7666 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7667 } 7668 7669 1275 // SURFACE_META V: 5 I: 9 planar 7670 { 7671 shader textures/metal/dkmtl 7672 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7673 } 7674 7675 1276 // SURFACE_META V: 4 I: 6 planar 7676 { 7677 shader textures/metal/dkmtl 7678 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7679 } 7680 7681 1277 // SURFACE_META V: 4 I: 6 planar 7682 { 7683 shader textures/metal/dkmtl 7684 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7685 } 7686 7687 1278 // SURFACE_META V: 4 I: 6 planar 7688 { 7689 shader textures/metal/dkmtl 7690 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7691 } 7692 7693 1279 // SURFACE_META V: 4 I: 6 planar 7694 { 7695 shader textures/metal/dkmtl 7696 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7697 } 7698 7699 1280 // SURFACE_META V: 4 I: 6 planar 7700 { 7701 shader textures/metal/dkmtl 7702 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7703 } 7704 7705 1281 // SURFACE_META V: 4 I: 6 planar 7706 { 7707 shader textures/metal/dkmtl 7708 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7709 } 7710 7711 1282 // SURFACE_META V: 4 I: 6 planar 7712 { 7713 shader textures/metal/dkmtl 7714 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7715 } 7716 7717 1283 // SURFACE_META V: 4 I: 6 planar 7718 { 7719 shader textures/metal/dkmtl 7720 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7721 } 7722 7723 1284 // SURFACE_META V: 8 I: 18 planar 7724 { 7725 shader textures/metal/dkmtl 7726 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7727 } 7728 7729 1285 // SURFACE_META V: 4 I: 6 planar 7730 { 7731 shader textures/metal/dkmtl 7732 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7733 } 7734 7735 1286 // SURFACE_META V: 4 I: 6 planar 7736 { 7737 shader textures/metal/dkmtl 7738 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7739 } 7740 7741 1287 // SURFACE_META V: 4 I: 6 planar 7742 { 7743 shader textures/metal/dkmtl 7744 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7745 } 7746 7747 1288 // SURFACE_META V: 4 I: 6 planar 7748 { 7749 shader textures/metal/dkmtl 7750 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7751 } 7752 7753 1289 // SURFACE_META V: 5 I: 9 planar 7754 { 7755 shader textures/metal/dkmtl 7756 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7757 } 7758 7759 1290 // SURFACE_META V: 4 I: 6 planar 7760 { 7761 shader textures/metal/dkmtl 7762 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7763 } 7764 7765 1291 // SURFACE_META V: 4 I: 6 planar 7766 { 7767 shader textures/metal/dkmtl 7768 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7769 } 7770 7771 1292 // SURFACE_META V: 7 I: 15 planar 7772 { 7773 shader textures/metal/dkmtl 7774 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7775 } 7776 7777 1293 // SURFACE_META V: 6 I: 12 planar 7778 { 7779 shader textures/metal/dkmtl 7780 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7781 } 7782 7783 1294 // SURFACE_META V: 7 I: 15 planar 7784 { 7785 shader textures/metal/dkmtl 7786 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7787 } 7788 7789 1295 // SURFACE_META