Changeset 5298 for data/media/materials/scripts/CuboidSpaceStation.material
- Timestamp:
- Dec 3, 2008, 2:48:08 PM (16 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
data/media/materials/scripts/CuboidSpaceStation.material
r5296 r5298 24 24 } 25 25 } 26 material CuboidConnectionLong/TEXFACE/CuboidConnectionBodyTop.jpg 27 { 28 receive_shadows on 29 technique 30 { 31 pass 32 { 33 ambient 0.500000 0.500000 0.500000 1.000000 34 diffuse 0.800000 0.800000 0.800000 1.000000 35 emissive 0.000000 0.000000 0.000000 1.000000 36 texture_unit 37 { 38 texture CuboidConnectionBodyTop.jpg 39 colour_op modulate 40 } 41 } 42 pass 43 { 44 ambient 0.0 0.0 0.0 45 diffuse 0.0 0.0 0.0 46 specular 0.500000 0.500000 0.500000 1.000000 12.500000 47 scene_blend add 48 } 49 } 50 } 26 51 material CuboidLandingZone/TEXFACE/babel-wall1a.jpg 27 52 { … … 74 99 } 75 100 } 101 material CuboidConnectionLong/TEXFACE/CuboidConnectionBodySide.jpg 102 { 103 receive_shadows on 104 technique 105 { 106 pass 107 { 108 ambient 0.500000 0.500000 0.500000 1.000000 109 diffuse 0.800000 0.800000 0.800000 1.000000 110 emissive 0.000000 0.000000 0.000000 1.000000 111 texture_unit 112 { 113 texture CuboidConnectionBodySide.jpg 114 colour_op modulate 115 } 116 } 117 pass 118 { 119 ambient 0.0 0.0 0.0 120 diffuse 0.0 0.0 0.0 121 specular 0.500000 0.500000 0.500000 1.000000 12.500000 122 scene_blend add 123 } 124 } 125 } 126 material Material.002/TEXFACE 127 { 128 receive_shadows on 129 technique 130 { 131 pass 132 { 133 ambient 0.500000 0.500000 0.500000 1.000000 134 diffuse 0.800000 0.800000 0.800000 1.000000 135 specular 0.500000 0.500000 0.500000 1.000000 12.500000 136 emissive 0.000000 0.000000 0.000000 1.000000 137 } 138 } 139 } 140 material CuboidConnectionBody/TEXFACE/babel-wall1a.jpg 141 { 142 receive_shadows on 143 technique 144 { 145 pass 146 { 147 ambient 0.500000 0.500000 0.500000 1.000000 148 diffuse 0.800000 0.800000 0.800000 1.000000 149 emissive 0.000000 0.000000 0.000000 1.000000 150 texture_unit 151 { 152 texture babel-wall1a.jpg 153 colour_op modulate 154 } 155 } 156 pass 157 { 158 ambient 0.0 0.0 0.0 159 diffuse 0.0 0.0 0.0 160 specular 0.500000 0.500000 0.500000 1.000000 12.500000 161 scene_blend add 162 } 163 } 164 } 165 material CylinderConnection/TEXFACE/MetalEdge.jpg 166 { 167 receive_shadows on 168 technique 169 { 170 pass 171 { 172 ambient 0.500000 0.500000 0.500000 1.000000 173 diffuse 0.800000 0.800000 0.800000 1.000000 174 emissive 0.000000 0.000000 0.000000 1.000000 175 texture_unit 176 { 177 texture MetalEdge.jpg 178 colour_op modulate 179 } 180 } 181 pass 182 { 183 ambient 0.0 0.0 0.0 184 diffuse 0.0 0.0 0.0 185 specular 0.500000 0.500000 0.500000 1.000000 12.500000 186 scene_blend add 187 } 188 } 189 } 190 material SolarPanel/TEXFACE/MetalEdge.jpg 191 { 192 receive_shadows on 193 technique 194 { 195 pass 196 { 197 ambient 0.500000 0.500000 0.500000 1.000000 198 diffuse 0.800000 0.800000 0.800000 1.000000 199 emissive 0.000000 0.000000 0.000000 1.000000 200 texture_unit 201 { 202 texture MetalEdge.jpg 203 colour_op modulate 204 } 205 } 206 pass 207 { 208 ambient 0.0 