Changeset 5365
- Timestamp:
- Dec 16, 2008, 7:10:01 PM (16 years ago)
- Location:
- data/media
- Files:
-
- 1 added
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
data/media/levels/CuboidSpaceStation.lua
r5341 r5365 38 38 if ranSeed == 0 then 39 39 math.randomseed(os.time()) 40 math.random()41 40 else 42 41 math.randomseed(ranSeed) 43 math.random()44 42 end 45 43 -- End create randomseed. … … 196 194 -- Insert the CuboidConnectionBody, it is three griddimensions long and one wide and high and can have only connections at griddimension 1 197 195 -- (except the side in direction of griddimension 2) and griddimension 3 (except the side in direction of griddimension 2). 198 bodyParts[3][0][0][0][4]="CuboidConn ectionBody.mesh"196 bodyParts[3][0][0][0][4]="CuboidConnBody.mesh" 199 197 bodyParts[3][0][0][0][5]="pitch=-90" 200 198 … … 219 217 backPartsIndex[0]="" 220 218 221 -- Insert the thruster, which is one griddimension long, wide and high, it can only have a connection into the negative z-direction.219 -- Insert the thruster, which is one griddimension long, two wide and high, it can only have a connection into the negative z-direction. 222 220 backPartsIndex[1]=4 223 221 bodyParts[backPartsIndex[1]][0][0][0][4]="Thruster.mesh" … … 228 226 bodyParts[backPartsIndex[1]][0][0][0][0]=1 229 227 bodyParts[backPartsIndex[1]][0][0][0][3]="-" 228 bodyParts[backPartsIndex[1]][1][0][0][0]=1 229 bodyParts[backPartsIndex[1]][-1][0][0][0]=1 230 bodyParts[backPartsIndex[1]][0][1][0][0]=1 231 bodyParts[backPartsIndex[1]][0][-1][0][0]=1 230 232 -- End insert the thruster. 231 233 … … 242 244 bodyParts[frontPartsIndex[1]][0][0][0][4]="SemiCircleCockpit.mesh" 243 245 bodyParts[frontPartsIndex[1]][0][0][0][5]="pitch=-90 yaw=180" 244 bodyParts[frontPartsIndex[1]][0][0][0][9]="<B linkingBillboard position=\"0,-0.1,2.2\" material=\"Examples/Flare\" colour=\"1.0, 1.0, 1.0\" amplitude=0.01 frequency=0.5 quadratic=1 /> <BlinkingBillboard position=\"0.5,-0.1,2.2\" material=\"Examples/Flare\" colour=\"1.0, 1.0, 1.0\" amplitude=0.01 frequency=0.5 phase=120 quadratic=1 /> <BlinkingBillboard position=\"-0.5,-0.1,2.2\" material=\"Examples/Flare\" colour=\"1.0, 1.0, 1.0\" amplitude=0.01 frequency=0.5 phase=240 quadratic=1/>"246 bodyParts[frontPartsIndex[1]][0][0][0][9]="<Billboard scale=0.01 position=\"0,-0.1,2.2\" colour=\"1.0,1.0,1.0\" material=\"Examples/Flare\" /> <Billboard scale=0.01 position=\"0.5,-0.1,2.2\" colour=\"1.0,1.0,1.0\" material=\"Examples/Flare\" /> <Billboard scale=0.01 position=\"-0.5,-0.1,2.2\" colour=\"1.0,1.0,1.0\" material=\"Examples/Flare\" />" 245 247 246 248 bodyParts[frontPartsIndex[1]][0][0][0][0]=1 -
data/media/levels/CuboidSpaceStation.oxw
