Changeset 5334 for data/media
- Timestamp:
- Dec 10, 2008, 1:46:10 PM (16 years ago)
- Location:
- data/media/materials
- Files:
-
- 2 added
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
data/media/materials/scripts/CuboidSpaceStation.material
r5313 r5334 1 material SemiCircleCockpit/TEXFACE 2 { 3 receive_shadows on 4 technique 5 { 6 pass 7 { 8 ambient 0.500000 0.500000 0.500000 1.000000 9 diffuse 0.800000 0.800000 0.800000 1.000000 10 specular 0.500000 0.500000 0.500000 1.000000 12.500000 11 emissive 0.000000 0.000000 0.000000 1.000000 12 } 13 } 14 } 1 15 material DoubleCuboidBody/TEXFACE/babel-wall1a.jpg 2 16 { … … 138 152 } 139 153 } 154 material Material/TEXFACE/babel-base2.jpg 155 { 156 receive_shadows on 157 technique 158 { 159 pass 160 { 161 ambient 0.500000 0.500000 0.500000 1.000000 162 diffuse 0.800000 0.800000 0.800000 1.000000 163 emissive 0.000000 0.000000 0.000000 1.000000 164 texture_unit 165 { 166 texture babel-base2.jpg 167 colour_op modulate 168 } 169 } 170 pass 171 { 172 ambient 0.0 0.0 0.0 173 diffuse 0.0 0.0 0.0 174 specular 0.500000 0.500000 0.500000 1.000000 12.500000 175 scene_blend add 176 } 177 } 178 } 140 179 material CuboidConnectionBody/TEXFACE/babel-wall1a.jpg 141 180 { … … 188 227 } 189 228 } 229 material Material.005/TEXFACE/babel-wall1a.jpg 230 { 231 receive_shadows on 232 technique 233 { 234 pass 235 { 236 ambient 0.500000 0.500000 0.500000 1.000000 237 diffuse 0.800000 0.800000 0.800000 1.000000 238 emissive 0.000000 0.000000 0.000000 1.000000 239 texture_unit 240 { 241 texture babel-wall1a.jpg 242 colour_op modulate 243 } 244 } 245 pass 246 { 247 ambient 0.0 0.0 0.0 248 diffuse 0.0 0.0 0.0 249 specular 0.500000 0.500000 0.500000 1.000000 12.500000 250 scene_blend add 251 } 252 } 253 } 190 254 material SolarPanel/TEXFACE/MetalEdge.jpg 191 255 { … … 213 277 } 214 278 } 279 material SatelliteDish/TEXFACE/snowyWhite.jpg 280 { 281 receive_shadows on 282 technique 283 { 284 pass 285 { 286 ambient 0.500000 0.500000 0.500000 1.000000 287 diffuse 0.800000 0.800000 0.800000 1.000000 288 emissive 0.000000 0.000000 0.000000 1.000000 289 texture_unit 290 { 291 texture snowyWhite.jpg 292 colour_op modulate 293 } 294 } 295 pass 296 { 297 ambient 0.0 0.0 0.0 298 diffuse 0.0 0.0 0.0 299 specular 0.500000 0.500000 0.500000 1.000000 12.500000 300 scene_blend add 301 } 302 } 303 } 304 material Material.001/TEXFACE 305 { 306 receive_shadows on 307 technique 308 { 309 pass 310 { 311 ambient 0.500000 0.500000 0.500000 1.000000 312 diffuse 0.800000 0.800000 0.800000 1.000000 313 specular 0.500000 0.500000 0.500000 1.000000 12.500000 314 emissive 0.000000 0.000000 0.000000 1.000000 315 } 316 } 317 } 318 material SemiCircleCockpit.001/TEXFACE/CockpitNose.jpg 319 { 320 receive_shadows on 321 technique 322 { 323 pass 324 { 325 ambient 0.500000 0.500000 0.500000 1.000000 326 diffuse 0.800000 0.800000 0.800000 1.000000 327 emissive 0.000000 0.000000 0.000000 1.000000 328 texture_unit 329 { 330 texture CockpitNose.jpg 331 colour_op modulate 332 } 333 } 334 pass 335 { 336 ambient 0.0 0.0 0.0 337 diffuse 0.0 0.0 0.0 338 specular 0.500000 0.500000 0.500000 1.000000 12.500000 339 scene_blend add 340 } 341 } 342 } 215 343 material CuboidLandingZone/TEXFACE/babel-trim3b.jpg 216 344 { … … 263 391 } 264 392 } 393 material SatelliteDish/TEXFACE/thrust.jpg 394 { 395 receive_shadows on 396 technique 397 { 398 pass 399 { 400 ambient 0.500000 0.500000 0.500000 1.000000 401 diffuse 0.800000 0.800000 0.800000 1.000000 402 emissive 0.000000 0.000000 0.000000 1.000000 403 texture_unit 404 { 405 texture thrust.jpg 406 colour_op modulate 407 } 408 } 409 pass 410 { 411 ambient 0.0 0.0 0.0 412 diffuse 0.0 0.0 0.0 413 specular 0.500000 0.500000 0.500000 1.000000 12.500000 414 scene_blend add 415 } 416 } 417 } 418 material Thruster/TEXFACE/thrust.jpg 419 { 420 receive_shadows on 421 technique 422 { 423 pass 424 { 425 ambient 0.500000 0.500000 0.500000 1.000000 426 diffuse 0.800000 0.800000 0.800000 1.000000 427 emissive 0.000000 0.000000 0.000000 1.000000 428 texture_unit 429 { 430 texture thrust.jpg 431 colour_op modulate 432 } 433 } 434 pass 435 { 436 ambient 0.0 0.0 0.0 437 