V: 6 I: 12 planar 7790 { 7791 shader textures/metal/dkmtl 7792 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7793 } 7794 7795 1296 // SURFACE_META V: 4 I: 6 planar 7796 { 7797 shader textures/metal/dkmtl 7798 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7799 } 7800 7801 1297 // SURFACE_META V: 7 I: 15 planar 7802 { 7803 shader textures/metal/dkmtl 7804 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7805 } 7806 7807 1298 // SURFACE_META V: 36 I: 108 planar 7808 { 7809 shader textures/metal/dkmtl 7810 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7811 } 7812 7813 1299 // SURFACE_META V: 4 I: 6 planar 7814 { 7815 shader textures/metal/dkmtl 7816 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7817 } 7818 7819 1300 // SURFACE_META V: 5 I: 9 planar 7820 { 7821 shader textures/metal/dkmtl 7822 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7823 } 7824 7825 1301 // SURFACE_META V: 4 I: 6 planar 7826 { 7827 shader textures/metal/dkmtl 7828 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7829 } 7830 7831 1302 // SURFACE_META V: 6 I: 12 planar 7832 { 7833 shader textures/metal/dkmtl 7834 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7835 } 7836 7837 1303 // SURFACE_META V: 4 I: 6 planar 7838 { 7839 shader textures/metal/dkmtl 7840 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7841 } 7842 7843 1304 // SURFACE_META V: 6 I: 12 planar 7844 { 7845 shader textures/metal/dkmtl 7846 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7847 } 7848 7849 1305 // SURFACE_META V: 4 I: 6 planar 7850 { 7851 shader textures/metal/dkmtl 7852 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7853 } 7854 7855 1306 // SURFACE_META V: 10 I: 18 planar 7856 { 7857 shader textures/metal/dkmtl 7858 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7859 } 7860 7861 1307 // SURFACE_META V: 4 I: 6 planar 7862 { 7863 shader textures/metal/dkmtl 7864 lightmapAxis ( 1.000000 0.000000 0.000000 ) 7865 } 7866 7867 1308 // SURFACE_META V: 4 I: 6 planar 7868 { 7869 shader textures/metal/dkmtl 7870 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7871 } 7872 7873 1309 // SURFACE_META V: 4 I: 6 planar 7874 { 7875 shader textures/metal/dkmtl 7876 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7877 } 7878 7879 1310 // SURFACE_META V: 4 I: 6 planar 7880 { 7881 shader textures/metal/dkmtl 7882 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7883 } 7884 7885 1311 // SURFACE_META V: 4 I: 6 planar 7886 { 7887 shader textures/metal/dkmtl 7888 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7889 } 7890 7891 1312 // SURFACE_META V: 6 I: 12 planar 7892 { 7893 shader textures/metal/dkmtl 7894 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7895 } 7896 7897 1313 // SURFACE_META V: 8 I: 18 planar 7898 { 7899 shader textures/metal/dkmtl 7900 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7901 } 7902 7903 1314 // SURFACE_META V: 15 I: 51 planar 7904 { 7905 shader textures/metal/dkmtl 7906 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7907 } 7908 7909 1315 // SURFACE_META V: 4 I: 6 planar 7910 { 7911 shader textures/metal/dkmtl 7912 