r5341 r5365 27 27 28 28 <!-- Here I add a space station at position 0,0,0 without velocity and no rotation. 29 ---- The argument false is the value for ranSeed, which means the space station will be different each time.30 29 ---> 31 30 <?lua -
data/media/materials/scripts/CuboidSpaceStation.material
r5334 r5365 1 material CuboidBody/TEXFACE/babel-trim3b.jpg 2 { 3 receive_shadows on 4 technique 5 { 6 pass 7 { 8 ambient 0.500000 0.500000 0.500000 1.000000 9 diffuse 0.800000 0.800000 0.800000 1.000000 10 emissive 0.000000 0.000000 0.000000 1.000000 11 texture_unit 12 { 13 texture babel-trim3b.jpg 14 colour_op modulate 15 } 16 } 17 pass 18 { 19 ambient 0.0 0.0 0.0 20 diffuse 0.0 0.0 0.0 21 specular 0.500000 0.500000 0.500000 1.000000 12.500000 22 scene_blend add 23 } 24 } 25 } 26 material DoubleCuboidBody/TEXFACE/babel-wall1a.jpg 27 { 28 receive_shadows on 29 technique 30 { 31 pass 32 { 33 ambient 0.500000 0.500000 0.500000 1.000000 34 diffuse 0.800000 0.800000 0.800000 1.000000 35 emissive 0.000000 0.000000 0.000000 1.000000 36 texture_unit 37 { 38 texture babel-wall1a.jpg 39 colour_op modulate 40 } 41 } 42 pass 43 { 44 ambient 0.0 0.0 0.0 45 diffuse 0.0 0.0 0.0 46 specular 0.500000 0.500000 0.500000 1.000000 12.500000 47 scene_blend add 48 } 49 } 50 } 51 material CuboidConnection/TEXFACE 52 { 53 receive_shadows on 54 technique 55 { 56 pass 57 { 58 ambient 0.500000 0.500000 0.500000 1.000000 59 diffuse 0.800000 0.800000 0.800000 1.000000 60 specular 0.500000 0.500000 0.500000 1.000000 12.500000 61 emissive 0.000000 0.000000 0.000000 1.000000 62 } 63 } 64 } 65 material CuboidConnectionLong/TEXFACE/CuboidConnectionBodyTop.jpg 66 { 67 receive_shadows on 68 technique 69 { 70 pass 71 { 72 ambient 0.500000 0.500000 0.500000 1.000000 73 diffuse 0.800000 0.800000 0.800000 1.000000 74 emissive 0.000000 0.000000 0.000000 1.000000 75 texture_unit 76 { 77 texture CuboidConnectionBodyTop.jpg 78 colour_op modulate 79 } 80 } 81 pass 82 { 83 ambient 0.0 0.0 0.0 84 diffuse 0.0 0.0 0.0 85 specular 0.500000 0.500000 0.500000 1.000000 12.500000 86 scene_blend add 87 } 88 } 89 } 90 material DoubleCuboidBody/TEXFACE/babel-trim3b.jpg 91 { 92 receive_shadows on 93 technique 94 { 95 pass 96 { 97 ambient 0.500000 0.500000 0.500000 1.000000 98 diffuse 0.800000 0.800000 0.800000 1.000000 99 emissive 0.000000 0.000000 0.000000 1.000000 100 texture_unit 101 { 102 texture babel-trim3b.jpg 103 colour_op modulate 104 } 105 } 106 pass 107 { 108 ambient 0.0 0.0 0.0 109 diffuse 0.0 0.0 0.0 110 specular 0.500000 0.500000 0.500000 1.000000 12.500000 111 scene_blend add 112 } 113 } 114 } 115 material CuboidConnectionLong/TEXFACE/CuboidConnectionBodySide.jpg 116 { 117 receive_shadows on 118 technique 119 { 120 pass 121 { 122 ambient 0.500000 0.500000 0.500000 1.000000 123 diffuse 0.800000 0.800000 0.800000 1.000000 124 emissive 0.000000 0.000000 0.000000 1.000000 125 texture_unit 126 { 127 texture CuboidConnectionBodySide.jpg 