diffuse 0.0 0.0 0.0 438 specular 0.500000 0.500000 0.500000 1.000000 12.500000 439 scene_blend add 440 } 441 } 442 } 265 443 material CuboidLandingZone/TEXFACE/babel-wall1b.jpg 266 444 { … … 313 491 } 314 492 } 315 material SemiCircleCockpit/TEXFACE/CockpitNose.jpg 316 { 317 receive_shadows on 318 technique 319 { 320 pass 321 { 322 ambient 0.500000 0.500000 0.500000 1.000000 323 diffuse 0.800000 0.800000 0.800000 1.000000 324 emissive 0.000000 0.000000 0.000000 1.000000 325 texture_unit 326 { 327 texture CockpitNose.jpg 328 colour_op modulate 329 } 330 } 331 pass 332 { 333 ambient 0.0 0.0 0.0 334 diffuse 0.0 0.0 0.0 335 specular 0.500000 0.500000 0.500000 1.000000 12.500000 336 scene_blend add 493 material SemiCircleCockpit/TEXFACE/babel-wall1a.jpg 494 { 495 receive_shadows on 496 technique 497 { 498 pass 499 { 500 ambient 0.500000 0.500000 0.500000 1.000000 501 diffuse 0.800000 0.800000 0.800000 1.000000 502 emissive 0.000000 0.000000 0.000000 1.000000 503 texture_unit 504 { 505 texture babel-wall1a.jpg 506 colour_op modulate 507 } 508 } 509 pass 510 { 511 ambient 0.0 0.0 0.0 512 diffuse 0.0 0.0 0.0 513 specular 0.500000 0.500000 0.500000 1.000000 12.500000 514 scene_blend add 515 } 516 } 517 } 518 material Material.006/TEXFACE 519 { 520 receive_shadows on 521 technique 522 { 523 pass 524 { 525 ambient 0.500000 0.500000 0.500000 1.000000 526 diffuse 0.800000 0.800000 0.800000 1.000000 527 specular 0.500000 0.500000 0.500000 1.000000 12.500000 528 emissive 0.000000 0.000000 0.000000 1.000000 337 529 } 338 530 } … … 388 580 } 389 581 } 390 material SemiCircleCockpit/TEXFACE/CockpitGlass.jpg 582 material Material.002/TEXFACE/MetalEdge.jpg 583 { 584 receive_shadows on 585 technique 586 { 587 pass 588 { 589 ambient 0.500000 0.500000 0.500000 1.000000 590 diffuse 0.800000 0.800000 0.800000 1.000000 591 emissive 0.000000 0.000000 0.000000 1.000000 592 texture_unit 593 { 594 texture MetalEdge.jpg 595 colour_op modulate 596 } 597 } 598 pass 599 { 600 ambient 0.0 0.0 0.0 601 diffuse 0.0 0.0 0.0 602 specular 0.500000 0.500000 0.500000 1.000000 12.500000 603 scene_blend add 604 } 605 } 606 } 607 material DoubleCuboidBody/TEXFACE/babel-wall6a.jpg 608 { 609 receive_shadows on 610 technique 611 { 612 pass 613 { 614 ambient 0.500000 0.500000 0.500000 1.000000 615 diffuse 0.800000 0.800000 0.800000 1.000000 616 emissive 0.000000 0.000000 0.000000 1.000000 617 texture_unit 618 { 619 texture babel-wall6a.jpg 620 colour_op modulate 621 } 622 } 623 pass 624 { 625 ambient 0.0 0.0 0.0 626 diffuse 0.0 0.0 0.0 627 specular 0.500000 0.500000 0.500000 1.000000 12.500000 628 scene_blend add 629 } 630 } 631 } 632 material Material.006/TEXFACE/babel-wall1a.jpg 633 { 634 receive_shadows on 635 technique 636 { 637 pass 638 { 639 ambient 0.500000 0.500000 0.500000 1.000000 640 diffuse 0.800000 0.800000 0.800000 1.000000 641 emissive 0.000000 0.000000 0.000000 1.000000 642 texture_unit 643 { 644 texture babel-wall1a.jpg 645 colour_op modulate 646 } 647 } 648 pass 649 { 650 ambient 0.0 0.0 0.0 651 diffuse 0.0 0.0 0.0 652 specular 0.500000 0.500000 0.500000 1.000000 12.500000 653 scene_blend add 654 } 655 } 656 } 657 material CuboidConnectionBody/TEXFACE/babel-wall6a.jpg 658 { 659 receive_shadows on 660 technique 661 { 662 pass 663 { 664 ambient 0.500000 0.500000 0.500000 1.000000 665 diffuse 0.800000 0.800000 0.800000 1.000000 666 emissive 0.000000 0.000000 0.000000 1.000000 667 texture_unit 668 { 669 texture babel-wall6a.jpg 670 colour_op modulate 671 } 672 } 673 pass 674 { 675 ambient 0.0 0.0 0.0 676 diffuse 0.0 0.0 0.0 677 specular 0.500000 0.500000 0.500000 1.000000 12.500000 678 scene_blend add 679 } 680 } 681 } 682 material CuboidConnectionLong/TEXFACE 683 { 684 receive_shadows on 685 technique 686 { 687 pass 688 { 689 ambient 0.500000 0.500000 0.500000 1.000000 690 diffuse 0.800000 0.800000 0.800000 1.000000 691 specular 0.500000 0.500000 0.500000 1.000000 12.500000 692 emissive 0.000000 0.000000 0.000000 1.000000 693 } 694 } 695 } 696 material CuboidConnectionBody/TEXFACE 697 { 698 receive_shadows on 699 technique 700 { 701 pass 702 { 703 ambient 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