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Timestamp:
Jul 28, 2005, 9:24:18 PM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: multiple sounds on the turret
this does not really work, as openAL is only really able to play back one effect on a SoundSource, this is rather silly…. check it out …

File:
1 edited

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  • orxonox/trunk/src/world_entities/weapons/turret.cc

    r4966 r4967  
    6565
    6666  this->setActionSound(WA_SHOOT, "sound/shot1.wav");
     67  this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav");
     68  this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");
    6769
    6870  this->setProjectile(CL_TEST_BULLET);
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