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7913 } 7914 7915 1316 // SURFACE_META V: 6 I: 12 planar 7916 { 7917 shader textures/metal/dkmtl 7918 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7919 } 7920 7921 1317 // SURFACE_META V: 6 I: 12 planar 7922 { 7923 shader textures/metal/dkmtl 7924 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7925 } 7926 7927 1318 // SURFACE_META V: 4 I: 6 planar 7928 { 7929 shader textures/metal/dkmtl 7930 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7931 } 7932 7933 1319 // SURFACE_META V: 4 I: 6 planar 7934 { 7935 shader textures/metal/dkmtl 7936 lightmapAxis ( 0.000000 0.000000 1.000000 ) 7937 } 7938 7939 1320 // SURFACE_META V: 4 I: 6 planar 7940 { 7941 shader textures/metal/dkmtl 7942 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7943 } 7944 7945 1321 // SURFACE_META V: 4 I: 6 planar 7946 { 7947 shader textures/metal/dkmtl 7948 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7949 } 7950 7951 1322 // SURFACE_META V: 4 I: 6 planar 7952 { 7953 shader textures/metal/dkmtl 7954 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7955 } 7956 7957 1323 // SURFACE_META V: 47 I: 171 planar 7958 { 7959 shader textures/metal/dkmtl 7960 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7961 } 7962 7963 1324 // SURFACE_META V: 4 I: 6 planar 7964 { 7965 shader textures/metal/dkmtl 7966 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7967 } 7968 7969 1325 // SURFACE_META V: 8 I: 18 planar 7970 { 7971 shader textures/metal/dkmtl 7972 lightmapAxis ( 0.000000 0.000000 -1.000000 ) 7973 } 7974 7975 1326 // SURFACE_META V: 4 I: 6 planar 7976 { 7977 shader textures/metal/dkmtl 7978 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7979 } 7980 7981 1327 // SURFACE_META V: 4 I: 6 planar 7982 { 7983 shader textures/metal/dkmtl 7984 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 7985 } 7986 7987 1328 // SURFACE_META V: 4 I: 6 planar 7988 { 7989 shader textures/metal/dkmtl 7990 lightmapAxis ( 0.000000 1.000000 0.000000 ) 7991 } 7992 7993 1329 // SURFACE_META V: 4 I: 6 planar 7994 { 7995 shader textures/metal/dkmtl 7996 lightmapAxis ( -1.000000 0.000000 0.000000 ) 7997 } 7998 7999 1330 // SURFACE_META V: 4 I: 6 planar 8000 { 8001 shader textures/metal/dkmtl 8002 lightmapAxis ( 0.000000 -1.000000 0.000000 ) 8003 } 8004 8005 1331 // SURFACE_META V: 4 I: 6 planar 8006 { 8007 shader textures/metal/dkmtl 8008 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8009 } 8010 8011 1332 // SURFACE_META V: 4 I: 6 planar 8012 { 8013 shader textures/metal/dkmtl 8014 lightmapAxis ( -1.000000 0.000000 0.000000 ) 8015 } 8016 8017 1333 // SURFACE_META V: 4 I: 6 planar 5526 8018 { 5527 8019 shader textures/moonstation/working_screenshot … … 5529 8021 } 5530 8022 5531 919// SURFACE_META V: 4 I: 6 planar8023 1334 // SURFACE_META V: 4 I: 6 planar 5532 8024 { 5533 8025 shader textures/moonstation/working_screenshot … … 5535 8027 } 5536 8028 5537 920// SURFACE_META V: 4 I: 6 planar8029 1335 // SURFACE_META V: 4 I: 6 planar 5538 8030 { 5539 8031 shader textures/moonstation/working_screenshot … … 5541 8033 } 5542 8034 5543 921// SURFACE_META V: 4 I: 6 planar8035 1336 // SURFACE_META V: 