0.0 0.0 209 diffuse 0.0 0.0 0.0 210 specular 0.500000 0.500000 0.500000 1.000000 12.500000 211 scene_blend add 212 } 213 } 214 } 215 material CuboidLandingZone/TEXFACE/babel-trim3b.jpg 216 { 217 receive_shadows on 218 technique 219 { 220 pass 221 { 222 ambient 0.500000 0.500000 0.500000 1.000000 223 diffuse 0.800000 0.800000 0.800000 1.000000 224 emissive 0.000000 0.000000 0.000000 1.000000 225 texture_unit 226 { 227 texture babel-trim3b.jpg 228 colour_op modulate 229 } 230 } 231 pass 232 { 233 ambient 0.0 0.0 0.0 234 diffuse 0.0 0.0 0.0 235 specular 0.500000 0.500000 0.500000 1.000000 12.500000 236 scene_blend add 237 } 238 } 239 } 240 material CuboidLandingZone/TEXFACE/babel-wall6b.jpg 241 { 242 receive_shadows on 243 technique 244 { 245 pass 246 { 247 ambient 0.500000 0.500000 0.500000 1.000000 248 diffuse 0.800000 0.800000 0.800000 1.000000 249 emissive 0.000000 0.000000 0.000000 1.000000 250 texture_unit 251 { 252 texture babel-wall6b.jpg 253 colour_op modulate 254 } 255 } 256 pass 257 { 258 ambient 0.0 0.0 0.0 259 diffuse 0.0 0.0 0.0 260 specular 0.500000 0.500000 0.500000 1.000000 12.500000 261 scene_blend add 262 } 263 } 264 } 265 material CuboidLandingZone/TEXFACE/babel-wall1b.jpg 266 { 267 receive_shadows on 268 technique 269 { 270 pass 271 { 272 ambient 0.500000 0.500000 0.500000 1.000000 273 diffuse 0.800000 0.800000 0.800000 1.000000 274 emissive 0.000000 0.000000 0.000000 1.000000 275 texture_unit 276 { 277 texture babel-wall1b.jpg 278 colour_op modulate 279 } 280 } 281 pass 282 { 283 ambient 0.0 0.0 0.0 284 diffuse 0.0 0.0 0.0 285 specular 0.500000 0.500000 0.500000 1.000000 12.500000 286 scene_blend add 287 } 288 } 289 } 290 material CuboidLandingZone/TEXFACE/babel-wall6a.jpg 291 { 292 receive_shadows on 293 technique 294 { 295 pass 296 { 297 ambient 0.500000 0.500000 0.500000 1.000000 298 diffuse 0.800000 0.800000 0.800000 1.000000 299 emissive 0.000000 0.000000 0.000000 1.000000 300 texture_unit 301 { 302 texture babel-wall6a.jpg 303 colour_op modulate 304 } 305 } 306 pass 307 { 308 ambient 0.0 0.0 0.0 309 diffuse 0.0 0.0 0.0 310 specular 0.500000 0.500000 0.500000 1.000000 12.500000 311 scene_blend add 312 } 313 } 314 } 76 315 material SemiCircleCockpit/TEXFACE/CockpitNose.jpg 77 316 { … … 99 338 } 100 339 } 101 material Material.002/TEXFACE 102 { 103 receive_shadows on 104 technique 105 { 106 pass 107 { 108 ambient 0.500000 0.500000 0.500000 1.000000 109 diffuse 0.800000 0.800000 0.800000 1.000000 110 specular 0.500000 0.500000 0.500000 1.000000 12.500000 111 emissive 0.000000 0.000000 0.000000 1.000000 112 } 113 } 114 } 115 material CuboidConnectionBody/TEXFACE/babel-wall1a.jpg 116 { 117 receive_shadows on 118 technique 119 { 120 pass 121 { 122 ambient 0.500000 0.500000 0.500000 1.000000 123 diffuse 0.800000 0.800000 0.800000 1.000000 124 emissive 0.000000 0.000000 0.000000 1.000000 125 texture_unit 126 { 127 texture babel-wall1a.jpg 128 colour_op modulate 129 } 130 } 131 pass 132 { 133 ambient 0.0 0.0 0.0 134 diffuse 0.0 0.0 0.0 135 specular 0.500000 0.500000 0.500000 1.000000 12.500000 136 scene_blend add 137 } 138 } 139 } 140 