128 colour_op modulate 129 } 130 } 131 pass 132 { 133 ambient 0.0 0.0 0.0 134 diffuse 0.0 0.0 0.0 135 specular 0.500000 0.500000 0.500000 1.000000 12.500000 136 scene_blend add 137 } 138 } 139 } 140 material CuboidBody/TEXFACE/babel-wall1a.jpg 141 { 142 receive_shadows on 143 technique 144 { 145 pass 146 { 147 ambient 0.500000 0.500000 0.500000 1.000000 148 diffuse 0.800000 0.800000 0.800000 1.000000 149 emissive 0.000000 0.000000 0.000000 1.000000 150 texture_unit 151 { 152 texture babel-wall1a.jpg 153 colour_op modulate 154 } 155 } 156 pass 157 { 158 ambient 0.0 0.0 0.0 159 diffuse 0.0 0.0 0.0 160 specular 0.500000 0.500000 0.500000 1.000000 12.500000 161 scene_blend add 162 } 163 } 164 } 165 material CuboidConnectionLong/TEXFACE/babel-wall6b.jpg 166 { 167 receive_shadows on 168 technique 169 { 170 pass 171 { 172 ambient 0.500000 0.500000 0.500000 1.000000 173 diffuse 0.800000 0.800000 0.800000 1.000000 174 emissive 0.000000 0.000000 0.000000 1.000000 175 texture_unit 176 { 177 texture babel-wall6b.jpg 178 colour_op modulate 179 } 180 } 181 pass 182 { 183 ambient 0.0 0.0 0.0 184 diffuse 0.0 0.0 0.0 185 specular 0.500000 0.500000 0.500000 1.000000 12.500000 186 scene_blend add 187 } 188 } 189 } 190 material SolarPanel.002/TEXFACE/babel-trim3b.jpg 191 { 192 receive_shadows on 193 technique 194 { 195 pass 196 { 197 ambient 0.500000 0.500000 0.500000 1.000000 198 diffuse 0.800000 0.800000 0.800000 1.000000 199 emissive 0.000000 0.000000 0.000000 1.000000 200 texture_unit 201 { 202 texture babel-trim3b.jpg 203 colour_op modulate 204 } 205 } 206 pass 207 { 208 ambient 0.0 0.0 0.0 209 diffuse 0.0 0.0 0.0 210 specular 0.500000 0.500000 0.500000 1.000000 12.500000 211 scene_blend add 212 } 213 } 214 } 215 material CuboidLandingZone/TEXFACE/babel-trim3b.jpg 216 { 217 receive_shadows on 218 technique 219 { 220 pass 221 { 222 ambient 0.500000 0.500000 0.500000 1.000000 223 diffuse 0.800000 0.800000 0.800000 1.000000 224 emissive 0.000000 0.000000 0.000000 1.000000 225 texture_unit 226 { 227 texture babel-trim3b.jpg 228 colour_op modulate 229 } 230 } 231 pass 232 { 233 ambient 0.0 0.0 0.0 234 diffuse 0.0 0.0 0.0 235 specular 0.500000 0.500000 0.500000 1.000000 12.500000 236 scene_blend add 237 } 238 } 239 } 240 material SatelliteDish/TEXFACE/babel-wall6a.jpg 241 { 242 receive_shadows on 243 technique 244 { 245 pass 246 { 247 ambient 0.500000 0.500000 0.500000 1.000000 248 diffuse 0.800000 0.800000 0.800000 1.000000 249 emissive 0.000000 0.000000 0.000000 1.000000 250 texture_unit 251 { 252 texture babel-wall6a.jpg 253 colour_op modulate 254 } 255 } 256 pass 257 { 258 ambient 0.0 0.0 0.0 259 diffuse 0.0 0.0 0.0 260 specular 0.500000 0.500000 0.500000 1.000000 12.500000 261 scene_blend add 262 } 263 } 264 } 265 material CuboidConnBody/TEXFACE/babel-wall1b.jpg 