4 I: 6 planar 5544 8036 { 5545 8037 shader textures/moonstation/working_screenshot … … 5547 8039 } 5548 8040 5549 922// SURFACE_META V: 4 I: 6 planar8041 1337 // SURFACE_META V: 4 I: 6 planar 5550 8042 { 5551 8043 shader textures/moonstation/working_screenshot … … 5553 8045 } 5554 8046 5555 923// SURFACE_META V: 4 I: 6 planar8047 1338 // SURFACE_META V: 4 I: 6 planar 5556 8048 { 5557 8049 shader textures/moonstation/working_screenshot … … 5559 8051 } 5560 8052 5561 924// SURFACE_META V: 4 I: 6 planar8053 1339 // SURFACE_META V: 4 I: 6 planar 5562 8054 { 5563 8055 shader textures/moonstation/working_screenshot … … 5565 8057 } 5566 8058 5567 925// SURFACE_META V: 4 I: 6 planar8059 1340 // SURFACE_META V: 4 I: 6 planar 5568 8060 { 5569 8061 shader textures/moonstation/working_screenshot … … 5571 8063 } 5572 8064 5573 926// SURFACE_META V: 4 I: 6 planar8065 1341 // SURFACE_META V: 4 I: 6 planar 5574 8066 { 5575 8067 shader textures/moonstation/working_screenshot … … 5577 8069 } 5578 8070 5579 927 // SURFACE_META V: 4 I: 6 planar 8071 1342 // SURFACE_META V: 4 I: 6 planar 8072 { 8073 shader textures/moonstation/working_screenshot 8074 sampleSize 0 8075 } 8076 8077 1343 // SURFACE_META V: 4 I: 6 planar 5580 8078 { 5581 8079 shader textures/moonstation/beam_blue … … 5583 8081 } 5584 8082 5585 928// SURFACE_META V: 4 I: 6 planar8083 1344 // SURFACE_META V: 4 I: 6 planar 5586 8084 { 5587 8085 shader textures/moonstation/beam_blue … … 5589 8087 } 5590 8088 5591 929// SURFACE_META V: 4 I: 6 planar8089 1345 // SURFACE_META V: 4 I: 6 planar 5592 8090 { 5593 8091 shader textures/moonstation/beam_blue … … 5595 8093 } 5596 8094 5597 930// SURFACE_META V: 4 I: 6 planar8095 1346 // SURFACE_META V: 4 I: 6 planar 5598 8096 { 5599 8097 shader textures/moonstation/beam_blue … … 5601 8099 } 5602 8100 5603 931// SURFACE_META V: 4 I: 6 planar8101 1347 // SURFACE_META V: 4 I: 6 planar 5604 8102 { 5605 8103 shader textures/moonstation/beam_blue … … 5607 8105 } 5608 8106 5609 932// SURFACE_META V: 4 I: 6 planar8107 1348 // SURFACE_META V: 4 I: 6 planar 5610 8108 { 5611 8109 shader textures/moonstation/beam_blue … … 5613 8111 } 5614 8112 5615 933// SURFACE_META V: 4 I: 6 planar8113 1349 // SURFACE_META V: 4 I: 6 planar 5616 8114 { 5617 8115 shader textures/moonstation/beam_blue … … 5619 8117 } 5620 8118 5621 934// SURFACE_META V: 4 I: 6 planar8119 1350 // SURFACE_META V: 4 I: 6 planar 5622 8120 { 5623 8121 shader textures/moonstation/beam_blue … … 5625 8123 } 5626 8124 5627 935// SURFACE_META V: 4 I: 6 planar8125 1351 // SURFACE_META V: 4 I: 6 planar 5628 8126 { 5629 8127 shader textures/moonstation/beam_blue … … 5631 8129 } 5632 8130 5633 936// SURFACE_META V: 4 I: 6 planar8131 1352 // SURFACE_META V: 4 I: 6 planar 5634 8132 { 5635 8133 shader textures/moonstation/beam_blue … … 5637 8135 } 5638 8136 5639 937// SURFACE_META V: 4 I: 6 planar8137 1353 // SURFACE_META V: 4 I: 6 planar 5640 8138 { 5641 8139 shader textures/moonstation/beam_blue … … 5643 8141 } 5644 8142 5645 938// SURFACE_META V: 4 I: 6 planar8143 1354 // SURFACE_META V: 4 I: 6 planar 5646 8144 { 5647 8145 shader textures/moonstation/beam_blue … … 5649 8147 } 5650 