material CylinderConnection/TEXFACE/MetalEdge.jpg 340 material CuboidConnectionBody/TEXFACE/babel-wall1b.jpg 341 { 342 receive_shadows on 343 technique 344 { 345 pass 346 { 347 ambient 0.500000 0.500000 0.500000 1.000000 348 diffuse 0.800000 0.800000 0.800000 1.000000 349 emissive 0.000000 0.000000 0.000000 1.000000 350 texture_unit 351 { 352 texture babel-wall1b.jpg 353 colour_op modulate 354 } 355 } 356 pass 357 { 358 ambient 0.0 0.0 0.0 359 diffuse 0.0 0.0 0.0 360 specular 0.500000 0.500000 0.500000 1.000000 12.500000 361 scene_blend add 362 } 363 } 364 } 365 material DoubleCuboidBody/TEXFACE/babel-wall1b.jpg 366 { 367 receive_shadows on 368 technique 369 { 370 pass 371 { 372 ambient 0.500000 0.500000 0.500000 1.000000 373 diffuse 0.800000 0.800000 0.800000 1.000000 374 emissive 0.000000 0.000000 0.000000 1.000000 375 texture_unit 376 { 377 texture babel-wall1b.jpg 378 colour_op modulate 379 } 380 } 381 pass 382 { 383 ambient 0.0 0.0 0.0 384 diffuse 0.0 0.0 0.0 385 specular 0.500000 0.500000 0.500000 1.000000 12.500000 386 scene_blend add 387 } 388 } 389 } 390 material SemiCircleCockpit/TEXFACE/CockpitGlass.jpg 391 { 392 receive_shadows on 393 technique 394 { 395 pass 396 { 397 ambient 0.500000 0.500000 0.500000 1.000000 398 diffuse 0.800000 0.800000 0.800000 1.000000 399 emissive 0.000000 0.000000 0.000000 1.000000 400 texture_unit 401 { 402 texture CockpitGlass.jpg 403 colour_op modulate 404 } 405 } 406 pass 407 { 408 ambient 0.0 0.0 0.0 409 diffuse 0.0 0.0 0.0 410 specular 0.500000 0.500000 0.500000 1.000000 12.500000 411 scene_blend add 412 } 413 } 414 } 415 material Material.002/TEXFACE/MetalEdge.jpg 141 416 { 142 417 receive_shadows on … … 163 438 } 164 439 } 165 material SolarPanel/TEXFACE/MetalEdge.jpg 166 { 167 receive_shadows on 168 technique 169 { 170 pass 171 { 172 ambient 0.500000 0.500000 0.500000 1.000000 173 diffuse 0.800000 0.800000 0.800000 1.000000 174 emissive 0.000000 0.000000 0.000000 1.000000 175 texture_unit 176 { 177 texture MetalEdge.jpg 178 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specular 0.500000 0.500000 0.500000 1.000000 12.500000 475 scene_blend add 476 } 477 } 478 } 479 material Thruster/TEXFACE/thrust.jpg 480 { 481 receive_shadows on 482 technique 483 { 484 pass 485 { 486 ambient 0.500000 0.500000 0.500000 1.000000 487 diffuse 0.800000 0.800000 0.800000 1.000000 488 emissive 0.000000 0.000000 0.000000 1.000000 489 texture_unit 490 { 491 texture thrust.jpg 492 colour_op modulate 493 } 494 } 495 pass 496 { 497 ambient 0.0 0.0 0.0 498 diffuse 0.0 0.0 0.0 499 specular 0.500000 0.500000 0.500000 1.000000 12.500000 500 scene_blend add 501 } 502 } 503 } 504 material DoubleCuboidBody/TEXFACE/babel-wall6a.jpg 505 { 506 receive_shadows on 507 technique 508 { 509 pass 510 { 511 ambient 0.500000 0.500000 0.500000 1.000000 512 diffuse 0.800000 0.800000 0.800000 1.000000 513 emissive 0.000000 0.000000 0.000000 1.000000 514 texture_unit 515 { 516 texture babel-wall6a.jpg 517 colour_op modulate 518 } 519 } 520 pass 521 { 522 ambient 0.0 0.0 0.0 523 diffuse 0.0 0.0 0.0 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