266 { 267 receive_shadows on 268 technique 269 { 270 pass 271 { 272 ambient 0.500000 0.500000 0.500000 1.000000 273 diffuse 0.800000 0.800000 0.800000 1.000000 274 emissive 0.000000 0.000000 0.000000 1.000000 275 texture_unit 276 { 277 texture babel-wall1b.jpg 278 colour_op modulate 279 } 280 } 281 pass 282 { 283 ambient 0.0 0.0 0.0 284 diffuse 0.0 0.0 0.0 285 specular 0.500000 0.500000 0.500000 1.000000 12.500000 286 scene_blend add 287 } 288 } 289 } 290 material SemiCircleCockpit/TEXFACE/CockpitSide.png 291 { 292 receive_shadows on 293 technique 294 { 295 pass 296 { 297 ambient 0.500000 0.500000 0.500000 1.000000 298 diffuse 0.800000 0.800000 0.800000 1.000000 299 emissive 0.000000 0.000000 0.000000 1.000000 300 texture_unit 301 { 302 texture CockpitSide.png 303 colour_op modulate 304 } 305 } 306 pass 307 { 308 ambient 0.0 0.0 0.0 309 diffuse 0.0 0.0 0.0 310 specular 0.500000 0.500000 0.500000 1.000000 12.500000 311 scene_blend add 312 } 313 } 314 } 315 material SatelliteDish/TEXFACE/thrust.jpg 316 { 317 receive_shadows on 318 technique 319 { 320 pass 321 { 322 ambient 0.500000 0.500000 0.500000 1.000000 323 diffuse 0.800000 0.800000 0.800000 1.000000 324 emissive 0.000000 0.000000 0.000000 1.000000 325 texture_unit 326 { 327 texture thrust.jpg 328 colour_op modulate 329 } 330 } 331 pass 332 { 333 ambient 0.0 0.0 0.0 334 diffuse 0.0 0.0 0.0 335 specular 0.500000 0.500000 0.500000 1.000000 12.500000 336 scene_blend add 337 } 338 } 339 } 340 material CuboidConnBody/TEXFACE/babel-wall1a.jpg 341 { 342 receive_shadows on 343 technique 344 { 345 pass 346 { 347 ambient 0.500000 0.500000 0.500000 1.000000 348 diffuse 0.800000 0.800000 0.800000 1.000000 349 emissive 0.000000 0.000000 0.000000 1.000000 350 texture_unit 351 { 352 texture babel-wall1a.jpg 353 colour_op modulate 354 } 355 } 356 pass 357 { 358 ambient 0.0 0.0 0.0 359 diffuse 0.0 0.0 0.0 360 specular 0.500000 0.500000 0.500000 1.000000 12.500000 361 scene_blend add 362 } 363 } 364 } 365 material Thruster/TEXFACE/babel-trim3b.jpg 366 { 367 receive_shadows on 368 technique 369 { 370 pass 371 { 372 ambient 0.500000 0.500000 0.500000 1.000000 373 diffuse 0.800000 0.800000 0.800000 1.000000 374 emissive 0.000000 0.000000 0.000000 1.000000 375 texture_unit 376 { 377 texture babel-trim3b.jpg 378 colour_op modulate 379 } 380 } 381 pass 382 { 383 ambient 0.0 0.0 0.0 384 diffuse 0.0 0.0 0.0 385 specular 0.500000 0.500000 0.500000 1.000000 12.500000 386 scene_blend add 387 } 388 } 389 } 390 material CuboidLandingZone/TEXFACE/babel-wall6a.jpg 391 { 392 receive_shadows on 393 technique 394 { 395 pass 396 { 397 ambient 0.500000 0.500000 0.500000 1.000000 398 diffuse 0.800000 0.800000 0.800000 1.000000 399 emissive 0.000000 0.000000 0.000000 1.000000 400 texture_unit 401 { 402 texture babel-wall6a.jpg 403 colour_op