8148 5651 939// SURFACE_META V: 4 I: 6 planar8149 1355 // SURFACE_META V: 4 I: 6 planar 5652 8150 { 5653 8151 shader textures/moonstation/beam_blue … … 5655 8153 } 5656 8154 5657 940// SURFACE_META V: 4 I: 6 planar8155 1356 // SURFACE_META V: 4 I: 6 planar 5658 8156 { 5659 8157 shader textures/moonstation/beam_blue … … 5661 8159 } 5662 8160 5663 941// SURFACE_META V: 4 I: 6 planar8161 1357 // SURFACE_META V: 4 I: 6 planar 5664 8162 { 5665 8163 shader textures/moonstation/beam_blue … … 5667 8165 } 5668 8166 5669 942// SURFACE_META V: 4 I: 6 planar8167 1358 // SURFACE_META V: 4 I: 6 planar 5670 8168 { 5671 8169 shader textures/moonstation/beam_blue … … 5673 8171 } 5674 8172 5675 943// SURFACE_META V: 4 I: 6 planar8173 1359 // SURFACE_META V: 4 I: 6 planar 5676 8174 { 5677 8175 shader textures/moonstation/beam_blue … … 5679 8177 } 5680 8178 5681 944// SURFACE_META V: 4 I: 6 planar8179 1360 // SURFACE_META V: 4 I: 6 planar 5682 8180 { 5683 8181 shader textures/moonstation/beam_blue … … 5685 8183 } 5686 8184 5687 945// SURFACE_META V: 4 I: 6 planar8185 1361 // SURFACE_META V: 4 I: 6 planar 5688 8186 { 5689 8187 shader textures/moonstation/beam_blue … … 5691 8189 } 5692 8190 5693 946// SURFACE_META V: 4 I: 6 planar8191 1362 // SURFACE_META V: 4 I: 6 planar 5694 8192 { 5695 8193 shader textures/moonstation/beam_blue … … 5697 8195 } 5698 8196 5699 947// SURFACE_META V: 4 I: 6 planar8197 1363 // SURFACE_META V: 4 I: 6 planar 5700 8198 { 5701 8199 shader textures/moonstation/beam_blue … … 5703 8201 } 5704 8202 5705 948// SURFACE_META V: 4 I: 6 planar8203 1364 // SURFACE_META V: 4 I: 6 planar 5706 8204 { 5707 8205 shader textures/moonstation/beam_blue … … 5709 8207 } 5710 8208 5711 949// SURFACE_META V: 4 I: 6 planar8209 1365 // SURFACE_META V: 4 I: 6 planar 5712 8210 { 5713 8211 shader textures/moonstation/beam_blue … … 5715 8213 } 5716 8214 5717 950// SURFACE_META V: 4 I: 6 planar8215 1366 // SURFACE_META V: 4 I: 6 planar 5718 8216 { 5719 8217 shader textures/moonstation/beam_blue … … 5721 8219 } 5722 8220 5723 951// SURFACE_META V: 4 I: 6 planar8221 1367 // SURFACE_META V: 4 I: 6 planar 5724 8222 { 5725 8223 shader textures/moonstation/beam_blue … … 5727 8225 } 5728 8226 5729 952// SURFACE_META V: 4 I: 6 planar8227 1368 // SURFACE_META V: 4 I: 6 planar 5730 8228 { 5731 8229 shader textures/moonstation/beam_blue … … 5733 8231 } 5734 8232 5735 953// SURFACE_META V: 4 I: 6 planar8233 1369 // SURFACE_META V: 4 I: 6 planar 5736 8234 { 5737 8235 shader textures/moonstation/beam_blue … … 5739 8237 } 5740 8238 5741 954// SURFACE_META V: 4 I: 6 planar8239 1370 // SURFACE_META V: 4 I: 6 planar 5742 8240 { 5743 8241 shader textures/moonstation/beam_blue … … 5745 8243 } 5746 8244 5747 955// SURFACE_META V: 4 I: 6 planar8245 1371 // SURFACE_META V: 4 I: 6 planar 5748 8246 { 5749 8247 shader textures/moonstation/beam_blue … … 5751 8249 } 5752 8250 5753 956// SURFACE_META V: 4 I: 6 planar8251 1372 // SURFACE_META V: 4 I: 6 planar 5754 8252 { 5755 8253 shader textures/moonstation/beam_blue … … 5757 8255 } 5758 8256 5759 957// SURFACE_META V: 4 I: 6 planar8257 1373 // SURFACE_META V: 4 I: 6 planar 5760 8258 { 5761 8259 shader