- Timestamp:
- Jun 16, 2007, 3:08:37 PM (17 years ago)
- File:
-
- 1 edited
Legend:
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-
data/trunk/scripts/moonstation/intro.lua
r4867 r4894 99 99 explosion:explode(math.random()*50+50, math.random()*50+50, math.random()*50+50) 100 100 if exploded then 101 cameraManager:changeCurrTarget("ModelEntity", "destroyed fighter") 101 102 return true 102 103 end
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