modulate 404 } 405 } 406 pass 407 { 408 ambient 0.0 0.0 0.0 409 diffuse 0.0 0.0 0.0 410 specular 0.500000 0.500000 0.500000 1.000000 12.500000 411 scene_blend add 412 } 413 } 414 } 415 material SemiCircleCockpit/TEXFACE/CockpitNose.jpg 416 { 417 receive_shadows on 418 technique 419 { 420 pass 421 { 422 ambient 0.500000 0.500000 0.500000 1.000000 423 diffuse 0.800000 0.800000 0.800000 1.000000 424 emissive 0.000000 0.000000 0.000000 1.000000 425 texture_unit 426 { 427 texture CockpitNose.jpg 428 colour_op modulate 429 } 430 } 431 pass 432 { 433 ambient 0.0 0.0 0.0 434 diffuse 0.0 0.0 0.0 435 specular 0.500000 0.500000 0.500000 1.000000 12.500000 436 scene_blend add 437 } 438 } 439 } 440 material Thruster/TEXFACE/babel-wall6a.jpg 441 { 442 receive_shadows on 443 technique 444 { 445 pass 446 { 447 ambient 0.500000 0.500000 0.500000 1.000000 448 diffuse 0.800000 0.800000 0.800000 1.000000 449 emissive 0.000000 0.000000 0.000000 1.000000 450 texture_unit 451 { 452 texture babel-wall6a.jpg 453 colour_op modulate 454 } 455 } 456 pass 457 { 458 ambient 0.0 0.0 0.0 459 diffuse 0.0 0.0 0.0 460 specular 0.500000 0.500000 0.500000 1.000000 12.500000 461 scene_blend add 462 } 463 } 464 } 465 material DoubleCuboidBody/TEXFACE/babel-wall1b.jpg 466 { 467 receive_shadows on 468 technique 469 { 470 pass 471 { 472 ambient 0.500000 0.500000 0.500000 1.000000 473 diffuse 0.800000 0.800000 0.800000 1.000000 474 emissive 0.000000 0.000000 0.000000 1.000000 475 texture_unit 476 { 477 texture babel-wall1b.jpg 478 colour_op modulate 479 } 480 } 481 pass 482 { 483 ambient 0.0 0.0 0.0 484 diffuse 0.0 0.0 0.0 485 specular 0.500000 0.500000 0.500000 1.000000 12.500000 486 scene_blend add 487 } 488 } 489 } 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add 537 } 538 } 539 } 540 material CuboidConnBody/TEXFACE/babel-trim3b.jpg 541 { 542 receive_shadows on 543 technique 544 { 545 pass 546 { 547 ambient 0.500000 0.500000 0.500000 1.000000 548 diffuse 0.800000 0.800000 0.800000 1.000000 549 emissive 0.000000 0.000000 0.000000 1.000000 550 texture_unit 551 { 552 texture babel-trim3b.jpg 553 colour_op modulate 554 } 555 } 556 pass 557 { 558 ambient 0.0 0.0 0.0 559 diffuse 0.0 0.0 0.0 560 specular 0.500000 0.500000 0.500000 1.000000 12.500000 561 scene_blend add 562 } 563 } 564 } 565 material Thruster/TEXFACE/thrust.jpg 566 { 567 receive_shadows on 568 technique 569 { 570 pass 571 { 572 ambient 0.500000 0.500000 0.500000 1.000000 573 diffuse 0.800000 0.800000 0.800000 1.000000 574 emissive 0.000000 0.000000 0.000000 1.000000 575 texture_unit 576 { 577 texture thrust.jpg 578 colour_op modulate 579 } 580 } 581 pass 582 { 583 ambient 0.0 0.0 0.0 584 diffuse 0.0 0.0 0.0 585 specular 0.500000 0.500000 0.500000 1.000000 12.500000 586 scene_blend 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