textures/moonstation/beam_blue … … 5763 8261 } 5764 8262 5765 958// SURFACE_META V: 4 I: 6 planar8263 1374 // SURFACE_META V: 4 I: 6 planar 5766 8264 { 5767 8265 shader textures/moonstation/beam_blue … … 5769 8267 } 5770 8268 5771 959// SURFACE_META V: 4 I: 6 planar8269 1375 // SURFACE_META V: 4 I: 6 planar 5772 8270 { 5773 8271 shader textures/moonstation/beam_blue … … 5775 8273 } 5776 8274 5777 960// SURFACE_META V: 4 I: 6 planar8275 1376 // SURFACE_META V: 4 I: 6 planar 5778 8276 { 5779 8277 shader textures/moonstation/beam_blue … … 5781 8279 } 5782 8280 5783 961// SURFACE_META V: 4 I: 6 planar8281 1377 // SURFACE_META V: 4 I: 6 planar 5784 8282 { 5785 8283 shader textures/moonstation/beam_blue … … 5787 8285 } 5788 8286 5789 962// SURFACE_META V: 4 I: 6 planar8287 1378 // SURFACE_META V: 4 I: 6 planar 5790 8288 { 5791 8289 shader textures/moonstation/beam_blue … … 5793 8291 } 5794 8292 5795 963// SURFACE_META V: 4 I: 6 planar8293 1379 // SURFACE_META V: 4 I: 6 planar 5796 8294 { 5797 8295 shader textures/moonstation/beam_blue … … 5799 8297 } 5800 8298 5801 964// SURFACE_META V: 4 I: 6 planar8299 1380 // SURFACE_META V: 4 I: 6 planar 5802 8300 { 5803 8301 shader textures/moonstation/beam_blue … … 5805 8303 } 5806 8304 5807 965// SURFACE_META V: 4 I: 6 planar8305 1381 // SURFACE_META V: 4 I: 6 planar 5808 8306 { 5809 8307 shader textures/moonstation/beam_blue … … 5811 8309 } 5812 8310 5813 966// SURFACE_META V: 4 I: 6 planar8311 1382 // SURFACE_META V: 4 I: 6 planar 5814 8312 { 5815 8313 shader textures/moonstation/beam_blue … … 5817 8315 } 5818 8316 5819 967// SURFACE_META V: 4 I: 6 planar8317 1383 // SURFACE_META V: 4 I: 6 planar 5820 8318 { 5821 8319 shader textures/moonstation/beam_blue … … 5823 8321 } 5824 8322 5825 968// SURFACE_META V: 4 I: 6 planar8323 1384 // SURFACE_META V: 4 I: 6 planar 5826 8324 { 5827 8325 shader textures/moonstation/beam_blue … … 5829 8327 } 5830 8328 5831 969// SURFACE_META V: 4 I: 6 planar8329 1385 // SURFACE_META V: 4 I: 6 planar 5832 8330 { 5833 8331 shader textures/moonstation/beam_blue … … 5835 8333 } 5836 8334 5837 970// SURFACE_META V: 4 I: 6 planar8335 1386 // SURFACE_META V: 4 I: 6 planar 5838 8336 { 5839 8337 shader textures/moonstation/beam_blue … … 5841 8339 } 5842 8340 5843 971// SURFACE_META V: 4 I: 6 planar8341 1387 // SURFACE_META V: 4 I: 6 planar 5844 8342 { 5845 8343 shader textures/moonstation/beam_blue … … 5847 8345 } 5848 8346 5849 972// SURFACE_META V: 4 I: 6 planar8347 1388 // SURFACE_META V: 4 I: 6 planar 5850 8348 { 5851 8349 shader textures/moonstation/beam_blue … … 5853 8351 } 5854 8352 5855 973// SURFACE_META V: 4 I: 6 planar8353 1389 // SURFACE_META V: 4 I: 6 planar 5856 8354 { 5857 8355 shader textures/moonstation/beam_blue … … 5859 8357 } 5860 8358 5861 974// SURFACE_META V: 4 I: 6 planar8359 1390 // SURFACE_META V: 4 I: 6 planar 5862 8360 { 5863 8361 shader textures/moonstation/beam_blue … … 5865 8363 } 5866 8364 5867 975// SURFACE_META V: 4 I: 6 planar8365 1391 // SURFACE_META V: 4 I: 6 planar 5868 8366 { 5869 8367 shader textures/moonstation/glass_white … … 5871 8369 } 5872 8370 5873 976// SURFACE_META V: 4 I: 6 planar8371 1392 // SURFACE_META V: 4 I: 6 planar 5874 8372 { 5875 8373 shader textures/moonstation/glass_white … … 5877 8375 } 5878 8376 5879 977 // SURFACE_META V: 5 I: 9 planar 8377 1393 // SURFACE_META V: 4 I: 6 planar 8378 { 8379 shader textures/moonstation/glass_white 8380 sampleSize 0 8381 } 8382 8383 1394 // SURFACE_META V: 4 I: 6 planar 8384 { 8385 shader textures/moonstation/glass_white 8386 sampleSize 0 8387 } 8388 8389 1395 // SURFACE_META V: 4 I: 6 planar 5880 8390 { 5881 8391 shader textures/moonstation/glass_blue … … 5883 8393 } 5884 8394 5885 978 // SURFACE_META V: 7 I: 15planar8395 1396 // SURFACE_META V: 5 I: 9 planar 5886 8396 { 5887 8397 shader textures/moonstation/glass_blue … … 5889 8399 } 5890 8400 5891 979 // SURFACE_META V: 8 I: 18planar8401 1397 // SURFACE_META V: 4 I: 6 planar 5892 8402 { 5893 8403 shader textures/moonstation/glass_blue … … 5895 8405 } 5896 8406 5897 980 // SURFACE_META V: 8 I: 18planar8407 1398 // SURFACE_META V: 7 I: 15 planar 5898 8408 { 5899 8409 shader textures/moonstation/glass_blue … … 5901 8411 } 5902 8412 5903 981// SURFACE_META V: 8 I: 18 planar8413 1399 // SURFACE_META V: 8 I: 18 planar 5904 8414 { 5905 8415 shader textures/moonstation/glass_blue … … 5907 8417 } 5908 8418 5909 982 // SURFACE_META V: 9 I: 21planar8419 1400 // SURFACE_META V: 8 I: 18 planar 5910 8420 { 5911 8421 shader textures/moonstation/glass_blue … … 5913 8423 } 5914 8424 5915 983 // SURFACE_META V: 6 I: 12planar8425 1401 // SURFACE_META V: 8 I: 18 planar 5916 8426 { 5917 8427 shader textures/moonstation/glass_blue … … 5919 8429 } 5920 8430 5921 984 // SURFACE_META V: 6 I: 12planar8431 1402 // SURFACE_META V: 9 I: 21 planar 5922 8432 { 5923 8433 shader textures/moonstation/glass_blue … … 5925 8435 } 5926 8436 5927 985 // SURFACE_META V: 4 I: 6planar8437 1403 // SURFACE_META V: 6 I: 12 planar 5928 8438 { 5929 8439 shader textures/moonstation/glass_blue … … 5931 8441 } 5932 8442 5933 986// SURFACE_META V: 6 I: 12 planar8443 1404 // SURFACE_META V: 6 I: 12 planar 5934 8444 { 5935 8445 shader textures/moonstation/glass_blue … … 5937 8447 } 5938 8448 5939 987 // SURFACE_META V: 9 I: 21planar8449 1405 // SURFACE_META V: 4 I: 6 planar 5940 8450 { 5941 8451 shader textures/moonstation/glass_blue … … 5943 8453 } 5944 8454 5945 988// SURFACE_META V: 6 I: 12 planar8455 1406 // SURFACE_META V: 6 I: 12 planar 5946 8456 { 5947 8457 shader textures/moonstation/glass_blue … … 5949 8459 } 5950 8460 5951 989 // SURFACE_META V: 7 I: 15planar8461 1407 // SURFACE_META V: 9 I: 21 planar 5952 8462 { 5953 8463 shader textures/moonstation/glass_blue … … 5955 8465 } 5956 8466 8467 1408 // SURFACE_META V: 6 I: 12 planar 8468 { 8469 shader textures/moonstation/glass_blue 8470 sampleSize 0 8471 } 8472 8473 1409 // SURFACE_META V: 4 I: 6 planar 8474 { 8475 shader textures/moonstation/glass_blue 8476 sampleSize 0 8477 } 8478 8479 1410 // SURFACE_META V: 7 I: 15 planar 8480 { 8481 shader textures/moonstation/glass_blue 8482 sampleSize 0 8483 } 8484 8485 1411 // SURFACE_META V: 4 I: 6 planar 8486 { 8487 shader textures/moonstation/glass_blue 8488 sampleSize 0 8489 } 8490
Note: See TracChangeset
for help on using the changeset viewer.